lotu 0.1.0 → 0.1.1

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data/Rakefile CHANGED
@@ -10,7 +10,7 @@ begin
10
10
  gem.email = "dev@lobotuerto.com"
11
11
  gem.homepage = "http://github.com/lobo-tuerto/lotu"
12
12
  gem.authors = ["lobo_tuerto"]
13
- gem.add_development_dependency "gosu", ">= 0.7.18"
13
+ gem.add_dependency "gosu", ">= 0.7.18"
14
14
  # gem is a Gem::Specification... see http://www.rubygems.org/read/chapter/20 for additional settings
15
15
  end
16
16
  Jeweler::GemcutterTasks.new
data/VERSION CHANGED
@@ -1 +1 @@
1
- 0.1.0
1
+ 0.1.1
@@ -10,12 +10,12 @@ class Cursor < Lotu::Cursor
10
10
 
11
11
  def initialize
12
12
  super
13
- set_keys(Gosu::Button::MsLeft => [:click, false],
14
- Gosu::Button::KbSpace => [:click, false],
15
- Gosu::Button::KbUp => :up,
16
- Gosu::Button::KbDown => :down,
17
- Gosu::Button::KbLeft => :left,
18
- Gosu::Button::KbRight => :right)
13
+ set_keys(MsLeft => [:click, false],
14
+ KbSpace => [:click, false],
15
+ KbUp => :up,
16
+ KbDown => :down,
17
+ KbLeft => :left,
18
+ KbRight => :right)
19
19
  end
20
20
  end
21
21
 
@@ -78,8 +78,8 @@ class Example < Lotu::Window
78
78
 
79
79
  def draw
80
80
  super
81
- @font.draw("FPS: #{@fps}", 10, 10, 0, 1.0, 1.0, 0xffffff00)
82
- @font.draw("Click? #{@cursor.last_click}", 10, 30, 0, 1.0, 1.0, 0xfffff000)
81
+ @fps_counter.draw
82
+ @font.draw("Clicked on? #{@cursor.clicked_x}, #{@cursor.clicked_y}", 10, 30, 0, 1.0, 1.0, 0xfffff000)
83
83
  end
84
84
  end
85
85
 
data/lib/lotu/actor.rb CHANGED
@@ -15,10 +15,16 @@ module Lotu
15
15
  init_behavior
16
16
  end
17
17
 
18
+ # Easy access to delta-time
18
19
  def dt
19
20
  $window.dt
20
21
  end
21
22
 
23
+ # Remove ourselves from the update queue
24
+ def die
25
+ @parent.update_queue.delete(self)
26
+ end
27
+
22
28
  # Meant to be overriden by behaviors
23
29
  def init_behavior;end
24
30
  def update;end
@@ -12,12 +12,17 @@ module Lotu
12
12
 
13
13
  def set_image(image)
14
14
  @_image = $window.image(image)
15
- $window.register_for_draw(self)
15
+ @parent.draw_queue << self unless @parent.draw_queue.include?(self)
16
16
  end
17
17
 
18
18
  def draw
19
19
  @_image.draw(@x,@y,0)
20
20
  end
21
+
22
+ def die
23
+ super
24
+ @parent.draw_queue.delete(self)
25
+ end
21
26
  end
22
27
  end
23
28
  end
@@ -33,7 +33,7 @@ module Lotu
33
33
  end
34
34
 
35
35
  def load_songs(path)
36
- load_resources(@_sounds, /\.ogg|\.mp3|\.wav/, path, Gosu::Song)
36
+ load_resources(@_songs, /\.ogg|\.mp3|\.wav/, path, Gosu::Song)
37
37
  end
38
38
 
39
39
  def with_path(path, &blk)
data/lib/lotu/cursor.rb CHANGED
@@ -1,48 +1,56 @@
1
1
  # Provides a mouse pointer usable through mouse or keyboard
2
2
  module Lotu
3
3
  class Cursor < Actor
4
- attr_reader :click_x, :click_y
5
- attr_accessor :arrow_speed
4
+ attr_reader :clicked_x, :clicked_y
5
+ attr_accessor :speed, :use_mouse
6
6
 
7
7
  def initialize
8
8
  super
9
- @click_x = @click_y = 0
10
- @arrow_speed = 1
9
+ @clicked_x = @clicked_y = 0
10
+ @speed = 100
11
+ @use_mouse = true
11
12
  end
12
13
 
13
14
  def update
14
- @x = $window.mouse_x
15
- @y = $window.mouse_y
15
+ if @use_mouse
16
+ @x = $window.mouse_x
17
+ @y = $window.mouse_y
18
+ end
16
19
  end
17
20
 
18
21
  # This is the method you want to call when a user press the
19
22
  # "click" key of your preference with something like:
20
23
  # set_keys Gosu::Button::MsLeft => :click
21
- # It'll yield the x, y coordinates of the click
24
+ # It'll yield the x, y coordinates of the clicked point
22
25
  def click
23
- @click_x = $window.mouse_x
24
- @click_y = $window.mouse_y
25
- fire(:click, @click_x, @click_y)
26
+ @clicked_x = @x
27
+ @clicked_y = @y
28
+ fire(:click, @clicked_x, @clicked_y)
29
+ end
30
+
31
+ def adjust_mouse
32
+ $window.mouse_y = @y
33
+ $window.mouse_x = @x
26
34
  end
27
35
 
28
36
  def up
29
- $window.mouse_y -= @arrow_speed
37
+ @y -= @speed * dt
38
+ adjust_mouse if use_mouse
30
39
  end
31
40
 
32
41
  def down
33
- $window.mouse_y += @arrow_speed
42
+ @y += @speed * dt
43
+ adjust_mouse if use_mouse
34
44
  end
35
45
 
36
46
  def left
37
- $window.mouse_x -= @arrow_speed
47
+ @x -= @speed * dt
48
+ adjust_mouse if use_mouse
38
49
  end
39
50
 
40
51
  def right
41
- $window.mouse_x += @arrow_speed
42
- end
43
-
44
- def last_click
45
- "#{@click_x}, #{@click_y}"
52
+ @x += @speed * dt
53
+ adjust_mouse if use_mouse
46
54
  end
47
55
  end
48
56
  end
data/lib/lotu.rb CHANGED
@@ -2,15 +2,5 @@ LOTU_ROOT = File.expand_path(File.join(File.dirname(__FILE__), 'lotu'))
2
2
  $LOAD_PATH.unshift(LOTU_ROOT)
3
3
 
4
4
  require 'gosu'
5
-
6
- require 'behaviors/controllable'
7
- require 'behaviors/resourceful'
8
- require 'behaviors/drawable'
9
- require 'behaviors/input_controller'
10
- require 'behaviors/eventful'
11
- require 'behaviors/has_behavior'
12
-
13
- require 'fps'
14
- require 'actor'
15
- require 'cursor'
16
- require 'window'
5
+ %w{controllable resourceful drawable input_controller eventful has_behavior}.each{|file| require "behaviors/#{file}"}
6
+ %w{fps actor cursor window}.each{|file| require file}
data/lotu.gemspec CHANGED
@@ -5,11 +5,11 @@
5
5
 
6
6
  Gem::Specification.new do |s|
7
7
  s.name = %q{lotu}
8
- s.version = "0.1.0"
8
+ s.version = "0.1.1"
9
9
 
10
10
  s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
11
11
  s.authors = ["lobo_tuerto"]
12
- s.date = %q{2010-03-12}
12
+ s.date = %q{2010-03-17}
13
13
  s.description = %q{lotu aims to bring an agile and simple game development framework to life. It provides useful abstractions so you can concentrate on developing your game.}
14
14
  s.email = %q{dev@lobotuerto.com}
15
15
  s.extra_rdoc_files = [
@@ -71,7 +71,7 @@ Gem::Specification.new do |s|
71
71
  s.specification_version = 3
72
72
 
73
73
  if Gem::Version.new(Gem::RubyGemsVersion) >= Gem::Version.new('1.2.0') then
74
- s.add_development_dependency(%q<gosu>, [">= 0.7.18"])
74
+ s.add_runtime_dependency(%q<gosu>, [">= 0.7.18"])
75
75
  else
76
76
  s.add_dependency(%q<gosu>, [">= 0.7.18"])
77
77
  end
metadata CHANGED
@@ -5,8 +5,8 @@ version: !ruby/object:Gem::Version
5
5
  segments:
6
6
  - 0
7
7
  - 1
8
- - 0
9
- version: 0.1.0
8
+ - 1
9
+ version: 0.1.1
10
10
  platform: ruby
11
11
  authors:
12
12
  - lobo_tuerto
@@ -14,7 +14,7 @@ autorequire:
14
14
  bindir: bin
15
15
  cert_chain: []
16
16
 
17
- date: 2010-03-12 00:00:00 -06:00
17
+ date: 2010-03-17 00:00:00 -06:00
18
18
  default_executable:
19
19
  dependencies:
20
20
  - !ruby/object:Gem::Dependency
@@ -29,7 +29,7 @@ dependencies:
29
29
  - 7
30
30
  - 18
31
31
  version: 0.7.18
32
- type: :development
32
+ type: :runtime
33
33
  version_requirements: *id001
34
34
  description: lotu aims to bring an agile and simple game development framework to life. It provides useful abstractions so you can concentrate on developing your game.
35
35
  email: dev@lobotuerto.com