kawaii 0.1.0 → 0.1.1
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- data/.gitignore +4 -0
- data/README.md +16 -22
- data/backlog.md +10 -7
- data/changelog.md +18 -0
- data/lib/kawaii.rb +2 -0
- data/lib/kawaii/camera.rb +24 -0
- data/lib/kawaii/command.rb +34 -34
- data/lib/kawaii/game.rb +22 -46
- data/lib/kawaii/input_manager.rb +4 -0
- data/lib/kawaii/intro.rb +44 -1
- data/lib/kawaii/logo.png +0 -0
- data/lib/kawaii/scene.rb +54 -2
- data/lib/kawaii/scene_manager.rb +29 -5
- data/lib/kawaii/tmx_tile_map.rb +6 -2
- data/lib/kawaii/version.rb +1 -1
- data/spec/kawaii/tmx_tile_map_spec.rb +4 -1
- metadata +10 -7
data/.gitignore
CHANGED
data/README.md
CHANGED
@@ -1,42 +1,36 @@
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# Kawaii <3
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-
[
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* [Change log](https://github.com/eriksk/kawaii/blob/master/changelog.md)
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* [Feature list and development progress](https://github.com/eriksk/kawaii/blob/master/backlog.md)
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## What is Kawaii?
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Kawaii is a tiny game library for ruby built on top of gosu. It makes it quick and easy to create 2D games.
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## How do I use it?
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-
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To create a basic kawaii game, just install the gem
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gem install kawaii
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And then run the following command
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kawaii new
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kawaii new mysuperawesomefirstgame
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This will create a new game
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To run the game just run the command:
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ruby my_awesome_game.rb
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This will create a new basic game with a default resolution set to 800 x 600.
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-
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To change the configuration for the game simply edit the config.yml file that is created along with the game file. The config file itself is rather self-explanatory.
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## Why does Kawaii exist?
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I wanted a way of quickly prototyping games for iPhone and iPad without Objective-C. Being pretty comfy with Ruby, I thought, why not!?
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## Will this be distributed as a gem?
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-
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It is! Just run this command to install it!
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gem install kawaii
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## What kind of features will it have?
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-
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-
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* Sharing sprites with nodes
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* Tiling made easy
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* Animated sprites
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* Node management, a tree of nodes can be easily created and managed.
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* Menu system
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* Input management
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* Helper functions/math
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* Lots of tweenings & other juicyness
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* Tiled importer (<del>xml</del> & json)
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-
* Imports maps from Tiled and draws them
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A lot! Check out the full list of implemented & to be implemented features
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[Feature list and development progress](https://github.com/eriksk/kawaii/blob/master/backlog.md)
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## Dependencies
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* [gosu '0.7.43'](https://github.com/jlnr/gosu)
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data/backlog.md
CHANGED
@@ -1,19 +1,17 @@
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# Kawaii backlog
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## Next up
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* Camera
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* Animated entities/sprites
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* Audio
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* Tweenings & juice
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-
* Make a super cute awesome kawaii logo
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* gem commands
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* Platform example game
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* Create a few video tutorials on how to use Kawaii
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## Working on
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-
*
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*
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* Physics integration with chipmunk
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* Animated entities/sprites
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## Completed
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* Make a super cute awesome kawaii logo
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* Tiled importer
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* JSON importer
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* <del>XML importer</del> (removed, don't want more dependencies. Besides, json works just fine)
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@@ -22,5 +20,10 @@
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* Entity management
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* Content manager
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* Scene management
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* Default intro and better scene handling
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* Input
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-
* Tiled maps usage
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* Tiled maps usage
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* gem commands
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* Camera
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* Vectors/Math
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* Config file
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data/changelog.md
ADDED
@@ -0,0 +1,18 @@
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# Kawaii change log
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## 0.1.1
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* New scripts for creating basic game
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* Minor bug fixes
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* Configuration file added when generating game
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* Scene manager now handles the entire flow of games
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* Scene now contains all managers:
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* Node manager
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* Input manager
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* Content manager
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* TmxTileMap
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* TmxTileMaps now automatically load textures based on what's specified in Tiled.
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* Super awesome logo
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* Splash screen (can easily be removed)
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## 0.1.0
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* First release
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data/lib/kawaii.rb
CHANGED
@@ -0,0 +1,24 @@
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module Kawaii
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class Camera
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def initialize game
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@game = game
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@pos = Vector2.new
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@origin = Vector2.new(@game.width / 2, @game.height / 2)
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@destination = Vector2.new
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@speed = 0.05
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end
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def move x, y
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@destination.x, @destination.y = x - @origin.x, y - @origin.y
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14
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@pos.x = Kawaii::lerp(@pos.x, @destination.x, @speed)
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@pos.y = Kawaii::lerp(@pos.y, @destination.y, @speed)
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end
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+
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def translate(&block)
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@game.translate(@pos.x, @pos.y) do
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block.call()
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+
end
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+
end
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end
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end
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data/lib/kawaii/command.rb
CHANGED
@@ -34,53 +34,53 @@ module Kawaii
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34
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private
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36
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def self.new_game_template args
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-
width = 800
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-
height = 600
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-
fullscreen = false
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37
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game_class_name = args.first.capitalize
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File.open(args.first + ".rb", "w+") do |f|
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f.write <<-EOF
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require 'kawaii'
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-
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-
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-
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-
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-
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-
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-
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-
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+
module #{game_class_name}
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class Game < Kawaii::Game
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+
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def initialize
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super
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load_game
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end
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def load_game
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# TODO: create and load a scene
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# example:
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# @scene_manager.on_scene_activated lambda {
|
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# @scene_manager.push_scene(MySceneClass.new(@scene_manager))
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# }
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+
end
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-
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-
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-
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-
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-
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-
end
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-
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-
def before_update
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-
# TODO: game logic goes here
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-
input
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-
end
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-
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-
def after_update
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-
# TODO: game logic goes here
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-
end
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def before_update
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# allows the game to exit
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exit() if button_down?(Gosu::KbEscape)
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+
end
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+
end
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end
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65
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# entry point
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-
game = #{game_class_name}.new
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+
game = #{game_class_name}::Game.new
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game.show
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EOF
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69
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end
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70
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# write config file
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File.open("config.yml", "w+") do |f|
|
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f.write <<-EOF
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# kawaii configuration
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resolution:
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width: 800
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height: 600
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fullscreen: false
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content_root: content
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debug: true
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EOF
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end
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+
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puts "Successfully created new game '#{game_class_name}'".green
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puts "Run it with the command: " + "ruby #{args.first}.rb".yellow
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end
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data/lib/kawaii/game.rb
CHANGED
@@ -1,62 +1,46 @@
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require 'gosu'
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+
require 'yaml'
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module Kawaii
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class Game < Gosu::Window
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-
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-
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-
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-
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-
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CONFIG_PATH = File.expand_path(".") +'/config.yml'
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CONFIG = YAML.load_file(CONFIG_PATH) if File.exist?(CONFIG_PATH)
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+
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attr_accessor :width, :height, :fullscreen, :show_fps, :font, :content_root
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def initialize
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super CONFIG['resolution']['width'], CONFIG['resolution']['height'], CONFIG['fullscreen']
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@width, @height, @fullscreen = CONFIG['resolution']['width'], CONFIG['resolution']['height'], CONFIG['fullscreen']
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@content_root = CONFIG['content_root']
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-
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-
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@
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@audio_manager = Kawaii::AudioManager.new(self)
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@input_manager = Kawaii::InputManager.new(self)
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-
@physics_manager = Kawaii::PhysicsManager.new
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@scene_manager = Kawaii::SceneManager.new(self)
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# load intro scene
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@scene_manager.push_scene Kawaii::Intro.new @scene_manager
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# stats
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@top_color = Gosu::Color.new(0xFF1EB1FA)
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@bottom_color = Gosu::Color.new(0xFF1D4DB5)
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@font = Gosu::Font.new(self, Gosu::default_font_name, 18)
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-
@debug = debug
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+
@debug = CONFIG['debug']
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if @debug
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puts "Game settings:"
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puts "\tResolution: #{width}:#{height}"
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puts "\tFullscreen: #{fullscreen}"
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puts "\tContent root: #{content_root}"
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-
print_stats
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end
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end
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-
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-
def
|
35
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-
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36
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-
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-
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38
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-
def remove_child node
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39
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-
@node_manager.nodes.delete node
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+
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def update
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36
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+
before_update()
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37
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@dt = delta()
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@scene_manager.update @dt
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40
39
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end
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40
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42
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-
def
|
43
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puts "Statistics:"
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44
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-
puts "Nodes: #{node_manager.count}"
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+
def before_update
|
45
42
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end
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46
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-
|
47
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-
def update
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48
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-
if self.class.method_defined? :before_update
|
49
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-
before_update
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50
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-
end
|
51
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-
|
52
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-
@dt = delta()
|
53
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-
@node_manager.update @dt
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54
43
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55
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-
if self.class.method_defined? :after_update
|
56
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-
after_update
|
57
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-
end
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58
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-
end
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59
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-
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60
44
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def delta
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61
45
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16.0 # TODO: real delta
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46
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end
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@@ -65,12 +49,6 @@ module Kawaii
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65
49
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1000.0 / delta
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end
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51
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68
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-
def before_draw
|
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-
end
|
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-
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71
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-
def after_draw
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72
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-
end
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73
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-
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52
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def draw
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75
53
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draw_quad(
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76
54
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0, 0, @top_color,
|
@@ -78,12 +56,10 @@ module Kawaii
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78
56
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@width, @height, @bottom_color,
|
79
57
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0, @height, @bottom_color,
|
80
58
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)
|
81
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-
|
82
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-
@node_manager.draw
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59
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+
@scene_manager.draw
|
83
60
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if @debug
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84
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-
|
61
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+
@font.draw("FPS: #{get_fps}", 14, 14, 0)
|
85
62
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end
|
86
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-
after_draw
|
87
63
|
end
|
88
64
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end
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89
65
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end
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data/lib/kawaii/input_manager.rb
CHANGED
data/lib/kawaii/intro.rb
CHANGED
@@ -1,4 +1,47 @@
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1
1
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module Kawaii
|
2
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-
class Intro
|
2
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+
class Intro < Scene
|
3
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+
|
4
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def load
|
5
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+
@logo = Gosu::Image.new(game(), File.dirname(__FILE__) + '/logo.png', false)
|
6
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+
@rotation = 0
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7
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+
@position = Vector2.new(game().width / 2, game().height / 2)
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8
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+
@scale = 1
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9
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+
@transition_duration = 2500
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10
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+
@color = Gosu::Color::WHITE
|
11
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+
@color.alpha = 0
|
12
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+
end
|
13
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+
|
14
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+
def transition_in current, duration
|
15
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+
fake_duration = 750
|
16
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+
dead_zone = 1200
|
17
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if current <= fake_duration
|
18
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+
@rotation = Kawaii::clerp(0, (360 * 2) - 145, current / (fake_duration * 0.7))
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19
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+
@scale = Kawaii::clerp(0.1, 1.0, current / (fake_duration * 0.8))
|
20
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+
elsif current <= dead_zone
|
21
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+
else
|
22
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+
@rotation = Kawaii::clerp(@rotation, 0, (current - dead_zone) / ((duration - dead_zone) * 1.4))
|
23
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+
@scale = Kawaii::clerp(@scale, 0, (current - dead_zone) / ((duration - dead_zone) * 1.4))
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24
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+
@position.x = Kawaii::clerp(game().width / 2, game().width + 400, (current - dead_zone) / ((duration - dead_zone) * 1.3))
|
25
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+
@position.y += 5
|
26
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+
@color.alpha = Kawaii::clerp(0, 255, (current - dead_zone) / ((duration - dead_zone)))
|
27
|
+
end
|
28
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+
end
|
29
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+
|
30
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+
def transition_out current, duration
|
31
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+
end
|
32
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+
|
33
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+
def update dt
|
34
|
+
end
|
35
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+
|
36
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+
def draw
|
37
|
+
@logo.draw_rot(@position.x, @position.y, 0, @rotation, 0.5, 0.5, @scale, @scale)
|
38
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+
|
39
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+
game.draw_quad(
|
40
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+
0, 0, @color,
|
41
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+
game.width, 0, @color,
|
42
|
+
game.width, game.height, @color,
|
43
|
+
0, game.height, @color,
|
44
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+
)
|
45
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+
end
|
3
46
|
end
|
4
47
|
end
|
data/lib/kawaii/logo.png
ADDED
Binary file
|
data/lib/kawaii/scene.rb
CHANGED
@@ -1,9 +1,39 @@
|
|
1
1
|
module Kawaii
|
2
2
|
class Scene
|
3
|
-
attr_accessor :name, :scene_manager
|
3
|
+
attr_accessor :name, :scene_manager, :transition_duration
|
4
4
|
|
5
5
|
def initialize scene_manager
|
6
6
|
@scene_manager = scene_manager
|
7
|
+
|
8
|
+
# managers
|
9
|
+
@node_manager = Kawaii::NodeManager.new
|
10
|
+
@content = Kawaii::ContentManager.new(scene_manager.game, scene_manager.game.content_root)
|
11
|
+
@audio = Kawaii::AudioManager.new(scene_manager.game)
|
12
|
+
@input = Kawaii::InputManager.new(scene_manager.game)
|
13
|
+
@physics = Kawaii::PhysicsManager.new
|
14
|
+
|
15
|
+
# cam
|
16
|
+
@cam = Kawaii::Camera.new(scene_manager.game)
|
17
|
+
|
18
|
+
# set default duration
|
19
|
+
@transition_duration = SCENE_TRANSITION_DURATION
|
20
|
+
|
21
|
+
load()
|
22
|
+
end
|
23
|
+
|
24
|
+
def add_child node
|
25
|
+
@node_manager.nodes.push node
|
26
|
+
end
|
27
|
+
|
28
|
+
def remove_child node
|
29
|
+
@node_manager.nodes.delete node
|
30
|
+
end
|
31
|
+
|
32
|
+
def load
|
33
|
+
end
|
34
|
+
|
35
|
+
def game
|
36
|
+
@scene_manager.game
|
7
37
|
end
|
8
38
|
|
9
39
|
def transition_in current, duration
|
@@ -13,9 +43,31 @@ module Kawaii
|
|
13
43
|
end
|
14
44
|
|
15
45
|
def update dt
|
46
|
+
@input.update
|
47
|
+
before_update()
|
48
|
+
@node_manager.update dt
|
49
|
+
after_update()
|
16
50
|
end
|
17
51
|
|
18
|
-
def
|
52
|
+
def before_update
|
53
|
+
end
|
54
|
+
def after_update
|
19
55
|
end
|
56
|
+
def before_draw
|
57
|
+
end
|
58
|
+
def draw_hud
|
59
|
+
end
|
60
|
+
def after_draw
|
61
|
+
end
|
62
|
+
|
63
|
+
def draw
|
64
|
+
@cam.translate do
|
65
|
+
before_draw
|
66
|
+
@node_manager.draw
|
67
|
+
after_draw
|
68
|
+
end
|
69
|
+
|
70
|
+
draw_hud
|
71
|
+
end
|
20
72
|
end
|
21
73
|
end
|
data/lib/kawaii/scene_manager.rb
CHANGED
@@ -1,34 +1,58 @@
|
|
1
1
|
module Kawaii
|
2
2
|
class SceneManager
|
3
|
-
attr_accessor :scene
|
3
|
+
attr_accessor :game, :scene
|
4
4
|
|
5
|
-
def initialize scene = nil
|
5
|
+
def initialize game, scene = nil
|
6
|
+
@game = game
|
6
7
|
@scene = scene
|
7
8
|
@old_scene = nil
|
8
9
|
@current_transition = 0.0
|
9
10
|
@state = :none
|
10
11
|
@state = :transition if @scene != nil
|
12
|
+
@on_scene_activated = []
|
11
13
|
end
|
12
14
|
|
15
|
+
# switches to a new scene and loads it
|
13
16
|
def push_scene scene
|
14
17
|
@old_scene = @scene
|
15
18
|
@scene = scene
|
19
|
+
@scene.load
|
20
|
+
@current_transition = 0.0
|
21
|
+
@state = :transition
|
22
|
+
end
|
23
|
+
|
24
|
+
# removes the current scene
|
25
|
+
def pop_scene
|
26
|
+
@state = :none
|
27
|
+
@old_scene = nil
|
28
|
+
@scene = nil
|
29
|
+
end
|
30
|
+
|
31
|
+
def on_scene_activated(lmbda)
|
32
|
+
@on_scene_activated << lmbda
|
16
33
|
end
|
17
34
|
|
18
35
|
def update dt
|
19
36
|
case @state
|
20
37
|
when :none
|
38
|
+
@scene.update dt
|
21
39
|
when :transition
|
22
40
|
if @scene != nil
|
23
|
-
@scene.transition_in @current_transition,
|
41
|
+
@scene.transition_in @current_transition, @scene.transition_duration
|
24
42
|
end
|
25
43
|
if @old_scene != nil
|
26
|
-
@old_scene.transition_out @current_transition,
|
44
|
+
@old_scene.transition_out @current_transition, @old_scene.transition_duration
|
27
45
|
end
|
28
46
|
|
29
47
|
@current_transition += dt
|
30
|
-
if @current_transition >
|
48
|
+
if @current_transition > @scene.transition_duration
|
31
49
|
@state = :transition_done
|
50
|
+
@current_transition = 0.0
|
51
|
+
@on_scene_activated.each do |l|
|
52
|
+
l.call()
|
53
|
+
end
|
54
|
+
# remove jobs
|
55
|
+
@on_scene_activated.clear
|
32
56
|
end
|
33
57
|
when :transition_done
|
34
58
|
@current_transition = 0.0
|
data/lib/kawaii/tmx_tile_map.rb
CHANGED
@@ -8,6 +8,7 @@ module Kawaii
|
|
8
8
|
def initialize
|
9
9
|
@layers = []
|
10
10
|
@properties = {}
|
11
|
+
@tilesets = []
|
11
12
|
end
|
12
13
|
|
13
14
|
def draw
|
@@ -20,7 +21,7 @@ module Kawaii
|
|
20
21
|
if path.end_with? ".json"
|
21
22
|
load_json path
|
22
23
|
@layers.each do |layer|
|
23
|
-
layer.textures = content_manager.load_tiled_images(
|
24
|
+
layer.textures = content_manager.load_tiled_images(@tilesets.first.gsub(/\.\.\//, ""), 32)
|
24
25
|
end
|
25
26
|
else
|
26
27
|
raise UnsupportedFormatError, "only json is supported"
|
@@ -46,7 +47,7 @@ module Kawaii
|
|
46
47
|
end
|
47
48
|
end
|
48
49
|
|
49
|
-
|
50
|
+
protected
|
50
51
|
def load_json path
|
51
52
|
File.open(path) do |f|
|
52
53
|
populate JSON.parse(f.read)
|
@@ -65,6 +66,9 @@ module Kawaii
|
|
65
66
|
hash['properties'].each do |property|
|
66
67
|
@properties[property['key']] = property['value']
|
67
68
|
end
|
69
|
+
hash['tilesets'].each do|tileset|
|
70
|
+
@tilesets.push tileset['image']
|
71
|
+
end
|
68
72
|
end
|
69
73
|
end
|
70
74
|
end
|
data/lib/kawaii/version.rb
CHANGED
@@ -21,10 +21,13 @@ module Kawaii
|
|
21
21
|
it "should contain properties" do
|
22
22
|
@tile_map.should respond_to :properties
|
23
23
|
end
|
24
|
+
it "should contain tilesets" do
|
25
|
+
@tile_map.should respond_to :tilesets
|
26
|
+
end
|
24
27
|
|
25
28
|
describe "#load" do
|
26
29
|
it "should be able to load a tmx.json file" do
|
27
|
-
@tile_map.load('
|
30
|
+
@tile_map.load('content/maps/test_map.json')
|
28
31
|
@tile_map.width.should == 32
|
29
32
|
@tile_map.height.should == 32
|
30
33
|
@tile_map.layers.size.should be(1)
|
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: kawaii
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.1.
|
4
|
+
version: 0.1.1
|
5
5
|
prerelease:
|
6
6
|
platform: ruby
|
7
7
|
authors:
|
@@ -13,7 +13,7 @@ date: 2012-07-11 00:00:00.000000000 Z
|
|
13
13
|
dependencies:
|
14
14
|
- !ruby/object:Gem::Dependency
|
15
15
|
name: gosu
|
16
|
-
requirement: &
|
16
|
+
requirement: &70350239722340 !ruby/object:Gem::Requirement
|
17
17
|
none: false
|
18
18
|
requirements:
|
19
19
|
- - ! '>='
|
@@ -21,10 +21,10 @@ dependencies:
|
|
21
21
|
version: 0.7.43
|
22
22
|
type: :runtime
|
23
23
|
prerelease: false
|
24
|
-
version_requirements: *
|
24
|
+
version_requirements: *70350239722340
|
25
25
|
- !ruby/object:Gem::Dependency
|
26
26
|
name: chipmunk
|
27
|
-
requirement: &
|
27
|
+
requirement: &70350239721740 !ruby/object:Gem::Requirement
|
28
28
|
none: false
|
29
29
|
requirements:
|
30
30
|
- - ! '>='
|
@@ -32,10 +32,10 @@ dependencies:
|
|
32
32
|
version: 5.3.4.5
|
33
33
|
type: :runtime
|
34
34
|
prerelease: false
|
35
|
-
version_requirements: *
|
35
|
+
version_requirements: *70350239721740
|
36
36
|
- !ruby/object:Gem::Dependency
|
37
37
|
name: rspec
|
38
|
-
requirement: &
|
38
|
+
requirement: &70350239721180 !ruby/object:Gem::Requirement
|
39
39
|
none: false
|
40
40
|
requirements:
|
41
41
|
- - ! '>='
|
@@ -43,7 +43,7 @@ dependencies:
|
|
43
43
|
version: '0'
|
44
44
|
type: :development
|
45
45
|
prerelease: false
|
46
|
-
version_requirements: *
|
46
|
+
version_requirements: *70350239721180
|
47
47
|
description: kawaii provides a tiny game library that extends gosu
|
48
48
|
email: erikskoglund88@gmail.com
|
49
49
|
executables:
|
@@ -64,6 +64,7 @@ files:
|
|
64
64
|
- Rakefile
|
65
65
|
- backlog.md
|
66
66
|
- bin/kawaii
|
67
|
+
- changelog.md
|
67
68
|
- doc/Kawaii.html
|
68
69
|
- doc/Kawaii/Animation.html
|
69
70
|
- doc/Kawaii/AudioManager.html
|
@@ -101,6 +102,7 @@ files:
|
|
101
102
|
- lib/kawaii.rb
|
102
103
|
- lib/kawaii/animation.rb
|
103
104
|
- lib/kawaii/audio_manager.rb
|
105
|
+
- lib/kawaii/camera.rb
|
104
106
|
- lib/kawaii/command.rb
|
105
107
|
- lib/kawaii/constants.rb
|
106
108
|
- lib/kawaii/content_manager.rb
|
@@ -110,6 +112,7 @@ files:
|
|
110
112
|
- lib/kawaii/helpers.rb
|
111
113
|
- lib/kawaii/input_manager.rb
|
112
114
|
- lib/kawaii/intro.rb
|
115
|
+
- lib/kawaii/logo.png
|
113
116
|
- lib/kawaii/math.rb
|
114
117
|
- lib/kawaii/node.rb
|
115
118
|
- lib/kawaii/node_manager.rb
|