junk_game 9.1.8

Sign up to get free protection for your applications and to get access to all the features.
@@ -0,0 +1,7 @@
1
+ ---
2
+ SHA256:
3
+ metadata.gz: 4a03fa531dfb2b58984c6bd395d1291820a0b1f0bb34e636cdf25bc54232cd5e
4
+ data.tar.gz: dcad8a8c9a8f56c4ddeb423a042da8d5e359f52efff990930cdb285020a53f3c
5
+ SHA512:
6
+ metadata.gz: fa4e2a8f9f26083089864f8b3875dea4d1e3dcd84586d1fb21ecea7b47b13b98d3fee6ef1293249737156a73c12dab01395dc32369c8fb1a4bcb81b01d19705a
7
+ data.tar.gz: ed9000989fb1f0ea19213b2985afdfd70c014ba03fc1cbb40b9f509b2b9bb1c9464fe59f162c7b1ce46f8d3b600f3f7c86c38bf87b945133d231cb605301cc02
data/LICENSE ADDED
@@ -0,0 +1,19 @@
1
+ Copyright (c) <year> <copyright holders>
2
+
3
+ Permission is hereby granted, free of charge, to any person obtaining a copy
4
+ of this software and associated documentation files (the "Software"), to deal
5
+ in the Software without restriction, including without limitation the rights
6
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7
+ copies of the Software, and to permit persons to whom the Software is
8
+ furnished to do so, subject to the following conditions:
9
+
10
+ The above copyright notice and this permission notice shall be included in all
11
+ copies or substantial portions of the Software.
12
+
13
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16
+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17
+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18
+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
19
+ SOFTWARE.
data/README ADDED
@@ -0,0 +1 @@
1
+ Just a game of stooges finding random junk for points and someone wins. YAY!
@@ -0,0 +1,3 @@
1
+ moe, 0
2
+ larry, 60
3
+ curly, 125
@@ -0,0 +1,41 @@
1
+ #!/usr/bin/env ruby
2
+
3
+ require_relative '../lib/studio_game/player'
4
+ require_relative '../lib/studio_game/game'
5
+ require_relative '../lib/studio_game/clumsy_player'
6
+ require_relative '../lib/studio_game/berserk_player'
7
+
8
+
9
+ player1 = StudioGame::Player.new("moe")
10
+ player2 = StudioGame::Player.new("larry", 60)
11
+ player3 = StudioGame::Player.new("curly", 125)
12
+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105, 3)
13
+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
14
+
15
+
16
+
17
+ knuckleheads = StudioGame::Game.new("Knuckleheads")
18
+
19
+ #knuckleheads.add_player(player1)
20
+ #knuckleheads.add_player(player2)
21
+ #knuckleheads.add_player(player3)
22
+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
23
+ knuckleheads.load_players(ARGV.shift || default_player_file)
24
+
25
+ knuckleheads.add_player(klutz)
26
+ knuckleheads.add_player(berserker)
27
+
28
+ loop do
29
+ puts "\nHow many game rounds? ('quit' to exit)"
30
+ answer = gets.chomp.downcase
31
+ case answer
32
+ when /^\d+$/
33
+ knuckleheads.play(answer.to_i)
34
+ when 'quit', 'exit'
35
+ knuckleheads.print_stats
36
+ break
37
+ else
38
+ puts "Please enter a number or 'quit'"
39
+ end
40
+ end
41
+ knuckleheads.save_high_scores
@@ -0,0 +1,8 @@
1
+
2
+ module StudioGame
3
+ module Auditable
4
+ def audit
5
+ puts "Rolled a #{self.number} (#{self.class})"
6
+ end
7
+ end
8
+ end
@@ -0,0 +1,39 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class BerserkPlayer < Player
5
+
6
+ def initialize(name, health=100)
7
+ super(name, health)
8
+ @w00t_count = 0
9
+ end
10
+
11
+ def berserk?
12
+ @w00t_count > 5
13
+ end
14
+
15
+ def w00t
16
+ super
17
+ @w00t_count +=1
18
+ puts "#{@name} is berserk!" if berserk?
19
+ end
20
+
21
+ def blam
22
+ if berserk?
23
+ w00t
24
+ else
25
+ super
26
+ end
27
+ end
28
+ end
29
+
30
+
31
+
32
+
33
+ if __FILE__ == $0
34
+ berserker = BerserkPlayer.new("berserker", 50)
35
+ 6.times { berserker.w00t }
36
+ 2.times { berserker.blam }
37
+ puts berserker.health
38
+ end
39
+ end
@@ -0,0 +1,48 @@
1
+ require_relative 'player'
2
+
3
+ module StudioGame
4
+ class ClumsyPlayer < Player
5
+ attr_reader :boost_factor
6
+
7
+ def initialize(name, health=100, boost_factor=1)
8
+ super(name, health)
9
+ @boost_factor = boost_factor
10
+ end
11
+
12
+ def w00t
13
+ @boost_factor.times { super }
14
+ end
15
+
16
+
17
+ def found_treasure(treasure)
18
+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
19
+ super(damaged_treasure)
20
+ end
21
+ end
22
+
23
+
24
+
25
+
26
+
27
+
28
+
29
+
30
+
31
+
32
+ if __FILE__ == $0
33
+ clumsy = ClumsyPlayer.new("klutz", 105, 3)
34
+
35
+ hammer = Treasure.new(:hammer, 50)
36
+ clumsy.found_treasure(hammer)
37
+ clumsy.found_treasure(hammer)
38
+ clumsy.found_treasure(hammer)
39
+
40
+ crowbar = Treasure.new(:crowbar, 400)
41
+ clumsy.found_treasure(crowbar)
42
+
43
+ clumsy.each_found_treasure do |treasure|
44
+ puts "#{treasure.points} total #{treasure.name} points"
45
+ end
46
+ puts "#{clumsy.points} grand total points"
47
+ end
48
+ end
@@ -0,0 +1,19 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class Die
5
+ include Auditable
6
+
7
+ attr_reader :number
8
+
9
+ def initialize
10
+ roll
11
+ end
12
+
13
+ def roll
14
+ @number = rand(1..6)
15
+ audit
16
+ @number
17
+ end
18
+ end
19
+ end
@@ -0,0 +1,104 @@
1
+ require_relative 'player'
2
+ require_relative 'die'
3
+ require_relative 'game_turn'
4
+ require_relative 'treasure_trove'
5
+ require 'csv'
6
+
7
+ module StudioGame
8
+ class Game
9
+
10
+ attr_reader :title
11
+
12
+ def initialize(title)
13
+ @title = title
14
+ @players = []
15
+ end
16
+
17
+ def add_player(a_player)
18
+ @players.push(a_player)
19
+ end
20
+
21
+ def high_score_entry(player)
22
+ formatted_name = player.name.ljust(20, '.')
23
+ "#{formatted_name} #{player.score}"
24
+ end
25
+
26
+ def load_players(from_file)
27
+ CSV.foreach(from_file) do |row|
28
+ player = Player.new(row[0], row[1].to_i)
29
+ add_player(player)
30
+ end
31
+ end
32
+
33
+ def play(rounds)
34
+ puts "There are #{@players.size} players in #{@title}:"
35
+
36
+ @players.each do |player|
37
+ puts player
38
+ end
39
+
40
+ treasures = TreasureTrove::TREASURES
41
+
42
+ puts "\nThere are #{treasures.size} treasures to be found:"
43
+ treasures.each do |treasure|
44
+ puts "A #{treasure.name} is worth #{treasure.points} points"
45
+ end
46
+
47
+ 1.upto(rounds) do |round|
48
+ puts "\nRound #{round}:"
49
+ @players.each do |player|
50
+ GameTurn.take_turn(player)
51
+ puts player
52
+ end
53
+ end
54
+ end
55
+
56
+ def total_points
57
+ @players.reduce(0) { |sum, player| sum + player.points }
58
+ end
59
+
60
+ def print_name_and_health(player)
61
+ puts "#{player.name} (#{player.health})"
62
+ end
63
+
64
+ def print_stats
65
+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
66
+
67
+ puts "\n#{total_points} total points from treasures found"
68
+
69
+ puts "\n#{@title} Statistics:"
70
+
71
+ puts "\n#{strong_players.size} strong players:"
72
+ strong_players.each do |player|
73
+ print_name_and_health(player)
74
+ end
75
+
76
+ puts "\n#{wimpy_players.size} wimpy players:"
77
+ wimpy_players.each do |player|
78
+ print_name_and_health(player)
79
+ end
80
+
81
+ @players.each do |player|
82
+ puts "\n#{player.name}'s point totals:"
83
+ player.each_found_treasure do |treasure|
84
+ puts "#{treasure.points} total #{treasure.name} points"
85
+ end
86
+ puts "#{player.points} grand total points"
87
+ end
88
+
89
+ puts "\n#{@title} Hight Scores:"
90
+ @players.sort.each do |player|
91
+ puts high_score_entry(player)
92
+ end
93
+ end
94
+
95
+ def save_high_scores(to_file="high_scores.txt")
96
+ File.open(to_file, "w") do |file|
97
+ file.puts "#{@title} High Scores:"
98
+ @players.sort.each do |player|
99
+ file.puts high_score_entry(player)
100
+ end
101
+ end
102
+ end
103
+ end
104
+ end
@@ -0,0 +1,27 @@
1
+ require_relative 'die'
2
+ require_relative 'player'
3
+ require_relative 'treasure_trove'
4
+ require_relative 'loaded_die'
5
+
6
+
7
+
8
+ module StudioGame
9
+ module GameTurn
10
+ def self.take_turn(player)
11
+ die = Die.new
12
+
13
+ case die.roll
14
+ when 1..2
15
+ player.blam
16
+ when 3..4
17
+ puts "#{player.name} was skipped."
18
+ else
19
+ player.w00t
20
+ end
21
+
22
+ treasure = TreasureTrove.random
23
+ player.found_treasure(treasure)
24
+
25
+ end
26
+ end
27
+ end
@@ -0,0 +1,15 @@
1
+ require_relative 'auditable'
2
+
3
+ module StudioGame
4
+ class LoadedDie
5
+ include Auditable
6
+ attr_reader :number
7
+
8
+ def roll
9
+ numbers = [1, 1, 2, 5, 6, 6]
10
+ @number = numbers.sample
11
+ audit
12
+ @number
13
+ end
14
+ end
15
+ end
@@ -0,0 +1,21 @@
1
+
2
+
3
+ module StudioGame
4
+ module Playable
5
+ attr_accessor :health
6
+
7
+ def blam
8
+ self.health -= 10
9
+ puts "#{name} got blammed!"
10
+ end
11
+
12
+ def w00t
13
+ self.health += 15
14
+ puts "#{name} got w00ted!"
15
+ end
16
+
17
+ def strong?
18
+ health > 100
19
+ end
20
+ end
21
+ end
@@ -0,0 +1,62 @@
1
+ require_relative 'treasure_trove'
2
+ require_relative 'playable'
3
+
4
+
5
+ module StudioGame
6
+ class Player
7
+ include Playable
8
+ attr_accessor :name
9
+ attr_reader :health
10
+
11
+
12
+ def initialize(name, health=100)
13
+ @name = name.capitalize
14
+ @health = health
15
+ @found_treasures = Hash.new(0)
16
+ end
17
+
18
+ def score
19
+ @health + points
20
+ end
21
+
22
+ def self.from_csv(string)
23
+ name, health = string.split(',')
24
+ Player.new(name, Integer(health))
25
+ end
26
+
27
+
28
+ def to_s
29
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
30
+ end
31
+
32
+ def <=>(other)
33
+ other.score <=> score
34
+ end
35
+
36
+ def found_treasure(treasure)
37
+ @found_treasures[treasure.name] += treasure.points
38
+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
39
+ puts "#{@name}'s treasures: #{@found_treasures}"
40
+ end
41
+
42
+ def each_found_treasure
43
+ @found_treasures.each do |name, points|
44
+ yield Treasure.new(name, points)
45
+ end
46
+ end
47
+
48
+ def points
49
+ @found_treasures.values.reduce(0, :+)
50
+ end
51
+ end
52
+
53
+ if __FILE__ == $0
54
+ player = Player.new("moe")
55
+ puts player.name
56
+ puts player.health
57
+ player.w00t
58
+ puts player.health
59
+ player.blam
60
+ puts player.health
61
+ end
62
+ end
@@ -0,0 +1,19 @@
1
+
2
+
3
+ module StudioGame
4
+ Treasure = Struct.new(:name, :points)
5
+
6
+ module TreasureTrove
7
+ TREASURES = [
8
+ Treasure.new(:pie, 5),
9
+ Treasure.new(:bottle, 25),
10
+ Treasure.new(:hammer, 50),
11
+ Treasure.new(:skillet, 100),
12
+ Treasure.new(:broomstick, 200),
13
+ Treasure.new(:crowbar, 400)
14
+ ]
15
+ def self.random
16
+ TREASURES.sample
17
+ end
18
+ end
19
+ end
@@ -0,0 +1,37 @@
1
+ require 'studio_game/berserk_player'
2
+
3
+ module StudioGame
4
+ describe BerserkPlayer do
5
+
6
+ before do
7
+ @initial_health = 50
8
+ @player = BerserkPlayer.new("berserker", @initial_health)
9
+ end
10
+
11
+ it "does not go berserk when w00ted up to 5 times" do
12
+ 1.upto(5) { @player.w00t }
13
+
14
+ @player.berserk?.should be_false
15
+
16
+ # or if using Rspec 3.0:
17
+ # @player.berserk?.should be_falsey
18
+ end
19
+
20
+ it "goes berserk when w00ted more than 5 times" do
21
+ 1.upto(6) { @player.w00t }
22
+
23
+ @player.berserk?.should be_true
24
+
25
+ # or if using Rspec 3.0:
26
+ # @player.berserk?.should be_truthy
27
+ end
28
+
29
+ it "gets w00ted instead of blammed when it's gone berserk" do
30
+ 1.upto(6) { @player.w00t }
31
+ 1.upto(2) { @player.blam }
32
+
33
+ @player.health.should == @initial_health + (8 * 15)
34
+ end
35
+
36
+ end
37
+ end
@@ -0,0 +1,51 @@
1
+ require 'studio_game/clumsy_player'
2
+
3
+ module StudioGame
4
+ describe ClumsyPlayer do
5
+ before do
6
+ @player = ClumsyPlayer.new("klutz")
7
+ end
8
+
9
+ it "only gets half the point value for each treasure" do
10
+ @player.points.should == 0
11
+
12
+ hammer = Treasure.new(:hammer, 50)
13
+ @player.found_treasure(hammer)
14
+ @player.found_treasure(hammer)
15
+ @player.found_treasure(hammer)
16
+
17
+ @player.points.should == 75
18
+
19
+ crowbar = Treasure.new(:crowbar, 400)
20
+ @player.found_treasure(crowbar)
21
+
22
+ @player.points.should == 275
23
+
24
+ yielded = []
25
+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
28
+
29
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
31
+
32
+ context "with a boost factor" do
33
+ before do
34
+ @initial_health = 100
35
+ @boost_factor = 5
36
+ @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor)
37
+ end
38
+
39
+ it "has a boost factor" do
40
+ @player.boost_factor.should == 5
41
+ end
42
+
43
+ it "gets boost factor number of w00ts when w00ted" do
44
+ @player.w00t
45
+
46
+ @player.health.should == @initial_health + (15 * @boost_factor)
47
+ end
48
+ end
49
+
50
+ end
51
+ end
@@ -0,0 +1,66 @@
1
+ require 'studio_game/game'
2
+
3
+ module StudioGame
4
+ describe Game do
5
+
6
+ before do
7
+ @game = Game.new("Knuckleheads")
8
+
9
+ @initial_health = 100
10
+ @player = Player.new("moe", @initial_health)
11
+
12
+ @game.add_player(@player)
13
+ end
14
+
15
+ it "w00ts the player if a high number is rolled" do
16
+ Die.any_instance.stub(:roll).and_return(5)
17
+
18
+ @game.play(2)
19
+
20
+ @player.health.should == @initial_health + (15 * 2)
21
+ end
22
+
23
+ it "skips the player if a medium number is rolled" do
24
+ Die.any_instance.stub(:roll).and_return(3)
25
+
26
+ @game.play(2)
27
+
28
+ @player.health.should == @initial_health
29
+ end
30
+
31
+ it "blams the player if a low number is rolled" do
32
+ Die.any_instance.stub(:roll).and_return(1)
33
+
34
+ @game.play(2)
35
+
36
+ @player.health.should == @initial_health - (10 * 2)
37
+ end
38
+
39
+ it "assigns a treasure for points during a player's turn" do
40
+ game = Game.new("Knuckleheads")
41
+ player = Player.new("moe")
42
+
43
+ game.add_player(player)
44
+
45
+ game.play(1)
46
+
47
+ player.points.should_not be_zero
48
+ end
49
+
50
+ it "computes total points as the sum of all player points" do
51
+ game = Game.new("Knuckleheads")
52
+
53
+ player1 = Player.new("moe")
54
+ player2 = Player.new("larry")
55
+
56
+ game.add_player(player1)
57
+ game.add_player(player2)
58
+
59
+ player1.found_treasure(Treasure.new(:hammer, 50))
60
+ player1.found_treasure(Treasure.new(:hammer, 50))
61
+ player2.found_treasure(Treasure.new(:crowbar, 400))
62
+
63
+ game.total_points.should == 500
64
+ end
65
+ end
66
+ end
@@ -0,0 +1,138 @@
1
+ require 'studio_game/player'
2
+ require 'studio_game/spec_helper'
3
+ require 'studio_game/treasure_trove'
4
+
5
+ module StudioGame
6
+ describe Player do
7
+
8
+ before do
9
+ @initial_health = 150
10
+ @player = Player.new("larry", @initial_health)
11
+ end
12
+
13
+ before do
14
+ $stdout = StringIO.new
15
+ end
16
+
17
+
18
+ it "has a capitalized name" do
19
+
20
+ @player.name.should == "Larry"
21
+ end
22
+
23
+ it "has an initial health" do
24
+
25
+ @player.health.should == 150
26
+ end
27
+
28
+ it "has a string representation" do
29
+ @player.found_treasure(Treasure.new(:hammer, 50))
30
+ @player.found_treasure(Treasure.new(:hammer, 50))
31
+
32
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
33
+ end
34
+
35
+ it "computes a score as the sum of its health and points" do
36
+ @player.found_treasure(Treasure.new(:hammer, 50))
37
+ @player.found_treasure(Treasure.new(:hammer, 50))
38
+
39
+ @player.score.should == 250
40
+ end
41
+
42
+ it "increases health by 15 when w00ted" do
43
+
44
+ @player.w00t
45
+
46
+ @player.health.should == @initial_health + 15
47
+ end
48
+
49
+ it "decreases health by 10 when blammed" do
50
+
51
+ @player.blam
52
+
53
+ @player.health.should == @initial_health - 10
54
+ end
55
+
56
+ context "with a health greater than 100" do
57
+ before do
58
+ @player = Player.new("larry", 150)
59
+ end
60
+
61
+ it "is strong" do
62
+ @player.should be_strong
63
+ end
64
+
65
+ context "with a health of 100 or less" do
66
+ before do
67
+ @player = Player.new("larry", 100)
68
+ end
69
+
70
+ it "is wimpy" do
71
+ @player.should_not be_strong
72
+ end
73
+ end
74
+
75
+ context "in a collection of players" do
76
+ before do
77
+ @player1 = Player.new("moe", 100)
78
+ @player2 = Player.new("larry", 200)
79
+ @player3 = Player.new("curly", 300)
80
+
81
+ @players = [@player1, @player2, @player3]
82
+ end
83
+
84
+ it "is sorted by decreasing score" do
85
+ @players.sort.should == [@player3, @player2, @player1]
86
+ end
87
+ end
88
+ end
89
+
90
+ it "computes points as the sum of all treasure points" do
91
+ @player.points.should == 0
92
+
93
+ @player.found_treasure(Treasure.new(:hammer, 50))
94
+
95
+ @player.points.should == 50
96
+
97
+ @player.found_treasure(Treasure.new(:crowbar, 400))
98
+
99
+ @player.points.should == 450
100
+
101
+ @player.found_treasure(Treasure.new(:hammer, 50))
102
+
103
+ @player.points.should == 500
104
+ end
105
+
106
+ it "yields each found treasure and its total points" do
107
+ @player.found_treasure(Treasure.new(:skillet, 100))
108
+ @player.found_treasure(Treasure.new(:skillet, 100))
109
+ @player.found_treasure(Treasure.new(:hammer, 50))
110
+ @player.found_treasure(Treasure.new(:bottle, 5))
111
+ @player.found_treasure(Treasure.new(:bottle, 5))
112
+ @player.found_treasure(Treasure.new(:bottle, 5))
113
+ @player.found_treasure(Treasure.new(:bottle, 5))
114
+ @player.found_treasure(Treasure.new(:bottle, 5))
115
+
116
+ yielded = []
117
+ @player.each_found_treasure do |treasure|
118
+ yielded << treasure
119
+ end
120
+
121
+ yielded.should == [
122
+ Treasure.new(:skillet, 200),
123
+ Treasure.new(:hammer, 50),
124
+ Treasure.new(:bottle, 25)
125
+ ]
126
+ end
127
+
128
+ it "can be created from a CSV string" do
129
+ player = Player.from_csv("larry,150")
130
+
131
+ player.name.should == "Larry"
132
+ player.health.should == 150
133
+ end
134
+
135
+
136
+ end
137
+ end
138
+
@@ -0,0 +1,8 @@
1
+ RSpec.configure do |config|
2
+ config.expect_with :rspec do |c|
3
+ c.syntax = [:should, :expect]
4
+ end
5
+ config.mock_with :rspec do |c|
6
+ c.syntax = [:should, :expect]
7
+ end
8
+ end
@@ -0,0 +1,58 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+
4
+ module StudioGame
5
+ describe Treasure do
6
+
7
+ before do
8
+ @treasure = Treasure.new(:hammer, 50)
9
+ end
10
+
11
+ it "has a name attribute" do
12
+ @treasure.name.should == :hammer
13
+ end
14
+
15
+ it "has a points attribute" do
16
+ @treasure.points.should == 50
17
+ end
18
+
19
+ end
20
+
21
+ describe TreasureTrove do
22
+
23
+ it "has six treasures" do
24
+ TreasureTrove::TREASURES.size.should == 6
25
+ end
26
+
27
+ it "has a pie worth 5 points" do
28
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
29
+ end
30
+
31
+ it "has a bottle worth 25 points" do
32
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
33
+ end
34
+
35
+ it "has a hammer worth 50 points" do
36
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
37
+ end
38
+
39
+ it "has a skillet worth 100 points" do
40
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
41
+ end
42
+
43
+ it "has a broomstick worth 200 points" do
44
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
45
+ end
46
+
47
+ it "has a crowbar worth 400 points" do
48
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
49
+ end
50
+
51
+ it "returns a random treasure" do
52
+ treasure = TreasureTrove.random
53
+
54
+ TreasureTrove::TREASURES.should include(treasure)
55
+ end
56
+
57
+ end
58
+ end
metadata ADDED
@@ -0,0 +1,83 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: junk_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 9.1.8
5
+ platform: ruby
6
+ authors:
7
+ - Aaron Hood
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2020-02-09 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - ">="
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - ">="
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: Just a game of stooges finding random junk for points and someone wins. YAY!
28
+ email: aaron.hood@fabriut.com
29
+ executables:
30
+ - studio_game
31
+ extensions: []
32
+ extra_rdoc_files: []
33
+ files:
34
+ - LICENSE
35
+ - README
36
+ - bin/players.csv
37
+ - bin/studio_game
38
+ - lib/studio_game/auditable.rb
39
+ - lib/studio_game/berserk_player.rb
40
+ - lib/studio_game/clumsy_player.rb
41
+ - lib/studio_game/die.rb
42
+ - lib/studio_game/game.rb
43
+ - lib/studio_game/game_turn.rb
44
+ - lib/studio_game/loaded_die.rb
45
+ - lib/studio_game/playable.rb
46
+ - lib/studio_game/player.rb
47
+ - lib/studio_game/treasure_trove.rb
48
+ - spec/studio_game/berserk_player_spec.rb
49
+ - spec/studio_game/clumsy_player_spec.rb
50
+ - spec/studio_game/game_spec.rb
51
+ - spec/studio_game/player_spec.rb
52
+ - spec/studio_game/spec_helper.rb
53
+ - spec/studio_game/treasure_trove_spec.rb
54
+ homepage: http://fabricut.org
55
+ licenses:
56
+ - MIT
57
+ metadata: {}
58
+ post_install_message:
59
+ rdoc_options: []
60
+ require_paths:
61
+ - lib
62
+ required_ruby_version: !ruby/object:Gem::Requirement
63
+ requirements:
64
+ - - ">="
65
+ - !ruby/object:Gem::Version
66
+ version: '1.9'
67
+ required_rubygems_version: !ruby/object:Gem::Requirement
68
+ requirements:
69
+ - - ">="
70
+ - !ruby/object:Gem::Version
71
+ version: '0'
72
+ requirements: []
73
+ rubygems_version: 3.0.6
74
+ signing_key:
75
+ specification_version: 4
76
+ summary: seriously, finding junk for points
77
+ test_files:
78
+ - spec/studio_game/spec_helper.rb
79
+ - spec/studio_game/clumsy_player_spec.rb
80
+ - spec/studio_game/treasure_trove_spec.rb
81
+ - spec/studio_game/berserk_player_spec.rb
82
+ - spec/studio_game/player_spec.rb
83
+ - spec/studio_game/game_spec.rb