josh_g_studio_game 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +0 -0
- data/README +0 -0
- data/bin/high_scores.txt +6 -0
- data/bin/players.csv +3 -0
- data/bin/studio_game +38 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/berserk_player.rb +30 -0
- data/lib/studio_game/clumsy_player.rb +28 -0
- data/lib/studio_game/die.rb +17 -0
- data/lib/studio_game/game.rb +111 -0
- data/lib/studio_game/game_turn.rb +21 -0
- data/lib/studio_game/loaded_die.rb +13 -0
- data/lib/studio_game/playable.rb +17 -0
- data/lib/studio_game/player.rb +61 -0
- data/lib/studio_game/treasure_trove.rb +20 -0
- data/spec/studio_game/berserk_player_spec.rb +26 -0
- data/spec/studio_game/clumsy_player_spec.rb +31 -0
- data/spec/studio_game/game_spec.rb +53 -0
- data/spec/studio_game/player_spec.rb +132 -0
- data/spec/studio_game/treasure_trove_spec.rb +48 -0
- metadata +88 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: b0947471978fe59cf8bb3e66b52710b8e434de0cd800b3e40bdaddc4f8247796
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data.tar.gz: 710155438d265958767f228618c89f4318a9387b7355ef37ee4ca0b6559b9447
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SHA512:
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metadata.gz: 9fbf5576924d6632526b48c8dbd4170df564826021b66300390265e79661f6af2370727cb821dad24913b221507a885639ee24c7d6c048a0c3363174896022e3
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data.tar.gz: 282cda507aeb83a5a2770cba49e8409e462cddb79f89cb219fb4a4b86af4b4545cf5ede7fe9fcbbce9988205abf73e5ef61c1ac5ae32ebadd27736e78afc3631
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data/LICENSE
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File without changes
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data/README
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File without changes
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data/bin/high_scores.txt
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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## frozen_string_literal: true
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require_relative '../lib/studio_game/player'
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require_relative '../lib/studio_game/clumsy_player'
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require_relative '../lib/studio_game/berserk_player'
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require_relative '../lib/studio_game/game'
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def time
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current_time = Time.new
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current_time.strftime('%I:%M:%S')
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end
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studio_game = StudioGame::Game.new('Hell House')
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clumsy_player_object = StudioGame::ClumsyPlayer.new('klutz', 105)
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berserk_player_object = StudioGame::BerserkPlayer.new('berserker', 50)
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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studio_game.load_players(ARGV.shift || default_player_file)
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studio_game.add_player(clumsy_player_object)
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studio_game.add_player(berserk_player_object)
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loop do
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puts "\nHow many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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studio_game.play(answer.to_i)
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when 'quit', 'exit'
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studio_game.print_stats
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studio_game.save_high_scores
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break
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else
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puts "Please enter a number or 'quit'"
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end
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end
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require_relative 'player'
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health = 100)
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super(name, health)
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@w00t_count = 0
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end
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def berserk?
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@w00t_count > 5
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end
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def w00t
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super
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@w00t_count += 1
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puts 'Berserker is berserk!' if berserk?
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end
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def blam
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berserk? ? w00t : super
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new('berserker', 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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require_relative 'treasure_trove'
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module StudioGame
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class ClumsyPlayer < Player
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def found_treasure(treasure)
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damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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super(damaged_treasure)
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new('klutz')
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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end
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# frozen_string_literal: true
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require_relative 'player'
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require_relative 'game_turn'
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require_relative 'treasure_trove'
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module StudioGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def to_s
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"There are #{@players.length} players in team: #{@title}!"
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end
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def load_players(from_file)
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File.readlines(from_file, chomp: true).each do |line|
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player, health = line.split(',')
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add_player(Player.from_csv(line))
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end
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end
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def add_player(*player)
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@players.push(*player)
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def strong_players(strong_players)
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puts "\n#{strong_players.length} strong players:"
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strong_players.each do |player|
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print_name_and_health(player)
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end
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end
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def wimpy_players(wimpy_players)
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puts "\n#{wimpy_players.length} wimpy players:"
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wimpy_players.each do |player|
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print_name_and_health(player)
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end
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end
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def high_score_entry(player)
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"#{player.name.ljust(20, '.')}#{player.score}"
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end
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def high_scores(players)
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puts "\n#{@title} High Scores:"
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players.sort.each do |player|
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puts high_score_entry(player)
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end
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end
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def point_totals(players)
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players.each do |player|
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puts "\n#{player.name}'s point totals:"
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player.each_found_treasure { |treasure| puts "#{treasure.points} total #{treasure.name} points" }
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puts "#{player.points} grand total points"
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end
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end
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def print_stats
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strong_players, wimpy_players = @players.partition(&:strong?)
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strong_players(strong_players)
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wimpy_players(wimpy_players)
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high_scores(@players)
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point_totals(@players)
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end
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def save_high_scores(file_name = 'high_scores.txt')
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File.open(file_name, 'w') do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts high_score_entry(player)
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end
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end
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end
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def play(rounds)
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puts "There are #{@players.size} players in #{@title}: "
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found: "
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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1.upto(rounds) do |round|
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puts "\nRound #{round}!"
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@players.each do |player|
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GameTurn.take_turn(player)
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randomtreasure = TreasureTrove.random
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player.found_treasure(randomtreasure)
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puts player
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end
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end
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end
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end
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end
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# frozen_string_literal: true
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require_relative 'die'
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require_relative 'loaded_die'
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require_relative 'treasure_trove'
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module StudioGame
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module GameTurn
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def self.take_turn(player)
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die = Die.new
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case die.roll
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when 5..6
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player.w00t
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when 1..2
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player.blam
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else
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puts "#{player.name} was skipped."
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end
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end
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end
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end
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# frozen_string_literal: true
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require_relative 'playable'
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module StudioGame
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class Player
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include Playable
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attr_accessor :name
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attr_reader :health
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def initialize(name, health = 100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def self.from_csv(line)
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player, health = line.split(',')
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Player.new(player, Integer(health))
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end
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def score
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points + @health
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end
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def print_name_and_health(player)
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puts "#{player.name} (#{player.health})"
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end
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def <=>(other)
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other.score <=> score
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{treasure.name}"
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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end
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end
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if __FILE__ == $PROGRAM_NAME
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player = Player.new('moe')
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print_name_and_health(player)
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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# frozen_string_literal: true
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module StudioGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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].freeze
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def self.random
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TREASURES[rand(0...(TREASURES.length - 1))]
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end
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end
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end
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require 'studio_game/berserk_player'
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module StudioGame
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describe BerserkPlayer do
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before do
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@initial_health = 50
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@player = BerserkPlayer.new('berserker', @initial_health)
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end
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it 'does not go berserk when w00ted up to 5 times' do
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1.upto(5) { @player.w00t }
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@player.berserk?.should be_falsey
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end
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it 'goes berserk when w00ted more than 5 times' do
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1.upto(6) { @player.w00t }
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@player.berserk?.should be_truthy
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end
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it "gets w00ted instead of blammed when it's gone berserk" do
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1.upto(6) { @player.w00t }
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1.upto(2) { @player.blam }
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@player.health.should == @initial_health + (8 * 15)
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end
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end
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end
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require 'studio_game/clumsy_player'
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module StudioGame
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describe ClumsyPlayer do
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before do
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@player = ClumsyPlayer.new('klutz')
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end
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it 'only gets half the point value for each treasure' do
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@player.points.should == 0
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hammer = Treasure.new(:hammer, 50)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.points.should == 75
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18
|
+
crowbar = Treasure.new(:crowbar, 400)
|
19
|
+
@player.found_treasure(crowbar)
|
20
|
+
|
21
|
+
@player.points.should == 275
|
22
|
+
|
23
|
+
yielded = []
|
24
|
+
@player.each_found_treasure do |treasure|
|
25
|
+
yielded << treasure
|
26
|
+
end
|
27
|
+
|
28
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
29
|
+
end
|
30
|
+
end
|
31
|
+
end
|
@@ -0,0 +1,53 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require 'studio_game/game'
|
4
|
+
module StudioGame
|
5
|
+
describe Game do
|
6
|
+
before do
|
7
|
+
@game = Game.new('Knuckleheads')
|
8
|
+
|
9
|
+
@initial_health = 100
|
10
|
+
@player = Player.new('moe', @initial_health)
|
11
|
+
|
12
|
+
@game.add_player(@player)
|
13
|
+
end
|
14
|
+
|
15
|
+
it 'w00ts the player if a high number is rolled' do
|
16
|
+
Die.any_instance.stub(:roll).and_return(5)
|
17
|
+
|
18
|
+
@game.play(2)
|
19
|
+
|
20
|
+
@player.health.should == @initial_health + (15 * 2)
|
21
|
+
end
|
22
|
+
|
23
|
+
it 'skips the player if a medium number is rolled' do
|
24
|
+
Die.any_instance.stub(:roll).and_return(3)
|
25
|
+
|
26
|
+
@game.play(2)
|
27
|
+
|
28
|
+
@player.health.should == @initial_health
|
29
|
+
end
|
30
|
+
|
31
|
+
it 'blams the player if a low number is rolled' do
|
32
|
+
Die.any_instance.stub(:roll).and_return(1)
|
33
|
+
|
34
|
+
@game.play(2)
|
35
|
+
|
36
|
+
@player.health.should == @initial_health - (10 * 2)
|
37
|
+
end
|
38
|
+
|
39
|
+
it "assigns a treasure for points during a player's turn" do
|
40
|
+
game = Game.new('Knuckleheads')
|
41
|
+
player = Player.new('moe')
|
42
|
+
|
43
|
+
game.add_player(player)
|
44
|
+
|
45
|
+
game.play(1)
|
46
|
+
|
47
|
+
player.points.should_not be_zero
|
48
|
+
|
49
|
+
# or use alternate expectation syntax:
|
50
|
+
# expect(player.points).not_to be_zero
|
51
|
+
end
|
52
|
+
end
|
53
|
+
end
|
@@ -0,0 +1,132 @@
|
|
1
|
+
require 'studio_game/player'
|
2
|
+
module StudioGame
|
3
|
+
describe Player do
|
4
|
+
before do
|
5
|
+
@initial_health = 150
|
6
|
+
@player = Player.new('larry', @initial_health)
|
7
|
+
end
|
8
|
+
|
9
|
+
it 'has a capitalized name' do
|
10
|
+
@player.name.should == 'Larry'
|
11
|
+
end
|
12
|
+
|
13
|
+
it 'has an initial health' do
|
14
|
+
@player.health.should == 150
|
15
|
+
end
|
16
|
+
|
17
|
+
it 'has a string representation' do
|
18
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
19
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
20
|
+
|
21
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
22
|
+
end
|
23
|
+
|
24
|
+
it 'increases health by 15 when w00ted' do
|
25
|
+
@player.w00t
|
26
|
+
|
27
|
+
@player.health.should == @initial_health + 15
|
28
|
+
end
|
29
|
+
|
30
|
+
it 'decreases health by 10 when blammed' do
|
31
|
+
@player.blam
|
32
|
+
|
33
|
+
@player.health.should == @initial_health - 10
|
34
|
+
end
|
35
|
+
|
36
|
+
context 'created with a default health' do
|
37
|
+
before do
|
38
|
+
@player = Player.new('larry')
|
39
|
+
end
|
40
|
+
|
41
|
+
it 'has a health of 100' do
|
42
|
+
@player.health.should == 100
|
43
|
+
end
|
44
|
+
end
|
45
|
+
|
46
|
+
context 'with a health greater than 100' do
|
47
|
+
before do
|
48
|
+
@player = Player.new('larry', 150)
|
49
|
+
end
|
50
|
+
|
51
|
+
it 'is strong' do
|
52
|
+
@player.should be_strong
|
53
|
+
end
|
54
|
+
end
|
55
|
+
|
56
|
+
context 'with a health of 100 or less' do
|
57
|
+
before do
|
58
|
+
@player = Player.new('larry', 100)
|
59
|
+
end
|
60
|
+
|
61
|
+
it 'is wimpy' do
|
62
|
+
@player.should_not be_strong
|
63
|
+
end
|
64
|
+
end
|
65
|
+
|
66
|
+
context 'in a collection of players' do
|
67
|
+
before do
|
68
|
+
@player1 = Player.new('moe', 100)
|
69
|
+
@player2 = Player.new('larry', 200)
|
70
|
+
@player3 = Player.new('curly', 300)
|
71
|
+
|
72
|
+
@players = [@player1, @player2, @player3]
|
73
|
+
end
|
74
|
+
|
75
|
+
it 'is sorted by decreasing score' do
|
76
|
+
@players.sort.should == [@player3, @player2, @player1]
|
77
|
+
end
|
78
|
+
end
|
79
|
+
|
80
|
+
it 'computes a score as the sum of its health and points' do
|
81
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
82
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
83
|
+
|
84
|
+
@player.score.should == 250
|
85
|
+
end
|
86
|
+
|
87
|
+
it 'computes points as the sum of all treasure points' do
|
88
|
+
@player.points.should == 0
|
89
|
+
|
90
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
91
|
+
|
92
|
+
@player.points.should == 50
|
93
|
+
|
94
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
95
|
+
|
96
|
+
@player.points.should == 450
|
97
|
+
|
98
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
99
|
+
|
100
|
+
@player.points.should == 500
|
101
|
+
end
|
102
|
+
|
103
|
+
it 'yields each found treasure and its total points' do
|
104
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
105
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
106
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
107
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
108
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
109
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
110
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
111
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
112
|
+
|
113
|
+
yielded = []
|
114
|
+
@player.each_found_treasure do |treasure|
|
115
|
+
yielded << treasure
|
116
|
+
end
|
117
|
+
|
118
|
+
yielded.should == [
|
119
|
+
Treasure.new(:skillet, 200),
|
120
|
+
Treasure.new(:hammer, 50),
|
121
|
+
Treasure.new(:bottle, 25)
|
122
|
+
]
|
123
|
+
end
|
124
|
+
|
125
|
+
it 'can be created from a CSV string' do
|
126
|
+
player = Player.from_csv('larry,150')
|
127
|
+
|
128
|
+
player.name.should == 'Larry'
|
129
|
+
player.health.should == 150
|
130
|
+
end
|
131
|
+
end
|
132
|
+
end
|
@@ -0,0 +1,48 @@
|
|
1
|
+
# frozen_string_literal: true
|
2
|
+
|
3
|
+
require 'studio_game/treasure_trove'
|
4
|
+
module StudioGame
|
5
|
+
describe Treasure do
|
6
|
+
before do
|
7
|
+
@treasure = Treasure.new(:hammer, 50)
|
8
|
+
end
|
9
|
+
|
10
|
+
it 'has a name attribute' do
|
11
|
+
@treasure.name.should == :hammer
|
12
|
+
end
|
13
|
+
|
14
|
+
it 'has a points attribute' do
|
15
|
+
@treasure.points.should == 50
|
16
|
+
end
|
17
|
+
end
|
18
|
+
|
19
|
+
describe TreasureTrove do
|
20
|
+
it 'has six treasures' do
|
21
|
+
TreasureTrove::TREASURES.size.should == 6
|
22
|
+
end
|
23
|
+
|
24
|
+
it 'has a pie worth 5 points' do
|
25
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
26
|
+
end
|
27
|
+
|
28
|
+
it 'has a bottle worth 25 points' do
|
29
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
30
|
+
end
|
31
|
+
|
32
|
+
it 'has a hammer worth 50 points' do
|
33
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
34
|
+
end
|
35
|
+
|
36
|
+
it 'has a skillet worth 100 points' do
|
37
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
38
|
+
end
|
39
|
+
|
40
|
+
it 'has a broomstick worth 200 points' do
|
41
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
42
|
+
end
|
43
|
+
|
44
|
+
it 'has a crowbar worth 400 points' do
|
45
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
46
|
+
end
|
47
|
+
end
|
48
|
+
end
|
metadata
ADDED
@@ -0,0 +1,88 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: josh_g_studio_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Josh Goldfarb
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2023-05-02 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '2.8'
|
20
|
+
- - ">="
|
21
|
+
- !ruby/object:Gem::Version
|
22
|
+
version: 2.8.0
|
23
|
+
type: :development
|
24
|
+
prerelease: false
|
25
|
+
version_requirements: !ruby/object:Gem::Requirement
|
26
|
+
requirements:
|
27
|
+
- - "~>"
|
28
|
+
- !ruby/object:Gem::Version
|
29
|
+
version: '2.8'
|
30
|
+
- - ">="
|
31
|
+
- !ruby/object:Gem::Version
|
32
|
+
version: 2.8.0
|
33
|
+
description: ''
|
34
|
+
email: goldfarbjoshua@gmail.com
|
35
|
+
executables:
|
36
|
+
- studio_game
|
37
|
+
extensions: []
|
38
|
+
extra_rdoc_files: []
|
39
|
+
files:
|
40
|
+
- LICENSE
|
41
|
+
- README
|
42
|
+
- bin/high_scores.txt
|
43
|
+
- bin/players.csv
|
44
|
+
- bin/studio_game
|
45
|
+
- lib/studio_game/auditable.rb
|
46
|
+
- lib/studio_game/berserk_player.rb
|
47
|
+
- lib/studio_game/clumsy_player.rb
|
48
|
+
- lib/studio_game/die.rb
|
49
|
+
- lib/studio_game/game.rb
|
50
|
+
- lib/studio_game/game_turn.rb
|
51
|
+
- lib/studio_game/loaded_die.rb
|
52
|
+
- lib/studio_game/playable.rb
|
53
|
+
- lib/studio_game/player.rb
|
54
|
+
- lib/studio_game/treasure_trove.rb
|
55
|
+
- spec/studio_game/berserk_player_spec.rb
|
56
|
+
- spec/studio_game/clumsy_player_spec.rb
|
57
|
+
- spec/studio_game/game_spec.rb
|
58
|
+
- spec/studio_game/player_spec.rb
|
59
|
+
- spec/studio_game/treasure_trove_spec.rb
|
60
|
+
homepage: https://pragmaticstudio.com/ruby
|
61
|
+
licenses:
|
62
|
+
- MIT
|
63
|
+
metadata: {}
|
64
|
+
post_install_message:
|
65
|
+
rdoc_options: []
|
66
|
+
require_paths:
|
67
|
+
- lib
|
68
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
69
|
+
requirements:
|
70
|
+
- - ">="
|
71
|
+
- !ruby/object:Gem::Version
|
72
|
+
version: '1.9'
|
73
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
74
|
+
requirements:
|
75
|
+
- - ">="
|
76
|
+
- !ruby/object:Gem::Version
|
77
|
+
version: '0'
|
78
|
+
requirements: []
|
79
|
+
rubygems_version: 3.4.12
|
80
|
+
signing_key:
|
81
|
+
specification_version: 4
|
82
|
+
summary: pragmatic studio ruby course
|
83
|
+
test_files:
|
84
|
+
- spec/studio_game/berserk_player_spec.rb
|
85
|
+
- spec/studio_game/clumsy_player_spec.rb
|
86
|
+
- spec/studio_game/game_spec.rb
|
87
|
+
- spec/studio_game/player_spec.rb
|
88
|
+
- spec/studio_game/treasure_trove_spec.rb
|