lotu 0.1.14 → 0.1.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
data/.rspec ADDED
@@ -0,0 +1,2 @@
1
+ --colour
2
+ --format documentation
data/Rakefile CHANGED
@@ -1,5 +1,6 @@
1
1
  require 'rubygems'
2
2
  require 'rake'
3
+ require 'psych' if RUBY_VERSION.include?( '1.9' )
3
4
 
4
5
  begin
5
6
  require 'jeweler'
@@ -10,7 +11,8 @@ begin
10
11
  gem.email = "dev@lobotuerto.com"
11
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  gem.homepage = "http://github.com/lobo-tuerto/lotu"
12
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  gem.authors = ["lobo_tuerto"]
13
- gem.add_dependency "gosu", ">= 0.7.18"
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+ gem.add_dependency "gosu", ">= 0.7.27.1"
15
+ gem.add_development_dependency "rspec", ">= 2.5.0"
14
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  # gem is a Gem::Specification... see http://www.rubygems.org/read/chapter/20 for additional settings
15
17
  end
16
18
  Jeweler::GemcutterTasks.new
@@ -27,3 +29,12 @@ Rake::RDocTask.new do |rdoc|
27
29
  rdoc.rdoc_files.include('README*')
28
30
  rdoc.rdoc_files.include('lib/**/*.rb')
29
31
  end
32
+
33
+ # rspec rake task stuff
34
+ require 'rspec/core/rake_task'
35
+ desc "Run the tests under spec"
36
+ RSpec::Core::RakeTask.new do |t|
37
+ end
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+
39
+ # default rake task
40
+ task :default => :spec
data/VERSION CHANGED
@@ -1 +1 @@
1
- 0.1.14
1
+ 0.1.15
@@ -14,16 +14,16 @@ include Gosu
14
14
  include Lotu
15
15
 
16
16
  # We want to move something around the screen so we create a new Actor
17
- # subclass, set the image all instances of it are going to use and
17
+ # subclass, set the image for all the instances of that class and
18
18
  # define the movement methods
19
19
  class Portrait < Actor
20
20
 
21
- def initialize(opts={})
21
+ def initialize( opts )
22
22
  # It's important to call super so we take advantage of automatic
23
- # management for this object (being added to draw and update queue)
23
+ # management for this object (being added to draw and update queues)
24
24
  super
25
25
  # Use the image which filename is "lobo_tuerto.png", and scale
26
- # it's appearance to half width and half height
26
+ # it's size to half width and half height
27
27
  set_image 'lobo_tuerto.png', :factor_x => 0.5, :factor_y => 0.5
28
28
  end
29
29
 
@@ -36,15 +36,15 @@ class Portrait < Actor
36
36
  end
37
37
 
38
38
  # Let's subclass the Game class and write some code!
39
- class Portraits < Game
39
+ class MyPortraits < Game
40
40
 
41
41
  def initialize
42
42
  # This will call the hooks:
43
43
  # load_resources, setup_systems, setup_input and setup_actors
44
44
  # declared in the parent class
45
45
  super
46
- # When the Escape key is pressed, call the close method on
47
- # instance of class Portraits, when D key is pressed turn on
46
+ # When the Escape key is pressed, call the close method on our
47
+ # game instance MyPortraits, when D key is pressed turn on
48
48
  # debug, we pass false into the array to tell the input system we
49
49
  # don't want autofire on, else pass the number of milliseconds
50
50
  # (zero and no array is the same)
@@ -63,7 +63,7 @@ class Portraits < Game
63
63
 
64
64
  # This method is called when we call super inside initialize
65
65
  def setup_actors
66
- # Create a lobo in the middle of the screen
66
+ # Create a portrait in the middle of the screen
67
67
  @lobo1 = Portrait.new(:x => width/2, :y => height/2)
68
68
  # Map keys to some methods
69
69
  @lobo1.set_keys(KbRight => :move_right,
@@ -89,4 +89,4 @@ class Portraits < Game
89
89
  end
90
90
 
91
91
  # Create and show the app
92
- Portraits.new.show
92
+ MyPortraits.new.show
data/lib/lotu/actor.rb CHANGED
@@ -28,7 +28,6 @@ module Lotu
28
28
  set_image(opts[:image], opts) if opts[:image]
29
29
  parse_options(opts)
30
30
  @color = rand_color if opts[:rand_color]
31
- @systems = {}
32
31
 
33
32
  set_keys(opts[:keys]) unless opts[:keys].nil?
34
33
 
@@ -2,8 +2,9 @@ module Lotu
2
2
  module SystemUser
3
3
 
4
4
  # Allows to activate a system in the host
5
- def use(klass, opts={})
6
- @systems[klass] = klass.new(self, opts)
5
+ def use( klass, opts={} )
6
+ @systems ||= Hash.new
7
+ @systems[klass] = klass.new( self, opts )
7
8
  end
8
9
 
9
10
  end
data/lib/lotu/game.rb CHANGED
@@ -19,6 +19,7 @@ module Lotu
19
19
  # Handy global window variable
20
20
  $lotu = self
21
21
  @debug = opts[:debug] || false
22
+ @pause = false
22
23
  setup_containers
23
24
 
24
25
  # For timer initialization
@@ -60,9 +61,6 @@ module Lotu
60
61
 
61
62
  # Setup various containers
62
63
  def setup_containers
63
- # For systems
64
- @systems = {}
65
-
66
64
  # For queues
67
65
  @update_queue = []
68
66
  @draw_queue = []
@@ -155,7 +153,7 @@ module Lotu
155
153
 
156
154
  def load_images(path)
157
155
  count = 0
158
- with_files(/\.png|\.jpg|\.bmp/, path) do |file_name, file_path|
156
+ with_files(/\.png$|\.jpg$|\.bmp$/, path) do |file_name, file_path|
159
157
  count += 1
160
158
  @images[file_name] = Gosu::Image.new($lotu, file_path)
161
159
  end
@@ -164,7 +162,7 @@ module Lotu
164
162
 
165
163
  def load_sounds(path)
166
164
  count = 0
167
- with_files(/\.ogg|\.mp3|\.wav/, path) do |file_name, file_path|
165
+ with_files(/\.ogg$|\.mp3$|\.wav$/, path) do |file_name, file_path|
168
166
  count += 1
169
167
  @sounds[file_name] = Gosu::Sample.new($lotu, file_path)
170
168
  end
@@ -173,7 +171,7 @@ module Lotu
173
171
 
174
172
  def load_songs(path)
175
173
  count = 0
176
- with_files(/\.ogg|\.mp3|\.wav/, path) do |file_name, file_path|
174
+ with_files(/\.ogg$|\.mp3$|\.wav$/, path) do |file_name, file_path|
177
175
  count += 1
178
176
  @songs[file_name] = Gosu::Song.new($lotu, file_path)
179
177
  end
@@ -184,7 +182,7 @@ module Lotu
184
182
  count = 0
185
183
  coords = Hash.new{|h,k| h[k] = []}
186
184
 
187
- with_files(/\.txt/, path) do |file_name, file_path|
185
+ with_files(/\.txt$/, path) do |file_name, file_path|
188
186
  name = File.basename(file_name, '.txt')
189
187
  File.open(file_path) do |file|
190
188
  file.lines.each do |line|
@@ -194,7 +192,7 @@ module Lotu
194
192
  false
195
193
  end
196
194
 
197
- with_files(/\.png|\.jpg|\.bmp/, path) do |file_name, file_path|
195
+ with_files(/\.png$|\.jpg$|\.bmp$/, path) do |file_name, file_path|
198
196
  name, extension = file_name.split('.')
199
197
  count += 1 if coords[name]
200
198
  coords[name].each do |index, x, y, width, height|
@@ -1,8 +1,9 @@
1
1
  module Lotu
2
- class CollisionSystem
2
+ class CollisionSystem < System
3
3
 
4
4
  def initialize(user, opts={})
5
- user.extend UserMethods
5
+ super
6
+ @user.extend UserMethods
6
7
  @entities = Hash.new{ |h,k| h[k] = [] }
7
8
  @actions = {}
8
9
  end
@@ -29,8 +30,6 @@ module Lotu
29
30
  end
30
31
  end
31
32
 
32
- def draw;end
33
-
34
33
  module UserMethods
35
34
  def when_colliding(*args, &blk)
36
35
  systems[CollisionSystem].when_colliding(*args, &blk)
@@ -1,7 +1,8 @@
1
1
  module Lotu
2
- class FpsSystem
2
+ class FpsSystem < System
3
3
 
4
4
  def initialize(user, opts={})
5
+ super
5
6
  default_opts = {
6
7
  :ticks_per_update => 10
7
8
  }
@@ -26,7 +27,5 @@ module Lotu
26
27
  "Ticks per update: #{@ticks_per_update} | FPS: #{format("%.2f",@fps)}"
27
28
  end
28
29
 
29
- def draw;end
30
-
31
30
  end
32
31
  end
@@ -1,8 +1,9 @@
1
1
  module Lotu
2
- class InputSystem
2
+ class InputSystem < System
3
3
 
4
4
  def initialize(user, opts={})
5
- user.extend UserMethods
5
+ super
6
+ @user.extend UserMethods
6
7
  # Current ongoing actions (button is being pushed)
7
8
  @actions = []
8
9
  @unique_actions = []
@@ -56,8 +57,6 @@ module Lotu
56
57
  end
57
58
  end
58
59
 
59
- def draw;end
60
-
61
60
  module UserMethods
62
61
  def set_keys(keys)
63
62
  systems[InputSystem].set_keys(self, keys)
@@ -33,11 +33,11 @@ module Lotu
33
33
  @interpolations.each do |t|
34
34
  t[:accum_time] += dt
35
35
  if t[:accum_time] > t[:start_in]
36
- step = (t[:end] - t[:init])/t[:duration] * dt
36
+ step = ( t[:end] - t[:init] )/t[:duration] * dt
37
37
  t[:calc] += step
38
- tag_for_deletion(t) if step == 0
39
- if(t[:init] + t[:calc] > t[:end] && step > 0) || (t[:init] + t[:calc] < t[:end] && step < 0)
40
- if t[:loop] || (t[:bounce] && !t[:bouncing_back])
38
+ tag_for_deletion( t ) if step == 0
39
+ if( t[:init] + t[:calc] > t[:end] && step > 0 ) || ( t[:init] + t[:calc] < t[:end] && step < 0 )
40
+ if t[:loop] || ( t[:bounce] && !t[:bouncing_back] )
41
41
  t[:calc] = 0
42
42
  else
43
43
  t[:calc] = t[:end] - t[:init]
@@ -50,12 +50,13 @@ module Lotu
50
50
  end
51
51
  value = t[:init] + t[:calc]
52
52
  value = value.send(t[:on_result]) if t[:on_result]
53
- t[:object].send(t[:property_setter], value)
53
+ t[:object].send( t[:property_setter], value )
54
54
  end
55
55
  end
56
56
 
57
57
  @tagged_for_deletion.each do |to_delete|
58
- @interpolations.delete(to_delete)
58
+ #@interpolations.delete( to_delete )
59
+ @interpolations.delete_if{ |i| i.object_id == to_delete.object_id }
59
60
  end.clear
60
61
  end
61
62
 
@@ -1,7 +1,8 @@
1
1
  module Lotu
2
- class StalkerSystem
2
+ class StalkerSystem < System
3
3
 
4
4
  def initialize(user, opts={})
5
+ super
5
6
  default_opts = {
6
7
  :stalk => [Actor],
7
8
  :ticks_per_update => 30
@@ -31,7 +32,5 @@ module Lotu
31
32
  end
32
33
  end
33
34
 
34
- def draw;end
35
-
36
35
  end
37
36
  end
@@ -1,10 +1,11 @@
1
1
  # -*- coding: utf-8 -*-
2
2
  module Lotu
3
- class SteeringSystem
3
+ class SteeringSystem < System
4
4
 
5
5
  def initialize(user, opts={})
6
+ super
6
7
  # Add new functionality to Actor
7
- user.extend UserMethods
8
+ @user.extend UserMethods
8
9
 
9
10
  # Initialize attributes
10
11
  default_opts = {
@@ -17,20 +18,19 @@ module Lotu
17
18
  }
18
19
  opts = default_opts.merge!(opts)
19
20
 
20
- user.mass = opts[:mass]
21
- user.max_speed = opts[:max_speed]
22
- user.max_turn_rate = opts[:max_turn_rate]
23
- user.max_force = opts[:max_force]
24
- user.wander_radius = opts[:wander_radius]
25
- user.wander_distance = opts[:wander_distance]
21
+ @user.mass = opts[:mass]
22
+ @user.max_speed = opts[:max_speed]
23
+ @user.max_turn_rate = opts[:max_turn_rate]
24
+ @user.max_force = opts[:max_force]
25
+ @user.wander_radius = opts[:wander_radius]
26
+ @user.wander_distance = opts[:wander_distance]
26
27
 
27
28
  # More attributes
28
- @user = user
29
29
  @behaviors = {}
30
30
  @force = Vector2d.new
31
31
  @zero = Vector2d.new
32
- user.pos.x = user.x
33
- user.pos.y = user.y
32
+ @user.pos.x = user.x
33
+ @user.pos.y = user.y
34
34
  end
35
35
 
36
36
  def update
data/lib/lotu.rb CHANGED
@@ -5,4 +5,4 @@ require 'gosu'
5
5
  %w{vector2d string}.each{|file| require "misc/#{file}"}
6
6
  %w{system_user collidable controllable eventful}.each{|file| require "behaviors/#{file}"}
7
7
  %w{game system actor cursor text_box}.each{|file| require file}
8
- %w{interpolation_system animation_system input_system stalker_system fps_system collision_system steering_system}.each{|file| require "systems/#{file}"}
8
+ %w{interpolation animation input stalker fps collision steering}.map{|s| "#{s}_system"}.each{|file| require "systems/#{file}"}
data/lotu.gemspec CHANGED
@@ -1,90 +1,95 @@
1
1
  # Generated by jeweler
2
2
  # DO NOT EDIT THIS FILE DIRECTLY
3
- # Instead, edit Jeweler::Tasks in Rakefile, and run the gemspec command
3
+ # Instead, edit Jeweler::Tasks in Rakefile, and run 'rake gemspec'
4
4
  # -*- encoding: utf-8 -*-
5
5
 
6
6
  Gem::Specification.new do |s|
7
7
  s.name = %q{lotu}
8
- s.version = "0.1.14"
8
+ s.version = "0.1.15"
9
9
 
10
10
  s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
11
11
  s.authors = ["lobo_tuerto"]
12
- s.date = %q{2010-04-05}
12
+ s.date = %q{2011-02-22}
13
13
  s.description = %q{lotu aims to bring an agile and simple game development framework to life. It provides useful abstractions so you can concentrate on developing your game.}
14
14
  s.email = %q{dev@lobotuerto.com}
15
15
  s.extra_rdoc_files = [
16
16
  "LICENSE",
17
- "README.rdoc",
18
- "TODO"
17
+ "README.rdoc",
18
+ "TODO"
19
19
  ]
20
20
  s.files = [
21
21
  ".document",
22
- ".gitignore",
23
- "LICENSE",
24
- "README.rdoc",
25
- "Rakefile",
26
- "VERSION",
27
- "examples/hello_world/moving_portraits.rb",
28
- "examples/media/animations/missile.png",
29
- "examples/media/animations/missile.txt",
30
- "examples/media/images/cohete-big.png",
31
- "examples/media/images/cohete-medium.png",
32
- "examples/media/images/cohete-small.png",
33
- "examples/media/images/crosshair-1.png",
34
- "examples/media/images/crosshair-2.png",
35
- "examples/media/images/crosshair-3.png",
36
- "examples/media/images/lobo_tuerto.png",
37
- "examples/media/images/missile-med.png",
38
- "examples/media/images/silo.png",
39
- "examples/screen_cursor/mouse_and_keyboard_cursors.rb",
40
- "examples/steering_behaviors/pursuit_and_evade.rb",
41
- "examples/steering_behaviors/pursuit_and_evade_multiple.rb",
42
- "lib/lotu.rb",
43
- "lib/lotu/actor.rb",
44
- "lib/lotu/behaviors/collidable.rb",
45
- "lib/lotu/behaviors/controllable.rb",
46
- "lib/lotu/behaviors/eventful.rb",
47
- "lib/lotu/behaviors/system_user.rb",
48
- "lib/lotu/cursor.rb",
49
- "lib/lotu/game.rb",
50
- "lib/lotu/misc/string.rb",
51
- "lib/lotu/misc/vector2d.rb",
52
- "lib/lotu/system.rb",
53
- "lib/lotu/systems/animation_system.rb",
54
- "lib/lotu/systems/collision_system.rb",
55
- "lib/lotu/systems/fps_system.rb",
56
- "lib/lotu/systems/input_system.rb",
57
- "lib/lotu/systems/interpolation_system.rb",
58
- "lib/lotu/systems/stalker_system.rb",
59
- "lib/lotu/systems/steering_system.rb",
60
- "lib/lotu/text_box.rb",
61
- "lotu.gemspec",
62
- "test/actor_test.rb"
22
+ ".rspec",
23
+ "LICENSE",
24
+ "README.rdoc",
25
+ "Rakefile",
26
+ "VERSION",
27
+ "examples/hello_world/moving_portraits.rb",
28
+ "examples/media/animations/missile.png",
29
+ "examples/media/animations/missile.txt",
30
+ "examples/media/images/cohete-big.png",
31
+ "examples/media/images/cohete-medium.png",
32
+ "examples/media/images/cohete-small.png",
33
+ "examples/media/images/crosshair-1.png",
34
+ "examples/media/images/crosshair-2.png",
35
+ "examples/media/images/crosshair-3.png",
36
+ "examples/media/images/lobo_tuerto.png",
37
+ "examples/media/images/missile-med.png",
38
+ "examples/media/images/silo.png",
39
+ "examples/screen_cursor/mouse_and_keyboard_cursors.rb",
40
+ "examples/steering_behaviors/pursuit_and_evade.rb",
41
+ "examples/steering_behaviors/pursuit_and_evade_multiple.rb",
42
+ "lib/lotu.rb",
43
+ "lib/lotu/actor.rb",
44
+ "lib/lotu/behaviors/collidable.rb",
45
+ "lib/lotu/behaviors/controllable.rb",
46
+ "lib/lotu/behaviors/eventful.rb",
47
+ "lib/lotu/behaviors/system_user.rb",
48
+ "lib/lotu/cursor.rb",
49
+ "lib/lotu/game.rb",
50
+ "lib/lotu/misc/string.rb",
51
+ "lib/lotu/misc/vector2d.rb",
52
+ "lib/lotu/system.rb",
53
+ "lib/lotu/systems/animation_system.rb",
54
+ "lib/lotu/systems/collision_system.rb",
55
+ "lib/lotu/systems/fps_system.rb",
56
+ "lib/lotu/systems/input_system.rb",
57
+ "lib/lotu/systems/interpolation_system.rb",
58
+ "lib/lotu/systems/stalker_system.rb",
59
+ "lib/lotu/systems/steering_system.rb",
60
+ "lib/lotu/text_box.rb",
61
+ "lotu.gemspec",
62
+ "spec/lotu/actor_spec.rb",
63
+ "spec/lotu/game_spec.rb",
64
+ "test/actor_test.rb"
63
65
  ]
64
66
  s.homepage = %q{http://github.com/lobo-tuerto/lotu}
65
- s.rdoc_options = ["--charset=UTF-8"]
66
67
  s.require_paths = ["lib"]
67
- s.rubygems_version = %q{1.3.6}
68
+ s.rubygems_version = %q{1.5.0}
68
69
  s.summary = %q{A simple, agile Ruby game development framework.}
69
70
  s.test_files = [
70
- "test/actor_test.rb",
71
- "examples/steering_behaviors/pursuit_and_evade.rb",
72
- "examples/steering_behaviors/pursuit_and_evade_multiple.rb",
73
- "examples/hello_world/moving_portraits.rb",
74
- "examples/screen_cursor/mouse_and_keyboard_cursors.rb"
71
+ "examples/hello_world/moving_portraits.rb",
72
+ "examples/screen_cursor/mouse_and_keyboard_cursors.rb",
73
+ "examples/steering_behaviors/pursuit_and_evade.rb",
74
+ "examples/steering_behaviors/pursuit_and_evade_multiple.rb",
75
+ "spec/lotu/actor_spec.rb",
76
+ "spec/lotu/game_spec.rb",
77
+ "test/actor_test.rb"
75
78
  ]
76
79
 
77
80
  if s.respond_to? :specification_version then
78
- current_version = Gem::Specification::CURRENT_SPECIFICATION_VERSION
79
81
  s.specification_version = 3
80
82
 
81
- if Gem::Version.new(Gem::RubyGemsVersion) >= Gem::Version.new('1.2.0') then
82
- s.add_runtime_dependency(%q<gosu>, [">= 0.7.18"])
83
+ if Gem::Version.new(Gem::VERSION) >= Gem::Version.new('1.2.0') then
84
+ s.add_runtime_dependency(%q<gosu>, [">= 0.7.27.1"])
85
+ s.add_development_dependency(%q<rspec>, [">= 2.5.0"])
83
86
  else
84
- s.add_dependency(%q<gosu>, [">= 0.7.18"])
87
+ s.add_dependency(%q<gosu>, [">= 0.7.27.1"])
88
+ s.add_dependency(%q<rspec>, [">= 2.5.0"])
85
89
  end
86
90
  else
87
- s.add_dependency(%q<gosu>, [">= 0.7.18"])
91
+ s.add_dependency(%q<gosu>, [">= 0.7.27.1"])
92
+ s.add_dependency(%q<rspec>, [">= 2.5.0"])
88
93
  end
89
94
  end
90
95
 
@@ -0,0 +1,32 @@
1
+ require 'lotu'
2
+
3
+ describe "Actor" do
4
+ before :each do
5
+ @game = Lotu::Game.new
6
+ @actor = Lotu::Actor.new
7
+ end
8
+
9
+ after :each do
10
+ @actor.die
11
+ end
12
+
13
+ it{ @actor.should respond_to :x }
14
+ it{ @actor.should respond_to :y }
15
+ it{ @actor.should respond_to :parent }
16
+ it{ @actor.should respond_to :color }
17
+
18
+ describe "at creation" do
19
+ it "#x == 0" do
20
+ @actor.x.should == 0
21
+ end
22
+
23
+ it "#y == 0" do
24
+ @actor.y.should == 0
25
+ end
26
+
27
+ it "#z == 0" do
28
+ @actor.z.should == 0
29
+ end
30
+ end
31
+
32
+ end
@@ -0,0 +1,44 @@
1
+ require 'lotu'
2
+
3
+ describe "Game" do
4
+ before :each do
5
+ @game = Lotu::Game.new
6
+ end
7
+
8
+ it{ @game.should respond_to :close }
9
+ it{ @game.should respond_to :update }
10
+ it{ @game.should respond_to :draw }
11
+
12
+ describe "every game tick" do
13
+ before :each do
14
+ @actor = Lotu::Actor.new
15
+ end
16
+
17
+ after :each do
18
+ @actor.die
19
+ end
20
+
21
+ it "should call #update on actors" do
22
+ @actor.should_receive :update
23
+ @game.update
24
+ end
25
+
26
+ it "should call #draw on actors" do
27
+ @actor.should_receive :draw
28
+ @game.draw
29
+ end
30
+ end
31
+
32
+ end
33
+
34
+ %Q{
35
+ 1.upto(100) do |i|
36
+ if i % 3 == 0 || i % 5 == 0
37
+ print 'Fizz' if i % 3 == 0
38
+ print 'Buzz' if i % 5 == 0
39
+ else
40
+ print i
41
+ end
42
+ print "\n"
43
+ end
44
+ }.size
metadata CHANGED
@@ -1,49 +1,52 @@
1
- --- !ruby/object:Gem::Specification
1
+ --- !ruby/object:Gem::Specification
2
2
  name: lotu
3
- version: !ruby/object:Gem::Version
4
- prerelease: false
5
- segments:
6
- - 0
7
- - 1
8
- - 14
9
- version: 0.1.14
3
+ version: !ruby/object:Gem::Version
4
+ version: 0.1.15
5
+ prerelease: !!null
10
6
  platform: ruby
11
- authors:
7
+ authors:
12
8
  - lobo_tuerto
13
- autorequire:
9
+ autorequire: !!null
14
10
  bindir: bin
15
11
  cert_chain: []
16
-
17
- date: 2010-04-05 00:00:00 -05:00
18
- default_executable:
19
- dependencies:
20
- - !ruby/object:Gem::Dependency
12
+ date: 2011-02-22 00:00:00.000000000 -06:00
13
+ default_executable: !!null
14
+ dependencies:
15
+ - !ruby/object:Gem::Dependency
21
16
  name: gosu
22
- prerelease: false
23
- requirement: &id001 !ruby/object:Gem::Requirement
24
- requirements:
25
- - - ">="
26
- - !ruby/object:Gem::Version
27
- segments:
28
- - 0
29
- - 7
30
- - 18
31
- version: 0.7.18
17
+ requirement: &10531180 !ruby/object:Gem::Requirement
18
+ none: false
19
+ requirements:
20
+ - - ! '>='
21
+ - !ruby/object:Gem::Version
22
+ version: 0.7.27.1
32
23
  type: :runtime
33
- version_requirements: *id001
34
- description: lotu aims to bring an agile and simple game development framework to life. It provides useful abstractions so you can concentrate on developing your game.
24
+ prerelease: false
25
+ version_requirements: *10531180
26
+ - !ruby/object:Gem::Dependency
27
+ name: rspec
28
+ requirement: &10530140 !ruby/object:Gem::Requirement
29
+ none: false
30
+ requirements:
31
+ - - ! '>='
32
+ - !ruby/object:Gem::Version
33
+ version: 2.5.0
34
+ type: :development
35
+ prerelease: false
36
+ version_requirements: *10530140
37
+ description: lotu aims to bring an agile and simple game development framework to
38
+ life. It provides useful abstractions so you can concentrate on developing your
39
+ game.
35
40
  email: dev@lobotuerto.com
36
41
  executables: []
37
-
38
42
  extensions: []
39
-
40
- extra_rdoc_files:
43
+ extra_rdoc_files:
41
44
  - LICENSE
42
45
  - README.rdoc
43
46
  - TODO
44
- files:
47
+ files:
45
48
  - .document
46
- - .gitignore
49
+ - .rspec
47
50
  - LICENSE
48
51
  - README.rdoc
49
52
  - Rakefile
@@ -83,41 +86,40 @@ files:
83
86
  - lib/lotu/systems/steering_system.rb
84
87
  - lib/lotu/text_box.rb
85
88
  - lotu.gemspec
89
+ - spec/lotu/actor_spec.rb
90
+ - spec/lotu/game_spec.rb
86
91
  - test/actor_test.rb
87
92
  - TODO
88
93
  has_rdoc: true
89
94
  homepage: http://github.com/lobo-tuerto/lotu
90
95
  licenses: []
91
-
92
- post_install_message:
93
- rdoc_options:
94
- - --charset=UTF-8
95
- require_paths:
96
+ post_install_message: !!null
97
+ rdoc_options: []
98
+ require_paths:
96
99
  - lib
97
- required_ruby_version: !ruby/object:Gem::Requirement
98
- requirements:
99
- - - ">="
100
- - !ruby/object:Gem::Version
101
- segments:
102
- - 0
103
- version: "0"
104
- required_rubygems_version: !ruby/object:Gem::Requirement
105
- requirements:
106
- - - ">="
107
- - !ruby/object:Gem::Version
108
- segments:
109
- - 0
110
- version: "0"
100
+ required_ruby_version: !ruby/object:Gem::Requirement
101
+ none: false
102
+ requirements:
103
+ - - ! '>='
104
+ - !ruby/object:Gem::Version
105
+ version: '0'
106
+ required_rubygems_version: !ruby/object:Gem::Requirement
107
+ none: false
108
+ requirements:
109
+ - - ! '>='
110
+ - !ruby/object:Gem::Version
111
+ version: '0'
111
112
  requirements: []
112
-
113
- rubyforge_project:
114
- rubygems_version: 1.3.6
115
- signing_key:
113
+ rubyforge_project: !!null
114
+ rubygems_version: 1.5.0
115
+ signing_key: !!null
116
116
  specification_version: 3
117
117
  summary: A simple, agile Ruby game development framework.
118
- test_files:
119
- - test/actor_test.rb
120
- - examples/steering_behaviors/pursuit_and_evade.rb
121
- - examples/steering_behaviors/pursuit_and_evade_multiple.rb
118
+ test_files:
122
119
  - examples/hello_world/moving_portraits.rb
123
120
  - examples/screen_cursor/mouse_and_keyboard_cursors.rb
121
+ - examples/steering_behaviors/pursuit_and_evade.rb
122
+ - examples/steering_behaviors/pursuit_and_evade_multiple.rb
123
+ - spec/lotu/actor_spec.rb
124
+ - spec/lotu/game_spec.rb
125
+ - test/actor_test.rb
data/.gitignore DELETED
@@ -1,22 +0,0 @@
1
- ## MAC OS
2
- .DS_Store
3
-
4
- ## TEXTMATE
5
- *.tmproj
6
- tmtags
7
-
8
- ## EMACS
9
- *~
10
- \#*
11
- .\#*
12
-
13
- ## VIM
14
- *.swp
15
-
16
- ## PROJECT::GENERAL
17
- coverage
18
- rdoc
19
- pkg
20
-
21
- ## PROJECT::SPECIFIC
22
- TODO