lionel_first_gem 1.0.0

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data/LICENSE ADDED
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+ Copyright (C) <2013> <Pragmatic Studio and Lionel E. Ramos>
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ This is the game created through the online course by the Pragmatic Studio. It was built using Ruby code.
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+ Karin,200
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+ Lionel,175
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+ Kent,150
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+ Nathan,125
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game_class'
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+ require_relative '../lib/studio_game/player_class'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ player1 = StudioGame::Player.new("moe")
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+ player2 = StudioGame::Player.new("larry", 60)
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+ player3 = StudioGame::Player.new("curly", 125)
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+
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+ knucleheads = StudioGame::Game.new("Knucleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knucleheads.load_players(ARGV.shift || default_player_file)
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+
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ knucleheads.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ knucleheads.add_player(berserker)
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+
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+ loop do
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+ puts "How many games would you like to play?"
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+ input = gets.chomp.downcase
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+ if /^\d+$/
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+ knucleheads.play(input.to_i)
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+ elsif input == 'quit' || 'exit'
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+ knucleheads.print_stats
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+ break
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+ else
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+ puts 'Please enter number or quit.'
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+ end
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+ end
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+
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+ knucleheads.save_high_scores
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+
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+
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+ module StudioGame
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+
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+
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+ require_relative 'player_class'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health=100)
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+ super(name, health)
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+ @woot_count = 0
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+ end
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+
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+ def berserk?
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+ @woot_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @woot_count += 1
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+ puts "#{@name} is Berserk!" if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ require_relative 'player_class'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points/2.0)
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+ super(damaged_treasure)
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz")
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ require_relative 'player_class'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+ attr_accessor :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def load_players(file)
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+ File.readlines(file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def add_player(a_player)
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+ @players.push(a_player)
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}"
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+ @players.each do |y|
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+ puts y
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+ end
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+ 1.upto(rounds) do |round|
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+ puts "\nRound number #{round}:"
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+ @players.each do |x|
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+ GameTurn.take_turn(x)
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+ puts x
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+ end
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def print_stats
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+ strong, wimpy = @players.partition {|x| x.strong?}
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+ puts "\n#{@title} Statistics:"
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+ puts "\n#{strong.size} strong players:"
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+ strong.each do |x|
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+ puts "#{x.name} (#{x.health})"
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+ end
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+
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+ puts "\n#{wimpy.size} wimpy players:"
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+ wimpy.each do |x|
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+ print_name_and_health(x)
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+ end
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+
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+ puts "\n#{@title} High Scores"
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+ @players.sort.each do |x|
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+ puts high_score_entry(x)
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+ end
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+
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+ @players.each do |x|
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+ puts "\n#{x.name}'s point totals:"
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+ puts "#{x.points} grand total points"
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+ end
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+
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+ @players.sort.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+ end
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+
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+ def save_high_scores(filename = "high_scores.txt")
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+ File.open(filename, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+ end
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+ end
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+ require_relative 'player_class'
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+ require_relative 'die_class'
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+ require_relative 'treasure_trove'
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+ require_relative 'loaded_die'
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+
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+ module StudioGame
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+ module GameTurn
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+
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 5..6
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+ player.w00t
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.blam
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("curly", 125)
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+ GameTurn.take_turn(player)
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+
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+ module StudioGame
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+ module Playable
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+ def w00t
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+ @health += 15
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+ puts "#{@name} got w00ted!"
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+ end
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+
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+ def blam
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+ @health -= 10
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+ puts "#{@name} got blammed!"
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+ end
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+
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+ def strong?
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+ @health > 100
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+ attr_reader :health
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+ attr_accessor :name
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name} treasures: #{@found_treasures}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |k, v|
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+ yield Treasure.new(k, v)
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+ end
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+ end
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+
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+ def self.from_csv(string)
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+ name, health = string.split(',')
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+ new(name, Integer(health))
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ end
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+
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ StudioGame::Treasure.new(:pie, 5),
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+ StudioGame::Treasure.new(:bottle, 25),
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+ StudioGame::Treasure.new(:hammer, 50),
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+ StudioGame::Treasure.new(:skillet, 100),
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+ StudioGame::Treasure.new(:broomstick, 200),
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+ StudioGame::Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = StudioGame::BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_false
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = StudioGame::ClumsyPlayer.new("klutz")
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = StudioGame::Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = StudioGame::Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [StudioGame::Treasure.new(:hammer, 75), StudioGame::Treasure.new(:crowbar, 200)]
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+ end
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+ end
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+ end
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+
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+ require 'studio_game/game_class'
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+
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+ module StudioGame
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+ describe Game do
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+
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+ before do
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+ @game = StudioGame::Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = StudioGame::Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00t's player if a high number is rolled" do
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+ StudioGame::Die.any_instance.stub(:roll).and_return(5)
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+
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+ @game.play(3)
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+
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+ @player.health.should == @initial_health + (15*3)
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+ end
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+
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+ it "medium number rolled health is unchanged" do
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+ StudioGame::Die.any_instance.stub(:roll).and_return(3)
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+
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+ @game.play(3)
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+
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "blam player if a low number is rolled" do
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+ StudioGame::Die.any_instance.stub(:roll).and_return(1)
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+
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+ @game.play(3)
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+
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+ @player.health.should == @initial_health - (10*3)
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = StudioGame::Game.new("Knuckleheads")
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+ player = StudioGame::Player.new("moe")
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+ game.add_player(player)
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+ game.play(1)
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+ player.points.should_not be_zero
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+ end
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+ end
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+ end
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+ require 'studio_game/player_class'
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+ require 'studio_game/treasure_trove'
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+
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+ module StudioGame
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+ describe Player do
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+
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+ before do
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+ @initial_health = 150
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+ @player = StudioGame::Player.new("larry", @initial_health)
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+ $stdout = StringIO.new
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+ end
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+ it "has a capitalized name" do
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+ @player.name.should == "Larry"
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+ end
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+
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+ it "has an initial health" do
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+ @player.health.should == 150
18
+ end
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+
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+ it "has a string representation" do
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+ @player.found_treasure(StudioGame::Treasure.new(:hammer, 50))
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+ @player.found_treasure(StudioGame::Treasure.new(:hammer, 50))
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+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
24
+ end
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+
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+ it "computes a score as the sum of its health and points" do
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+ @player.found_treasure(StudioGame::Treasure.new(:hammer, 50))
28
+ @player.found_treasure(StudioGame::Treasure.new(:hammer, 50))
29
+ @player.score.should == 250
30
+ end
31
+
32
+ it "increases health by 15 when w00ted" do
33
+ @player.w00t == 15
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+ @player.health.should == 165
35
+ end
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+ it "decreases health by 10 when blammed" do
37
+ @player.blam == -10
38
+ @player.health.should == 140
39
+ end
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+
41
+ context "with a health greater than 100" do
42
+ before do
43
+ @initial_health = 150
44
+ @player = StudioGame::Player.new("larry", @initial_health)
45
+ end
46
+ it "is strong" do
47
+ @player.should be_strong
48
+ end
49
+ end
50
+
51
+ context "with a health less than or equal to 100" do
52
+ before do
53
+ @initial_health = 100
54
+ @player = StudioGame::Player.new("larry", @initial_health)
55
+ end
56
+
57
+ it "is weak" do
58
+ @player.should_not be_strong
59
+ end
60
+ end
61
+
62
+ context "in a collection of players" do
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+ before do
64
+ @player1 = StudioGame::Player.new("moe", 100)
65
+ @player2 = StudioGame::Player.new("larry", 200)
66
+ @player3 = StudioGame::Player.new("curly", 300)
67
+ @players = [@player1, @player2, @player3]
68
+ end
69
+
70
+ it "is sorted by decreasing score" do
71
+ @players.sort.should == [@player3, @player2, @player1]
72
+ end
73
+
74
+ it "computes points as the sum of all treasure points" do
75
+ @player.points.should == 0
76
+ @player.found_treasure(StudioGame::Treasure.new(:hammer, 50))
77
+ @player.points.should == 50
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+ @player.found_treasure(StudioGame::Treasure.new(:crowbar, 400))
79
+ @player.points.should == 450
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+ @player.found_treasure(StudioGame::Treasure.new(:hammer, 50))
81
+ @player.points.should == 500
82
+ end
83
+
84
+ it "yields each found treasure and its total points" do
85
+ @player.found_treasure(StudioGame::Treasure.new(:skillet, 100))
86
+ @player.found_treasure(StudioGame::Treasure.new(:skillet, 100))
87
+ @player.found_treasure(StudioGame::Treasure.new(:hammer, 50))
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+ @player.found_treasure(StudioGame::Treasure.new(:bottle, 5))
89
+ @player.found_treasure(StudioGame::Treasure.new(:bottle, 5))
90
+ @player.found_treasure(StudioGame::Treasure.new(:bottle, 5))
91
+ @player.found_treasure(StudioGame::Treasure.new(:bottle, 5))
92
+ @player.found_treasure(StudioGame::Treasure.new(:bottle, 5))
93
+
94
+ yielded = []
95
+ @player.each_found_treasure do |treasure|
96
+ yielded << treasure
97
+ end
98
+
99
+ yielded.should == [
100
+ StudioGame::Treasure.new(:skillet, 200),
101
+ StudioGame::Treasure.new(:hammer, 50),
102
+ StudioGame::Treasure.new(:bottle, 25)
103
+ ]
104
+ end
105
+
106
+ it "can be created from a CSV string" do
107
+ player = StudioGame::Player.from_csv("larry,150")
108
+
109
+ player.name.should == "Larry"
110
+ player.health.should == 150
111
+ end
112
+ end
113
+ end
114
+ end
@@ -0,0 +1,55 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+
6
+ before do
7
+ @treasure = StudioGame::Treasure.new(:hammer, 50)
8
+ end
9
+
10
+ it "has a name attribute" do
11
+ @treasure.name.should == :hammer
12
+ end
13
+
14
+ it "has a points attribute" do
15
+ @treasure.points.should == 50
16
+ end
17
+
18
+ end
19
+
20
+ describe TreasureTrove do
21
+
22
+ it "has six treasures" do
23
+ TreasureTrove::TREASURES.size.should == 6
24
+ end
25
+
26
+ it "has a pie worth 5 points" do
27
+ TreasureTrove::TREASURES[0].should == StudioGame::Treasure.new(:pie, 5)
28
+ end
29
+
30
+ it "has a bottle worth 25 points" do
31
+ TreasureTrove::TREASURES[1].should == StudioGame::Treasure.new(:bottle, 25)
32
+ end
33
+
34
+ it "has a hammer worth 50 points" do
35
+ TreasureTrove::TREASURES[2].should == StudioGame::Treasure.new(:hammer, 50)
36
+ end
37
+
38
+ it "has a skillet worth 100 points" do
39
+ TreasureTrove::TREASURES[3].should == StudioGame::Treasure.new(:skillet, 100)
40
+ end
41
+
42
+ it "has a broomstick worth 200 points" do
43
+ TreasureTrove::TREASURES[4].should == StudioGame::Treasure.new(:broomstick, 200)
44
+ end
45
+
46
+ it "has a crowbar worth 400 points" do
47
+ TreasureTrove::TREASURES[5].should == StudioGame::Treasure.new(:crowbar, 400)
48
+ end
49
+
50
+ it "returns a random treasure" do
51
+ treasure = StudioGame::TreasureTrove.random
52
+ TreasureTrove::TREASURES.should include(treasure)
53
+ end
54
+ end
55
+ end
metadata ADDED
@@ -0,0 +1,82 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: lionel_first_gem
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Lionel E. Ramos
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2013-03-23 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: &6231684 !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: *6231684
25
+ description: ! 'This is the game created through the online course by the Pragmatic
26
+ Studio. It was built using Ruby code. '
27
+ email: lionelramos@hotmail.com
28
+ executables:
29
+ - studio_game
30
+ extensions: []
31
+ extra_rdoc_files: []
32
+ files:
33
+ - bin/my_favorite_players.csv
34
+ - bin/players.csv
35
+ - bin/studio_game
36
+ - lib/studio_game/auditable.rb
37
+ - lib/studio_game/berserk_player.rb
38
+ - lib/studio_game/clumsy_player.rb
39
+ - lib/studio_game/die_class.rb
40
+ - lib/studio_game/game_class.rb
41
+ - lib/studio_game/game_turn.rb
42
+ - lib/studio_game/loaded_die.rb
43
+ - lib/studio_game/playable.rb
44
+ - lib/studio_game/player_class.rb
45
+ - lib/studio_game/treasure_trove.rb
46
+ - spec/studio_game/berserk_player_spec.rb
47
+ - spec/studio_game/clumsy_player_spec.rb
48
+ - spec/studio_game/game_spec.rb
49
+ - spec/studio_game/player_spec.rb
50
+ - spec/studio_game/treasure_trove_spec.rb
51
+ - LICENSE
52
+ - README
53
+ homepage: http://rubygems.org/gems/lionel_first_gem
54
+ licenses: []
55
+ post_install_message:
56
+ rdoc_options: []
57
+ require_paths:
58
+ - lib
59
+ required_ruby_version: !ruby/object:Gem::Requirement
60
+ none: false
61
+ requirements:
62
+ - - ! '>='
63
+ - !ruby/object:Gem::Version
64
+ version: '1.9'
65
+ required_rubygems_version: !ruby/object:Gem::Requirement
66
+ none: false
67
+ requirements:
68
+ - - ! '>='
69
+ - !ruby/object:Gem::Version
70
+ version: '0'
71
+ requirements: []
72
+ rubyforge_project:
73
+ rubygems_version: 1.8.16
74
+ signing_key:
75
+ specification_version: 3
76
+ summary: Pragmatic Studio Game Gem
77
+ test_files:
78
+ - spec/studio_game/berserk_player_spec.rb
79
+ - spec/studio_game/clumsy_player_spec.rb
80
+ - spec/studio_game/game_spec.rb
81
+ - spec/studio_game/player_spec.rb
82
+ - spec/studio_game/treasure_trove_spec.rb