josh_g_studio_game 1.0.0

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checksums.yaml ADDED
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+ ---
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data/LICENSE ADDED
File without changes
data/README ADDED
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+ Hell House High Scores:
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+ Simon...............41100
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+ Berserker...........40850
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+ Alvin...............39220
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+ Theo................37240
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+ Klutz...............20282
data/bin/players.csv ADDED
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+ Alvin, 100
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+ Simon, 60
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+ Theo, 125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+ ## frozen_string_literal: true
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+
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+ require_relative '../lib/studio_game/player'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+ require_relative '../lib/studio_game/game'
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+
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+ def time
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+ current_time = Time.new
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+ current_time.strftime('%I:%M:%S')
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+ end
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+
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+ studio_game = StudioGame::Game.new('Hell House')
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+
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+ clumsy_player_object = StudioGame::ClumsyPlayer.new('klutz', 105)
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+ berserk_player_object = StudioGame::BerserkPlayer.new('berserker', 50)
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+
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ studio_game.load_players(ARGV.shift || default_player_file)
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+
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+ studio_game.add_player(clumsy_player_object)
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+ studio_game.add_player(berserk_player_object)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ studio_game.play(answer.to_i)
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+ when 'quit', 'exit'
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+ studio_game.print_stats
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+ studio_game.save_high_scores
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health = 100)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count += 1
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+ puts 'Berserker is berserk!' if berserk?
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+ end
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+
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+ def blam
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+ berserk? ? w00t : super
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new('berserker', 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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+ super(damaged_treasure)
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new('klutz')
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ # frozen_string_literal: true
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+
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+ require_relative 'auditable'
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+ module StudioGame
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+ class Die
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+ include Auditable
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ end
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+ end
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+ end
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+ # frozen_string_literal: true
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+
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def to_s
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+ "There are #{@players.length} players in team: #{@title}!"
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file, chomp: true).each do |line|
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+ player, health = line.split(',')
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def add_player(*player)
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+ @players.push(*player)
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def strong_players(strong_players)
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+ puts "\n#{strong_players.length} strong players:"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+ end
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+
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+ def wimpy_players(wimpy_players)
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+ puts "\n#{wimpy_players.length} wimpy players:"
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+ wimpy_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+ end
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+
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+ def high_score_entry(player)
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+ "#{player.name.ljust(20, '.')}#{player.score}"
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+ end
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+
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+ def high_scores(players)
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+ puts "\n#{@title} High Scores:"
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+ players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+ end
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+
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+ def point_totals(players)
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+ players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure { |treasure| puts "#{treasure.points} total #{treasure.name} points" }
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+ puts "#{player.points} grand total points"
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+ end
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+ end
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+
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+ def print_stats
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+ strong_players, wimpy_players = @players.partition(&:strong?)
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+
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+ strong_players(strong_players)
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+ wimpy_players(wimpy_players)
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+ high_scores(@players)
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+
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+ point_totals(@players)
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+ end
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+
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+ def save_high_scores(file_name = 'high_scores.txt')
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+ File.open(file_name, 'w') do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}: "
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+
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+ puts "\nThere are #{treasures.size} treasures to be found: "
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}!"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ randomtreasure = TreasureTrove.random
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+ player.found_treasure(randomtreasure)
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+ puts player
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+ end
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+ end
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+ end
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+ end
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+ end
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+ # frozen_string_literal: true
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+
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 5..6
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+ player.w00t
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+ when 1..2
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+ player.blam
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+ else
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+ puts "#{player.name} was skipped."
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+ end
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+ end
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+ end
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+ end
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+ require_relative 'auditable'
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ end
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+ end
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+ end
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+ module StudioGame
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+ module Playable
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+ def blam
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+ @health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def strong?
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+ @health > 100
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+ end
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+
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+ def w00t
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+ @health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+ end
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+ end
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+ # frozen_string_literal: true
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+
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+ require_relative 'playable'
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+ module StudioGame
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+ class Player
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+ include Playable
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+ attr_accessor :name
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+ attr_reader :health
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+
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+ def initialize(name, health = 100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def self.from_csv(line)
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+ player, health = line.split(',')
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+ Player.new(player, Integer(health))
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+ end
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+
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+ def score
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+ points + @health
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def <=>(other)
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+ other.score <=> score
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{treasure.name}"
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ yield Treasure.new(name, points)
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+ end
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+ end
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+ end
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+ end
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+ if __FILE__ == $PROGRAM_NAME
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+ player = Player.new('moe')
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+ print_name_and_health(player)
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ # frozen_string_literal: true
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+
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ].freeze
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+
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+ def self.random
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+ TREASURES[rand(0...(TREASURES.length - 1))]
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+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
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+ module StudioGame
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+ describe BerserkPlayer do
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new('berserker', @initial_health)
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+ end
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+
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+ it 'does not go berserk when w00ted up to 5 times' do
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+ 1.upto(5) { @player.w00t }
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+ @player.berserk?.should be_falsey
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+ end
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+
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+ it 'goes berserk when w00ted more than 5 times' do
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+ 1.upto(6) { @player.w00t }
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+ @player.berserk?.should be_truthy
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new('klutz')
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+ end
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+
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+ it 'only gets half the point value for each treasure' do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+ end
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+ end
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+ # frozen_string_literal: true
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+
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+ require 'studio_game/game'
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+ module StudioGame
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+ describe Game do
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+ before do
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+ @game = Game.new('Knuckleheads')
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+
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+ @initial_health = 100
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+ @player = Player.new('moe', @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it 'w00ts the player if a high number is rolled' do
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+ Die.any_instance.stub(:roll).and_return(5)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health + (15 * 2)
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+ end
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+
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+ it 'skips the player if a medium number is rolled' do
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+ Die.any_instance.stub(:roll).and_return(3)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health
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+ end
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+
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+ it 'blams the player if a low number is rolled' do
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+ Die.any_instance.stub(:roll).and_return(1)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health - (10 * 2)
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new('Knuckleheads')
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+ player = Player.new('moe')
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+
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+ game.add_player(player)
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+
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+ game.play(1)
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+
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+ player.points.should_not be_zero
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+
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+ # or use alternate expectation syntax:
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+ # expect(player.points).not_to be_zero
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+ end
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+ end
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+ end
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+ require 'studio_game/player'
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+ module StudioGame
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+ describe Player do
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+ before do
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+ @initial_health = 150
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+ @player = Player.new('larry', @initial_health)
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+ end
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+
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+ it 'has a capitalized name' do
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+ @player.name.should == 'Larry'
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+ end
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+
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+ it 'has an initial health' do
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+ @player.health.should == 150
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+ end
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+
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+ it 'has a string representation' do
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
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+ end
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+
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+ it 'increases health by 15 when w00ted' do
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+ @player.w00t
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+
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+ @player.health.should == @initial_health + 15
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+ end
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+
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+ it 'decreases health by 10 when blammed' do
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+ @player.blam
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+
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+ @player.health.should == @initial_health - 10
34
+ end
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+
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+ context 'created with a default health' do
37
+ before do
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+ @player = Player.new('larry')
39
+ end
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+
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+ it 'has a health of 100' do
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+ @player.health.should == 100
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+ end
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+ end
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+
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+ context 'with a health greater than 100' do
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+ before do
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+ @player = Player.new('larry', 150)
49
+ end
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+
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+ it 'is strong' do
52
+ @player.should be_strong
53
+ end
54
+ end
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+
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+ context 'with a health of 100 or less' do
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+ before do
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+ @player = Player.new('larry', 100)
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+ end
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+
61
+ it 'is wimpy' do
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+ @player.should_not be_strong
63
+ end
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+ end
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+
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+ context 'in a collection of players' do
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+ before do
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+ @player1 = Player.new('moe', 100)
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+ @player2 = Player.new('larry', 200)
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+ @player3 = Player.new('curly', 300)
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+
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+ @players = [@player1, @player2, @player3]
73
+ end
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+
75
+ it 'is sorted by decreasing score' do
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+ @players.sort.should == [@player3, @player2, @player1]
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+ end
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+ end
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+
80
+ it 'computes a score as the sum of its health and points' do
81
+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
84
+ @player.score.should == 250
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+ end
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+
87
+ it 'computes points as the sum of all treasure points' do
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+ @player.points.should == 0
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 50
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+
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+ @player.found_treasure(Treasure.new(:crowbar, 400))
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+
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+ @player.points.should == 450
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+
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+
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+ @player.points.should == 500
101
+ end
102
+
103
+ it 'yields each found treasure and its total points' do
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:skillet, 100))
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+ @player.found_treasure(Treasure.new(:hammer, 50))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+ @player.found_treasure(Treasure.new(:bottle, 5))
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+
113
+ yielded = []
114
+ @player.each_found_treasure do |treasure|
115
+ yielded << treasure
116
+ end
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+
118
+ yielded.should == [
119
+ Treasure.new(:skillet, 200),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:bottle, 25)
122
+ ]
123
+ end
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+
125
+ it 'can be created from a CSV string' do
126
+ player = Player.from_csv('larry,150')
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+
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+ player.name.should == 'Larry'
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+ player.health.should == 150
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+ end
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+ end
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+ end
@@ -0,0 +1,48 @@
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+ # frozen_string_literal: true
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+
3
+ require 'studio_game/treasure_trove'
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+ module StudioGame
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+ describe Treasure do
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+ before do
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+ @treasure = Treasure.new(:hammer, 50)
8
+ end
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+
10
+ it 'has a name attribute' do
11
+ @treasure.name.should == :hammer
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+ end
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+
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+ it 'has a points attribute' do
15
+ @treasure.points.should == 50
16
+ end
17
+ end
18
+
19
+ describe TreasureTrove do
20
+ it 'has six treasures' do
21
+ TreasureTrove::TREASURES.size.should == 6
22
+ end
23
+
24
+ it 'has a pie worth 5 points' do
25
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
26
+ end
27
+
28
+ it 'has a bottle worth 25 points' do
29
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
30
+ end
31
+
32
+ it 'has a hammer worth 50 points' do
33
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
34
+ end
35
+
36
+ it 'has a skillet worth 100 points' do
37
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
38
+ end
39
+
40
+ it 'has a broomstick worth 200 points' do
41
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
42
+ end
43
+
44
+ it 'has a crowbar worth 400 points' do
45
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
46
+ end
47
+ end
48
+ end
metadata ADDED
@@ -0,0 +1,88 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: josh_g_studio_game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ platform: ruby
6
+ authors:
7
+ - Josh Goldfarb
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2023-05-02 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - "~>"
18
+ - !ruby/object:Gem::Version
19
+ version: '2.8'
20
+ - - ">="
21
+ - !ruby/object:Gem::Version
22
+ version: 2.8.0
23
+ type: :development
24
+ prerelease: false
25
+ version_requirements: !ruby/object:Gem::Requirement
26
+ requirements:
27
+ - - "~>"
28
+ - !ruby/object:Gem::Version
29
+ version: '2.8'
30
+ - - ">="
31
+ - !ruby/object:Gem::Version
32
+ version: 2.8.0
33
+ description: ''
34
+ email: goldfarbjoshua@gmail.com
35
+ executables:
36
+ - studio_game
37
+ extensions: []
38
+ extra_rdoc_files: []
39
+ files:
40
+ - LICENSE
41
+ - README
42
+ - bin/high_scores.txt
43
+ - bin/players.csv
44
+ - bin/studio_game
45
+ - lib/studio_game/auditable.rb
46
+ - lib/studio_game/berserk_player.rb
47
+ - lib/studio_game/clumsy_player.rb
48
+ - lib/studio_game/die.rb
49
+ - lib/studio_game/game.rb
50
+ - lib/studio_game/game_turn.rb
51
+ - lib/studio_game/loaded_die.rb
52
+ - lib/studio_game/playable.rb
53
+ - lib/studio_game/player.rb
54
+ - lib/studio_game/treasure_trove.rb
55
+ - spec/studio_game/berserk_player_spec.rb
56
+ - spec/studio_game/clumsy_player_spec.rb
57
+ - spec/studio_game/game_spec.rb
58
+ - spec/studio_game/player_spec.rb
59
+ - spec/studio_game/treasure_trove_spec.rb
60
+ homepage: https://pragmaticstudio.com/ruby
61
+ licenses:
62
+ - MIT
63
+ metadata: {}
64
+ post_install_message:
65
+ rdoc_options: []
66
+ require_paths:
67
+ - lib
68
+ required_ruby_version: !ruby/object:Gem::Requirement
69
+ requirements:
70
+ - - ">="
71
+ - !ruby/object:Gem::Version
72
+ version: '1.9'
73
+ required_rubygems_version: !ruby/object:Gem::Requirement
74
+ requirements:
75
+ - - ">="
76
+ - !ruby/object:Gem::Version
77
+ version: '0'
78
+ requirements: []
79
+ rubygems_version: 3.4.12
80
+ signing_key:
81
+ specification_version: 4
82
+ summary: pragmatic studio ruby course
83
+ test_files:
84
+ - spec/studio_game/berserk_player_spec.rb
85
+ - spec/studio_game/clumsy_player_spec.rb
86
+ - spec/studio_game/game_spec.rb
87
+ - spec/studio_game/player_spec.rb
88
+ - spec/studio_game/treasure_trove_spec.rb