knox_studio_game 1.0.0

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data/LICENSE ADDED
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+ Copyright (c) 2014 Jeffrey Knox
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
@@ -0,0 +1,5 @@
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+ This is an example application used in The Pragmatic Studio's
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+ Ruby Programming course, as described at
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+
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+ http://pragmaticstudio.com
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+
data/bin/players.csv ADDED
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+ Alvin,100
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+ Simon,60
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+ Theo,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/beserk_player'
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+
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+ clumsy = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ knuckleheads.add_player(clumsy)
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+
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+ beserk = StudioGame::BeserkPlayer.new("berserker",50)
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+ knuckleheads.add_player(beserk)
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+
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+ loop do
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+ puts "\nHow many rounds of the game? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(answer.to_i) #{ knuckleheads.total_points >= 2000 }
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit"
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+ end
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+
31
+ end
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+
33
+ knuckleheads.save_high_scores
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+
@@ -0,0 +1,10 @@
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+ module StudioGame
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+
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+ module Auditable
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+
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+
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+ end
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+ end
@@ -0,0 +1,34 @@
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+ require_relative 'player'
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+
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+ module StudioGame
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+
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+ class BeserkPlayer < Player
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+
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+ def initialize(name,health)
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+ super(name,health)
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+ @w00ts_count = 0
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+ end
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+
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+ def beserk?
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+ @w00ts_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00ts_count += 1
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+ puts "#{name} is beserk!" if beserk?
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+ end
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+
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+ def blam
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+ beserk? ? w00t : super
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BeserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+
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+ class ClumsyPlayer < Player
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+
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+ attr_reader :boost_factor
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+
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+ def initialize(name,health=100,boost_factor=5)
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+ super(name,health)
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+ @boost_factor = boost_factor
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+
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+ def w00t
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+ @boost_factor.times {super}
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+ end
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+
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz",105,3)
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
@@ -0,0 +1,120 @@
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require 'csv'
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+
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+ module StudioGame
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+ class Game
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+
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(player_name)
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+ @players << player_name
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+ end
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+
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+ def load_players(file_name)
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+ #File.readlines(file_name).each do |line|
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+ #add_player(Player.from_csv(line))
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+ CSV.foreach(file_name) do |row|
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+ player = Player.new(row[0], row[1].to_i)
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+ add_player(player)
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+ end
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+ #end
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+ end
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+
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+ def save_high_scores(file_name="high_scores.txt")
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+ File.open(file_name, "w") do |file|
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+ file.puts "#{title} High Scores:"
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts write_name_score(player)
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+ end
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+ end
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+ end
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+
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+ def write_name_score(player)
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+ "#{player.name.ljust(20,'.')}#{player.score}"
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+ end
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+
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+ def print_name_and_health(player)
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+ "#{player.name} (#{player.health})"
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+ end
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+
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+ def print_stats
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+ strong_player, wimpy_player = @players.partition { |p| p.strong? }
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+
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+ puts "\n#{@title} Statistics\n"
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+
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+ puts "\n#{strong_player.size} strong players:"
54
+ strong_player.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{wimpy_player.size} wimpy players:"
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+ wimpy_player.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure {|treasure| puts "#{treasure.points} total #{treasure.name} points"}
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts write_name_score(player)
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+ end
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+
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+ puts "\nTotal points found during the game: #{total_points}"
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}:"
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures available!"
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+ treasures.each do |treasure|
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+ name = treasure.name.to_s
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+ puts "#{name.ljust(20,'.')}#{treasure.points}pts"
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+ end
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+
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+ 1.upto(rounds) do |round_number|
91
+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound number: #{round_number}"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points}
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+ end
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+
106
+ end
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+
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+ if __FILE__ == $0
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+ player1 = Player.new("moe")
110
+ player2 = Player.new("larry",60)
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+ player3 = Player.new("curly",125)
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+
113
+ knuckleheads = Game.new("Knuckleheads")
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+ knuckleheads.add_player(player1)
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+ knuckleheads.add_player(player2)
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+ knuckleheads.add_player(player3)
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+ knuckleheads.play(3)
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+ knuckleheads.print_stats
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'treasure_trove'
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+ require_relative 'loaded_die'
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+
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+ module StudioGame
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+
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+ module GameTurn
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+
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+ def self.take_turn(player)
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+ die_result = Die.new
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+ number_rolled = die_result.roll
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+
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+ case number_rolled
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+
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} is skipped"
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+ else
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+ player.w00t
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+ end
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+
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+ treasures = TreasureTrove.random
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+ player.found_treasure(treasures)
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+
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+ end
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+
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+ end
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+
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+ class LoadedDie
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+
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ module StudioGame
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+
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+ module Playable
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def w00t
11
+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def strong?
16
+ health > 100
17
+ end
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+
19
+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+
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+ class Player
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+
8
+ include Playable
9
+
10
+ attr_accessor :name
11
+ attr_accessor :health
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+
13
+ def initialize(name, health=100)
14
+ @name = name.capitalize
15
+ @health = health
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+ @found_treasures = Hash.new(0)
17
+ end
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+
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+ def to_s
20
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}"
21
+ end
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+
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+ def score
24
+ @health + points
25
+ end
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+
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+ def name=(new_name)
28
+ @name = new_name.capitalize
29
+ end
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+
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+ def <=>(other)
32
+ other.score <=> score
33
+ end
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+
35
+ def found_treasure(treasure)
36
+ @found_treasures[treasure.name] += treasure.points
37
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points"
38
+ puts "#{name}'s treasures: #{@found_treasures}"
39
+ end
40
+
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+ def points
42
+ @found_treasures.values.reduce(0,:+)
43
+ end
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+
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+ def each_found_treasure
46
+ @found_treasures.each do |key, value|
47
+ yield Treasure.new(key,value)
48
+ end
49
+ end
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+
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+ def self.from_csv(formatted_string)
52
+ name,health = formatted_string.split(',')
53
+ Player.new(name,Integer(health))
54
+ end
55
+
56
+ end
57
+
58
+ if __FILE__ == $0
59
+ player = Player.new("moe")
60
+ puts player.name
61
+ puts player.health
62
+ player.w00t
63
+ puts player.health
64
+ player.blam
65
+ puts player.health
66
+ end
67
+ end
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+ module StudioGame
2
+
3
+ Treasure = Struct.new(:name, :points)
4
+
5
+ module TreasureTrove
6
+
7
+ TREASURES = [
8
+ Treasure.new(:pie, 5),
9
+ Treasure.new(:bottle, 25),
10
+ Treasure.new(:hammer, 50),
11
+ Treasure.new(:skillet, 100),
12
+ Treasure.new(:broomstick, 200),
13
+ Treasure.new(:crowbar, 400)
14
+ ]
15
+
16
+ def self.random
17
+ TREASURES.sample
18
+ end
19
+
20
+ end
21
+ end
@@ -0,0 +1,33 @@
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+ require 'studio_game/beserk_player'
2
+
3
+ module StudioGame
4
+
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+ describe BeserkPlayer do
6
+ before do
7
+ @initial_health = 50
8
+ @player = BeserkPlayer.new("beserk",@initial_health)
9
+ $stdout = StringIO.new
10
+ end
11
+
12
+ it "does not go berserk when w00ted up to 5 times" do
13
+ 1.upto(5) { @player.w00t }
14
+
15
+ expect(@player.beserk?).to be_falsey
16
+ end
17
+
18
+ it "goes berserk when w00ted more than 5 times" do
19
+ 1.upto(6) { @player.w00t }
20
+
21
+ expect(@player.beserk?).to be_truthy
22
+ end
23
+
24
+ it "gets w00ted instead of blammed when it's gone berserk" do
25
+ 1.upto(6) { @player.w00t }
26
+ 1.upto(2) { @player.blam }
27
+
28
+ expect(@player.health).to eq(@initial_health + (8 * 15))
29
+ end
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+
31
+
32
+ end
33
+ end
@@ -0,0 +1,53 @@
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+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
4
+
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+ describe ClumsyPlayer do
6
+ before do
7
+ @player = ClumsyPlayer.new("klutz")
8
+ $stdout = StringIO.new
9
+ end
10
+
11
+ it "only gets half the point value for each treasure" do
12
+ expect(@player.points).to eq(0)
13
+
14
+ hammer = Treasure.new(:hammer, 50)
15
+ @player.found_treasure(hammer)
16
+ @player.found_treasure(hammer)
17
+ @player.found_treasure(hammer)
18
+
19
+ expect(@player.points).to eq(75)
20
+
21
+ crowbar = Treasure.new(:crowbar, 400)
22
+ @player.found_treasure(crowbar)
23
+
24
+ expect(@player.points).to eq(275)
25
+
26
+ yielded = []
27
+ @player.each_found_treasure do |treasure|
28
+ yielded << treasure
29
+ end
30
+
31
+ expect(yielded).to eq([Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)])
32
+ end
33
+
34
+ context "with a boost factor" do
35
+ before do
36
+ @initial_health = 100
37
+ @boost_factor = 5
38
+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
39
+ end
40
+
41
+ it "has a boost factor" do
42
+ expect(@player.boost_factor).to eq(5)
43
+ end
44
+
45
+ it "gets boost factor number of w00ts when w00ted" do
46
+ @player.w00t
47
+
48
+ expect(@player.health).to eq(@initial_health + (15 * @boost_factor))
49
+ end
50
+ end
51
+
52
+ end
53
+ end
@@ -0,0 +1,64 @@
1
+ require 'studio_game/game'
2
+
3
+ module StudioGame
4
+
5
+ describe Game do
6
+
7
+ before do
8
+ @game = Game.new("Knuckleheads")
9
+
10
+ @initial_health = 100
11
+ @player = Player.new("moe", @initial_health)
12
+
13
+ @game.add_player(@player)
14
+
15
+ $stdout = StringIO.new
16
+ end
17
+
18
+ it "w00ts the player if a high number is rolled" do
19
+ allow_any_instance_of(Die).to receive(:roll).and_return(5)
20
+ @game.play(2)
21
+ expect(@player.health).to eq(@initial_health+(15*2))
22
+ end
23
+
24
+ it "does nothing if a medium number is rolled" do
25
+ allow_any_instance_of(Die).to receive(:roll).and_return(3)
26
+ @game.play(2)
27
+ expect(@player.health).to eq(@initial_health)
28
+ end
29
+
30
+ it "blams the player if a low number is rolled" do
31
+ allow_any_instance_of(Die).to receive(:roll).and_return(1)
32
+ @game.play(2)
33
+ expect(@player.health).to eq(@initial_health-(10*2))
34
+ end
35
+
36
+ it "assigns a treasure for points during a player's turn" do
37
+ game = Game.new("Knuckleheads")
38
+ player = Player.new("moe")
39
+
40
+ game.add_player(player)
41
+
42
+ game.play(1)
43
+
44
+ expect(player.points).not_to be_zero
45
+ end
46
+
47
+ it "computes total points as the sum of all player points" do
48
+ game = Game.new("Knuckleheads")
49
+
50
+ player1 = Player.new("moe")
51
+ player2 = Player.new("larry")
52
+
53
+ game.add_player(player1)
54
+ game.add_player(player2)
55
+
56
+ player1.found_treasure(Treasure.new(:hammer, 50))
57
+ player1.found_treasure(Treasure.new(:hammer, 50))
58
+ player2.found_treasure(Treasure.new(:crowbar, 400))
59
+
60
+ expect(game.total_points).to eq(500)
61
+ end
62
+
63
+ end
64
+ end
@@ -0,0 +1,126 @@
1
+ require 'studio_game/player'
2
+ require 'studio_game/treasure_trove'
3
+
4
+ module StudioGame
5
+
6
+ describe Player do
7
+
8
+ before do
9
+ @initial_health = 150
10
+ @player = Player.new('larry',@initial_health)
11
+ $stdout = StringIO.new
12
+ end
13
+
14
+ it "has a capitalized name" do
15
+ expect(@player.name).to eq('Larry')
16
+ end
17
+
18
+ it "has an initial health" do
19
+ expect(@player.health).to eq(150)
20
+ end
21
+
22
+ it "has a string representation" do
23
+ @player.found_treasure(Treasure.new(:hammer, 50))
24
+ @player.found_treasure(Treasure.new(:hammer, 50))
25
+
26
+ expect(@player.to_s).to eq("I'm Larry with health = 150, points = 100, and score = 250")
27
+ end
28
+
29
+ it "computes a score as the sum of its health and points" do
30
+ @player.found_treasure(Treasure.new(:hammer, 50))
31
+ @player.found_treasure(Treasure.new(:hammer, 50))
32
+
33
+ expect(@player.score).to eq(250)
34
+ end
35
+
36
+ it "increases health by 15 when w00ted" do
37
+ @player.w00t
38
+ expect(@player.health).to eq(@initial_health+15)
39
+ end
40
+
41
+ it "decreases health by 10 when blammed" do
42
+ @player.blam
43
+ expect(@player.health).to eq(@initial_health-10)
44
+ end
45
+
46
+ context "with a health value greater than 100" do
47
+ before do
48
+ @player = Player.new('larry',120)
49
+ end
50
+
51
+ it "is strong?" do
52
+ expect(@player).to be_strong
53
+ end
54
+ end
55
+
56
+ context "with a health value less than or equal to 100" do
57
+ before do
58
+ @player = Player.new('larry',100)
59
+ end
60
+
61
+ it "is strong?" do
62
+ expect(@player).not_to be_strong
63
+ end
64
+ end
65
+
66
+ context "in a collection of players" do
67
+ before do
68
+ @player1 = Player.new("moe", 100)
69
+ @player2 = Player.new("larry", 200)
70
+ @player3 = Player.new("curly", 300)
71
+
72
+ @players = [@player1, @player2, @player3]
73
+ end
74
+
75
+ it "is sorted by decreasing score" do
76
+ expect(@players.sort).to eq([@player3, @player2, @player1])
77
+ end
78
+ end
79
+
80
+ it "computes points as the sum of all treasure points" do
81
+ expect(@player.points).to eq(0)
82
+
83
+ @player.found_treasure(Treasure.new(:hammer, 50))
84
+
85
+ expect(@player.points).to eq(50)
86
+
87
+ @player.found_treasure(Treasure.new(:crowbar, 400))
88
+
89
+ expect(@player.points).to eq(450)
90
+
91
+ @player.found_treasure(Treasure.new(:hammer, 50))
92
+
93
+ expect(@player.points).to eq(500)
94
+ end
95
+
96
+ it "yields each found treasure and its total points" do
97
+ @player.found_treasure(Treasure.new(:skillet, 100))
98
+ @player.found_treasure(Treasure.new(:skillet, 100))
99
+ @player.found_treasure(Treasure.new(:hammer, 50))
100
+ @player.found_treasure(Treasure.new(:bottle, 5))
101
+ @player.found_treasure(Treasure.new(:bottle, 5))
102
+ @player.found_treasure(Treasure.new(:bottle, 5))
103
+ @player.found_treasure(Treasure.new(:bottle, 5))
104
+ @player.found_treasure(Treasure.new(:bottle, 5))
105
+
106
+ yielded = []
107
+ @player.each_found_treasure do |treasure|
108
+ yielded << treasure
109
+ end
110
+
111
+ expect(yielded).to eq([
112
+ Treasure.new(:skillet, 200),
113
+ Treasure.new(:hammer, 50),
114
+ Treasure.new(:bottle, 25)
115
+ ])
116
+ end
117
+
118
+ it "can be created from a CSV string" do
119
+ player = Player.from_csv("larry,50")
120
+
121
+ expect(player.name).to eq("Larry")
122
+ expect(player.health).to eq(50)
123
+ end
124
+
125
+ end
126
+ end
@@ -0,0 +1,58 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+
5
+ describe Treasure do
6
+
7
+ before do
8
+ @treasure = Treasure.new(:hammer, 50)
9
+ end
10
+
11
+ it "has a name attribute" do
12
+ expect(@treasure.name).to eq(:hammer)
13
+ end
14
+
15
+ it "has a points attribute" do
16
+ expect(@treasure.points).to eq(50)
17
+ end
18
+
19
+ end
20
+
21
+ describe TreasureTrove do
22
+
23
+ it "has six treasures" do
24
+ expect(TreasureTrove::TREASURES.size).to eq(6)
25
+ end
26
+
27
+ it "has a pie worth 5 points" do
28
+ expect(TreasureTrove::TREASURES[0]).to eq(Treasure.new(:pie, 5))
29
+ end
30
+
31
+ it "has a bottle worth 25 points" do
32
+ expect(TreasureTrove::TREASURES[1]).to eq(Treasure.new(:bottle, 25))
33
+ end
34
+
35
+ it "has a hammer worth 50 points" do
36
+ expect(TreasureTrove::TREASURES[2]).to eq(Treasure.new(:hammer, 50))
37
+ end
38
+
39
+ it "has a skillet worth 100 points" do
40
+ expect(TreasureTrove::TREASURES[3]).to eq(Treasure.new(:skillet, 100))
41
+ end
42
+
43
+ it "has a broomstick worth 200 points" do
44
+ expect(TreasureTrove::TREASURES[4]).to eq(Treasure.new(:broomstick, 200))
45
+ end
46
+
47
+ it "has a crowbar worth 400 points" do
48
+ expect(TreasureTrove::TREASURES[5]).to eq(Treasure.new(:crowbar, 400))
49
+ end
50
+
51
+ it "picks a random treasure" do
52
+ treasure = TreasureTrove.random
53
+ expect(TreasureTrove::TREASURES).to include(treasure)
54
+ end
55
+
56
+
57
+ end
58
+ end
metadata ADDED
@@ -0,0 +1,83 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: knox_studio_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Jeff Knox
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2014-11-27 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: "This is an example application used in The Pragmatic Studio's \nRuby
28
+ Programming course, as described at\n\n http://pragmaticstudio.com\n\n"
29
+ email: knoxjeffrey@outlook.com
30
+ executables:
31
+ - studio_game
32
+ extensions: []
33
+ extra_rdoc_files: []
34
+ files:
35
+ - LICENSE
36
+ - README
37
+ - bin/players.csv
38
+ - bin/studio_game
39
+ - lib/studio_game/auditable.rb
40
+ - lib/studio_game/beserk_player.rb
41
+ - lib/studio_game/clumsy_player.rb
42
+ - lib/studio_game/die.rb
43
+ - lib/studio_game/game.rb
44
+ - lib/studio_game/game_turn.rb
45
+ - lib/studio_game/loaded_die.rb
46
+ - lib/studio_game/playable.rb
47
+ - lib/studio_game/player.rb
48
+ - lib/studio_game/treasure_trove.rb
49
+ - spec/studio_game/beserk_player_spec.rb
50
+ - spec/studio_game/clumsy_player_spec.rb
51
+ - spec/studio_game/game_spec.rb
52
+ - spec/studio_game/player_spec.rb
53
+ - spec/studio_game/treasure_trove_spec.rb
54
+ homepage: https://movefreelysolutions.co.uk
55
+ licenses:
56
+ - MIT
57
+ metadata: {}
58
+ post_install_message:
59
+ rdoc_options: []
60
+ require_paths:
61
+ - lib
62
+ required_ruby_version: !ruby/object:Gem::Requirement
63
+ requirements:
64
+ - - '>='
65
+ - !ruby/object:Gem::Version
66
+ version: '1.9'
67
+ required_rubygems_version: !ruby/object:Gem::Requirement
68
+ requirements:
69
+ - - '>='
70
+ - !ruby/object:Gem::Version
71
+ version: '0'
72
+ requirements: []
73
+ rubyforge_project:
74
+ rubygems_version: 2.4.4
75
+ signing_key:
76
+ specification_version: 4
77
+ summary: A fun, and entirely random, text-based game
78
+ test_files:
79
+ - spec/studio_game/beserk_player_spec.rb
80
+ - spec/studio_game/clumsy_player_spec.rb
81
+ - spec/studio_game/game_spec.rb
82
+ - spec/studio_game/player_spec.rb
83
+ - spec/studio_game/treasure_trove_spec.rb