libv8-st 3.11.8.2-x86-mingw32
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- data/ext/libv8/arch.rb +35 -0
- data/lib/libv8.rb +65 -0
- data/lib/libv8/version.rb +3 -0
- data/vendor/v8/include/v8-debug.h +400 -0
- data/vendor/v8/include/v8-preparser.h +117 -0
- data/vendor/v8/include/v8-profiler.h +580 -0
- data/vendor/v8/include/v8-testing.h +104 -0
- data/vendor/v8/include/v8.h +4483 -0
- data/vendor/v8/include/v8stdint.h +54 -0
- data/vendor/v8/libv8.a +0 -0
- data/vendor/v8/v8.dll +0 -0
- metadata +114 -0
data/ext/libv8/arch.rb
ADDED
@@ -0,0 +1,35 @@
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require 'rbconfig'
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module Libv8
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4
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module Arch
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5
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module_function
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6
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7
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def x86_64_from_build_cpu
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RbConfig::MAKEFILE_CONFIG['build_cpu'] == 'x86_64'
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end
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10
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def x86_64_from_byte_length
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['foo'].pack('p').size == 8
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end
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def x86_64_from_arch_flag
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RbConfig::MAKEFILE_CONFIG['ARCH_FLAG'] =~ /x86_64/
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end
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def rubinius?
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Object.const_defined?(:RUBY_ENGINE) && RUBY_ENGINE == "rbx"
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end
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def x64?
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if rubinius?
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x86_64_from_build_cpu || x86_64_from_arch_flag
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else
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x86_64_from_byte_length
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end
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end
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def libv8_arch
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x64? ? "x64" : "ia32"
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end
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end
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end
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data/lib/libv8.rb
ADDED
@@ -0,0 +1,65 @@
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require 'mkmf'
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require 'libv8/arch'
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3
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module Libv8
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4
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5
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module_function
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6
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7
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def mingw?
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8
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RUBY_PLATFORM =~ /mingw/
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9
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end
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10
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11
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def libv8_object(name)
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filename = "#{libv8_source_path}/out/#{Libv8::Arch.libv8_arch}.release/libv8_#{name}.#{$LIBEXT}"
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unless File.exists? filename
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filename = "#{libv8_source_path}/out/#{Libv8::Arch.libv8_arch}.release/obj.target/tools/gyp/libv8_#{name}.#{$LIBEXT}"
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end
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unless File.exists? filename
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# SCons build
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filename = "#{libv8_source_path}/#{name}.#{$LIBEXT}"
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end
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filename
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end
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def libv8_base
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libv8_object :base
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end
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26
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def libv8_snapshot
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libv8_object :snapshot
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end
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30
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31
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def libv8_nosnapshot
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libv8_object :nosnapshot
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end
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35
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def libv8_objects(*names)
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if names.empty?
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names = if mingw?
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# SCons build
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[:libv8]
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else
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[:base, :snapshot]
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end
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end
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names.map do |name|
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fail "no libv8 object #{name}" unless File.exists?(object = libv8_object(name))
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object
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end
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48
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end
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49
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+
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50
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def libv8_ldflags
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51
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"-L#{libv8_base} -L#{libv8_snapshot}"
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52
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end
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53
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54
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def libv8_include_flags
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55
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"-I#{libv8_include_path}"
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56
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end
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57
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+
|
58
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def libv8_include_path
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59
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"#{libv8_source_path}/include"
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60
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end
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61
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|
62
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def libv8_source_path
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63
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File.expand_path "../../vendor/v8", __FILE__
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64
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end
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65
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end
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@@ -0,0 +1,400 @@
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// Copyright 2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_V8_DEBUG_H_
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#define V8_V8_DEBUG_H_
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#include "v8.h"
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32
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#ifdef _WIN32
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34
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typedef int int32_t;
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35
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typedef unsigned int uint32_t;
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36
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typedef unsigned short uint16_t; // NOLINT
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37
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typedef long long int64_t; // NOLINT
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38
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// Setup for Windows DLL export/import. See v8.h in this directory for
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40
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// information on how to build/use V8 as a DLL.
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#if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
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#error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
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build configuration to ensure that at most one of these is set
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#endif
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#ifdef BUILDING_V8_SHARED
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#define EXPORT __declspec(dllexport)
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#elif USING_V8_SHARED
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#define EXPORT __declspec(dllimport)
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#else
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#define EXPORT
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#endif
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#else // _WIN32
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// Setup for Linux shared library export. See v8.h in this directory for
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// information on how to build/use V8 as shared library.
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#if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED)
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#define EXPORT __attribute__ ((visibility("default")))
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#else // defined(__GNUC__) && (__GNUC__ >= 4)
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#define EXPORT
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#endif // defined(__GNUC__) && (__GNUC__ >= 4)
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64
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#endif // _WIN32
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65
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66
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67
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/**
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* Debugger support for the V8 JavaScript engine.
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*/
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namespace v8 {
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// Debug events which can occur in the V8 JavaScript engine.
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73
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enum DebugEvent {
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Break = 1,
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Exception = 2,
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NewFunction = 3,
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BeforeCompile = 4,
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AfterCompile = 5,
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ScriptCollected = 6,
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BreakForCommand = 7
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};
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83
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class EXPORT Debug {
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public:
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/**
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* A client object passed to the v8 debugger whose ownership will be taken by
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* it. v8 is always responsible for deleting the object.
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*/
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90
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class ClientData {
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public:
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virtual ~ClientData() {}
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};
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|
95
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|
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/**
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* A message object passed to the debug message handler.
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*/
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class Message {
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public:
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/**
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* Check type of message.
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*/
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virtual bool IsEvent() const = 0;
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virtual bool IsResponse() const = 0;
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virtual DebugEvent GetEvent() const = 0;
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+
|
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/**
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* Indicate whether this is a response to a continue command which will
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* start the VM running after this is processed.
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*/
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virtual bool WillStartRunning() const = 0;
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113
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+
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114
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/**
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* Access to execution state and event data. Don't store these cross
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116
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* callbacks as their content becomes invalid. These objects are from the
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* debugger event that started the debug message loop.
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*/
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virtual Handle<Object> GetExecutionState() const = 0;
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virtual Handle<Object> GetEventData() const = 0;
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/**
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* Get the debugger protocol JSON.
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*/
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virtual Handle<String> GetJSON() const = 0;
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126
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|
127
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/**
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128
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* Get the context active when the debug event happened. Note this is not
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* the current active context as the JavaScript part of the debugger is
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* running in its own context which is entered at this point.
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*/
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virtual Handle<Context> GetEventContext() const = 0;
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/**
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* Client data passed with the corresponding request if any. This is the
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* client_data data value passed into Debug::SendCommand along with the
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* request that led to the message or NULL if the message is an event. The
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* debugger takes ownership of the data and will delete it even if there is
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* no message handler.
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*/
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141
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virtual ClientData* GetClientData() const = 0;
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142
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|
143
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virtual ~Message() {}
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};
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145
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+
|
146
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|
147
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/**
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148
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* An event details object passed to the debug event listener.
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149
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*/
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150
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class EventDetails {
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public:
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152
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/**
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153
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* Event type.
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154
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*/
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155
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virtual DebugEvent GetEvent() const = 0;
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156
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|
157
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/**
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158
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* Access to execution state and event data of the debug event. Don't store
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159
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* these cross callbacks as their content becomes invalid.
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*/
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161
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virtual Handle<Object> GetExecutionState() const = 0;
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virtual Handle<Object> GetEventData() const = 0;
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163
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+
|
164
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/**
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165
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* Get the context active when the debug event happened. Note this is not
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166
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* the current active context as the JavaScript part of the debugger is
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167
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* running in its own context which is entered at this point.
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168
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*/
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169
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virtual Handle<Context> GetEventContext() const = 0;
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170
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171
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/**
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* Client data passed with the corresponding callback when it was
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* registered.
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*/
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virtual Handle<Value> GetCallbackData() const = 0;
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176
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|
177
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/**
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178
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* Client data passed to DebugBreakForCommand function. The
|
179
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* debugger takes ownership of the data and will delete it even if
|
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* there is no message handler.
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*/
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182
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virtual ClientData* GetClientData() const = 0;
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183
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+
|
184
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virtual ~EventDetails() {}
|
185
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};
|
186
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+
|
187
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+
|
188
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/**
|
189
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* Debug event callback function.
|
190
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+
*
|
191
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* \param event the type of the debug event that triggered the callback
|
192
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* (enum DebugEvent)
|
193
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* \param exec_state execution state (JavaScript object)
|
194
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* \param event_data event specific data (JavaScript object)
|
195
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* \param data value passed by the user to SetDebugEventListener
|
196
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*/
|
197
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typedef void (*EventCallback)(DebugEvent event,
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Handle<Object> exec_state,
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199
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Handle<Object> event_data,
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200
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Handle<Value> data);
|
201
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+
|
202
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/**
|
203
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* Debug event callback function.
|
204
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*
|
205
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* \param event_details object providing information about the debug event
|
206
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*
|
207
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* A EventCallback2 does not take possession of the event data,
|
208
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* and must not rely on the data persisting after the handler returns.
|
209
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*/
|
210
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typedef void (*EventCallback2)(const EventDetails& event_details);
|
211
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+
|
212
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/**
|
213
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* Debug message callback function.
|
214
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*
|
215
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* \param message the debug message handler message object
|
216
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* \param length length of the message
|
217
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* \param client_data the data value passed when registering the message handler
|
218
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+
|
219
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* A MessageHandler does not take possession of the message string,
|
220
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* and must not rely on the data persisting after the handler returns.
|
221
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+
*
|
222
|
+
* This message handler is deprecated. Use MessageHandler2 instead.
|
223
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+
*/
|
224
|
+
typedef void (*MessageHandler)(const uint16_t* message, int length,
|
225
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+
ClientData* client_data);
|
226
|
+
|
227
|
+
/**
|
228
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+
* Debug message callback function.
|
229
|
+
*
|
230
|
+
* \param message the debug message handler message object
|
231
|
+
*
|
232
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+
* A MessageHandler does not take possession of the message data,
|
233
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+
* and must not rely on the data persisting after the handler returns.
|
234
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+
*/
|
235
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+
typedef void (*MessageHandler2)(const Message& message);
|
236
|
+
|
237
|
+
/**
|
238
|
+
* Debug host dispatch callback function.
|
239
|
+
*/
|
240
|
+
typedef void (*HostDispatchHandler)();
|
241
|
+
|
242
|
+
/**
|
243
|
+
* Callback function for the host to ensure debug messages are processed.
|
244
|
+
*/
|
245
|
+
typedef void (*DebugMessageDispatchHandler)();
|
246
|
+
|
247
|
+
// Set a C debug event listener.
|
248
|
+
static bool SetDebugEventListener(EventCallback that,
|
249
|
+
Handle<Value> data = Handle<Value>());
|
250
|
+
static bool SetDebugEventListener2(EventCallback2 that,
|
251
|
+
Handle<Value> data = Handle<Value>());
|
252
|
+
|
253
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// Set a JavaScript debug event listener.
|
254
|
+
static bool SetDebugEventListener(v8::Handle<v8::Object> that,
|
255
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+
Handle<Value> data = Handle<Value>());
|
256
|
+
|
257
|
+
// Schedule a debugger break to happen when JavaScript code is run
|
258
|
+
// in the given isolate. If no isolate is provided the default
|
259
|
+
// isolate is used.
|
260
|
+
static void DebugBreak(Isolate* isolate = NULL);
|
261
|
+
|
262
|
+
// Remove scheduled debugger break in given isolate if it has not
|
263
|
+
// happened yet. If no isolate is provided the default isolate is
|
264
|
+
// used.
|
265
|
+
static void CancelDebugBreak(Isolate* isolate = NULL);
|
266
|
+
|
267
|
+
// Break execution of JavaScript in the given isolate (this method
|
268
|
+
// can be invoked from a non-VM thread) for further client command
|
269
|
+
// execution on a VM thread. Client data is then passed in
|
270
|
+
// EventDetails to EventCallback at the moment when the VM actually
|
271
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+
// stops. If no isolate is provided the default isolate is used.
|
272
|
+
static void DebugBreakForCommand(ClientData* data = NULL,
|
273
|
+
Isolate* isolate = NULL);
|
274
|
+
|
275
|
+
// Message based interface. The message protocol is JSON. NOTE the message
|
276
|
+
// handler thread is not supported any more parameter must be false.
|
277
|
+
static void SetMessageHandler(MessageHandler handler,
|
278
|
+
bool message_handler_thread = false);
|
279
|
+
static void SetMessageHandler2(MessageHandler2 handler);
|
280
|
+
|
281
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+
// If no isolate is provided the default isolate is
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// used.
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+
static void SendCommand(const uint16_t* command, int length,
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+
ClientData* client_data = NULL,
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+
Isolate* isolate = NULL);
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286
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+
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// Dispatch interface.
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+
static void SetHostDispatchHandler(HostDispatchHandler handler,
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289
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+
int period = 100);
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290
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+
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291
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+
/**
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* Register a callback function to be called when a debug message has been
|
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* received and is ready to be processed. For the debug messages to be
|
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+
* processed V8 needs to be entered, and in certain embedding scenarios this
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295
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+
* callback can be used to make sure V8 is entered for the debug message to
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* be processed. Note that debug messages will only be processed if there is
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* a V8 break. This can happen automatically by using the option
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* --debugger-auto-break.
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* \param provide_locker requires that V8 acquires v8::Locker for you before
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* calling handler
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+
*/
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+
static void SetDebugMessageDispatchHandler(
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+
DebugMessageDispatchHandler handler, bool provide_locker = false);
|
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+
|
305
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+
/**
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+
* Run a JavaScript function in the debugger.
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+
* \param fun the function to call
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+
* \param data passed as second argument to the function
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+
* With this call the debugger is entered and the function specified is called
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+
* with the execution state as the first argument. This makes it possible to
|
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* get access to information otherwise not available during normal JavaScript
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+
* execution e.g. details on stack frames. Receiver of the function call will
|
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+
* be the debugger context global object, however this is a subject to change.
|
314
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+
* The following example shows a JavaScript function which when passed to
|
315
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+
* v8::Debug::Call will return the current line of JavaScript execution.
|
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+
*
|
317
|
+
* \code
|
318
|
+
* function frame_source_line(exec_state) {
|
319
|
+
* return exec_state.frame(0).sourceLine();
|
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+
* }
|
321
|
+
* \endcode
|
322
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+
*/
|
323
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+
static Local<Value> Call(v8::Handle<v8::Function> fun,
|
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+
Handle<Value> data = Handle<Value>());
|
325
|
+
|
326
|
+
/**
|
327
|
+
* Returns a mirror object for the given object.
|
328
|
+
*/
|
329
|
+
static Local<Value> GetMirror(v8::Handle<v8::Value> obj);
|
330
|
+
|
331
|
+
/**
|
332
|
+
* Enable the V8 builtin debug agent. The debugger agent will listen on the
|
333
|
+
* supplied TCP/IP port for remote debugger connection.
|
334
|
+
* \param name the name of the embedding application
|
335
|
+
* \param port the TCP/IP port to listen on
|
336
|
+
* \param wait_for_connection whether V8 should pause on a first statement
|
337
|
+
* allowing remote debugger to connect before anything interesting happened
|
338
|
+
*/
|
339
|
+
static bool EnableAgent(const char* name, int port,
|
340
|
+
bool wait_for_connection = false);
|
341
|
+
|
342
|
+
/**
|
343
|
+
* Disable the V8 builtin debug agent. The TCP/IP connection will be closed.
|
344
|
+
*/
|
345
|
+
static void DisableAgent();
|
346
|
+
|
347
|
+
/**
|
348
|
+
* Makes V8 process all pending debug messages.
|
349
|
+
*
|
350
|
+
* From V8 point of view all debug messages come asynchronously (e.g. from
|
351
|
+
* remote debugger) but they all must be handled synchronously: V8 cannot
|
352
|
+
* do 2 things at one time so normal script execution must be interrupted
|
353
|
+
* for a while.
|
354
|
+
*
|
355
|
+
* Generally when message arrives V8 may be in one of 3 states:
|
356
|
+
* 1. V8 is running script; V8 will automatically interrupt and process all
|
357
|
+
* pending messages (however auto_break flag should be enabled);
|
358
|
+
* 2. V8 is suspended on debug breakpoint; in this state V8 is dedicated
|
359
|
+
* to reading and processing debug messages;
|
360
|
+
* 3. V8 is not running at all or has called some long-working C++ function;
|
361
|
+
* by default it means that processing of all debug messages will be deferred
|
362
|
+
* until V8 gets control again; however, embedding application may improve
|
363
|
+
* this by manually calling this method.
|
364
|
+
*
|
365
|
+
* It makes sense to call this method whenever a new debug message arrived and
|
366
|
+
* V8 is not already running. Method v8::Debug::SetDebugMessageDispatchHandler
|
367
|
+
* should help with the former condition.
|
368
|
+
*
|
369
|
+
* Technically this method in many senses is equivalent to executing empty
|
370
|
+
* script:
|
371
|
+
* 1. It does nothing except for processing all pending debug messages.
|
372
|
+
* 2. It should be invoked with the same precautions and from the same context
|
373
|
+
* as V8 script would be invoked from, because:
|
374
|
+
* a. with "evaluate" command it can do whatever normal script can do,
|
375
|
+
* including all native calls;
|
376
|
+
* b. no other thread should call V8 while this method is running
|
377
|
+
* (v8::Locker may be used here).
|
378
|
+
*
|
379
|
+
* "Evaluate" debug command behavior currently is not specified in scope
|
380
|
+
* of this method.
|
381
|
+
*/
|
382
|
+
static void ProcessDebugMessages();
|
383
|
+
|
384
|
+
/**
|
385
|
+
* Debugger is running in its own context which is entered while debugger
|
386
|
+
* messages are being dispatched. This is an explicit getter for this
|
387
|
+
* debugger context. Note that the content of the debugger context is subject
|
388
|
+
* to change.
|
389
|
+
*/
|
390
|
+
static Local<Context> GetDebugContext();
|
391
|
+
};
|
392
|
+
|
393
|
+
|
394
|
+
} // namespace v8
|
395
|
+
|
396
|
+
|
397
|
+
#undef EXPORT
|
398
|
+
|
399
|
+
|
400
|
+
#endif // V8_V8_DEBUG_H_
|