knox_studio_game 1.0.0
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- checksums.yaml +7 -0
- data/LICENSE +7 -0
- data/README +5 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +34 -0
- data/lib/studio_game/auditable.rb +10 -0
- data/lib/studio_game/beserk_player.rb +34 -0
- data/lib/studio_game/clumsy_player.rb +41 -0
- data/lib/studio_game/die.rb +16 -0
- data/lib/studio_game/game.rb +120 -0
- data/lib/studio_game/game_turn.rb +30 -0
- data/lib/studio_game/loaded_die.rb +18 -0
- data/lib/studio_game/playable.rb +20 -0
- data/lib/studio_game/player.rb +67 -0
- data/lib/studio_game/treasure_trove.rb +21 -0
- data/spec/studio_game/beserk_player_spec.rb +33 -0
- data/spec/studio_game/clumsy_player_spec.rb +53 -0
- data/spec/studio_game/game_spec.rb +64 -0
- data/spec/studio_game/player_spec.rb +126 -0
- data/spec/studio_game/treasure_trove_spec.rb +58 -0
- metadata +83 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: 3e7d01b914edda7dc9bd7a0cc0b18f56af86a5a6
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data.tar.gz: 41bd185a7bd096d655afd360e8ecaff34dbf9c32
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SHA512:
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metadata.gz: 9ae65ae42f83482777998b14a8ec320f2af4147515e3d6b7ddc0fa1df6657d8af581a8917aa929eb0c2f35d2228f6dd21e7872e3d0c20dcf2fd2d17729f95783
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data.tar.gz: 0bb459dc7818adc5a5165da14bdb9715b1f0d9bd5030f655a53463bde31b5fe1521cb8b07a5fc5f29d0e6964c65b0f995ac20d8ecf761ed85b809ea744a64175
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data/LICENSE
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Copyright (c) 2014 Jeffrey Knox
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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data/bin/players.csv
ADDED
data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/beserk_player'
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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clumsy = StudioGame::ClumsyPlayer.new("klutz", 105)
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knuckleheads.add_player(clumsy)
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beserk = StudioGame::BeserkPlayer.new("berserker",50)
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knuckleheads.add_player(beserk)
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loop do
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puts "\nHow many rounds of the game? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i) #{ knuckleheads.total_points >= 2000 }
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or 'quit"
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end
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end
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knuckleheads.save_high_scores
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require_relative 'player'
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module StudioGame
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class BeserkPlayer < Player
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def initialize(name,health)
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super(name,health)
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@w00ts_count = 0
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end
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def beserk?
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@w00ts_count > 5
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end
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def w00t
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super
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@w00ts_count += 1
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puts "#{name} is beserk!" if beserk?
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end
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def blam
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beserk? ? w00t : super
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end
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end
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if __FILE__ == $0
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berserker = BeserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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attr_reader :boost_factor
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def initialize(name,health=100,boost_factor=5)
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super(name,health)
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@boost_factor = boost_factor
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end
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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super(damaged_treasure)
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end
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def w00t
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@boost_factor.times {super}
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz",105,3)
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative 'player'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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require 'csv'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def add_player(player_name)
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@players << player_name
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end
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def load_players(file_name)
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#File.readlines(file_name).each do |line|
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#add_player(Player.from_csv(line))
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CSV.foreach(file_name) do |row|
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player = Player.new(row[0], row[1].to_i)
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add_player(player)
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end
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#end
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end
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def save_high_scores(file_name="high_scores.txt")
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File.open(file_name, "w") do |file|
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file.puts "#{title} High Scores:"
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts write_name_score(player)
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end
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end
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end
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def write_name_score(player)
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"#{player.name.ljust(20,'.')}#{player.score}"
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end
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def print_name_and_health(player)
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"#{player.name} (#{player.health})"
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end
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def print_stats
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strong_player, wimpy_player = @players.partition { |p| p.strong? }
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puts "\n#{@title} Statistics\n"
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puts "\n#{strong_player.size} strong players:"
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strong_player.each do |player|
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print_name_and_health(player)
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end
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puts "\n#{wimpy_player.size} wimpy players:"
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wimpy_player.each do |player|
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print_name_and_health(player)
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end
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@players.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure {|treasure| puts "#{treasure.points} total #{treasure.name} points"}
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puts "#{player.points} grand total points"
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end
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puts "\n#{@title} High Scores:"
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@players.sort.each do |player|
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puts write_name_score(player)
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end
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puts "\nTotal points found during the game: #{total_points}"
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}:"
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures available!"
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treasures.each do |treasure|
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name = treasure.name.to_s
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puts "#{name.ljust(20,'.')}#{treasure.points}pts"
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end
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1.upto(rounds) do |round_number|
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if block_given?
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break if yield
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end
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puts "\nRound number: #{round_number}"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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end
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end
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points}
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end
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end
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if __FILE__ == $0
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player1 = Player.new("moe")
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player2 = Player.new("larry",60)
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player3 = Player.new("curly",125)
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knuckleheads = Game.new("Knuckleheads")
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knuckleheads.add_player(player1)
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knuckleheads.add_player(player2)
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knuckleheads.add_player(player3)
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knuckleheads.play(3)
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knuckleheads.print_stats
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'treasure_trove'
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require_relative 'loaded_die'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die_result = Die.new
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number_rolled = die_result.roll
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case number_rolled
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} is skipped"
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else
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player.w00t
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end
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treasures = TreasureTrove.random
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player.found_treasure(treasures)
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :name
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attr_accessor :health
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}"
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end
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def score
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@health + points
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end
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def name=(new_name)
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@name = new_name.capitalize
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end
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def <=>(other)
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other.score <=> score
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
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puts "#{name}'s treasures: #{@found_treasures}"
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end
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def points
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@found_treasures.values.reduce(0,:+)
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end
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def each_found_treasure
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@found_treasures.each do |key, value|
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yield Treasure.new(key,value)
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end
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end
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50
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def self.from_csv(formatted_string)
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name,health = formatted_string.split(',')
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Player.new(name,Integer(health))
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end
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56
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end
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57
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if __FILE__ == $0
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player = Player.new("moe")
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puts player.name
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61
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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7
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TREASURES = [
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8
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Treasure.new(:pie, 5),
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9
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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|
20
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end
|
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end
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@@ -0,0 +1,33 @@
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require 'studio_game/beserk_player'
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2
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|
3
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module StudioGame
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4
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|
5
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describe BeserkPlayer do
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6
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before do
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7
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@initial_health = 50
|
8
|
+
@player = BeserkPlayer.new("beserk",@initial_health)
|
9
|
+
$stdout = StringIO.new
|
10
|
+
end
|
11
|
+
|
12
|
+
it "does not go berserk when w00ted up to 5 times" do
|
13
|
+
1.upto(5) { @player.w00t }
|
14
|
+
|
15
|
+
expect(@player.beserk?).to be_falsey
|
16
|
+
end
|
17
|
+
|
18
|
+
it "goes berserk when w00ted more than 5 times" do
|
19
|
+
1.upto(6) { @player.w00t }
|
20
|
+
|
21
|
+
expect(@player.beserk?).to be_truthy
|
22
|
+
end
|
23
|
+
|
24
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
25
|
+
1.upto(6) { @player.w00t }
|
26
|
+
1.upto(2) { @player.blam }
|
27
|
+
|
28
|
+
expect(@player.health).to eq(@initial_health + (8 * 15))
|
29
|
+
end
|
30
|
+
|
31
|
+
|
32
|
+
end
|
33
|
+
end
|
@@ -0,0 +1,53 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
|
5
|
+
describe ClumsyPlayer do
|
6
|
+
before do
|
7
|
+
@player = ClumsyPlayer.new("klutz")
|
8
|
+
$stdout = StringIO.new
|
9
|
+
end
|
10
|
+
|
11
|
+
it "only gets half the point value for each treasure" do
|
12
|
+
expect(@player.points).to eq(0)
|
13
|
+
|
14
|
+
hammer = Treasure.new(:hammer, 50)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
@player.found_treasure(hammer)
|
17
|
+
@player.found_treasure(hammer)
|
18
|
+
|
19
|
+
expect(@player.points).to eq(75)
|
20
|
+
|
21
|
+
crowbar = Treasure.new(:crowbar, 400)
|
22
|
+
@player.found_treasure(crowbar)
|
23
|
+
|
24
|
+
expect(@player.points).to eq(275)
|
25
|
+
|
26
|
+
yielded = []
|
27
|
+
@player.each_found_treasure do |treasure|
|
28
|
+
yielded << treasure
|
29
|
+
end
|
30
|
+
|
31
|
+
expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
|
32
|
+
end
|
33
|
+
|
34
|
+
context "with a boost factor" do
|
35
|
+
before do
|
36
|
+
@initial_health = 100
|
37
|
+
@boost_factor = 5
|
38
|
+
@player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
|
39
|
+
end
|
40
|
+
|
41
|
+
it "has a boost factor" do
|
42
|
+
expect(@player.boost_factor).to eq(5)
|
43
|
+
end
|
44
|
+
|
45
|
+
it "gets boost factor number of w00ts when w00ted" do
|
46
|
+
@player.w00t
|
47
|
+
|
48
|
+
expect(@player.health).to eq(@initial_health + (15 * @boost_factor))
|
49
|
+
end
|
50
|
+
end
|
51
|
+
|
52
|
+
end
|
53
|
+
end
|
@@ -0,0 +1,64 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
|
5
|
+
describe Game do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@game = Game.new("Knuckleheads")
|
9
|
+
|
10
|
+
@initial_health = 100
|
11
|
+
@player = Player.new("moe", @initial_health)
|
12
|
+
|
13
|
+
@game.add_player(@player)
|
14
|
+
|
15
|
+
$stdout = StringIO.new
|
16
|
+
end
|
17
|
+
|
18
|
+
it "w00ts the player if a high number is rolled" do
|
19
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(5)
|
20
|
+
@game.play(2)
|
21
|
+
expect(@player.health).to eq(@initial_health+(15*2))
|
22
|
+
end
|
23
|
+
|
24
|
+
it "does nothing if a medium number is rolled" do
|
25
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(3)
|
26
|
+
@game.play(2)
|
27
|
+
expect(@player.health).to eq(@initial_health)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "blams the player if a low number is rolled" do
|
31
|
+
allow_any_instance_of(Die).to receive(:roll).and_return(1)
|
32
|
+
@game.play(2)
|
33
|
+
expect(@player.health).to eq(@initial_health-(10*2))
|
34
|
+
end
|
35
|
+
|
36
|
+
it "assigns a treasure for points during a player's turn" do
|
37
|
+
game = Game.new("Knuckleheads")
|
38
|
+
player = Player.new("moe")
|
39
|
+
|
40
|
+
game.add_player(player)
|
41
|
+
|
42
|
+
game.play(1)
|
43
|
+
|
44
|
+
expect(player.points).not_to be_zero
|
45
|
+
end
|
46
|
+
|
47
|
+
it "computes total points as the sum of all player points" do
|
48
|
+
game = Game.new("Knuckleheads")
|
49
|
+
|
50
|
+
player1 = Player.new("moe")
|
51
|
+
player2 = Player.new("larry")
|
52
|
+
|
53
|
+
game.add_player(player1)
|
54
|
+
game.add_player(player2)
|
55
|
+
|
56
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
57
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
58
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
59
|
+
|
60
|
+
expect(game.total_points).to eq(500)
|
61
|
+
end
|
62
|
+
|
63
|
+
end
|
64
|
+
end
|
@@ -0,0 +1,126 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
|
6
|
+
describe Player do
|
7
|
+
|
8
|
+
before do
|
9
|
+
@initial_health = 150
|
10
|
+
@player = Player.new('larry',@initial_health)
|
11
|
+
$stdout = StringIO.new
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a capitalized name" do
|
15
|
+
expect(@player.name).to eq('Larry')
|
16
|
+
end
|
17
|
+
|
18
|
+
it "has an initial health" do
|
19
|
+
expect(@player.health).to eq(150)
|
20
|
+
end
|
21
|
+
|
22
|
+
it "has a string representation" do
|
23
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
24
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
25
|
+
|
26
|
+
expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100, and score = 250")
|
27
|
+
end
|
28
|
+
|
29
|
+
it "computes a score as the sum of its health and points" do
|
30
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
31
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
32
|
+
|
33
|
+
expect(@player.score).to eq(250)
|
34
|
+
end
|
35
|
+
|
36
|
+
it "increases health by 15 when w00ted" do
|
37
|
+
@player.w00t
|
38
|
+
expect(@player.health).to eq(@initial_health+15)
|
39
|
+
end
|
40
|
+
|
41
|
+
it "decreases health by 10 when blammed" do
|
42
|
+
@player.blam
|
43
|
+
expect(@player.health).to eq(@initial_health-10)
|
44
|
+
end
|
45
|
+
|
46
|
+
context "with a health value greater than 100" do
|
47
|
+
before do
|
48
|
+
@player = Player.new('larry',120)
|
49
|
+
end
|
50
|
+
|
51
|
+
it "is strong?" do
|
52
|
+
expect(@player).to be_strong
|
53
|
+
end
|
54
|
+
end
|
55
|
+
|
56
|
+
context "with a health value less than or equal to 100" do
|
57
|
+
before do
|
58
|
+
@player = Player.new('larry',100)
|
59
|
+
end
|
60
|
+
|
61
|
+
it "is strong?" do
|
62
|
+
expect(@player).not_to be_strong
|
63
|
+
end
|
64
|
+
end
|
65
|
+
|
66
|
+
context "in a collection of players" do
|
67
|
+
before do
|
68
|
+
@player1 = Player.new("moe", 100)
|
69
|
+
@player2 = Player.new("larry", 200)
|
70
|
+
@player3 = Player.new("curly", 300)
|
71
|
+
|
72
|
+
@players = [@player1, @player2, @player3]
|
73
|
+
end
|
74
|
+
|
75
|
+
it "is sorted by decreasing score" do
|
76
|
+
expect(@players.sort).to eq([@player3, @player2, @player1])
|
77
|
+
end
|
78
|
+
end
|
79
|
+
|
80
|
+
it "computes points as the sum of all treasure points" do
|
81
|
+
expect(@player.points).to eq(0)
|
82
|
+
|
83
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
84
|
+
|
85
|
+
expect(@player.points).to eq(50)
|
86
|
+
|
87
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
88
|
+
|
89
|
+
expect(@player.points).to eq(450)
|
90
|
+
|
91
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
92
|
+
|
93
|
+
expect(@player.points).to eq(500)
|
94
|
+
end
|
95
|
+
|
96
|
+
it "yields each found treasure and its total points" do
|
97
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
98
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
99
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
100
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
101
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
102
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
103
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
104
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
105
|
+
|
106
|
+
yielded = []
|
107
|
+
@player.each_found_treasure do |treasure|
|
108
|
+
yielded << treasure
|
109
|
+
end
|
110
|
+
|
111
|
+
expect(yielded).to eq([
|
112
|
+
Treasure.new(:skillet, 200),
|
113
|
+
Treasure.new(:hammer, 50),
|
114
|
+
Treasure.new(:bottle, 25)
|
115
|
+
])
|
116
|
+
end
|
117
|
+
|
118
|
+
it "can be created from a CSV string" do
|
119
|
+
player = Player.from_csv("larry,50")
|
120
|
+
|
121
|
+
expect(player.name).to eq("Larry")
|
122
|
+
expect(player.health).to eq(50)
|
123
|
+
end
|
124
|
+
|
125
|
+
end
|
126
|
+
end
|
@@ -0,0 +1,58 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
|
5
|
+
describe Treasure do
|
6
|
+
|
7
|
+
before do
|
8
|
+
@treasure = Treasure.new(:hammer, 50)
|
9
|
+
end
|
10
|
+
|
11
|
+
it "has a name attribute" do
|
12
|
+
expect(@treasure.name).to eq(:hammer)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has a points attribute" do
|
16
|
+
expect(@treasure.points).to eq(50)
|
17
|
+
end
|
18
|
+
|
19
|
+
end
|
20
|
+
|
21
|
+
describe TreasureTrove do
|
22
|
+
|
23
|
+
it "has six treasures" do
|
24
|
+
expect(TreasureTrove::TREASURES.size).to eq(6)
|
25
|
+
end
|
26
|
+
|
27
|
+
it "has a pie worth 5 points" do
|
28
|
+
expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
|
29
|
+
end
|
30
|
+
|
31
|
+
it "has a bottle worth 25 points" do
|
32
|
+
expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
|
33
|
+
end
|
34
|
+
|
35
|
+
it "has a hammer worth 50 points" do
|
36
|
+
expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
|
37
|
+
end
|
38
|
+
|
39
|
+
it "has a skillet worth 100 points" do
|
40
|
+
expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
|
41
|
+
end
|
42
|
+
|
43
|
+
it "has a broomstick worth 200 points" do
|
44
|
+
expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
|
45
|
+
end
|
46
|
+
|
47
|
+
it "has a crowbar worth 400 points" do
|
48
|
+
expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
|
49
|
+
end
|
50
|
+
|
51
|
+
it "picks a random treasure" do
|
52
|
+
treasure = TreasureTrove.random
|
53
|
+
expect(TreasureTrove::TREASURES).to include(treasure)
|
54
|
+
end
|
55
|
+
|
56
|
+
|
57
|
+
end
|
58
|
+
end
|
metadata
ADDED
@@ -0,0 +1,83 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: knox_studio_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Jeff Knox
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2014-11-27 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - '>='
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - '>='
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: "This is an example application used in The Pragmatic Studio's \nRuby
|
28
|
+
Programming course, as described at\n\n http://pragmaticstudio.com\n\n"
|
29
|
+
email: knoxjeffrey@outlook.com
|
30
|
+
executables:
|
31
|
+
- studio_game
|
32
|
+
extensions: []
|
33
|
+
extra_rdoc_files: []
|
34
|
+
files:
|
35
|
+
- LICENSE
|
36
|
+
- README
|
37
|
+
- bin/players.csv
|
38
|
+
- bin/studio_game
|
39
|
+
- lib/studio_game/auditable.rb
|
40
|
+
- lib/studio_game/beserk_player.rb
|
41
|
+
- lib/studio_game/clumsy_player.rb
|
42
|
+
- lib/studio_game/die.rb
|
43
|
+
- lib/studio_game/game.rb
|
44
|
+
- lib/studio_game/game_turn.rb
|
45
|
+
- lib/studio_game/loaded_die.rb
|
46
|
+
- lib/studio_game/playable.rb
|
47
|
+
- lib/studio_game/player.rb
|
48
|
+
- lib/studio_game/treasure_trove.rb
|
49
|
+
- spec/studio_game/beserk_player_spec.rb
|
50
|
+
- spec/studio_game/clumsy_player_spec.rb
|
51
|
+
- spec/studio_game/game_spec.rb
|
52
|
+
- spec/studio_game/player_spec.rb
|
53
|
+
- spec/studio_game/treasure_trove_spec.rb
|
54
|
+
homepage: https://movefreelysolutions.co.uk
|
55
|
+
licenses:
|
56
|
+
- MIT
|
57
|
+
metadata: {}
|
58
|
+
post_install_message:
|
59
|
+
rdoc_options: []
|
60
|
+
require_paths:
|
61
|
+
- lib
|
62
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
63
|
+
requirements:
|
64
|
+
- - '>='
|
65
|
+
- !ruby/object:Gem::Version
|
66
|
+
version: '1.9'
|
67
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
68
|
+
requirements:
|
69
|
+
- - '>='
|
70
|
+
- !ruby/object:Gem::Version
|
71
|
+
version: '0'
|
72
|
+
requirements: []
|
73
|
+
rubyforge_project:
|
74
|
+
rubygems_version: 2.4.4
|
75
|
+
signing_key:
|
76
|
+
specification_version: 4
|
77
|
+
summary: A fun, and entirely random, text-based game
|
78
|
+
test_files:
|
79
|
+
- spec/studio_game/beserk_player_spec.rb
|
80
|
+
- spec/studio_game/clumsy_player_spec.rb
|
81
|
+
- spec/studio_game/game_spec.rb
|
82
|
+
- spec/studio_game/player_spec.rb
|
83
|
+
- spec/studio_game/treasure_trove_spec.rb
|