klyhrd_studio_game 1.0.1
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- data/LICENSE +7 -0
- data/README +1 -0
- data/bin/my_fav_players.csv +3 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +37 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +39 -0
- data/lib/studio_game/clumsy_player.rb +29 -0
- data/lib/studio_game/csv.rb +6 -0
- data/lib/studio_game/die.rb +19 -0
- data/lib/studio_game/game.rb +108 -0
- data/lib/studio_game/game_turn.rb +24 -0
- data/lib/studio_game/iterators.rb +25 -0
- data/lib/studio_game/loaded_die.rb +16 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +65 -0
- data/lib/studio_game/treasure_trove.rb +18 -0
- data/spec/studio_game/berserk_player_spec.rb +31 -0
- data/spec/studio_game/clumsy_player_spec.rb +33 -0
- data/spec/studio_game/game_spec.rb +60 -0
- data/spec/studio_game/player_spec.rb +122 -0
- data/spec/studio_game/treasure_trove_spec.rb +57 -0
- metadata +89 -0
data/LICENSE
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Copyright (C) 2013 Kelly Andrew Heard
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README
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Game made while doing the Pragmatic Studio Ruby Course. w00T and blam!
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data/bin/players.csv
ADDED
data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative '../lib/studio_game/game'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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#player1 = Player.new("moe")
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#player2 = Player.new("larry", 60)
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#player3 = Player.new("curly", 125)
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#player4 = ClumsyPlayer.new("klutz", 105)
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#player5 = BerserkPlayer.new("berserker", 50)
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knuckleheads = StudioGame::Game.new("Knuckleheads")
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#knuckleheads.add_player(player1)
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#knuckleheads.add_player(player2)
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#knuckleheads.add_player(player3)
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#knuckleheads.add_player(player4)
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#knuckleheads.add_player(player5)
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.load_players(ARGV.shift || default_player_file)
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loop do
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puts "How many rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when "quit", "exit"
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knuckleheads.print_stats
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knuckleheads.save_high_scores
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break
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else
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puts "Please enter a number or 'quit'."
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end
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end
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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#or
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#berserk? ? w00t : super
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end
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end
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end
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#if __FILE__ == $0
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#berserker = BerserkPlayer.new("berserker", 50)
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#6.times { berserker.w00t }
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#2.times { berserker.blam }
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#puts berserker.health
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#end
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require_relative 'player'
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module StudioGame
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class ClumsyPlayer < Player
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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super(damaged_treasure)
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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require_relative 'player'
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require_relative 'die'
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require_relative 'game_turn'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def add_player(player)
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@players << player
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end
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def save_high_scores(file_name="high_scores.txt")
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File.open(file_name, "w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |p|
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file.puts p.print_high_score
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end
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end
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end
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def total_points
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@players.reduce(0) { |sum, player| sum + player.points }
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end
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def load_players(file_name)
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File.readlines(file_name).each do |line|
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add_player(Player.from_csv(line))
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end
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end
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def play(rounds)
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treasures = TreasureTrove::TREASURES
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puts "There are #{@players.size} players in #{title}:"
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puts "\nThere are #{treasures.count} treasure to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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@players.each do |p|
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puts p
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end
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1.upto(rounds) do |round|
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puts "\nRound #{round}:"
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@players.each do |p|
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GameTurn.take_turn(p)
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puts p
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end
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end
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def print_strong_or_wimpy_count(type, player_obj)
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puts "#{player_obj.count} #{type} players:\n"
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end
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def print_stats
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strong, wimpy = @players.partition { |p| p.strong? }
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#another way to do this
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#strong_players = @players.select { |player| player.strong? }
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#wimpy_players = @players.reject { |player| player.strong? }
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puts "\n#{@title} Statistics:\n\n"
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print_strong_or_wimpy_count("strong", strong)
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strong.each do |p|
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print_name_and_health(p)
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end
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print_strong_or_wimpy_count("wimpy", wimpy)
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wimpy.each do |p|
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print_name_and_health(p)
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end
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puts "\n#{@title} High Scores:\n"
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@players.sort.each do |p|
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puts p.print_high_score
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end
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@players.each do |p|
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puts "#{p.name}'s point totals:"
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p.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{p.points} grand total points\n"
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end
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puts "#{total_points} total points from treasures found."
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end
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end
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end
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#if __FILE__ == $0
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# player = Player.new("moe", 80)
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# player2 = Player.new("curly")
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# game = Game.new("New Game")
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# game.add_player(player)
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# game.add_player(player2)
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# game.play
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#end
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require_relative 'player'
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require_relative 'die'
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#require_relative 'loaded_die'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 1..2
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player.blam
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when 3..4
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puts "#{player.name} was skipped."
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else
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player.w00t
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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module StudioGame
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def conversation
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puts "Hello"
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yield
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puts "Goodbye"
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end
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def five_times
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1.upto(5) do |n|
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yield n
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end
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end
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def n_times(max_num)
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1.upto(max_num) do |n|
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yield n
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end
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end
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n_times(10) do |n|
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puts "#{n} situps"
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puts "#{n} pushups"
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puts "#{n} chinups"
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :health
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attr_accessor :name
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def self.from_csv(line)
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name, health = line.split(",")
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new(name, Integer(health))
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points}."
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puts "#{@name}'s treasure: #{treasure}"
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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def print_high_score
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formatted_name = @name.ljust(18, ".")
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"#{formatted_name} #{score}"
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def score
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@health + points
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end
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def <=>(other)
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other.score <=> score
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end
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end
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end
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#if __FILE__ == $0
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# player = Player.new("moe")
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# puts player.name
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# puts player.health
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# player.w00t
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# puts player.health
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# player.blam
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# puts player.health
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#end
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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TREASURES.sample
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end
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end
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end
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require 'studio_game/berserk_player'
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module StudioGame
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4
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describe BerserkPlayer do
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5
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|
6
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before do
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@initial_health = 50
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8
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@player = BerserkPlayer.new("berserker", @initial_health)
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9
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end
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10
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|
11
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it "does not go berserk when w00ted up to 5 times" do
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1.upto(5) { @player.w00t }
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@player.berserk?.should be_false
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end
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|
+
it "goes berserk when w00ted more than 5 times" do
|
18
|
+
1.upto(6) { @player.w00t }
|
19
|
+
|
20
|
+
@player.berserk?.should be_true
|
21
|
+
end
|
22
|
+
|
23
|
+
it "gets w00ted instead of blammed when it's gone berserk" do
|
24
|
+
1.upto(6) { @player.w00t }
|
25
|
+
1.upto(2) { @player.blam }
|
26
|
+
|
27
|
+
@player.health.should == @initial_health + (8 * 15)
|
28
|
+
end
|
29
|
+
|
30
|
+
end
|
31
|
+
end
|
@@ -0,0 +1,33 @@
|
|
1
|
+
require 'studio_game/clumsy_player'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe ClumsyPlayer do
|
5
|
+
before do
|
6
|
+
@player = ClumsyPlayer.new("klutz")
|
7
|
+
end
|
8
|
+
|
9
|
+
it "only gets half the point value for each treasure" do
|
10
|
+
@player.points.should == 0
|
11
|
+
|
12
|
+
hammer = Treasure.new(:hammer, 50)
|
13
|
+
@player.found_treasure(hammer)
|
14
|
+
@player.found_treasure(hammer)
|
15
|
+
@player.found_treasure(hammer)
|
16
|
+
|
17
|
+
@player.points.should == 75
|
18
|
+
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
20
|
+
@player.found_treasure(crowbar)
|
21
|
+
|
22
|
+
@player.points.should == 275
|
23
|
+
|
24
|
+
yielded = []
|
25
|
+
@player.each_found_treasure do |treasure|
|
26
|
+
yielded << treasure
|
27
|
+
end
|
28
|
+
|
29
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
30
|
+
end
|
31
|
+
|
32
|
+
end
|
33
|
+
end
|
@@ -0,0 +1,60 @@
|
|
1
|
+
require 'studio_game/game'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Game do
|
5
|
+
before do
|
6
|
+
$stdout = StringIO.new
|
7
|
+
@game = Game.new("Knuckleheads")
|
8
|
+
|
9
|
+
@initial_health = 100
|
10
|
+
@player = Player.new("moe", @initial_health)
|
11
|
+
|
12
|
+
@game.add_player(@player)
|
13
|
+
end
|
14
|
+
|
15
|
+
it "w00ts the player if a high number is rolled" do
|
16
|
+
Die.any_instance.stub(:roll).and_return(5)
|
17
|
+
@game.play(2)
|
18
|
+
@player.health.should == @initial_health + (15 * 2)
|
19
|
+
end
|
20
|
+
|
21
|
+
it "skips the player if a medium number is rolled" do
|
22
|
+
Die.any_instance.stub(:roll).and_return(3)
|
23
|
+
@game.play(2)
|
24
|
+
@player.health.should == @initial_health
|
25
|
+
end
|
26
|
+
|
27
|
+
it "blams the player when a low number is rolled" do
|
28
|
+
Die.any_instance.stub(:roll).and_return(1)
|
29
|
+
@game.play(2)
|
30
|
+
@player.health.should == @initial_health - (10 * 2)
|
31
|
+
end
|
32
|
+
|
33
|
+
it "assigns a treasure for points during a player's turn" do
|
34
|
+
game = Game.new("Knuckleheads")
|
35
|
+
player = Player.new("moe")
|
36
|
+
|
37
|
+
game.add_player(player)
|
38
|
+
|
39
|
+
game.play(1)
|
40
|
+
|
41
|
+
player.points.should_not be_zero
|
42
|
+
end
|
43
|
+
|
44
|
+
it "computes total points as the sum of all player points" do
|
45
|
+
game = Game.new("Knuckleheads")
|
46
|
+
|
47
|
+
player1 = Player.new("moe")
|
48
|
+
player2 = Player.new("larry")
|
49
|
+
|
50
|
+
game.add_player(player1)
|
51
|
+
game.add_player(player2)
|
52
|
+
|
53
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
54
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
55
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
56
|
+
|
57
|
+
game.total_points.should == 500
|
58
|
+
end
|
59
|
+
end
|
60
|
+
end
|
@@ -0,0 +1,122 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
require 'studio_game/treasure_trove'
|
3
|
+
|
4
|
+
module StudioGame
|
5
|
+
describe Player do
|
6
|
+
before do
|
7
|
+
$stdout = StringIO.new
|
8
|
+
|
9
|
+
@initial_health = 150
|
10
|
+
@player = Player.new("larry", @initial_health)
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a capitalized name" do
|
14
|
+
@player.name.should == "Larry"
|
15
|
+
end
|
16
|
+
|
17
|
+
it "has an initial healh" do
|
18
|
+
@player.health.should == 150
|
19
|
+
end
|
20
|
+
|
21
|
+
it "has a string representation" do
|
22
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
23
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
24
|
+
|
25
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
26
|
+
end
|
27
|
+
|
28
|
+
it "computes a score as the sum of its health and points" do
|
29
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
30
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
31
|
+
@player.score.should == 250
|
32
|
+
end
|
33
|
+
|
34
|
+
it "increases health by 15 when w00ted" do
|
35
|
+
@player.w00t
|
36
|
+
@player.health.should == (@initial_health + 15)
|
37
|
+
end
|
38
|
+
|
39
|
+
it "decreases health by 10 when blammed" do
|
40
|
+
@player.blam
|
41
|
+
@player.health.should == (@initial_health - 10)
|
42
|
+
end
|
43
|
+
|
44
|
+
it "computes points as the sum of all treasure points" do
|
45
|
+
@player.points.should == 0
|
46
|
+
|
47
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
48
|
+
|
49
|
+
@player.points.should == 50
|
50
|
+
|
51
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
52
|
+
|
53
|
+
@player.points.should == 450
|
54
|
+
|
55
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
56
|
+
|
57
|
+
@player.points.should == 500
|
58
|
+
end
|
59
|
+
|
60
|
+
it "yields each found treasure and its total points" do
|
61
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
62
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
63
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
64
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
65
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
66
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
67
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
68
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
69
|
+
|
70
|
+
yielded = []
|
71
|
+
@player.each_found_treasure do |treasure|
|
72
|
+
yielded << treasure
|
73
|
+
end
|
74
|
+
|
75
|
+
yielded.should == [
|
76
|
+
Treasure.new(:skillet, 200),
|
77
|
+
Treasure.new(:hammer, 50),
|
78
|
+
Treasure.new(:bottle, 25)
|
79
|
+
]
|
80
|
+
end
|
81
|
+
|
82
|
+
it "creates a player from a CSV file" do
|
83
|
+
player = Player.from_csv("larry,150")
|
84
|
+
player.name.should == "Larry"
|
85
|
+
player.health.should == 150
|
86
|
+
end
|
87
|
+
|
88
|
+
context "with a health greater than 100" do
|
89
|
+
before do
|
90
|
+
@player = Player.new("larry", 150)
|
91
|
+
end
|
92
|
+
|
93
|
+
it "gives us a value of strong if health is over 100" do
|
94
|
+
@player.should be_strong
|
95
|
+
end
|
96
|
+
end
|
97
|
+
|
98
|
+
context "with a health less than or equal 100" do
|
99
|
+
before do
|
100
|
+
@player = Player.new("larry", 100)
|
101
|
+
end
|
102
|
+
|
103
|
+
it "gives us a value of wimpy if health is less than 100" do
|
104
|
+
@player.should_not be_strong
|
105
|
+
end
|
106
|
+
end
|
107
|
+
|
108
|
+
context "in a collecion of players" do
|
109
|
+
before do
|
110
|
+
@player1 = Player.new("larry", 100)
|
111
|
+
@player2 = Player.new("moe", 200)
|
112
|
+
@player3 = Player.new("curly", 300)
|
113
|
+
@players = [@player1, @player2, @player3]
|
114
|
+
end
|
115
|
+
|
116
|
+
it "is sorted by highest score" do
|
117
|
+
@players.sort.should == [@player3, @player2, @player1]
|
118
|
+
end
|
119
|
+
end
|
120
|
+
|
121
|
+
end
|
122
|
+
end
|
@@ -0,0 +1,57 @@
|
|
1
|
+
require 'studio_game/treasure_trove'
|
2
|
+
|
3
|
+
module StudioGame
|
4
|
+
describe Treasure do
|
5
|
+
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it "has a name attribute" do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it "has a points attribute" do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
|
18
|
+
end
|
19
|
+
|
20
|
+
describe TreasureTrove do
|
21
|
+
|
22
|
+
it "has six treasures" do
|
23
|
+
TreasureTrove::TREASURES.size.should == 6
|
24
|
+
end
|
25
|
+
|
26
|
+
it "has a pie worth 5 points" do
|
27
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
28
|
+
end
|
29
|
+
|
30
|
+
it "has a bottle worth 25 points" do
|
31
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
32
|
+
end
|
33
|
+
|
34
|
+
it "has a hammer worth 50 points" do
|
35
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
36
|
+
end
|
37
|
+
|
38
|
+
it "has a skillet worth 100 points" do
|
39
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
40
|
+
end
|
41
|
+
|
42
|
+
it "has a broomstick worth 200 points" do
|
43
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
44
|
+
end
|
45
|
+
|
46
|
+
it "has a crowbar worth 400 points" do
|
47
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
48
|
+
end
|
49
|
+
|
50
|
+
it "returns a random treasure" do
|
51
|
+
treasure = TreasureTrove.random
|
52
|
+
|
53
|
+
TreasureTrove::TREASURES.should include(treasure)
|
54
|
+
end
|
55
|
+
|
56
|
+
end
|
57
|
+
end
|
metadata
ADDED
@@ -0,0 +1,89 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: klyhrd_studio_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.1
|
5
|
+
prerelease:
|
6
|
+
platform: ruby
|
7
|
+
authors:
|
8
|
+
- K. Heard
|
9
|
+
autorequire:
|
10
|
+
bindir: bin
|
11
|
+
cert_chain: []
|
12
|
+
date: 2013-03-16 00:00:00.000000000 Z
|
13
|
+
dependencies:
|
14
|
+
- !ruby/object:Gem::Dependency
|
15
|
+
name: rspec
|
16
|
+
requirement: !ruby/object:Gem::Requirement
|
17
|
+
none: false
|
18
|
+
requirements:
|
19
|
+
- - ! '>='
|
20
|
+
- !ruby/object:Gem::Version
|
21
|
+
version: '0'
|
22
|
+
type: :development
|
23
|
+
prerelease: false
|
24
|
+
version_requirements: !ruby/object:Gem::Requirement
|
25
|
+
none: false
|
26
|
+
requirements:
|
27
|
+
- - ! '>='
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '0'
|
30
|
+
description: Game made while doing the Pragmatic Studio Ruby Course. w00T and blam!
|
31
|
+
email: mail@kellyheard.com
|
32
|
+
executables:
|
33
|
+
- studio_game
|
34
|
+
extensions: []
|
35
|
+
extra_rdoc_files: []
|
36
|
+
files:
|
37
|
+
- bin/my_fav_players.csv
|
38
|
+
- bin/players.csv
|
39
|
+
- bin/studio_game
|
40
|
+
- lib/studio_game/auditable.rb
|
41
|
+
- lib/studio_game/berserk_player.rb
|
42
|
+
- lib/studio_game/clumsy_player.rb
|
43
|
+
- lib/studio_game/csv.rb
|
44
|
+
- lib/studio_game/die.rb
|
45
|
+
- lib/studio_game/game.rb
|
46
|
+
- lib/studio_game/game_turn.rb
|
47
|
+
- lib/studio_game/iterators.rb
|
48
|
+
- lib/studio_game/loaded_die.rb
|
49
|
+
- lib/studio_game/playable.rb
|
50
|
+
- lib/studio_game/player.rb
|
51
|
+
- lib/studio_game/treasure_trove.rb
|
52
|
+
- spec/studio_game/berserk_player_spec.rb
|
53
|
+
- spec/studio_game/clumsy_player_spec.rb
|
54
|
+
- spec/studio_game/game_spec.rb
|
55
|
+
- spec/studio_game/player_spec.rb
|
56
|
+
- spec/studio_game/treasure_trove_spec.rb
|
57
|
+
- LICENSE
|
58
|
+
- README
|
59
|
+
homepage: http://klyhrd.co
|
60
|
+
licenses: []
|
61
|
+
post_install_message:
|
62
|
+
rdoc_options: []
|
63
|
+
require_paths:
|
64
|
+
- lib
|
65
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
66
|
+
none: false
|
67
|
+
requirements:
|
68
|
+
- - ! '>='
|
69
|
+
- !ruby/object:Gem::Version
|
70
|
+
version: '1.9'
|
71
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
72
|
+
none: false
|
73
|
+
requirements:
|
74
|
+
- - ! '>='
|
75
|
+
- !ruby/object:Gem::Version
|
76
|
+
version: '0'
|
77
|
+
requirements: []
|
78
|
+
rubyforge_project:
|
79
|
+
rubygems_version: 1.8.24
|
80
|
+
signing_key:
|
81
|
+
specification_version: 3
|
82
|
+
summary: A Pragmatic Studio Course Sample Game
|
83
|
+
test_files:
|
84
|
+
- spec/studio_game/berserk_player_spec.rb
|
85
|
+
- spec/studio_game/clumsy_player_spec.rb
|
86
|
+
- spec/studio_game/game_spec.rb
|
87
|
+
- spec/studio_game/player_spec.rb
|
88
|
+
- spec/studio_game/treasure_trove_spec.rb
|
89
|
+
has_rdoc:
|