irbthbound 0.0.2 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +4 -5
- data/bin/console +2 -4
- data/exe/irbthbound +1 -1
- data/lib/irbthbound.rb +3 -2
- data/lib/irbthbound/version.rb +1 -1
- metadata +1 -1
checksums.yaml
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 0a40f6ebeedd66cf7abab6370b690e055fd550a7
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data.tar.gz: fab42d343664436ffcdcb74034f6d99052f1577a
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SHA512:
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metadata.gz:
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metadata.gz: a7f3ad06900eccdcca8ec8f3e5452d894f285fe838c95cad7d7aa885d5f0030e61a4af3bdeba1a13120e74112a97021ff58e105fd5a645e159c51da268fd2fe2
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data.tar.gz: cc45c8dfc18ffdaa78518cf55d4fdd058ba80858a5c1a74fd9d4ee9d706fa57acb49be3fbd722af1dfff147ebfa88a849efeedbe507b2c953289443572c681fc
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data/README.md
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@@ -4,8 +4,7 @@ For reasons I don't fully comprehend, I've always been mega-obsessed with [Earth
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In 2012, I decided it would be fun to write a port of EarthBound as a text adventure game. I worked on it for a little bit and then promptly got bored and moved onto something else.
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In 2016, I stumbled upon the code I had written and decided to play around with it a little more. In the course of refactoring the (admittedly terrible) Ruby code I had hacked up several years prior, I came upon the realization that, in lieu of writing my own interactive text adventure environment from scratch, I could hijack Ruby's interactive shell, [irb](https://en.wikipedia.org/wiki/Interactive_Ruby_Shell) and re-purpose it
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and extensibility of irb and the Ruby language itself, this actually turned out to be pretty doable. Commands like `look`, `attack`, and `inventory` could be implemented as functions in the context of the shell environment. Thus, **IRBTHBOUND** was born.
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In 2016, I stumbled upon the code I had written and decided to play around with it a little more. In the course of refactoring the (admittedly terrible) Ruby code I had hacked up several years prior, I came upon the realization that, in lieu of writing my own interactive text adventure environment from scratch, I could hijack Ruby's interactive shell, [irb](https://en.wikipedia.org/wiki/Interactive_Ruby_Shell) and re-purpose it as a text adventure engine. Thanks to the open-ness and extensibility of irb and the Ruby language itself, this actually turned out to be pretty doable. Commands like `look`, `attack`, and `inventory` could be implemented as functions in the context of the shell environment. Thus, **IRBTHBOUND** was born.
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(I actually ended up using [Pry](http://pryrepl.org/) for the extra flexibility it provides over `irb`, like being able to redefine the prompt dynamically, etc. Perhaps it's a bit of a stretch to still call this **irb**thbound, but hey -- close enough, right!?)
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@@ -13,7 +12,7 @@ I've tried to remain as true to the spirit of EarthBound as possible with this p
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## Installation
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Prerequisites: Ruby, Bundler
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Run `gem install irbthbound` to grab the latest release.
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@@ -29,11 +28,11 @@ Clone this repo and run `bundle install` to install dependencies.
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### REPL
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`bin/console` will get you into a development REPL.
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`bundle exec bin/console` will get you into a development REPL.
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### Game
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You can run `irbthbound` without installing it to your system (and including any changes you've made locally) by running `bundle exec exe/irbthbound`.
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### Local Build
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data/bin/console
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require 'bundler/setup'
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require 'irbthbound/player'
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#
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# require "irb"
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# IRB.start
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require 'pry'
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# TODO: make actual (initial) prompts
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Pry.config.prompt = [ proc { "ENTER INPUT> " }, proc { "MORE INPUT REQUIRED!*" }]
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Pry.start Irbthbound::Player.new
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data/exe/irbthbound
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data/lib/irbthbound.rb
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# This file is only here because bundler wants it to be.
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#
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# It's totally useless otherwise.
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data/lib/irbthbound/version.rb
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