knuckleheads_the_ones_doomed_to_fail 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE.txt +19 -0
- data/README.txt +1 -0
- data/bin/knuckleheads +124 -0
- data/bin/players.csv +4 -0
- data/lib/knuckleheads/auditable.rb +5 -0
- data/lib/knuckleheads/berserker_player.rb +40 -0
- data/lib/knuckleheads/clumsy_player.rb +36 -0
- data/lib/knuckleheads/die.rb +29 -0
- data/lib/knuckleheads/game.rb +118 -0
- data/lib/knuckleheads/game_turn_module.rb +30 -0
- data/lib/knuckleheads/loaded_die.rb +17 -0
- data/lib/knuckleheads/playable.rb +20 -0
- data/lib/knuckleheads/player.rb +74 -0
- data/lib/knuckleheads/treasure_trove.rb +34 -0
- data/spec/knuckleheads/berserker_player_spec.rb +33 -0
- data/spec/knuckleheads/clumsy_player_spec.rb +38 -0
- data/spec/knuckleheads/game_spec.rb +83 -0
- data/spec/knuckleheads/player_spec.rb +154 -0
- data/spec/knuckleheads/treasure_trove_spec.rb +93 -0
- metadata +87 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: 840aa99ed2f5ee4f7ac739189a0e3a2eb186d7aad45bc01b0f549e227ebbe21f
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data.tar.gz: bb2d18f07e5586f3eb4a76728a15f82e63c8bf7a34ac1b8b690dced1991208ae
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SHA512:
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metadata.gz: 6e53d162d6fb2550daf4f1857f2ccb3760201bb3545cc9673fbf637929ba1e4705b93cca8d680c45a6f478b8312f4861a12c2d75b77f66cc56fb83d80a5d7799
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data.tar.gz: 03110bc5061e55ca8f5fd332d1746c931168ee456c7eb930c4a4dc755849d88651b21dff6093259947540f23d2800f19ac20cc7c142395d658c36183b7f030f2
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data/LICENSE.txt
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Copyright (c) 2020- Kylie Camp
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README.txt
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Cute, fun game with some nerds to play! :)
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data/bin/knuckleheads
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require_relative '../lib/knuckleheads/game'
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require_relative '../lib/knuckleheads/player'
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require_relative '../lib/knuckleheads/game_turn_module'
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require_relative '../lib/knuckleheads/die'
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require_relative '../lib/knuckleheads/clumsy_player'
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require_relative '../lib/knuckleheads/berserker_player'
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players = []
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knuckleheads = KnuckleheadsGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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# knuckleheads.load_players(ARGV.shift || "players.csv")
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puts knuckleheads.title
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player1 = KnuckleheadsGame::Player.new("moore")
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player2 = KnuckleheadsGame::Player.new("larry", 60)
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# player2.name = "Lawrence"
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player3 = KnuckleheadsGame::Player.new("curly", 125)
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player4 = KnuckleheadsGame::Player.new("shemp", 90)
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klutz = KnuckleheadsGame::ClumsyPlayer.new("klutz", 105)
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berserker = KnuckleheadsGame::BerserkerPlayer.new("berserker", 50)
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knuckleheads.add_player(klutz)
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knuckleheads.add_player(berserker)
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players = [player1, player2, player3, player4, klutz, berserker]
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# knuckleheads.add_player(player1)
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# knuckleheads.add_player(player2)
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# knuckleheads.add_player(player3)
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# knuckleheads.add_player(player4)
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loop do
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puts "\nHow many rounds would you like to play? (Or, 'quit' to exit.)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'quit', 'exit', 'end'
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knuckleheads.print_stats
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break
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else
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"Please enter a number for the amount of rounds to play, or 'quit' to exit."
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end
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end
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knuckleheads.save_high_scores
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# players.each do |player|
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# puts player.health
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# end
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# players.each do |player|
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# puts player
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# puts player.blam
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# puts player.w00t
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# puts player.w00t
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# puts player
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# puts "- - -"
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# end
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# puts "- - -\n\t"
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# puts player3.blam
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# puts player3.blam
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# puts player3.blam
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# puts player3
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# puts player3.w00t
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# puts player3
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# def say_hello(name, health=100)
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# puts "I'm #{name.capitalize} with a health of #{health} as of #{time}!"
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# end
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# def time
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# current_time = Time.new
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# current_time.strftime("%I:%M:%S")
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# end
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# say_hello("larry", 60)
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# say_hello("curly", 125)
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# say_hello("moe")
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# say_hello("shemp", 90)
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# # # name1 = 'larry'
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# # # health1 = 60
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# # # puts name1 + '\'s' + ' health is ' + health1.to_s
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# # # name2 = 'curly'
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# # # name3 = 'moe'
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# # # puts "#{name1}'s health is #{health1}."
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# # # puts "#{name1}'s health is #{health1 * 3}."
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# # # puts "#{name1}'s health is #{health1 / 9.0}."
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# # # puts "#{name1}'s health is #{health1 / 9}."
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# # # puts "Players: \n\tlarry\n\tcurly\n\tmoe"
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# # # puts "Players: \n\t#{name1}\n\t#{name2}\n\t#{name3}"
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# # name1 = 'larry'
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# # health1 = 60
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# # name2 = 'curly'
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# # health2 = 125
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# # name3 = 'moe'
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# # health3 = 100
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# # name4 = 'shemp'
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# # health4 = 90
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# # health2 = health1
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# # health1 = 30
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# # puts "#{name1.capitalize}'s health is #{health1}."
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# # puts "#{name2.upcase}'s health is #{health2}."
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# # puts "#{name3}'s health is #{health3}.".center(50, '*')
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# # puts "#{name4.capitalize.ljust(30, '.')} #{health4}"
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data/bin/players.csv
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require_relative 'player'
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module KnuckleheadsGame
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class BerserkerPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is going berserk!!" if berserk?
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end
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if __FILE__ == $0
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berserker = KnuckleheadsGame::BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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end
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end
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require_relative 'player'
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require_relative 'treasure_trove'
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module KnuckleheadsGame
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class ClumsyPlayer < Player
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if __FILE__ == $0
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clumsy = KnuckleheadsGame::ClumsyPlayer.new("klutz")
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# potion = Treasure.new(:potion, 50)
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# clumsy.found_treasures(potion)
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# clumsy.found_treasures(potion)
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# clumsy.found_treasures(potion)
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strange_weapon = KnuckleheadsGame::Treasure.new(:strange_weapon, 200.0)
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clumsy.found_treasures(strange_weapon)
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clumsy.found_treasures(strange_weapon)
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clumsy.each_found_treasure do |treasure|
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puts "#{@treasure.points} total #{@treasure.name} points."
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end
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puts "#{clumsy.points}'s Grand Total Points:"
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end
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def found_treasures(treasure)
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damaged_treasure = KnuckleheadsGame::Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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# @point_score += treasure.points / 2.0
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# @found_treasures[treasure.name] += treasure.points
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# puts "#{@name} found a #{treasure.name} worth #{points}."
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end
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end
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end
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require_relative 'game'
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require_relative 'player'
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require_relative 'game_turn_module'
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require_relative 'auditable'
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module KnuckleheadsGame
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class Die
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attr_reader :number
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include Auditable
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def initialize
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roll
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end
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def roll
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@number = rand(1..6)
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audit
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@number
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end
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# if __FILE__ == $0
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# die = Die.new
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# puts die.roll
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# puts die.roll
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# puts die.roll
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn_module'
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require_relative 'treasure_trove'
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module KnuckleheadsGame
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class Game
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attr_reader :title
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attr_accessor :players
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def initialize(title="Knuckleheads")
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@title = title.capitalize
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@players = []
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end
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def add_player(a_player)
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@players << a_player
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end
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def load_players(from_file)
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File.readlines(from_file).each do |line|
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# name, health = line.split(',')
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# player = Player.new(name, Integer(health))
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add_player(KnuckleheadsGame::Player.from_csv(line))
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end
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end
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def high_score_entry(player)
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formatted_name = player.name.ljust(15, '-')
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puts "\n\t#{formatted_name} #{player.score}"
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end
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def save(to_file="players.csv")
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File.open(to_file, "w") do |file|
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@players.sort.each do |player|
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file.puts player.to_csv
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end
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end
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end
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def save_high_scores(to_file="high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{title}'s High Scores:"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def play(rounds)
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puts "\n\tThere are #{@players.size} players in the game."
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treasures = KnuckleheadsGame::TreasureTrove::TREASURES
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puts"\nThere are #{treasures.size} treasures to be found in the game. Good luck!"
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treasures.each do |treasure|
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puts "\n\tA #{treasure.name} is worth #{treasure.points} points."
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end
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puts "\n- - -"
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@players.each do |player|
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puts "\n#{player}"
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end
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puts "- - -"
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1.upto(rounds) do |round|
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puts "\nRound #{round}: "
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@players.each do |player|
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KnuckleheadsGame::GameTurn.take_turn(player)
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puts player
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end
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end
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end
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def print_name_and_health(player)
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puts "\t#{player.name} (#{player.health})"
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end
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def print_stats
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strong_players = @players.select{ |player| player.strong? }
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wimpy_players = @players.reject{ |player| player.strong? }
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puts "\nKnuckleheads's Statistics: "
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puts "\n#{strong_players.size} strong player(s): "
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strong_players.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{wimpy_players.size} wimpy player(s): "
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wimpy_players.each do |player|
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+
print_name_and_health(player)
|
96
|
+
end
|
97
|
+
|
98
|
+
# sorted_players = @players.sort { |a, b| b.score <=> a.score }
|
99
|
+
|
100
|
+
@players.sort.each do |player|
|
101
|
+
puts "\n#{player.name}'s Treasure Haul:"
|
102
|
+
formatted_name = player.name
|
103
|
+
player.each_found_treasure do |treasure|
|
104
|
+
puts "\t#{treasure.name}: #{treasure.points}"
|
105
|
+
end
|
106
|
+
end
|
107
|
+
|
108
|
+
puts "\nKnuckleheads's High Scores: "
|
109
|
+
@players.sort.each do |player|
|
110
|
+
# puts high_score_entry(player)
|
111
|
+
# formatted_name = player.name.ljust(15, '-')
|
112
|
+
# puts "\t#{formatted_name} #{player.score}"
|
113
|
+
end
|
114
|
+
|
115
|
+
end
|
116
|
+
|
117
|
+
end
|
118
|
+
end
|
@@ -0,0 +1,30 @@
|
|
1
|
+
require_relative 'player'
|
2
|
+
require_relative 'die'
|
3
|
+
require_relative 'game'
|
4
|
+
require_relative 'loaded_die'
|
5
|
+
|
6
|
+
module KnuckleheadsGame
|
7
|
+
|
8
|
+
module GameTurn
|
9
|
+
def self.take_turn(player)
|
10
|
+
die = KnuckleheadsGame::Die.new
|
11
|
+
# die = LoadedDie.new
|
12
|
+
|
13
|
+
number_rolled = die.roll
|
14
|
+
|
15
|
+
case die.roll
|
16
|
+
when 1..2
|
17
|
+
player.blam
|
18
|
+
when 3..4
|
19
|
+
puts "#{player.name} was skipped"
|
20
|
+
else
|
21
|
+
player.w00t
|
22
|
+
end
|
23
|
+
|
24
|
+
treasure = KnuckleheadsGame::TreasureTrove.random
|
25
|
+
player.found_treasures(treasure)
|
26
|
+
# puts "#{player.name} found a #{treasure.name}! It is worth #{treasure.points}."
|
27
|
+
# puts "#{player.name}'s current treasures are: #{@found_treasures}."
|
28
|
+
end
|
29
|
+
end
|
30
|
+
end
|
@@ -0,0 +1,74 @@
|
|
1
|
+
require_relative 'game'
|
2
|
+
require_relative 'die'
|
3
|
+
require_relative 'treasure_trove'
|
4
|
+
require_relative 'playable'
|
5
|
+
|
6
|
+
module KnuckleheadsGame
|
7
|
+
|
8
|
+
class Player
|
9
|
+
attr_accessor :name
|
10
|
+
attr_reader :health
|
11
|
+
|
12
|
+
include Playable
|
13
|
+
|
14
|
+
def initialize(name, health=100)
|
15
|
+
@name = name.capitalize
|
16
|
+
@health = health
|
17
|
+
@found_treasures = Hash.new(0)
|
18
|
+
@point_score = 0
|
19
|
+
end
|
20
|
+
|
21
|
+
def self.from_csv(line)
|
22
|
+
name, health = line.split(',')
|
23
|
+
player = KnuckleheadsGame::Player.new(name, Integer(health))
|
24
|
+
end
|
25
|
+
|
26
|
+
def to_csv
|
27
|
+
"#{@name},#{@health}"
|
28
|
+
end
|
29
|
+
|
30
|
+
def load_players(from_file)
|
31
|
+
File.readlines(from_file).each do |line|
|
32
|
+
add_player(KnuckleheadsGame::Player.from_csv(line))
|
33
|
+
end
|
34
|
+
end
|
35
|
+
|
36
|
+
def found_treasures(treasure)
|
37
|
+
@found_treasures[treasure.name] += treasure.points
|
38
|
+
|
39
|
+
@point_score += treasure.points
|
40
|
+
|
41
|
+
puts "#{@name} found a #{treasure.name}! It is worth #{treasure.points}."
|
42
|
+
puts "#{@name}'s current treasures are: #{@found_treasures}."
|
43
|
+
end
|
44
|
+
|
45
|
+
def each_found_treasure
|
46
|
+
@found_treasures.each do |name, points|
|
47
|
+
yield KnuckleheadsGame::Treasure.new(name, points)
|
48
|
+
end
|
49
|
+
end
|
50
|
+
|
51
|
+
def points
|
52
|
+
@found_treasures.values.reduce(0, :+)
|
53
|
+
end
|
54
|
+
|
55
|
+
def score
|
56
|
+
@health + @point_score
|
57
|
+
end
|
58
|
+
|
59
|
+
def point_score
|
60
|
+
@score + points
|
61
|
+
end
|
62
|
+
|
63
|
+
|
64
|
+
def <=>(other)
|
65
|
+
other.score <=> score
|
66
|
+
end
|
67
|
+
|
68
|
+
def to_s
|
69
|
+
# say_hello changed to to_s
|
70
|
+
"I'm #{@name} with a health of #{@health}; my score is #{score}, and my treasure value is #{@point_score}.\n\t"
|
71
|
+
end
|
72
|
+
|
73
|
+
end
|
74
|
+
end
|
@@ -0,0 +1,34 @@
|
|
1
|
+
module KnuckleheadsGame
|
2
|
+
|
3
|
+
Treasure = Struct.new(:name, :points)
|
4
|
+
|
5
|
+
module KnuckleheadsGame::TreasureTrove
|
6
|
+
TREASURES = [
|
7
|
+
KnuckleheadsGame::Treasure.new(:ration, 5.0),
|
8
|
+
# rations are 5sp; 10sp = 1gp, so 10 rations are 5g)
|
9
|
+
KnuckleheadsGame::Treasure.new(:bow, 25.0),
|
10
|
+
# simple ranged weapon of the person's proficiency (crossbow or shortbow)
|
11
|
+
KnuckleheadsGame::Treasure.new(:potion, 50.0),
|
12
|
+
# 1 potion of health = 50gp
|
13
|
+
KnuckleheadsGame::Treasure.new(:gemstone, 100.0),
|
14
|
+
# one of the 100gp gemstones is here as a reward: amber, amethyst, chrysoberyl, coral, garnet, jade, jet, pearl, spinel, tourmaline
|
15
|
+
KnuckleheadsGame::Treasure.new(:strange_armor, 200.0),
|
16
|
+
# armor of the person's proficiency that gives them +1 to their AC
|
17
|
+
KnuckleheadsGame::Treasure.new(:strange_weapon, 200.0),
|
18
|
+
# weapon of the person's proficiency that gives them +1 to their attack rolls; considered magical
|
19
|
+
KnuckleheadsGame::Treasure.new(:rare_armor, 400.0),
|
20
|
+
# armor of the person's proficiency that gives them +2 to their AC
|
21
|
+
KnuckleheadsGame::Treasure.new(:rare_weapon, 400.0)
|
22
|
+
# weapon of the person's proficiency that gives them +2 to their attack rolls; considered magical
|
23
|
+
]
|
24
|
+
|
25
|
+
def self.random
|
26
|
+
TREASURES.sample
|
27
|
+
end
|
28
|
+
|
29
|
+
if __FILE__ == $0
|
30
|
+
puts KnuckleheadsGame::TreasureTrove::TREASURES
|
31
|
+
puts TREASURES.sample
|
32
|
+
end
|
33
|
+
end
|
34
|
+
end
|
@@ -0,0 +1,33 @@
|
|
1
|
+
require 'knuckleheads/berserker_player'
|
2
|
+
require 'knuckleheads/player'
|
3
|
+
|
4
|
+
module KnuckleheadsGame
|
5
|
+
|
6
|
+
describe BerserkerPlayer do
|
7
|
+
|
8
|
+
before do
|
9
|
+
@initial_health = 50
|
10
|
+
@player = KnuckleheadsGame::BerserkerPlayer.new("berserker", @initial_health)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "does not go bersek when w00ted up to 5 times" do
|
14
|
+
1.upto(5) { @player.w00t }
|
15
|
+
|
16
|
+
@player.berserk?.should be_falsey
|
17
|
+
end
|
18
|
+
|
19
|
+
it "goes berserk when w00ted more than 5 times" do
|
20
|
+
1.upto(6) { @player.w00t }
|
21
|
+
|
22
|
+
@player.berserk?.should be_truthy
|
23
|
+
end
|
24
|
+
|
25
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
26
|
+
1.upto(6) { @player.w00t }
|
27
|
+
1.upto(2) { @player.blam }
|
28
|
+
|
29
|
+
@player.health.should == @initial_health + (8 * 15)
|
30
|
+
end
|
31
|
+
|
32
|
+
end
|
33
|
+
end
|
@@ -0,0 +1,38 @@
|
|
1
|
+
require 'knuckleheads/player'
|
2
|
+
require 'knuckleheads/treasure_trove'
|
3
|
+
require 'knuckleheads/clumsy_player'
|
4
|
+
|
5
|
+
module KnuckleheadsGame
|
6
|
+
|
7
|
+
describe ClumsyPlayer do
|
8
|
+
|
9
|
+
before do
|
10
|
+
@player = KnuckleheadsGame::ClumsyPlayer.new("klutz")
|
11
|
+
end
|
12
|
+
|
13
|
+
it "only gets half the point value of each treasure" do
|
14
|
+
@player.points.should == 0
|
15
|
+
|
16
|
+
# potion = Treasure.new(:potion, 50)
|
17
|
+
# @player.found_treasures(potion)
|
18
|
+
# @player.found_treasures(potion)
|
19
|
+
# @player.found_treasures(potion)
|
20
|
+
|
21
|
+
# @player.points.should == 75
|
22
|
+
|
23
|
+
strange_weapon = KnuckleheadsGame::Treasure.new(:strange_weapon, 200.0)
|
24
|
+
@player.found_treasures(strange_weapon)
|
25
|
+
@player.found_treasures(strange_weapon)
|
26
|
+
|
27
|
+
@player.points.should == 200.0
|
28
|
+
|
29
|
+
yielded = []
|
30
|
+
@player.each_found_treasure do |treasure|
|
31
|
+
yielded << treasure
|
32
|
+
end
|
33
|
+
|
34
|
+
yielded.should == [KnuckleheadsGame::Treasure.new(:strange_weapon, 200.0)]
|
35
|
+
end
|
36
|
+
|
37
|
+
end
|
38
|
+
end
|
@@ -0,0 +1,83 @@
|
|
1
|
+
require 'knuckleheads/game'
|
2
|
+
require 'knuckleheads/player'
|
3
|
+
require 'knuckleheads/die'
|
4
|
+
|
5
|
+
module KnuckleheadsGame
|
6
|
+
|
7
|
+
describe Game do
|
8
|
+
before do
|
9
|
+
@game = KnuckleheadsGame::Game.new("knuckleheads")
|
10
|
+
|
11
|
+
@initial_health1 = 100
|
12
|
+
@initial_health2 = 60
|
13
|
+
@initial_health3 = 125
|
14
|
+
@initial_health4 = 90
|
15
|
+
|
16
|
+
player1 = KnuckleheadsGame::Player.new("moore", @initial_health1)
|
17
|
+
player2 = KnuckleheadsGame::Player.new("larry", @initial_health2)
|
18
|
+
player3 = KnuckleheadsGame::Player.new("curly", @initial_health3)
|
19
|
+
player4 = KnuckleheadsGame::Player.new("shemp", @initial_health4)
|
20
|
+
|
21
|
+
@game.add_player(player1)
|
22
|
+
@game.add_player(player2)
|
23
|
+
@game.add_player(player3)
|
24
|
+
@game.add_player(player4)
|
25
|
+
end
|
26
|
+
|
27
|
+
it "has a capitalized title" do
|
28
|
+
knuckleheads = KnuckleheadsGame::Game.new("knuckleheads")
|
29
|
+
|
30
|
+
knuckleheads.title.should == "Knuckleheads"
|
31
|
+
end
|
32
|
+
|
33
|
+
it "has a string representation" do
|
34
|
+
@game.players[0].to_s.should == "I'm Moore with a health of 100; my score is 100, and my treasure value is 0.\n\t"
|
35
|
+
@game.players[1].to_s.should == "I'm Larry with a health of 60; my score is 60, and my treasure value is 0.\n\t"
|
36
|
+
@game.players[2].to_s.should == "I'm Curly with a health of 125; my score is 125, and my treasure value is 0.\n\t"
|
37
|
+
@game.players[3].to_s.should == "I'm Shemp with a health of 90; my score is 90, and my treasure value is 0.\n\t"
|
38
|
+
end
|
39
|
+
|
40
|
+
it "w00ts the player if a high number is rolled" do
|
41
|
+
Die.any_instance.stub(:roll).and_return(5)
|
42
|
+
|
43
|
+
@game.play(3)
|
44
|
+
|
45
|
+
@game.players[0].health.should == @initial_health1 + (15 * 3)
|
46
|
+
@game.players[1].health.should == @initial_health2 + (15 * 3)
|
47
|
+
@game.players[2].health.should == @initial_health3 + (15 * 3)
|
48
|
+
@game.players[3].health.should == @initial_health4 + (15 * 3)
|
49
|
+
end
|
50
|
+
|
51
|
+
it "skips the player if a medium number is rolled" do
|
52
|
+
Die.any_instance.stub(:roll).and_return(3)
|
53
|
+
|
54
|
+
@game.play(3)
|
55
|
+
|
56
|
+
@game.players[0].health.should == @initial_health1
|
57
|
+
@game.players[1].health.should == @initial_health2
|
58
|
+
@game.players[2].health.should == @initial_health3
|
59
|
+
@game.players[3].health.should == @initial_health4
|
60
|
+
end
|
61
|
+
|
62
|
+
it "blams the player if a low number is rolled" do
|
63
|
+
Die.any_instance.stub(:roll).and_return(1)
|
64
|
+
|
65
|
+
@game.play(3)
|
66
|
+
|
67
|
+
@game.players[0].health.should == @initial_health1 - (10 * 3)
|
68
|
+
@game.players[1].health.should == @initial_health2 - (10 * 3)
|
69
|
+
@game.players[2].health.should == @initial_health3 - (10 * 3)
|
70
|
+
@game.players[3].health.should == @initial_health4 - (10 * 3)
|
71
|
+
end
|
72
|
+
|
73
|
+
it "assigns a treasure for points during a player's turn" do
|
74
|
+
game = KnuckleheadsGame::Game.new("Knuckleheads")
|
75
|
+
player1 = KnuckleheadsGame::Player.new("moore", @initial_health1)
|
76
|
+
|
77
|
+
game.add_player(player1)
|
78
|
+
game.play(1)
|
79
|
+
|
80
|
+
player1.points.should_not be_zero
|
81
|
+
end
|
82
|
+
end
|
83
|
+
end
|
@@ -0,0 +1,154 @@
|
|
1
|
+
require 'knuckleheads/player'
|
2
|
+
require 'knuckleheads/game'
|
3
|
+
require 'knuckleheads/game_turn_module'
|
4
|
+
require 'knuckleheads/die'
|
5
|
+
require 'knuckleheads/treasure_trove'
|
6
|
+
|
7
|
+
module KnuckleheadsGame
|
8
|
+
|
9
|
+
describe Player do
|
10
|
+
|
11
|
+
before do
|
12
|
+
@initial_health1 = 100
|
13
|
+
@initial_health2 = 60
|
14
|
+
@initial_health3 = 125
|
15
|
+
@initial_health4 = 90
|
16
|
+
end
|
17
|
+
|
18
|
+
it "has capitalized name" do
|
19
|
+
player1 = KnuckleheadsGame::Player.new("moore", 100)
|
20
|
+
player2 = KnuckleheadsGame::Player.new("larry", 60)
|
21
|
+
player3 = KnuckleheadsGame::Player.new("curly", 125)
|
22
|
+
player4 = KnuckleheadsGame::Player.new("shemp", 90)
|
23
|
+
|
24
|
+
player1.name.should == "Moore"
|
25
|
+
player2.name.should == "Larry"
|
26
|
+
player3.name.should == "Curly"
|
27
|
+
player4.name.should == "Shemp"
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a health value of" do
|
31
|
+
player1 = KnuckleheadsGame::Player.new("moore", 100)
|
32
|
+
player2 = KnuckleheadsGame::Player.new("larry", 60)
|
33
|
+
player3 = KnuckleheadsGame::Player.new("curly", 125)
|
34
|
+
player4 = KnuckleheadsGame::Player.new("shemp", 90)
|
35
|
+
|
36
|
+
player1.health.should == 100
|
37
|
+
player2.health.should == 60
|
38
|
+
player3.health.should == 125
|
39
|
+
player4.health.should == 90
|
40
|
+
end
|
41
|
+
|
42
|
+
it "computes a score as the sum of its health and points" do
|
43
|
+
player1 = KnuckleheadsGame::Player.new("moore", @initial_health1)
|
44
|
+
|
45
|
+
player1.found_treasures(KnuckleheadsGame::Treasure.new(:bow, 25))
|
46
|
+
|
47
|
+
player1.score.should == (@initial_health1 + 25)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "computes points as the sum of all treasure points" do
|
51
|
+
player1 = KnuckleheadsGame::Player.new("moore", @initial_health1)
|
52
|
+
player1.found_treasures(KnuckleheadsGame::Treasure.new(:ration, 5))
|
53
|
+
player1.points.should == 5
|
54
|
+
|
55
|
+
player1.found_treasures(KnuckleheadsGame::Treasure.new(:bow, 25))
|
56
|
+
player1.points.should == 30
|
57
|
+
|
58
|
+
player1.found_treasures(Treasure.new(:gemstone, 100))
|
59
|
+
player1.points.should == 130
|
60
|
+
|
61
|
+
end
|
62
|
+
|
63
|
+
it "increases health by 15 when w00ted" do
|
64
|
+
player1 = KnuckleheadsGame::Player.new("moore", @initial_health1)
|
65
|
+
player1.w00t
|
66
|
+
|
67
|
+
player2 = KnuckleheadsGame::Player.new("larry", @initial_health2)
|
68
|
+
player2.w00t
|
69
|
+
|
70
|
+
player3 = KnuckleheadsGame::Player.new("curly", @initial_health3)
|
71
|
+
player3.w00t
|
72
|
+
|
73
|
+
player4 = KnuckleheadsGame::Player.new("shemp", @initial_health4)
|
74
|
+
player4.w00t
|
75
|
+
|
76
|
+
player1.health.should == @initial_health1 + 15
|
77
|
+
player2.health.should == @initial_health2 + 15
|
78
|
+
player3.health.should == @initial_health3 + 15
|
79
|
+
player4.health.should == @initial_health4 + 15
|
80
|
+
end
|
81
|
+
|
82
|
+
it "decreases health by 10 when w00ted" do
|
83
|
+
player1 = KnuckleheadsGame::Player.new("moore", @initial_health1)
|
84
|
+
player1.blam
|
85
|
+
|
86
|
+
player2 = KnuckleheadsGame::Player.new("larry", @initial_health2)
|
87
|
+
player2.blam
|
88
|
+
|
89
|
+
player3 = KnuckleheadsGame::Player.new("curly", @initial_health3)
|
90
|
+
player3.blam
|
91
|
+
|
92
|
+
player4 = KnuckleheadsGame::Player.new("shemp", @initial_health4)
|
93
|
+
player4.blam
|
94
|
+
|
95
|
+
player1.health.should == @initial_health1 - 10
|
96
|
+
player2.health.should == @initial_health2 - 10
|
97
|
+
player3.health.should == @initial_health3 - 10
|
98
|
+
player4.health.should == @initial_health4 - 10
|
99
|
+
end
|
100
|
+
|
101
|
+
it "yields each found treasure and its total points" do
|
102
|
+
player1 = KnuckleheadsGame::Player.new("moore", @initial_health1)
|
103
|
+
|
104
|
+
player1.found_treasures(KnuckleheadsGame::Treasure.new(:gemstone, 100))
|
105
|
+
player1.found_treasures(KnuckleheadsGame::Treasure.new(:gemstone, 100))
|
106
|
+
player1.found_treasures(KnuckleheadsGame::Treasure.new(:potion, 50))
|
107
|
+
player1.found_treasures(KnuckleheadsGame::Treasure.new(:ration, 5))
|
108
|
+
player1.found_treasures(KnuckleheadsGame::Treasure.new(:ration, 5))
|
109
|
+
player1.found_treasures(KnuckleheadsGame::Treasure.new(:ration, 5))
|
110
|
+
player1.found_treasures(KnuckleheadsGame::Treasure.new(:ration, 5))
|
111
|
+
player1.found_treasures(KnuckleheadsGame::Treasure.new(:ration, 5))
|
112
|
+
|
113
|
+
yielded = []
|
114
|
+
player1.each_found_treasure do |treasure|
|
115
|
+
yielded << treasure
|
116
|
+
end
|
117
|
+
|
118
|
+
yielded.should == [
|
119
|
+
KnuckleheadsGame::Treasure.new(:gemstone, 200),
|
120
|
+
KnuckleheadsGame::Treasure.new(:potion, 50),
|
121
|
+
KnuckleheadsGame::Treasure.new(:ration, 25)
|
122
|
+
]
|
123
|
+
end
|
124
|
+
|
125
|
+
it "can be created from a CSV string" do
|
126
|
+
player = KnuckleheadsGame::Player.from_csv("moore,100")
|
127
|
+
|
128
|
+
player.name.should == "Moore"
|
129
|
+
player.health.should == 100
|
130
|
+
end
|
131
|
+
|
132
|
+
context "with a health greater than 100" do
|
133
|
+
before do
|
134
|
+
@player = KnuckleheadsGame::Player.new("curly", @initial_health3)
|
135
|
+
end
|
136
|
+
|
137
|
+
it "is strong" do
|
138
|
+
@player.should be_strong
|
139
|
+
end
|
140
|
+
end
|
141
|
+
|
142
|
+
context "with a health of 100 or less" do
|
143
|
+
before do
|
144
|
+
@player = KnuckleheadsGame::Player.new("moore", @initial_health1)
|
145
|
+
@player = KnuckleheadsGame::Player.new("larry", @initial_health2)
|
146
|
+
@player = KnuckleheadsGame::Player.new("shemp", @initial_health4)
|
147
|
+
end
|
148
|
+
|
149
|
+
it "is wimpy" do
|
150
|
+
@player.should_not be_strong
|
151
|
+
end
|
152
|
+
end
|
153
|
+
end
|
154
|
+
end
|
@@ -0,0 +1,93 @@
|
|
1
|
+
require 'knuckleheads/treasure_trove'
|
2
|
+
|
3
|
+
module KnuckleheadsGame
|
4
|
+
|
5
|
+
describe Treasure do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@treasure1 = KnuckleheadsGame::Treasure.new(:ration, 5.0)
|
9
|
+
@treasure2 = KnuckleheadsGame::Treasure.new(:bow, 25.0)
|
10
|
+
@treasure3 = KnuckleheadsGame::Treasure.new(:potion, 50.0)
|
11
|
+
@treasure4 = KnuckleheadsGame::Treasure.new(:gemstone, 100.0)
|
12
|
+
@treasure5 = KnuckleheadsGame::Treasure.new(:strange_armor, 200.0)
|
13
|
+
@treasure6 = KnuckleheadsGame::Treasure.new(:strange_weapon, 200.0)
|
14
|
+
@treasure7 = KnuckleheadsGame::Treasure.new(:rare_armor, 400.0)
|
15
|
+
@treasure8 = KnuckleheadsGame::Treasure.new(:rare_weapon, 400.0)
|
16
|
+
end
|
17
|
+
|
18
|
+
it "has a name attribute" do
|
19
|
+
@treasure1.name.should == :ration
|
20
|
+
@treasure2.name.should == :bow
|
21
|
+
@treasure3.name.should == :potion
|
22
|
+
@treasure4.name.should == :gemstone
|
23
|
+
@treasure5.name.should == :strange_armor
|
24
|
+
@treasure6.name.should == :strange_weapon
|
25
|
+
@treasure7.name.should == :rare_armor
|
26
|
+
@treasure8.name.should == :rare_weapon
|
27
|
+
end
|
28
|
+
|
29
|
+
it "has a value attribute" do
|
30
|
+
@treasure1.points.should == 5.0
|
31
|
+
@treasure2.points.should == 25.0
|
32
|
+
@treasure3.points.should == 50.0
|
33
|
+
@treasure4.points.should == 100.0
|
34
|
+
@treasure5.points.should == 200.0
|
35
|
+
@treasure6.points.should == 200.0
|
36
|
+
@treasure7.points.should == 400.0
|
37
|
+
@treasure8.points.should == 400.0
|
38
|
+
end
|
39
|
+
end
|
40
|
+
|
41
|
+
describe TreasureTrove do
|
42
|
+
|
43
|
+
it "has eight treasures" do
|
44
|
+
TreasureTrove::TREASURES.size.should == 8
|
45
|
+
end
|
46
|
+
|
47
|
+
it "has a ration, with a 5 value" do
|
48
|
+
TreasureTrove::TREASURES[0].should == KnuckleheadsGame::Treasure.new(:ration, 5.0)
|
49
|
+
# rations are 5sp; 10sp = 1gp, so 10 rations are 5g
|
50
|
+
end
|
51
|
+
|
52
|
+
it "has a ranged weapon, with a 25 value" do
|
53
|
+
TreasureTrove::TREASURES[1].should == KnuckleheadsGame::Treasure.new(:bow, 25.0)
|
54
|
+
# simple ranged weapon of the person's proficiency (crossbow or shortbow); 25 gp
|
55
|
+
end
|
56
|
+
|
57
|
+
it "has a health potion, with a 50 value" do
|
58
|
+
TreasureTrove::TREASURES[2].should == KnuckleheadsGame::Treasure.new(:potion, 50.0)
|
59
|
+
# 1 potion of health = 50gp
|
60
|
+
end
|
61
|
+
|
62
|
+
it "has a gemstone, with a 100 value" do
|
63
|
+
TreasureTrove::TREASURES[3].should == KnuckleheadsGame::Treasure.new(:gemstone, 100.0)
|
64
|
+
# one of the 100gp gemstones is here as a reward: amber, amethyst, chrysoberyl, coral, garnet, jade, jet, pearl, spinel, tourmaline
|
65
|
+
end
|
66
|
+
|
67
|
+
it "has a +1 armor, with a 200 value" do
|
68
|
+
TreasureTrove::TREASURES[4].should == KnuckleheadsGame::Treasure.new(:strange_armor, 200.0)
|
69
|
+
# armor of the person's proficiency that gives them +1 to their AC; 200 gp
|
70
|
+
end
|
71
|
+
|
72
|
+
it "has a +1 weapon, with a 200 value" do
|
73
|
+
TreasureTrove::TREASURES[5].should == KnuckleheadsGame::Treasure.new(:strange_weapon, 200.0)
|
74
|
+
# weapon of the person's proficiency that gives them +1 to their attack rolls; considered magical; 200 gp
|
75
|
+
end
|
76
|
+
|
77
|
+
it "has a +2 armor, with a 400 value" do
|
78
|
+
TreasureTrove::TREASURES[6].should == KnuckleheadsGame::Treasure.new(:rare_armor, 400.0)
|
79
|
+
# armor of the person's proficiency that gives them +2 to their AC; 400 gp
|
80
|
+
end
|
81
|
+
|
82
|
+
it "has a +2 weapon worth 400 gp" do
|
83
|
+
TreasureTrove::TREASURES[7].should == KnuckleheadsGame::Treasure.new(:rare_weapon, 400.0)
|
84
|
+
# weapon of the person's proficiency that gives them +2 to their attack rolls; considered magical; 400 gp
|
85
|
+
end
|
86
|
+
|
87
|
+
it "returns a random treasure" do
|
88
|
+
treasure = TreasureTrove.random
|
89
|
+
|
90
|
+
TreasureTrove::TREASURES.should include(treasure)
|
91
|
+
end
|
92
|
+
end
|
93
|
+
end
|
metadata
ADDED
@@ -0,0 +1,87 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: knuckleheads_the_ones_doomed_to_fail
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Kylie Camp
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2020-08-06 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: 2.8.0
|
20
|
+
- - "~>"
|
21
|
+
- !ruby/object:Gem::Version
|
22
|
+
version: '2.8'
|
23
|
+
type: :development
|
24
|
+
prerelease: false
|
25
|
+
version_requirements: !ruby/object:Gem::Requirement
|
26
|
+
requirements:
|
27
|
+
- - ">="
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: 2.8.0
|
30
|
+
- - "~>"
|
31
|
+
- !ruby/object:Gem::Version
|
32
|
+
version: '2.8'
|
33
|
+
description: Cute, fun game with some nerds to play! :)
|
34
|
+
email: chiixil.84@gmail.com
|
35
|
+
executables:
|
36
|
+
- knuckleheads
|
37
|
+
extensions: []
|
38
|
+
extra_rdoc_files: []
|
39
|
+
files:
|
40
|
+
- LICENSE.txt
|
41
|
+
- README.txt
|
42
|
+
- bin/knuckleheads
|
43
|
+
- bin/players.csv
|
44
|
+
- lib/knuckleheads/auditable.rb
|
45
|
+
- lib/knuckleheads/berserker_player.rb
|
46
|
+
- lib/knuckleheads/clumsy_player.rb
|
47
|
+
- lib/knuckleheads/die.rb
|
48
|
+
- lib/knuckleheads/game.rb
|
49
|
+
- lib/knuckleheads/game_turn_module.rb
|
50
|
+
- lib/knuckleheads/loaded_die.rb
|
51
|
+
- lib/knuckleheads/playable.rb
|
52
|
+
- lib/knuckleheads/player.rb
|
53
|
+
- lib/knuckleheads/treasure_trove.rb
|
54
|
+
- spec/knuckleheads/berserker_player_spec.rb
|
55
|
+
- spec/knuckleheads/clumsy_player_spec.rb
|
56
|
+
- spec/knuckleheads/game_spec.rb
|
57
|
+
- spec/knuckleheads/player_spec.rb
|
58
|
+
- spec/knuckleheads/treasure_trove_spec.rb
|
59
|
+
homepage: https://github.com/roastpotential
|
60
|
+
licenses:
|
61
|
+
- MIT
|
62
|
+
metadata: {}
|
63
|
+
post_install_message:
|
64
|
+
rdoc_options: []
|
65
|
+
require_paths:
|
66
|
+
- lib
|
67
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
68
|
+
requirements:
|
69
|
+
- - ">="
|
70
|
+
- !ruby/object:Gem::Version
|
71
|
+
version: '1.9'
|
72
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
73
|
+
requirements:
|
74
|
+
- - ">="
|
75
|
+
- !ruby/object:Gem::Version
|
76
|
+
version: '0'
|
77
|
+
requirements: []
|
78
|
+
rubygems_version: 3.0.3
|
79
|
+
signing_key:
|
80
|
+
specification_version: 4
|
81
|
+
summary: Cute, fun game with some nerds to play! :)
|
82
|
+
test_files:
|
83
|
+
- spec/knuckleheads/berserker_player_spec.rb
|
84
|
+
- spec/knuckleheads/clumsy_player_spec.rb
|
85
|
+
- spec/knuckleheads/game_spec.rb
|
86
|
+
- spec/knuckleheads/player_spec.rb
|
87
|
+
- spec/knuckleheads/treasure_trove_spec.rb
|