lotu 0.1.14 → 0.1.15

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data/.rspec ADDED
@@ -0,0 +1,2 @@
1
+ --colour
2
+ --format documentation
data/Rakefile CHANGED
@@ -1,5 +1,6 @@
1
1
  require 'rubygems'
2
2
  require 'rake'
3
+ require 'psych' if RUBY_VERSION.include?( '1.9' )
3
4
 
4
5
  begin
5
6
  require 'jeweler'
@@ -10,7 +11,8 @@ begin
10
11
  gem.email = "dev@lobotuerto.com"
11
12
  gem.homepage = "http://github.com/lobo-tuerto/lotu"
12
13
  gem.authors = ["lobo_tuerto"]
13
- gem.add_dependency "gosu", ">= 0.7.18"
14
+ gem.add_dependency "gosu", ">= 0.7.27.1"
15
+ gem.add_development_dependency "rspec", ">= 2.5.0"
14
16
  # gem is a Gem::Specification... see http://www.rubygems.org/read/chapter/20 for additional settings
15
17
  end
16
18
  Jeweler::GemcutterTasks.new
@@ -27,3 +29,12 @@ Rake::RDocTask.new do |rdoc|
27
29
  rdoc.rdoc_files.include('README*')
28
30
  rdoc.rdoc_files.include('lib/**/*.rb')
29
31
  end
32
+
33
+ # rspec rake task stuff
34
+ require 'rspec/core/rake_task'
35
+ desc "Run the tests under spec"
36
+ RSpec::Core::RakeTask.new do |t|
37
+ end
38
+
39
+ # default rake task
40
+ task :default => :spec
data/VERSION CHANGED
@@ -1 +1 @@
1
- 0.1.14
1
+ 0.1.15
@@ -14,16 +14,16 @@ include Gosu
14
14
  include Lotu
15
15
 
16
16
  # We want to move something around the screen so we create a new Actor
17
- # subclass, set the image all instances of it are going to use and
17
+ # subclass, set the image for all the instances of that class and
18
18
  # define the movement methods
19
19
  class Portrait < Actor
20
20
 
21
- def initialize(opts={})
21
+ def initialize( opts )
22
22
  # It's important to call super so we take advantage of automatic
23
- # management for this object (being added to draw and update queue)
23
+ # management for this object (being added to draw and update queues)
24
24
  super
25
25
  # Use the image which filename is "lobo_tuerto.png", and scale
26
- # it's appearance to half width and half height
26
+ # it's size to half width and half height
27
27
  set_image 'lobo_tuerto.png', :factor_x => 0.5, :factor_y => 0.5
28
28
  end
29
29
 
@@ -36,15 +36,15 @@ class Portrait < Actor
36
36
  end
37
37
 
38
38
  # Let's subclass the Game class and write some code!
39
- class Portraits < Game
39
+ class MyPortraits < Game
40
40
 
41
41
  def initialize
42
42
  # This will call the hooks:
43
43
  # load_resources, setup_systems, setup_input and setup_actors
44
44
  # declared in the parent class
45
45
  super
46
- # When the Escape key is pressed, call the close method on
47
- # instance of class Portraits, when D key is pressed turn on
46
+ # When the Escape key is pressed, call the close method on our
47
+ # game instance MyPortraits, when D key is pressed turn on
48
48
  # debug, we pass false into the array to tell the input system we
49
49
  # don't want autofire on, else pass the number of milliseconds
50
50
  # (zero and no array is the same)
@@ -63,7 +63,7 @@ class Portraits < Game
63
63
 
64
64
  # This method is called when we call super inside initialize
65
65
  def setup_actors
66
- # Create a lobo in the middle of the screen
66
+ # Create a portrait in the middle of the screen
67
67
  @lobo1 = Portrait.new(:x => width/2, :y => height/2)
68
68
  # Map keys to some methods
69
69
  @lobo1.set_keys(KbRight => :move_right,
@@ -89,4 +89,4 @@ class Portraits < Game
89
89
  end
90
90
 
91
91
  # Create and show the app
92
- Portraits.new.show
92
+ MyPortraits.new.show
data/lib/lotu/actor.rb CHANGED
@@ -28,7 +28,6 @@ module Lotu
28
28
  set_image(opts[:image], opts) if opts[:image]
29
29
  parse_options(opts)
30
30
  @color = rand_color if opts[:rand_color]
31
- @systems = {}
32
31
 
33
32
  set_keys(opts[:keys]) unless opts[:keys].nil?
34
33
 
@@ -2,8 +2,9 @@ module Lotu
2
2
  module SystemUser
3
3
 
4
4
  # Allows to activate a system in the host
5
- def use(klass, opts={})
6
- @systems[klass] = klass.new(self, opts)
5
+ def use( klass, opts={} )
6
+ @systems ||= Hash.new
7
+ @systems[klass] = klass.new( self, opts )
7
8
  end
8
9
 
9
10
  end
data/lib/lotu/game.rb CHANGED
@@ -19,6 +19,7 @@ module Lotu
19
19
  # Handy global window variable
20
20
  $lotu = self
21
21
  @debug = opts[:debug] || false
22
+ @pause = false
22
23
  setup_containers
23
24
 
24
25
  # For timer initialization
@@ -60,9 +61,6 @@ module Lotu
60
61
 
61
62
  # Setup various containers
62
63
  def setup_containers
63
- # For systems
64
- @systems = {}
65
-
66
64
  # For queues
67
65
  @update_queue = []
68
66
  @draw_queue = []
@@ -155,7 +153,7 @@ module Lotu
155
153
 
156
154
  def load_images(path)
157
155
  count = 0
158
- with_files(/\.png|\.jpg|\.bmp/, path) do |file_name, file_path|
156
+ with_files(/\.png$|\.jpg$|\.bmp$/, path) do |file_name, file_path|
159
157
  count += 1
160
158
  @images[file_name] = Gosu::Image.new($lotu, file_path)
161
159
  end
@@ -164,7 +162,7 @@ module Lotu
164
162
 
165
163
  def load_sounds(path)
166
164
  count = 0
167
- with_files(/\.ogg|\.mp3|\.wav/, path) do |file_name, file_path|
165
+ with_files(/\.ogg$|\.mp3$|\.wav$/, path) do |file_name, file_path|
168
166
  count += 1
169
167
  @sounds[file_name] = Gosu::Sample.new($lotu, file_path)
170
168
  end
@@ -173,7 +171,7 @@ module Lotu
173
171
 
174
172
  def load_songs(path)
175
173
  count = 0
176
- with_files(/\.ogg|\.mp3|\.wav/, path) do |file_name, file_path|
174
+ with_files(/\.ogg$|\.mp3$|\.wav$/, path) do |file_name, file_path|
177
175
  count += 1
178
176
  @songs[file_name] = Gosu::Song.new($lotu, file_path)
179
177
  end
@@ -184,7 +182,7 @@ module Lotu
184
182
  count = 0
185
183
  coords = Hash.new{|h,k| h[k] = []}
186
184
 
187
- with_files(/\.txt/, path) do |file_name, file_path|
185
+ with_files(/\.txt$/, path) do |file_name, file_path|
188
186
  name = File.basename(file_name, '.txt')
189
187
  File.open(file_path) do |file|
190
188
  file.lines.each do |line|
@@ -194,7 +192,7 @@ module Lotu
194
192
  false
195
193
  end
196
194
 
197
- with_files(/\.png|\.jpg|\.bmp/, path) do |file_name, file_path|
195
+ with_files(/\.png$|\.jpg$|\.bmp$/, path) do |file_name, file_path|
198
196
  name, extension = file_name.split('.')
199
197
  count += 1 if coords[name]
200
198
  coords[name].each do |index, x, y, width, height|
@@ -1,8 +1,9 @@
1
1
  module Lotu
2
- class CollisionSystem
2
+ class CollisionSystem < System
3
3
 
4
4
  def initialize(user, opts={})
5
- user.extend UserMethods
5
+ super
6
+ @user.extend UserMethods
6
7
  @entities = Hash.new{ |h,k| h[k] = [] }
7
8
  @actions = {}
8
9
  end
@@ -29,8 +30,6 @@ module Lotu
29
30
  end
30
31
  end
31
32
 
32
- def draw;end
33
-
34
33
  module UserMethods
35
34
  def when_colliding(*args, &blk)
36
35
  systems[CollisionSystem].when_colliding(*args, &blk)
@@ -1,7 +1,8 @@
1
1
  module Lotu
2
- class FpsSystem
2
+ class FpsSystem < System
3
3
 
4
4
  def initialize(user, opts={})
5
+ super
5
6
  default_opts = {
6
7
  :ticks_per_update => 10
7
8
  }
@@ -26,7 +27,5 @@ module Lotu
26
27
  "Ticks per update: #{@ticks_per_update} | FPS: #{format("%.2f",@fps)}"
27
28
  end
28
29
 
29
- def draw;end
30
-
31
30
  end
32
31
  end
@@ -1,8 +1,9 @@
1
1
  module Lotu
2
- class InputSystem
2
+ class InputSystem < System
3
3
 
4
4
  def initialize(user, opts={})
5
- user.extend UserMethods
5
+ super
6
+ @user.extend UserMethods
6
7
  # Current ongoing actions (button is being pushed)
7
8
  @actions = []
8
9
  @unique_actions = []
@@ -56,8 +57,6 @@ module Lotu
56
57
  end
57
58
  end
58
59
 
59
- def draw;end
60
-
61
60
  module UserMethods
62
61
  def set_keys(keys)
63
62
  systems[InputSystem].set_keys(self, keys)
@@ -33,11 +33,11 @@ module Lotu
33
33
  @interpolations.each do |t|
34
34
  t[:accum_time] += dt
35
35
  if t[:accum_time] > t[:start_in]
36
- step = (t[:end] - t[:init])/t[:duration] * dt
36
+ step = ( t[:end] - t[:init] )/t[:duration] * dt
37
37
  t[:calc] += step
38
- tag_for_deletion(t) if step == 0
39
- if(t[:init] + t[:calc] > t[:end] && step > 0) || (t[:init] + t[:calc] < t[:end] && step < 0)
40
- if t[:loop] || (t[:bounce] && !t[:bouncing_back])
38
+ tag_for_deletion( t ) if step == 0
39
+ if( t[:init] + t[:calc] > t[:end] && step > 0 ) || ( t[:init] + t[:calc] < t[:end] && step < 0 )
40
+ if t[:loop] || ( t[:bounce] && !t[:bouncing_back] )
41
41
  t[:calc] = 0
42
42
  else
43
43
  t[:calc] = t[:end] - t[:init]
@@ -50,12 +50,13 @@ module Lotu
50
50
  end
51
51
  value = t[:init] + t[:calc]
52
52
  value = value.send(t[:on_result]) if t[:on_result]
53
- t[:object].send(t[:property_setter], value)
53
+ t[:object].send( t[:property_setter], value )
54
54
  end
55
55
  end
56
56
 
57
57
  @tagged_for_deletion.each do |to_delete|
58
- @interpolations.delete(to_delete)
58
+ #@interpolations.delete( to_delete )
59
+ @interpolations.delete_if{ |i| i.object_id == to_delete.object_id }
59
60
  end.clear
60
61
  end
61
62
 
@@ -1,7 +1,8 @@
1
1
  module Lotu
2
- class StalkerSystem
2
+ class StalkerSystem < System
3
3
 
4
4
  def initialize(user, opts={})
5
+ super
5
6
  default_opts = {
6
7
  :stalk => [Actor],
7
8
  :ticks_per_update => 30
@@ -31,7 +32,5 @@ module Lotu
31
32
  end
32
33
  end
33
34
 
34
- def draw;end
35
-
36
35
  end
37
36
  end
@@ -1,10 +1,11 @@
1
1
  # -*- coding: utf-8 -*-
2
2
  module Lotu
3
- class SteeringSystem
3
+ class SteeringSystem < System
4
4
 
5
5
  def initialize(user, opts={})
6
+ super
6
7
  # Add new functionality to Actor
7
- user.extend UserMethods
8
+ @user.extend UserMethods
8
9
 
9
10
  # Initialize attributes
10
11
  default_opts = {
@@ -17,20 +18,19 @@ module Lotu
17
18
  }
18
19
  opts = default_opts.merge!(opts)
19
20
 
20
- user.mass = opts[:mass]
21
- user.max_speed = opts[:max_speed]
22
- user.max_turn_rate = opts[:max_turn_rate]
23
- user.max_force = opts[:max_force]
24
- user.wander_radius = opts[:wander_radius]
25
- user.wander_distance = opts[:wander_distance]
21
+ @user.mass = opts[:mass]
22
+ @user.max_speed = opts[:max_speed]
23
+ @user.max_turn_rate = opts[:max_turn_rate]
24
+ @user.max_force = opts[:max_force]
25
+ @user.wander_radius = opts[:wander_radius]
26
+ @user.wander_distance = opts[:wander_distance]
26
27
 
27
28
  # More attributes
28
- @user = user
29
29
  @behaviors = {}
30
30
  @force = Vector2d.new
31
31
  @zero = Vector2d.new
32
- user.pos.x = user.x
33
- user.pos.y = user.y
32
+ @user.pos.x = user.x
33
+ @user.pos.y = user.y
34
34
  end
35
35
 
36
36
  def update
data/lib/lotu.rb CHANGED
@@ -5,4 +5,4 @@ require 'gosu'
5
5
  %w{vector2d string}.each{|file| require "misc/#{file}"}
6
6
  %w{system_user collidable controllable eventful}.each{|file| require "behaviors/#{file}"}
7
7
  %w{game system actor cursor text_box}.each{|file| require file}
8
- %w{interpolation_system animation_system input_system stalker_system fps_system collision_system steering_system}.each{|file| require "systems/#{file}"}
8
+ %w{interpolation animation input stalker fps collision steering}.map{|s| "#{s}_system"}.each{|file| require "systems/#{file}"}
data/lotu.gemspec CHANGED
@@ -1,90 +1,95 @@
1
1
  # Generated by jeweler
2
2
  # DO NOT EDIT THIS FILE DIRECTLY
3
- # Instead, edit Jeweler::Tasks in Rakefile, and run the gemspec command
3
+ # Instead, edit Jeweler::Tasks in Rakefile, and run 'rake gemspec'
4
4
  # -*- encoding: utf-8 -*-
5
5
 
6
6
  Gem::Specification.new do |s|
7
7
  s.name = %q{lotu}
8
- s.version = "0.1.14"
8
+ s.version = "0.1.15"
9
9
 
10
10
  s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
11
11
  s.authors = ["lobo_tuerto"]
12
- s.date = %q{2010-04-05}
12
+ s.date = %q{2011-02-22}
13
13
  s.description = %q{lotu aims to bring an agile and simple game development framework to life. It provides useful abstractions so you can concentrate on developing your game.}
14
14
  s.email = %q{dev@lobotuerto.com}
15
15
  s.extra_rdoc_files = [
16
16
  "LICENSE",
17
- "README.rdoc",
18
- "TODO"
17
+ "README.rdoc",
18
+ "TODO"
19
19
  ]
20
20
  s.files = [
21
21
  ".document",
22
- ".gitignore",
23
- "LICENSE",
24
- "README.rdoc",
25
- "Rakefile",
26
- "VERSION",
27
- "examples/hello_world/moving_portraits.rb",
28
- "examples/media/animations/missile.png",
29
- "examples/media/animations/missile.txt",
30
- "examples/media/images/cohete-big.png",
31
- "examples/media/images/cohete-medium.png",
32
- "examples/media/images/cohete-small.png",
33
- "examples/media/images/crosshair-1.png",
34
- "examples/media/images/crosshair-2.png",
35
- "examples/media/images/crosshair-3.png",
36
- "examples/media/images/lobo_tuerto.png",
37
- "examples/media/images/missile-med.png",
38
- "examples/media/images/silo.png",
39
- "examples/screen_cursor/mouse_and_keyboard_cursors.rb",
40
- "examples/steering_behaviors/pursuit_and_evade.rb",
41
- "examples/steering_behaviors/pursuit_and_evade_multiple.rb",
42
- "lib/lotu.rb",
43
- "lib/lotu/actor.rb",
44
- "lib/lotu/behaviors/collidable.rb",
45
- "lib/lotu/behaviors/controllable.rb",
46
- "lib/lotu/behaviors/eventful.rb",
47
- "lib/lotu/behaviors/system_user.rb",
48
- "lib/lotu/cursor.rb",
49
- "lib/lotu/game.rb",
50
- "lib/lotu/misc/string.rb",
51
- "lib/lotu/misc/vector2d.rb",
52
- "lib/lotu/system.rb",
53
- "lib/lotu/systems/animation_system.rb",
54
- "lib/lotu/systems/collision_system.rb",
55
- "lib/lotu/systems/fps_system.rb",
56
- "lib/lotu/systems/input_system.rb",
57
- "lib/lotu/systems/interpolation_system.rb",
58
- "lib/lotu/systems/stalker_system.rb",
59
- "lib/lotu/systems/steering_system.rb",
60
- "lib/lotu/text_box.rb",
61
- "lotu.gemspec",
62
- "test/actor_test.rb"
22
+ ".rspec",
23
+ "LICENSE",
24
+ "README.rdoc",
25
+ "Rakefile",
26
+ "VERSION",
27
+ "examples/hello_world/moving_portraits.rb",
28
+ "examples/media/animations/missile.png",
29
+ "examples/media/animations/missile.txt",
30
+ "examples/media/images/cohete-big.png",
31
+ "examples/media/images/cohete-medium.png",
32
+ "examples/media/images/cohete-small.png",
33
+ "examples/media/images/crosshair-1.png",
34
+ "examples/media/images/crosshair-2.png",
35
+ "examples/media/images/crosshair-3.png",
36
+ "examples/media/images/lobo_tuerto.png",
37
+ "examples/media/images/missile-med.png",
38
+ "examples/media/images/silo.png",
39
+ "examples/screen_cursor/mouse_and_keyboard_cursors.rb",
40
+ "examples/steering_behaviors/pursuit_and_evade.rb",
41
+ "examples/steering_behaviors/pursuit_and_evade_multiple.rb",
42
+ "lib/lotu.rb",
43
+ "lib/lotu/actor.rb",
44
+ "lib/lotu/behaviors/collidable.rb",
45
+ "lib/lotu/behaviors/controllable.rb",
46
+ "lib/lotu/behaviors/eventful.rb",
47
+ "lib/lotu/behaviors/system_user.rb",
48
+ "lib/lotu/cursor.rb",
49
+ "lib/lotu/game.rb",
50
+ "lib/lotu/misc/string.rb",
51
+ "lib/lotu/misc/vector2d.rb",
52
+ "lib/lotu/system.rb",
53
+ "lib/lotu/systems/animation_system.rb",
54
+ "lib/lotu/systems/collision_system.rb",
55
+ "lib/lotu/systems/fps_system.rb",
56
+ "lib/lotu/systems/input_system.rb",
57
+ "lib/lotu/systems/interpolation_system.rb",
58
+ "lib/lotu/systems/stalker_system.rb",
59
+ "lib/lotu/systems/steering_system.rb",
60
+ "lib/lotu/text_box.rb",
61
+ "lotu.gemspec",
62
+ "spec/lotu/actor_spec.rb",
63
+ "spec/lotu/game_spec.rb",
64
+ "test/actor_test.rb"
63
65
  ]
64
66
  s.homepage = %q{http://github.com/lobo-tuerto/lotu}
65
- s.rdoc_options = ["--charset=UTF-8"]
66
67
  s.require_paths = ["lib"]
67
- s.rubygems_version = %q{1.3.6}
68
+ s.rubygems_version = %q{1.5.0}
68
69
  s.summary = %q{A simple, agile Ruby game development framework.}
69
70
  s.test_files = [
70
- "test/actor_test.rb",
71
- "examples/steering_behaviors/pursuit_and_evade.rb",
72
- "examples/steering_behaviors/pursuit_and_evade_multiple.rb",
73
- "examples/hello_world/moving_portraits.rb",
74
- "examples/screen_cursor/mouse_and_keyboard_cursors.rb"
71
+ "examples/hello_world/moving_portraits.rb",
72
+ "examples/screen_cursor/mouse_and_keyboard_cursors.rb",
73
+ "examples/steering_behaviors/pursuit_and_evade.rb",
74
+ "examples/steering_behaviors/pursuit_and_evade_multiple.rb",
75
+ "spec/lotu/actor_spec.rb",
76
+ "spec/lotu/game_spec.rb",
77
+ "test/actor_test.rb"
75
78
  ]
76
79
 
77
80
  if s.respond_to? :specification_version then
78
- current_version = Gem::Specification::CURRENT_SPECIFICATION_VERSION
79
81
  s.specification_version = 3
80
82
 
81
- if Gem::Version.new(Gem::RubyGemsVersion) >= Gem::Version.new('1.2.0') then
82
- s.add_runtime_dependency(%q<gosu>, [">= 0.7.18"])
83
+ if Gem::Version.new(Gem::VERSION) >= Gem::Version.new('1.2.0') then
84
+ s.add_runtime_dependency(%q<gosu>, [">= 0.7.27.1"])
85
+ s.add_development_dependency(%q<rspec>, [">= 2.5.0"])
83
86
  else
84
- s.add_dependency(%q<gosu>, [">= 0.7.18"])
87
+ s.add_dependency(%q<gosu>, [">= 0.7.27.1"])
88
+ s.add_dependency(%q<rspec>, [">= 2.5.0"])
85
89
  end
86
90
  else
87
- s.add_dependency(%q<gosu>, [">= 0.7.18"])
91
+ s.add_dependency(%q<gosu>, [">= 0.7.27.1"])
92
+ s.add_dependency(%q<rspec>, [">= 2.5.0"])
88
93
  end
89
94
  end
90
95
 
@@ -0,0 +1,32 @@
1
+ require 'lotu'
2
+
3
+ describe "Actor" do
4
+ before :each do
5
+ @game = Lotu::Game.new
6
+ @actor = Lotu::Actor.new
7
+ end
8
+
9
+ after :each do
10
+ @actor.die
11
+ end
12
+
13
+ it{ @actor.should respond_to :x }
14
+ it{ @actor.should respond_to :y }
15
+ it{ @actor.should respond_to :parent }
16
+ it{ @actor.should respond_to :color }
17
+
18
+ describe "at creation" do
19
+ it "#x == 0" do
20
+ @actor.x.should == 0
21
+ end
22
+
23
+ it "#y == 0" do
24
+ @actor.y.should == 0
25
+ end
26
+
27
+ it "#z == 0" do
28
+ @actor.z.should == 0
29
+ end
30
+ end
31
+
32
+ end
@@ -0,0 +1,44 @@
1
+ require 'lotu'
2
+
3
+ describe "Game" do
4
+ before :each do
5
+ @game = Lotu::Game.new
6
+ end
7
+
8
+ it{ @game.should respond_to :close }
9
+ it{ @game.should respond_to :update }
10
+ it{ @game.should respond_to :draw }
11
+
12
+ describe "every game tick" do
13
+ before :each do
14
+ @actor = Lotu::Actor.new
15
+ end
16
+
17
+ after :each do
18
+ @actor.die
19
+ end
20
+
21
+ it "should call #update on actors" do
22
+ @actor.should_receive :update
23
+ @game.update
24
+ end
25
+
26
+ it "should call #draw on actors" do
27
+ @actor.should_receive :draw
28
+ @game.draw
29
+ end
30
+ end
31
+
32
+ end
33
+
34
+ %Q{
35
+ 1.upto(100) do |i|
36
+ if i % 3 == 0 || i % 5 == 0
37
+ print 'Fizz' if i % 3 == 0
38
+ print 'Buzz' if i % 5 == 0
39
+ else
40
+ print i
41
+ end
42
+ print "\n"
43
+ end
44
+ }.size
metadata CHANGED
@@ -1,49 +1,52 @@
1
- --- !ruby/object:Gem::Specification
1
+ --- !ruby/object:Gem::Specification
2
2
  name: lotu
3
- version: !ruby/object:Gem::Version
4
- prerelease: false
5
- segments:
6
- - 0
7
- - 1
8
- - 14
9
- version: 0.1.14
3
+ version: !ruby/object:Gem::Version
4
+ version: 0.1.15
5
+ prerelease: !!null
10
6
  platform: ruby
11
- authors:
7
+ authors:
12
8
  - lobo_tuerto
13
- autorequire:
9
+ autorequire: !!null
14
10
  bindir: bin
15
11
  cert_chain: []
16
-
17
- date: 2010-04-05 00:00:00 -05:00
18
- default_executable:
19
- dependencies:
20
- - !ruby/object:Gem::Dependency
12
+ date: 2011-02-22 00:00:00.000000000 -06:00
13
+ default_executable: !!null
14
+ dependencies:
15
+ - !ruby/object:Gem::Dependency
21
16
  name: gosu
22
- prerelease: false
23
- requirement: &id001 !ruby/object:Gem::Requirement
24
- requirements:
25
- - - ">="
26
- - !ruby/object:Gem::Version
27
- segments:
28
- - 0
29
- - 7
30
- - 18
31
- version: 0.7.18
17
+ requirement: &10531180 !ruby/object:Gem::Requirement
18
+ none: false
19
+ requirements:
20
+ - - ! '>='
21
+ - !ruby/object:Gem::Version
22
+ version: 0.7.27.1
32
23
  type: :runtime
33
- version_requirements: *id001
34
- description: lotu aims to bring an agile and simple game development framework to life. It provides useful abstractions so you can concentrate on developing your game.
24
+ prerelease: false
25
+ version_requirements: *10531180
26
+ - !ruby/object:Gem::Dependency
27
+ name: rspec
28
+ requirement: &10530140 !ruby/object:Gem::Requirement
29
+ none: false
30
+ requirements:
31
+ - - ! '>='
32
+ - !ruby/object:Gem::Version
33
+ version: 2.5.0
34
+ type: :development
35
+ prerelease: false
36
+ version_requirements: *10530140
37
+ description: lotu aims to bring an agile and simple game development framework to
38
+ life. It provides useful abstractions so you can concentrate on developing your
39
+ game.
35
40
  email: dev@lobotuerto.com
36
41
  executables: []
37
-
38
42
  extensions: []
39
-
40
- extra_rdoc_files:
43
+ extra_rdoc_files:
41
44
  - LICENSE
42
45
  - README.rdoc
43
46
  - TODO
44
- files:
47
+ files:
45
48
  - .document
46
- - .gitignore
49
+ - .rspec
47
50
  - LICENSE
48
51
  - README.rdoc
49
52
  - Rakefile
@@ -83,41 +86,40 @@ files:
83
86
  - lib/lotu/systems/steering_system.rb
84
87
  - lib/lotu/text_box.rb
85
88
  - lotu.gemspec
89
+ - spec/lotu/actor_spec.rb
90
+ - spec/lotu/game_spec.rb
86
91
  - test/actor_test.rb
87
92
  - TODO
88
93
  has_rdoc: true
89
94
  homepage: http://github.com/lobo-tuerto/lotu
90
95
  licenses: []
91
-
92
- post_install_message:
93
- rdoc_options:
94
- - --charset=UTF-8
95
- require_paths:
96
+ post_install_message: !!null
97
+ rdoc_options: []
98
+ require_paths:
96
99
  - lib
97
- required_ruby_version: !ruby/object:Gem::Requirement
98
- requirements:
99
- - - ">="
100
- - !ruby/object:Gem::Version
101
- segments:
102
- - 0
103
- version: "0"
104
- required_rubygems_version: !ruby/object:Gem::Requirement
105
- requirements:
106
- - - ">="
107
- - !ruby/object:Gem::Version
108
- segments:
109
- - 0
110
- version: "0"
100
+ required_ruby_version: !ruby/object:Gem::Requirement
101
+ none: false
102
+ requirements:
103
+ - - ! '>='
104
+ - !ruby/object:Gem::Version
105
+ version: '0'
106
+ required_rubygems_version: !ruby/object:Gem::Requirement
107
+ none: false
108
+ requirements:
109
+ - - ! '>='
110
+ - !ruby/object:Gem::Version
111
+ version: '0'
111
112
  requirements: []
112
-
113
- rubyforge_project:
114
- rubygems_version: 1.3.6
115
- signing_key:
113
+ rubyforge_project: !!null
114
+ rubygems_version: 1.5.0
115
+ signing_key: !!null
116
116
  specification_version: 3
117
117
  summary: A simple, agile Ruby game development framework.
118
- test_files:
119
- - test/actor_test.rb
120
- - examples/steering_behaviors/pursuit_and_evade.rb
121
- - examples/steering_behaviors/pursuit_and_evade_multiple.rb
118
+ test_files:
122
119
  - examples/hello_world/moving_portraits.rb
123
120
  - examples/screen_cursor/mouse_and_keyboard_cursors.rb
121
+ - examples/steering_behaviors/pursuit_and_evade.rb
122
+ - examples/steering_behaviors/pursuit_and_evade_multiple.rb
123
+ - spec/lotu/actor_spec.rb
124
+ - spec/lotu/game_spec.rb
125
+ - test/actor_test.rb
data/.gitignore DELETED
@@ -1,22 +0,0 @@
1
- ## MAC OS
2
- .DS_Store
3
-
4
- ## TEXTMATE
5
- *.tmproj
6
- tmtags
7
-
8
- ## EMACS
9
- *~
10
- \#*
11
- .\#*
12
-
13
- ## VIM
14
- *.swp
15
-
16
- ## PROJECT::GENERAL
17
- coverage
18
- rdoc
19
- pkg
20
-
21
- ## PROJECT::SPECIFIC
22
- TODO