learning_ruby_studio_game 1.0.0
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- data/LICENSE +7 -0
- data/README +1 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +40 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +34 -0
- data/lib/studio_game/clumsy_player.rb +40 -0
- data/lib/studio_game/die.rb +20 -0
- data/lib/studio_game/game.rb +112 -0
- data/lib/studio_game/game_turn.rb +24 -0
- data/lib/studio_game/loaded_die.rb +17 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +60 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/clumsy_player_spec.rb +51 -0
- data/spec/studio_game/game_spec.rb +69 -0
- data/spec/studio_game/player_spec.rb +125 -0
- data/spec/studio_game/treasure_trove_spec.rb +57 -0
- metadata +84 -0
data/LICENSE
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Copyright (C) 2013 Larry Moe and Curly
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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Exercise files for Pragmatic Studio's Learn Ruby Course; The Larry Moe and Curly Knuckleheads Game.
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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knuckleheads = StudioGame::Game.new("knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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clumsy_player = StudioGame::ClumsyPlayer.new("klutz", 105)
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berserk_player = StudioGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(clumsy_player)
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knuckleheads.add_player(berserk_player)
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# knuckleheads.play(10) do
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# knuckleheads.total_points >= 2000
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# end
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knuckleheads.play(5)
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#knuckleheads.print_stats
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# loop do
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# puts "How many game rounds? ('quit' to exit)"
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# answer = gets.chomp.downcase
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#
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# case answer
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# when /^\d+$/
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# knuckleheads.play(answer.to_i)
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# when 'quit','exit'
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# knuckleheads.print_stats
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# break
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# else
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# puts "Please enter a number or quit."
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# end
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# end
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#knuckleheads.save_high_scores
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module StudioGame
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require_relative 'player'
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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module StudioGame
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require_relative 'player'
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name, health=100, boost_factor=1)
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super(name, health)
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@boost_factor = boost_factor
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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super (damaged_treasure)
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end
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def w00t
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@boost_factor.times { super }
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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module StudioGame
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require 'CSV'
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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class Game
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def initialize (title)
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@title = title
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@players = []
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end
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def add_player(player)
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@players << player
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end
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def load_players(from_file)
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CSV.foreach(from_file) do |row|
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player = Player.new(row[0], row[1].to_i)
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add_player(player)
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end
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end
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def save_high_scores(to_file = "highscores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores"
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@players.each do |player|
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file.puts score_string(player)
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end
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def score_string (player)
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formatted_name = player.name.ljust(20,'.')
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"#{formatted_name} #{player.score}"
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end
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def total_points
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@players.reduce(0) {|sum, player| sum + player.points }
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end
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def print_stats
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strong, wimpy = @players.partition{ |player| player.strong? }
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puts "\n#{@title} Statistics:"
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puts "\n#{strong.size} strong players:"
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strong.each {|player| print_name_and_health(player) }
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puts "\n#{wimpy.size} wimpy players:"
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wimpy.each {|player| print_name_and_health(player) }
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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puts score_string(player)
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end
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@players.sort.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{player.points} grand total points"
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end
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puts "\n#{total_points} total points from treasures found"
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}: "
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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1.upto(rounds) do |round|
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if block_given?
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break if yield
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end
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puts "\nRound #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts "#{player}"
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end
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end
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end
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end
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if __FILE__ == $0
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playerme = Player.new("Krista")
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mygame = Game.new("mygame")
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mygame.add_player(playerme)
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mygame.play(1)
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end
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end
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module StudioGame
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require_relative 'die'
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require_relative 'player'
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require_relative 'treasure_trove'
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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number_rolled = die.roll
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case number_rolled
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when 1..2
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player.blam
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when 3
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puts "#{player.name} was skipped"
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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module StudioGame
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require_relative 'treasure_trove'
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require_relative 'playable'
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class Player
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include Playable
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attr_accessor :health
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attr_accessor :name
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def name=(new_name)
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@name = new_name.capitalize
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end
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def <=>(other)
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other.score <=> score
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end
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def points
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@found_treasures.values.reduce(0,:+)
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end
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def score
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@score = @health + points
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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def each_found_treasure
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@found_treasures.each do |key, value|
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yield Treasure.new(key, value)
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end
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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end
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if __FILE__ == $0
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player = Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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end
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end
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module StudioGame
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require 'studio_game/clumsy_player'
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describe ClumsyPlayer do
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before do
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@player = ClumsyPlayer.new("klutz")
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$stdout = StringIO.new
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end
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it "only gets half the point value for each treasure" do
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@player.points.should == 0
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hammer = Treasure.new(:hammer, 50)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.points.should == 75
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crowbar = Treasure.new(:crowbar, 400)
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@player.found_treasure(crowbar)
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@player.points.should == 275
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|
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yielded = []
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@player.each_found_treasure do |treasure|
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yielded << treasure
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end
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29
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yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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end
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32
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33
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context "with a boost factor" do
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34
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before do
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35
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@initial_health = 100
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@boost_factor = 5
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@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
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end
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39
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|
40
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it "has a boost factor" do
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41
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@player.boost_factor.should == 5
|
42
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end
|
43
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|
44
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it "gets boost factor number of w00ts when w00ted" do
|
45
|
+
@player.w00t
|
46
|
+
|
47
|
+
@player.health.should == @initial_health + (15 * @boost_factor)
|
48
|
+
end
|
49
|
+
end
|
50
|
+
end
|
51
|
+
end
|
@@ -0,0 +1,69 @@
|
|
1
|
+
module StudioGame
|
2
|
+
require 'studio_game/game'
|
3
|
+
|
4
|
+
describe Game do
|
5
|
+
|
6
|
+
before do
|
7
|
+
$stdout = StringIO.new
|
8
|
+
@game = Game.new("Knuckleheads")
|
9
|
+
|
10
|
+
@initial_health = 100
|
11
|
+
@player = Player.new("moe", @initial_health)
|
12
|
+
|
13
|
+
@game.add_player(@player)
|
14
|
+
|
15
|
+
end
|
16
|
+
|
17
|
+
it "w00ts the player if a high number is rolled" do
|
18
|
+
Die.any_instance.stub(:roll).and_return(5)
|
19
|
+
|
20
|
+
@game.play(2)
|
21
|
+
|
22
|
+
@player.health.should == @initial_health + (15 * 2)
|
23
|
+
end
|
24
|
+
|
25
|
+
it "leaves the player unchanged if a medium number is rolled" do
|
26
|
+
Die.any_instance.stub(:roll).and_return(3)
|
27
|
+
|
28
|
+
@game.play(2)
|
29
|
+
|
30
|
+
@player.health.should == @initial_health
|
31
|
+
end
|
32
|
+
|
33
|
+
it "blams the player if a low number is rolled" do
|
34
|
+
Die.any_instance.stub(:roll).and_return(1)
|
35
|
+
|
36
|
+
@game.play(2)
|
37
|
+
|
38
|
+
@player.health.should == @initial_health - (10 * 2)
|
39
|
+
end
|
40
|
+
|
41
|
+
it "assigns a treasure for points during a player's turn" do
|
42
|
+
game = Game.new("Knuckleheads")
|
43
|
+
player = Player.new("moe")
|
44
|
+
|
45
|
+
game.add_player(player)
|
46
|
+
|
47
|
+
game.play(1)
|
48
|
+
|
49
|
+
player.points.should_not be_zero
|
50
|
+
end
|
51
|
+
|
52
|
+
it "computes total points as the sum of all player points" do
|
53
|
+
game = Game.new("Knuckleheads")
|
54
|
+
|
55
|
+
player1 = Player.new("moe")
|
56
|
+
player2 = Player.new("larry")
|
57
|
+
|
58
|
+
game.add_player(player1)
|
59
|
+
game.add_player(player2)
|
60
|
+
|
61
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
62
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
63
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
64
|
+
|
65
|
+
game.total_points.should == 500
|
66
|
+
end
|
67
|
+
|
68
|
+
end
|
69
|
+
end
|
@@ -0,0 +1,125 @@
|
|
1
|
+
module StudioGame
|
2
|
+
|
3
|
+
require 'studio_game/player'
|
4
|
+
require 'studio_game/playable'
|
5
|
+
require 'studio_game/treasure_trove'
|
6
|
+
|
7
|
+
describe Player do
|
8
|
+
|
9
|
+
before do
|
10
|
+
@player = Player.new("larry", 150)
|
11
|
+
$stdout = StringIO.new
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a capitalized name" do
|
15
|
+
@player.name.should == "Larry"
|
16
|
+
end
|
17
|
+
|
18
|
+
it "has an initial health" do
|
19
|
+
@player.health.should == 150
|
20
|
+
end
|
21
|
+
|
22
|
+
it "has a string representation" do
|
23
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
24
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
25
|
+
|
26
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
27
|
+
end
|
28
|
+
|
29
|
+
it "computes a score as the sum of its health and points" do
|
30
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
31
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
32
|
+
|
33
|
+
@player.score.should == 250
|
34
|
+
end
|
35
|
+
|
36
|
+
it "increases health by 15 when w00ted" do
|
37
|
+
@player.w00t
|
38
|
+
@player.health.should == 150 + 15
|
39
|
+
end
|
40
|
+
|
41
|
+
it "decreases health by 10 when blammed" do
|
42
|
+
@player.blam
|
43
|
+
@player.health.should == 150 - 10
|
44
|
+
end
|
45
|
+
|
46
|
+
it "computes points as the sum of all treasure points" do
|
47
|
+
@player.points.should == 0
|
48
|
+
|
49
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
50
|
+
|
51
|
+
@player.points.should == 50
|
52
|
+
|
53
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
54
|
+
|
55
|
+
@player.points.should == 450
|
56
|
+
|
57
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
58
|
+
|
59
|
+
@player.points.should == 500
|
60
|
+
end
|
61
|
+
|
62
|
+
it "yields each found treasure and its total points" do
|
63
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
64
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
65
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
66
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
67
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
68
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
69
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
70
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
71
|
+
|
72
|
+
yielded = []
|
73
|
+
@player.each_found_treasure do |treasure|
|
74
|
+
yielded << treasure
|
75
|
+
end
|
76
|
+
|
77
|
+
yielded.should == [
|
78
|
+
Treasure.new(:skillet, 200),
|
79
|
+
Treasure.new(:hammer, 50),
|
80
|
+
Treasure.new(:bottle, 25)
|
81
|
+
]
|
82
|
+
end
|
83
|
+
|
84
|
+
# it "can be created from a CSV string" do
|
85
|
+
# player = Player.from_csv("larry,150")
|
86
|
+
#
|
87
|
+
# player.name.should == "Larry"
|
88
|
+
# player.health.should == 150
|
89
|
+
# end
|
90
|
+
|
91
|
+
context "with a health of greater than 100" do
|
92
|
+
before do
|
93
|
+
@player = Player.new("larry", 150)
|
94
|
+
end
|
95
|
+
|
96
|
+
it "is strong" do
|
97
|
+
@player.should be_strong
|
98
|
+
end
|
99
|
+
end
|
100
|
+
|
101
|
+
context "with a health of 100" do
|
102
|
+
before do
|
103
|
+
@player = Player.new("larry", 100)
|
104
|
+
end
|
105
|
+
|
106
|
+
it "is wimpy" do
|
107
|
+
@player.should_not be_strong
|
108
|
+
end
|
109
|
+
end
|
110
|
+
|
111
|
+
context "in a collection of players" do
|
112
|
+
before do
|
113
|
+
@player1 = Player.new("moe", 100)
|
114
|
+
@player2 = Player.new("larry", 200)
|
115
|
+
@player3 = Player.new("curly", 300)
|
116
|
+
|
117
|
+
@players = [@player1, @player2, @player3]
|
118
|
+
end
|
119
|
+
|
120
|
+
it "is sorted by decreasing score" do
|
121
|
+
@players.sort.should == [@player3, @player2, @player1]
|
122
|
+
end
|
123
|
+
end
|
124
|
+
end
|
125
|
+
end
|
@@ -0,0 +1,57 @@
|
|
1
|
+
module StudioGame
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "generates a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
54
|
+
end
|
55
|
+
|
56
|
+
end
|
57
|
+
end
|
metadata
ADDED
@@ -0,0 +1,84 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: learning_ruby_studio_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- Krista Fuentes
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2013-06-30 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ! '>='
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '0'
|
30
|
+
description: Exercise files for Pragmatic Studio's Learn Ruby Course; The Larry Moe
|
31
|
+
and Curly Knuckleheads Game.
|
32
|
+
email: fuentism@gmail.com
|
33
|
+
executables:
|
34
|
+
- studio_game
|
35
|
+
extensions: []
|
36
|
+
extra_rdoc_files: []
|
37
|
+
files:
|
38
|
+
- bin/players.csv
|
39
|
+
- bin/studio_game
|
40
|
+
- lib/studio_game/auditable.rb
|
41
|
+
- lib/studio_game/berserk_player.rb
|
42
|
+
- lib/studio_game/clumsy_player.rb
|
43
|
+
- lib/studio_game/die.rb
|
44
|
+
- lib/studio_game/game.rb
|
45
|
+
- lib/studio_game/game_turn.rb
|
46
|
+
- lib/studio_game/loaded_die.rb
|
47
|
+
- lib/studio_game/playable.rb
|
48
|
+
- lib/studio_game/player.rb
|
49
|
+
- lib/studio_game/treasure_trove.rb
|
50
|
+
- spec/studio_game/clumsy_player_spec.rb
|
51
|
+
- spec/studio_game/game_spec.rb
|
52
|
+
- spec/studio_game/player_spec.rb
|
53
|
+
- spec/studio_game/treasure_trove_spec.rb
|
54
|
+
- LICENSE
|
55
|
+
- README
|
56
|
+
homepage: http://kristafuent.es
|
57
|
+
licenses: []
|
58
|
+
post_install_message:
|
59
|
+
rdoc_options: []
|
60
|
+
require_paths:
|
61
|
+
- lib
|
62
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
63
|
+
none: false
|
64
|
+
requirements:
|
65
|
+
- - ! '>='
|
66
|
+
- !ruby/object:Gem::Version
|
67
|
+
version: '1.9'
|
68
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
69
|
+
none: false
|
70
|
+
requirements:
|
71
|
+
- - ! '>='
|
72
|
+
- !ruby/object:Gem::Version
|
73
|
+
version: '0'
|
74
|
+
requirements: []
|
75
|
+
rubyforge_project:
|
76
|
+
rubygems_version: 1.8.25
|
77
|
+
signing_key:
|
78
|
+
specification_version: 3
|
79
|
+
summary: A simple game and course exercise.
|
80
|
+
test_files:
|
81
|
+
- spec/studio_game/clumsy_player_spec.rb
|
82
|
+
- spec/studio_game/game_spec.rb
|
83
|
+
- spec/studio_game/player_spec.rb
|
84
|
+
- spec/studio_game/treasure_trove_spec.rb
|