line-em-up 2.0.1 → 2.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/line-em-up/loadout_window.rb +4 -1
- data/line-em-up/models/gl_background.rb +1 -1
- data/line-em-up/models/main.rb +4 -2
- metadata +1 -1
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: f33876d8167fc4cd8f1c3c1bd218574cc020f630
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4
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data.tar.gz: 7d4007a5ea3fcbfea327cb0b169aff270fdea535
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 639c64fd5a5b16ec65f574428f317058462368d19c306d6d1e7598920b17b21a592d2a842d6d01a2408ebee9c57447c38ccd4e702d2a0cf3966118e3b48fbff9
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data.tar.gz: 50dc13ac2460dd1ddd5038c181b7465035aa4c44d5b86bef5d210de6c96c803a2bae70ac2482da025460f209495851e34d61d64d791edcbcb45a59fe12fc4090
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@@ -144,6 +144,7 @@ class LoadoutWindow < Gosu::Window
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@button_id_mapping = self.class.get_id_button_mapping(self)
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# @loadout_button = LUIT::Button.new(self, :loadout, (@width / 2), get_center_font_ui_y, "Back To Menu", 0, 1)
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@back_button = LUIT::Button.new(self, :back, (@width / 2), @height, "Back", 0, 1)
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@movement_x, @movement_y = [0.0, 0.0]
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end
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def dynamic_get_resolution_fs
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@@ -164,7 +165,9 @@ class LoadoutWindow < Gosu::Window
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# @game_window_width, @game_window_height, @fullscreen = @resolution_menu.get_resolution
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# @difficulty = @difficulty_menu.get_difficulty
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-
@
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# @movement_x += 1.0
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@movement_y += 1.0
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@movement_x, @movement_y = @gl_background.scroll(@scroll_factor, @movement_x, @movement_y)
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end
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def draw
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@@ -152,7 +152,7 @@ class GLBackground
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z = @height_map[y][x + 1]
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# glColor4d(1, 1, 1, z)
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glTexCoord2d(info.right, info.top)
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puts "#{x}, #{offs_x}, #{POINTS_X}, #{y}, #{offs_y}, #{POINTS_Y}, #{z}"
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# puts "#{x}, #{offs_x}, #{POINTS_X}, #{y}, #{offs_y}, #{POINTS_Y}, #{z}"
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glVertex3d(-0.5 + (x - offs_x + 1.0) / (POINTS_X-1), -0.5 + (y - offs_y - 0.0) / (POINTS_Y-2), z)
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z = @height_map[y+1][x + 1]
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data/line-em-up/models/main.rb
CHANGED
@@ -118,7 +118,7 @@ class Main < Gosu::Window
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{is_button: true, key: button_key}
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)
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@movement_x, @movement_y = [0.0, 0.0]
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# @font.draw("<", width + 15, get_center_font_ui_y, 1, 1.0, 1.0, 0xff_ffff00)
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@@ -138,7 +138,9 @@ class Main < Gosu::Window
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@game_window_width, @game_window_height, @fullscreen = @resolution_menu.get_values
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@difficulty = @difficulty_menu.get_values
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@
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# @movement_x += 0.0
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@movement_y += 1.0
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@movement_x, @movement_y = @gl_background.scroll(1, @movement_x, @movement_y)
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end
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def draw
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