lotu 0.1.7 → 0.1.9
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- data/VERSION +1 -1
- data/examples/hello_world/hello_world.rb +15 -1
- data/examples/mouse_pointer/mouse_pointer.rb +35 -13
- data/examples/steering_behaviors/steering.rb +30 -10
- data/lib/lotu/actor.rb +2 -4
- data/lib/lotu/behaviors/collidable.rb +2 -2
- data/lib/lotu/behaviors/system_user.rb +10 -0
- data/lib/lotu/misc/string.rb +14 -0
- data/lib/lotu/systems/collision_system.rb +41 -0
- data/lib/lotu/systems/fps_system.rb +32 -0
- data/lib/lotu/systems/stalker_system.rb +30 -0
- data/lib/lotu/systems/{steering.rb → steering_system.rb} +63 -64
- data/lib/lotu/text_box.rb +10 -12
- data/lib/lotu/window.rb +136 -19
- data/lib/lotu.rb +3 -3
- data/lotu.gemspec +8 -6
- metadata +9 -7
- data/lib/lotu/behaviors/resourceful.rb +0 -61
- data/lib/lotu/misc/fps.rb +0 -28
- data/lib/lotu/systems/collision.rb +0 -46
data/VERSION
CHANGED
@@ -1 +1 @@
|
|
1
|
-
0.1.
|
1
|
+
0.1.9
|
@@ -7,13 +7,16 @@ class MovingRuby < Lotu::Actor
|
|
7
7
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|
8
8
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def initialize(opts={})
|
9
9
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super
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10
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+
# Use the image which filename is CptnRuby Gem.png
|
10
11
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set_image 'CptnRuby Gem.png'
|
12
|
+
# Map keys to some methods
|
11
13
|
set_keys(KbRight => :move_right,
|
12
14
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KbLeft => :move_left,
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13
15
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KbUp => :move_up,
|
14
16
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KbDown => :move_down)
|
15
17
|
end
|
16
18
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|
19
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+
# Let's define some basic movement methods
|
17
20
|
def move_right
|
18
21
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@x += 1
|
19
22
|
end
|
@@ -35,14 +38,25 @@ end
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|
35
38
|
class Example < Lotu::Window
|
36
39
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|
37
40
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def initialize
|
41
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+
# This will call the hooks:
|
42
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+
# load_resources, setup_systems and setup_actors
|
43
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+
# declared in the parent class
|
38
44
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super
|
45
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+
# When the Escape key is pressed, call the close method on class Example
|
39
46
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set_keys(KbEscape => :close)
|
47
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+
end
|
40
48
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|
49
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+
def load_resources
|
50
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+
# From this file,
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41
51
|
with_path_from_file(__FILE__) do
|
42
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-
|
52
|
+
# go back one dir and search inside media/
|
53
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+
load_images '../media/'
|
43
54
|
end
|
55
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+
end
|
44
56
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|
57
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+
def setup_actors
|
45
58
|
@ruby = MovingRuby.new(:x => width/2, :y => height/2)
|
59
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+
# Create a TextBox so we can display a message on screen
|
46
60
|
@info = Lotu::TextBox.new
|
47
61
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@info.text("Move around with arrow keys")
|
48
62
|
end
|
@@ -16,13 +16,27 @@ end
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|
16
16
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|
17
17
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class Example < Lotu::Window
|
18
18
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def initialize
|
19
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+
# This will call the hooks:
|
20
|
+
# load_resources, setup_systems and setup_actors
|
21
|
+
# declared in the parent class
|
19
22
|
super
|
20
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-
|
23
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+
# Custom setup methods for this class
|
24
|
+
setup_input
|
25
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+
setup_events
|
26
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+
end
|
21
27
|
|
28
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+
def load_resources
|
22
29
|
with_path_from_file(__FILE__) do
|
23
30
|
load_images '../media'
|
24
31
|
end
|
32
|
+
end
|
33
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+
|
34
|
+
def setup_systems
|
35
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+
use(Lotu::FpsSystem)
|
36
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+
use(Lotu::StalkerSystem, :stalk => [Lotu::Actor, Lotu::InputController, Object])
|
37
|
+
end
|
25
38
|
|
39
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+
def setup_actors
|
26
40
|
@ruby = WarpingRuby.new(:x => width/2, :y => height/2)
|
27
41
|
@cursor1 = Lotu::Cursor.new(:image => 'crosshair.png',
|
28
42
|
:keys => {MsLeft => [:click, false]},
|
@@ -36,25 +50,33 @@ class Example < Lotu::Window
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|
36
50
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KbLeft => :left,
|
37
51
|
KbRight => :right},
|
38
52
|
:color => 0xff99ff00)
|
53
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+
@cursor2.x = width*3/4
|
54
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+
@cursor2.y = height/2
|
55
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+
|
56
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+
# Create a TextBox with default option :size => 15
|
57
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+
@info = Lotu::TextBox.new(:size => 15)
|
58
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+
@info.watch(@systems[Lotu::FpsSystem])
|
59
|
+
@info.watch(@systems[Lotu::StalkerSystem])
|
60
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+
# We can change the size for a specific line of text
|
61
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+
@info.watch("@cursor1 data:", :size => 20)
|
62
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+
# Color too
|
63
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+
@info.watch(@cursor1, :color => 0xff0099ff)
|
64
|
+
@info.watch("@cursor2 data:", :size => 20)
|
65
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+
@info.watch(@cursor2, :color => 0xff99ff00)
|
66
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+
@info.text("Move @cursor1 with mouse and @cursor2 with arrow keys (click with space!)")
|
67
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+
end
|
68
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+
|
69
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+
def setup_input
|
70
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+
set_keys KbEscape => :close
|
71
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+
end
|
39
72
|
|
73
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+
def setup_events
|
40
74
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@cursor1.on(:click) do |x,y|
|
41
75
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@ruby.warp(x,y)
|
42
76
|
end
|
43
77
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@cursor2.on(:click) do |x,y|
|
44
78
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@ruby.warp(x,y)
|
45
79
|
end
|
46
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-
|
47
|
-
@cursor2.x = width*3/4
|
48
|
-
@cursor2.y = height/2
|
49
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-
|
50
|
-
@info = Lotu::TextBox.new
|
51
|
-
@info.watch(@fps_counter)
|
52
|
-
@info.watch("@cursor1 data:")
|
53
|
-
@info.watch(@cursor1, :color => 0xff0099ff, :font_size => 15)
|
54
|
-
@info.watch("@cursor2 data:")
|
55
|
-
@info.watch(@cursor2, :color => 0xff99ff00, :font_size => 15)
|
56
|
-
@info.text("")
|
57
|
-
@info.text("Move @cursor1 with mouse and @cursor2 with arrow keys (click with space!)", :font_size => 15)
|
58
80
|
end
|
59
81
|
|
60
82
|
end
|
@@ -7,7 +7,7 @@ class SteeringRuby < Lotu::Actor
|
|
7
7
|
def initialize(opts={})
|
8
8
|
super
|
9
9
|
set_image 'CptnRuby Gem.png'
|
10
|
-
|
10
|
+
use(Lotu::SteeringSystem, opts)
|
11
11
|
end
|
12
12
|
|
13
13
|
def warp(x, y)
|
@@ -17,14 +17,31 @@ end
|
|
17
17
|
|
18
18
|
class Example < Lotu::Window
|
19
19
|
def initialize
|
20
|
+
# This will call the hooks:
|
21
|
+
# load_resources, setup_systems and setup_actors
|
22
|
+
# declared in the parent class
|
20
23
|
super
|
21
|
-
|
22
|
-
|
24
|
+
# Custom setup methods for this class
|
25
|
+
setup_input
|
26
|
+
setup_events
|
27
|
+
end
|
23
28
|
|
29
|
+
def load_resources
|
24
30
|
with_path_from_file(__FILE__) do
|
25
31
|
load_images '../media'
|
26
32
|
end
|
33
|
+
end
|
34
|
+
|
35
|
+
def setup_input
|
36
|
+
set_keys(KbEscape => :close,
|
37
|
+
MsRight => :reset_ruby)
|
38
|
+
end
|
39
|
+
|
40
|
+
def setup_systems
|
41
|
+
use(Lotu::FpsSystem)
|
42
|
+
end
|
27
43
|
|
44
|
+
def setup_actors
|
28
45
|
@ruby = SteeringRuby.new(:mass => 0.3, :max_speed => 100, :max_turn_rate => 140)
|
29
46
|
@ruby.warp(width/2, height/2)
|
30
47
|
@ruby.activate(:evade)
|
@@ -34,21 +51,24 @@ class Example < Lotu::Window
|
|
34
51
|
|
35
52
|
@cursor = Lotu::Cursor.new(:image => 'crosshair.png',
|
36
53
|
:keys => {MsLeft => [:click, false]})
|
37
|
-
@cursor.on(:click) do |x,y|
|
38
|
-
@ruby.pursuer = @ruby2
|
39
|
-
@ruby2.evader = @ruby
|
40
|
-
end
|
41
54
|
|
42
|
-
@window_info = Lotu::TextBox.new(:
|
43
|
-
@window_info.watch(@
|
55
|
+
@window_info = Lotu::TextBox.new(:size => 15)
|
56
|
+
@window_info.watch(@systems[Lotu::FpsSystem])
|
44
57
|
@window_info.watch(@cursor, :color => 0xffff0000)
|
45
58
|
@window_info.text("Click to start the simulation")
|
46
59
|
@window_info.text("One will pursuit while the other evades, right click to center evader on screen")
|
47
60
|
|
48
|
-
@ruby_info = Lotu::TextBox.new(:attach_to => @ruby, :
|
61
|
+
@ruby_info = Lotu::TextBox.new(:attach_to => @ruby, :size => 14)
|
49
62
|
@ruby_info.watch(@ruby)
|
50
63
|
end
|
51
64
|
|
65
|
+
def setup_events
|
66
|
+
@cursor.on(:click) do |x,y|
|
67
|
+
@ruby.pursuer = @ruby2
|
68
|
+
@ruby2.evader = @ruby
|
69
|
+
end
|
70
|
+
end
|
71
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+
|
52
72
|
def reset_ruby
|
53
73
|
@ruby.pos.x = width/2
|
54
74
|
@ruby.pos.y = height/2
|
data/lib/lotu/actor.rb
CHANGED
@@ -2,6 +2,8 @@ module Lotu
|
|
2
2
|
class Actor
|
3
3
|
attr_accessor :parent, :x, :y, :systems
|
4
4
|
|
5
|
+
include SystemUser
|
6
|
+
|
5
7
|
def initialize(opts={})
|
6
8
|
default_opts = {
|
7
9
|
:x => 0,
|
@@ -32,10 +34,6 @@ module Lotu
|
|
32
34
|
@parent.update_queue.delete(self)
|
33
35
|
end
|
34
36
|
|
35
|
-
def activate_system(klass, opts={})
|
36
|
-
@systems[klass] = klass.new(self, opts)
|
37
|
-
end
|
38
|
-
|
39
37
|
def update
|
40
38
|
@systems.each_pair do |klass, system|
|
41
39
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system.update
|
@@ -11,7 +11,7 @@ module Lotu
|
|
11
11
|
|
12
12
|
def collides_as(tag)
|
13
13
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@collision_tag = tag
|
14
|
-
@parent.systems[
|
14
|
+
@parent.systems[CollisionSystem].add_entity(self, tag)
|
15
15
|
end
|
16
16
|
|
17
17
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def collides_with(other)
|
@@ -20,7 +20,7 @@ module Lotu
|
|
20
20
|
|
21
21
|
def die
|
22
22
|
super
|
23
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-
@parent.systems[
|
23
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+
@parent.systems[CollisionSystem].remove_entity(self, @collision_tag)
|
24
24
|
end
|
25
25
|
|
26
26
|
end
|
@@ -0,0 +1,14 @@
|
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1
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+
# As saw in a russian comment by ZARATUSTR at:
|
2
|
+
# http://kpumuk.info/ruby-on-rails/colorizing-console-ruby-script-output/
|
3
|
+
class String
|
4
|
+
|
5
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+
def red; colorize(self, "\e[1m\e[31m") end
|
6
|
+
def green; colorize(self, "\e[1m\e[32m") end
|
7
|
+
def dark_green; colorize(self, "\e[32m") end
|
8
|
+
def yellow; colorize(self, "\e[1m\e[33m") end
|
9
|
+
def blue; colorize(self, "\e[1m\e[34m") end
|
10
|
+
def dark_blue; colorize(self, "\e[34m") end
|
11
|
+
def pur; colorize(self, "\e[1m\e[35m") end
|
12
|
+
def colorize(text, color_code) "#{color_code}#{text}\e[0m" end
|
13
|
+
|
14
|
+
end
|
@@ -0,0 +1,41 @@
|
|
1
|
+
module Lotu
|
2
|
+
class CollisionSystem
|
3
|
+
|
4
|
+
def initialize(user, opts={})
|
5
|
+
user.extend UserMethods
|
6
|
+
@entities = Hash.new{ |h,k| h[k] = [] }
|
7
|
+
@actions = {}
|
8
|
+
end
|
9
|
+
|
10
|
+
def add_entity(obj, tag)
|
11
|
+
@entities[tag] << obj
|
12
|
+
end
|
13
|
+
|
14
|
+
def remove_entity(obj, tag)
|
15
|
+
@entities[tag].delete(obj)
|
16
|
+
end
|
17
|
+
|
18
|
+
def when_colliding(type1, type2, &blk)
|
19
|
+
@actions[[type1, type2]] = blk
|
20
|
+
end
|
21
|
+
|
22
|
+
def update
|
23
|
+
@actions.each do |tags, blk|
|
24
|
+
@entities[tags[0]].each do |ent1|
|
25
|
+
@entities[tags[1]].each do |ent2|
|
26
|
+
blk.call(ent1, ent2) if ent1.collides_with(ent2)
|
27
|
+
end
|
28
|
+
end
|
29
|
+
end
|
30
|
+
end
|
31
|
+
|
32
|
+
def draw;end
|
33
|
+
|
34
|
+
module UserMethods
|
35
|
+
def when_colliding(*args, &blk)
|
36
|
+
systems[CollisionSystem].when_colliding(*args, &blk)
|
37
|
+
end
|
38
|
+
end
|
39
|
+
|
40
|
+
end
|
41
|
+
end
|
@@ -0,0 +1,32 @@
|
|
1
|
+
module Lotu
|
2
|
+
class FpsSystem
|
3
|
+
|
4
|
+
def initialize(user, opts={})
|
5
|
+
default_opts = {
|
6
|
+
:samples => 10
|
7
|
+
}
|
8
|
+
opts = default_opts.merge!(opts)
|
9
|
+
@accum = 0.0
|
10
|
+
@ticks = 0
|
11
|
+
@fps = 0.0
|
12
|
+
@samples = opts[:samples]
|
13
|
+
end
|
14
|
+
|
15
|
+
def update
|
16
|
+
@ticks += 1
|
17
|
+
@accum += $window.dt
|
18
|
+
if @ticks >= @samples
|
19
|
+
@fps = @ticks/@accum
|
20
|
+
@ticks = 0
|
21
|
+
@accum = 0.0
|
22
|
+
end
|
23
|
+
end
|
24
|
+
|
25
|
+
def to_s
|
26
|
+
"Samples per second: #{@samples} | FPS: #{format("%.2f",@fps)}"
|
27
|
+
end
|
28
|
+
|
29
|
+
def draw;end
|
30
|
+
|
31
|
+
end
|
32
|
+
end
|
@@ -0,0 +1,30 @@
|
|
1
|
+
module Lotu
|
2
|
+
class StalkerSystem
|
3
|
+
|
4
|
+
def initialize(user, opts={})
|
5
|
+
default_opts = {
|
6
|
+
:stalk => [Actor]
|
7
|
+
}
|
8
|
+
opts = default_opts.merge!(opts)
|
9
|
+
@stalked = {}
|
10
|
+
opts[:stalk].each do |type|
|
11
|
+
@stalked[type] = 0
|
12
|
+
end
|
13
|
+
end
|
14
|
+
|
15
|
+
def update
|
16
|
+
@stalked.each_key do |type|
|
17
|
+
@stalked[type] = ObjectSpace.each_object(type).count
|
18
|
+
end
|
19
|
+
end
|
20
|
+
|
21
|
+
def to_s
|
22
|
+
@stalked.map do |type, count|
|
23
|
+
"#{type}: #{count}"
|
24
|
+
end
|
25
|
+
end
|
26
|
+
|
27
|
+
def draw;end
|
28
|
+
|
29
|
+
end
|
30
|
+
end
|
@@ -1,11 +1,10 @@
|
|
1
1
|
# -*- coding: utf-8 -*-
|
2
2
|
module Lotu
|
3
|
-
class
|
4
|
-
attr_reader :force
|
3
|
+
class SteeringSystem
|
5
4
|
|
6
|
-
def initialize(
|
5
|
+
def initialize(user, opts={})
|
7
6
|
# Add new functionality to Actor
|
8
|
-
|
7
|
+
user.extend UserMethods
|
9
8
|
|
10
9
|
# Initialize attributes
|
11
10
|
default_opts = {
|
@@ -18,20 +17,20 @@ module Lotu
|
|
18
17
|
}
|
19
18
|
opts = default_opts.merge!(opts)
|
20
19
|
|
21
|
-
|
22
|
-
|
23
|
-
|
24
|
-
|
25
|
-
|
26
|
-
|
20
|
+
user.mass = opts[:mass]
|
21
|
+
user.max_speed = opts[:max_speed]
|
22
|
+
user.max_turn_rate = opts[:max_turn_rate]
|
23
|
+
user.max_force = opts[:max_force]
|
24
|
+
user.wander_radius = opts[:wander_radius]
|
25
|
+
user.wander_distance = opts[:wander_distance]
|
27
26
|
|
28
27
|
# More attributes
|
29
|
-
@
|
28
|
+
@user = user
|
30
29
|
@behaviors = {}
|
31
30
|
@force = Vector2d.new
|
32
31
|
@zero = Vector2d.new
|
33
|
-
|
34
|
-
|
32
|
+
user.pos.x = user.x
|
33
|
+
user.pos.y = user.y
|
35
34
|
end
|
36
35
|
|
37
36
|
def update
|
@@ -40,32 +39,32 @@ module Lotu
|
|
40
39
|
@force += send(behavior) if active
|
41
40
|
end
|
42
41
|
|
43
|
-
@
|
44
|
-
@
|
42
|
+
@user.accel = @force / @user.mass
|
43
|
+
@user.accel.truncate!(@user.max_force)
|
45
44
|
|
46
|
-
max_angle = @
|
47
|
-
new_velocity = @
|
48
|
-
angle_to_new_velocity = @
|
45
|
+
max_angle = @user.max_turn_rate * @user.dt
|
46
|
+
new_velocity = @user.vel + @user.accel * @user.dt
|
47
|
+
angle_to_new_velocity = @user.heading.angle_to(new_velocity)
|
49
48
|
|
50
49
|
if angle_to_new_velocity.abs > max_angle
|
51
|
-
sign = @
|
52
|
-
corrected_angle = @
|
53
|
-
@
|
54
|
-
@
|
50
|
+
sign = @user.heading.sign_to(new_velocity)
|
51
|
+
corrected_angle = @user.heading.angle + max_angle * sign
|
52
|
+
@user.vel.x = Gosu.offset_x(corrected_angle, new_velocity.length)
|
53
|
+
@user.vel.y = Gosu.offset_y(corrected_angle, new_velocity.length)
|
55
54
|
else
|
56
|
-
@
|
55
|
+
@user.vel = new_velocity
|
57
56
|
end
|
58
57
|
|
59
|
-
@
|
60
|
-
@
|
58
|
+
@user.vel.truncate!(@user.max_speed)
|
59
|
+
@user.pos += @user.vel * @user.dt
|
61
60
|
|
62
|
-
if @
|
63
|
-
@
|
61
|
+
if @user.vel.length > 0.0001
|
62
|
+
@user.heading = @user.vel.normalize
|
64
63
|
end
|
65
64
|
|
66
|
-
@
|
67
|
-
@
|
68
|
-
@
|
65
|
+
@user.x = @user.pos.x
|
66
|
+
@user.y = @user.pos.y
|
67
|
+
@user.angle = @user.heading.angle
|
69
68
|
end
|
70
69
|
|
71
70
|
def activate(behavior)
|
@@ -78,61 +77,61 @@ module Lotu
|
|
78
77
|
|
79
78
|
# The steering behaviors themselves
|
80
79
|
def seek
|
81
|
-
return @zero if @
|
82
|
-
desired_velocity = (@
|
83
|
-
return desired_velocity - @
|
80
|
+
return @zero if @user.target.nil?
|
81
|
+
desired_velocity = (@user.target - @user.pos).normalize * @user.max_speed
|
82
|
+
return desired_velocity - @user.vel
|
84
83
|
end
|
85
84
|
|
86
85
|
def flee
|
87
|
-
return @zero if @
|
88
|
-
desired_velocity = (@
|
89
|
-
return desired_velocity - @
|
86
|
+
return @zero if @user.target.nil?
|
87
|
+
desired_velocity = (@user.pos - @user.target).normalize * @user.max_speed
|
88
|
+
return desired_velocity - @user.vel
|
90
89
|
end
|
91
90
|
|
92
91
|
def arrive(deceleration = :normal)
|
93
|
-
return @zero if @
|
92
|
+
return @zero if @user.target.nil?
|
94
93
|
deceleration_values = {
|
95
94
|
:fast => 0.5,
|
96
95
|
:normal => 1,
|
97
96
|
:slow => 2
|
98
97
|
}
|
99
98
|
deceleration_tweaker = 1.0
|
100
|
-
to_target = @
|
99
|
+
to_target = @user.target - @user.pos
|
101
100
|
distance_to_target = to_target.length
|
102
101
|
|
103
102
|
if distance_to_target > 10
|
104
103
|
speed = distance_to_target / (deceleration_tweaker * deceleration_values[deceleration])
|
105
|
-
speed = [speed, @
|
104
|
+
speed = [speed, @user.max_speed].min
|
106
105
|
desired_velocity = to_target * speed / distance_to_target
|
107
|
-
return desired_velocity - @
|
106
|
+
return desired_velocity - @user.vel
|
108
107
|
else
|
109
|
-
@
|
110
|
-
@
|
108
|
+
@user.vel /= 1.15
|
109
|
+
@user.accel /= 1.15
|
111
110
|
end
|
112
111
|
return @zero
|
113
112
|
end
|
114
113
|
|
115
114
|
def pursuit
|
116
|
-
return @zero if @
|
117
|
-
to_evader = @
|
118
|
-
relative_heading = @
|
119
|
-
if to_evader.dot(@
|
120
|
-
@
|
115
|
+
return @zero if @user.evader.nil?
|
116
|
+
to_evader = @user.evader.pos - @user.pos
|
117
|
+
relative_heading = @user.heading.dot(@user.evader.heading)
|
118
|
+
if to_evader.dot(@user.heading) > 0 && relative_heading < -0.95
|
119
|
+
@user.target = @user.evader.pos
|
121
120
|
return seek
|
122
121
|
end
|
123
122
|
|
124
|
-
look_ahead_time = to_evader.length / (@
|
125
|
-
predicted_position = @
|
126
|
-
@
|
123
|
+
look_ahead_time = to_evader.length / (@user.max_speed + @user.evader.vel.length)
|
124
|
+
predicted_position = @user.evader.pos + @user.evader.vel * look_ahead_time
|
125
|
+
@user.target = predicted_position
|
127
126
|
return seek
|
128
127
|
end
|
129
128
|
|
130
129
|
def evade
|
131
|
-
return @zero if @
|
132
|
-
to_pursuer = @
|
133
|
-
look_ahead_time = to_pursuer.length / (@
|
134
|
-
predicted_position = @
|
135
|
-
@
|
130
|
+
return @zero if @user.pursuer.nil?
|
131
|
+
to_pursuer = @user.pursuer.pos - @user.pos
|
132
|
+
look_ahead_time = to_pursuer.length / (@user.max_speed + @user.pursuer.vel.length)
|
133
|
+
predicted_position = @user.pursuer.pos + @user.pursuer.vel * look_ahead_time
|
134
|
+
@user.target = @user.pursuer.pos
|
136
135
|
return flee
|
137
136
|
end
|
138
137
|
|
@@ -140,12 +139,12 @@ module Lotu
|
|
140
139
|
def wander
|
141
140
|
wander_jitter = 10
|
142
141
|
|
143
|
-
@
|
144
|
-
@
|
145
|
-
@
|
146
|
-
target_local = @
|
147
|
-
target_world = local_to_world(target_local, @
|
148
|
-
return target_world - @
|
142
|
+
@user.wander_target += Vector2d.new(Gosu.random(-1,1), Gosu.random(-1,1))
|
143
|
+
@user.wander_target.normalize!
|
144
|
+
@user.wander_target *= @user.wander_radius
|
145
|
+
target_local = @user.wander_target + Vector2d.new(0, @user.wander_distance)
|
146
|
+
target_world = local_to_world(target_local, @user.heading, @user.heading.perp, @user.pos)
|
147
|
+
return target_world - @user.pos
|
149
148
|
end
|
150
149
|
|
151
150
|
def local_to_world(local_target, heading, side, pos)
|
@@ -155,14 +154,14 @@ module Lotu
|
|
155
154
|
world_point = Vector2d.new(x, y) + pos
|
156
155
|
end
|
157
156
|
|
158
|
-
module
|
157
|
+
module UserMethods
|
159
158
|
|
160
159
|
def self.extended(instance)
|
161
160
|
instance.steering_setup
|
162
161
|
end
|
163
162
|
|
164
163
|
def steering_setup
|
165
|
-
# Create accessors for the
|
164
|
+
# Create accessors for the user
|
166
165
|
class << self
|
167
166
|
attr_accessor :mass, :pos, :heading, :vel, :accel,
|
168
167
|
:max_speed, :max_turn_rate, :max_force,
|
@@ -181,7 +180,7 @@ module Lotu
|
|
181
180
|
end
|
182
181
|
|
183
182
|
def activate(behavior)
|
184
|
-
@systems[
|
183
|
+
@systems[SteeringSystem].activate(behavior)
|
185
184
|
end
|
186
185
|
|
187
186
|
def distance_to_target
|
data/lib/lotu/text_box.rb
CHANGED
@@ -4,15 +4,14 @@ module Lotu
|
|
4
4
|
|
5
5
|
def initialize(opts={})
|
6
6
|
default_opts = {
|
7
|
-
:
|
7
|
+
:size => 20
|
8
8
|
}
|
9
9
|
opts = default_opts.merge!(opts)
|
10
10
|
super(opts)
|
11
11
|
#TODO puede especificar a quién watchear y sus opciones de
|
12
12
|
#dibujado en los parámetros
|
13
13
|
@watch_list = []
|
14
|
-
@
|
15
|
-
@font_size = opts[:font_size]
|
14
|
+
@size = opts[:size]
|
16
15
|
@attached_to = opts[:attach_to]
|
17
16
|
# Since we aren't setting an image for this, we need to specify
|
18
17
|
# this actor needs to be drawed
|
@@ -24,8 +23,7 @@ module Lotu
|
|
24
23
|
end
|
25
24
|
|
26
25
|
def watch(subject, opts={})
|
27
|
-
@watch_list << subject
|
28
|
-
@subject_opts[subject] = opts
|
26
|
+
@watch_list << [subject, opts]
|
29
27
|
end
|
30
28
|
|
31
29
|
def attach_to(actor)
|
@@ -41,17 +39,17 @@ module Lotu
|
|
41
39
|
|
42
40
|
def draw
|
43
41
|
pos_y = 0
|
44
|
-
@watch_list.each do |watched|
|
45
|
-
|
46
|
-
my_color =
|
42
|
+
@watch_list.each do |watched, opts|
|
43
|
+
my_size = opts[:size] || @size
|
44
|
+
my_color = opts[:color] || @color
|
47
45
|
my_text = watched.to_s
|
48
46
|
if my_text.is_a?(String)
|
49
|
-
$window.fonts[
|
50
|
-
pos_y +=
|
47
|
+
$window.fonts[my_size].draw(my_text, @x, @y + pos_y, @z, @factor_x, @factor_y, my_color)
|
48
|
+
pos_y += my_size
|
51
49
|
else
|
52
50
|
my_text.each do |line|
|
53
|
-
$window.fonts[
|
54
|
-
pos_y +=
|
51
|
+
$window.fonts[my_size].draw(line, @x, @y + pos_y, @z, @factor_x, @factor_y, my_color)
|
52
|
+
pos_y += my_size
|
55
53
|
end
|
56
54
|
end
|
57
55
|
end
|
data/lib/lotu/window.rb
CHANGED
@@ -1,52 +1,99 @@
|
|
1
1
|
module Lotu
|
2
2
|
class Window < Gosu::Window
|
3
|
-
# delta
|
3
|
+
# Accessors for time delta, systems and fonts
|
4
4
|
attr_reader :dt, :systems, :fonts
|
5
|
-
|
5
|
+
# Accessors for queues
|
6
|
+
attr_accessor :update_queue, :draw_queue, :input_listeners
|
7
|
+
|
8
|
+
include SystemUser
|
6
9
|
|
7
10
|
def initialize(params={})
|
8
11
|
super(800, 600, false)
|
9
12
|
|
10
13
|
# Handy global window variable
|
11
14
|
$window = self
|
15
|
+
@debug = true
|
16
|
+
setup_containers
|
12
17
|
|
13
|
-
#
|
14
|
-
@systems = {}
|
15
|
-
@update_queue = []
|
16
|
-
@draw_queue = []
|
17
|
-
@input_register = Hash.new{|hash,key| hash[key] = []}
|
18
|
-
|
19
|
-
@fps_counter = FpsCounter.new
|
18
|
+
# For timer initialization
|
20
19
|
@last_time = Gosu::milliseconds
|
20
|
+
# Memoize fonts by size
|
21
21
|
@fonts = Hash.new{|h,k| h[k] = Gosu::Font.new(self, Gosu::default_font_name, k)}
|
22
22
|
|
23
23
|
# Add extra functionality
|
24
24
|
extend Controllable
|
25
|
-
|
26
|
-
|
25
|
+
|
26
|
+
# Call hook methods
|
27
|
+
load_resources
|
28
|
+
setup_systems
|
29
|
+
setup_actors
|
27
30
|
end
|
28
31
|
|
32
|
+
|
33
|
+
# Hook methods, these are meant to be replaced by subclasses
|
34
|
+
def load_resources;end
|
35
|
+
def setup_systems;end
|
36
|
+
def setup_actors;end
|
37
|
+
|
38
|
+
# Setup various containers
|
39
|
+
def setup_containers
|
40
|
+
# For systems
|
41
|
+
@systems = {}
|
42
|
+
|
43
|
+
# For queues
|
44
|
+
@update_queue = []
|
45
|
+
@draw_queue = []
|
46
|
+
@input_register = Hash.new{|hash,key| hash[key] = []}
|
47
|
+
|
48
|
+
# For resource management
|
49
|
+
@images = {}
|
50
|
+
@sounds = {}
|
51
|
+
@songs = {}
|
52
|
+
@animations = {}
|
53
|
+
end
|
54
|
+
|
55
|
+
# Main update loop
|
29
56
|
def update
|
30
57
|
new_time = Gosu::milliseconds
|
31
58
|
@dt = (new_time - @last_time)/1000.0
|
32
59
|
@last_time = new_time
|
33
|
-
@fps_counter.update(@dt)
|
34
60
|
|
61
|
+
# Update each system
|
35
62
|
@systems.each_value do |system|
|
36
63
|
system.update
|
37
64
|
end
|
38
65
|
|
39
|
-
|
40
|
-
|
66
|
+
# Update each actor
|
67
|
+
@update_queue.each do |actor|
|
68
|
+
actor.update
|
41
69
|
end
|
42
70
|
end
|
43
71
|
|
72
|
+
# Main draw loop
|
44
73
|
def draw
|
45
|
-
|
46
|
-
|
74
|
+
# Systems may report interesting stuff
|
75
|
+
@systems.each_value do |system|
|
76
|
+
system.draw
|
77
|
+
end
|
78
|
+
|
79
|
+
# Draw each actor in queue
|
80
|
+
@draw_queue.each do |actor|
|
81
|
+
actor.draw
|
47
82
|
end
|
48
83
|
end
|
49
84
|
|
85
|
+
# For actor management
|
86
|
+
def manage_me(actor)
|
87
|
+
@draw_queue << actor
|
88
|
+
@update_queue << actor
|
89
|
+
end
|
90
|
+
|
91
|
+
def kill_me(actor)
|
92
|
+
@draw_queue.delete(actor)
|
93
|
+
@update_queue.delete(actor)
|
94
|
+
end
|
95
|
+
|
96
|
+
# These are for managing input
|
50
97
|
def button_down(id)
|
51
98
|
@input_register[id].each do |item|
|
52
99
|
item.button_down(id)
|
@@ -59,7 +106,6 @@ module Lotu
|
|
59
106
|
end
|
60
107
|
end
|
61
108
|
|
62
|
-
# Register controller
|
63
109
|
def register_for_input(controller)
|
64
110
|
controller.keys.each_key do |key|
|
65
111
|
@input_register[key] << controller
|
@@ -67,8 +113,79 @@ module Lotu
|
|
67
113
|
@update_queue << controller
|
68
114
|
end
|
69
115
|
|
70
|
-
|
71
|
-
|
116
|
+
# These are for managing resources
|
117
|
+
def image(name)
|
118
|
+
@images[name]
|
119
|
+
end
|
120
|
+
|
121
|
+
def sound(name)
|
122
|
+
@sounds[name]
|
123
|
+
end
|
124
|
+
|
125
|
+
def song(name)
|
126
|
+
@songs[name]
|
72
127
|
end
|
128
|
+
|
129
|
+
def animation(name)
|
130
|
+
@animations[name]
|
131
|
+
end
|
132
|
+
|
133
|
+
def load_images(path)
|
134
|
+
with_files(/\.png|\.jpg|\.bmp/, path) do |file_name, file_path|
|
135
|
+
@images[file_name] = Gosu::Image.new($window, file_path)
|
136
|
+
end
|
137
|
+
end
|
138
|
+
|
139
|
+
def load_sounds(path)
|
140
|
+
with_files(/\.ogg|\.mp3|\.wav/, path) do |file_name, file_path|
|
141
|
+
@sounds[file_name] = Gosu::Sample.new($window, file_path)
|
142
|
+
end
|
143
|
+
end
|
144
|
+
|
145
|
+
def load_songs(path)
|
146
|
+
with_files(/\.ogg|\.mp3|\.wav/, path) do |file_name, file_path|
|
147
|
+
@songs[file_name] = Gosu::Song.new($window, file_path)
|
148
|
+
end
|
149
|
+
end
|
150
|
+
|
151
|
+
def load_animations(path)
|
152
|
+
path = File.expand_path(File.join(@path, path))
|
153
|
+
puts "Loading from: #{path}"
|
154
|
+
|
155
|
+
count = 0
|
156
|
+
Dir.entries(path).grep(regexp).each do |entry|
|
157
|
+
begin
|
158
|
+
@animations[entry] = klass.new($window, File.join(path, entry))
|
159
|
+
count += 1
|
160
|
+
rescue Exception => e
|
161
|
+
puts e, File.join(path, entry)
|
162
|
+
end
|
163
|
+
end
|
164
|
+
puts "#{count} #{klass} files loaded."
|
165
|
+
end
|
166
|
+
|
167
|
+
def with_path_from_file(path, &blk)
|
168
|
+
@path = File.expand_path(File.dirname path)
|
169
|
+
yield
|
170
|
+
end
|
171
|
+
|
172
|
+
def with_files(regexp, path)
|
173
|
+
path = File.expand_path(File.join(@path, path))
|
174
|
+
puts "\nLoading from: #{path}"
|
175
|
+
|
176
|
+
count = 0
|
177
|
+
Dir.entries(path).grep(regexp).each do |entry|
|
178
|
+
begin
|
179
|
+
yield(entry, File.join(path, entry))
|
180
|
+
count += 1
|
181
|
+
print '.'.green
|
182
|
+
rescue Exception => e
|
183
|
+
print '.'.red
|
184
|
+
puts e, File.join(path, entry) if @debug
|
185
|
+
end
|
186
|
+
end
|
187
|
+
puts "\n#{count} file(s) loaded."
|
188
|
+
end
|
189
|
+
|
73
190
|
end
|
74
191
|
end
|
data/lib/lotu.rb
CHANGED
@@ -2,7 +2,7 @@ LOTU_ROOT = File.expand_path(File.join(File.dirname(__FILE__), 'lotu'))
|
|
2
2
|
$LOAD_PATH.unshift(LOTU_ROOT)
|
3
3
|
|
4
4
|
require 'gosu'
|
5
|
-
%w{
|
6
|
-
%w{collidable controllable
|
7
|
-
%w{
|
5
|
+
%w{vector2d string}.each{|file| require "misc/#{file}"}
|
6
|
+
%w{system_user collidable controllable drawable controllable/input_controller eventful}.each{|file| require "behaviors/#{file}"}
|
7
|
+
%w{stalker_system fps_system collision_system steering_system}.each{|file| require "systems/#{file}"}
|
8
8
|
%w{window actor cursor text_box}.each{|file| require file}
|
data/lotu.gemspec
CHANGED
@@ -5,11 +5,11 @@
|
|
5
5
|
|
6
6
|
Gem::Specification.new do |s|
|
7
7
|
s.name = %q{lotu}
|
8
|
-
s.version = "0.1.
|
8
|
+
s.version = "0.1.9"
|
9
9
|
|
10
10
|
s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
|
11
11
|
s.authors = ["lobo_tuerto"]
|
12
|
-
s.date = %q{2010-03-
|
12
|
+
s.date = %q{2010-03-25}
|
13
13
|
s.description = %q{lotu aims to bring an agile and simple game development framework to life. It provides useful abstractions so you can concentrate on developing your game.}
|
14
14
|
s.email = %q{dev@lobotuerto.com}
|
15
15
|
s.extra_rdoc_files = [
|
@@ -52,12 +52,14 @@ Gem::Specification.new do |s|
|
|
52
52
|
"lib/lotu/behaviors/controllable/input_controller.rb",
|
53
53
|
"lib/lotu/behaviors/drawable.rb",
|
54
54
|
"lib/lotu/behaviors/eventful.rb",
|
55
|
-
"lib/lotu/behaviors/
|
55
|
+
"lib/lotu/behaviors/system_user.rb",
|
56
56
|
"lib/lotu/cursor.rb",
|
57
|
-
"lib/lotu/misc/
|
57
|
+
"lib/lotu/misc/string.rb",
|
58
58
|
"lib/lotu/misc/vector2d.rb",
|
59
|
-
"lib/lotu/systems/
|
60
|
-
"lib/lotu/systems/
|
59
|
+
"lib/lotu/systems/collision_system.rb",
|
60
|
+
"lib/lotu/systems/fps_system.rb",
|
61
|
+
"lib/lotu/systems/stalker_system.rb",
|
62
|
+
"lib/lotu/systems/steering_system.rb",
|
61
63
|
"lib/lotu/text_box.rb",
|
62
64
|
"lib/lotu/window.rb",
|
63
65
|
"lotu.gemspec",
|
metadata
CHANGED
@@ -5,8 +5,8 @@ version: !ruby/object:Gem::Version
|
|
5
5
|
segments:
|
6
6
|
- 0
|
7
7
|
- 1
|
8
|
-
-
|
9
|
-
version: 0.1.
|
8
|
+
- 9
|
9
|
+
version: 0.1.9
|
10
10
|
platform: ruby
|
11
11
|
authors:
|
12
12
|
- lobo_tuerto
|
@@ -14,7 +14,7 @@ autorequire:
|
|
14
14
|
bindir: bin
|
15
15
|
cert_chain: []
|
16
16
|
|
17
|
-
date: 2010-03-
|
17
|
+
date: 2010-03-25 00:00:00 -06:00
|
18
18
|
default_executable:
|
19
19
|
dependencies:
|
20
20
|
- !ruby/object:Gem::Dependency
|
@@ -76,12 +76,14 @@ files:
|
|
76
76
|
- lib/lotu/behaviors/controllable/input_controller.rb
|
77
77
|
- lib/lotu/behaviors/drawable.rb
|
78
78
|
- lib/lotu/behaviors/eventful.rb
|
79
|
-
- lib/lotu/behaviors/
|
79
|
+
- lib/lotu/behaviors/system_user.rb
|
80
80
|
- lib/lotu/cursor.rb
|
81
|
-
- lib/lotu/misc/
|
81
|
+
- lib/lotu/misc/string.rb
|
82
82
|
- lib/lotu/misc/vector2d.rb
|
83
|
-
- lib/lotu/systems/
|
84
|
-
- lib/lotu/systems/
|
83
|
+
- lib/lotu/systems/collision_system.rb
|
84
|
+
- lib/lotu/systems/fps_system.rb
|
85
|
+
- lib/lotu/systems/stalker_system.rb
|
86
|
+
- lib/lotu/systems/steering_system.rb
|
85
87
|
- lib/lotu/text_box.rb
|
86
88
|
- lib/lotu/window.rb
|
87
89
|
- lotu.gemspec
|
@@ -1,61 +0,0 @@
|
|
1
|
-
# Add methods to load and access images, sounds & songs
|
2
|
-
module Lotu
|
3
|
-
module Resourceful
|
4
|
-
|
5
|
-
def self.extended(instance)
|
6
|
-
instance.init_behavior
|
7
|
-
end
|
8
|
-
|
9
|
-
def init_behavior
|
10
|
-
@images = {}
|
11
|
-
@sounds = {}
|
12
|
-
@songs = {}
|
13
|
-
end
|
14
|
-
|
15
|
-
def image(name)
|
16
|
-
@images[name]
|
17
|
-
end
|
18
|
-
|
19
|
-
def sound(name)
|
20
|
-
@sounds[name]
|
21
|
-
end
|
22
|
-
|
23
|
-
def song(name)
|
24
|
-
@songs[name]
|
25
|
-
end
|
26
|
-
|
27
|
-
def load_images(path)
|
28
|
-
load_resources(@images, /\.png|\.jpg|\.bmp/, path, Gosu::Image)
|
29
|
-
end
|
30
|
-
|
31
|
-
def load_sounds(path)
|
32
|
-
load_resources(@sounds, /\.ogg|\.mp3|\.wav/, path, Gosu::Sample)
|
33
|
-
end
|
34
|
-
|
35
|
-
def load_songs(path)
|
36
|
-
load_resources(@songs, /\.ogg|\.mp3|\.wav/, path, Gosu::Song)
|
37
|
-
end
|
38
|
-
|
39
|
-
def with_path_from_file(path, &blk)
|
40
|
-
@path = File.expand_path(File.dirname path)
|
41
|
-
yield
|
42
|
-
end
|
43
|
-
|
44
|
-
def load_resources(container, regexp, path, klass)
|
45
|
-
path = File.expand_path(File.join(@path, path))
|
46
|
-
puts "Loading from: #{path}"
|
47
|
-
|
48
|
-
count = 0
|
49
|
-
Dir.entries(path).grep(regexp).each do |entry|
|
50
|
-
begin
|
51
|
-
container[entry] = klass.new($window, File.join(path, entry))
|
52
|
-
count += 1
|
53
|
-
rescue Exception => e
|
54
|
-
puts e, File.join(path, entry)
|
55
|
-
end
|
56
|
-
end
|
57
|
-
puts "#{count} #{klass} files loaded."
|
58
|
-
end
|
59
|
-
|
60
|
-
end
|
61
|
-
end
|
data/lib/lotu/misc/fps.rb
DELETED
@@ -1,28 +0,0 @@
|
|
1
|
-
class FpsCounter
|
2
|
-
attr_reader :fps
|
3
|
-
|
4
|
-
def initialize(samples = 10)
|
5
|
-
@accum = 0.0
|
6
|
-
@ticks = 0
|
7
|
-
@fps = 0.0
|
8
|
-
@samples = samples
|
9
|
-
@objs = @actors = @input_controllers = 0
|
10
|
-
end
|
11
|
-
|
12
|
-
def update(dt)
|
13
|
-
@ticks += 1
|
14
|
-
@accum += dt
|
15
|
-
if @ticks >= @samples
|
16
|
-
@fps = @ticks/@accum
|
17
|
-
@ticks = 0
|
18
|
-
@accum = 0.0
|
19
|
-
@objs = ObjectSpace.each_object.count
|
20
|
-
@actors = ObjectSpace.each_object(Lotu::Actor).count
|
21
|
-
@inputs = ObjectSpace.each_object(Lotu::InputController).count
|
22
|
-
end
|
23
|
-
end
|
24
|
-
|
25
|
-
def to_s
|
26
|
-
"@samples(#{@samples}) @fps(#{format("%.2f",@fps)}) @objs(#{@objs}) @actors(#{@actors}) @inputs(#{@inputs})"
|
27
|
-
end
|
28
|
-
end
|
@@ -1,46 +0,0 @@
|
|
1
|
-
module Lotu
|
2
|
-
module Systems
|
3
|
-
|
4
|
-
module Collision
|
5
|
-
def self.extended(instance)
|
6
|
-
instance.systems[:collision] = CollisionSystem.new
|
7
|
-
end
|
8
|
-
|
9
|
-
def when_colliding(*args, &blk)
|
10
|
-
systems[:collision].when_colliding(*args, &blk)
|
11
|
-
end
|
12
|
-
end
|
13
|
-
|
14
|
-
class CollisionSystem
|
15
|
-
|
16
|
-
def initialize
|
17
|
-
@entities = Hash.new{ |h,k| h[k] = [] }
|
18
|
-
@actions = {}
|
19
|
-
end
|
20
|
-
|
21
|
-
def add_entity(obj, tag)
|
22
|
-
@entities[tag] << obj
|
23
|
-
end
|
24
|
-
|
25
|
-
def remove_entity(obj, tag)
|
26
|
-
@entities[tag].delete(obj)
|
27
|
-
end
|
28
|
-
|
29
|
-
def when_colliding(type1, type2, &blk)
|
30
|
-
@actions[[type1, type2]] = blk
|
31
|
-
end
|
32
|
-
|
33
|
-
def update
|
34
|
-
@actions.each do |tags, blk|
|
35
|
-
@entities[tags[0]].each do |ent1|
|
36
|
-
@entities[tags[1]].each do |ent2|
|
37
|
-
blk.call(ent1, ent2) if ent1.collides_with(ent2)
|
38
|
-
end
|
39
|
-
end
|
40
|
-
end
|
41
|
-
end
|
42
|
-
|
43
|
-
end
|
44
|
-
|
45
|
-
end
|
46
|
-
end
|