jonos_studio_game 1.0

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data/LICENSE ADDED
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+ Copyright (C) 2014 Jonathan Lee
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+
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ To start the game, run "ruby studio_game" within the 'bin' directory
data/bin/players.csv ADDED
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+ Larry,60
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+ Moe,100
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+ Curly,125
data/bin/studio_game ADDED
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+ #!/usr/bin/env ruby
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+
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+ require_relative '../lib/studio_game/game'
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+ require_relative '../lib/studio_game/clumsy_player'
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+ require_relative '../lib/studio_game/berserk_player'
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+
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+ game = StudioGame::Game.new("Knuckleheads")
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+
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+ default_player_file =
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+ File.join(File.dirname(__FILE__), 'players.csv')
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+ game.load_players(ARGV.shift || default_player_file)
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+
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+ klutz = StudioGame::ClumsyPlayer.new("klutz", 105)
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+ game.add_player(klutz)
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+
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ game.add_player(berserker)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ game.play(answer.to_i)
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+ when 'quit', 'exit'
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+ game.print_stats
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+ break
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+ else
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+ puts "Please enter a number or 'quit'"
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+ end
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+ end
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+
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+ game.save_high_scores
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health)
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+ super(name, health)
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+ @w00t_count = 0
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+ end
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+
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+ def berserk?
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+ @w00t_count > 5
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+ end
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+
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+ def w00t
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+ super
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+ @w00t_count +=1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+
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+ # or use the ternary operator:
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+ # berserk? ? w00t : super
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = StudioGame::BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2.0)
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+ super(damaged_treasure)
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+ end
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+
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+ # def found_treasure(treasure)
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+ # points = treasure.points / 2
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+ # @found_treasures[treasure.name] += points
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+ # puts "#{@name} found a #{treasure.name} worth #{points} points."
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+ # end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = StudioGame::ClumsyPlayer.new("klutz")
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+ hammer = StudioGame::Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ crowbar = StudioGame::Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ die = StudioGame::Die.new
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+ puts die.roll
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+ puts die.roll
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+ puts die.roll
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+ end
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ class Game
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+
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+ attr_accessor :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(a_player)
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+ @players.push(a_player)
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{@title}: "
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+
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+ @players.each do |player|
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+ puts player
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+ end
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ end
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def high_score_entry(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def print_stats
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+ puts "\n#{@title} Statistics:"
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+
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+ strong_players, wimpy_players = @players.partition { |player| player.strong? }
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+
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+ puts "\n#{strong_players.size} strong players:"
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+ strong_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{wimpy_players.size} wimpy players:"
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+ wimpy_players.each do |player|
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+ print_name_and_health(player)
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+ end
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+
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+ puts "\n#{total_points} total points from treasures found"
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\n#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ puts high_score_entry(player)
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+ end
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+ end
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+
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+ def load_players(from_file)
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+ File.readlines(from_file).each do |line|
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+ add_player(Player.from_csv(line))
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+ end
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+ end
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+
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+ def save_high_scores(to_file="high_scores.txt")
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+ File.open(to_file, "w") do |file|
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+ file.puts "#{@title} High Scores:"
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+ @players.sort.each do |player|
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+ file.puts high_score_entry(player)
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+ end
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+ end
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+ end
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+ end
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+ end
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+ require_relative 'treasure_trove'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+
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+ treasure = TreasureTrove.random
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+ player.found_treasure(treasure)
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = StudioGame::Player.new("curly", 125)
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+ StudioGame::GameTurn.take_turn(player)
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+ end
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ die = StudioGame::LoadedDie.new
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+ puts die.roll
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+ puts die.roll
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+ puts die.roll
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+ end
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+ # module Playable
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+ # def w00t
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+ # @health += 15
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+ # puts "#{@name} got w00ted!"
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+ # end
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+ #
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+ # def blam
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+ # @health -= 10
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+ # puts "#{@name} got blammed!"
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+ # end
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+ #
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+ # def strong?
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+ # @health > 100
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+ # end
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+ # end
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+
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+ module StudioGame
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+ module Playable
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def strong?
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+ self.health > 100
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+ end
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+ end
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+ end
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :name, :health
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
27
+ end
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+
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+ def each_found_treasure
30
+ @found_treasures.each do |name, points|
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+ next_treasure = Treasure.new(name, points)
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+ yield next_treasure
33
+ end
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+ end
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+
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+ def <=>(other)
37
+ other.score <=> score
38
+ end
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+
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+ def to_s
41
+ "I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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+ end
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+
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+ def self.from_csv(string)
45
+ name, health = string.split(',')
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+ new(name, Integer(health))
47
+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
52
+ player = StudioGame::Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
59
+ end
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
15
+ TREASURES.sample
16
+ end
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+ end
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+ end
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+ require 'studio_game/berserk_player'
2
+
3
+ module StudioGame
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+ describe BerserkPlayer do
5
+ before do
6
+ @initial_health = 50
7
+ @player = BerserkPlayer.new("berserker", @initial_health)
8
+ end
9
+
10
+ it "does not go berserk when w00ted up to 5 times" do
11
+ 1.upto(5) { @player.w00t }
12
+
13
+ @player.berserk?.should be_false
14
+ end
15
+
16
+ it "goes berserk when w00ted more than 5 times" do
17
+ 1.upto(6) { @player.w00t }
18
+
19
+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
24
+ 1.upto(2) { @player.blam }
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+
26
+ @player.health.should == @initial_health + (8 * 15)
27
+ end
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+ end
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+ end
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @player = ClumsyPlayer.new("klutz")
7
+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
26
+ yielded << treasure
27
+ end
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+
29
+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
30
+ end
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+ end
32
+ end
@@ -0,0 +1,69 @@
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+ require 'studio_game/game'
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+
3
+ module StudioGame
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+ describe Game do
5
+ before do
6
+ @game = Game.new("Knuckleheads")
7
+
8
+ @initial_health = 100
9
+ @player = Player.new("moe", @initial_health)
10
+
11
+ @game.add_player(@player)
12
+ end
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+
14
+ it "has a title" do
15
+ @game.title.should == "Knuckleheads"
16
+ end
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+
18
+ it "w00ts the player if a high number is rolled" do
19
+ Die.any_instance.stub(:roll).and_return(5)
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+
21
+ @game.play(2)
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+
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+ @player.health.should == @initial_health + (15 * 2)
24
+ end
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+
26
+ it "skips the player if a medium number is rolled" do
27
+ Die.any_instance.stub(:roll).and_return(3)
28
+
29
+ @game.play(2)
30
+
31
+ @player.health.should == @initial_health
32
+ end
33
+
34
+ it "blams the player if a low number is rolled" do
35
+ Die.any_instance.stub(:roll).and_return(1)
36
+
37
+ @game.play(2)
38
+
39
+ @player.health.should == @initial_health - (10 * 2)
40
+ end
41
+
42
+ it "assigns a treasure for points during a player's turn" do
43
+ game = Game.new("Knuckleheads")
44
+ player = Player.new("moe")
45
+
46
+ game.add_player(player)
47
+
48
+ game.play(1)
49
+
50
+ player.points.should_not be_zero
51
+ end
52
+
53
+ it "computes total points as the sum of all player points" do
54
+ game = Game.new("Knuckleheads")
55
+
56
+ player1 = Player.new("moe")
57
+ player2 = Player.new("larry")
58
+
59
+ game.add_player(player1)
60
+ game.add_player(player2)
61
+
62
+ player1.found_treasure(Treasure.new(:hammer, 50))
63
+ player1.found_treasure(Treasure.new(:hammer, 50))
64
+ player2.found_treasure(Treasure.new(:crowbar, 400))
65
+
66
+ game.total_points.should == 500
67
+ end
68
+ end
69
+ end
@@ -0,0 +1,133 @@
1
+ require 'studio_game/player'
2
+
3
+ module StudioGame
4
+ describe Player do
5
+ before do
6
+ @initial_health = 150
7
+ @player = Player.new("larry", @initial_health)
8
+ end
9
+
10
+ it "has a capitalized name" do
11
+ @player.name.should == "Larry"
12
+ end
13
+
14
+ it "has an initial health" do
15
+ @player.health.should == 150
16
+ end
17
+
18
+ it "has a string representation" do
19
+ @player.found_treasure(Treasure.new(:hammer, 50))
20
+ @player.found_treasure(Treasure.new(:hammer, 50))
21
+
22
+ @player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
23
+ end
24
+
25
+ it "increases health by 15 when w00ted" do
26
+ @player.w00t
27
+
28
+ @player.health.should == @initial_health + 15
29
+ end
30
+
31
+ it "decreases health by 10 when blammed" do
32
+ @player.blam
33
+
34
+ @player.health.should == @initial_health - 10
35
+ end
36
+
37
+ context "created with a default health" do
38
+ before do
39
+ @player = Player.new("larry")
40
+ end
41
+
42
+ it "has a health of 100" do
43
+ @player.health.should == 100
44
+ end
45
+ end
46
+
47
+ context "with a health greater than 100" do
48
+ before do
49
+ @player = Player.new("larry", 150)
50
+ end
51
+
52
+ it "is strong" do
53
+ @player.should be_strong
54
+ end
55
+ end
56
+
57
+ context "with a health of 100 or less" do
58
+ before do
59
+ @player = Player.new("larry", 100)
60
+ end
61
+
62
+ it "is wimpy" do
63
+ @player.should_not be_strong
64
+ end
65
+ end
66
+
67
+ context "in a collection of players" do
68
+ before do
69
+ @player1 = Player.new("moe", 100)
70
+ @player2 = Player.new("larry", 200)
71
+ @player3 = Player.new("curly", 300)
72
+
73
+ @players = [@player1, @player2, @player3]
74
+ end
75
+
76
+ it "is sorted by decreasing score" do
77
+ @players.sort.should == [@player3, @player2, @player1]
78
+ end
79
+ end
80
+
81
+ it "computes a score as the sum of its health and points" do
82
+ @player.found_treasure(Treasure.new(:hammer, 50))
83
+ @player.found_treasure(Treasure.new(:hammer, 50))
84
+
85
+ @player.score.should == 250
86
+ end
87
+
88
+ it "computes points as the sum of all treasure points" do
89
+ @player.points.should == 0
90
+
91
+ @player.found_treasure(Treasure.new(:hammer, 50))
92
+
93
+ @player.points.should == 50
94
+
95
+ @player.found_treasure(Treasure.new(:crowbar, 400))
96
+
97
+ @player.points.should == 450
98
+
99
+ @player.found_treasure(Treasure.new(:hammer, 50))
100
+
101
+ @player.points.should == 500
102
+ end
103
+
104
+ it "yields each found treasure and its total points" do
105
+ @player.found_treasure(Treasure.new(:skillet, 100))
106
+ @player.found_treasure(Treasure.new(:skillet, 100))
107
+ @player.found_treasure(Treasure.new(:hammer, 50))
108
+ @player.found_treasure(Treasure.new(:bottle, 5))
109
+ @player.found_treasure(Treasure.new(:bottle, 5))
110
+ @player.found_treasure(Treasure.new(:bottle, 5))
111
+ @player.found_treasure(Treasure.new(:bottle, 5))
112
+ @player.found_treasure(Treasure.new(:bottle, 5))
113
+
114
+ yielded = []
115
+ @player.each_found_treasure do |treasure|
116
+ yielded << treasure
117
+ end
118
+
119
+ yielded.should == [
120
+ Treasure.new(:skillet, 200),
121
+ Treasure.new(:hammer, 50),
122
+ Treasure.new(:bottle, 25)
123
+ ]
124
+ end
125
+
126
+ it "can be created from a CSV string" do
127
+ player = Player.from_csv("larry,150")
128
+
129
+ player.name.should == "Larry"
130
+ player.health.should == 150
131
+ end
132
+ end
133
+ end
@@ -0,0 +1,53 @@
1
+ require 'studio_game/treasure_trove'
2
+
3
+ module StudioGame
4
+ describe Treasure do
5
+ before do
6
+ @treasure = Treasure.new(:hammer, 50)
7
+ end
8
+
9
+ it "has a name attribute" do
10
+ @treasure.name.should == :hammer
11
+ end
12
+
13
+ it "has a points attribute" do
14
+ @treasure.points.should == 50
15
+ end
16
+ end
17
+
18
+ describe TreasureTrove do
19
+ it "has six treasures" do
20
+ TreasureTrove::TREASURES.size.should == 6
21
+ end
22
+
23
+ it "has a pie worth 5 points" do
24
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
25
+ end
26
+
27
+ it "has a bottle worth 25 points" do
28
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
29
+ end
30
+
31
+ it "has a hammer worth 50 points" do
32
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
33
+ end
34
+
35
+ it "has a skillet worth 100 points" do
36
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
37
+ end
38
+
39
+ it "has a broomstick worth 200 points" do
40
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
41
+ end
42
+
43
+ it "has a crowbar worth 400 points" do
44
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
45
+ end
46
+
47
+ it "returns a random treasure" do
48
+ treasure = TreasureTrove.random
49
+
50
+ TreasureTrove::TREASURES.should include(treasure)
51
+ end
52
+ end
53
+ end
metadata ADDED
@@ -0,0 +1,81 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: jonos_studio_game
3
+ version: !ruby/object:Gem::Version
4
+ version: '1.0'
5
+ platform: ruby
6
+ authors:
7
+ - Jonathan Lee
8
+ autorequire:
9
+ bindir: bin
10
+ cert_chain: []
11
+ date: 2014-01-06 00:00:00.000000000 Z
12
+ dependencies:
13
+ - !ruby/object:Gem::Dependency
14
+ name: rspec
15
+ requirement: !ruby/object:Gem::Requirement
16
+ requirements:
17
+ - - '>='
18
+ - !ruby/object:Gem::Version
19
+ version: '0'
20
+ type: :development
21
+ prerelease: false
22
+ version_requirements: !ruby/object:Gem::Requirement
23
+ requirements:
24
+ - - '>='
25
+ - !ruby/object:Gem::Version
26
+ version: '0'
27
+ description: To start the game, run "ruby studio_game" within the 'bin' directory
28
+ email: jlee9@apple.com
29
+ executables:
30
+ - studio_game
31
+ extensions: []
32
+ extra_rdoc_files: []
33
+ files:
34
+ - LICENSE
35
+ - README
36
+ - bin/players.csv
37
+ - bin/studio_game
38
+ - lib/studio_game/auditable.rb
39
+ - lib/studio_game/berserk_player.rb
40
+ - lib/studio_game/clumsy_player.rb
41
+ - lib/studio_game/die.rb
42
+ - lib/studio_game/game.rb
43
+ - lib/studio_game/game_turn.rb
44
+ - lib/studio_game/loaded_die.rb
45
+ - lib/studio_game/playable.rb
46
+ - lib/studio_game/player.rb
47
+ - lib/studio_game/treasure_trove.rb
48
+ - spec/studio_game/beserk_player_spec.rb
49
+ - spec/studio_game/clumsy_player_spec.rb
50
+ - spec/studio_game/game_spec.rb
51
+ - spec/studio_game/player_spec.rb
52
+ - spec/studio_game/treasure_trove_spec.rb
53
+ homepage: ''
54
+ licenses: []
55
+ metadata: {}
56
+ post_install_message:
57
+ rdoc_options: []
58
+ require_paths:
59
+ - lib
60
+ required_ruby_version: !ruby/object:Gem::Requirement
61
+ requirements:
62
+ - - '>='
63
+ - !ruby/object:Gem::Version
64
+ version: '1.9'
65
+ required_rubygems_version: !ruby/object:Gem::Requirement
66
+ requirements:
67
+ - - '>='
68
+ - !ruby/object:Gem::Version
69
+ version: '0'
70
+ requirements: []
71
+ rubyforge_project:
72
+ rubygems_version: 2.2.0
73
+ signing_key:
74
+ specification_version: 4
75
+ summary: Basic Ruby Course Game
76
+ test_files:
77
+ - spec/studio_game/beserk_player_spec.rb
78
+ - spec/studio_game/clumsy_player_spec.rb
79
+ - spec/studio_game/game_spec.rb
80
+ - spec/studio_game/player_spec.rb
81
+ - spec/studio_game/treasure_trove_spec.rb