jkims_game 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE +19 -0
- data/README +1 -0
- data/bin/jkims_game +32 -0
- data/bin/players.csv +3 -0
- data/lib/jkims_game/auditable.rb +7 -0
- data/lib/jkims_game/berserk_player.rb +34 -0
- data/lib/jkims_game/clumsy_player.rb +28 -0
- data/lib/jkims_game/die.rb +15 -0
- data/lib/jkims_game/game.rb +80 -0
- data/lib/jkims_game/game_turn.rb +21 -0
- data/lib/jkims_game/loaded_die.rb +13 -0
- data/lib/jkims_game/playable.rb +17 -0
- data/lib/jkims_game/player.rb +59 -0
- data/lib/jkims_game/treasure_trove.rb +17 -0
- data/spec/jkims_game/berserk_player_spec.rb +35 -0
- data/spec/jkims_game/clumsy_player_spec.rb +32 -0
- data/spec/jkims_game/game_spec.rb +66 -0
- data/spec/jkims_game/player_spec.rb +121 -0
- data/spec/jkims_game/treasure_trove_spec.rb +58 -0
- metadata +86 -0
checksums.yaml
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---
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SHA1:
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metadata.gz: b88030a87509cbb29b53bb10bc01d79e58de5579
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data.tar.gz: 89daa93b20f7d5a34950fcfb7a3613876697263d
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SHA512:
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metadata.gz: 25189ca70aeb6dfd3245d4e0fbda14afaf9c82f18f5d8b6cd72ab8009526755c5f1573746892275a587bb5bb8eb6ab12c0fa17985abfd88772b7aa256db1cc34
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data.tar.gz: 5d2cfd77e0b4e6837830f4009c862ecaa55196ac5e112a0fc3a8f54022e347790d444e8f5069ecb0095a713a69337eeca1ecff4cead003de5f5704e9e987ae77
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data/LICENSE
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Copyright (c) 2018 Jongmin Kim
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README
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This is a game created as an exercise of The Pragmatic Studio's Ruby Programming course.
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data/bin/jkims_game
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#!/usr/bin/env ruby
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require_relative "../lib/jkims_game/game"
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# player1 = Player.new("moe")
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# player2 = Player.new("larry", 60)
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# player3 = Player.new("curly", 125)
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knuckleheads = JkimsGame::Game.new("Knuckleheads")
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# knuckleheads.add_player(player1)
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# knuckleheads.add_player(player2)
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# knuckleheads.add_player(player3)
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default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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knuckleheads.loop_players(ARGV.shift || default_player_file)
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klutz = JkimsGame::ClumsyPlayer.new("klutz", 105)
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knuckleheads.add_player(klutz)
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berserker = JkimsGame::BerserkPlayer.new("berserker", 50)
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knuckleheads.add_player(berserker)
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loop do
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puts "How many game rounds? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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knuckleheads.play(answer.to_i)
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when 'quit', 'exit'
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knuckleheads.print_stats
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break
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else
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puts "Please enter a number or quit"
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end
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end
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knuckleheads.save_high_scores
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data/bin/players.csv
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require_relative 'player'
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module JkimsGame
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class BerserkPlayer < Player
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def initialize(name, health=100)
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super(name, health)
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@w00t_count = 0
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end
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def w00t
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super
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@w00t_count += 1
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puts "#{@name} is berserk!" if berserk?
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end
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def blam
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if berserk?
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w00t
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else
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super
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end
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end
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def berserk?
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@w00t_count >= 6
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.w00t }
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2.times { berserker.blam }
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puts berserker.health
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end
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require_relative 'player'
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module JkimsGame
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class ClumsyPlayer < Player
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def found_treasure(treasure)
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points = treasure.points / 2.0
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@found_treasures[treasure.name] += points
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puts "#{@name} found a #{treasure.name} worth #{points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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hammer = Treasure.new(:hammer, 50)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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clumsy.found_treasure(hammer)
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crowbar = Treasure.new(:crowbar, 400)
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clumsy.found_treasure(crowbar)
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clumsy.each_found_treasure do |treasure|
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puts "#{treasure.points} total #{treasure.name} points"
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end
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puts "#{clumsy.points} grand total points"
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end
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require_relative "player"
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require_relative "die"
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require_relative "game_turn"
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require_relative "treasure_trove"
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require_relative "clumsy_player"
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require_relative "berserk_player"
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module JkimsGame
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class Game
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attr_reader :title
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def initialize(title)
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@title = title
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@players = []
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end
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def loop_players(from_file)
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File.readlines(from_file).each do |line|
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add_player (Player.from_csv(line))
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end
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end
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def save_high_scores(filename = "high_scores.txt")
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File.open(filename, "w") do |file|
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file.puts "#{@title} High Scores:"
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@players.sort.each do |player|
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file.puts "#{player.name.ljust(20, ".")}#{player.score.to_s.rjust(3)}"
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end
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end
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end
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def add_player(player)
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@players << player
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end
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def play(rounds)
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puts "There are #{@players.length} players in #{@title}:"
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@players.each do |player|
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puts player
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end
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treasures = TreasureTrove::TREASURES
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puts "\nThere are #{treasures.size} treasures to be found:"
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treasures.each do |treasure|
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puts "A #{treasure.name} is worth #{treasure.points} points"
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end
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1.upto(rounds) do |round|
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puts "\nRound: #{round}:"
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@players.each do |player|
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GameTurn.take_turn(player)
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puts player
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end
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end
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end
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def print_name_and_health(player)
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"#{player.name} (#{player.health})"
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end
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def total_points
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@players.reduce(0) {|sum, player| sum + player.points}
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end
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def print_stats
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@players.sort.each do |player|
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puts "#{player.name.ljust(20, ".")}#{player.score.to_s.rjust(3)}"
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end
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puts "\n#{@title} Statistics:"
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strong, wimpy = @players.partition { |player| player.strong? }
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puts "\n#{strong.length} strong players:"
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strong.each { |s| puts print_name_and_health(s)}
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puts "\n#{wimpy.length} wimpy players:"
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wimpy.each { |w| puts print_name_and_health(w)}
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@players.each do |player|
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puts "#{player.name}'s total points:"
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player.each_found_treasure { |treasure| puts "#{treasure.points} total #{treasure.name} points"}
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puts "#{player.points} grand total points"
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end
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puts "#{total_points} total points from treasures found"
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end
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end
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end
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require_relative "die"
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require_relative "player"
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require_relative "treasure_trove"
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require_relative 'loaded_die'
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module JkimsGame
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module GameTurn
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def self.take_turn(player)
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case Die.new.roll
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when 5..6
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player.w00t
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when 3..4
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puts "#{player.name} is skipped"
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else
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player.blam
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end
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treasure = TreasureTrove.random
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player.found_treasure(treasure)
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end
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end
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end
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require_relative 'treasure_trove'
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require_relative 'playable'
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module JkimsGame
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class Player
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attr_accessor :health
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attr_accessor :name
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include Playable
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def initialize(name, health=100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def self.from_csv(csv)
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name, health = csv.split(",")
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Player.new(name, Integer(health))
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end
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def to_s
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"I'm #{@name} with health = #{@health}, points = #{points}, and score = #{score}."
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end
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def score
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@health + self.points
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end
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def <=>(other)
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other.score <=> self.score
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end
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def points
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@found_treasures.values.reduce(0, :+)
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end
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def each_found_treasure
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@found_treasures.each do |name, points|
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yield Treasure.new(name, points)
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end
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end
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def found_treasure(treasure)
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@found_treasures[treasure.name] += treasure.points
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puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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puts "#{@name}'s treasures: #{@found_treasures}"
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end
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end
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end
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if __FILE__ == $0
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player = Player.new("moe")
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puts player.name
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puts player.health
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player.w00t
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puts player.health
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player.blam
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puts player.health
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end
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module JkimsGame
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Treasure = Struct.new(:name, :points)
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module TreasureTrove
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TREASURES = [
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Treasure.new(:pie, 5),
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Treasure.new(:bottle, 25),
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Treasure.new(:hammer, 50),
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Treasure.new(:skillet, 100),
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Treasure.new(:broomstick, 200),
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Treasure.new(:crowbar, 400)
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]
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def self.random
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self::TREASURES.sample
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end
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end
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end
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require 'jkims_game/berserk_player'
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module JkimsGame
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describe BerserkPlayer do
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before do
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@initial_health = 50
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@player = BerserkPlayer.new("berserker", @initial_health)
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end
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it "does not go berserk when w00ted up to 5 times" do
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1.upto(5) { @player.w00t }
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@player.berserk?.should be_false
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# or if using Rspec 3.0:
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# @player.berserk?.should be_falsey
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end
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it "goes berserk when w00ted more than 5 times" do
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1.upto(6) { @player.w00t }
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@player.berserk?.should be_true
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# or if using Rspec 3.0:
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# @player.berserk?.should be_truthy
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end
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it "gets w00ted instead of blammed when it's gone berserk" do
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1.upto(6) { @player.w00t }
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1.upto(2) { @player.blam }
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@player.health.should == @initial_health + (8 * 15)
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end
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end
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end
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require 'jkims_game/clumsy_player'
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module JkimsGame
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describe ClumsyPlayer do
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before do
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@player = ClumsyPlayer.new("klutz")
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end
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it "only gets half the point value for each treasure" do
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@player.points.should == 0
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hammer = Treasure.new(:hammer, 50)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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@player.found_treasure(hammer)
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|
+
@player.points.should == 75
|
18
|
+
|
19
|
+
crowbar = Treasure.new(:crowbar, 400)
|
20
|
+
@player.found_treasure(crowbar)
|
21
|
+
|
22
|
+
@player.points.should == 275
|
23
|
+
|
24
|
+
yielded = []
|
25
|
+
@player.each_found_treasure do |treasure|
|
26
|
+
yielded << treasure
|
27
|
+
end
|
28
|
+
|
29
|
+
yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
|
30
|
+
end
|
31
|
+
end
|
32
|
+
end
|
@@ -0,0 +1,66 @@
|
|
1
|
+
require "jkims_game/game"
|
2
|
+
|
3
|
+
module JkimsGame
|
4
|
+
describe Game do
|
5
|
+
before do
|
6
|
+
@game = Game.new("Knuckleheads")
|
7
|
+
@initial_health = 100
|
8
|
+
@player = Player.new("moe", @initial_health)
|
9
|
+
@game.add_player(@player)
|
10
|
+
end
|
11
|
+
|
12
|
+
context "when a high number is rolled" do
|
13
|
+
it "w00ts the player" do
|
14
|
+
Die.any_instance.stub(:roll).and_return(5)
|
15
|
+
@game.play(2)
|
16
|
+
@player.health.should == @initial_health + (15 * 2)
|
17
|
+
end
|
18
|
+
end
|
19
|
+
|
20
|
+
context "when a medium number is rolled" do
|
21
|
+
it "skips the player" do
|
22
|
+
Die.any_instance.stub(:roll).and_return(4)
|
23
|
+
@game.play(2)
|
24
|
+
@player.health.should == @initial_health
|
25
|
+
end
|
26
|
+
end
|
27
|
+
|
28
|
+
context "when a low number is rolled" do
|
29
|
+
it "blams the player" do
|
30
|
+
Die.any_instance.stub(:roll).and_return(1)
|
31
|
+
@game.play(2)
|
32
|
+
@player.health.should == @initial_health - (10 * 2)
|
33
|
+
end
|
34
|
+
end
|
35
|
+
|
36
|
+
it "assigns a treasure for points during a player's turn" do
|
37
|
+
game = Game.new("Knuckleheads")
|
38
|
+
player = Player.new("moe")
|
39
|
+
|
40
|
+
game.add_player(player)
|
41
|
+
|
42
|
+
game.play(1)
|
43
|
+
|
44
|
+
player.points.should_not be_zero
|
45
|
+
|
46
|
+
# or use alternate expectation syntax:
|
47
|
+
# expect(player.points).not_to be_zero
|
48
|
+
end
|
49
|
+
|
50
|
+
it "computes total points as the sum of all player points" do
|
51
|
+
game = Game.new("Knuckleheads")
|
52
|
+
|
53
|
+
player1 = Player.new("moe")
|
54
|
+
player2 = Player.new("larry")
|
55
|
+
|
56
|
+
game.add_player(player1)
|
57
|
+
game.add_player(player2)
|
58
|
+
|
59
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
60
|
+
player1.found_treasure(Treasure.new(:hammer, 50))
|
61
|
+
player2.found_treasure(Treasure.new(:crowbar, 400))
|
62
|
+
|
63
|
+
game.total_points.should == 500
|
64
|
+
end
|
65
|
+
end
|
66
|
+
end
|
@@ -0,0 +1,121 @@
|
|
1
|
+
require 'jkims_game/player'
|
2
|
+
require 'jkims_game/treasure_trove'
|
3
|
+
|
4
|
+
module JkimsGame
|
5
|
+
describe Player do
|
6
|
+
before do
|
7
|
+
$stdout = StringIO.new
|
8
|
+
@initial_health = 150
|
9
|
+
@player = Player.new("larry", @initial_health)
|
10
|
+
end
|
11
|
+
it "has a capitalized name" do
|
12
|
+
@player.name.should == "Larry"
|
13
|
+
end
|
14
|
+
|
15
|
+
it "has an initial health" do
|
16
|
+
@player.health.should == 150
|
17
|
+
end
|
18
|
+
|
19
|
+
it "has a string representation" do
|
20
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
21
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
22
|
+
|
23
|
+
@player.to_s.should == "I'm Larry with health = 150, points = 100, and score = 250."
|
24
|
+
end
|
25
|
+
|
26
|
+
it "computes a score as the sum of its health and points" do
|
27
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
28
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
29
|
+
|
30
|
+
@player.score.should == 250
|
31
|
+
end
|
32
|
+
|
33
|
+
it "increases health by 15 when w00ted" do
|
34
|
+
@player.w00t
|
35
|
+
@player.health == @initial_health + 15
|
36
|
+
end
|
37
|
+
|
38
|
+
it "decreases health by 10 when blammed" do
|
39
|
+
@player.blam
|
40
|
+
@player.health == @initial_health - 10
|
41
|
+
end
|
42
|
+
|
43
|
+
context "with a health greater than 100" do
|
44
|
+
before do
|
45
|
+
@player = Player.new("larry", 150)
|
46
|
+
end
|
47
|
+
|
48
|
+
it "is strong" do
|
49
|
+
@player.should be_strong
|
50
|
+
end
|
51
|
+
end
|
52
|
+
|
53
|
+
context "with a health less than or equal to 100" do
|
54
|
+
before do
|
55
|
+
@player = Player.new("larry", 100)
|
56
|
+
end
|
57
|
+
|
58
|
+
it "is not strong" do
|
59
|
+
@player.should_not be_strong
|
60
|
+
end
|
61
|
+
end
|
62
|
+
|
63
|
+
context "in a collection of players" do
|
64
|
+
before do
|
65
|
+
@player1 = Player.new("moe", 100)
|
66
|
+
@player2 = Player.new("larry", 200)
|
67
|
+
@player3 = Player.new("curly", 300)
|
68
|
+
|
69
|
+
@players = [@player1, @player2, @player3]
|
70
|
+
end
|
71
|
+
|
72
|
+
it "is sorted by decreasing score" do
|
73
|
+
@players.sort.should == [@player3, @player2, @player1]
|
74
|
+
end
|
75
|
+
end
|
76
|
+
|
77
|
+
it "computes points as the sum of all treasure points" do
|
78
|
+
@player.points.should == 0
|
79
|
+
|
80
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
81
|
+
|
82
|
+
@player.points.should == 50
|
83
|
+
|
84
|
+
@player.found_treasure(Treasure.new(:crowbar, 400))
|
85
|
+
|
86
|
+
@player.points.should == 450
|
87
|
+
|
88
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
89
|
+
|
90
|
+
@player.points.should == 500
|
91
|
+
end
|
92
|
+
|
93
|
+
it "yields each found treasure and its total points" do
|
94
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
95
|
+
@player.found_treasure(Treasure.new(:skillet, 100))
|
96
|
+
@player.found_treasure(Treasure.new(:hammer, 50))
|
97
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
98
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
99
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
100
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
101
|
+
@player.found_treasure(Treasure.new(:bottle, 5))
|
102
|
+
|
103
|
+
yielded = []
|
104
|
+
@player.each_found_treasure do |treasure|
|
105
|
+
yielded << treasure
|
106
|
+
end
|
107
|
+
|
108
|
+
yielded.should == [
|
109
|
+
Treasure.new(:skillet, 200),
|
110
|
+
Treasure.new(:hammer, 50),
|
111
|
+
Treasure.new(:bottle, 25)
|
112
|
+
]
|
113
|
+
end
|
114
|
+
it "can be created from a CSV string" do
|
115
|
+
player = Player.from_csv("larry,150")
|
116
|
+
|
117
|
+
player.name.should == "Larry"
|
118
|
+
player.health.should == 150
|
119
|
+
end
|
120
|
+
end
|
121
|
+
end
|
@@ -0,0 +1,58 @@
|
|
1
|
+
require 'jkims_game/treasure_trove'
|
2
|
+
|
3
|
+
module JkimsGame
|
4
|
+
describe Treasure do
|
5
|
+
before do
|
6
|
+
@treasure = Treasure.new(:hammer, 50)
|
7
|
+
end
|
8
|
+
|
9
|
+
it "has a name attribute" do
|
10
|
+
@treasure.name.should == :hammer
|
11
|
+
end
|
12
|
+
|
13
|
+
it "has a points attribute" do
|
14
|
+
@treasure.points.should == 50
|
15
|
+
end
|
16
|
+
|
17
|
+
end
|
18
|
+
|
19
|
+
describe TreasureTrove do
|
20
|
+
|
21
|
+
it "has six treasures" do
|
22
|
+
TreasureTrove::TREASURES.size.should == 6
|
23
|
+
end
|
24
|
+
|
25
|
+
it "has a pie worth 5 points" do
|
26
|
+
TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
|
27
|
+
end
|
28
|
+
|
29
|
+
it "has a bottle worth 25 points" do
|
30
|
+
TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
|
31
|
+
end
|
32
|
+
|
33
|
+
it "has a hammer worth 50 points" do
|
34
|
+
TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
|
35
|
+
end
|
36
|
+
|
37
|
+
it "has a skillet worth 100 points" do
|
38
|
+
TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
|
39
|
+
end
|
40
|
+
|
41
|
+
it "has a broomstick worth 200 points" do
|
42
|
+
TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
|
43
|
+
end
|
44
|
+
|
45
|
+
it "has a crowbar worth 400 points" do
|
46
|
+
TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
|
47
|
+
end
|
48
|
+
|
49
|
+
it "returns a random treasure" do
|
50
|
+
treasure = TreasureTrove.random
|
51
|
+
|
52
|
+
TreasureTrove::TREASURES.should include(treasure)
|
53
|
+
|
54
|
+
# or use alternate expectation syntax:
|
55
|
+
# expect(TreasureTrove::TREASURES).to include(treasure)
|
56
|
+
end
|
57
|
+
end
|
58
|
+
end
|
metadata
ADDED
@@ -0,0 +1,86 @@
|
|
1
|
+
--- !ruby/object:Gem::Specification
|
2
|
+
name: jkims_game
|
3
|
+
version: !ruby/object:Gem::Version
|
4
|
+
version: 1.0.0
|
5
|
+
platform: ruby
|
6
|
+
authors:
|
7
|
+
- Jongmin Kim
|
8
|
+
autorequire:
|
9
|
+
bindir: bin
|
10
|
+
cert_chain: []
|
11
|
+
date: 2018-01-21 00:00:00.000000000 Z
|
12
|
+
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: rspec
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - ">="
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0'
|
20
|
+
type: :development
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - ">="
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0'
|
27
|
+
description: 'This is a game created as an exercise of The Pragmatic Studio''s Ruby
|
28
|
+
Programming course.
|
29
|
+
|
30
|
+
'
|
31
|
+
email: jkim@firstclass.codes
|
32
|
+
executables:
|
33
|
+
- jkims_game
|
34
|
+
extensions: []
|
35
|
+
extra_rdoc_files: []
|
36
|
+
files:
|
37
|
+
- LICENSE
|
38
|
+
- README
|
39
|
+
- bin/jkims_game
|
40
|
+
- bin/players.csv
|
41
|
+
- lib/jkims_game/auditable.rb
|
42
|
+
- lib/jkims_game/berserk_player.rb
|
43
|
+
- lib/jkims_game/clumsy_player.rb
|
44
|
+
- lib/jkims_game/die.rb
|
45
|
+
- lib/jkims_game/game.rb
|
46
|
+
- lib/jkims_game/game_turn.rb
|
47
|
+
- lib/jkims_game/loaded_die.rb
|
48
|
+
- lib/jkims_game/playable.rb
|
49
|
+
- lib/jkims_game/player.rb
|
50
|
+
- lib/jkims_game/treasure_trove.rb
|
51
|
+
- spec/jkims_game/berserk_player_spec.rb
|
52
|
+
- spec/jkims_game/clumsy_player_spec.rb
|
53
|
+
- spec/jkims_game/game_spec.rb
|
54
|
+
- spec/jkims_game/player_spec.rb
|
55
|
+
- spec/jkims_game/treasure_trove_spec.rb
|
56
|
+
homepage: ''
|
57
|
+
licenses:
|
58
|
+
- MIT
|
59
|
+
metadata: {}
|
60
|
+
post_install_message:
|
61
|
+
rdoc_options: []
|
62
|
+
require_paths:
|
63
|
+
- lib
|
64
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
65
|
+
requirements:
|
66
|
+
- - ">="
|
67
|
+
- !ruby/object:Gem::Version
|
68
|
+
version: '1.9'
|
69
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
70
|
+
requirements:
|
71
|
+
- - ">="
|
72
|
+
- !ruby/object:Gem::Version
|
73
|
+
version: '0'
|
74
|
+
requirements: []
|
75
|
+
rubyforge_project:
|
76
|
+
rubygems_version: 2.5.2
|
77
|
+
signing_key:
|
78
|
+
specification_version: 4
|
79
|
+
summary: This is a game created as an exercise of The Pragmatic Studio's Ruby Programming
|
80
|
+
course.
|
81
|
+
test_files:
|
82
|
+
- spec/jkims_game/clumsy_player_spec.rb
|
83
|
+
- spec/jkims_game/treasure_trove_spec.rb
|
84
|
+
- spec/jkims_game/berserk_player_spec.rb
|
85
|
+
- spec/jkims_game/player_spec.rb
|
86
|
+
- spec/jkims_game/game_spec.rb
|