kawaii 0.1.0 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/.gitignore +4 -0
- data/README.md +16 -22
- data/backlog.md +10 -7
- data/changelog.md +18 -0
- data/lib/kawaii.rb +2 -0
- data/lib/kawaii/camera.rb +24 -0
- data/lib/kawaii/command.rb +34 -34
- data/lib/kawaii/game.rb +22 -46
- data/lib/kawaii/input_manager.rb +4 -0
- data/lib/kawaii/intro.rb +44 -1
- data/lib/kawaii/logo.png +0 -0
- data/lib/kawaii/scene.rb +54 -2
- data/lib/kawaii/scene_manager.rb +29 -5
- data/lib/kawaii/tmx_tile_map.rb +6 -2
- data/lib/kawaii/version.rb +1 -1
- data/spec/kawaii/tmx_tile_map_spec.rb +4 -1
- metadata +10 -7
data/.gitignore
CHANGED
data/README.md
CHANGED
@@ -1,42 +1,36 @@
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# Kawaii <3
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[
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* [Change log](https://github.com/eriksk/kawaii/blob/master/changelog.md)
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* [Feature list and development progress](https://github.com/eriksk/kawaii/blob/master/backlog.md)
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## What is Kawaii?
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Kawaii is a tiny game library for ruby built on top of gosu. It makes it quick and easy to create 2D games.
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## How do I use it?
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To create a basic kawaii game, just install the gem
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gem install kawaii
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And then run the following command
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kawaii new
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kawaii new mysuperawesomefirstgame
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This will create a new game
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To run the game just run the command:
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ruby my_awesome_game.rb
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This will create a new basic game with a default resolution set to 800 x 600.
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To change the configuration for the game simply edit the config.yml file that is created along with the game file. The config file itself is rather self-explanatory.
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## Why does Kawaii exist?
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I wanted a way of quickly prototyping games for iPhone and iPad without Objective-C. Being pretty comfy with Ruby, I thought, why not!?
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## Will this be distributed as a gem?
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It is! Just run this command to install it!
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gem install kawaii
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## What kind of features will it have?
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* Sharing sprites with nodes
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* Tiling made easy
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* Animated sprites
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* Node management, a tree of nodes can be easily created and managed.
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* Menu system
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* Input management
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* Helper functions/math
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* Lots of tweenings & other juicyness
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* Tiled importer (<del>xml</del> & json)
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* Imports maps from Tiled and draws them
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A lot! Check out the full list of implemented & to be implemented features
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[Feature list and development progress](https://github.com/eriksk/kawaii/blob/master/backlog.md)
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## Dependencies
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* [gosu '0.7.43'](https://github.com/jlnr/gosu)
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data/backlog.md
CHANGED
@@ -1,19 +1,17 @@
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# Kawaii backlog
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## Next up
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* Camera
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* Animated entities/sprites
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* Audio
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* Tweenings & juice
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* Make a super cute awesome kawaii logo
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* gem commands
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* Platform example game
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* Create a few video tutorials on how to use Kawaii
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## Working on
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*
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*
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* Physics integration with chipmunk
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* Animated entities/sprites
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## Completed
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* Make a super cute awesome kawaii logo
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* Tiled importer
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* JSON importer
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* <del>XML importer</del> (removed, don't want more dependencies. Besides, json works just fine)
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* Entity management
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* Content manager
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* Scene management
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* Default intro and better scene handling
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* Input
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* Tiled maps usage
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* Tiled maps usage
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* gem commands
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* Camera
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* Vectors/Math
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* Config file
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data/changelog.md
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@@ -0,0 +1,18 @@
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# Kawaii change log
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## 0.1.1
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* New scripts for creating basic game
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* Minor bug fixes
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* Configuration file added when generating game
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* Scene manager now handles the entire flow of games
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* Scene now contains all managers:
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* Node manager
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* Input manager
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* Content manager
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* TmxTileMap
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* TmxTileMaps now automatically load textures based on what's specified in Tiled.
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* Super awesome logo
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* Splash screen (can easily be removed)
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## 0.1.0
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* First release
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data/lib/kawaii.rb
CHANGED
@@ -0,0 +1,24 @@
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module Kawaii
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class Camera
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def initialize game
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@game = game
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@pos = Vector2.new
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@origin = Vector2.new(@game.width / 2, @game.height / 2)
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@destination = Vector2.new
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@speed = 0.05
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end
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def move x, y
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@destination.x, @destination.y = x - @origin.x, y - @origin.y
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@pos.x = Kawaii::lerp(@pos.x, @destination.x, @speed)
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@pos.y = Kawaii::lerp(@pos.y, @destination.y, @speed)
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end
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def translate(&block)
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@game.translate(@pos.x, @pos.y) do
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block.call()
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end
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end
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end
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end
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data/lib/kawaii/command.rb
CHANGED
@@ -34,53 +34,53 @@ module Kawaii
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private
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def self.new_game_template args
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width = 800
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height = 600
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fullscreen = false
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game_class_name = args.first.capitalize
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File.open(args.first + ".rb", "w+") do |f|
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f.write <<-EOF
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require 'kawaii'
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module #{game_class_name}
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class Game < Kawaii::Game
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def initialize
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super
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load_game
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end
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def load_game
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# TODO: create and load a scene
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# example:
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# @scene_manager.on_scene_activated lambda {
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# @scene_manager.push_scene(MySceneClass.new(@scene_manager))
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# }
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end
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end
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def before_update
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# TODO: game logic goes here
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input
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end
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def after_update
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# TODO: game logic goes here
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end
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def before_update
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# allows the game to exit
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exit() if button_down?(Gosu::KbEscape)
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end
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end
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end
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# entry point
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game = #{game_class_name}.new
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game = #{game_class_name}::Game.new
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game.show
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EOF
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end
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# write config file
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File.open("config.yml", "w+") do |f|
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f.write <<-EOF
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# kawaii configuration
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resolution:
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width: 800
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height: 600
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fullscreen: false
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content_root: content
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debug: true
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EOF
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end
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puts "Successfully created new game '#{game_class_name}'".green
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puts "Run it with the command: " + "ruby #{args.first}.rb".yellow
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end
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data/lib/kawaii/game.rb
CHANGED
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require 'gosu'
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require 'yaml'
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module Kawaii
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class Game < Gosu::Window
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CONFIG_PATH = File.expand_path(".") +'/config.yml'
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CONFIG = YAML.load_file(CONFIG_PATH) if File.exist?(CONFIG_PATH)
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attr_accessor :width, :height, :fullscreen, :show_fps, :font, :content_root
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def initialize
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super CONFIG['resolution']['width'], CONFIG['resolution']['height'], CONFIG['fullscreen']
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@width, @height, @fullscreen = CONFIG['resolution']['width'], CONFIG['resolution']['height'], CONFIG['fullscreen']
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@content_root = CONFIG['content_root']
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@
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@audio_manager = Kawaii::AudioManager.new(self)
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@input_manager = Kawaii::InputManager.new(self)
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@physics_manager = Kawaii::PhysicsManager.new
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@scene_manager = Kawaii::SceneManager.new(self)
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# load intro scene
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@scene_manager.push_scene Kawaii::Intro.new @scene_manager
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# stats
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@top_color = Gosu::Color.new(0xFF1EB1FA)
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@bottom_color = Gosu::Color.new(0xFF1D4DB5)
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@font = Gosu::Font.new(self, Gosu::default_font_name, 18)
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@debug = debug
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@debug = CONFIG['debug']
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if @debug
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puts "Game settings:"
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puts "\tResolution: #{width}:#{height}"
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puts "\tFullscreen: #{fullscreen}"
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puts "\tContent root: #{content_root}"
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print_stats
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end
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end
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def
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def remove_child node
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@node_manager.nodes.delete node
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def update
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before_update()
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@dt = delta()
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@scene_manager.update @dt
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end
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def
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puts "Statistics:"
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puts "Nodes: #{node_manager.count}"
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def before_update
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end
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def update
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if self.class.method_defined? :before_update
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before_update
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end
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@dt = delta()
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@node_manager.update @dt
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if self.class.method_defined? :after_update
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after_update
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end
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end
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def delta
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16.0 # TODO: real delta
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end
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1000.0 / delta
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end
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def before_draw
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end
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def after_draw
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end
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def draw
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draw_quad(
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0, 0, @top_color,
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@width, @height, @bottom_color,
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0, @height, @bottom_color,
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)
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@node_manager.draw
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@scene_manager.draw
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if @debug
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-
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@font.draw("FPS: #{get_fps}", 14, 14, 0)
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end
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after_draw
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end
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end
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end
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data/lib/kawaii/input_manager.rb
CHANGED
data/lib/kawaii/intro.rb
CHANGED
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module Kawaii
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class Intro
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class Intro < Scene
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def load
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@logo = Gosu::Image.new(game(), File.dirname(__FILE__) + '/logo.png', false)
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@rotation = 0
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@position = Vector2.new(game().width / 2, game().height / 2)
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@scale = 1
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@transition_duration = 2500
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@color = Gosu::Color::WHITE
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@color.alpha = 0
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end
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def transition_in current, duration
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fake_duration = 750
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dead_zone = 1200
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if current <= fake_duration
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@rotation = Kawaii::clerp(0, (360 * 2) - 145, current / (fake_duration * 0.7))
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@scale = Kawaii::clerp(0.1, 1.0, current / (fake_duration * 0.8))
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elsif current <= dead_zone
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else
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@rotation = Kawaii::clerp(@rotation, 0, (current - dead_zone) / ((duration - dead_zone) * 1.4))
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@scale = Kawaii::clerp(@scale, 0, (current - dead_zone) / ((duration - dead_zone) * 1.4))
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@position.x = Kawaii::clerp(game().width / 2, game().width + 400, (current - dead_zone) / ((duration - dead_zone) * 1.3))
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@position.y += 5
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@color.alpha = Kawaii::clerp(0, 255, (current - dead_zone) / ((duration - dead_zone)))
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end
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end
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def transition_out current, duration
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end
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def update dt
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end
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def draw
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@logo.draw_rot(@position.x, @position.y, 0, @rotation, 0.5, 0.5, @scale, @scale)
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game.draw_quad(
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0, 0, @color,
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game.width, 0, @color,
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game.width, game.height, @color,
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0, game.height, @color,
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)
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end
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end
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end
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data/lib/kawaii/logo.png
ADDED
Binary file
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data/lib/kawaii/scene.rb
CHANGED
@@ -1,9 +1,39 @@
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module Kawaii
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class Scene
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attr_accessor :name, :scene_manager
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attr_accessor :name, :scene_manager, :transition_duration
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|
def initialize scene_manager
|
6
6
|
@scene_manager = scene_manager
|
7
|
+
|
8
|
+
# managers
|
9
|
+
@node_manager = Kawaii::NodeManager.new
|
10
|
+
@content = Kawaii::ContentManager.new(scene_manager.game, scene_manager.game.content_root)
|
11
|
+
@audio = Kawaii::AudioManager.new(scene_manager.game)
|
12
|
+
@input = Kawaii::InputManager.new(scene_manager.game)
|
13
|
+
@physics = Kawaii::PhysicsManager.new
|
14
|
+
|
15
|
+
# cam
|
16
|
+
@cam = Kawaii::Camera.new(scene_manager.game)
|
17
|
+
|
18
|
+
# set default duration
|
19
|
+
@transition_duration = SCENE_TRANSITION_DURATION
|
20
|
+
|
21
|
+
load()
|
22
|
+
end
|
23
|
+
|
24
|
+
def add_child node
|
25
|
+
@node_manager.nodes.push node
|
26
|
+
end
|
27
|
+
|
28
|
+
def remove_child node
|
29
|
+
@node_manager.nodes.delete node
|
30
|
+
end
|
31
|
+
|
32
|
+
def load
|
33
|
+
end
|
34
|
+
|
35
|
+
def game
|
36
|
+
@scene_manager.game
|
7
37
|
end
|
8
38
|
|
9
39
|
def transition_in current, duration
|
@@ -13,9 +43,31 @@ module Kawaii
|
|
13
43
|
end
|
14
44
|
|
15
45
|
def update dt
|
46
|
+
@input.update
|
47
|
+
before_update()
|
48
|
+
@node_manager.update dt
|
49
|
+
after_update()
|
16
50
|
end
|
17
51
|
|
18
|
-
def
|
52
|
+
def before_update
|
53
|
+
end
|
54
|
+
def after_update
|
19
55
|
end
|
56
|
+
def before_draw
|
57
|
+
end
|
58
|
+
def draw_hud
|
59
|
+
end
|
60
|
+
def after_draw
|
61
|
+
end
|
62
|
+
|
63
|
+
def draw
|
64
|
+
@cam.translate do
|
65
|
+
before_draw
|
66
|
+
@node_manager.draw
|
67
|
+
after_draw
|
68
|
+
end
|
69
|
+
|
70
|
+
draw_hud
|
71
|
+
end
|
20
72
|
end
|
21
73
|
end
|
data/lib/kawaii/scene_manager.rb
CHANGED
@@ -1,34 +1,58 @@
|
|
1
1
|
module Kawaii
|
2
2
|
class SceneManager
|
3
|
-
attr_accessor :scene
|
3
|
+
attr_accessor :game, :scene
|
4
4
|
|
5
|
-
def initialize scene = nil
|
5
|
+
def initialize game, scene = nil
|
6
|
+
@game = game
|
6
7
|
@scene = scene
|
7
8
|
@old_scene = nil
|
8
9
|
@current_transition = 0.0
|
9
10
|
@state = :none
|
10
11
|
@state = :transition if @scene != nil
|
12
|
+
@on_scene_activated = []
|
11
13
|
end
|
12
14
|
|
15
|
+
# switches to a new scene and loads it
|
13
16
|
def push_scene scene
|
14
17
|
@old_scene = @scene
|
15
18
|
@scene = scene
|
19
|
+
@scene.load
|
20
|
+
@current_transition = 0.0
|
21
|
+
@state = :transition
|
22
|
+
end
|
23
|
+
|
24
|
+
# removes the current scene
|
25
|
+
def pop_scene
|
26
|
+
@state = :none
|
27
|
+
@old_scene = nil
|
28
|
+
@scene = nil
|
29
|
+
end
|
30
|
+
|
31
|
+
def on_scene_activated(lmbda)
|
32
|
+
@on_scene_activated << lmbda
|
16
33
|
end
|
17
34
|
|
18
35
|
def update dt
|
19
36
|
case @state
|
20
37
|
when :none
|
38
|
+
@scene.update dt
|
21
39
|
when :transition
|
22
40
|
if @scene != nil
|
23
|
-
@scene.transition_in @current_transition,
|
41
|
+
@scene.transition_in @current_transition, @scene.transition_duration
|
24
42
|
end
|
25
43
|
if @old_scene != nil
|
26
|
-
@old_scene.transition_out @current_transition,
|
44
|
+
@old_scene.transition_out @current_transition, @old_scene.transition_duration
|
27
45
|
end
|
28
46
|
|
29
47
|
@current_transition += dt
|
30
|
-
if @current_transition >
|
48
|
+
if @current_transition > @scene.transition_duration
|
31
49
|
@state = :transition_done
|
50
|
+
@current_transition = 0.0
|
51
|
+
@on_scene_activated.each do |l|
|
52
|
+
l.call()
|
53
|
+
end
|
54
|
+
# remove jobs
|
55
|
+
@on_scene_activated.clear
|
32
56
|
end
|
33
57
|
when :transition_done
|
34
58
|
@current_transition = 0.0
|
data/lib/kawaii/tmx_tile_map.rb
CHANGED
@@ -8,6 +8,7 @@ module Kawaii
|
|
8
8
|
def initialize
|
9
9
|
@layers = []
|
10
10
|
@properties = {}
|
11
|
+
@tilesets = []
|
11
12
|
end
|
12
13
|
|
13
14
|
def draw
|
@@ -20,7 +21,7 @@ module Kawaii
|
|
20
21
|
if path.end_with? ".json"
|
21
22
|
load_json path
|
22
23
|
@layers.each do |layer|
|
23
|
-
layer.textures = content_manager.load_tiled_images(
|
24
|
+
layer.textures = content_manager.load_tiled_images(@tilesets.first.gsub(/\.\.\//, ""), 32)
|
24
25
|
end
|
25
26
|
else
|
26
27
|
raise UnsupportedFormatError, "only json is supported"
|
@@ -46,7 +47,7 @@ module Kawaii
|
|
46
47
|
end
|
47
48
|
end
|
48
49
|
|
49
|
-
|
50
|
+
protected
|
50
51
|
def load_json path
|
51
52
|
File.open(path) do |f|
|
52
53
|
populate JSON.parse(f.read)
|
@@ -65,6 +66,9 @@ module Kawaii
|
|
65
66
|
hash['properties'].each do |property|
|
66
67
|
@properties[property['key']] = property['value']
|
67
68
|
end
|
69
|
+
hash['tilesets'].each do|tileset|
|
70
|
+
@tilesets.push tileset['image']
|
71
|
+
end
|
68
72
|
end
|
69
73
|
end
|
70
74
|
end
|
data/lib/kawaii/version.rb
CHANGED
@@ -21,10 +21,13 @@ module Kawaii
|
|
21
21
|
it "should contain properties" do
|
22
22
|
@tile_map.should respond_to :properties
|
23
23
|
end
|
24
|
+
it "should contain tilesets" do
|
25
|
+
@tile_map.should respond_to :tilesets
|
26
|
+
end
|
24
27
|
|
25
28
|
describe "#load" do
|
26
29
|
it "should be able to load a tmx.json file" do
|
27
|
-
@tile_map.load('
|
30
|
+
@tile_map.load('content/maps/test_map.json')
|
28
31
|
@tile_map.width.should == 32
|
29
32
|
@tile_map.height.should == 32
|
30
33
|
@tile_map.layers.size.should be(1)
|
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: kawaii
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.1.
|
4
|
+
version: 0.1.1
|
5
5
|
prerelease:
|
6
6
|
platform: ruby
|
7
7
|
authors:
|
@@ -13,7 +13,7 @@ date: 2012-07-11 00:00:00.000000000 Z
|
|
13
13
|
dependencies:
|
14
14
|
- !ruby/object:Gem::Dependency
|
15
15
|
name: gosu
|
16
|
-
requirement: &
|
16
|
+
requirement: &70350239722340 !ruby/object:Gem::Requirement
|
17
17
|
none: false
|
18
18
|
requirements:
|
19
19
|
- - ! '>='
|
@@ -21,10 +21,10 @@ dependencies:
|
|
21
21
|
version: 0.7.43
|
22
22
|
type: :runtime
|
23
23
|
prerelease: false
|
24
|
-
version_requirements: *
|
24
|
+
version_requirements: *70350239722340
|
25
25
|
- !ruby/object:Gem::Dependency
|
26
26
|
name: chipmunk
|
27
|
-
requirement: &
|
27
|
+
requirement: &70350239721740 !ruby/object:Gem::Requirement
|
28
28
|
none: false
|
29
29
|
requirements:
|
30
30
|
- - ! '>='
|
@@ -32,10 +32,10 @@ dependencies:
|
|
32
32
|
version: 5.3.4.5
|
33
33
|
type: :runtime
|
34
34
|
prerelease: false
|
35
|
-
version_requirements: *
|
35
|
+
version_requirements: *70350239721740
|
36
36
|
- !ruby/object:Gem::Dependency
|
37
37
|
name: rspec
|
38
|
-
requirement: &
|
38
|
+
requirement: &70350239721180 !ruby/object:Gem::Requirement
|
39
39
|
none: false
|
40
40
|
requirements:
|
41
41
|
- - ! '>='
|
@@ -43,7 +43,7 @@ dependencies:
|
|
43
43
|
version: '0'
|
44
44
|
type: :development
|
45
45
|
prerelease: false
|
46
|
-
version_requirements: *
|
46
|
+
version_requirements: *70350239721180
|
47
47
|
description: kawaii provides a tiny game library that extends gosu
|
48
48
|
email: erikskoglund88@gmail.com
|
49
49
|
executables:
|
@@ -64,6 +64,7 @@ files:
|
|
64
64
|
- Rakefile
|
65
65
|
- backlog.md
|
66
66
|
- bin/kawaii
|
67
|
+
- changelog.md
|
67
68
|
- doc/Kawaii.html
|
68
69
|
- doc/Kawaii/Animation.html
|
69
70
|
- doc/Kawaii/AudioManager.html
|
@@ -101,6 +102,7 @@ files:
|
|
101
102
|
- lib/kawaii.rb
|
102
103
|
- lib/kawaii/animation.rb
|
103
104
|
- lib/kawaii/audio_manager.rb
|
105
|
+
- lib/kawaii/camera.rb
|
104
106
|
- lib/kawaii/command.rb
|
105
107
|
- lib/kawaii/constants.rb
|
106
108
|
- lib/kawaii/content_manager.rb
|
@@ -110,6 +112,7 @@ files:
|
|
110
112
|
- lib/kawaii/helpers.rb
|
111
113
|
- lib/kawaii/input_manager.rb
|
112
114
|
- lib/kawaii/intro.rb
|
115
|
+
- lib/kawaii/logo.png
|
113
116
|
- lib/kawaii/math.rb
|
114
117
|
- lib/kawaii/node.rb
|
115
118
|
- lib/kawaii/node_manager.rb
|