kairos-chain 3.42.1 → 3.42.2

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data/CHANGELOG.md CHANGED
@@ -4,6 +4,29 @@ All notable changes to the `kairos-chain` gem will be documented in this file.
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  This project follows [Semantic Versioning](https://semver.org/).
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+ ## [3.42.2] - 2026-07-14
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+
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+ ### Knowledge — loop_engineering_patterns §B: Model/Effort budget allocation
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+
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+ Extended the `loop_engineering_patterns` L1 entry (0.3 → 0.4) with a §B
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+ design-craft note distilled from Anthropic's *Model and Effort in Claude Code*
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+ post:
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+
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+ - Model (intelligence ceiling) and effort (per-request thoroughness) are
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+ distinct levers; raise model when logic/knowledge is the wall, raise effort
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+ when the loop skips steps.
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+ - Because a loop compounds turns, uniform high effort multiplies latency —
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+ concentrate high effort on the verify/judgment/decision gates, keep mechanical
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+ dispatch turns low.
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+ - The lever is the *orchestrator's*; a worker in a separate process (hermes body
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+ subprocess, `agent`-skillset step) carries its own config and is unaffected.
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+ - KairosChain delta: the non-bypassable gates (Prop 10 consent/audit floor,
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+ INV-5 layer guard, verdict track) are where effort must not be cut — a stop
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+ there is an irreversible Kairos moment (Prop 5), not a throughput step.
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+
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+ Added the `effort-allocation` tag and a "high/low effort for a long run?"
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+ entry-point line. No code or behavior change.
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+
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  ## [3.42.1] - 2026-07-14
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  ### Fixed — SectionWriter auto-chunk completeness & duplicate tail
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  module KairosMcp
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- VERSION = "3.42.1"
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+ VERSION = "3.42.2"
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  CHANGELOG_URL = "https://github.com/masaomi/KairosChain_2026/blob/main/CHANGELOG.md"
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  end
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  ---
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  name: loop_engineering_patterns
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  description: Use before designing or classifying an agent loop in KairosChain — to pick a loop type, apply loop-design craft, and place each loop at the right layer under the Prop 10 floor. Claude Code's four loop types + design principles, extended with the governance constraint Anthropic omits.
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- version: "0.3"
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- tags: [loops, agent, autonomy, taxonomy, layer-placement, provenance]
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+ version: "0.4"
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+ tags: [loops, agent, autonomy, taxonomy, layer-placement, provenance, effort-allocation]
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  ---
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  # Loop Engineering Patterns
@@ -14,6 +14,7 @@ Open *before* designing or classifying an agent loop — not a runtime tool:
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  - New agent loop / autonomous cycle → pick a §A type, apply §B craft, then place it via §C.
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  - "Which layer owns this loop?" (harness vs gem/SkillSet, plus the cross-cutting L0 governance floor) → §C table + the L0 note below it.
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  - Strengthening the `agent` OODA loop (self-verification, semantic stop) → §B + §C evaluator/verifier notes.
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+ - "High/low effort for a long run?" → §B budget-allocation note (concentrate effort on §C's non-bypassable gates).
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  - Explaining why KairosChain's autonomous mode keeps human checkpoints → §C Prop 10 floor.
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  - Not for: skill lifecycle/maturation → [[agent_skill_evolution_guide]]; general layer rules → [[layer_placement_guide]].
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@@ -29,6 +30,8 @@ Micro (small) and macro (broad) loops compose; match loop complexity to problem
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  ## B. Design craft (universal — adopt as-is)
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  Output quality tracks the surrounding harness, not the model alone. Keep the codebase clean so the loop follows existing patterns. **Encode verification as a skill with quantitative checks** so the loop measures its own work. Keep docs accessible/current. **Use a second, independent agent for review** (fresh context, separate session/model). Set explicit success/stop criteria and max-turn caps to bound cost; script deterministic steps instead of re-reasoning them; monitor token spend.
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+ **Allocate reasoning budget by phase, not uniformly.** Model and effort are distinct levers ([Model and Effort in Claude Code](https://claude.com/blog/claude-model-and-effort-level-in-claude-code), Anthropic, 2026): model sets the intelligence ceiling — raise it when logic or knowledge is the wall; effort sets per-request thoroughness (files read, tests run, verification passes) — raise it when the loop skips steps, not when it lacks intelligence. Because a loop compounds turns, uniform high effort multiplies latency across every cycle: concentrate high effort on the verify / judgment / decision gates and keep mechanical dispatch turns low. Note this is the *orchestrator's* lever — it governs how carefully the loop monitors, verifies, and decides; it does not raise the quality of a worker running in a separate process (e.g. a hermes body subprocess or an `agent`-skillset step), which carries its own model/effort config. In KairosChain the non-bypassable gates — the Prop 10 consent/audit floor, the INV-5 layer guard, the verdict track — are exactly where effort must not be cut, since a stop there is an irreversible Kairos moment (§C, Prop 5), not a throughput step.
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+
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  ## C. KairosChain reading (layer placement + the floor Anthropic omits)
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  The four types are harness-framed (`/goal`, `/loop`, `/schedule`, `/usage`, auto mode are Claude Code mechanisms). KairosChain already implements most of the substance across layers — so the work is mostly *placement*, not adoption; one item is still design-stage (flagged in the table):
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metadata CHANGED
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  --- !ruby/object:Gem::Specification
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  name: kairos-chain
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  version: !ruby/object:Gem::Version
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- version: 3.42.1
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+ version: 3.42.2
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  platform: ruby
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  authors:
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  - Masaomi Hatakeyama