just_checkers 0.2.0 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +12 -0
- data/Rakefile +1 -0
- data/lib/just_checkers/game_state.rb +61 -62
- data/lib/just_checkers/square.rb +32 -3
- data/lib/just_checkers/square_set.rb +16 -3
- data/lib/just_checkers/version.rb +1 -1
- metadata +2 -3
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 60946aa3db499cb440fd0c2d9979c86f76d535d3
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data.tar.gz: 58d674537166da0ad642230543b5911e1cfa558f
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 9a57e7a29e8e0c6f950abac5d470501fd55977c78fe502414dd78130b6957ef113df5437a3ba5f35319f6905441769fc47e75a934cd31dbba603734feec550a4
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data.tar.gz: 7d6f5c656e3d79558dc7ada2ec6d442d6badc247803632a8abbb5117aaf9f01d44f7e7608e5b71afaf5f0603e11fae9dcf6a1433697e24f721665473ddad4365
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data/README.md
CHANGED
@@ -29,6 +29,18 @@ Moves can be made by passing in the player number, from co-ordinates and an arra
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game_state.move(1, {x: 1, y: 2}, [{x: 2, y: 3}])
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```
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Alternatively, moves can be made by specifying the ids of the squares.
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```ruby
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game_state.move(1, 1, [2])
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```
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The last change with all its details are found in the `last_change` attribute
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```ruby
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game_state.last_change
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```
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If something happens errors may be found in the errors attribute
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```ruby
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data/Rakefile
CHANGED
@@ -31,6 +31,7 @@ module JustCheckers
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@current_player_number = current_player_number
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@squares = SquareSet.new(squares: squares)
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@errors = []
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@last_change = {}
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end
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# @return [Fixnum] who's turn it is.
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# @return [Array<Error>] errors if any.
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attr_reader :errors
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# @return [Hash] most recent change.
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attr_reader :last_change
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# Instantiates a new GameState object in the starting position
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#
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# @return [GameState]
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new({
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current_player_number: 1,
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squares: [
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{ x: 1, y: 0, piece: { player_number: 1, direction: 1, king: false }},
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{ x: 3, y: 0, piece: { player_number: 1, direction: 1, king: false }},
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{ x: 5, y: 0, piece: { player_number: 1, direction: 1, king: false }},
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{ x: 7, y: 0, piece: { player_number: 1, direction: 1, king: false }},
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-
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{ x: 0, y: 1, piece: { player_number: 1, direction: 1, king: false }},
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{ x: 2, y: 1, piece: { player_number: 1, direction: 1, king: false }},
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{ x: 4, y: 1, piece: { player_number: 1, direction: 1, king: false }},
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{ x: 6, y: 1, piece: { player_number: 1, direction: 1, king: false }},
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-
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{ x: 1, y: 2, piece: { player_number: 1, direction: 1, king: false }},
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{ x: 3, y: 2, piece: { player_number: 1, direction: 1, king: false }},
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{ x: 5, y: 2, piece: { player_number: 1, direction: 1, king: false }},
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{ x: 7, y: 2, piece: { player_number: 1, direction: 1, king: false }},
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{ x: 0, y: 3, piece: nil },
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{ x: 2, y: 3, piece: nil },
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{ x: 4, y: 3, piece: nil },
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{ x: 6, y: 3, piece: nil },
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{ x: 1, y: 4, piece: nil },
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{ x: 3, y: 4, piece: nil },
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{ x: 5, y: 4, piece: nil },
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{ x: 7, y: 4, piece: nil },
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{ x: 0, y: 5, piece: { player_number: 2, direction: -1, king: false }},
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{ x: 2, y: 5, piece: { player_number: 2, direction: -1, king: false }},
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{ x: 4, y: 5, piece: { player_number: 2, direction: -1, king: false }},
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{ x: 6, y: 5, piece: { player_number: 2, direction: -1, king: false }},
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{ x: 1, y: 6, piece: { player_number: 2, direction: -1, king: false }},
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{ x: 3, y: 6, piece: { player_number: 2, direction: -1, king: false }},
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{ x: 5, y: 6, piece: { player_number: 2, direction: -1, king: false }},
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{ x: 7, y: 6, piece: { player_number: 2, direction: -1, king: false }},
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{ x: 0, y: 7, piece: { player_number: 2, direction: -1, king: false }},
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{ x: 2, y: 7, piece: { player_number: 2, direction: -1, king: false }},
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{ x: 4, y: 7, piece: { player_number: 2, direction: -1, king: false }},
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{ x: 6, y: 7, piece: { player_number: 2, direction: -1, king: false }},
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{ id: 1, x: 1, y: 0, piece: { player_number: 1, direction: 1, king: false }},
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{ id: 2, x: 3, y: 0, piece: { player_number: 1, direction: 1, king: false }},
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{ id: 3, x: 5, y: 0, piece: { player_number: 1, direction: 1, king: false }},
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{ id: 4, x: 7, y: 0, piece: { player_number: 1, direction: 1, king: false }},
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{ id: 5, x: 0, y: 1, piece: { player_number: 1, direction: 1, king: false }},
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{ id: 6, x: 2, y: 1, piece: { player_number: 1, direction: 1, king: false }},
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{ id: 7, x: 4, y: 1, piece: { player_number: 1, direction: 1, king: false }},
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{ id: 8, x: 6, y: 1, piece: { player_number: 1, direction: 1, king: false }},
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{ id: 9, x: 1, y: 2, piece: { player_number: 1, direction: 1, king: false }},
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{ id: 10, x: 3, y: 2, piece: { player_number: 1, direction: 1, king: false }},
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{ id: 11, x: 5, y: 2, piece: { player_number: 1, direction: 1, king: false }},
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{ id: 12, x: 7, y: 2, piece: { player_number: 1, direction: 1, king: false }},
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{ id: 13, x: 0, y: 3, piece: nil },
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{ id: 14, x: 2, y: 3, piece: nil },
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{ id: 15, x: 4, y: 3, piece: nil },
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{ id: 16, x: 6, y: 3, piece: nil },
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{ id: 17, x: 1, y: 4, piece: nil },
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{ id: 18, x: 3, y: 4, piece: nil },
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{ id: 19, x: 5, y: 4, piece: nil },
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{ id: 20, x: 7, y: 4, piece: nil },
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{ id: 21, x: 0, y: 5, piece: { player_number: 2, direction: -1, king: false }},
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{ id: 22, x: 2, y: 5, piece: { player_number: 2, direction: -1, king: false }},
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{ id: 23, x: 4, y: 5, piece: { player_number: 2, direction: -1, king: false }},
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{ id: 24, x: 6, y: 5, piece: { player_number: 2, direction: -1, king: false }},
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{ id: 25, x: 1, y: 6, piece: { player_number: 2, direction: -1, king: false }},
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{ id: 26, x: 3, y: 6, piece: { player_number: 2, direction: -1, king: false }},
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{ id: 27, x: 5, y: 6, piece: { player_number: 2, direction: -1, king: false }},
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{ id: 28, x: 7, y: 6, piece: { player_number: 2, direction: -1, king: false }},
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{ id: 29, x: 0, y: 7, piece: { player_number: 2, direction: -1, king: false }},
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{ id: 30, x: 2, y: 7, piece: { player_number: 2, direction: -1, king: false }},
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{ id: 31, x: 4, y: 7, piece: { player_number: 2, direction: -1, king: false }},
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{ id: 32, x: 6, y: 7, piece: { player_number: 2, direction: -1, king: false }},
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]
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})
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end
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# @param [Fixnum] player_number
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# the player number, 1 or 2.
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#
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# @param [Hash] from
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# @param [Hash, Fixnum] from
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# where the moving piece currently is.
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#
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# @param [Array<Hash>] to
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# @param [Array<Hash>, Array<Fixnum>] to
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# each place the piece is going to move to.
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#
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# @return [Boolean]
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def move(player_number, from, to)
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@errors = []
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-
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-
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from_square = if from.is_a?(Hash)
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squares.find_by_x_and_y(from[:x].to_i, from[:y].to_i)
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else
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squares.find_by_id(from.to_i)
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end
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to_squares = if to.all? { |s| s.is_a?(Hash) }
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to.map { |position| squares.find_by_x_and_y(position[:x].to_i, position[:y].to_i) }
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else
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to.map { |id| squares.find_by_id(id) }
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end
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if player_number != current_player_number
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@errors.push NotPlayersTurnError.new
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elsif move_valid?(from_square, to_squares)
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@last_change = { type: 'move', data: {player_number: player_number, from: from, to: to} }
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perform_move(from_square, to_squares)
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-
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to_squares.last.promote if to_squares.last.promotable?
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turn
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end
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@errors.empty?
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end
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def promote(square) # :nodoc:
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square.piece.promote
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end
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-
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def perform_move(from, to) # :nodoc:
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legs = to.unshift(from)
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legs.each_cons(2) do |
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between_square = squares.between(
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legs.each_cons(2) do |origin, destination|
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between_square = squares.between(origin, destination).first
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between_square.piece = nil if between_square
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end
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def no_pieces_for_player?(player_number) # :nodoc:
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squares.occupied_by(player_number).none? { |s| s.possible_jumps(s.piece, squares).any? || s.possible_moves(s.piece, squares).any? }
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end
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-
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def promotable?(square) # :nodoc:
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case square.piece.direction
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when 1
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square.y == 7
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when -1
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square.y == 0
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else
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false
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end
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end
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end
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end
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data/lib/just_checkers/square.rb
CHANGED
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# New objects can be instantiated by passing in a hash with
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#
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# @param [Fixnum] id
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# the unique identifier of the square.
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#
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# @param [Fixnum] x
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# the x co-ordinate of the square.
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#
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# ==== Example:
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# # Instantiates a new Square
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# JustCheckers::Square.new({
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# id: 1,
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# x: 1,
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# y: 0,
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# piece: { player_number: 1, direction: 1, king: false }
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# })
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def initialize(x: , y: , piece: nil)
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def initialize(id: , x: , y: , piece: nil)
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@id = id
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@x = x
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@y = y
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@piece = if piece.is_a?(Hash)
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end
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end
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# @return [Fixnum] the unique identifier of the square.
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attr_reader :id
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# @return [Fixnum] the x co-ordinate of the square.
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attr_reader :x
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squares.one_square_away_from(self).in_direction_of(piece, self).unoccupied
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end
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# Checks if the piece on the square can promote.
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#
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# @return [Boolean]
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def promotable?
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case piece && piece.direction
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when 1
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y == 7
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when -1
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y == 0
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else
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false
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end
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end
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# Promotes the piece if the piece exists.
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#
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# @return [Boolean]
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def promote
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piece && piece.promote
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end
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# A serialized version of the square as a hash
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#
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# @return [Hash]
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def as_json
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{ x: x, y: y, piece: piece && piece.as_json }
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{ id: id, x: x, y: y, piece: piece && piece.as_json }
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end
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end
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end
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end
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# # Find all squares where piece is nil
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# square_set.where(piece: nil)
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def where(hash)
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res = hash.inject(squares) do |memo, (
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memo.select { |
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res = hash.inject(squares) do |memo, (attribute, value)|
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memo.select { |square| square.attribute_match?(attribute, value) }
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end
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self.class.new(squares: res)
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end
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select { |s| s.x == x && s.y == y }.first
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end
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# Find the square with the matching unique identifier
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#
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# @param [Fixnum] id
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# the unique identifier.
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#
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# @return [Square]
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# ==== Example:
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# # Find the square with id 4
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# square_set.find_by_id(4)
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def find_by_id(id)
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select { |s| s.id == id }.first
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end
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# Return all squares that are one square away from the passed square.
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#
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# @param [Square] square
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@@ -134,7 +147,7 @@ module JustCheckers
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#
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# @return [SquareSet]
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def unoccupied
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select
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select(&:unoccupied?)
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end
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# Returns squares between a and b.
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metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
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--- !ruby/object:Gem::Specification
|
2
2
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name: just_checkers
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3
3
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version: !ruby/object:Gem::Version
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-
version: 0.
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version: 0.3.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Mark Humphreys
|
8
8
|
autorequire:
|
9
9
|
bindir: exe
|
10
10
|
cert_chain: []
|
11
|
-
date: 2016-
|
11
|
+
date: 2016-12-18 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: bundler
|
@@ -108,4 +108,3 @@ signing_key:
|
|
108
108
|
specification_version: 4
|
109
109
|
summary: A checkers engine written in ruby
|
110
110
|
test_files: []
|
111
|
-
has_rdoc:
|