khetai 0.3.4 → 0.3.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (63) hide show
  1. checksums.yaml +4 -4
  2. data/.clang-format +5 -1
  3. data/.gitignore +8 -4
  4. data/Gemfile.lock +1 -1
  5. data/README.md +48 -28
  6. data/ext/khetai/khetai.c +1 -1
  7. data/ext/khetai/khetai_lib.c +2 -1
  8. data/ext/khetai/khetai_lib.h +0 -4
  9. data/khetai.gemspec +1 -1
  10. data/lib/khetai/version.rb +1 -1
  11. metadata +2 -54
  12. data/bin/console +0 -14
  13. data/bin/setup +0 -8
  14. data/ext/khetai/dev/CMakeLists.txt +0 -5
  15. data/ext/khetai/dev/README.md +0 -15
  16. data/ext/khetai/dev/fltk-ui/Makefile +0 -65
  17. data/ext/khetai/dev/fltk-ui/Makefile.khetai +0 -46
  18. data/ext/khetai/dev/fltk-ui/README.md +0 -34
  19. data/ext/khetai/dev/fltk-ui/ai_loader.cpp +0 -78
  20. data/ext/khetai/dev/fltk-ui/ai_loader.h +0 -33
  21. data/ext/khetai/dev/fltk-ui/assets/anubis_red_e.png +0 -0
  22. data/ext/khetai/dev/fltk-ui/assets/anubis_red_n.png +0 -0
  23. data/ext/khetai/dev/fltk-ui/assets/anubis_red_s.png +0 -0
  24. data/ext/khetai/dev/fltk-ui/assets/anubis_red_w.png +0 -0
  25. data/ext/khetai/dev/fltk-ui/assets/anubis_silver_e.png +0 -0
  26. data/ext/khetai/dev/fltk-ui/assets/anubis_silver_n.png +0 -0
  27. data/ext/khetai/dev/fltk-ui/assets/anubis_silver_s.png +0 -0
  28. data/ext/khetai/dev/fltk-ui/assets/anubis_silver_w.png +0 -0
  29. data/ext/khetai/dev/fltk-ui/assets/example_board.png +0 -0
  30. data/ext/khetai/dev/fltk-ui/assets/laser_red_e.png +0 -0
  31. data/ext/khetai/dev/fltk-ui/assets/laser_red_n.png +0 -0
  32. data/ext/khetai/dev/fltk-ui/assets/laser_red_s.png +0 -0
  33. data/ext/khetai/dev/fltk-ui/assets/laser_red_w.png +0 -0
  34. data/ext/khetai/dev/fltk-ui/assets/laser_silver_e.png +0 -0
  35. data/ext/khetai/dev/fltk-ui/assets/laser_silver_n.png +0 -0
  36. data/ext/khetai/dev/fltk-ui/assets/laser_silver_s.png +0 -0
  37. data/ext/khetai/dev/fltk-ui/assets/laser_silver_w.png +0 -0
  38. data/ext/khetai/dev/fltk-ui/assets/pharaoh_red.png +0 -0
  39. data/ext/khetai/dev/fltk-ui/assets/pharaoh_silver.png +0 -0
  40. data/ext/khetai/dev/fltk-ui/assets/pyramid_red_e.png +0 -0
  41. data/ext/khetai/dev/fltk-ui/assets/pyramid_red_n.png +0 -0
  42. data/ext/khetai/dev/fltk-ui/assets/pyramid_red_s.png +0 -0
  43. data/ext/khetai/dev/fltk-ui/assets/pyramid_red_w.png +0 -0
  44. data/ext/khetai/dev/fltk-ui/assets/pyramid_silver_e.png +0 -0
  45. data/ext/khetai/dev/fltk-ui/assets/pyramid_silver_n.png +0 -0
  46. data/ext/khetai/dev/fltk-ui/assets/pyramid_silver_s.png +0 -0
  47. data/ext/khetai/dev/fltk-ui/assets/pyramid_silver_w.png +0 -0
  48. data/ext/khetai/dev/fltk-ui/assets/scarab_red_e.png +0 -0
  49. data/ext/khetai/dev/fltk-ui/assets/scarab_red_n.png +0 -0
  50. data/ext/khetai/dev/fltk-ui/assets/scarab_red_s.png +0 -0
  51. data/ext/khetai/dev/fltk-ui/assets/scarab_red_w.png +0 -0
  52. data/ext/khetai/dev/fltk-ui/assets/scarab_silver_e.png +0 -0
  53. data/ext/khetai/dev/fltk-ui/assets/scarab_silver_n.png +0 -0
  54. data/ext/khetai/dev/fltk-ui/assets/scarab_silver_s.png +0 -0
  55. data/ext/khetai/dev/fltk-ui/assets/scarab_silver_w.png +0 -0
  56. data/ext/khetai/dev/fltk-ui/build_khetai.sh +0 -9
  57. data/ext/khetai/dev/fltk-ui/game_board.cpp +0 -794
  58. data/ext/khetai/dev/fltk-ui/game_board.h +0 -98
  59. data/ext/khetai/dev/fltk-ui/game_board_util.cpp +0 -101
  60. data/ext/khetai/dev/fltk-ui/game_board_util.h +0 -15
  61. data/ext/khetai/dev/fltk-ui/khet.cpp +0 -54
  62. data/ext/khetai/dev/main.c +0 -49
  63. data/ext/khetai/dev/main.rb +0 -14
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data/.clang-format CHANGED
@@ -11,4 +11,8 @@ BraceWrapping:
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  BeforeCatch: false
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  BeforeElse: false
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  IndentBraces: false
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- ColumnLimit: 0
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+ ColumnLimit: 0
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+ AlignConsecutiveMacros: true
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+ IndentCaseLabels: false
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+ AllowShortCaseLabelsOnASingleLine: true
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+ AllowShortBlocksOnASingleLine: Empty
data/.gitignore CHANGED
@@ -6,11 +6,15 @@
6
6
  /pkg/
7
7
  /spec/reports/
8
8
  /tmp/
9
- /build/
10
9
  /scripts/
11
- /ext/khetai/dev/build/
12
- /ext/khetai/dev/fltk-ui/build/
13
- /ext/khetai/dev/fltk-ui/build_khetai/
10
+ **/SDL3-wasm/
11
+ **/build/
12
+ **/build-wasm/
13
+ **/build_khetai/
14
+ **/.cache/
15
+ **/.clangd
16
+ **/compile_commands.json
17
+ /ext/khetai/dev/sdl-ui/commands.txt
14
18
  .vscode
15
19
  *.so
16
20
  *.o
data/Gemfile.lock CHANGED
@@ -1,7 +1,7 @@
1
1
  PATH
2
2
  remote: .
3
3
  specs:
4
- khetai (0.3.4)
4
+ khetai (0.3.5)
5
5
 
6
6
  GEM
7
7
  remote: https://rubygems.org/
data/README.md CHANGED
@@ -1,25 +1,24 @@
1
1
  # KhetAI
2
2
 
3
- An AI engine for the board game Khet. This gem provides move calculation for a specified color with configurable search depth and time limits.
3
+ An AI engine and multi-platform implementation for the board game [Khet](https://en.wikipedia.org/wiki/Khet_(game)).
4
4
 
5
- ## Installation
5
+ This project started as a Ruby gem and over time, new ways to interact with the core C code were built (see the [Subprojects](#subprojects) section below).
6
6
 
7
- $ gem install khetai
7
+ ---
8
8
 
9
- ## Usage
10
- ```ruby
11
- require 'khetai'
12
- move = KhetAI.move(board, whose_turn, max_search_depth, max_search_time)
13
- ```
9
+ ## AI Engine
10
+
11
+ The core AI engine is written in C for performance and uses bit-packing, alpha-beta pruning, and Zobrist hashing. The code lives in the [ext/khetai](/ext/khetai) directory.
12
+
13
+ Example (via the Ruby gem):
14
14
 
15
- ## Example
16
15
  ```ruby
17
16
  require 'khetai'
18
17
 
19
18
  # initial board setup:
20
19
  # A = anubis, P = pyramid, S = scarab, X = pharaoh, L = sphinx
21
20
  # capital letters = red, lowercase letters = silver
22
- # 0 = north, 1 = east, 2 = south, 3 = west
21
+ # numbers = 1 north, 2 east, 3 south, 4 west
23
22
  board = ["L2", "--", "--", "--", "A2", "X2", "A2", "P1", "--", "--",
24
23
  "--", "--", "P2", "--", "--", "--", "--", "--", "--", "--",
25
24
  "--", "--", "--", "p3", "--", "--", "--", "--", "--", "--",
@@ -30,33 +29,56 @@ board = ["L2", "--", "--", "--", "A2", "X2", "A2", "P1", "--", "--",
30
29
  "--", "--", "p3", "a0", "x0", "a0", "--", "--", "--", "l0"]
31
30
 
32
31
  whose_turn = 1 # silver = 0, red = 1
33
- max_search_depth = 25 # must be between 2 and 25
34
- max_search_time = 5 # max search time in seconds
32
+ max_search_depth = 25 # between 2 and 25
33
+ max_search_time = 5 # in seconds
35
34
 
36
- # returns [start_index, end_index, rotation]
37
35
  move = KhetAI.move(board, whose_turn, max_search_depth, max_search_time)
38
-
39
- # move[0] = start index
40
- # move[1] = end index
41
- # move[2] = rotation (1, -1, 0) (clockwise, anticlockwise, none)
36
+ #=> [start_index, end_index, rotation]
37
+ # rotation = 0 none, 1 clockwise, -1 counterclockwise
42
38
  ```
43
39
 
44
- The representation of the board gets converted an array of 8-bit integers once it is passed to the gem.
40
+ ---
41
+
42
+ ## Subprojects
43
+
44
+ ### [sdl-ui](/ext/khetai/dev/sdl-ui)
45
+
46
+ Uses [SDL3](https://github.com/libsdl-org/SDL) for its rendering and input processing. The laser is animated in real time using vector math and the pieces are all drawn with `SDL_RenderGeometry` calls. It also runs in the browser via WebAssembly, compiled with Emscripten.
45
47
 
46
- ## Development
48
+ <a href="https://jkugs.github.io/">
49
+ <img src="ext/khetai/dev/sdl-ui/images/sdl-khet.png" alt="board" width="500">
50
+ </a>
47
51
 
48
- The internals of the gem are written in C, located in `ext/khetai`.
52
+ Playable here: [https://jkugs.github.io/](https://jkugs.github.io/)
53
+
54
+ Located in the [ext/khetai/dev/sdl-ui](/ext/khetai/dev/sdl-ui) directory.
55
+
56
+ ### [fltk-ui](/ext/khetai/dev/fltk-ui)
57
+
58
+ A C++ FLTK GUI that allows manual testing of the AI and gameplay. Supports live reloading of the AI during runtime using `Shift + K`.
59
+
60
+ <img src="ext/khetai/dev/fltk-ui/assets/example_board.png" alt="board" width="500">
61
+
62
+ Located in the [ext/khetai/dev/fltk-ui](/ext/khetai/dev/fltk-ui) directory.
63
+
64
+ ---
65
+
66
+ ## Ruby Gem Notes
67
+
68
+ ### Install
69
+
70
+ $ gem install khetai
49
71
 
50
72
  ## Development System Requirements
51
73
 
52
74
  To build the gem from source, you'll need:
53
- - Ruby >= 2.0.0
75
+ - Ruby >= `2.3.0`
54
76
  - GCC or compatible C compiler
55
77
  - Development headers (usually provided by ruby-dev or ruby-devel package)
56
78
 
57
79
  ## Build and Deploy Commands
58
80
 
59
- This project uses `asdf` as the version manager for Ruby. However, any Ruby version greater than `2.0.0` should work to compile this gem.
81
+ This project uses `asdf` as the version manager for Ruby. However, any Ruby version >= `2.3.0` should work to compile this gem.
60
82
 
61
83
  $ gem install bundler
62
84
  $ bundle install
@@ -64,7 +86,7 @@ This project uses `asdf` as the version manager for Ruby. However, any Ruby vers
64
86
  $ bundle exec rake build
65
87
  $ gem install pkg/khetai-<version>.gem
66
88
 
67
- Once tested and verified, bump the version number in `lib/khetai/version.rb` and commit changes.
89
+ Once tested and verified, bump the version number in [lib/khetai/version.rb](lib/khetai/version.rb) and commit changes.
68
90
 
69
91
  To release and push to rubygems.org:
70
92
 
@@ -74,10 +96,8 @@ To push a pre-built gem manually:
74
96
 
75
97
  $ gem push pkg/<gem>
76
98
 
77
- ## Manual Testing
78
-
79
- There is a GUI test harness written in C++ using FLTK available in the [ext/khetai/dev/fltk-ui](/ext/khetai/dev/fltk-ui) directory.
99
+ ---
80
100
 
81
- ### Why does this exist?
101
+ #### Why Does This Exist?
82
102
 
83
- As something to work on and learn from.
103
+ To build and learn from... 🐢
data/ext/khetai/khetai.c CHANGED
@@ -35,7 +35,7 @@ VALUE move(VALUE self, VALUE board_array, VALUE _player, VALUE _max_depth, VALUE
35
35
  if (array_size != 80) {
36
36
  rb_raise(rb_eArgError, "board_array must have exactly 80 elements");
37
37
  }
38
- const char valid_pieces[] = {'L', 'A', 'X', 'P', 'S', 'p', 'a', 'x', 's', 'l'};
38
+ const char valid_pieces[] = {'L', 'A', 'X', 'P', 'S', 'l', 'a', 'x', 'p', 's'};
39
39
  size_t valid_pieces_count = 10;
40
40
  for (unsigned int i = 0; i < array_size; i++) {
41
41
  VALUE element = rb_ary_entry(board_array, i);
@@ -166,11 +166,12 @@ int calculate_score() {
166
166
  value += pyramid_score;
167
167
  value += (rand() % 51) - 25;
168
168
  break;
169
- case SCARAB:
169
+ case SCARAB: {
170
170
  int max_distance = 16;
171
171
  int base_score = 1000;
172
172
  value += (max_distance - distance_from_pharaoh(i, pharaoh_loc[opposite_player(player)])) * base_score / max_distance;
173
173
  break;
174
+ }
174
175
  case PHARAOH:
175
176
  value += pharaoh_score;
176
177
  break;
@@ -5,10 +5,6 @@
5
5
  #include <stdint.h>
6
6
  #include <time.h>
7
7
 
8
- #ifdef __cplusplus
9
- #include <ctime>
10
- #endif
11
-
12
8
  typedef uint8_t Square;
13
9
  typedef uint32_t Move;
14
10
 
data/khetai.gemspec CHANGED
@@ -17,7 +17,7 @@ Gem::Specification.new do |spec|
17
17
  # Specify which files should be added to the gem when it is released.
18
18
  # The `git ls-files -z` loads the files in the RubyGem that have been added into git.
19
19
  spec.files = Dir.chdir(File.expand_path('..', __FILE__)) do
20
- `git ls-files -z`.split("\x0").reject { |f| f.match(%r{^(test|spec|features)/}) }
20
+ `git ls-files -z`.split("\x0").reject { |f| f.match(%r{^(test|spec|features|ext/khetai/dev)/}) }
21
21
  end
22
22
  spec.bindir = "exe"
23
23
  spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
@@ -1,3 +1,3 @@
1
1
  module KhetAI
2
- VERSION = "0.3.4"
2
+ VERSION = "0.3.5"
3
3
  end
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: khetai
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.3.4
4
+ version: 0.3.5
5
5
  platform: ruby
6
6
  authors:
7
7
  - jkugs
8
8
  autorequire:
9
9
  bindir: exe
10
10
  cert_chain: []
11
- date: 2024-12-15 00:00:00.000000000 Z
11
+ date: 2026-02-14 00:00:00.000000000 Z
12
12
  dependencies: []
13
13
  description:
14
14
  email:
@@ -26,58 +26,6 @@ files:
26
26
  - LICENSE.txt
27
27
  - README.md
28
28
  - Rakefile
29
- - bin/console
30
- - bin/setup
31
- - ext/khetai/dev/CMakeLists.txt
32
- - ext/khetai/dev/README.md
33
- - ext/khetai/dev/fltk-ui/Makefile
34
- - ext/khetai/dev/fltk-ui/Makefile.khetai
35
- - ext/khetai/dev/fltk-ui/README.md
36
- - ext/khetai/dev/fltk-ui/ai_loader.cpp
37
- - ext/khetai/dev/fltk-ui/ai_loader.h
38
- - ext/khetai/dev/fltk-ui/assets/anubis_red_e.png
39
- - ext/khetai/dev/fltk-ui/assets/anubis_red_n.png
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- - ext/khetai/dev/fltk-ui/assets/anubis_red_s.png
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- - ext/khetai/dev/fltk-ui/assets/anubis_red_w.png
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- - ext/khetai/dev/fltk-ui/assets/anubis_silver_e.png
43
- - ext/khetai/dev/fltk-ui/assets/anubis_silver_n.png
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- - ext/khetai/dev/fltk-ui/assets/anubis_silver_s.png
45
- - ext/khetai/dev/fltk-ui/assets/anubis_silver_w.png
46
- - ext/khetai/dev/fltk-ui/assets/example_board.png
47
- - ext/khetai/dev/fltk-ui/assets/laser_red_e.png
48
- - ext/khetai/dev/fltk-ui/assets/laser_red_n.png
49
- - ext/khetai/dev/fltk-ui/assets/laser_red_s.png
50
- - ext/khetai/dev/fltk-ui/assets/laser_red_w.png
51
- - ext/khetai/dev/fltk-ui/assets/laser_silver_e.png
52
- - ext/khetai/dev/fltk-ui/assets/laser_silver_n.png
53
- - ext/khetai/dev/fltk-ui/assets/laser_silver_s.png
54
- - ext/khetai/dev/fltk-ui/assets/laser_silver_w.png
55
- - ext/khetai/dev/fltk-ui/assets/pharaoh_red.png
56
- - ext/khetai/dev/fltk-ui/assets/pharaoh_silver.png
57
- - ext/khetai/dev/fltk-ui/assets/pyramid_red_e.png
58
- - ext/khetai/dev/fltk-ui/assets/pyramid_red_n.png
59
- - ext/khetai/dev/fltk-ui/assets/pyramid_red_s.png
60
- - ext/khetai/dev/fltk-ui/assets/pyramid_red_w.png
61
- - ext/khetai/dev/fltk-ui/assets/pyramid_silver_e.png
62
- - ext/khetai/dev/fltk-ui/assets/pyramid_silver_n.png
63
- - ext/khetai/dev/fltk-ui/assets/pyramid_silver_s.png
64
- - ext/khetai/dev/fltk-ui/assets/pyramid_silver_w.png
65
- - ext/khetai/dev/fltk-ui/assets/scarab_red_e.png
66
- - ext/khetai/dev/fltk-ui/assets/scarab_red_n.png
67
- - ext/khetai/dev/fltk-ui/assets/scarab_red_s.png
68
- - ext/khetai/dev/fltk-ui/assets/scarab_red_w.png
69
- - ext/khetai/dev/fltk-ui/assets/scarab_silver_e.png
70
- - ext/khetai/dev/fltk-ui/assets/scarab_silver_n.png
71
- - ext/khetai/dev/fltk-ui/assets/scarab_silver_s.png
72
- - ext/khetai/dev/fltk-ui/assets/scarab_silver_w.png
73
- - ext/khetai/dev/fltk-ui/build_khetai.sh
74
- - ext/khetai/dev/fltk-ui/game_board.cpp
75
- - ext/khetai/dev/fltk-ui/game_board.h
76
- - ext/khetai/dev/fltk-ui/game_board_util.cpp
77
- - ext/khetai/dev/fltk-ui/game_board_util.h
78
- - ext/khetai/dev/fltk-ui/khet.cpp
79
- - ext/khetai/dev/main.c
80
- - ext/khetai/dev/main.rb
81
29
  - ext/khetai/extconf.rb
82
30
  - ext/khetai/khetai.c
83
31
  - ext/khetai/khetai_lib.c
data/bin/console DELETED
@@ -1,14 +0,0 @@
1
- #!/usr/bin/env ruby
2
-
3
- require "bundler/setup"
4
- require "khetai"
5
-
6
- # You can add fixtures and/or initialization code here to make experimenting
7
- # with your gem easier. You can also use a different console, if you like.
8
-
9
- # (If you use this, don't forget to add pry to your Gemfile!)
10
- # require "pry"
11
- # Pry.start
12
-
13
- require "irb"
14
- IRB.start(__FILE__)
data/bin/setup DELETED
@@ -1,8 +0,0 @@
1
- #!/usr/bin/env bash
2
- set -euo pipefail
3
- IFS=$'\n\t'
4
- set -vx
5
-
6
- bundle install
7
-
8
- # Do any other automated setup that you need to do here
@@ -1,5 +0,0 @@
1
- cmake_minimum_required(VERSION 3.10)
2
-
3
- project(khetai LANGUAGES C)
4
-
5
- add_executable(khetai main.c ../khetai_lib.c)
@@ -1,15 +0,0 @@
1
- # Dev Tools
2
-
3
- A few ways to test the khetai_lib...
4
-
5
- ### main.c
6
-
7
- A small C program to execute a single move from the starting position.
8
-
9
- ### main.rb
10
-
11
- A small Ruby program that will execute a single move form the starting position.
12
-
13
- ### fltk-ui
14
-
15
- A C++ FLTK GUI that allows you set up the board however you want and request a move.
@@ -1,65 +0,0 @@
1
- # Makefile for both the C++ FLTK GUI and the KhetAI lib as a shared object
2
-
3
- # Compiler settings
4
- CXX = g++
5
- CC = gcc
6
- CXXFLAGS = -std=c++17 $(shell fltk-config --cxxflags) -fPIC -MMD -MP
7
- CFLAGS = -std=c11 -fPIC -MMD -MP
8
- LDFLAGS = $(shell fltk-config --ldflags) -lfltk_images -lfltk_png -lfltk_z -ldl
9
-
10
- # Application name
11
- APP = khet
12
-
13
- # Source directory
14
- SRC_DIR = .
15
-
16
- # Build directory
17
- BUILD_DIR = build
18
-
19
- # Source files
20
- SRC_CPP = $(wildcard $(SRC_DIR)/*.cpp)
21
- SRC_C = ../../khetai_lib.c
22
-
23
- # Object files
24
- OBJ_CPP = $(patsubst $(SRC_DIR)/%.cpp,$(BUILD_DIR)/%.o,$(SRC_CPP))
25
- OBJ_C = $(patsubst ../../%.c,$(BUILD_DIR)/%.o,$(SRC_C))
26
-
27
- # All object files
28
- OBJ = $(OBJ_CPP) $(OBJ_C)
29
-
30
- # AI Library
31
- AI_LIB = libkhetai.so
32
-
33
- # Default target
34
- all: $(BUILD_DIR) $(APP) $(AI_LIB)
35
-
36
- # Create the build directory
37
- $(BUILD_DIR):
38
- mkdir -p $(BUILD_DIR)
39
-
40
- # Link the application
41
- $(APP): $(OBJ)
42
- $(CXX) -o $@ $^ $(LDFLAGS)
43
-
44
- # Compile C++ source files into object files
45
- $(BUILD_DIR)/%.o: $(SRC_DIR)/%.cpp
46
- $(CXX) -c $< -o $@ $(CXXFLAGS)
47
-
48
- # Compile C source files into object files
49
- $(BUILD_DIR)/%.o: ../../%.c
50
- $(CC) -c $< -o $@ $(CFLAGS)
51
-
52
- # Compile AI library
53
- $(AI_LIB): $(OBJ_C)
54
- $(CC) -shared -o $@ $^ $(CFLAGS)
55
-
56
- # Include generated dependency files
57
- -include $(OBJ_CPP:.o=.d)
58
- -include $(OBJ_C:.o=.d)
59
-
60
- # Clean target
61
- clean:
62
- rm -f $(OBJ) $(APP) $(AI_LIB) $(BUILD_DIR)/*.d
63
- rm -rf $(BUILD_DIR)
64
-
65
- .PHONY: all clean
@@ -1,46 +0,0 @@
1
- # Makefile for the KhetAI lib as a shared object
2
- # Used for hot reloading while the GUI is running
3
-
4
- # Compiler settings
5
- CC = gcc
6
- CFLAGS = -std=c11 -fPIC -O3 -MMD -MP
7
-
8
- # Source directory
9
- SRC_DIR = ../../
10
-
11
- # Build directory
12
- BUILD_DIR = build_khetai
13
-
14
- # Source files
15
- SRC = $(SRC_DIR)khetai_lib.c
16
-
17
- # Object files
18
- OBJ = $(BUILD_DIR)/khetai_lib.o
19
-
20
- # Library name
21
- LIB = libkhetai.so
22
-
23
- # Default target
24
- all: $(BUILD_DIR) $(LIB)
25
-
26
- # Create the build directory
27
- $(BUILD_DIR):
28
- mkdir -p $(BUILD_DIR)
29
-
30
- # Compile the library
31
- $(LIB): $(OBJ)
32
- $(CC) -shared -o $@ $^ $(CFLAGS)
33
-
34
- # Compile C source files into object files
35
- $(BUILD_DIR)/%.o: $(SRC_DIR)%.c
36
- $(CC) -c $< -o $@ $(CFLAGS)
37
-
38
- # Include generated dependency files
39
- -include $(OBJ:.o=.d)
40
-
41
- # Clean target
42
- clean:
43
- rm -f $(OBJ) $(LIB) $(BUILD_DIR)/*.d
44
- rm -rf $(BUILD_DIR)
45
-
46
- .PHONY: all clean
@@ -1,34 +0,0 @@
1
- # KhetAI Test Harness
2
-
3
- ## Overview
4
-
5
- The KhetAI Test Harness provides a GUI for interacting with the KhetAI library. It is built in C++ using the Fast Light Toolkit ([FLTK](https://www.fltk.org/)).
6
-
7
- ### Hot Reload KhetAI Lib
8
-
9
- - While the GUI is running, you can edit the AI code and reload it into the app by pressing: `Shift + k`
10
-
11
- ### Select and Move Piece
12
-
13
- - **Click** a square with a piece on it.
14
- - **Click** another square. If there is a piece on it, the two pieces will swap. Otherwise, the piece from the first square will just move to the newly selected square.
15
-
16
- ### Rotate Piece
17
-
18
- - **Arrow Keys**: Rotate a piece after it has been clicked. Use the following keys to rotate the selected piece:
19
- - `Left Arrow`: Rotate piece counter-clockwise
20
- - `Right Arrow`: Rotate piece clockwise
21
-
22
- ### Fire the Laser
23
-
24
- - `Space`: Fires the laser from whichever is selected. This is just used for visualization purposes.
25
-
26
- ### Request AI Move
27
-
28
- - `Enter`: Uses `khetai_lib` to determine a move for Red. The pieces will move and the laser will fire automatically once it finishes.
29
-
30
- ### Reset Pieces
31
-
32
- - Reset all pieces back to their original places by pressing: `r`
33
-
34
- ![board](assets/example_board.png)
@@ -1,78 +0,0 @@
1
- #include "ai_loader.h"
2
-
3
- AILoader::AILoader(const std::string &lib_path) : handle(nullptr) {
4
- load_library(lib_path);
5
- }
6
-
7
- AILoader::~AILoader() {
8
- if (handle) {
9
- dlclose(handle);
10
- }
11
- }
12
-
13
- void AILoader::load_library(const std::string &lib_path) {
14
- handle = dlopen(lib_path.c_str(), RTLD_LAZY);
15
- if (!handle) {
16
- throw std::runtime_error("Failed to load KhetAI: " + std::string(dlerror()));
17
- }
18
- }
19
-
20
- void AILoader::reload_library(const std::string &lib_path) {
21
- if (handle) {
22
- dlclose(handle);
23
- }
24
- load_library(lib_path);
25
- }
26
-
27
- void *AILoader::get_symbol(const std::string &symbol_name) {
28
- void *symbol = dlsym(handle, symbol_name.c_str());
29
- check_error();
30
- return symbol;
31
- }
32
-
33
- void AILoader::check_error() {
34
- const char *error = dlerror();
35
- if (error) {
36
- throw std::runtime_error("Error in dynamic loading: " + std::string(error));
37
- }
38
- }
39
-
40
- void (*AILoader::get_init_zobrist())() {
41
- return reinterpret_cast<void (*)()>(get_symbol("init_zobrist"));
42
- }
43
-
44
- void (*AILoader::get_reset_undo())() {
45
- return reinterpret_cast<void (*)()>(get_symbol("reset_undo"));
46
- }
47
-
48
- void (*AILoader::get_setup_board())(char **) {
49
- return reinterpret_cast<void (*)(char **)>(get_symbol("setup_board"));
50
- }
51
-
52
- void (*AILoader::get_print_board())() {
53
- return reinterpret_cast<void (*)()>(get_symbol("print_board"));
54
- }
55
-
56
- void (*AILoader::get_set_time_parameters())(int, time_t) {
57
- return reinterpret_cast<void (*)(int, time_t)>(get_symbol("set_time_parameters"));
58
- }
59
-
60
- Move (*AILoader::get_alphabeta_root())(int, enum Player) {
61
- return reinterpret_cast<Move (*)(int, enum Player)>(get_symbol("alphabeta_root"));
62
- }
63
-
64
- void (*AILoader::get_make_move())(Move) {
65
- return reinterpret_cast<void (*)(Move)>(get_symbol("make_move"));
66
- }
67
-
68
- int (*AILoader::get_get_start())(Move) {
69
- return reinterpret_cast<int (*)(Move)>(get_symbol("get_start_wrapper"));
70
- }
71
-
72
- int (*AILoader::get_get_end())(Move) {
73
- return reinterpret_cast<int (*)(Move)>(get_symbol("get_end_wrapper"));
74
- }
75
-
76
- int (*AILoader::get_get_rotation())(Move) {
77
- return reinterpret_cast<int (*)(Move)>(get_symbol("get_rotation_wrapper"));
78
- }
@@ -1,33 +0,0 @@
1
- #ifndef AI_LOADER_H
2
- #define AI_LOADER_H
3
-
4
- #include "../../khetai_lib.h"
5
- #include <dlfcn.h>
6
- #include <stdexcept>
7
- #include <string>
8
-
9
- class AILoader {
10
- public:
11
- AILoader(const std::string &lib_path);
12
- ~AILoader();
13
-
14
- void (*get_init_zobrist())();
15
- void (*get_reset_undo())();
16
- void (*get_setup_board())(char **);
17
- void (*get_print_board())();
18
- void (*get_set_time_parameters())(int, time_t);
19
- Move (*get_alphabeta_root())(int, enum Player);
20
- void (*get_make_move())(Move);
21
- int (*get_get_start())(Move);
22
- int (*get_get_end())(Move);
23
- int (*get_get_rotation())(Move);
24
- void reload_library(const std::string &lib_path);
25
-
26
- private:
27
- void *handle;
28
- void load_library(const std::string &lib_path);
29
- void *get_symbol(const std::string &symbol_name);
30
- void check_error();
31
- };
32
-
33
- #endif // AI_LOADER_H