lotu 0.1.0
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- data/.document +5 -0
- data/.gitignore +21 -0
- data/LICENSE +26 -0
- data/README.rdoc +42 -0
- data/Rakefile +29 -0
- data/VERSION +1 -0
- data/examples/hello_world/hello_world.rb +63 -0
- data/examples/media/Beep.wav +0 -0
- data/examples/media/CptnRuby Gem.png +0 -0
- data/examples/media/CptnRuby Map.txt +25 -0
- data/examples/media/CptnRuby Tileset.png +0 -0
- data/examples/media/CptnRuby.png +0 -0
- data/examples/media/Cursor.png +0 -0
- data/examples/media/Earth.png +0 -0
- data/examples/media/Explosion.wav +0 -0
- data/examples/media/LargeStar.png +0 -0
- data/examples/media/Smoke.png +0 -0
- data/examples/media/Soldier.png +0 -0
- data/examples/media/Space.png +0 -0
- data/examples/media/Star.png +0 -0
- data/examples/media/Starfighter.bmp +0 -0
- data/examples/media/amenoske.png +0 -0
- data/examples/media/crosshair.png +0 -0
- data/examples/media/lobo_tuerto.png +0 -0
- data/examples/media/title.png +0 -0
- data/examples/mouse_pointer/mouse.rb +86 -0
- data/lib/lotu/actor.rb +26 -0
- data/lib/lotu/behaviors/controllable.rb +28 -0
- data/lib/lotu/behaviors/drawable.rb +23 -0
- data/lib/lotu/behaviors/eventful.rb +39 -0
- data/lib/lotu/behaviors/has_behavior.rb +8 -0
- data/lib/lotu/behaviors/input_controller.rb +55 -0
- data/lib/lotu/behaviors/resourceful.rb +64 -0
- data/lib/lotu/cursor.rb +48 -0
- data/lib/lotu/fps.rb +32 -0
- data/lib/lotu/window.rb +72 -0
- data/lib/lotu.rb +16 -0
- data/lotu.gemspec +82 -0
- metadata +114 -0
data/.document
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data/.gitignore
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data/LICENSE
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The MIT License
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Copyright (c) 2009 Víctor Adrián de la Cruz Serrano
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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Víctor Adrián de la Cruz Serrano
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dev@lobotuerto.com
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http://github.com/lobo-tuerto/lotu
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data/README.rdoc
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== Development just started!
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So bear with me while this framework is in a primordial state. But fear not, it's shaping up pretty nicely! :D
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= lotu
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A simple, agile Ruby game development framework.
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== Install
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gem install lotu
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== Description
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*lotu* aims to bring an agile and simple game development framework to life.
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It provides useful abstractions so you can concentrate on developing your game.
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It's built on top of Gosu, the excellent Cross-platform 2D game development library.
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http://code.google.com/p/gosu/
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After making my first game (*Rubytris* http://github.com/lobo-tuerto/rubytris), and been working for a few days in my new project (a Missile Command clone)... I decided I didn't want to type so much code. Thought I could organize my code better too.
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So, what can you do if you spot some patters here, a few more there? well, you do a framework of course! :)
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(disclaimer: well, you might want to do something else, but I will go with this, since I'm very excited about writing my first framework!)
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If you have any questions of suggestions don't hesitate and send me a message!
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== Features (planned)
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* Easy way to manage input, rendering, updating, etc. (check!)
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* Utility classes for viewports, game states, etc. (this is comming next!)
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* Simple access to game resources (images, sounds, songs, etc). (check!)
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== Other frameworks
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I saw another framework around called Chingu,
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It's been around for a little while and I recommend you take a look at it:
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http://github.com/ippa/chingu
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I did find many of the ideas I have for my framework already implemented in it. But be sure I will take inspiration from many others. ;)
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Nevertheless I'm doing this because I want to become better at architecturing software. And this seems like fitting practice. :D
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== Copyright
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Copyright (c) 2010 Víctor Adrián de la Cruz Serrano. See LICENSE for details.
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data/Rakefile
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require 'rubygems'
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require 'rake'
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begin
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require 'jeweler'
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Jeweler::Tasks.new do |gem|
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gem.name = "lotu"
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gem.summary = %Q{A simple, agile Ruby game development framework.}
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gem.description = %Q{lotu aims to bring an agile and simple game development framework to life. It provides useful abstractions so you can concentrate on developing your game.}
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gem.email = "dev@lobotuerto.com"
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gem.homepage = "http://github.com/lobo-tuerto/lotu"
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gem.authors = ["lobo_tuerto"]
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gem.add_development_dependency "gosu", ">= 0.7.18"
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# gem is a Gem::Specification... see http://www.rubygems.org/read/chapter/20 for additional settings
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end
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Jeweler::GemcutterTasks.new
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rescue LoadError
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puts "Jeweler (or a dependency) not available. Install it with: gem install jeweler"
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end
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require 'rake/rdoctask'
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Rake::RDocTask.new do |rdoc|
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version = File.exist?('VERSION') ? File.read('VERSION') : ""
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rdoc.rdoc_dir = 'rdoc'
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rdoc.title = "lotu #{version}"
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rdoc.rdoc_files.include('README*')
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rdoc.rdoc_files.include('lib/**/*.rb')
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end
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data/VERSION
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0.1.0
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#!/usr/bin/env ruby
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LIB_PATH = File.join(File.dirname(__FILE__), '..', '..', 'lib', 'lotu.rb')
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require File.expand_path(LIB_PATH)
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include Gosu::Button
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class Player < Lotu::Actor
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is_drawable
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is_controllable
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attr_reader :speed
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def initialize
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super
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set_image 'CptnRuby Gem.png'
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set_keys(KbRight => :move_right,
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KbLeft => :move_left,
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KbUp => :move_up,
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KbDown => :move_down)
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end
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def move_right
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@x += 1
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end
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def move_left
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@x -= 1
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end
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def move_up
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@y -= 1
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end
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def move_down
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@y += 1
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end
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def warp(x, y)
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@x, @y = x, y
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end
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end
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class Example < Lotu::Window
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is_controllable
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is_resourceful
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def initialize
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super
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set_keys KbEscape => :close
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with_path(__FILE__) do
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load_images '../media'
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load_sounds '../media'
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end
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@player = Player.new
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end
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def draw
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super
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@fps_counter.draw
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end
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end
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Example.new.show
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#....................................................#
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#....................................................#
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#.............xx......x.x............................#
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#............x..x....................................#
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#x....x...x..x.......#####..xxx....................x.#
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#.x.........................xxx.........##.........x.#
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#...............""..........###...##..........##.....#
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#..##..###..##..##...................................#
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#........................................xx........###
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#.............................###....................#
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##....##.............................................#
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#....................##....##......##....##....##....#
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#.................................................x..#
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#...x....##....##.......x...x.....................x..#
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#.....x...............x...x...x...................x..#
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#......x...##.....##.................................#
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#.......x.........................................#..#
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#...........##........#...#...#..#.......x...........#
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#...#................................................#
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#....."""".................x.......#..#####...###....#
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#x....#......................##......................#
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#"""""#.....#.....x..................#...............#
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##xxxx......#........................................#
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##xxxx...#####............."...""""".................#
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######"""#############################################
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#!/usr/bin/env ruby
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LIB_PATH = File.join(File.dirname(__FILE__), '..', '..', 'lib', 'lotu.rb')
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require File.expand_path(LIB_PATH)
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include Gosu::Button
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class Cursor < Lotu::Cursor
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is_eventful
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is_controllable
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is_drawable
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def initialize
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super
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set_keys(Gosu::Button::MsLeft => [:click, false],
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Gosu::Button::KbSpace => [:click, false],
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Gosu::Button::KbUp => :up,
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Gosu::Button::KbDown => :down,
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Gosu::Button::KbLeft => :left,
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Gosu::Button::KbRight => :right)
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end
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end
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class Player < Lotu::Actor
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is_drawable
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is_controllable
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attr_reader :speed
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def initialize
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super
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set_image 'CptnRuby Gem.png'
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set_keys(KbRight => :move_right,
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KbLeft => :move_left,
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KbUp => :move_up,
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KbDown => :move_down)
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end
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def move_right
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@x += 1
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end
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def move_left
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@x -= 1
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end
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def move_up
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@y -= 1
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end
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def move_down
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@y += 1
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end
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def warp(x, y)
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@x, @y = x, y
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end
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end
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class Example < Lotu::Window
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is_controllable
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is_resourceful
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def initialize
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super
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set_keys KbEscape => :close
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with_path __FILE__ do
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load_images '../media'
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load_sounds '../media'
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end
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@player = Player.new
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@font = Gosu::Font.new(self, Gosu::default_font_name, 20)
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@cursor = Cursor.new
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@cursor.set_image('crosshair.png')
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@cursor.on(:click) do |x,y|
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@player.warp(x,y)
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end
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end
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def draw
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super
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@font.draw("FPS: #{@fps}", 10, 10, 0, 1.0, 1.0, 0xffffff00)
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@font.draw("Click? #{@cursor.last_click}", 10, 30, 0, 1.0, 1.0, 0xfffff000)
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end
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end
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Example.new.show
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data/lib/lotu/actor.rb
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module Lotu
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class Actor
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extend HasBehavior
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attr_accessor :parent, :x, :y
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def initialize(opts={})
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super()
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@x = opts[:x] || 0
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@y = opts[:y] || 0
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@parent = $window
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@parent.update_queue << self
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# Initialize the behaviors included in subclasses
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init_behavior
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end
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def dt
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$window.dt
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end
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# Meant to be overriden by behaviors
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def init_behavior;end
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def update;end
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end
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end
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# Convenience module to set up an InputController
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module Lotu
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module Controllable
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def is_controllable
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include InstanceMethods
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end
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module InstanceMethods
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def init_behavior
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super
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@_input_controller = nil
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end
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# This will call #go_up every game loop
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# Gosu::Button::KbUp => :go_up
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# This is the same as the above
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# Gosu::Button::KbUp => [:go_up, 0]
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#
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# This will call #go_up once
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# Gosu::Button::KbUp => [:go_up, false]
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#
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# This will call #go_up every 50ms
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# Gosu::Button::KbUp => [:go_up, 50]
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def set_keys(keys)
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@_input_controller = InputController.new(self, keys)
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end
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end
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end
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end
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module Lotu
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module Drawable
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def is_drawable
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include InstanceMethods
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end
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module InstanceMethods
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8
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def init_behavior
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super
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@_image = nil
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end
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def set_image(image)
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@_image = $window.image(image)
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$window.register_for_draw(self)
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end
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def draw
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@_image.draw(@x,@y,0)
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|
+
end
|
21
|
+
end
|
22
|
+
end
|
23
|
+
end
|
@@ -0,0 +1,39 @@
|
|
1
|
+
# You can define arbitrary events on objects that include this module
|
2
|
+
# It serves as storage for code to be executed later (when fire is
|
3
|
+
# called)
|
4
|
+
# For example:
|
5
|
+
# class Cursor < Lotu::Actor
|
6
|
+
# def initialize
|
7
|
+
# on(:someone_clicked) do
|
8
|
+
# puts 'Someone clicked me!'
|
9
|
+
# end
|
10
|
+
# end
|
11
|
+
# end
|
12
|
+
#
|
13
|
+
# After that you will be able to call #fire(:someone_clicked) from any
|
14
|
+
# instance of class Cursor.
|
15
|
+
# If you pair this with input handling, you will get a nice event
|
16
|
+
# system. Check out the Cursor class to see it in action.
|
17
|
+
|
18
|
+
module Lotu
|
19
|
+
module Eventful
|
20
|
+
def is_eventful
|
21
|
+
include InstanceMethods
|
22
|
+
end
|
23
|
+
|
24
|
+
module InstanceMethods
|
25
|
+
def init_behavior
|
26
|
+
super
|
27
|
+
@_events = {}
|
28
|
+
end
|
29
|
+
|
30
|
+
def on(event, &blk)
|
31
|
+
@_events[event] = blk
|
32
|
+
end
|
33
|
+
|
34
|
+
def fire(event, *args)
|
35
|
+
@_events[event].call(*args) if @_events[event]
|
36
|
+
end
|
37
|
+
end
|
38
|
+
end
|
39
|
+
end
|
@@ -0,0 +1,55 @@
|
|
1
|
+
module Lotu
|
2
|
+
class InputController
|
3
|
+
attr_accessor :subject, :keys
|
4
|
+
|
5
|
+
def initialize(subject, keys)
|
6
|
+
# The subject being controlled
|
7
|
+
@subject = subject
|
8
|
+
|
9
|
+
# Key mappings {Gosu::Button::KbEscape => :quit, ...}
|
10
|
+
@keys = keys
|
11
|
+
|
12
|
+
# Current ongoing actions (button is being pushed)
|
13
|
+
@actions = []
|
14
|
+
@once_actions = []
|
15
|
+
|
16
|
+
# Last time an action was executed (so we can implement some
|
17
|
+
# rate of fire)
|
18
|
+
@executed_at = {}
|
19
|
+
|
20
|
+
# Register this controller with the main window
|
21
|
+
$window.register_for_input(self)
|
22
|
+
end
|
23
|
+
|
24
|
+
# If there are some actions currently going on, dispatch them
|
25
|
+
def update
|
26
|
+
@once_actions.each do |action_name, rate|
|
27
|
+
@subject.send(action_name)
|
28
|
+
end.clear
|
29
|
+
|
30
|
+
@actions.each do |action_name, rate|
|
31
|
+
# action usually is a [:action_name, rate_of_fire] pair, for
|
32
|
+
# example: [:fire, 50] will call #fire every 50ms
|
33
|
+
time_now = Gosu.milliseconds
|
34
|
+
if @executed_at[action_name] + (rate || 0) < time_now
|
35
|
+
@executed_at[action_name] = time_now
|
36
|
+
@subject.send(action_name)
|
37
|
+
end
|
38
|
+
end
|
39
|
+
end
|
40
|
+
|
41
|
+
def button_down(id)
|
42
|
+
action_name, rate = @keys[id]
|
43
|
+
@executed_at[action_name] ||= 0
|
44
|
+
if rate == false
|
45
|
+
@once_actions << @keys[id]
|
46
|
+
else
|
47
|
+
@actions << @keys[id]
|
48
|
+
end
|
49
|
+
end
|
50
|
+
|
51
|
+
def button_up(id)
|
52
|
+
@actions.delete(@keys[id])
|
53
|
+
end
|
54
|
+
end
|
55
|
+
end
|
@@ -0,0 +1,64 @@
|
|
1
|
+
# Add methods to load and access images, sounds & songs
|
2
|
+
module Lotu
|
3
|
+
module Resourceful
|
4
|
+
def is_resourceful
|
5
|
+
include InstanceMethods
|
6
|
+
end
|
7
|
+
|
8
|
+
module InstanceMethods
|
9
|
+
def init_behavior
|
10
|
+
@_images = {}
|
11
|
+
@_sounds = {}
|
12
|
+
@_songs = {}
|
13
|
+
end
|
14
|
+
|
15
|
+
def image(name)
|
16
|
+
@_images[name]
|
17
|
+
end
|
18
|
+
|
19
|
+
def sound(name)
|
20
|
+
@_sounds[name]
|
21
|
+
end
|
22
|
+
|
23
|
+
def song(name)
|
24
|
+
@_songs[name]
|
25
|
+
end
|
26
|
+
|
27
|
+
def load_images(path)
|
28
|
+
load_resources(@_images, /\.png|\.jpg|\.bmp/, path, Gosu::Image)
|
29
|
+
end
|
30
|
+
|
31
|
+
def load_sounds(path)
|
32
|
+
load_resources(@_sounds, /\.ogg|\.mp3|\.wav/, path, Gosu::Sample)
|
33
|
+
end
|
34
|
+
|
35
|
+
def load_songs(path)
|
36
|
+
load_resources(@_sounds, /\.ogg|\.mp3|\.wav/, path, Gosu::Song)
|
37
|
+
end
|
38
|
+
|
39
|
+
def with_path(path, &blk)
|
40
|
+
@_path = File.expand_path(File.dirname path)
|
41
|
+
yield
|
42
|
+
end
|
43
|
+
|
44
|
+
private
|
45
|
+
def load_resources(container, regexp, path, klass)
|
46
|
+
path = File.expand_path(File.join(@_path, path))
|
47
|
+
puts "Loading from: #{path}"
|
48
|
+
|
49
|
+
count = 0
|
50
|
+
Dir.entries(path).select do |entry|
|
51
|
+
entry =~ regexp
|
52
|
+
end.each do |entry|
|
53
|
+
begin
|
54
|
+
container[entry] = klass.new($window, File.join(path, entry))
|
55
|
+
count += 1
|
56
|
+
rescue Exception => e
|
57
|
+
puts e, File.join(path, entry)
|
58
|
+
end
|
59
|
+
end
|
60
|
+
puts "#{count} #{klass} files loaded."
|
61
|
+
end
|
62
|
+
end
|
63
|
+
end
|
64
|
+
end
|
data/lib/lotu/cursor.rb
ADDED
@@ -0,0 +1,48 @@
|
|
1
|
+
# Provides a mouse pointer usable through mouse or keyboard
|
2
|
+
module Lotu
|
3
|
+
class Cursor < Actor
|
4
|
+
attr_reader :click_x, :click_y
|
5
|
+
attr_accessor :arrow_speed
|
6
|
+
|
7
|
+
def initialize
|
8
|
+
super
|
9
|
+
@click_x = @click_y = 0
|
10
|
+
@arrow_speed = 1
|
11
|
+
end
|
12
|
+
|
13
|
+
def update
|
14
|
+
@x = $window.mouse_x
|
15
|
+
@y = $window.mouse_y
|
16
|
+
end
|
17
|
+
|
18
|
+
# This is the method you want to call when a user press the
|
19
|
+
# "click" key of your preference with something like:
|
20
|
+
# set_keys Gosu::Button::MsLeft => :click
|
21
|
+
# It'll yield the x, y coordinates of the click
|
22
|
+
def click
|
23
|
+
@click_x = $window.mouse_x
|
24
|
+
@click_y = $window.mouse_y
|
25
|
+
fire(:click, @click_x, @click_y)
|
26
|
+
end
|
27
|
+
|
28
|
+
def up
|
29
|
+
$window.mouse_y -= @arrow_speed
|
30
|
+
end
|
31
|
+
|
32
|
+
def down
|
33
|
+
$window.mouse_y += @arrow_speed
|
34
|
+
end
|
35
|
+
|
36
|
+
def left
|
37
|
+
$window.mouse_x -= @arrow_speed
|
38
|
+
end
|
39
|
+
|
40
|
+
def right
|
41
|
+
$window.mouse_x += @arrow_speed
|
42
|
+
end
|
43
|
+
|
44
|
+
def last_click
|
45
|
+
"#{@click_x}, #{@click_y}"
|
46
|
+
end
|
47
|
+
end
|
48
|
+
end
|
data/lib/lotu/fps.rb
ADDED
@@ -0,0 +1,32 @@
|
|
1
|
+
class FpsCounter
|
2
|
+
attr_reader :fps
|
3
|
+
|
4
|
+
def initialize(samples = 10)
|
5
|
+
@accum = 0.0
|
6
|
+
@ticks = 0
|
7
|
+
@fps = 0.0
|
8
|
+
@samples = samples
|
9
|
+
@objs = @actors = @input_controllers = 0
|
10
|
+
end
|
11
|
+
|
12
|
+
def update(dt)
|
13
|
+
@ticks += 1
|
14
|
+
@accum += dt
|
15
|
+
if @ticks >= @samples
|
16
|
+
@fps = @ticks/@accum
|
17
|
+
@ticks = 0
|
18
|
+
@accum = 0.0
|
19
|
+
@objs = ObjectSpace.each_object.count
|
20
|
+
@actors = ObjectSpace.each_object(Lotu::Actor).count
|
21
|
+
@inputs = ObjectSpace.each_object(Lotu::InputController).count
|
22
|
+
end
|
23
|
+
end
|
24
|
+
|
25
|
+
def draw
|
26
|
+
$window.font.draw("FPS: #{to_s}", 10, 10, 0, 1.0, 1.0, 0xffffff00)
|
27
|
+
end
|
28
|
+
|
29
|
+
def to_s
|
30
|
+
"Samples: #{@samples} FPS: #{format("%.2f",@fps)} Objs: #{@objs} Acts: #{@actors} InputsCs: #{@inputs}"
|
31
|
+
end
|
32
|
+
end
|
data/lib/lotu/window.rb
ADDED
@@ -0,0 +1,72 @@
|
|
1
|
+
module Lotu
|
2
|
+
class Window < Gosu::Window
|
3
|
+
extend HasBehavior
|
4
|
+
|
5
|
+
# delta time
|
6
|
+
attr_reader :dt
|
7
|
+
attr_accessor :update_queue, :draw_queue, :input_listeners, :font
|
8
|
+
|
9
|
+
def initialize(params={})
|
10
|
+
super(640, 480, false)
|
11
|
+
|
12
|
+
# Handy global window variable
|
13
|
+
$window = self
|
14
|
+
|
15
|
+
# Systems setup
|
16
|
+
@update_queue = []
|
17
|
+
@draw_queue = []
|
18
|
+
@input_register = Hash.new{|hash,key| hash[key] = []}
|
19
|
+
|
20
|
+
@fps_counter = FpsCounter.new
|
21
|
+
@last_time = Gosu::milliseconds
|
22
|
+
@font = Gosu::Font.new(self, Gosu::default_font_name, 14)
|
23
|
+
|
24
|
+
# Initialize the behaviors included in subclasses
|
25
|
+
init_behavior
|
26
|
+
end
|
27
|
+
|
28
|
+
def update
|
29
|
+
new_time = Gosu::milliseconds
|
30
|
+
@dt = (new_time - @last_time)/1000.0
|
31
|
+
@last_time = new_time
|
32
|
+
@fps_counter.update(@dt)
|
33
|
+
|
34
|
+
@update_queue.each do |item|
|
35
|
+
item.update
|
36
|
+
end
|
37
|
+
end
|
38
|
+
|
39
|
+
def draw
|
40
|
+
@draw_queue.each do |item|
|
41
|
+
item.draw
|
42
|
+
end
|
43
|
+
end
|
44
|
+
|
45
|
+
def button_down(id)
|
46
|
+
@input_register[id].each do |item|
|
47
|
+
item.button_down(id)
|
48
|
+
end
|
49
|
+
end
|
50
|
+
|
51
|
+
def button_up(id)
|
52
|
+
@input_register[id].each do |item|
|
53
|
+
item.button_up(id)
|
54
|
+
end
|
55
|
+
end
|
56
|
+
|
57
|
+
# Register controller
|
58
|
+
def register_for_input(controller)
|
59
|
+
controller.keys.each_key do |key|
|
60
|
+
@input_register[key] << controller
|
61
|
+
end
|
62
|
+
@update_queue << controller
|
63
|
+
end
|
64
|
+
|
65
|
+
def register_for_draw(object)
|
66
|
+
@draw_queue << object
|
67
|
+
end
|
68
|
+
|
69
|
+
# Meant to be overriden by behaviors
|
70
|
+
def init_behavior;end
|
71
|
+
end
|
72
|
+
end
|
data/lib/lotu.rb
ADDED
@@ -0,0 +1,16 @@
|
|
1
|
+
LOTU_ROOT = File.expand_path(File.join(File.dirname(__FILE__), 'lotu'))
|
2
|
+
$LOAD_PATH.unshift(LOTU_ROOT)
|
3
|
+
|
4
|
+
require 'gosu'
|
5
|
+
|
6
|
+
require 'behaviors/controllable'
|
7
|
+
require 'behaviors/resourceful'
|
8
|
+
require 'behaviors/drawable'
|
9
|
+
require 'behaviors/input_controller'
|
10
|
+
require 'behaviors/eventful'
|
11
|
+
require 'behaviors/has_behavior'
|
12
|
+
|
13
|
+
require 'fps'
|
14
|
+
require 'actor'
|
15
|
+
require 'cursor'
|
16
|
+
require 'window'
|
data/lotu.gemspec
ADDED
@@ -0,0 +1,82 @@
|
|
1
|
+
# Generated by jeweler
|
2
|
+
# DO NOT EDIT THIS FILE DIRECTLY
|
3
|
+
# Instead, edit Jeweler::Tasks in Rakefile, and run the gemspec command
|
4
|
+
# -*- encoding: utf-8 -*-
|
5
|
+
|
6
|
+
Gem::Specification.new do |s|
|
7
|
+
s.name = %q{lotu}
|
8
|
+
s.version = "0.1.0"
|
9
|
+
|
10
|
+
s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
|
11
|
+
s.authors = ["lobo_tuerto"]
|
12
|
+
s.date = %q{2010-03-12}
|
13
|
+
s.description = %q{lotu aims to bring an agile and simple game development framework to life. It provides useful abstractions so you can concentrate on developing your game.}
|
14
|
+
s.email = %q{dev@lobotuerto.com}
|
15
|
+
s.extra_rdoc_files = [
|
16
|
+
"LICENSE",
|
17
|
+
"README.rdoc"
|
18
|
+
]
|
19
|
+
s.files = [
|
20
|
+
".document",
|
21
|
+
".gitignore",
|
22
|
+
"LICENSE",
|
23
|
+
"README.rdoc",
|
24
|
+
"Rakefile",
|
25
|
+
"VERSION",
|
26
|
+
"examples/hello_world/hello_world.rb",
|
27
|
+
"examples/media/Beep.wav",
|
28
|
+
"examples/media/CptnRuby Gem.png",
|
29
|
+
"examples/media/CptnRuby Map.txt",
|
30
|
+
"examples/media/CptnRuby Tileset.png",
|
31
|
+
"examples/media/CptnRuby.png",
|
32
|
+
"examples/media/Cursor.png",
|
33
|
+
"examples/media/Earth.png",
|
34
|
+
"examples/media/Explosion.wav",
|
35
|
+
"examples/media/LargeStar.png",
|
36
|
+
"examples/media/Smoke.png",
|
37
|
+
"examples/media/Soldier.png",
|
38
|
+
"examples/media/Space.png",
|
39
|
+
"examples/media/Star.png",
|
40
|
+
"examples/media/Starfighter.bmp",
|
41
|
+
"examples/media/amenoske.png",
|
42
|
+
"examples/media/crosshair.png",
|
43
|
+
"examples/media/lobo_tuerto.png",
|
44
|
+
"examples/media/title.png",
|
45
|
+
"examples/mouse_pointer/mouse.rb",
|
46
|
+
"lib/lotu.rb",
|
47
|
+
"lib/lotu/actor.rb",
|
48
|
+
"lib/lotu/behaviors/controllable.rb",
|
49
|
+
"lib/lotu/behaviors/drawable.rb",
|
50
|
+
"lib/lotu/behaviors/eventful.rb",
|
51
|
+
"lib/lotu/behaviors/has_behavior.rb",
|
52
|
+
"lib/lotu/behaviors/input_controller.rb",
|
53
|
+
"lib/lotu/behaviors/resourceful.rb",
|
54
|
+
"lib/lotu/cursor.rb",
|
55
|
+
"lib/lotu/fps.rb",
|
56
|
+
"lib/lotu/window.rb",
|
57
|
+
"lotu.gemspec"
|
58
|
+
]
|
59
|
+
s.homepage = %q{http://github.com/lobo-tuerto/lotu}
|
60
|
+
s.rdoc_options = ["--charset=UTF-8"]
|
61
|
+
s.require_paths = ["lib"]
|
62
|
+
s.rubygems_version = %q{1.3.6}
|
63
|
+
s.summary = %q{A simple, agile Ruby game development framework.}
|
64
|
+
s.test_files = [
|
65
|
+
"examples/hello_world/hello_world.rb",
|
66
|
+
"examples/mouse_pointer/mouse.rb"
|
67
|
+
]
|
68
|
+
|
69
|
+
if s.respond_to? :specification_version then
|
70
|
+
current_version = Gem::Specification::CURRENT_SPECIFICATION_VERSION
|
71
|
+
s.specification_version = 3
|
72
|
+
|
73
|
+
if Gem::Version.new(Gem::RubyGemsVersion) >= Gem::Version.new('1.2.0') then
|
74
|
+
s.add_development_dependency(%q<gosu>, [">= 0.7.18"])
|
75
|
+
else
|
76
|
+
s.add_dependency(%q<gosu>, [">= 0.7.18"])
|
77
|
+
end
|
78
|
+
else
|
79
|
+
s.add_dependency(%q<gosu>, [">= 0.7.18"])
|
80
|
+
end
|
81
|
+
end
|
82
|
+
|
metadata
ADDED
@@ -0,0 +1,114 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: lotu
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
prerelease: false
|
5
|
+
segments:
|
6
|
+
- 0
|
7
|
+
- 1
|
8
|
+
- 0
|
9
|
+
version: 0.1.0
|
10
|
+
platform: ruby
|
11
|
+
authors:
|
12
|
+
- lobo_tuerto
|
13
|
+
autorequire:
|
14
|
+
bindir: bin
|
15
|
+
cert_chain: []
|
16
|
+
|
17
|
+
date: 2010-03-12 00:00:00 -06:00
|
18
|
+
default_executable:
|
19
|
+
dependencies:
|
20
|
+
- !ruby/object:Gem::Dependency
|
21
|
+
name: gosu
|
22
|
+
prerelease: false
|
23
|
+
requirement: &id001 !ruby/object:Gem::Requirement
|
24
|
+
requirements:
|
25
|
+
- - ">="
|
26
|
+
- !ruby/object:Gem::Version
|
27
|
+
segments:
|
28
|
+
- 0
|
29
|
+
- 7
|
30
|
+
- 18
|
31
|
+
version: 0.7.18
|
32
|
+
type: :development
|
33
|
+
version_requirements: *id001
|
34
|
+
description: lotu aims to bring an agile and simple game development framework to life. It provides useful abstractions so you can concentrate on developing your game.
|
35
|
+
email: dev@lobotuerto.com
|
36
|
+
executables: []
|
37
|
+
|
38
|
+
extensions: []
|
39
|
+
|
40
|
+
extra_rdoc_files:
|
41
|
+
- LICENSE
|
42
|
+
- README.rdoc
|
43
|
+
files:
|
44
|
+
- .document
|
45
|
+
- .gitignore
|
46
|
+
- LICENSE
|
47
|
+
- README.rdoc
|
48
|
+
- Rakefile
|
49
|
+
- VERSION
|
50
|
+
- examples/hello_world/hello_world.rb
|
51
|
+
- examples/media/Beep.wav
|
52
|
+
- examples/media/CptnRuby Gem.png
|
53
|
+
- examples/media/CptnRuby Map.txt
|
54
|
+
- examples/media/CptnRuby Tileset.png
|
55
|
+
- examples/media/CptnRuby.png
|
56
|
+
- examples/media/Cursor.png
|
57
|
+
- examples/media/Earth.png
|
58
|
+
- examples/media/Explosion.wav
|
59
|
+
- examples/media/LargeStar.png
|
60
|
+
- examples/media/Smoke.png
|
61
|
+
- examples/media/Soldier.png
|
62
|
+
- examples/media/Space.png
|
63
|
+
- examples/media/Star.png
|
64
|
+
- examples/media/Starfighter.bmp
|
65
|
+
- examples/media/amenoske.png
|
66
|
+
- examples/media/crosshair.png
|
67
|
+
- examples/media/lobo_tuerto.png
|
68
|
+
- examples/media/title.png
|
69
|
+
- examples/mouse_pointer/mouse.rb
|
70
|
+
- lib/lotu.rb
|
71
|
+
- lib/lotu/actor.rb
|
72
|
+
- lib/lotu/behaviors/controllable.rb
|
73
|
+
- lib/lotu/behaviors/drawable.rb
|
74
|
+
- lib/lotu/behaviors/eventful.rb
|
75
|
+
- lib/lotu/behaviors/has_behavior.rb
|
76
|
+
- lib/lotu/behaviors/input_controller.rb
|
77
|
+
- lib/lotu/behaviors/resourceful.rb
|
78
|
+
- lib/lotu/cursor.rb
|
79
|
+
- lib/lotu/fps.rb
|
80
|
+
- lib/lotu/window.rb
|
81
|
+
- lotu.gemspec
|
82
|
+
has_rdoc: true
|
83
|
+
homepage: http://github.com/lobo-tuerto/lotu
|
84
|
+
licenses: []
|
85
|
+
|
86
|
+
post_install_message:
|
87
|
+
rdoc_options:
|
88
|
+
- --charset=UTF-8
|
89
|
+
require_paths:
|
90
|
+
- lib
|
91
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
92
|
+
requirements:
|
93
|
+
- - ">="
|
94
|
+
- !ruby/object:Gem::Version
|
95
|
+
segments:
|
96
|
+
- 0
|
97
|
+
version: "0"
|
98
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
99
|
+
requirements:
|
100
|
+
- - ">="
|
101
|
+
- !ruby/object:Gem::Version
|
102
|
+
segments:
|
103
|
+
- 0
|
104
|
+
version: "0"
|
105
|
+
requirements: []
|
106
|
+
|
107
|
+
rubyforge_project:
|
108
|
+
rubygems_version: 1.3.6
|
109
|
+
signing_key:
|
110
|
+
specification_version: 3
|
111
|
+
summary: A simple, agile Ruby game development framework.
|
112
|
+
test_files:
|
113
|
+
- examples/hello_world/hello_world.rb
|
114
|
+
- examples/mouse_pointer/mouse.rb
|