lotu 0.1.14 → 0.1.15
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- data/.rspec +2 -0
- data/Rakefile +12 -1
- data/VERSION +1 -1
- data/examples/hello_world/moving_portraits.rb +9 -9
- data/lib/lotu/actor.rb +0 -1
- data/lib/lotu/behaviors/system_user.rb +3 -2
- data/lib/lotu/game.rb +6 -8
- data/lib/lotu/systems/collision_system.rb +3 -4
- data/lib/lotu/systems/fps_system.rb +2 -3
- data/lib/lotu/systems/input_system.rb +3 -4
- data/lib/lotu/systems/interpolation_system.rb +7 -6
- data/lib/lotu/systems/stalker_system.rb +2 -3
- data/lib/lotu/systems/steering_system.rb +11 -11
- data/lib/lotu.rb +1 -1
- data/lotu.gemspec +63 -58
- data/spec/lotu/actor_spec.rb +32 -0
- data/spec/lotu/game_spec.rb +44 -0
- metadata +61 -59
- data/.gitignore +0 -22
data/.rspec
ADDED
data/Rakefile
CHANGED
@@ -1,5 +1,6 @@
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require 'rubygems'
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require 'rake'
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+
require 'psych' if RUBY_VERSION.include?( '1.9' )
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begin
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require 'jeweler'
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@@ -10,7 +11,8 @@ begin
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gem.email = "dev@lobotuerto.com"
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gem.homepage = "http://github.com/lobo-tuerto/lotu"
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gem.authors = ["lobo_tuerto"]
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-
gem.add_dependency "gosu", ">= 0.7.
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+
gem.add_dependency "gosu", ">= 0.7.27.1"
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+
gem.add_development_dependency "rspec", ">= 2.5.0"
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# gem is a Gem::Specification... see http://www.rubygems.org/read/chapter/20 for additional settings
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end
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Jeweler::GemcutterTasks.new
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@@ -27,3 +29,12 @@ Rake::RDocTask.new do |rdoc|
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rdoc.rdoc_files.include('README*')
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rdoc.rdoc_files.include('lib/**/*.rb')
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end
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+
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# rspec rake task stuff
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require 'rspec/core/rake_task'
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desc "Run the tests under spec"
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RSpec::Core::RakeTask.new do |t|
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end
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+
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# default rake task
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task :default => :spec
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data/VERSION
CHANGED
@@ -1 +1 @@
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1
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-
0.1.
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1
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+
0.1.15
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@@ -14,16 +14,16 @@ include Gosu
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include Lotu
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# We want to move something around the screen so we create a new Actor
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-
# subclass, set the image all instances of
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# subclass, set the image for all the instances of that class and
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# define the movement methods
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class Portrait < Actor
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def initialize(opts
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+
def initialize( opts )
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# It's important to call super so we take advantage of automatic
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# management for this object (being added to draw and update
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# management for this object (being added to draw and update queues)
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super
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# Use the image which filename is "lobo_tuerto.png", and scale
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# it's
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# it's size to half width and half height
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set_image 'lobo_tuerto.png', :factor_x => 0.5, :factor_y => 0.5
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end
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@@ -36,15 +36,15 @@ class Portrait < Actor
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end
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# Let's subclass the Game class and write some code!
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class
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class MyPortraits < Game
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def initialize
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# This will call the hooks:
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# load_resources, setup_systems, setup_input and setup_actors
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# declared in the parent class
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super
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# When the Escape key is pressed, call the close method on
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# instance
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# When the Escape key is pressed, call the close method on our
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# game instance MyPortraits, when D key is pressed turn on
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# debug, we pass false into the array to tell the input system we
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# don't want autofire on, else pass the number of milliseconds
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# (zero and no array is the same)
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@@ -63,7 +63,7 @@ class Portraits < Game
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# This method is called when we call super inside initialize
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def setup_actors
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# Create a
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# Create a portrait in the middle of the screen
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@lobo1 = Portrait.new(:x => width/2, :y => height/2)
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# Map keys to some methods
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@lobo1.set_keys(KbRight => :move_right,
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@@ -89,4 +89,4 @@ class Portraits < Game
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end
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# Create and show the app
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-
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MyPortraits.new.show
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data/lib/lotu/actor.rb
CHANGED
data/lib/lotu/game.rb
CHANGED
@@ -19,6 +19,7 @@ module Lotu
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# Handy global window variable
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$lotu = self
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@debug = opts[:debug] || false
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@pause = false
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setup_containers
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# For timer initialization
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@@ -60,9 +61,6 @@ module Lotu
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# Setup various containers
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def setup_containers
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-
# For systems
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@systems = {}
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-
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# For queues
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@update_queue = []
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@draw_queue = []
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@@ -155,7 +153,7 @@ module Lotu
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def load_images(path)
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count = 0
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-
with_files(/\.png
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with_files(/\.png$|\.jpg$|\.bmp$/, path) do |file_name, file_path|
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count += 1
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@images[file_name] = Gosu::Image.new($lotu, file_path)
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end
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@@ -164,7 +162,7 @@ module Lotu
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def load_sounds(path)
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count = 0
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with_files(/\.ogg
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with_files(/\.ogg$|\.mp3$|\.wav$/, path) do |file_name, file_path|
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count += 1
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@sounds[file_name] = Gosu::Sample.new($lotu, file_path)
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end
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@@ -173,7 +171,7 @@ module Lotu
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def load_songs(path)
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count = 0
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with_files(/\.ogg
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with_files(/\.ogg$|\.mp3$|\.wav$/, path) do |file_name, file_path|
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count += 1
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@songs[file_name] = Gosu::Song.new($lotu, file_path)
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end
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@@ -184,7 +182,7 @@ module Lotu
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count = 0
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coords = Hash.new{|h,k| h[k] = []}
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with_files(/\.txt
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with_files(/\.txt$/, path) do |file_name, file_path|
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name = File.basename(file_name, '.txt')
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File.open(file_path) do |file|
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file.lines.each do |line|
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@@ -194,7 +192,7 @@ module Lotu
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false
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end
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with_files(/\.png
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with_files(/\.png$|\.jpg$|\.bmp$/, path) do |file_name, file_path|
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name, extension = file_name.split('.')
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count += 1 if coords[name]
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coords[name].each do |index, x, y, width, height|
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@@ -1,8 +1,9 @@
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module Lotu
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class CollisionSystem
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class CollisionSystem < System
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def initialize(user, opts={})
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super
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@user.extend UserMethods
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@entities = Hash.new{ |h,k| h[k] = [] }
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@actions = {}
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end
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@@ -29,8 +30,6 @@ module Lotu
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end
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end
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-
def draw;end
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-
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module UserMethods
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def when_colliding(*args, &blk)
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systems[CollisionSystem].when_colliding(*args, &blk)
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@@ -1,7 +1,8 @@
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module Lotu
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class FpsSystem
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class FpsSystem < System
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def initialize(user, opts={})
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super
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default_opts = {
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:ticks_per_update => 10
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}
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@@ -26,7 +27,5 @@ module Lotu
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"Ticks per update: #{@ticks_per_update} | FPS: #{format("%.2f",@fps)}"
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end
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-
def draw;end
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-
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end
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end
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@@ -1,8 +1,9 @@
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module Lotu
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class InputSystem
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class InputSystem < System
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def initialize(user, opts={})
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super
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@user.extend UserMethods
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# Current ongoing actions (button is being pushed)
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@actions = []
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@unique_actions = []
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@@ -56,8 +57,6 @@ module Lotu
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end
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end
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-
def draw;end
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-
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module UserMethods
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def set_keys(keys)
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systems[InputSystem].set_keys(self, keys)
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@@ -33,11 +33,11 @@ module Lotu
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@interpolations.each do |t|
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t[:accum_time] += dt
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if t[:accum_time] > t[:start_in]
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step = (t[:end] - t[:init])/t[:duration] * dt
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step = ( t[:end] - t[:init] )/t[:duration] * dt
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t[:calc] += step
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-
tag_for_deletion(t) if step == 0
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-
if(t[:init] + t[:calc] > t[:end] && step > 0) || (t[:init] + t[:calc] < t[:end] && step < 0)
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if t[:loop] || (t[:bounce] && !t[:bouncing_back])
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tag_for_deletion( t ) if step == 0
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if( t[:init] + t[:calc] > t[:end] && step > 0 ) || ( t[:init] + t[:calc] < t[:end] && step < 0 )
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if t[:loop] || ( t[:bounce] && !t[:bouncing_back] )
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t[:calc] = 0
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else
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t[:calc] = t[:end] - t[:init]
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@@ -50,12 +50,13 @@ module Lotu
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end
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value = t[:init] + t[:calc]
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value = value.send(t[:on_result]) if t[:on_result]
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t[:object].send(t[:property_setter], value)
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t[:object].send( t[:property_setter], value )
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end
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end
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@tagged_for_deletion.each do |to_delete|
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-
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#@interpolations.delete( to_delete )
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@interpolations.delete_if{ |i| i.object_id == to_delete.object_id }
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end.clear
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end
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@@ -1,7 +1,8 @@
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module Lotu
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class StalkerSystem
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class StalkerSystem < System
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def initialize(user, opts={})
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super
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default_opts = {
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:stalk => [Actor],
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:ticks_per_update => 30
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@@ -31,7 +32,5 @@ module Lotu
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end
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end
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-
def draw;end
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-
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end
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end
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@@ -1,10 +1,11 @@
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# -*- coding: utf-8 -*-
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module Lotu
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class SteeringSystem
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class SteeringSystem < System
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def initialize(user, opts={})
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super
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# Add new functionality to Actor
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user.extend UserMethods
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@user.extend UserMethods
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# Initialize attributes
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default_opts = {
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@@ -17,20 +18,19 @@ module Lotu
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}
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opts = default_opts.merge!(opts)
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-
user.mass = opts[:mass]
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-
user.max_speed = opts[:max_speed]
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-
user.max_turn_rate = opts[:max_turn_rate]
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user.max_force = opts[:max_force]
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user.wander_radius = opts[:wander_radius]
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user.wander_distance = opts[:wander_distance]
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@user.mass = opts[:mass]
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@user.max_speed = opts[:max_speed]
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@user.max_turn_rate = opts[:max_turn_rate]
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@user.max_force = opts[:max_force]
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@user.wander_radius = opts[:wander_radius]
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@user.wander_distance = opts[:wander_distance]
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# More attributes
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@user = user
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@behaviors = {}
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@force = Vector2d.new
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@zero = Vector2d.new
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user.pos.x = user.x
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user.pos.y = user.y
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@user.pos.x = user.x
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@user.pos.y = user.y
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end
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def update
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data/lib/lotu.rb
CHANGED
@@ -5,4 +5,4 @@ require 'gosu'
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%w{vector2d string}.each{|file| require "misc/#{file}"}
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%w{system_user collidable controllable eventful}.each{|file| require "behaviors/#{file}"}
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%w{game system actor cursor text_box}.each{|file| require file}
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-
%w{
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+
%w{interpolation animation input stalker fps collision steering}.map{|s| "#{s}_system"}.each{|file| require "systems/#{file}"}
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data/lotu.gemspec
CHANGED
@@ -1,90 +1,95 @@
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# Generated by jeweler
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# DO NOT EDIT THIS FILE DIRECTLY
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-
# Instead, edit Jeweler::Tasks in Rakefile, and run
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+
# Instead, edit Jeweler::Tasks in Rakefile, and run 'rake gemspec'
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# -*- encoding: utf-8 -*-
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Gem::Specification.new do |s|
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s.name = %q{lotu}
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-
s.version = "0.1.
|
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+
s.version = "0.1.15"
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s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
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s.authors = ["lobo_tuerto"]
|
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-
s.date = %q{
|
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+
s.date = %q{2011-02-22}
|
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s.description = %q{lotu aims to bring an agile and simple game development framework to life. It provides useful abstractions so you can concentrate on developing your game.}
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s.email = %q{dev@lobotuerto.com}
|
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s.extra_rdoc_files = [
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"LICENSE",
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-
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"README.rdoc",
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"TODO"
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]
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s.files = [
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".document",
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-
|
22
|
+
".rspec",
|
23
|
+
"LICENSE",
|
24
|
+
"README.rdoc",
|
25
|
+
"Rakefile",
|
26
|
+
"VERSION",
|
27
|
+
"examples/hello_world/moving_portraits.rb",
|
28
|
+
"examples/media/animations/missile.png",
|
29
|
+
"examples/media/animations/missile.txt",
|
30
|
+
"examples/media/images/cohete-big.png",
|
31
|
+
"examples/media/images/cohete-medium.png",
|
32
|
+
"examples/media/images/cohete-small.png",
|
33
|
+
"examples/media/images/crosshair-1.png",
|
34
|
+
"examples/media/images/crosshair-2.png",
|
35
|
+
"examples/media/images/crosshair-3.png",
|
36
|
+
"examples/media/images/lobo_tuerto.png",
|
37
|
+
"examples/media/images/missile-med.png",
|
38
|
+
"examples/media/images/silo.png",
|
39
|
+
"examples/screen_cursor/mouse_and_keyboard_cursors.rb",
|
40
|
+
"examples/steering_behaviors/pursuit_and_evade.rb",
|
41
|
+
"examples/steering_behaviors/pursuit_and_evade_multiple.rb",
|
42
|
+
"lib/lotu.rb",
|
43
|
+
"lib/lotu/actor.rb",
|
44
|
+
"lib/lotu/behaviors/collidable.rb",
|
45
|
+
"lib/lotu/behaviors/controllable.rb",
|
46
|
+
"lib/lotu/behaviors/eventful.rb",
|
47
|
+
"lib/lotu/behaviors/system_user.rb",
|
48
|
+
"lib/lotu/cursor.rb",
|
49
|
+
"lib/lotu/game.rb",
|
50
|
+
"lib/lotu/misc/string.rb",
|
51
|
+
"lib/lotu/misc/vector2d.rb",
|
52
|
+
"lib/lotu/system.rb",
|
53
|
+
"lib/lotu/systems/animation_system.rb",
|
54
|
+
"lib/lotu/systems/collision_system.rb",
|
55
|
+
"lib/lotu/systems/fps_system.rb",
|
56
|
+
"lib/lotu/systems/input_system.rb",
|
57
|
+
"lib/lotu/systems/interpolation_system.rb",
|
58
|
+
"lib/lotu/systems/stalker_system.rb",
|
59
|
+
"lib/lotu/systems/steering_system.rb",
|
60
|
+
"lib/lotu/text_box.rb",
|
61
|
+
"lotu.gemspec",
|
62
|
+
"spec/lotu/actor_spec.rb",
|
63
|
+
"spec/lotu/game_spec.rb",
|
64
|
+
"test/actor_test.rb"
|
63
65
|
]
|
64
66
|
s.homepage = %q{http://github.com/lobo-tuerto/lotu}
|
65
|
-
s.rdoc_options = ["--charset=UTF-8"]
|
66
67
|
s.require_paths = ["lib"]
|
67
|
-
s.rubygems_version = %q{1.
|
68
|
+
s.rubygems_version = %q{1.5.0}
|
68
69
|
s.summary = %q{A simple, agile Ruby game development framework.}
|
69
70
|
s.test_files = [
|
70
|
-
"
|
71
|
-
|
72
|
-
|
73
|
-
|
74
|
-
|
71
|
+
"examples/hello_world/moving_portraits.rb",
|
72
|
+
"examples/screen_cursor/mouse_and_keyboard_cursors.rb",
|
73
|
+
"examples/steering_behaviors/pursuit_and_evade.rb",
|
74
|
+
"examples/steering_behaviors/pursuit_and_evade_multiple.rb",
|
75
|
+
"spec/lotu/actor_spec.rb",
|
76
|
+
"spec/lotu/game_spec.rb",
|
77
|
+
"test/actor_test.rb"
|
75
78
|
]
|
76
79
|
|
77
80
|
if s.respond_to? :specification_version then
|
78
|
-
current_version = Gem::Specification::CURRENT_SPECIFICATION_VERSION
|
79
81
|
s.specification_version = 3
|
80
82
|
|
81
|
-
if Gem::Version.new(Gem::
|
82
|
-
s.add_runtime_dependency(%q<gosu>, [">= 0.7.
|
83
|
+
if Gem::Version.new(Gem::VERSION) >= Gem::Version.new('1.2.0') then
|
84
|
+
s.add_runtime_dependency(%q<gosu>, [">= 0.7.27.1"])
|
85
|
+
s.add_development_dependency(%q<rspec>, [">= 2.5.0"])
|
83
86
|
else
|
84
|
-
s.add_dependency(%q<gosu>, [">= 0.7.
|
87
|
+
s.add_dependency(%q<gosu>, [">= 0.7.27.1"])
|
88
|
+
s.add_dependency(%q<rspec>, [">= 2.5.0"])
|
85
89
|
end
|
86
90
|
else
|
87
|
-
s.add_dependency(%q<gosu>, [">= 0.7.
|
91
|
+
s.add_dependency(%q<gosu>, [">= 0.7.27.1"])
|
92
|
+
s.add_dependency(%q<rspec>, [">= 2.5.0"])
|
88
93
|
end
|
89
94
|
end
|
90
95
|
|
@@ -0,0 +1,32 @@
|
|
1
|
+
require 'lotu'
|
2
|
+
|
3
|
+
describe "Actor" do
|
4
|
+
before :each do
|
5
|
+
@game = Lotu::Game.new
|
6
|
+
@actor = Lotu::Actor.new
|
7
|
+
end
|
8
|
+
|
9
|
+
after :each do
|
10
|
+
@actor.die
|
11
|
+
end
|
12
|
+
|
13
|
+
it{ @actor.should respond_to :x }
|
14
|
+
it{ @actor.should respond_to :y }
|
15
|
+
it{ @actor.should respond_to :parent }
|
16
|
+
it{ @actor.should respond_to :color }
|
17
|
+
|
18
|
+
describe "at creation" do
|
19
|
+
it "#x == 0" do
|
20
|
+
@actor.x.should == 0
|
21
|
+
end
|
22
|
+
|
23
|
+
it "#y == 0" do
|
24
|
+
@actor.y.should == 0
|
25
|
+
end
|
26
|
+
|
27
|
+
it "#z == 0" do
|
28
|
+
@actor.z.should == 0
|
29
|
+
end
|
30
|
+
end
|
31
|
+
|
32
|
+
end
|
@@ -0,0 +1,44 @@
|
|
1
|
+
require 'lotu'
|
2
|
+
|
3
|
+
describe "Game" do
|
4
|
+
before :each do
|
5
|
+
@game = Lotu::Game.new
|
6
|
+
end
|
7
|
+
|
8
|
+
it{ @game.should respond_to :close }
|
9
|
+
it{ @game.should respond_to :update }
|
10
|
+
it{ @game.should respond_to :draw }
|
11
|
+
|
12
|
+
describe "every game tick" do
|
13
|
+
before :each do
|
14
|
+
@actor = Lotu::Actor.new
|
15
|
+
end
|
16
|
+
|
17
|
+
after :each do
|
18
|
+
@actor.die
|
19
|
+
end
|
20
|
+
|
21
|
+
it "should call #update on actors" do
|
22
|
+
@actor.should_receive :update
|
23
|
+
@game.update
|
24
|
+
end
|
25
|
+
|
26
|
+
it "should call #draw on actors" do
|
27
|
+
@actor.should_receive :draw
|
28
|
+
@game.draw
|
29
|
+
end
|
30
|
+
end
|
31
|
+
|
32
|
+
end
|
33
|
+
|
34
|
+
%Q{
|
35
|
+
1.upto(100) do |i|
|
36
|
+
if i % 3 == 0 || i % 5 == 0
|
37
|
+
print 'Fizz' if i % 3 == 0
|
38
|
+
print 'Buzz' if i % 5 == 0
|
39
|
+
else
|
40
|
+
print i
|
41
|
+
end
|
42
|
+
print "\n"
|
43
|
+
end
|
44
|
+
}.size
|
metadata
CHANGED
@@ -1,49 +1,52 @@
|
|
1
|
-
--- !ruby/object:Gem::Specification
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
2
|
name: lotu
|
3
|
-
version: !ruby/object:Gem::Version
|
4
|
-
|
5
|
-
|
6
|
-
- 0
|
7
|
-
- 1
|
8
|
-
- 14
|
9
|
-
version: 0.1.14
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 0.1.15
|
5
|
+
prerelease: !!null
|
10
6
|
platform: ruby
|
11
|
-
authors:
|
7
|
+
authors:
|
12
8
|
- lobo_tuerto
|
13
|
-
autorequire:
|
9
|
+
autorequire: !!null
|
14
10
|
bindir: bin
|
15
11
|
cert_chain: []
|
16
|
-
|
17
|
-
|
18
|
-
|
19
|
-
|
20
|
-
- !ruby/object:Gem::Dependency
|
12
|
+
date: 2011-02-22 00:00:00.000000000 -06:00
|
13
|
+
default_executable: !!null
|
14
|
+
dependencies:
|
15
|
+
- !ruby/object:Gem::Dependency
|
21
16
|
name: gosu
|
22
|
-
|
23
|
-
|
24
|
-
requirements:
|
25
|
-
- -
|
26
|
-
- !ruby/object:Gem::Version
|
27
|
-
|
28
|
-
- 0
|
29
|
-
- 7
|
30
|
-
- 18
|
31
|
-
version: 0.7.18
|
17
|
+
requirement: &10531180 !ruby/object:Gem::Requirement
|
18
|
+
none: false
|
19
|
+
requirements:
|
20
|
+
- - ! '>='
|
21
|
+
- !ruby/object:Gem::Version
|
22
|
+
version: 0.7.27.1
|
32
23
|
type: :runtime
|
33
|
-
|
34
|
-
|
24
|
+
prerelease: false
|
25
|
+
version_requirements: *10531180
|
26
|
+
- !ruby/object:Gem::Dependency
|
27
|
+
name: rspec
|
28
|
+
requirement: &10530140 !ruby/object:Gem::Requirement
|
29
|
+
none: false
|
30
|
+
requirements:
|
31
|
+
- - ! '>='
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: 2.5.0
|
34
|
+
type: :development
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: *10530140
|
37
|
+
description: lotu aims to bring an agile and simple game development framework to
|
38
|
+
life. It provides useful abstractions so you can concentrate on developing your
|
39
|
+
game.
|
35
40
|
email: dev@lobotuerto.com
|
36
41
|
executables: []
|
37
|
-
|
38
42
|
extensions: []
|
39
|
-
|
40
|
-
extra_rdoc_files:
|
43
|
+
extra_rdoc_files:
|
41
44
|
- LICENSE
|
42
45
|
- README.rdoc
|
43
46
|
- TODO
|
44
|
-
files:
|
47
|
+
files:
|
45
48
|
- .document
|
46
|
-
- .
|
49
|
+
- .rspec
|
47
50
|
- LICENSE
|
48
51
|
- README.rdoc
|
49
52
|
- Rakefile
|
@@ -83,41 +86,40 @@ files:
|
|
83
86
|
- lib/lotu/systems/steering_system.rb
|
84
87
|
- lib/lotu/text_box.rb
|
85
88
|
- lotu.gemspec
|
89
|
+
- spec/lotu/actor_spec.rb
|
90
|
+
- spec/lotu/game_spec.rb
|
86
91
|
- test/actor_test.rb
|
87
92
|
- TODO
|
88
93
|
has_rdoc: true
|
89
94
|
homepage: http://github.com/lobo-tuerto/lotu
|
90
95
|
licenses: []
|
91
|
-
|
92
|
-
|
93
|
-
|
94
|
-
- --charset=UTF-8
|
95
|
-
require_paths:
|
96
|
+
post_install_message: !!null
|
97
|
+
rdoc_options: []
|
98
|
+
require_paths:
|
96
99
|
- lib
|
97
|
-
required_ruby_version: !ruby/object:Gem::Requirement
|
98
|
-
|
99
|
-
|
100
|
-
|
101
|
-
|
102
|
-
|
103
|
-
|
104
|
-
|
105
|
-
requirements:
|
106
|
-
- -
|
107
|
-
- !ruby/object:Gem::Version
|
108
|
-
|
109
|
-
- 0
|
110
|
-
version: "0"
|
100
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
101
|
+
none: false
|
102
|
+
requirements:
|
103
|
+
- - ! '>='
|
104
|
+
- !ruby/object:Gem::Version
|
105
|
+
version: '0'
|
106
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
107
|
+
none: false
|
108
|
+
requirements:
|
109
|
+
- - ! '>='
|
110
|
+
- !ruby/object:Gem::Version
|
111
|
+
version: '0'
|
111
112
|
requirements: []
|
112
|
-
|
113
|
-
|
114
|
-
|
115
|
-
signing_key:
|
113
|
+
rubyforge_project: !!null
|
114
|
+
rubygems_version: 1.5.0
|
115
|
+
signing_key: !!null
|
116
116
|
specification_version: 3
|
117
117
|
summary: A simple, agile Ruby game development framework.
|
118
|
-
test_files:
|
119
|
-
- test/actor_test.rb
|
120
|
-
- examples/steering_behaviors/pursuit_and_evade.rb
|
121
|
-
- examples/steering_behaviors/pursuit_and_evade_multiple.rb
|
118
|
+
test_files:
|
122
119
|
- examples/hello_world/moving_portraits.rb
|
123
120
|
- examples/screen_cursor/mouse_and_keyboard_cursors.rb
|
121
|
+
- examples/steering_behaviors/pursuit_and_evade.rb
|
122
|
+
- examples/steering_behaviors/pursuit_and_evade_multiple.rb
|
123
|
+
- spec/lotu/actor_spec.rb
|
124
|
+
- spec/lotu/game_spec.rb
|
125
|
+
- test/actor_test.rb
|