lomic 0.0.1
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- data/LICENSE +20 -0
- data/Manifest +22 -0
- data/README.rdoc +55 -0
- data/Rakefile +65 -0
- data/TODO +2 -0
- data/VERSION.yml +5 -0
- data/examples/nomic_initial_rules.rb +184 -0
- data/examples/priority.rb +35 -0
- data/examples/simple.rb +15 -0
- data/features/resource.feature +41 -0
- data/features/step_definitions/steps.rb +39 -0
- data/features/support/env.rb +2 -0
- data/features/var_init.feature +14 -0
- data/lib/Lomic.rb +16 -0
- data/lib/lomic/Event.rb +12 -0
- data/lib/lomic/EventEngine.rb +78 -0
- data/lib/lomic/GameState.rb +35 -0
- data/lib/lomic/Lomic.rb +104 -0
- data/lib/lomic/LomicParser.rb +43 -0
- data/lib/lomic/Rule.rb +44 -0
- metadata +119 -0
data/LICENSE
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Copyright (c) 2010 Gilbert B Garza
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/Manifest
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LICENSE
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Manifest
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README.rdoc
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Rakefile
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TODO
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examples/nomic_initial_rules.rb
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examples/priority.rb
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examples/simple.rb
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features/event_engine.feature
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features/resource.feature
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features/step_definitions/steps.rb
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features/support/env.rb
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features/var_init.feature
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lib/lomic.rb
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lib/lomic/Event.rb
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lib/lomic/EventEngine.rb
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lib/lomic/GameState.rb
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lib/lomic/Lomic.rb
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lib/lomic/LomicParser.rb
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lib/lomic/Rule.rb
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lomic.gemspec
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parse.rb
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data/README.rdoc
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= Lomic
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Lomic is a Domain Specific Language (DSL) intended to be used for Pomic, a programming version of the game Nomic.
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== What does Lomic look like?
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Lomic is designed to be expressive in declaring rules for the game Nomic:
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class Globals < Lomic
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var :players => []
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var :currentPlayer
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end
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class Player < Lomic
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resource :hp => 15 # resources have a max and min value
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end
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rule 101 do |g| # g refers to globals
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### The game begins with 4 players.
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### Each player is assigned a unique number.
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event "game:start" do
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Player.new_var :number => 0
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4.times do |i|
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p = Player.new
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p.number = i
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g.players.push(p)
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end
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end
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end
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rule 102 do |g|
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### At the beginning of each player's turn,
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### that player takes 3 damage
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event "turn:start" do
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currentPlayer.hp -= 3
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end
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end
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== Getting Started
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Download the source and run an example:
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$ git clone git://github.com/mindeavor/Lomic.git
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$ cd Lomic
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$ ruby parse.rb examples/simple.rb
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Check out the `examples/` folder to see what Lomic is supposed to look like, and `parse.rb` to see how to use Lomic (in its current, underdeveloped state)
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== Contributing
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Lomic is currently in the concept and development stage. To discuss contributing, syntax, goals, or implementation, join us at #lomic on irc.freenode, or email me at gilbertbgarza aT gmail
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== Copyright
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Copyright (c) 2010 Gilbert B Garza. See LICENSE for details.
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data/Rakefile
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require 'rubygems'
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require 'rake'
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begin
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require 'jeweler'
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Jeweler::Tasks.new do |gem|
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gem.name = "lomic"
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gem.summary = %Q{A Ruby DSL for the game Nomic}
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gem.description = %Q{Lomic is a Domain Specific Language (DSL) intended to be used for Pomic, a programming version of the game Nomic.}
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gem.email = "gilbertbgarza@gmail.com"
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gem.homepage = "http://github.com/mindeavor/lomic"
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gem.authors = ["Gilbert B Garza"]
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gem.add_development_dependency "thoughtbot-shoulda", ">= 0"
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gem.add_development_dependency "cucumber", ">= 0.8.0"
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# gem is a Gem::Specification... see http://www.rubygems.org/read/chapter/20 for additional settings
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end
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Jeweler::GemcutterTasks.new
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rescue LoadError
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puts "Jeweler (or a dependency) not available. Install it with: gem install jeweler"
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end
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require 'rake/testtask'
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Rake::TestTask.new(:test) do |test|
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test.libs << 'lib' << 'test'
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test.pattern = 'test/**/test_*.rb'
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test.verbose = true
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end
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begin
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require 'rcov/rcovtask'
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Rcov::RcovTask.new do |test|
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test.libs << 'test'
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test.pattern = 'test/**/test_*.rb'
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test.verbose = true
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end
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rescue LoadError
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task :rcov do
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abort "RCov is not available. In order to run rcov, you must: sudo gem install spicycode-rcov"
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end
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end
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task :test => :check_dependencies
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begin
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require 'cucumber/rake/task'
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Cucumber::Rake::Task.new(:features)
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task :features => :check_dependencies
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rescue LoadError
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task :features do
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abort "Cucumber is not available. In order to run features, you must: sudo gem install cucumber"
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end
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end
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task :default => :test
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require 'rake/rdoctask'
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Rake::RDocTask.new do |rdoc|
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version = File.exist?('VERSION') ? File.read('VERSION') : ""
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rdoc.rdoc_dir = 'rdoc'
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rdoc.title = "lomic #{version}"
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rdoc.rdoc_files.include('README*')
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rdoc.rdoc_files.include('lib/**/*.rb')
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end
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data/TODO
ADDED
data/VERSION.yml
ADDED
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class Player < Lomic
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var :number
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end
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# global data: all lomic functions search exclusively in this class for global variables
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class Globals < Lomic
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var :currentRule # Rule is a built-in class type
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var :ruleChangeType => ""
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var :players => []
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var :currentPlayer
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var :num => 99
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var :turnCounter => 0, :ruleCounter => 301
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var :playersVoted => Set.new
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var :votesUnanimous => false # since this is a boolean, it's accessed with: votesUnanimous?
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end
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# Rules
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# Rules recieve events in the order of their priority *for that event* (standard is 5)
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# If two rules have the same priority, the lowest rule number goes first
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# A failed cond will cause the rule to ignore the event
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# A failed assert will cause the rule to kill the event entirely and
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# set the next event to "assert:fail" with failed_event containing
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# the name of the failed event
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# Both cond and assert failures will cause the rule to stop executing.
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rule 102 do |g|
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### Initially the rules in the 100's are immutable and rules in
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### the 200's are mutable. Rules subsequently enacted or transmuted
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### (that is, changed from immutable to mutable or vice versa) may be
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### immutable or mutable regardless of their numbers, and rules in the
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### Initial Set may be transmuted regardless of their numbers
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event "game:start" do
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# create a new accessible variable in the Rule class initialized to false
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Rule.new_var :immutable => false
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# rules is a reserved global array
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g.rules.each do |r|
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r.immutable = true if r.number >= 100 and r.number < 200
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end
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end
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event "rule:change", :priority => 1 do
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cond g.ruleChangeType == "transmute"
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assert g.currentRule.immutable == false
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end
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end
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rule 103 do |g|
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### A rule change is any of the following:
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### (1) the enactment, repeal, or amendment of a mutable rule;
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### (2) the enactment, repeal, or amendment of an amendment of a mutable rule;
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### or (3) the transmutation of an immutable rule into a mutable rule or vice versa.
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event "rule:change" do
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assert g.ruleChangeType.isEither ["repeal","amendment","transmute"]
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end
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end
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rule 104 do |g|
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### All rule-changes proposed in the proper way shall be voted on.
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event "rule:change" do
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set_next "players:vote"
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end
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### They will be adopted if and only if they receive the required number of votes.
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event "rule:voted" do
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set_next "vote:unanimous?"
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end
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end
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rule 105 do |g|
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### Every player is an eligible voter.
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event "game:start" do
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Player.new_var 'voter' => true
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Player.new_var 'votedYes' => false
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end
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+
|
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### Every eligible voter must participate in every vote on rule-changes.
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event "players:vote" do
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# This will send JSON data over the network to the external manager
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# that is managing this instance of Lomic
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send "request:votes"
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# This will listen for a message from the external manager and treat it an event
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listen "player:vote"
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end
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|
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event "player:vote" do
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# start listening before the assertions in case one of them fails
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# listening, like next_event, takes place after the code block is done executing
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listen "player:vote"
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|
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assert g.currentPlayer.voter? == true
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assert g.playersVoted.include? currentPlayer == false
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playersVoted.add(currentPlayer)
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|
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allVoted = true
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g.players.each do |p|
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103
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allVoted = false if p.voter? and g.playersVoted.include? p == false
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104
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end
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105
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+
|
106
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if allVoted
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listen :cancel # necessary because listening has higher priority over next_event
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set_next "rule:voted"
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109
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end
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end
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end
|
112
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|
113
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rule 108 do |g|
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### Each proposed rule-change shall be given a number for reference.
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### The numbers shall begin with 301, and each rule-change proposed
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### in the proper way shall receive the next successive integer,
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### whether or not the proposal is adopted.
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118
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event "rule:passed" do
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119
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# store global data
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120
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# modify source code for rule currentRule.number
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121
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# reload source code
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122
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# reload global data
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123
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# set_next "rule:complete" on load
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124
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end
|
125
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end
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126
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|
127
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rule 201 do |g|
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128
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### Players shall alternate in clockwise order, taking one whole turn apiece.
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129
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### Turns may not be skipped or passed, and parts of turns may not be omitted.
|
130
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### All players begin with zero points.
|
131
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event "game:start" do
|
132
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Player.new_var 'points', 0
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133
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g.turnCounter = 0
|
134
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g.currentPlayer = players[0]
|
135
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set_next "turn:start"
|
136
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+
end
|
137
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+
|
138
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event "turn:end" do
|
139
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g.turnCounter += 1
|
140
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g.currentPlayer = g.players[g.turnCounter % g.players.size]
|
141
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+
set_next "turn:start"
|
142
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+
end
|
143
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+
end
|
144
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+
|
145
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+
rule 202 do |g|
|
146
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+
### One turn consists of two parts in this order:
|
147
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+
### (1) proposing one rule-change and having it voted on, and
|
148
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event "turn:start" do
|
149
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# prompt external manager for action
|
150
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send :event => "request:action", :player => g.currentPlayer.number
|
151
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+
g.ruleChangeType = listen "response:action"
|
152
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+
|
153
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set_next "rule:change"
|
154
|
+
end
|
155
|
+
|
156
|
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### (2) throwing one die once and adding the number of points on its face to one's score.
|
157
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+
event "rule:complete" do
|
158
|
+
set_next "player:dice roll"
|
159
|
+
end
|
160
|
+
|
161
|
+
event "player:dice roll" do
|
162
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+
g.currentPlayer.points += ran(6)
|
163
|
+
end
|
164
|
+
end
|
165
|
+
|
166
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+
rule 203 do |g|
|
167
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+
### A rule-change is adopted if and only if the vote is unanimous among the eligible voters.
|
168
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+
event "vote:unanimous?" do
|
169
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g.votesUnanimous = true
|
170
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+
g.votedPlayers.each { |p| g.votesUnanimous = false if p.votedYes? == false }
|
171
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+
assert g.votesUnanimous?
|
172
|
+
end
|
173
|
+
end
|
174
|
+
|
175
|
+
rule 208 do |g|
|
176
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+
### The winner is the first player to achieve 100 (positive) points.
|
177
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+
event "player:dice roll", :priority => 1 do
|
178
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+
if g.currentPlayer.points >= 100
|
179
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+
set_next "player:win by points"
|
180
|
+
else
|
181
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+
set_next "turn:end"
|
182
|
+
end
|
183
|
+
end
|
184
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+
end
|
@@ -0,0 +1,35 @@
|
|
1
|
+
class Globals < Lomic
|
2
|
+
var :number => 100
|
3
|
+
end
|
4
|
+
|
5
|
+
rule 101 do |g| # g refers to globals
|
6
|
+
event "game:start" do
|
7
|
+
puts '[Example: priority.rb]'
|
8
|
+
g.number = 99
|
9
|
+
set_next "route:right"
|
10
|
+
end
|
11
|
+
|
12
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# A lower priority number means it runs closer to the end.
|
13
|
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# The default priority is 5, thus this event block
|
14
|
+
# runs last, having the last effect on set_next and g.number
|
15
|
+
event "game:start", :priority => 1 do
|
16
|
+
g.number = 77
|
17
|
+
set_next "route:left"
|
18
|
+
end
|
19
|
+
|
20
|
+
event "game:start" do
|
21
|
+
g.number = 55
|
22
|
+
set_next "route:right"
|
23
|
+
end
|
24
|
+
|
25
|
+
event "route:left" do
|
26
|
+
puts "The number is: #{g.number}"
|
27
|
+
puts "You went left!"
|
28
|
+
end
|
29
|
+
|
30
|
+
event "route:right" do
|
31
|
+
puts "The number is: #{g.number}"
|
32
|
+
puts "You went right!"
|
33
|
+
end
|
34
|
+
end
|
35
|
+
|
data/examples/simple.rb
ADDED
@@ -0,0 +1,15 @@
|
|
1
|
+
class Globals < Lomic
|
2
|
+
var :didiwin => 'No...'
|
3
|
+
end
|
4
|
+
|
5
|
+
rule 101 do |g| # g refers to globals
|
6
|
+
event "game:start" do
|
7
|
+
puts '[Example: simple.rb]'
|
8
|
+
g.didiwin = 'Yes!'
|
9
|
+
set_next "game:test1"
|
10
|
+
end
|
11
|
+
|
12
|
+
event "game:test1" do
|
13
|
+
puts "Did I win? #{g.didiwin}"
|
14
|
+
end
|
15
|
+
end
|
@@ -0,0 +1,41 @@
|
|
1
|
+
Feature: resources in class declarations
|
2
|
+
In order to remove boiler plate code
|
3
|
+
Resources auto generate convenience methods
|
4
|
+
Geared towards game resources
|
5
|
+
Such as hit points and energy
|
6
|
+
|
7
|
+
Scenario: Declaring a resource should generate additional variables
|
8
|
+
Given the Lomic inherited class MyClass
|
9
|
+
And the resource declaration HP with value 17
|
10
|
+
When I create a new MyClass object named foo
|
11
|
+
Then the result of foo.HP should be 17
|
12
|
+
And the result of foo.HPmax should be 17
|
13
|
+
And the result of foo.HPmin should be 0
|
14
|
+
|
15
|
+
Scenario: A resources should automatically be kept within its defined limits
|
16
|
+
Given the Lomic inherited class MyClass
|
17
|
+
And the resource declaration HP with value 17
|
18
|
+
And the resource declaration MP with value 5
|
19
|
+
When I create a new MyClass object named foo
|
20
|
+
And I add 33 to foo.HP
|
21
|
+
And I subtract 99 from foo.MP
|
22
|
+
Then the result of foo.HP should be 17
|
23
|
+
And the result of foo.MP should be 0
|
24
|
+
|
25
|
+
Scenario: Resource limits can be explicitly defined
|
26
|
+
Given the Lomic inherited class MyClass
|
27
|
+
And the resource declaration EXP with value [0,15,0]
|
28
|
+
And the resource declaration STR with value [1,5]
|
29
|
+
And the resource declaration HP with value [17]
|
30
|
+
When I create a new MyClass object named foo
|
31
|
+
Then the results of each <var> should be <val>:
|
32
|
+
| var | val |
|
33
|
+
| foo.EXP | 0 |
|
34
|
+
| foo.EXPmin | 0 |
|
35
|
+
| foo.EXPmax | 15 |
|
36
|
+
| foo.STR | 5 |
|
37
|
+
| foo.STRmin | 1 |
|
38
|
+
| foo.STRmax | 5 |
|
39
|
+
| foo.HP | 17 |
|
40
|
+
| foo.HPmin | 0 |
|
41
|
+
| foo.HPmax | 17 |
|
@@ -0,0 +1,39 @@
|
|
1
|
+
Given /^the Lomic inherited class (\w*)/ do |klass|
|
2
|
+
eval "class #{klass} < Lomic\nend"
|
3
|
+
@class = Kernel.const_get(klass)
|
4
|
+
end
|
5
|
+
|
6
|
+
When /^I create a new (\w*) object named (\w*)/ do |klass,obj_name|
|
7
|
+
eval "$#{obj_name} = #{klass}.new"
|
8
|
+
end
|
9
|
+
|
10
|
+
Then /^the result of (\w+)\.(\w+) should be (\w+)/ do |obj_name,var_name,result|
|
11
|
+
result == (eval "$#{obj_name}.#{var_name}")
|
12
|
+
end
|
13
|
+
|
14
|
+
Then /^the results of each <var> should be <val>/ do |table|
|
15
|
+
@alltrue = true
|
16
|
+
table.hashes.each do |h|
|
17
|
+
@alltrue = @alltrue and h[:val] == (eval "$#{h[:var]}")
|
18
|
+
end
|
19
|
+
@alltrue
|
20
|
+
end
|
21
|
+
|
22
|
+
### general variables
|
23
|
+
|
24
|
+
When /^I (add|subtract) (\d+) (?:to|from) (.*)/ do |type,amt,var|
|
25
|
+
op = (type=='add') ? '+' : '-'
|
26
|
+
eval "$#{var} #{op}= #{amt}"
|
27
|
+
end
|
28
|
+
|
29
|
+
### var declaration
|
30
|
+
|
31
|
+
Given /^the following var declarations:/ do |vars|
|
32
|
+
vars.hashes.each { |h| @class.class_eval h[:var_decl] }
|
33
|
+
end
|
34
|
+
|
35
|
+
### resources
|
36
|
+
|
37
|
+
Given /^the resource declaration (\w+) with value (\[.*\]|\d+)/ do |name,val|
|
38
|
+
@class.class_eval "resource :#{name} => #{val}"
|
39
|
+
end
|
@@ -0,0 +1,14 @@
|
|
1
|
+
Feature: variable declaration and initialization on new objects
|
2
|
+
In order to keep variable declarations consistent
|
3
|
+
With other Lomic features
|
4
|
+
Such as resources
|
5
|
+
|
6
|
+
Scenario: Use of var after new object initializes
|
7
|
+
Given the Lomic inherited class MyClass
|
8
|
+
And the following var declarations:
|
9
|
+
| var_decl |
|
10
|
+
| var :example => 9 |
|
11
|
+
| var :another => 3 |
|
12
|
+
When I create a new MyClass object named foo
|
13
|
+
Then the result of foo.example should be 9
|
14
|
+
And the result of foo.another should be 3
|
data/lib/Lomic.rb
ADDED
@@ -0,0 +1,16 @@
|
|
1
|
+
$:.push File.expand_path(File.dirname(__FILE__) + '/lib')
|
2
|
+
require 'lomic/Event'
|
3
|
+
require 'lomic/EventEngine'
|
4
|
+
require 'lomic/GameState'
|
5
|
+
require 'lomic/Lomic'
|
6
|
+
require 'lomic/Rule'
|
7
|
+
require 'lomic/LomicParser'
|
8
|
+
|
9
|
+
module Lomic
|
10
|
+
VERSION = '0.0.1'
|
11
|
+
|
12
|
+
def self.parse(filename, start_event="game:start")
|
13
|
+
gstate = LomicParser.load_source(filename)
|
14
|
+
gstate.emit start_event
|
15
|
+
end
|
16
|
+
end
|
data/lib/lomic/Event.rb
ADDED
@@ -0,0 +1,78 @@
|
|
1
|
+
module Lomic
|
2
|
+
|
3
|
+
class EventEngine
|
4
|
+
|
5
|
+
def initialize
|
6
|
+
@stack = []
|
7
|
+
@counter = 0 # the number of event code blocks executed
|
8
|
+
end
|
9
|
+
|
10
|
+
def run(event_name, rules)
|
11
|
+
add_sort_events rules
|
12
|
+
@next_event = event_name
|
13
|
+
|
14
|
+
begin
|
15
|
+
event_name = @next_event
|
16
|
+
@next_event = nil
|
17
|
+
for event in @events[event_name]
|
18
|
+
# event code blocks can set @next_event through set_next
|
19
|
+
instance_eval &event.block
|
20
|
+
end
|
21
|
+
end while @next_event.nil? == false
|
22
|
+
end
|
23
|
+
|
24
|
+
def set_next(event_name)
|
25
|
+
@next_event = event_name
|
26
|
+
end
|
27
|
+
|
28
|
+
def next_event
|
29
|
+
@next_event
|
30
|
+
end
|
31
|
+
|
32
|
+
def counter
|
33
|
+
@counter
|
34
|
+
end
|
35
|
+
|
36
|
+
private
|
37
|
+
|
38
|
+
def add_sort_events(rules)
|
39
|
+
# "event_name" => [Event]
|
40
|
+
@events = {}
|
41
|
+
rules.each do |r|
|
42
|
+
r.event_bag.each do |name, event_arr|
|
43
|
+
for e in event_arr do
|
44
|
+
if @events[name].nil?
|
45
|
+
@events[name] = [e]
|
46
|
+
next
|
47
|
+
end
|
48
|
+
# insert into sorted spot
|
49
|
+
arr = @events[name]
|
50
|
+
i = 0
|
51
|
+
arr.each do |arr_e|
|
52
|
+
if e.priority > arr_e.priority
|
53
|
+
arr.insert(i,e)
|
54
|
+
break
|
55
|
+
elsif i == arr.size-1
|
56
|
+
arr.insert(i+1,e)
|
57
|
+
break
|
58
|
+
end
|
59
|
+
i += 1
|
60
|
+
end
|
61
|
+
end
|
62
|
+
end
|
63
|
+
end
|
64
|
+
end
|
65
|
+
|
66
|
+
def push(event)
|
67
|
+
# pushes a state onto the stack
|
68
|
+
state = {
|
69
|
+
:event_name => event.name,
|
70
|
+
:priority => event.priority,
|
71
|
+
:rule_number => event.rule_number
|
72
|
+
}
|
73
|
+
@stack.push(state)
|
74
|
+
end
|
75
|
+
|
76
|
+
end
|
77
|
+
|
78
|
+
end # module
|
@@ -0,0 +1,35 @@
|
|
1
|
+
module Lomic
|
2
|
+
|
3
|
+
require 'Set'
|
4
|
+
|
5
|
+
class GameState
|
6
|
+
def initialize
|
7
|
+
super
|
8
|
+
@globals
|
9
|
+
@rules = []
|
10
|
+
@em = EventEngine.new
|
11
|
+
end
|
12
|
+
|
13
|
+
def globals
|
14
|
+
@globals
|
15
|
+
end
|
16
|
+
|
17
|
+
def globals=(globals_obj)
|
18
|
+
return if @globals.nil? == false
|
19
|
+
@globals = globals_obj
|
20
|
+
klass = @globals.class
|
21
|
+
|
22
|
+
klass.new_var :rules => []
|
23
|
+
@globals.rules = @rules
|
24
|
+
end
|
25
|
+
|
26
|
+
def addRule(rule)
|
27
|
+
@rules.push(rule)
|
28
|
+
end
|
29
|
+
|
30
|
+
def emit(event_name)
|
31
|
+
@em.run(event_name,@globals.rules)
|
32
|
+
end
|
33
|
+
end
|
34
|
+
|
35
|
+
end # module
|
data/lib/lomic/Lomic.rb
ADDED
@@ -0,0 +1,104 @@
|
|
1
|
+
module Lomic
|
2
|
+
|
3
|
+
### This class helps clean up in-game class definitions
|
4
|
+
class Lomic
|
5
|
+
class << self
|
6
|
+
public :define_method, :remove_method
|
7
|
+
end
|
8
|
+
|
9
|
+
def self.var(symbols)
|
10
|
+
if symbols.instance_of? Symbol
|
11
|
+
self.new_var({symbols.to_sym => nil})
|
12
|
+
else
|
13
|
+
symbols.each { |name,init_val|
|
14
|
+
self.new_var(name => init_val)
|
15
|
+
}
|
16
|
+
end
|
17
|
+
end
|
18
|
+
|
19
|
+
def self.new_var(symbol)
|
20
|
+
name = symbol.keys[0]
|
21
|
+
init_val = symbol[name]
|
22
|
+
|
23
|
+
self.define_method name do
|
24
|
+
getter = "@#{name}"
|
25
|
+
getter += '?' if init_val.instance_of? TrueClass or init_val.instance_of? FalseClass
|
26
|
+
val = instance_variable_get getter
|
27
|
+
|
28
|
+
if val.nil? and @init_used[name].nil?
|
29
|
+
inits = self.class.class_eval "@@__#{className}_inits__"
|
30
|
+
val = inits[name]
|
31
|
+
instance_variable_set("@#{name}", val)
|
32
|
+
@init_used[name] = true
|
33
|
+
end
|
34
|
+
|
35
|
+
return val
|
36
|
+
end
|
37
|
+
|
38
|
+
self.define_method "#{name}=" do |new_val|
|
39
|
+
instance_variable_set("@#{name}", new_val)
|
40
|
+
@init_used[name] = true
|
41
|
+
end
|
42
|
+
|
43
|
+
class_eval "@@__#{self.className}_inits__ ||= {}"
|
44
|
+
inits = class_eval "@@__#{self.className}_inits__"
|
45
|
+
inits[name] = init_val
|
46
|
+
end
|
47
|
+
|
48
|
+
def self.resource(symbols)
|
49
|
+
symbols.each { |name,init_val|
|
50
|
+
self.new_resource(name => init_val)
|
51
|
+
}
|
52
|
+
end
|
53
|
+
|
54
|
+
def self.new_resource(symbol)
|
55
|
+
name = symbol.keys[0]
|
56
|
+
init_val = symbol[name]
|
57
|
+
|
58
|
+
if init_val.instance_of? Array
|
59
|
+
min,max,init = case init_val.size
|
60
|
+
when 1 then [0,init_val[0],init_val[0]]
|
61
|
+
when 2 then [init_val[0],init_val[1],init_val[1]]
|
62
|
+
else [init_val[0],init_val[1],init_val[2]]
|
63
|
+
end
|
64
|
+
else
|
65
|
+
min,max,init = [0,init_val,init_val]
|
66
|
+
end
|
67
|
+
self.new_var(name => init)
|
68
|
+
self.new_var("#{name}min" => min)
|
69
|
+
self.new_var("#{name}max" => max)
|
70
|
+
|
71
|
+
# redefine the set method to enforce resource limits
|
72
|
+
self.remove_method "#{name}="
|
73
|
+
self.define_method "#{name}=" do |new_val|
|
74
|
+
min = instance_variable_get "@#{name}min"
|
75
|
+
max = instance_variable_get "@#{name}max"
|
76
|
+
new_val = new_val < min ? min : (new_val > max ? max : new_val)
|
77
|
+
|
78
|
+
instance_variable_set("@#{name}", new_val)
|
79
|
+
end
|
80
|
+
end
|
81
|
+
|
82
|
+
def initialize
|
83
|
+
@init_used = {}
|
84
|
+
inits = self.class.class_eval "@@__#{className}_inits__"
|
85
|
+
inits.each do |var,val|
|
86
|
+
instance_variable_set "@#{var}", val
|
87
|
+
@init_used[var] = true
|
88
|
+
end
|
89
|
+
end
|
90
|
+
|
91
|
+
def self.className
|
92
|
+
if self.name.include? '::'
|
93
|
+
self.name.split('::')[1]
|
94
|
+
else
|
95
|
+
self.name
|
96
|
+
end
|
97
|
+
end
|
98
|
+
|
99
|
+
def className
|
100
|
+
self.class.className
|
101
|
+
end
|
102
|
+
end
|
103
|
+
|
104
|
+
end # module
|
@@ -0,0 +1,43 @@
|
|
1
|
+
module Lomic
|
2
|
+
|
3
|
+
class LomicParser
|
4
|
+
|
5
|
+
def initialize
|
6
|
+
# points to the Rule that is currently being parsed
|
7
|
+
@currentRule = nil
|
8
|
+
# The entire state of the game
|
9
|
+
@state = GameState.new
|
10
|
+
@first_rule = true
|
11
|
+
end
|
12
|
+
|
13
|
+
def rule(number)
|
14
|
+
# TODO: ensure number is int
|
15
|
+
@currentRule = Rule.new(number)
|
16
|
+
if @first_rule
|
17
|
+
@state.globals = instance_eval 'Globals.new'
|
18
|
+
@first_rule = false
|
19
|
+
end
|
20
|
+
|
21
|
+
yield @state.globals
|
22
|
+
ensure
|
23
|
+
@state.addRule(@currentRule)
|
24
|
+
@currentRule = nil
|
25
|
+
end
|
26
|
+
|
27
|
+
def event(event_name, options={}, &block)
|
28
|
+
@currentRule.event(event_name, options, &block)
|
29
|
+
end
|
30
|
+
|
31
|
+
def gamestate
|
32
|
+
@state
|
33
|
+
end
|
34
|
+
|
35
|
+
def self.load_source(filename)
|
36
|
+
dsl = new
|
37
|
+
dsl.instance_eval(File.read(filename),filename)
|
38
|
+
# dsl.gamestate.globals = (dsl.instance_eval 'Globals.new')
|
39
|
+
dsl.gamestate
|
40
|
+
end
|
41
|
+
end
|
42
|
+
|
43
|
+
end # module
|
data/lib/lomic/Rule.rb
ADDED
@@ -0,0 +1,44 @@
|
|
1
|
+
module Lomic
|
2
|
+
|
3
|
+
class Rule < Lomic
|
4
|
+
def initialize(number)
|
5
|
+
@number = number
|
6
|
+
@event_bag = {} # "event_name" => [Event]
|
7
|
+
end
|
8
|
+
|
9
|
+
|
10
|
+
def event(event_name, options={}, &block)
|
11
|
+
options[:priority] ||= 5
|
12
|
+
options[:name] = event_name
|
13
|
+
options[:block] = block
|
14
|
+
|
15
|
+
event = Event.new(options)
|
16
|
+
if @event_bag[event_name].nil?
|
17
|
+
@event_bag[event_name] = [event]
|
18
|
+
else
|
19
|
+
# insert into sorted spot
|
20
|
+
arr = @event_bag[event_name]
|
21
|
+
i = 0
|
22
|
+
arr.each do |e|
|
23
|
+
if event.priority > e.priority
|
24
|
+
arr.insert(i,event)
|
25
|
+
break
|
26
|
+
elsif i == arr.size-1
|
27
|
+
arr.insert(i+1,event)
|
28
|
+
break
|
29
|
+
end
|
30
|
+
i += 1
|
31
|
+
end
|
32
|
+
end
|
33
|
+
end
|
34
|
+
|
35
|
+
def event_bag
|
36
|
+
@event_bag
|
37
|
+
end
|
38
|
+
|
39
|
+
def inspect
|
40
|
+
"Rule #{@number}: #{@event_bag.inspect}"
|
41
|
+
end
|
42
|
+
end
|
43
|
+
|
44
|
+
end # module
|
metadata
ADDED
@@ -0,0 +1,119 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: lomic
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
hash: 29
|
5
|
+
prerelease: false
|
6
|
+
segments:
|
7
|
+
- 0
|
8
|
+
- 0
|
9
|
+
- 1
|
10
|
+
version: 0.0.1
|
11
|
+
platform: ruby
|
12
|
+
authors:
|
13
|
+
- Gilbert B Garza
|
14
|
+
autorequire:
|
15
|
+
bindir: bin
|
16
|
+
cert_chain: []
|
17
|
+
|
18
|
+
date: 2010-06-12 00:00:00 -05:00
|
19
|
+
default_executable:
|
20
|
+
dependencies:
|
21
|
+
- !ruby/object:Gem::Dependency
|
22
|
+
name: thoughtbot-shoulda
|
23
|
+
prerelease: false
|
24
|
+
requirement: &id001 !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ">="
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
hash: 3
|
30
|
+
segments:
|
31
|
+
- 0
|
32
|
+
version: "0"
|
33
|
+
type: :development
|
34
|
+
version_requirements: *id001
|
35
|
+
- !ruby/object:Gem::Dependency
|
36
|
+
name: cucumber
|
37
|
+
prerelease: false
|
38
|
+
requirement: &id002 !ruby/object:Gem::Requirement
|
39
|
+
none: false
|
40
|
+
requirements:
|
41
|
+
- - ">="
|
42
|
+
- !ruby/object:Gem::Version
|
43
|
+
hash: 63
|
44
|
+
segments:
|
45
|
+
- 0
|
46
|
+
- 8
|
47
|
+
- 0
|
48
|
+
version: 0.8.0
|
49
|
+
type: :development
|
50
|
+
version_requirements: *id002
|
51
|
+
description: Lomic is a Domain Specific Language (DSL) intended to be used for Pomic, a programming version of the game Nomic.
|
52
|
+
email: gilbertbgarza@gmail.com
|
53
|
+
executables: []
|
54
|
+
|
55
|
+
extensions: []
|
56
|
+
|
57
|
+
extra_rdoc_files:
|
58
|
+
- LICENSE
|
59
|
+
- README.rdoc
|
60
|
+
- TODO
|
61
|
+
files:
|
62
|
+
- LICENSE
|
63
|
+
- Manifest
|
64
|
+
- README.rdoc
|
65
|
+
- Rakefile
|
66
|
+
- TODO
|
67
|
+
- VERSION.yml
|
68
|
+
- examples/nomic_initial_rules.rb
|
69
|
+
- examples/priority.rb
|
70
|
+
- examples/simple.rb
|
71
|
+
- features/resource.feature
|
72
|
+
- features/step_definitions/steps.rb
|
73
|
+
- features/support/env.rb
|
74
|
+
- features/var_init.feature
|
75
|
+
- lib/Lomic.rb
|
76
|
+
- lib/lomic/Event.rb
|
77
|
+
- lib/lomic/EventEngine.rb
|
78
|
+
- lib/lomic/GameState.rb
|
79
|
+
- lib/lomic/Lomic.rb
|
80
|
+
- lib/lomic/LomicParser.rb
|
81
|
+
- lib/lomic/Rule.rb
|
82
|
+
has_rdoc: true
|
83
|
+
homepage: http://github.com/mindeavor/lomic
|
84
|
+
licenses: []
|
85
|
+
|
86
|
+
post_install_message:
|
87
|
+
rdoc_options:
|
88
|
+
- --charset=UTF-8
|
89
|
+
require_paths:
|
90
|
+
- lib
|
91
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
92
|
+
none: false
|
93
|
+
requirements:
|
94
|
+
- - ">="
|
95
|
+
- !ruby/object:Gem::Version
|
96
|
+
hash: 3
|
97
|
+
segments:
|
98
|
+
- 0
|
99
|
+
version: "0"
|
100
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
101
|
+
none: false
|
102
|
+
requirements:
|
103
|
+
- - ">="
|
104
|
+
- !ruby/object:Gem::Version
|
105
|
+
hash: 3
|
106
|
+
segments:
|
107
|
+
- 0
|
108
|
+
version: "0"
|
109
|
+
requirements: []
|
110
|
+
|
111
|
+
rubyforge_project:
|
112
|
+
rubygems_version: 1.3.7
|
113
|
+
signing_key:
|
114
|
+
specification_version: 3
|
115
|
+
summary: A Ruby DSL for the game Nomic
|
116
|
+
test_files:
|
117
|
+
- examples/nomic_initial_rules.rb
|
118
|
+
- examples/priority.rb
|
119
|
+
- examples/simple.rb
|