libv8 3.16.14.8.rc1-armv7l-linux

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+ ---
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+ data.tar.gz: 37c235532aa3569afe10877c955911c031ad636a
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+ metadata.gz: db8834dcec7526c9cbb3cc4ed48a1f09f1151c59de434342939892e8498ff05bd512a13ca7041fb8086e8ab059cecb4a57cb3fd2fc2111f018e956c73808698d
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+ --- !ruby/object:Libv8::Location::Vendor {}
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+ require 'rbconfig'
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+
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+ module Libv8
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+ module Arch
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+ module_function
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+
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+ def x86_64_from_build_cpu
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+ RbConfig::MAKEFILE_CONFIG['build_cpu'] == 'x86_64'
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+ end
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+
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+ def x86_64_from_byte_length
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+ ['foo'].pack('p').size == 8
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+ end
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+
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+ def x86_64_from_arch_flag
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+ RbConfig::MAKEFILE_CONFIG['ARCH_FLAG'] =~ /x86_64/
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+ end
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+
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+ def rubinius?
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+ Object.const_defined?(:RUBY_ENGINE) && RUBY_ENGINE == "rbx"
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+ end
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+
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+ # TODO fix false positive on 64-bit ARM
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+ def x64?
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+ if rubinius?
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+ x86_64_from_build_cpu || x86_64_from_arch_flag
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+ else
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+ x86_64_from_byte_length
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+ end
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+ end
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+
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+ def arm?
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+ RbConfig::MAKEFILE_CONFIG['build_cpu'] =~ /^arm/
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+ end
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+
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+ def libv8_arch
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+ if arm? then "arm"
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+ elsif x64? then "x64"
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+ else "ia32"
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+ end
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+ end
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+ end
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+ end
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+ require 'yaml'
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+ require 'pathname'
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+ require File.expand_path '../paths', __FILE__
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+
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+ module Libv8
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+ class Location
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+ def install!
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+ File.open(Pathname(__FILE__).dirname.join('.location.yml'), "w") do |f|
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+ f.write self.to_yaml
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+ end
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+ return 0
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+ end
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+
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+ def self.load!
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+ File.open(Pathname(__FILE__).dirname.join('.location.yml')) do |f|
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+ YAML.load f
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+ end
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+ end
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+
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+ class Vendor < Location
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+ def install!
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+ require File.expand_path '../builder', __FILE__
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+ builder = Libv8::Builder.new
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+ exit_status = builder.build_libv8!
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+ super if exit_status == 0
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+ verify_installation!
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+ return exit_status
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+ end
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+ def configure(context = MkmfContext.new)
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+ context.incflags.insert 0, Libv8::Paths.include_paths.map{|p| "-I#{p}"}.join(" ") + " "
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+ context.ldflags.insert 0, Libv8::Paths.object_paths.join(" ") + " "
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+ end
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+
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+ def verify_installation!
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+ Libv8::Paths.object_paths.each do |p|
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+ fail ArchiveNotFound, p unless File.exist? p
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+ end
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+ end
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+
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+ class ArchiveNotFound < StandardError
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+ def initialize(filename)
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+ super "libv8 did not install properly, expected binary v8 archive '#{filename}'to exist, but it was not found"
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+ end
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+ end
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+ end
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+
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+ class System < Location
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+ def configure(context = MkmfContext.new)
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+ context.send(:dir_config, 'v8')
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+ context.send(:find_header, 'v8.h') or fail NotFoundError
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+ end
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+
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+ class NotFoundError < StandardError
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+ def initialize(*args)
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+ super(<<-EOS)
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+ You have chosen to use the version of V8 found on your system
57
+ and *not* the one that is bundle with the libv8 rubygem. However,
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+ it could not be located. please make sure you have a version of
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+ v8 that is compatible with #{Libv8::VERSION} installed. You may
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+ need to special --with-v8-dir options if it is in a non-standard
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+ location
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+
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+ thanks,
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+ The Mgmt
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+
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+ EOS
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+ end
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+ end
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+ end
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+
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+ class MkmfContext
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+ def incflags
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+ $INCFLAGS
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+ end
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+
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+ def ldflags
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+ $LDFLAGS
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+ end
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+ end
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+ end
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+ end
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+ require 'rbconfig'
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+ require File.expand_path '../arch', __FILE__
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+
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+ module Libv8
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+ module Paths
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+ module_function
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+
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+ def include_paths
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+ ["#{vendored_source_path}/include"]
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+ end
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+
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+ def object_paths
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+ [libv8_object(:base), libv8_object(:snapshot)]
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+ end
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+
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+ def config
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+ RbConfig::MAKEFILE_CONFIG
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+ end
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+
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+ def libv8_object(name)
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+ filename = "#{libv8_profile}/libv8_#{name}.#{config['LIBEXT']}"
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+ unless File.exist? filename
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+ filename = "#{libv8_profile}/obj.target/tools/gyp/libv8_#{name}.#{config['LIBEXT']}"
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+ end
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+ return filename
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+ end
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+
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+ def libv8_profile
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+ base = "#{vendored_source_path}/out/#{Libv8::Arch.libv8_arch}"
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+ debug = "#{base}.debug"
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+ File.exist?(debug) ? debug : "#{base}.release"
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+ end
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+
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+ def vendored_source_path
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+ File.expand_path "../../../vendor/v8", __FILE__
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+ end
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+ end
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+ end
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+ require 'libv8/version'
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+ require 'libv8/location'
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+
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+ module Libv8
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+ def self.configure_makefile
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+ location = Location.load!
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+ location.configure
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+ end
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+ end
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+ module Libv8
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+ VERSION = "3.16.14.8.rc1"
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+ end
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+ // Copyright 2008 the V8 project authors. All rights reserved.
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+ // Redistribution and use in source and binary forms, with or without
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+ // modification, are permitted provided that the following conditions are
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+ // met:
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+ //
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+ // * Redistributions of source code must retain the above copyright
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+ // notice, this list of conditions and the following disclaimer.
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+ // * Redistributions in binary form must reproduce the above
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+ // copyright notice, this list of conditions and the following
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+ // disclaimer in the documentation and/or other materials provided
11
+ // with the distribution.
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+ // * Neither the name of Google Inc. nor the names of its
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+ // contributors may be used to endorse or promote products derived
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+ // from this software without specific prior written permission.
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+ //
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+ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
18
+ // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
19
+ // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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+ // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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+ // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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+ // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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+ // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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+ // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+ // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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+ // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+
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+ #ifndef V8_V8_DEBUG_H_
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+ #define V8_V8_DEBUG_H_
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+
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+ #include "v8.h"
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+
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+ #ifdef _WIN32
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+ typedef int int32_t;
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+ typedef unsigned int uint32_t;
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+ typedef unsigned short uint16_t; // NOLINT
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+ typedef long long int64_t; // NOLINT
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+
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+ // Setup for Windows DLL export/import. See v8.h in this directory for
40
+ // information on how to build/use V8 as a DLL.
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+ #if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
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+ #error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
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+ build configuration to ensure that at most one of these is set
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+ #endif
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+
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+ #ifdef BUILDING_V8_SHARED
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+ #define EXPORT __declspec(dllexport)
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+ #elif USING_V8_SHARED
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+ #define EXPORT __declspec(dllimport)
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+ #else
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+ #define EXPORT
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+ #endif
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+
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+ #else // _WIN32
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+
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+ // Setup for Linux shared library export. See v8.h in this directory for
57
+ // information on how to build/use V8 as shared library.
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+ #if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED)
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+ #define EXPORT __attribute__ ((visibility("default")))
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+ #else // defined(__GNUC__) && (__GNUC__ >= 4)
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+ #define EXPORT
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+ #endif // defined(__GNUC__) && (__GNUC__ >= 4)
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+
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+ #endif // _WIN32
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+
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+
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+ /**
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+ * Debugger support for the V8 JavaScript engine.
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+ */
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+ namespace v8 {
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+
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+ // Debug events which can occur in the V8 JavaScript engine.
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+ enum DebugEvent {
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+ Break = 1,
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+ Exception = 2,
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+ NewFunction = 3,
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+ BeforeCompile = 4,
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+ AfterCompile = 5,
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+ ScriptCollected = 6,
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+ BreakForCommand = 7
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+ };
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+
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+
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+ class EXPORT Debug {
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+ public:
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+ /**
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+ * A client object passed to the v8 debugger whose ownership will be taken by
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+ * it. v8 is always responsible for deleting the object.
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+ */
90
+ class ClientData {
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+ public:
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+ virtual ~ClientData() {}
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+ };
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+
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+
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+ /**
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+ * A message object passed to the debug message handler.
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+ */
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+ class Message {
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+ public:
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+ /**
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+ * Check type of message.
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+ */
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+ virtual bool IsEvent() const = 0;
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+ virtual bool IsResponse() const = 0;
106
+ virtual DebugEvent GetEvent() const = 0;
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+
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+ /**
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+ * Indicate whether this is a response to a continue command which will
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+ * start the VM running after this is processed.
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+ */
112
+ virtual bool WillStartRunning() const = 0;
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+
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+ /**
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+ * Access to execution state and event data. Don't store these cross
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+ * callbacks as their content becomes invalid. These objects are from the
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+ * debugger event that started the debug message loop.
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+ */
119
+ virtual Handle<Object> GetExecutionState() const = 0;
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+ virtual Handle<Object> GetEventData() const = 0;
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+
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+ /**
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+ * Get the debugger protocol JSON.
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+ */
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+ virtual Handle<String> GetJSON() const = 0;
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+
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+ /**
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+ * Get the context active when the debug event happened. Note this is not
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+ * the current active context as the JavaScript part of the debugger is
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+ * running in its own context which is entered at this point.
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+ */
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+ virtual Handle<Context> GetEventContext() const = 0;
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+
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+ /**
135
+ * Client data passed with the corresponding request if any. This is the
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+ * client_data data value passed into Debug::SendCommand along with the
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+ * request that led to the message or NULL if the message is an event. The
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+ * debugger takes ownership of the data and will delete it even if there is
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+ * no message handler.
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+ */
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+ virtual ClientData* GetClientData() const = 0;
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+
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+ virtual ~Message() {}
144
+ };
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+
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+
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+ /**
148
+ * An event details object passed to the debug event listener.
149
+ */
150
+ class EventDetails {
151
+ public:
152
+ /**
153
+ * Event type.
154
+ */
155
+ virtual DebugEvent GetEvent() const = 0;
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+
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+ /**
158
+ * Access to execution state and event data of the debug event. Don't store
159
+ * these cross callbacks as their content becomes invalid.
160
+ */
161
+ virtual Handle<Object> GetExecutionState() const = 0;
162
+ virtual Handle<Object> GetEventData() const = 0;
163
+
164
+ /**
165
+ * Get the context active when the debug event happened. Note this is not
166
+ * the current active context as the JavaScript part of the debugger is
167
+ * running in its own context which is entered at this point.
168
+ */
169
+ virtual Handle<Context> GetEventContext() const = 0;
170
+
171
+ /**
172
+ * Client data passed with the corresponding callback when it was
173
+ * registered.
174
+ */
175
+ virtual Handle<Value> GetCallbackData() const = 0;
176
+
177
+ /**
178
+ * Client data passed to DebugBreakForCommand function. The
179
+ * debugger takes ownership of the data and will delete it even if
180
+ * there is no message handler.
181
+ */
182
+ virtual ClientData* GetClientData() const = 0;
183
+
184
+ virtual ~EventDetails() {}
185
+ };
186
+
187
+
188
+ /**
189
+ * Debug event callback function.
190
+ *
191
+ * \param event the type of the debug event that triggered the callback
192
+ * (enum DebugEvent)
193
+ * \param exec_state execution state (JavaScript object)
194
+ * \param event_data event specific data (JavaScript object)
195
+ * \param data value passed by the user to SetDebugEventListener
196
+ */
197
+ typedef void (*EventCallback)(DebugEvent event,
198
+ Handle<Object> exec_state,
199
+ Handle<Object> event_data,
200
+ Handle<Value> data);
201
+
202
+ /**
203
+ * Debug event callback function.
204
+ *
205
+ * \param event_details object providing information about the debug event
206
+ *
207
+ * A EventCallback2 does not take possession of the event data,
208
+ * and must not rely on the data persisting after the handler returns.
209
+ */
210
+ typedef void (*EventCallback2)(const EventDetails& event_details);
211
+
212
+ /**
213
+ * Debug message callback function.
214
+ *
215
+ * \param message the debug message handler message object
216
+ * \param length length of the message
217
+ * \param client_data the data value passed when registering the message handler
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+
219
+ * A MessageHandler does not take possession of the message string,
220
+ * and must not rely on the data persisting after the handler returns.
221
+ *
222
+ * This message handler is deprecated. Use MessageHandler2 instead.
223
+ */
224
+ typedef void (*MessageHandler)(const uint16_t* message, int length,
225
+ ClientData* client_data);
226
+
227
+ /**
228
+ * Debug message callback function.
229
+ *
230
+ * \param message the debug message handler message object
231
+ *
232
+ * A MessageHandler does not take possession of the message data,
233
+ * and must not rely on the data persisting after the handler returns.
234
+ */
235
+ typedef void (*MessageHandler2)(const Message& message);
236
+
237
+ /**
238
+ * Debug host dispatch callback function.
239
+ */
240
+ typedef void (*HostDispatchHandler)();
241
+
242
+ /**
243
+ * Callback function for the host to ensure debug messages are processed.
244
+ */
245
+ typedef void (*DebugMessageDispatchHandler)();
246
+
247
+ // Set a C debug event listener.
248
+ static bool SetDebugEventListener(EventCallback that,
249
+ Handle<Value> data = Handle<Value>());
250
+ static bool SetDebugEventListener2(EventCallback2 that,
251
+ Handle<Value> data = Handle<Value>());
252
+
253
+ // Set a JavaScript debug event listener.
254
+ static bool SetDebugEventListener(v8::Handle<v8::Object> that,
255
+ Handle<Value> data = Handle<Value>());
256
+
257
+ // Schedule a debugger break to happen when JavaScript code is run
258
+ // in the given isolate. If no isolate is provided the default
259
+ // isolate is used.
260
+ static void DebugBreak(Isolate* isolate = NULL);
261
+
262
+ // Remove scheduled debugger break in given isolate if it has not
263
+ // happened yet. If no isolate is provided the default isolate is
264
+ // used.
265
+ static void CancelDebugBreak(Isolate* isolate = NULL);
266
+
267
+ // Break execution of JavaScript in the given isolate (this method
268
+ // can be invoked from a non-VM thread) for further client command
269
+ // execution on a VM thread. Client data is then passed in
270
+ // EventDetails to EventCallback at the moment when the VM actually
271
+ // stops. If no isolate is provided the default isolate is used.
272
+ static void DebugBreakForCommand(ClientData* data = NULL,
273
+ Isolate* isolate = NULL);
274
+
275
+ // Message based interface. The message protocol is JSON. NOTE the message
276
+ // handler thread is not supported any more parameter must be false.
277
+ static void SetMessageHandler(MessageHandler handler,
278
+ bool message_handler_thread = false);
279
+ static void SetMessageHandler2(MessageHandler2 handler);
280
+
281
+ // If no isolate is provided the default isolate is
282
+ // used.
283
+ static void SendCommand(const uint16_t* command, int length,
284
+ ClientData* client_data = NULL,
285
+ Isolate* isolate = NULL);
286
+
287
+ // Dispatch interface.
288
+ static void SetHostDispatchHandler(HostDispatchHandler handler,
289
+ int period = 100);
290
+
291
+ /**
292
+ * Register a callback function to be called when a debug message has been
293
+ * received and is ready to be processed. For the debug messages to be
294
+ * processed V8 needs to be entered, and in certain embedding scenarios this
295
+ * callback can be used to make sure V8 is entered for the debug message to
296
+ * be processed. Note that debug messages will only be processed if there is
297
+ * a V8 break. This can happen automatically by using the option
298
+ * --debugger-auto-break.
299
+ * \param provide_locker requires that V8 acquires v8::Locker for you before
300
+ * calling handler
301
+ */
302
+ static void SetDebugMessageDispatchHandler(
303
+ DebugMessageDispatchHandler handler, bool provide_locker = false);
304
+
305
+ /**
306
+ * Run a JavaScript function in the debugger.
307
+ * \param fun the function to call
308
+ * \param data passed as second argument to the function
309
+ * With this call the debugger is entered and the function specified is called
310
+ * with the execution state as the first argument. This makes it possible to
311
+ * get access to information otherwise not available during normal JavaScript
312
+ * execution e.g. details on stack frames. Receiver of the function call will
313
+ * be the debugger context global object, however this is a subject to change.
314
+ * The following example shows a JavaScript function which when passed to
315
+ * v8::Debug::Call will return the current line of JavaScript execution.
316
+ *
317
+ * \code
318
+ * function frame_source_line(exec_state) {
319
+ * return exec_state.frame(0).sourceLine();
320
+ * }
321
+ * \endcode
322
+ */
323
+ static Local<Value> Call(v8::Handle<v8::Function> fun,
324
+ Handle<Value> data = Handle<Value>());
325
+
326
+ /**
327
+ * Returns a mirror object for the given object.
328
+ */
329
+ static Local<Value> GetMirror(v8::Handle<v8::Value> obj);
330
+
331
+ /**
332
+ * Enable the V8 builtin debug agent. The debugger agent will listen on the
333
+ * supplied TCP/IP port for remote debugger connection.
334
+ * \param name the name of the embedding application
335
+ * \param port the TCP/IP port to listen on
336
+ * \param wait_for_connection whether V8 should pause on a first statement
337
+ * allowing remote debugger to connect before anything interesting happened
338
+ */
339
+ static bool EnableAgent(const char* name, int port,
340
+ bool wait_for_connection = false);
341
+
342
+ /**
343
+ * Disable the V8 builtin debug agent. The TCP/IP connection will be closed.
344
+ */
345
+ static void DisableAgent();
346
+
347
+ /**
348
+ * Makes V8 process all pending debug messages.
349
+ *
350
+ * From V8 point of view all debug messages come asynchronously (e.g. from
351
+ * remote debugger) but they all must be handled synchronously: V8 cannot
352
+ * do 2 things at one time so normal script execution must be interrupted
353
+ * for a while.
354
+ *
355
+ * Generally when message arrives V8 may be in one of 3 states:
356
+ * 1. V8 is running script; V8 will automatically interrupt and process all
357
+ * pending messages (however auto_break flag should be enabled);
358
+ * 2. V8 is suspended on debug breakpoint; in this state V8 is dedicated
359
+ * to reading and processing debug messages;
360
+ * 3. V8 is not running at all or has called some long-working C++ function;
361
+ * by default it means that processing of all debug messages will be deferred
362
+ * until V8 gets control again; however, embedding application may improve
363
+ * this by manually calling this method.
364
+ *
365
+ * It makes sense to call this method whenever a new debug message arrived and
366
+ * V8 is not already running. Method v8::Debug::SetDebugMessageDispatchHandler
367
+ * should help with the former condition.
368
+ *
369
+ * Technically this method in many senses is equivalent to executing empty
370
+ * script:
371
+ * 1. It does nothing except for processing all pending debug messages.
372
+ * 2. It should be invoked with the same precautions and from the same context
373
+ * as V8 script would be invoked from, because:
374
+ * a. with "evaluate" command it can do whatever normal script can do,
375
+ * including all native calls;
376
+ * b. no other thread should call V8 while this method is running
377
+ * (v8::Locker may be used here).
378
+ *
379
+ * "Evaluate" debug command behavior currently is not specified in scope
380
+ * of this method.
381
+ */
382
+ static void ProcessDebugMessages();
383
+
384
+ /**
385
+ * Debugger is running in its own context which is entered while debugger
386
+ * messages are being dispatched. This is an explicit getter for this
387
+ * debugger context. Note that the content of the debugger context is subject
388
+ * to change.
389
+ */
390
+ static Local<Context> GetDebugContext();
391
+
392
+
393
+ /**
394
+ * Enable/disable LiveEdit functionality for the given Isolate
395
+ * (default Isolate if not provided). V8 will abort if LiveEdit is
396
+ * unexpectedly used. LiveEdit is enabled by default.
397
+ */
398
+ static void SetLiveEditEnabled(bool enable, Isolate* isolate = NULL);
399
+ };
400
+
401
+
402
+ } // namespace v8
403
+
404
+
405
+ #undef EXPORT
406
+
407
+
408
+ #endif // V8_V8_DEBUG_H_