lotu 0.1.0

Sign up to get free protection for your applications and to get access to all the features.
data/.document ADDED
@@ -0,0 +1,5 @@
1
+ README.rdoc
2
+ lib/**/*.rb
3
+ bin/*
4
+ features/**/*.feature
5
+ LICENSE
data/.gitignore ADDED
@@ -0,0 +1,21 @@
1
+ ## MAC OS
2
+ .DS_Store
3
+
4
+ ## TEXTMATE
5
+ *.tmproj
6
+ tmtags
7
+
8
+ ## EMACS
9
+ *~
10
+ \#*
11
+ .\#*
12
+
13
+ ## VIM
14
+ *.swp
15
+
16
+ ## PROJECT::GENERAL
17
+ coverage
18
+ rdoc
19
+ pkg
20
+
21
+ ## PROJECT::SPECIFIC
data/LICENSE ADDED
@@ -0,0 +1,26 @@
1
+ The MIT License
2
+
3
+ Copyright (c) 2009 Víctor Adrián de la Cruz Serrano
4
+
5
+ Permission is hereby granted, free of charge, to any person obtaining a copy
6
+ of this software and associated documentation files (the "Software"), to deal
7
+ in the Software without restriction, including without limitation the rights
8
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9
+ copies of the Software, and to permit persons to whom the Software is
10
+ furnished to do so, subject to the following conditions:
11
+
12
+ The above copyright notice and this permission notice shall be included in
13
+ all copies or substantial portions of the Software.
14
+
15
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
21
+ THE SOFTWARE.
22
+
23
+ Víctor Adrián de la Cruz Serrano
24
+ dev@lobotuerto.com
25
+
26
+ http://github.com/lobo-tuerto/lotu
data/README.rdoc ADDED
@@ -0,0 +1,42 @@
1
+ == Development just started!
2
+ So bear with me while this framework is in a primordial state. But fear not, it's shaping up pretty nicely! :D
3
+
4
+ = lotu
5
+ A simple, agile Ruby game development framework.
6
+
7
+ == Install
8
+ gem install lotu
9
+
10
+ == Description
11
+ *lotu* aims to bring an agile and simple game development framework to life.
12
+
13
+ It provides useful abstractions so you can concentrate on developing your game.
14
+
15
+ It's built on top of Gosu, the excellent Cross-platform 2D game development library.
16
+ http://code.google.com/p/gosu/
17
+
18
+ After making my first game (*Rubytris* http://github.com/lobo-tuerto/rubytris), and been working for a few days in my new project (a Missile Command clone)... I decided I didn't want to type so much code. Thought I could organize my code better too.
19
+
20
+ So, what can you do if you spot some patters here, a few more there? well, you do a framework of course! :)
21
+ (disclaimer: well, you might want to do something else, but I will go with this, since I'm very excited about writing my first framework!)
22
+
23
+ If you have any questions of suggestions don't hesitate and send me a message!
24
+
25
+
26
+ == Features (planned)
27
+ * Easy way to manage input, rendering, updating, etc. (check!)
28
+ * Utility classes for viewports, game states, etc. (this is comming next!)
29
+ * Simple access to game resources (images, sounds, songs, etc). (check!)
30
+
31
+
32
+ == Other frameworks
33
+ I saw another framework around called Chingu,
34
+ It's been around for a little while and I recommend you take a look at it:
35
+ http://github.com/ippa/chingu
36
+
37
+ I did find many of the ideas I have for my framework already implemented in it. But be sure I will take inspiration from many others. ;)
38
+ Nevertheless I'm doing this because I want to become better at architecturing software. And this seems like fitting practice. :D
39
+
40
+
41
+ == Copyright
42
+ Copyright (c) 2010 Víctor Adrián de la Cruz Serrano. See LICENSE for details.
data/Rakefile ADDED
@@ -0,0 +1,29 @@
1
+ require 'rubygems'
2
+ require 'rake'
3
+
4
+ begin
5
+ require 'jeweler'
6
+ Jeweler::Tasks.new do |gem|
7
+ gem.name = "lotu"
8
+ gem.summary = %Q{A simple, agile Ruby game development framework.}
9
+ gem.description = %Q{lotu aims to bring an agile and simple game development framework to life. It provides useful abstractions so you can concentrate on developing your game.}
10
+ gem.email = "dev@lobotuerto.com"
11
+ gem.homepage = "http://github.com/lobo-tuerto/lotu"
12
+ gem.authors = ["lobo_tuerto"]
13
+ gem.add_development_dependency "gosu", ">= 0.7.18"
14
+ # gem is a Gem::Specification... see http://www.rubygems.org/read/chapter/20 for additional settings
15
+ end
16
+ Jeweler::GemcutterTasks.new
17
+ rescue LoadError
18
+ puts "Jeweler (or a dependency) not available. Install it with: gem install jeweler"
19
+ end
20
+
21
+ require 'rake/rdoctask'
22
+ Rake::RDocTask.new do |rdoc|
23
+ version = File.exist?('VERSION') ? File.read('VERSION') : ""
24
+
25
+ rdoc.rdoc_dir = 'rdoc'
26
+ rdoc.title = "lotu #{version}"
27
+ rdoc.rdoc_files.include('README*')
28
+ rdoc.rdoc_files.include('lib/**/*.rb')
29
+ end
data/VERSION ADDED
@@ -0,0 +1 @@
1
+ 0.1.0
@@ -0,0 +1,63 @@
1
+ #!/usr/bin/env ruby
2
+ LIB_PATH = File.join(File.dirname(__FILE__), '..', '..', 'lib', 'lotu.rb')
3
+ require File.expand_path(LIB_PATH)
4
+ include Gosu::Button
5
+
6
+ class Player < Lotu::Actor
7
+ is_drawable
8
+ is_controllable
9
+
10
+ attr_reader :speed
11
+
12
+ def initialize
13
+ super
14
+ set_image 'CptnRuby Gem.png'
15
+ set_keys(KbRight => :move_right,
16
+ KbLeft => :move_left,
17
+ KbUp => :move_up,
18
+ KbDown => :move_down)
19
+ end
20
+
21
+ def move_right
22
+ @x += 1
23
+ end
24
+
25
+ def move_left
26
+ @x -= 1
27
+ end
28
+
29
+ def move_up
30
+ @y -= 1
31
+ end
32
+
33
+ def move_down
34
+ @y += 1
35
+ end
36
+
37
+ def warp(x, y)
38
+ @x, @y = x, y
39
+ end
40
+ end
41
+
42
+ class Example < Lotu::Window
43
+ is_controllable
44
+ is_resourceful
45
+
46
+ def initialize
47
+ super
48
+ set_keys KbEscape => :close
49
+ with_path(__FILE__) do
50
+ load_images '../media'
51
+ load_sounds '../media'
52
+ end
53
+
54
+ @player = Player.new
55
+ end
56
+
57
+ def draw
58
+ super
59
+ @fps_counter.draw
60
+ end
61
+ end
62
+
63
+ Example.new.show
Binary file
Binary file
@@ -0,0 +1,25 @@
1
+ #....................................................#
2
+ #....................................................#
3
+ #.............xx......x.x............................#
4
+ #............x..x....................................#
5
+ #x....x...x..x.......#####..xxx....................x.#
6
+ #.x.........................xxx.........##.........x.#
7
+ #...............""..........###...##..........##.....#
8
+ #..##..###..##..##...................................#
9
+ #........................................xx........###
10
+ #.............................###....................#
11
+ ##....##.............................................#
12
+ #....................##....##......##....##....##....#
13
+ #.................................................x..#
14
+ #...x....##....##.......x...x.....................x..#
15
+ #.....x...............x...x...x...................x..#
16
+ #......x...##.....##.................................#
17
+ #.......x.........................................#..#
18
+ #...........##........#...#...#..#.......x...........#
19
+ #...#................................................#
20
+ #....."""".................x.......#..#####...###....#
21
+ #x....#......................##......................#
22
+ #"""""#.....#.....x..................#...............#
23
+ ##xxxx......#........................................#
24
+ ##xxxx...#####............."...""""".................#
25
+ ######"""#############################################
Binary file
Binary file
Binary file
Binary file
Binary file
Binary file
Binary file
Binary file
Binary file
Binary file
Binary file
Binary file
Binary file
Binary file
Binary file
@@ -0,0 +1,86 @@
1
+ #!/usr/bin/env ruby
2
+ LIB_PATH = File.join(File.dirname(__FILE__), '..', '..', 'lib', 'lotu.rb')
3
+ require File.expand_path(LIB_PATH)
4
+ include Gosu::Button
5
+
6
+ class Cursor < Lotu::Cursor
7
+ is_eventful
8
+ is_controllable
9
+ is_drawable
10
+
11
+ def initialize
12
+ super
13
+ set_keys(Gosu::Button::MsLeft => [:click, false],
14
+ Gosu::Button::KbSpace => [:click, false],
15
+ Gosu::Button::KbUp => :up,
16
+ Gosu::Button::KbDown => :down,
17
+ Gosu::Button::KbLeft => :left,
18
+ Gosu::Button::KbRight => :right)
19
+ end
20
+ end
21
+
22
+ class Player < Lotu::Actor
23
+ is_drawable
24
+ is_controllable
25
+
26
+ attr_reader :speed
27
+
28
+ def initialize
29
+ super
30
+ set_image 'CptnRuby Gem.png'
31
+ set_keys(KbRight => :move_right,
32
+ KbLeft => :move_left,
33
+ KbUp => :move_up,
34
+ KbDown => :move_down)
35
+ end
36
+
37
+ def move_right
38
+ @x += 1
39
+ end
40
+
41
+ def move_left
42
+ @x -= 1
43
+ end
44
+
45
+ def move_up
46
+ @y -= 1
47
+ end
48
+
49
+ def move_down
50
+ @y += 1
51
+ end
52
+
53
+ def warp(x, y)
54
+ @x, @y = x, y
55
+ end
56
+ end
57
+
58
+ class Example < Lotu::Window
59
+ is_controllable
60
+ is_resourceful
61
+
62
+ def initialize
63
+ super
64
+ set_keys KbEscape => :close
65
+ with_path __FILE__ do
66
+ load_images '../media'
67
+ load_sounds '../media'
68
+ end
69
+
70
+ @player = Player.new
71
+ @font = Gosu::Font.new(self, Gosu::default_font_name, 20)
72
+ @cursor = Cursor.new
73
+ @cursor.set_image('crosshair.png')
74
+ @cursor.on(:click) do |x,y|
75
+ @player.warp(x,y)
76
+ end
77
+ end
78
+
79
+ def draw
80
+ super
81
+ @font.draw("FPS: #{@fps}", 10, 10, 0, 1.0, 1.0, 0xffffff00)
82
+ @font.draw("Click? #{@cursor.last_click}", 10, 30, 0, 1.0, 1.0, 0xfffff000)
83
+ end
84
+ end
85
+
86
+ Example.new.show
data/lib/lotu/actor.rb ADDED
@@ -0,0 +1,26 @@
1
+ module Lotu
2
+ class Actor
3
+ extend HasBehavior
4
+
5
+ attr_accessor :parent, :x, :y
6
+
7
+ def initialize(opts={})
8
+ super()
9
+ @x = opts[:x] || 0
10
+ @y = opts[:y] || 0
11
+ @parent = $window
12
+ @parent.update_queue << self
13
+
14
+ # Initialize the behaviors included in subclasses
15
+ init_behavior
16
+ end
17
+
18
+ def dt
19
+ $window.dt
20
+ end
21
+
22
+ # Meant to be overriden by behaviors
23
+ def init_behavior;end
24
+ def update;end
25
+ end
26
+ end
@@ -0,0 +1,28 @@
1
+ # Convenience module to set up an InputController
2
+ module Lotu
3
+ module Controllable
4
+ def is_controllable
5
+ include InstanceMethods
6
+ end
7
+
8
+ module InstanceMethods
9
+ def init_behavior
10
+ super
11
+ @_input_controller = nil
12
+ end
13
+ # This will call #go_up every game loop
14
+ # Gosu::Button::KbUp => :go_up
15
+ # This is the same as the above
16
+ # Gosu::Button::KbUp => [:go_up, 0]
17
+ #
18
+ # This will call #go_up once
19
+ # Gosu::Button::KbUp => [:go_up, false]
20
+ #
21
+ # This will call #go_up every 50ms
22
+ # Gosu::Button::KbUp => [:go_up, 50]
23
+ def set_keys(keys)
24
+ @_input_controller = InputController.new(self, keys)
25
+ end
26
+ end
27
+ end
28
+ end
@@ -0,0 +1,23 @@
1
+ module Lotu
2
+ module Drawable
3
+ def is_drawable
4
+ include InstanceMethods
5
+ end
6
+
7
+ module InstanceMethods
8
+ def init_behavior
9
+ super
10
+ @_image = nil
11
+ end
12
+
13
+ def set_image(image)
14
+ @_image = $window.image(image)
15
+ $window.register_for_draw(self)
16
+ end
17
+
18
+ def draw
19
+ @_image.draw(@x,@y,0)
20
+ end
21
+ end
22
+ end
23
+ end
@@ -0,0 +1,39 @@
1
+ # You can define arbitrary events on objects that include this module
2
+ # It serves as storage for code to be executed later (when fire is
3
+ # called)
4
+ # For example:
5
+ # class Cursor < Lotu::Actor
6
+ # def initialize
7
+ # on(:someone_clicked) do
8
+ # puts 'Someone clicked me!'
9
+ # end
10
+ # end
11
+ # end
12
+ #
13
+ # After that you will be able to call #fire(:someone_clicked) from any
14
+ # instance of class Cursor.
15
+ # If you pair this with input handling, you will get a nice event
16
+ # system. Check out the Cursor class to see it in action.
17
+
18
+ module Lotu
19
+ module Eventful
20
+ def is_eventful
21
+ include InstanceMethods
22
+ end
23
+
24
+ module InstanceMethods
25
+ def init_behavior
26
+ super
27
+ @_events = {}
28
+ end
29
+
30
+ def on(event, &blk)
31
+ @_events[event] = blk
32
+ end
33
+
34
+ def fire(event, *args)
35
+ @_events[event].call(*args) if @_events[event]
36
+ end
37
+ end
38
+ end
39
+ end
@@ -0,0 +1,8 @@
1
+ module Lotu
2
+ module HasBehavior
3
+ include Eventful
4
+ include Controllable
5
+ include Drawable
6
+ include Resourceful
7
+ end
8
+ end
@@ -0,0 +1,55 @@
1
+ module Lotu
2
+ class InputController
3
+ attr_accessor :subject, :keys
4
+
5
+ def initialize(subject, keys)
6
+ # The subject being controlled
7
+ @subject = subject
8
+
9
+ # Key mappings {Gosu::Button::KbEscape => :quit, ...}
10
+ @keys = keys
11
+
12
+ # Current ongoing actions (button is being pushed)
13
+ @actions = []
14
+ @once_actions = []
15
+
16
+ # Last time an action was executed (so we can implement some
17
+ # rate of fire)
18
+ @executed_at = {}
19
+
20
+ # Register this controller with the main window
21
+ $window.register_for_input(self)
22
+ end
23
+
24
+ # If there are some actions currently going on, dispatch them
25
+ def update
26
+ @once_actions.each do |action_name, rate|
27
+ @subject.send(action_name)
28
+ end.clear
29
+
30
+ @actions.each do |action_name, rate|
31
+ # action usually is a [:action_name, rate_of_fire] pair, for
32
+ # example: [:fire, 50] will call #fire every 50ms
33
+ time_now = Gosu.milliseconds
34
+ if @executed_at[action_name] + (rate || 0) < time_now
35
+ @executed_at[action_name] = time_now
36
+ @subject.send(action_name)
37
+ end
38
+ end
39
+ end
40
+
41
+ def button_down(id)
42
+ action_name, rate = @keys[id]
43
+ @executed_at[action_name] ||= 0
44
+ if rate == false
45
+ @once_actions << @keys[id]
46
+ else
47
+ @actions << @keys[id]
48
+ end
49
+ end
50
+
51
+ def button_up(id)
52
+ @actions.delete(@keys[id])
53
+ end
54
+ end
55
+ end
@@ -0,0 +1,64 @@
1
+ # Add methods to load and access images, sounds & songs
2
+ module Lotu
3
+ module Resourceful
4
+ def is_resourceful
5
+ include InstanceMethods
6
+ end
7
+
8
+ module InstanceMethods
9
+ def init_behavior
10
+ @_images = {}
11
+ @_sounds = {}
12
+ @_songs = {}
13
+ end
14
+
15
+ def image(name)
16
+ @_images[name]
17
+ end
18
+
19
+ def sound(name)
20
+ @_sounds[name]
21
+ end
22
+
23
+ def song(name)
24
+ @_songs[name]
25
+ end
26
+
27
+ def load_images(path)
28
+ load_resources(@_images, /\.png|\.jpg|\.bmp/, path, Gosu::Image)
29
+ end
30
+
31
+ def load_sounds(path)
32
+ load_resources(@_sounds, /\.ogg|\.mp3|\.wav/, path, Gosu::Sample)
33
+ end
34
+
35
+ def load_songs(path)
36
+ load_resources(@_sounds, /\.ogg|\.mp3|\.wav/, path, Gosu::Song)
37
+ end
38
+
39
+ def with_path(path, &blk)
40
+ @_path = File.expand_path(File.dirname path)
41
+ yield
42
+ end
43
+
44
+ private
45
+ def load_resources(container, regexp, path, klass)
46
+ path = File.expand_path(File.join(@_path, path))
47
+ puts "Loading from: #{path}"
48
+
49
+ count = 0
50
+ Dir.entries(path).select do |entry|
51
+ entry =~ regexp
52
+ end.each do |entry|
53
+ begin
54
+ container[entry] = klass.new($window, File.join(path, entry))
55
+ count += 1
56
+ rescue Exception => e
57
+ puts e, File.join(path, entry)
58
+ end
59
+ end
60
+ puts "#{count} #{klass} files loaded."
61
+ end
62
+ end
63
+ end
64
+ end
@@ -0,0 +1,48 @@
1
+ # Provides a mouse pointer usable through mouse or keyboard
2
+ module Lotu
3
+ class Cursor < Actor
4
+ attr_reader :click_x, :click_y
5
+ attr_accessor :arrow_speed
6
+
7
+ def initialize
8
+ super
9
+ @click_x = @click_y = 0
10
+ @arrow_speed = 1
11
+ end
12
+
13
+ def update
14
+ @x = $window.mouse_x
15
+ @y = $window.mouse_y
16
+ end
17
+
18
+ # This is the method you want to call when a user press the
19
+ # "click" key of your preference with something like:
20
+ # set_keys Gosu::Button::MsLeft => :click
21
+ # It'll yield the x, y coordinates of the click
22
+ def click
23
+ @click_x = $window.mouse_x
24
+ @click_y = $window.mouse_y
25
+ fire(:click, @click_x, @click_y)
26
+ end
27
+
28
+ def up
29
+ $window.mouse_y -= @arrow_speed
30
+ end
31
+
32
+ def down
33
+ $window.mouse_y += @arrow_speed
34
+ end
35
+
36
+ def left
37
+ $window.mouse_x -= @arrow_speed
38
+ end
39
+
40
+ def right
41
+ $window.mouse_x += @arrow_speed
42
+ end
43
+
44
+ def last_click
45
+ "#{@click_x}, #{@click_y}"
46
+ end
47
+ end
48
+ end
data/lib/lotu/fps.rb ADDED
@@ -0,0 +1,32 @@
1
+ class FpsCounter
2
+ attr_reader :fps
3
+
4
+ def initialize(samples = 10)
5
+ @accum = 0.0
6
+ @ticks = 0
7
+ @fps = 0.0
8
+ @samples = samples
9
+ @objs = @actors = @input_controllers = 0
10
+ end
11
+
12
+ def update(dt)
13
+ @ticks += 1
14
+ @accum += dt
15
+ if @ticks >= @samples
16
+ @fps = @ticks/@accum
17
+ @ticks = 0
18
+ @accum = 0.0
19
+ @objs = ObjectSpace.each_object.count
20
+ @actors = ObjectSpace.each_object(Lotu::Actor).count
21
+ @inputs = ObjectSpace.each_object(Lotu::InputController).count
22
+ end
23
+ end
24
+
25
+ def draw
26
+ $window.font.draw("FPS: #{to_s}", 10, 10, 0, 1.0, 1.0, 0xffffff00)
27
+ end
28
+
29
+ def to_s
30
+ "Samples: #{@samples} FPS: #{format("%.2f",@fps)} Objs: #{@objs} Acts: #{@actors} InputsCs: #{@inputs}"
31
+ end
32
+ end
@@ -0,0 +1,72 @@
1
+ module Lotu
2
+ class Window < Gosu::Window
3
+ extend HasBehavior
4
+
5
+ # delta time
6
+ attr_reader :dt
7
+ attr_accessor :update_queue, :draw_queue, :input_listeners, :font
8
+
9
+ def initialize(params={})
10
+ super(640, 480, false)
11
+
12
+ # Handy global window variable
13
+ $window = self
14
+
15
+ # Systems setup
16
+ @update_queue = []
17
+ @draw_queue = []
18
+ @input_register = Hash.new{|hash,key| hash[key] = []}
19
+
20
+ @fps_counter = FpsCounter.new
21
+ @last_time = Gosu::milliseconds
22
+ @font = Gosu::Font.new(self, Gosu::default_font_name, 14)
23
+
24
+ # Initialize the behaviors included in subclasses
25
+ init_behavior
26
+ end
27
+
28
+ def update
29
+ new_time = Gosu::milliseconds
30
+ @dt = (new_time - @last_time)/1000.0
31
+ @last_time = new_time
32
+ @fps_counter.update(@dt)
33
+
34
+ @update_queue.each do |item|
35
+ item.update
36
+ end
37
+ end
38
+
39
+ def draw
40
+ @draw_queue.each do |item|
41
+ item.draw
42
+ end
43
+ end
44
+
45
+ def button_down(id)
46
+ @input_register[id].each do |item|
47
+ item.button_down(id)
48
+ end
49
+ end
50
+
51
+ def button_up(id)
52
+ @input_register[id].each do |item|
53
+ item.button_up(id)
54
+ end
55
+ end
56
+
57
+ # Register controller
58
+ def register_for_input(controller)
59
+ controller.keys.each_key do |key|
60
+ @input_register[key] << controller
61
+ end
62
+ @update_queue << controller
63
+ end
64
+
65
+ def register_for_draw(object)
66
+ @draw_queue << object
67
+ end
68
+
69
+ # Meant to be overriden by behaviors
70
+ def init_behavior;end
71
+ end
72
+ end
data/lib/lotu.rb ADDED
@@ -0,0 +1,16 @@
1
+ LOTU_ROOT = File.expand_path(File.join(File.dirname(__FILE__), 'lotu'))
2
+ $LOAD_PATH.unshift(LOTU_ROOT)
3
+
4
+ require 'gosu'
5
+
6
+ require 'behaviors/controllable'
7
+ require 'behaviors/resourceful'
8
+ require 'behaviors/drawable'
9
+ require 'behaviors/input_controller'
10
+ require 'behaviors/eventful'
11
+ require 'behaviors/has_behavior'
12
+
13
+ require 'fps'
14
+ require 'actor'
15
+ require 'cursor'
16
+ require 'window'
data/lotu.gemspec ADDED
@@ -0,0 +1,82 @@
1
+ # Generated by jeweler
2
+ # DO NOT EDIT THIS FILE DIRECTLY
3
+ # Instead, edit Jeweler::Tasks in Rakefile, and run the gemspec command
4
+ # -*- encoding: utf-8 -*-
5
+
6
+ Gem::Specification.new do |s|
7
+ s.name = %q{lotu}
8
+ s.version = "0.1.0"
9
+
10
+ s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
11
+ s.authors = ["lobo_tuerto"]
12
+ s.date = %q{2010-03-12}
13
+ s.description = %q{lotu aims to bring an agile and simple game development framework to life. It provides useful abstractions so you can concentrate on developing your game.}
14
+ s.email = %q{dev@lobotuerto.com}
15
+ s.extra_rdoc_files = [
16
+ "LICENSE",
17
+ "README.rdoc"
18
+ ]
19
+ s.files = [
20
+ ".document",
21
+ ".gitignore",
22
+ "LICENSE",
23
+ "README.rdoc",
24
+ "Rakefile",
25
+ "VERSION",
26
+ "examples/hello_world/hello_world.rb",
27
+ "examples/media/Beep.wav",
28
+ "examples/media/CptnRuby Gem.png",
29
+ "examples/media/CptnRuby Map.txt",
30
+ "examples/media/CptnRuby Tileset.png",
31
+ "examples/media/CptnRuby.png",
32
+ "examples/media/Cursor.png",
33
+ "examples/media/Earth.png",
34
+ "examples/media/Explosion.wav",
35
+ "examples/media/LargeStar.png",
36
+ "examples/media/Smoke.png",
37
+ "examples/media/Soldier.png",
38
+ "examples/media/Space.png",
39
+ "examples/media/Star.png",
40
+ "examples/media/Starfighter.bmp",
41
+ "examples/media/amenoske.png",
42
+ "examples/media/crosshair.png",
43
+ "examples/media/lobo_tuerto.png",
44
+ "examples/media/title.png",
45
+ "examples/mouse_pointer/mouse.rb",
46
+ "lib/lotu.rb",
47
+ "lib/lotu/actor.rb",
48
+ "lib/lotu/behaviors/controllable.rb",
49
+ "lib/lotu/behaviors/drawable.rb",
50
+ "lib/lotu/behaviors/eventful.rb",
51
+ "lib/lotu/behaviors/has_behavior.rb",
52
+ "lib/lotu/behaviors/input_controller.rb",
53
+ "lib/lotu/behaviors/resourceful.rb",
54
+ "lib/lotu/cursor.rb",
55
+ "lib/lotu/fps.rb",
56
+ "lib/lotu/window.rb",
57
+ "lotu.gemspec"
58
+ ]
59
+ s.homepage = %q{http://github.com/lobo-tuerto/lotu}
60
+ s.rdoc_options = ["--charset=UTF-8"]
61
+ s.require_paths = ["lib"]
62
+ s.rubygems_version = %q{1.3.6}
63
+ s.summary = %q{A simple, agile Ruby game development framework.}
64
+ s.test_files = [
65
+ "examples/hello_world/hello_world.rb",
66
+ "examples/mouse_pointer/mouse.rb"
67
+ ]
68
+
69
+ if s.respond_to? :specification_version then
70
+ current_version = Gem::Specification::CURRENT_SPECIFICATION_VERSION
71
+ s.specification_version = 3
72
+
73
+ if Gem::Version.new(Gem::RubyGemsVersion) >= Gem::Version.new('1.2.0') then
74
+ s.add_development_dependency(%q<gosu>, [">= 0.7.18"])
75
+ else
76
+ s.add_dependency(%q<gosu>, [">= 0.7.18"])
77
+ end
78
+ else
79
+ s.add_dependency(%q<gosu>, [">= 0.7.18"])
80
+ end
81
+ end
82
+
metadata ADDED
@@ -0,0 +1,114 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: lotu
3
+ version: !ruby/object:Gem::Version
4
+ prerelease: false
5
+ segments:
6
+ - 0
7
+ - 1
8
+ - 0
9
+ version: 0.1.0
10
+ platform: ruby
11
+ authors:
12
+ - lobo_tuerto
13
+ autorequire:
14
+ bindir: bin
15
+ cert_chain: []
16
+
17
+ date: 2010-03-12 00:00:00 -06:00
18
+ default_executable:
19
+ dependencies:
20
+ - !ruby/object:Gem::Dependency
21
+ name: gosu
22
+ prerelease: false
23
+ requirement: &id001 !ruby/object:Gem::Requirement
24
+ requirements:
25
+ - - ">="
26
+ - !ruby/object:Gem::Version
27
+ segments:
28
+ - 0
29
+ - 7
30
+ - 18
31
+ version: 0.7.18
32
+ type: :development
33
+ version_requirements: *id001
34
+ description: lotu aims to bring an agile and simple game development framework to life. It provides useful abstractions so you can concentrate on developing your game.
35
+ email: dev@lobotuerto.com
36
+ executables: []
37
+
38
+ extensions: []
39
+
40
+ extra_rdoc_files:
41
+ - LICENSE
42
+ - README.rdoc
43
+ files:
44
+ - .document
45
+ - .gitignore
46
+ - LICENSE
47
+ - README.rdoc
48
+ - Rakefile
49
+ - VERSION
50
+ - examples/hello_world/hello_world.rb
51
+ - examples/media/Beep.wav
52
+ - examples/media/CptnRuby Gem.png
53
+ - examples/media/CptnRuby Map.txt
54
+ - examples/media/CptnRuby Tileset.png
55
+ - examples/media/CptnRuby.png
56
+ - examples/media/Cursor.png
57
+ - examples/media/Earth.png
58
+ - examples/media/Explosion.wav
59
+ - examples/media/LargeStar.png
60
+ - examples/media/Smoke.png
61
+ - examples/media/Soldier.png
62
+ - examples/media/Space.png
63
+ - examples/media/Star.png
64
+ - examples/media/Starfighter.bmp
65
+ - examples/media/amenoske.png
66
+ - examples/media/crosshair.png
67
+ - examples/media/lobo_tuerto.png
68
+ - examples/media/title.png
69
+ - examples/mouse_pointer/mouse.rb
70
+ - lib/lotu.rb
71
+ - lib/lotu/actor.rb
72
+ - lib/lotu/behaviors/controllable.rb
73
+ - lib/lotu/behaviors/drawable.rb
74
+ - lib/lotu/behaviors/eventful.rb
75
+ - lib/lotu/behaviors/has_behavior.rb
76
+ - lib/lotu/behaviors/input_controller.rb
77
+ - lib/lotu/behaviors/resourceful.rb
78
+ - lib/lotu/cursor.rb
79
+ - lib/lotu/fps.rb
80
+ - lib/lotu/window.rb
81
+ - lotu.gemspec
82
+ has_rdoc: true
83
+ homepage: http://github.com/lobo-tuerto/lotu
84
+ licenses: []
85
+
86
+ post_install_message:
87
+ rdoc_options:
88
+ - --charset=UTF-8
89
+ require_paths:
90
+ - lib
91
+ required_ruby_version: !ruby/object:Gem::Requirement
92
+ requirements:
93
+ - - ">="
94
+ - !ruby/object:Gem::Version
95
+ segments:
96
+ - 0
97
+ version: "0"
98
+ required_rubygems_version: !ruby/object:Gem::Requirement
99
+ requirements:
100
+ - - ">="
101
+ - !ruby/object:Gem::Version
102
+ segments:
103
+ - 0
104
+ version: "0"
105
+ requirements: []
106
+
107
+ rubyforge_project:
108
+ rubygems_version: 1.3.6
109
+ signing_key:
110
+ specification_version: 3
111
+ summary: A simple, agile Ruby game development framework.
112
+ test_files:
113
+ - examples/hello_world/hello_world.rb
114
+ - examples/mouse_pointer/mouse.rb