lotu 0.1.9 → 0.1.10
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- data/VERSION +1 -1
- data/examples/hello_world/hello_world.rb +5 -3
- data/examples/mouse_pointer/mouse_pointer.rb +23 -19
- data/examples/steering_behaviors/steering.rb +13 -9
- data/lib/lotu/actor.rb +39 -11
- data/lib/lotu/behaviors/controllable.rb +1 -9
- data/lib/lotu/cursor.rb +8 -8
- data/lib/lotu/{window.rb → game.rb} +10 -10
- data/lib/lotu/systems/fps_system.rb +1 -1
- data/lib/lotu/systems/input_system.rb +76 -0
- data/lib/lotu/systems/steering_system.rb +3 -3
- data/lib/lotu/text_box.rb +2 -5
- data/lib/lotu.rb +3 -3
- data/lotu.gemspec +4 -5
- data/test/actor_test.rb +3 -3
- metadata +5 -6
- data/lib/lotu/behaviors/controllable/input_controller.rb +0 -56
- data/lib/lotu/behaviors/drawable.rb +0 -61
data/VERSION
CHANGED
@@ -1 +1 @@
|
|
1
|
-
0.1.
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1
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+
0.1.10
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@@ -1,9 +1,11 @@
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|
1
1
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#!/usr/bin/env ruby
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2
2
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LIB_PATH = File.join(File.dirname(__FILE__), '..', '..', 'lib', 'lotu.rb')
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3
3
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require File.expand_path(LIB_PATH)
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4
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+
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4
5
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include Gosu::Button
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6
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+
include Lotu
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5
7
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|
6
|
-
class MovingRuby <
|
8
|
+
class MovingRuby < Actor
|
7
9
|
|
8
10
|
def initialize(opts={})
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9
11
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super
|
@@ -35,7 +37,7 @@ class MovingRuby < Lotu::Actor
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35
37
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|
36
38
|
end
|
37
39
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|
38
|
-
class Example <
|
40
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+
class Example < Game
|
39
41
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|
40
42
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def initialize
|
41
43
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# This will call the hooks:
|
@@ -57,7 +59,7 @@ class Example < Lotu::Window
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|
57
59
|
def setup_actors
|
58
60
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@ruby = MovingRuby.new(:x => width/2, :y => height/2)
|
59
61
|
# Create a TextBox so we can display a message on screen
|
60
|
-
@info =
|
62
|
+
@info = TextBox.new
|
61
63
|
@info.text("Move around with arrow keys")
|
62
64
|
end
|
63
65
|
|
@@ -1,9 +1,11 @@
|
|
1
1
|
#!/usr/bin/env ruby
|
2
2
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LIB_PATH = File.join(File.dirname(__FILE__), '..', '..', 'lib', 'lotu.rb')
|
3
3
|
require File.expand_path(LIB_PATH)
|
4
|
+
|
4
5
|
include Gosu::Button
|
6
|
+
include Lotu
|
5
7
|
|
6
|
-
class WarpingRuby <
|
8
|
+
class WarpingRuby < Actor
|
7
9
|
def initialize(opts={})
|
8
10
|
super
|
9
11
|
set_image 'CptnRuby Gem.png'
|
@@ -14,7 +16,7 @@ class WarpingRuby < Lotu::Actor
|
|
14
16
|
end
|
15
17
|
end
|
16
18
|
|
17
|
-
class Example <
|
19
|
+
class Example < Game
|
18
20
|
def initialize
|
19
21
|
# This will call the hooks:
|
20
22
|
# load_resources, setup_systems and setup_actors
|
@@ -32,31 +34,33 @@ class Example < Lotu::Window
|
|
32
34
|
end
|
33
35
|
|
34
36
|
def setup_systems
|
35
|
-
|
36
|
-
|
37
|
+
# It's important to call super here to setup the InputSystem
|
38
|
+
super
|
39
|
+
use(FpsSystem)
|
40
|
+
use(StalkerSystem, :stalk => [Actor, Cursor, WarpingRuby, TextBox, Object])
|
37
41
|
end
|
38
42
|
|
39
43
|
def setup_actors
|
40
44
|
@ruby = WarpingRuby.new(:x => width/2, :y => height/2)
|
41
|
-
@cursor1 =
|
42
|
-
|
43
|
-
|
44
|
-
@cursor2 =
|
45
|
-
|
46
|
-
|
47
|
-
|
48
|
-
|
49
|
-
|
50
|
-
|
51
|
-
|
52
|
-
|
45
|
+
@cursor1 = Cursor.new(:image => 'crosshair.png',
|
46
|
+
:keys => {MsLeft => [:click, false]},
|
47
|
+
:color => 0xff0099ff)
|
48
|
+
@cursor2 = Cursor.new(:image => 'crosshair.png',
|
49
|
+
:use_mouse => false,
|
50
|
+
:keys => {
|
51
|
+
KbSpace => [:click, false],
|
52
|
+
KbUp => :up,
|
53
|
+
KbDown => :down,
|
54
|
+
KbLeft => :left,
|
55
|
+
KbRight => :right},
|
56
|
+
:color => 0xff99ff00)
|
53
57
|
@cursor2.x = width*3/4
|
54
58
|
@cursor2.y = height/2
|
55
59
|
|
56
60
|
# Create a TextBox with default option :size => 15
|
57
|
-
@info =
|
58
|
-
@info.watch(@systems[
|
59
|
-
@info.watch(@systems[
|
61
|
+
@info = TextBox.new(:size => 15)
|
62
|
+
@info.watch(@systems[FpsSystem])
|
63
|
+
@info.watch(@systems[StalkerSystem])
|
60
64
|
# We can change the size for a specific line of text
|
61
65
|
@info.watch("@cursor1 data:", :size => 20)
|
62
66
|
# Color too
|
@@ -1,13 +1,15 @@
|
|
1
1
|
#!/usr/bin/env ruby
|
2
2
|
LIB_PATH = File.join(File.dirname(__FILE__), '..', '..', 'lib', 'lotu.rb')
|
3
3
|
require File.expand_path(LIB_PATH)
|
4
|
+
|
4
5
|
include Gosu::Button
|
6
|
+
include Lotu
|
5
7
|
|
6
|
-
class SteeringRuby <
|
8
|
+
class SteeringRuby < Actor
|
7
9
|
def initialize(opts={})
|
8
10
|
super
|
9
11
|
set_image 'CptnRuby Gem.png'
|
10
|
-
use(
|
12
|
+
use(SteeringSystem, opts)
|
11
13
|
end
|
12
14
|
|
13
15
|
def warp(x, y)
|
@@ -15,7 +17,7 @@ class SteeringRuby < Lotu::Actor
|
|
15
17
|
end
|
16
18
|
end
|
17
19
|
|
18
|
-
class Example <
|
20
|
+
class Example < Game
|
19
21
|
def initialize
|
20
22
|
# This will call the hooks:
|
21
23
|
# load_resources, setup_systems and setup_actors
|
@@ -38,7 +40,9 @@ class Example < Lotu::Window
|
|
38
40
|
end
|
39
41
|
|
40
42
|
def setup_systems
|
41
|
-
|
43
|
+
# It's important to call super here to setup the InputSystem
|
44
|
+
super
|
45
|
+
use(FpsSystem)
|
42
46
|
end
|
43
47
|
|
44
48
|
def setup_actors
|
@@ -49,16 +53,16 @@ class Example < Lotu::Window
|
|
49
53
|
@ruby2 = SteeringRuby.new
|
50
54
|
@ruby2.activate(:pursuit)
|
51
55
|
|
52
|
-
@cursor =
|
53
|
-
|
56
|
+
@cursor = Cursor.new(:image => 'crosshair.png',
|
57
|
+
:keys => {MsLeft => [:click, false]})
|
54
58
|
|
55
|
-
@window_info =
|
56
|
-
@window_info.watch(@systems[
|
59
|
+
@window_info = TextBox.new(:size => 15)
|
60
|
+
@window_info.watch(@systems[FpsSystem])
|
57
61
|
@window_info.watch(@cursor, :color => 0xffff0000)
|
58
62
|
@window_info.text("Click to start the simulation")
|
59
63
|
@window_info.text("One will pursuit while the other evades, right click to center evader on screen")
|
60
64
|
|
61
|
-
@ruby_info =
|
65
|
+
@ruby_info = TextBox.new(:attach_to => @ruby, :size => 14)
|
62
66
|
@ruby_info.watch(@ruby)
|
63
67
|
end
|
64
68
|
|
data/lib/lotu/actor.rb
CHANGED
@@ -1,37 +1,63 @@
|
|
1
1
|
module Lotu
|
2
2
|
class Actor
|
3
|
-
attr_accessor :parent, :x, :y, :systems
|
3
|
+
attr_accessor :parent, :x, :y, :systems,
|
4
|
+
:z, :angle, :center_x, :center_y,
|
5
|
+
:factor_x, :factor_y, :color, :mode, :image
|
4
6
|
|
5
7
|
include SystemUser
|
8
|
+
include Controllable
|
6
9
|
|
7
10
|
def initialize(opts={})
|
8
11
|
default_opts = {
|
9
12
|
:x => 0,
|
10
|
-
:y => 0
|
13
|
+
:y => 0,
|
14
|
+
:z => 0,
|
15
|
+
:angle => 0.0,
|
16
|
+
:center_x => 0.5,
|
17
|
+
:center_y => 0.5,
|
18
|
+
:factor_x => 1.0,
|
19
|
+
:factor_y => 1.0,
|
20
|
+
:color => 0xffffffff,
|
21
|
+
:mode => :default,
|
22
|
+
:parent => $lotu
|
11
23
|
}
|
12
24
|
@opts = default_opts.merge!(opts)
|
25
|
+
@image = nil
|
13
26
|
@x = @opts[:x]
|
14
27
|
@y = @opts[:y]
|
15
|
-
@
|
16
|
-
@
|
28
|
+
@z = @opts[:z]
|
29
|
+
@angle = @opts[:angle]
|
30
|
+
@center_x = @opts[:center_x]
|
31
|
+
@center_y = @opts[:center_y]
|
32
|
+
@factor_x = @opts[:factor_x]
|
33
|
+
@factor_y = @opts[:factor_y]
|
34
|
+
@color = @opts[:color]
|
35
|
+
@mode = @opts[:mode]
|
36
|
+
@parent = @opts[:parent]
|
37
|
+
@parent.manage_me(self)
|
38
|
+
@systems = {}
|
17
39
|
|
18
40
|
# Add extra functionality
|
19
|
-
self.extend Drawable
|
20
|
-
self.extend Controllable
|
21
41
|
self.extend Eventful
|
22
42
|
self.extend Collidable
|
23
|
-
|
24
|
-
@systems = {}
|
25
43
|
end
|
26
44
|
|
27
45
|
# Easy access to delta-time
|
28
46
|
def dt
|
29
|
-
$
|
47
|
+
$lotu.dt
|
48
|
+
end
|
49
|
+
|
50
|
+
def set_image(image)
|
51
|
+
@image = @parent.image(image)
|
52
|
+
end
|
53
|
+
|
54
|
+
def unset_image
|
55
|
+
@image = nil
|
30
56
|
end
|
31
57
|
|
32
58
|
# Remove ourselves from the update queue
|
33
59
|
def die
|
34
|
-
@parent.
|
60
|
+
@parent.kill_me(self)
|
35
61
|
end
|
36
62
|
|
37
63
|
def update
|
@@ -40,7 +66,9 @@ module Lotu
|
|
40
66
|
end
|
41
67
|
end
|
42
68
|
|
43
|
-
def draw
|
69
|
+
def draw
|
70
|
+
@image.draw_rot(@x, @y, @z, @angle, @center_x, @center_y, @factor_x, @factor_y, @color, @mode) unless @image.nil?
|
71
|
+
end
|
44
72
|
|
45
73
|
end
|
46
74
|
end
|
@@ -2,14 +2,6 @@
|
|
2
2
|
module Lotu
|
3
3
|
module Controllable
|
4
4
|
|
5
|
-
def self.extended(instance)
|
6
|
-
instance.init_behavior
|
7
|
-
end
|
8
|
-
|
9
|
-
def init_behavior
|
10
|
-
@input_controller = nil
|
11
|
-
end
|
12
|
-
|
13
5
|
# This will call #go_up every game loop
|
14
6
|
# Gosu::Button::KbUp => :go_up
|
15
7
|
# This is the same as the above
|
@@ -21,7 +13,7 @@ module Lotu
|
|
21
13
|
# This will call #go_up every 50ms
|
22
14
|
# Gosu::Button::KbUp => [:go_up, 50]
|
23
15
|
def set_keys(keys)
|
24
|
-
@
|
16
|
+
@parent.systems[InputSystem].set_keys(self, keys)
|
25
17
|
end
|
26
18
|
|
27
19
|
end
|
data/lib/lotu/cursor.rb
CHANGED
@@ -8,13 +8,13 @@ module Lotu
|
|
8
8
|
default_opts = {
|
9
9
|
:use_mouse => true,
|
10
10
|
:speed => 100,
|
11
|
-
:x => $
|
12
|
-
:y => $
|
11
|
+
:x => $lotu.width/2,
|
12
|
+
:y => $lotu.height/2
|
13
13
|
}
|
14
14
|
opts = default_opts.merge!(opts)
|
15
15
|
super
|
16
|
-
$
|
17
|
-
$
|
16
|
+
$lotu.mouse_x = opts[:x]
|
17
|
+
$lotu.mouse_y = opts[:y]
|
18
18
|
@clicked_x = @clicked_y = 0
|
19
19
|
@speed = opts[:speed]
|
20
20
|
@use_mouse = opts[:use_mouse]
|
@@ -24,8 +24,8 @@ module Lotu
|
|
24
24
|
|
25
25
|
def update
|
26
26
|
if @use_mouse
|
27
|
-
@x = $
|
28
|
-
@y = $
|
27
|
+
@x = $lotu.mouse_x
|
28
|
+
@y = $lotu.mouse_y
|
29
29
|
end
|
30
30
|
end
|
31
31
|
|
@@ -40,8 +40,8 @@ module Lotu
|
|
40
40
|
end
|
41
41
|
|
42
42
|
def adjust_mouse
|
43
|
-
$
|
44
|
-
$
|
43
|
+
$lotu.mouse_y = @y
|
44
|
+
$lotu.mouse_x = @x
|
45
45
|
end
|
46
46
|
|
47
47
|
def up
|
@@ -1,5 +1,5 @@
|
|
1
1
|
module Lotu
|
2
|
-
class
|
2
|
+
class Game < Gosu::Window
|
3
3
|
# Accessors for time delta, systems and fonts
|
4
4
|
attr_reader :dt, :systems, :fonts
|
5
5
|
# Accessors for queues
|
@@ -11,7 +11,7 @@ module Lotu
|
|
11
11
|
super(800, 600, false)
|
12
12
|
|
13
13
|
# Handy global window variable
|
14
|
-
$
|
14
|
+
$lotu = self
|
15
15
|
@debug = true
|
16
16
|
setup_containers
|
17
17
|
|
@@ -20,9 +20,6 @@ module Lotu
|
|
20
20
|
# Memoize fonts by size
|
21
21
|
@fonts = Hash.new{|h,k| h[k] = Gosu::Font.new(self, Gosu::default_font_name, k)}
|
22
22
|
|
23
|
-
# Add extra functionality
|
24
|
-
extend Controllable
|
25
|
-
|
26
23
|
# Call hook methods
|
27
24
|
load_resources
|
28
25
|
setup_systems
|
@@ -32,9 +29,12 @@ module Lotu
|
|
32
29
|
|
33
30
|
# Hook methods, these are meant to be replaced by subclasses
|
34
31
|
def load_resources;end
|
35
|
-
def setup_systems;end
|
36
32
|
def setup_actors;end
|
37
33
|
|
34
|
+
def setup_systems
|
35
|
+
use(InputSystem)
|
36
|
+
end
|
37
|
+
|
38
38
|
# Setup various containers
|
39
39
|
def setup_containers
|
40
40
|
# For systems
|
@@ -132,19 +132,19 @@ module Lotu
|
|
132
132
|
|
133
133
|
def load_images(path)
|
134
134
|
with_files(/\.png|\.jpg|\.bmp/, path) do |file_name, file_path|
|
135
|
-
@images[file_name] = Gosu::Image.new($
|
135
|
+
@images[file_name] = Gosu::Image.new($lotu, file_path)
|
136
136
|
end
|
137
137
|
end
|
138
138
|
|
139
139
|
def load_sounds(path)
|
140
140
|
with_files(/\.ogg|\.mp3|\.wav/, path) do |file_name, file_path|
|
141
|
-
@sounds[file_name] = Gosu::Sample.new($
|
141
|
+
@sounds[file_name] = Gosu::Sample.new($lotu, file_path)
|
142
142
|
end
|
143
143
|
end
|
144
144
|
|
145
145
|
def load_songs(path)
|
146
146
|
with_files(/\.ogg|\.mp3|\.wav/, path) do |file_name, file_path|
|
147
|
-
@songs[file_name] = Gosu::Song.new($
|
147
|
+
@songs[file_name] = Gosu::Song.new($lotu, file_path)
|
148
148
|
end
|
149
149
|
end
|
150
150
|
|
@@ -155,7 +155,7 @@ module Lotu
|
|
155
155
|
count = 0
|
156
156
|
Dir.entries(path).grep(regexp).each do |entry|
|
157
157
|
begin
|
158
|
-
@animations[entry] = klass.new($
|
158
|
+
@animations[entry] = klass.new($lotu, File.join(path, entry))
|
159
159
|
count += 1
|
160
160
|
rescue Exception => e
|
161
161
|
puts e, File.join(path, entry)
|
@@ -0,0 +1,76 @@
|
|
1
|
+
module Lotu
|
2
|
+
class InputSystem
|
3
|
+
|
4
|
+
def initialize(user, opts={})
|
5
|
+
user.extend UserMethods
|
6
|
+
# Current ongoing actions (button is being pushed)
|
7
|
+
@actions = []
|
8
|
+
@unique_actions = []
|
9
|
+
|
10
|
+
# Last time an action was executed (so we can implement some
|
11
|
+
# rate of fire)
|
12
|
+
@last_time_fired = Hash.new{|h,k| h[k] = Hash.new{|h,k| h[k] = 0}}
|
13
|
+
|
14
|
+
# Think of it like a reverse proxy
|
15
|
+
@reverse_register = Hash.new{|h,k| h[k] = []}
|
16
|
+
end
|
17
|
+
|
18
|
+
# If there are some actions currently going on, dispatch them
|
19
|
+
def update
|
20
|
+
@unique_actions.each do |client, action_name, rate|
|
21
|
+
client.send(action_name)
|
22
|
+
end.clear
|
23
|
+
|
24
|
+
@actions.each do |client, action_name, rate|
|
25
|
+
# action usually is a [:action_name, rate_of_fire] pair, for
|
26
|
+
# example: [:fire, 50] will call #fire every 50ms
|
27
|
+
time_now = Gosu.milliseconds
|
28
|
+
if @last_time_fired[client][action_name] + (rate || 0) < time_now
|
29
|
+
client.send(action_name)
|
30
|
+
@last_time_fired[client][action_name] = time_now
|
31
|
+
end
|
32
|
+
end
|
33
|
+
end
|
34
|
+
|
35
|
+
def set_keys(client, keys)
|
36
|
+
keys.each do |key, action|
|
37
|
+
@reverse_register[key] << [client, action]
|
38
|
+
end
|
39
|
+
end
|
40
|
+
|
41
|
+
def button_down(key)
|
42
|
+
@reverse_register[key].each do |client, action|
|
43
|
+
action_name, rate = action
|
44
|
+
if rate == false
|
45
|
+
@unique_actions << [client, action_name, rate]
|
46
|
+
else
|
47
|
+
@actions << [client, action_name, rate]
|
48
|
+
end
|
49
|
+
end
|
50
|
+
end
|
51
|
+
|
52
|
+
def button_up(key)
|
53
|
+
@reverse_register[key].each do |client, action|
|
54
|
+
action_name, rate = action
|
55
|
+
@actions.delete [client, action_name, rate]
|
56
|
+
end
|
57
|
+
end
|
58
|
+
|
59
|
+
def draw;end
|
60
|
+
|
61
|
+
module UserMethods
|
62
|
+
def set_keys(keys)
|
63
|
+
systems[InputSystem].set_keys(self, keys)
|
64
|
+
end
|
65
|
+
|
66
|
+
def button_down(key)
|
67
|
+
systems[InputSystem].button_down(key)
|
68
|
+
end
|
69
|
+
|
70
|
+
def button_up(key)
|
71
|
+
systems[InputSystem].button_up(key)
|
72
|
+
end
|
73
|
+
end
|
74
|
+
|
75
|
+
end
|
76
|
+
end
|
@@ -193,9 +193,9 @@ module Lotu
|
|
193
193
|
|
194
194
|
def draw
|
195
195
|
super
|
196
|
-
$
|
197
|
-
$
|
198
|
-
$
|
196
|
+
$lotu.draw_line(0, 0, 0xff999999, @pos.x, @pos.y, 0xff333333)
|
197
|
+
$lotu.draw_line(@pos.x, @pos.y, 0xffffffff, (@pos + @heading*50).x, (@pos+@heading*50).y, 0xffff0000)
|
198
|
+
$lotu.draw_line(@pos.x, @pos.y, 0xffffffff, @target.x, @target.y, 0xff00ff00) if @target
|
199
199
|
end
|
200
200
|
|
201
201
|
# to_s utility methods
|
data/lib/lotu/text_box.rb
CHANGED
@@ -13,9 +13,6 @@ module Lotu
|
|
13
13
|
@watch_list = []
|
14
14
|
@size = opts[:size]
|
15
15
|
@attached_to = opts[:attach_to]
|
16
|
-
# Since we aren't setting an image for this, we need to specify
|
17
|
-
# this actor needs to be drawed
|
18
|
-
draw_me
|
19
16
|
end
|
20
17
|
|
21
18
|
def text(text, opts={})
|
@@ -44,11 +41,11 @@ module Lotu
|
|
44
41
|
my_color = opts[:color] || @color
|
45
42
|
my_text = watched.to_s
|
46
43
|
if my_text.is_a?(String)
|
47
|
-
$
|
44
|
+
$lotu.fonts[my_size].draw(my_text, @x, @y + pos_y, @z, @factor_x, @factor_y, my_color)
|
48
45
|
pos_y += my_size
|
49
46
|
else
|
50
47
|
my_text.each do |line|
|
51
|
-
$
|
48
|
+
$lotu.fonts[my_size].draw(line, @x, @y + pos_y, @z, @factor_x, @factor_y, my_color)
|
52
49
|
pos_y += my_size
|
53
50
|
end
|
54
51
|
end
|
data/lib/lotu.rb
CHANGED
@@ -3,6 +3,6 @@ $LOAD_PATH.unshift(LOTU_ROOT)
|
|
3
3
|
|
4
4
|
require 'gosu'
|
5
5
|
%w{vector2d string}.each{|file| require "misc/#{file}"}
|
6
|
-
%w{system_user collidable controllable
|
7
|
-
%w{stalker_system fps_system collision_system steering_system}.each{|file| require "systems/#{file}"}
|
8
|
-
%w{
|
6
|
+
%w{system_user collidable controllable eventful}.each{|file| require "behaviors/#{file}"}
|
7
|
+
%w{input_system stalker_system fps_system collision_system steering_system}.each{|file| require "systems/#{file}"}
|
8
|
+
%w{game actor cursor text_box}.each{|file| require file}
|
data/lotu.gemspec
CHANGED
@@ -5,11 +5,11 @@
|
|
5
5
|
|
6
6
|
Gem::Specification.new do |s|
|
7
7
|
s.name = %q{lotu}
|
8
|
-
s.version = "0.1.
|
8
|
+
s.version = "0.1.10"
|
9
9
|
|
10
10
|
s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
|
11
11
|
s.authors = ["lobo_tuerto"]
|
12
|
-
s.date = %q{2010-03-
|
12
|
+
s.date = %q{2010-03-26}
|
13
13
|
s.description = %q{lotu aims to bring an agile and simple game development framework to life. It provides useful abstractions so you can concentrate on developing your game.}
|
14
14
|
s.email = %q{dev@lobotuerto.com}
|
15
15
|
s.extra_rdoc_files = [
|
@@ -49,19 +49,18 @@ Gem::Specification.new do |s|
|
|
49
49
|
"lib/lotu/actor.rb",
|
50
50
|
"lib/lotu/behaviors/collidable.rb",
|
51
51
|
"lib/lotu/behaviors/controllable.rb",
|
52
|
-
"lib/lotu/behaviors/controllable/input_controller.rb",
|
53
|
-
"lib/lotu/behaviors/drawable.rb",
|
54
52
|
"lib/lotu/behaviors/eventful.rb",
|
55
53
|
"lib/lotu/behaviors/system_user.rb",
|
56
54
|
"lib/lotu/cursor.rb",
|
55
|
+
"lib/lotu/game.rb",
|
57
56
|
"lib/lotu/misc/string.rb",
|
58
57
|
"lib/lotu/misc/vector2d.rb",
|
59
58
|
"lib/lotu/systems/collision_system.rb",
|
60
59
|
"lib/lotu/systems/fps_system.rb",
|
60
|
+
"lib/lotu/systems/input_system.rb",
|
61
61
|
"lib/lotu/systems/stalker_system.rb",
|
62
62
|
"lib/lotu/systems/steering_system.rb",
|
63
63
|
"lib/lotu/text_box.rb",
|
64
|
-
"lib/lotu/window.rb",
|
65
64
|
"lotu.gemspec",
|
66
65
|
"test/actor_test.rb"
|
67
66
|
]
|
data/test/actor_test.rb
CHANGED
@@ -12,7 +12,7 @@ Protest.report_with(:documentation)
|
|
12
12
|
|
13
13
|
Protest.context('An Actor') do
|
14
14
|
setup do
|
15
|
-
$
|
15
|
+
$lotu = Lotu::Window.new
|
16
16
|
@actor = Lotu::Actor.new
|
17
17
|
end
|
18
18
|
|
@@ -32,14 +32,14 @@ Protest.context('An Actor') do
|
|
32
32
|
end
|
33
33
|
|
34
34
|
it 'has a window reference.' do
|
35
|
-
assert_equal $
|
35
|
+
assert_equal $lotu, @actor.parent
|
36
36
|
end
|
37
37
|
|
38
38
|
# some context...
|
39
39
|
#
|
40
40
|
context 'when dying' do
|
41
41
|
it 'removes itself from Window update_queue.' do
|
42
|
-
mock.proxy($
|
42
|
+
mock.proxy($lotu.update_queue).delete(@actor)
|
43
43
|
@actor.die
|
44
44
|
end
|
45
45
|
end
|
metadata
CHANGED
@@ -5,8 +5,8 @@ version: !ruby/object:Gem::Version
|
|
5
5
|
segments:
|
6
6
|
- 0
|
7
7
|
- 1
|
8
|
-
-
|
9
|
-
version: 0.1.
|
8
|
+
- 10
|
9
|
+
version: 0.1.10
|
10
10
|
platform: ruby
|
11
11
|
authors:
|
12
12
|
- lobo_tuerto
|
@@ -14,7 +14,7 @@ autorequire:
|
|
14
14
|
bindir: bin
|
15
15
|
cert_chain: []
|
16
16
|
|
17
|
-
date: 2010-03-
|
17
|
+
date: 2010-03-26 00:00:00 -06:00
|
18
18
|
default_executable:
|
19
19
|
dependencies:
|
20
20
|
- !ruby/object:Gem::Dependency
|
@@ -73,19 +73,18 @@ files:
|
|
73
73
|
- lib/lotu/actor.rb
|
74
74
|
- lib/lotu/behaviors/collidable.rb
|
75
75
|
- lib/lotu/behaviors/controllable.rb
|
76
|
-
- lib/lotu/behaviors/controllable/input_controller.rb
|
77
|
-
- lib/lotu/behaviors/drawable.rb
|
78
76
|
- lib/lotu/behaviors/eventful.rb
|
79
77
|
- lib/lotu/behaviors/system_user.rb
|
80
78
|
- lib/lotu/cursor.rb
|
79
|
+
- lib/lotu/game.rb
|
81
80
|
- lib/lotu/misc/string.rb
|
82
81
|
- lib/lotu/misc/vector2d.rb
|
83
82
|
- lib/lotu/systems/collision_system.rb
|
84
83
|
- lib/lotu/systems/fps_system.rb
|
84
|
+
- lib/lotu/systems/input_system.rb
|
85
85
|
- lib/lotu/systems/stalker_system.rb
|
86
86
|
- lib/lotu/systems/steering_system.rb
|
87
87
|
- lib/lotu/text_box.rb
|
88
|
-
- lib/lotu/window.rb
|
89
88
|
- lotu.gemspec
|
90
89
|
- test/actor_test.rb
|
91
90
|
- TODO
|
@@ -1,56 +0,0 @@
|
|
1
|
-
module Lotu
|
2
|
-
class InputController
|
3
|
-
attr_accessor :subject, :keys
|
4
|
-
|
5
|
-
def initialize(subject, keys)
|
6
|
-
# The subject being controlled
|
7
|
-
@subject = subject
|
8
|
-
|
9
|
-
# Key mappings {Gosu::Button::KbEscape => :quit, ...}
|
10
|
-
@keys = keys
|
11
|
-
|
12
|
-
# Current ongoing actions (button is being pushed)
|
13
|
-
@actions = []
|
14
|
-
@once_actions = []
|
15
|
-
|
16
|
-
# Last time an action was executed (so we can implement some
|
17
|
-
# rate of fire)
|
18
|
-
@executed_at = {}
|
19
|
-
|
20
|
-
# Register this controller with the main window
|
21
|
-
$window.register_for_input(self)
|
22
|
-
end
|
23
|
-
|
24
|
-
# If there are some actions currently going on, dispatch them
|
25
|
-
def update
|
26
|
-
@once_actions.each do |action_name, rate|
|
27
|
-
@subject.send(action_name)
|
28
|
-
end.clear
|
29
|
-
|
30
|
-
@actions.each do |action_name, rate|
|
31
|
-
# action usually is a [:action_name, rate_of_fire] pair, for
|
32
|
-
# example: [:fire, 50] will call #fire every 50ms
|
33
|
-
time_now = Gosu.milliseconds
|
34
|
-
if @executed_at[action_name] + (rate || 0) < time_now
|
35
|
-
@executed_at[action_name] = time_now
|
36
|
-
@subject.send(action_name)
|
37
|
-
end
|
38
|
-
end
|
39
|
-
end
|
40
|
-
|
41
|
-
def button_down(id)
|
42
|
-
action_name, rate = @keys[id]
|
43
|
-
@executed_at[action_name] ||= 0
|
44
|
-
if rate == false
|
45
|
-
@once_actions << @keys[id]
|
46
|
-
else
|
47
|
-
@actions << @keys[id]
|
48
|
-
end
|
49
|
-
end
|
50
|
-
|
51
|
-
def button_up(id)
|
52
|
-
@actions.delete(@keys[id])
|
53
|
-
end
|
54
|
-
|
55
|
-
end
|
56
|
-
end
|
@@ -1,61 +0,0 @@
|
|
1
|
-
module Lotu
|
2
|
-
module Drawable
|
3
|
-
|
4
|
-
def self.extended(instance)
|
5
|
-
instance.init_behavior
|
6
|
-
end
|
7
|
-
|
8
|
-
def init_behavior
|
9
|
-
class << self
|
10
|
-
attr_accessor :z, :angle, :center_x, :center_y,
|
11
|
-
:factor_x, :factor_y, :color, :mode
|
12
|
-
end
|
13
|
-
|
14
|
-
default_opts = {
|
15
|
-
:z => 0,
|
16
|
-
:angle => 0.0,
|
17
|
-
:center_x => 0.5,
|
18
|
-
:center_y => 0.5,
|
19
|
-
:factor_x => 1.0,
|
20
|
-
:factor_y => 1.0,
|
21
|
-
:color => 0xffffffff,
|
22
|
-
:mode => :default
|
23
|
-
}
|
24
|
-
@opts = default_opts.merge!(@opts)
|
25
|
-
|
26
|
-
@image = nil
|
27
|
-
@z = @opts[:z]
|
28
|
-
@angle = @opts[:angle]
|
29
|
-
@center_x = @opts[:center_x]
|
30
|
-
@center_y = @opts[:center_y]
|
31
|
-
@factor_x = @opts[:factor_x]
|
32
|
-
@factor_y = @opts[:factor_y]
|
33
|
-
@color = @opts[:color]
|
34
|
-
@mode = @opts[:mode]
|
35
|
-
end
|
36
|
-
|
37
|
-
def draw_me
|
38
|
-
@parent.draw_queue << self unless @parent.draw_queue.include?(self)
|
39
|
-
end
|
40
|
-
|
41
|
-
def image
|
42
|
-
@image
|
43
|
-
end
|
44
|
-
|
45
|
-
def set_image(image)
|
46
|
-
@image = @parent.image(image)
|
47
|
-
draw_me
|
48
|
-
end
|
49
|
-
|
50
|
-
def draw
|
51
|
-
super
|
52
|
-
@image.draw_rot(@x, @y, @z, @angle, @center_x, @center_y, @factor_x, @factor_y, @color, @mode) unless @image.nil?
|
53
|
-
end
|
54
|
-
|
55
|
-
def die
|
56
|
-
super
|
57
|
-
@parent.draw_queue.delete(self)
|
58
|
-
end
|
59
|
-
|
60
|
-
end
|
61
|
-
end
|