ippa-chingu 0.5.2.1 → 0.5.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/Manifest.txt +2 -0
- data/README.rdoc +40 -16
- data/chingu.gemspec +2 -2
- data/examples/example1.rb +1 -3
- data/examples/example2.rb +0 -2
- data/examples/example4.rb +0 -2
- data/lib/chingu.rb +3 -1
- data/lib/chingu/animation.rb +1 -1
- data/lib/chingu/basic_game_object.rb +2 -3
- data/lib/chingu/game_object.rb +3 -45
- data/lib/chingu/inflector.rb +12 -0
- data/lib/chingu/traits/rotation_center.rb +62 -0
- data/lib/chingu/window.rb +2 -2
- metadata +5 -2
data/Manifest.txt
CHANGED
@@ -47,6 +47,7 @@ lib/chingu/game_states/fade_to.rb
|
|
47
47
|
lib/chingu/game_states/pause.rb
|
48
48
|
lib/chingu/gfx_helpers.rb
|
49
49
|
lib/chingu/helpers.rb
|
50
|
+
lib/chingu/inflector.rb
|
50
51
|
lib/chingu/input.rb
|
51
52
|
lib/chingu/named_resource.rb
|
52
53
|
lib/chingu/parallax.rb
|
@@ -58,5 +59,6 @@ lib/chingu/traits/deprecated_module_visual.rb
|
|
58
59
|
lib/chingu/traits/deprecated_visual.rb
|
59
60
|
lib/chingu/traits/effect.rb
|
60
61
|
lib/chingu/traits/input.rb
|
62
|
+
lib/chingu/traits/rotation_center.rb
|
61
63
|
lib/chingu/traits/velocity.rb
|
62
64
|
lib/chingu/window.rb
|
data/README.rdoc
CHANGED
@@ -5,8 +5,7 @@ DOCUMENTATION: http://rdoc.info/projects/ippa/chingu
|
|
5
5
|
|
6
6
|
Ruby 1.9.1 is recommended. Also works with 1.8.7+.
|
7
7
|
|
8
|
-
This is
|
9
|
-
It's also in a state of flux while I decide on core-naming etc.
|
8
|
+
This is still a rather young project, core classes and naming can still change.
|
10
9
|
|
11
10
|
== INSTALL
|
12
11
|
gem sources -a http://gems.github.com
|
@@ -29,11 +28,13 @@ There was always a huge big chunk of checking keyboard-events in the main loop.
|
|
29
28
|
Borrowing ideas from Rubygame this has now become @player.keyboard(:left => :move_left, :space => :fire ... etc.
|
30
29
|
|
31
30
|
|
32
|
-
== OVERVIEW
|
33
|
-
Chingu consists of the following core classes:
|
31
|
+
== CORE OVERVIEW
|
32
|
+
Chingu consists of the following core classes / concepts:
|
34
33
|
|
35
34
|
=== Chingu::Window
|
36
|
-
The main window, use it at you use Gosu::Window.
|
35
|
+
The main window, use it at you use Gosu::Window now. Calcs the framerate, takes care of states,
|
36
|
+
handles chingu-formated input, updates and draws BasicGameObject / GameObjects automaticly.
|
37
|
+
Available thoughout your source as $window (Yes, that's the only global Chingu has).
|
37
38
|
|
38
39
|
=== Chingu::GameObject
|
39
40
|
Use this for all your in game objects. The player, the enemies, the bullets, the powerups, the loot laying around.
|
@@ -44,11 +45,8 @@ Has either Chingu::Window or a Chingu::GameState as "owner".
|
|
44
45
|
=== Chingu::BasicGameObject
|
45
46
|
For those who think GameObject is a too little fat, there's BasicGameObject (GameObject inherits from BasicGameObject).
|
46
47
|
BasicGameObject is just an empty frame (no x,y,image accessors or draw-logic) for you to build on.
|
47
|
-
It _can_ be extended with Chingus trait-system though.
|
48
|
-
|
49
|
-
=== Chingu::Text
|
50
|
-
Makes use of Gosu::Font more rubyish and powerful.
|
51
|
-
In it's core, another Chingu::GameObject + Gosu::Font.
|
48
|
+
It _can_ be extended with Chingus trait-system though.
|
49
|
+
BasicGameObject#parent points to either $window or a game state and is automaticly set on creation time.
|
52
50
|
|
53
51
|
=== Chingu::GameStateManager
|
54
52
|
Keeps track of the game states. Implements a stack-based system with push_game_state and pop_game_state.
|
@@ -62,14 +60,40 @@ If using game states, the flow of draw/update/button_up/button_down is:
|
|
62
60
|
Chingu::Window --> Chingu::GameStateManager --> Chingu::GameState.
|
63
61
|
For example, inside game state Menu you call push_game_state(Level). When Level exists, it will go back to Menu.
|
64
62
|
|
63
|
+
=== Traits
|
64
|
+
Traits are extensions (or plugins if you so will) to BasicGameObjects.
|
65
|
+
The aim is so encapsulate common behaivor into stand alone classes and modules for easy inclusion in your game classes.
|
66
|
+
In it's most basic form it's just a class which answers to setup() (called on your game objects creation), update() and draw().
|
67
|
+
Traits are a fairly new addition to Chingu and will probably morph some more before stabilizing.
|
68
|
+
|
69
|
+
|
70
|
+
== OTHER CLASSES / HELPERS
|
71
|
+
|
72
|
+
=== Chingu::Text
|
73
|
+
Makes use of Gosu::Font more rubyish and powerful.
|
74
|
+
In it's core, another Chingu::GameObject + Gosu::Font.
|
75
|
+
|
65
76
|
=== Chingu::Animation
|
66
77
|
Load and interact with tile-based animations. loop, bounce and access invidual frame(s) easily.
|
67
78
|
An "@image = @animation.next!" in your Player#update is usually enough to get you started!
|
68
79
|
|
69
|
-
|
80
|
+
=== Chingu::Parallax
|
70
81
|
A class for easy paralaxxscrolling. See example3.rb for more.
|
71
82
|
|
72
|
-
|
83
|
+
=== Various Helpers
|
84
|
+
Both $window and game states gets some new graphical helpers, currently only 3, but quite useful:
|
85
|
+
|
86
|
+
fill() # Fills whole window with color 'color'.
|
87
|
+
fill_rect() # Fills a given Rect 'rect' with Color 'color'
|
88
|
+
fill_gradient() # Fills window or a given rect with a gradient between two colors.
|
89
|
+
|
90
|
+
If you base your models on GameObject (or BasicGameObject) you get:
|
91
|
+
Enemy.all # Returns all object based on this class
|
92
|
+
Enemy.each # Iterates through all objects of class Enemt.
|
93
|
+
Enemy.destroy_if(&block) # destroy all objects for which &block returns true
|
94
|
+
|
95
|
+
|
96
|
+
== BASICS / EXAMPLES
|
73
97
|
|
74
98
|
=== Chingu::Window
|
75
99
|
With Gosu the main window inherits from Gosu::Window. In Chingu we use Chingu::Window. It's a basic Gosu::Window with extra cheese on top of it. keyboard handling, automatic update/draw calls to all gameobjects, fps counting etc.
|
@@ -444,7 +468,7 @@ See http://www.libgosu.org/rdoc/classes/Gosu/Window.html for a full set of metho
|
|
444
468
|
|
445
469
|
== TODO:
|
446
470
|
* add :padding and :align => :topleft etc to class Text
|
447
|
-
* rename Chingu::Window so 'include Chingu' and 'include Gosu' wont make Window collide
|
471
|
+
* (skip) rename Chingu::Window so 'include Chingu' and 'include Gosu' wont make Window collide
|
448
472
|
* (done) BasicObject vs GameObject vs ScreenObject => Became BasicGameObject and GameObject
|
449
473
|
* (50%) some kind of componentsystem for GameObject (which should be cleaned up)
|
450
474
|
* (done) scale <--> growth parameter. See trait "effect"
|
@@ -460,19 +484,19 @@ See http://www.libgosu.org/rdoc/classes/Gosu/Window.html for a full set of metho
|
|
460
484
|
* (20% done) make a playable simple game in examples\ that really depends on game states
|
461
485
|
* (done) Make a gem- first gem made on github
|
462
486
|
* (done) Automate gemgenning rake-task even more
|
463
|
-
* More examples when effects are more complete
|
487
|
+
* (done) More examples when effects are more complete
|
464
488
|
* class ChipmunkObject
|
465
|
-
* class Actor/MovingActor with maybe a bit more logic then the basic GameObject. Would ppl find is useful?
|
489
|
+
* (has_trait :velocity :p..) class Actor/MovingActor with maybe a bit more logic then the basic GameObject. Would ppl find is useful?
|
466
490
|
* (60% done) Spell check all docs, sloppy spelling turns ppl off. tnx jduff ;).
|
467
491
|
* Tests
|
468
492
|
* (done) Streamline fps / tick code
|
469
493
|
* (done) Encapsulate Font.new / draw_rot with a "class Text < GameObject"
|
470
494
|
* (10% done) Make it possible for ppl to use the parts of Chingu they like
|
471
495
|
* (done) At least make GameStateManager really easy to use with pure Gosu / Document it!
|
472
|
-
* A more robust game state <-> game_object system to connect them together.
|
473
496
|
* (50% done) Get better at styling rdocs
|
474
497
|
* (done) all �gamestate� ? �game state� ? it's "game state"
|
475
498
|
* (skipping) intergrate MovieMaker - solve this with traits instead.
|
499
|
+
* A more robust game state <-> game_object system to connect them together.
|
476
500
|
* FIX example4: :p => Pause.new would Change the "inside_game_state" to Pause and make @player belong to Pause.
|
477
501
|
|
478
502
|
== WHY?
|
data/chingu.gemspec
CHANGED
@@ -2,7 +2,7 @@
|
|
2
2
|
|
3
3
|
Gem::Specification.new do |s|
|
4
4
|
s.name = %q{chingu}
|
5
|
-
s.version = "0.5.
|
5
|
+
s.version = "0.5.3"
|
6
6
|
|
7
7
|
s.required_rubygems_version = Gem::Requirement.new(">= 0") if s.respond_to? :required_rubygems_version=
|
8
8
|
s.authors = ["ippa"]
|
@@ -11,7 +11,7 @@ Gem::Specification.new do |s|
|
|
11
11
|
It adds simple yet powerful game states, prettier input handling, deployment safe asset-handling, a basic re-usable game object and automation of common task.}
|
12
12
|
s.email = ["ippa@rubylicio.us"]
|
13
13
|
s.extra_rdoc_files = ["History.txt", "Manifest.txt", "benchmarks/README.txt"]
|
14
|
-
s.files = ["History.txt", "Manifest.txt", "README.rdoc", "Rakefile", "benchmarks/README.txt", "benchmarks/benchmark.rb", "benchmarks/benchmark3.rb", "benchmarks/benchmark4.rb", "benchmarks/meta_benchmark.rb", "benchmarks/meta_benchmark2.rb", "chingu.gemspec", "examples/example1.rb", "examples/example2.rb", "examples/example3.rb", "examples/example4.rb", "examples/example5.rb", "examples/example6.rb", "examples/example7.rb", "examples/example8.rb", "examples/example9.rb", "examples/media/Parallax-scroll-example-layer-0.png", "examples/media/Parallax-scroll-example-layer-1.png", "examples/media/Parallax-scroll-example-layer-2.png", "examples/media/Parallax-scroll-example-layer-3.png", "examples/media/background1.png", "examples/media/fire_bullet.png", "examples/media/fireball.png", "examples/media/particle.png", "examples/media/ruby.png", "examples/media/spaceship.png", "examples/media/stickfigure.bmp", "examples/media/stickfigure.png", "examples/media/video_games.png", "lib/chingu.rb", "lib/chingu/actor.rb", "lib/chingu/animation.rb", "lib/chingu/assets.rb", "lib/chingu/basic_game_object.rb", "lib/chingu/core_extensions.rb", "lib/chingu/effects.rb", "lib/chingu/fpscounter.rb", "lib/chingu/game_object.rb", "lib/chingu/game_state.rb", "lib/chingu/game_state_manager.rb", "lib/chingu/game_states/debug.rb", "lib/chingu/game_states/fade_to.rb", "lib/chingu/game_states/pause.rb", "lib/chingu/gfx_helpers.rb", "lib/chingu/helpers.rb", "lib/chingu/input.rb", "lib/chingu/named_resource.rb", "lib/chingu/parallax.rb", "lib/chingu/particle.rb", "lib/chingu/rect.rb", "lib/chingu/text.rb", "lib/chingu/traits/collision_detection.rb", "lib/chingu/traits/deprecated_module_visual.rb", "lib/chingu/traits/deprecated_visual.rb", "lib/chingu/traits/effect.rb", "lib/chingu/traits/input.rb", "lib/chingu/traits/velocity.rb", "lib/chingu/window.rb"]
|
14
|
+
s.files = ["History.txt", "Manifest.txt", "README.rdoc", "Rakefile", "benchmarks/README.txt", "benchmarks/benchmark.rb", "benchmarks/benchmark3.rb", "benchmarks/benchmark4.rb", "benchmarks/meta_benchmark.rb", "benchmarks/meta_benchmark2.rb", "chingu.gemspec", "examples/example1.rb", "examples/example2.rb", "examples/example3.rb", "examples/example4.rb", "examples/example5.rb", "examples/example6.rb", "examples/example7.rb", "examples/example8.rb", "examples/example9.rb", "examples/media/Parallax-scroll-example-layer-0.png", "examples/media/Parallax-scroll-example-layer-1.png", "examples/media/Parallax-scroll-example-layer-2.png", "examples/media/Parallax-scroll-example-layer-3.png", "examples/media/background1.png", "examples/media/fire_bullet.png", "examples/media/fireball.png", "examples/media/particle.png", "examples/media/ruby.png", "examples/media/spaceship.png", "examples/media/stickfigure.bmp", "examples/media/stickfigure.png", "examples/media/video_games.png", "lib/chingu.rb", "lib/chingu/actor.rb", "lib/chingu/animation.rb", "lib/chingu/assets.rb", "lib/chingu/basic_game_object.rb", "lib/chingu/core_extensions.rb", "lib/chingu/effects.rb", "lib/chingu/fpscounter.rb", "lib/chingu/game_object.rb", "lib/chingu/game_state.rb", "lib/chingu/game_state_manager.rb", "lib/chingu/game_states/debug.rb", "lib/chingu/game_states/fade_to.rb", "lib/chingu/game_states/pause.rb", "lib/chingu/gfx_helpers.rb", "lib/chingu/helpers.rb", "lib/chingu/inflector.rb", "lib/chingu/input.rb", "lib/chingu/named_resource.rb", "lib/chingu/parallax.rb", "lib/chingu/particle.rb", "lib/chingu/rect.rb", "lib/chingu/text.rb", "lib/chingu/traits/collision_detection.rb", "lib/chingu/traits/deprecated_module_visual.rb", "lib/chingu/traits/deprecated_visual.rb", "lib/chingu/traits/effect.rb", "lib/chingu/traits/input.rb", "lib/chingu/traits/rotation_center.rb", "lib/chingu/traits/velocity.rb", "lib/chingu/window.rb"]
|
15
15
|
s.homepage = %q{http://github.com/ippa/chingu/tree/master}
|
16
16
|
s.rdoc_options = ["--main", "README.rdoc"]
|
17
17
|
s.require_paths = ["lib"]
|
data/examples/example1.rb
CHANGED
data/examples/example2.rb
CHANGED
data/examples/example4.rb
CHANGED
data/lib/chingu.rb
CHANGED
@@ -11,12 +11,14 @@ require 'set'
|
|
11
11
|
effect
|
12
12
|
velocity
|
13
13
|
input
|
14
|
+
rotation_center
|
14
15
|
}.each do |lib|
|
15
16
|
root ||= File.dirname(File.expand_path(__FILE__))
|
16
17
|
require File.join(root,"chingu","traits",lib)
|
17
18
|
end
|
18
19
|
|
19
20
|
%w{ helpers
|
21
|
+
inflector
|
20
22
|
gfx_helpers
|
21
23
|
core_extensions
|
22
24
|
basic_game_object
|
@@ -49,5 +51,5 @@ require 'set'
|
|
49
51
|
end
|
50
52
|
|
51
53
|
module Chingu
|
52
|
-
VERSION = "0.5.
|
54
|
+
VERSION = "0.5.3"
|
53
55
|
end
|
data/lib/chingu/animation.rb
CHANGED
@@ -36,7 +36,7 @@ module Chingu
|
|
36
36
|
Array(traits).each do |trait|
|
37
37
|
|
38
38
|
if trait.is_a?(::Symbol) || trait.is_a?(::String)
|
39
|
-
string = "Chingu::Traits::#{trait
|
39
|
+
string = "Chingu::Traits::#{Chingu::Inflector.camelize(trait)}"
|
40
40
|
klass_or_module = eval(string)
|
41
41
|
|
42
42
|
if klass_or_module.is_a?(Class)
|
@@ -48,8 +48,7 @@ module Chingu
|
|
48
48
|
end
|
49
49
|
end
|
50
50
|
end
|
51
|
-
|
52
|
-
|
51
|
+
|
53
52
|
#
|
54
53
|
# BasicGameUnit initialize
|
55
54
|
#
|
data/lib/chingu/game_object.rb
CHANGED
@@ -7,51 +7,8 @@ module Chingu
|
|
7
7
|
|
8
8
|
class GameObject < Chingu::BasicGameObject
|
9
9
|
attr_accessor :image, :x, :y, :angle, :center_x, :center_y, :factor_x, :factor_y, :color, :mode, :zorder
|
10
|
-
|
11
|
-
|
12
|
-
# returns [center_x, center_y]
|
13
|
-
#
|
14
|
-
@@rotation_centers = {
|
15
|
-
:top_left => [0,0],
|
16
|
-
:left_top => [0,0],
|
17
|
-
|
18
|
-
:center_left => [0,0.5],
|
19
|
-
:left_center => [0,0.5],
|
20
|
-
|
21
|
-
:bottom_left => [0,1],
|
22
|
-
:left_bottom => [0,1],
|
23
|
-
|
24
|
-
:top_center => [0.5,0],
|
25
|
-
:center_top => [0.5,0],
|
26
|
-
|
27
|
-
:center_center => [0.5,0.5],
|
28
|
-
:center => [0.5,0.5],
|
29
|
-
|
30
|
-
:bottom_center => [0.5,1],
|
31
|
-
:center_bottom => [0.5,1],
|
32
|
-
|
33
|
-
:top_right => [1,0],
|
34
|
-
:right_top => [1,0],
|
35
|
-
|
36
|
-
:center_right => [1,0.5],
|
37
|
-
:right_center => [1,0.5],
|
38
|
-
|
39
|
-
:bottom_right => [1,1],
|
40
|
-
:right_bottom => [1,1]
|
41
|
-
}
|
42
|
-
|
43
|
-
#
|
44
|
-
# Sets @center_x and @center_y according to given alignment. Available alignments are:
|
45
|
-
#
|
46
|
-
# :top_left, :center_left, :bottom_left, :top_center,
|
47
|
-
# :center_center, :bottom_center, :top_right, :center_right and :bottom_right
|
48
|
-
#
|
49
|
-
# They're also available in the opposite order with the same meaning.
|
50
|
-
#
|
51
|
-
def rotation_center(alignment)
|
52
|
-
@center_x, @center_y = @@rotation_centers[alignment.to_sym]
|
53
|
-
end
|
54
|
-
|
10
|
+
has_trait :input, :rotation_center
|
11
|
+
|
55
12
|
def initialize(options = {})
|
56
13
|
super
|
57
14
|
|
@@ -115,6 +72,7 @@ module Chingu
|
|
115
72
|
not inside_window?(x,y)
|
116
73
|
end
|
117
74
|
|
75
|
+
# Calculates the distance from self to a given objevt
|
118
76
|
def distance_to(object)
|
119
77
|
distance(self.x, self.y, object.x, object.y)
|
120
78
|
end
|
@@ -0,0 +1,12 @@
|
|
1
|
+
module Chingu
|
2
|
+
module Inflector
|
3
|
+
def Inflector.camelize(lower_case_and_underscored_word, first_letter_in_uppercase = true)
|
4
|
+
if first_letter_in_uppercase
|
5
|
+
lower_case_and_underscored_word.to_s.gsub(/\/(.?)/) { "::#{$1.upcase}" }.gsub(/(?:^|_)(.)/) { $1.upcase }
|
6
|
+
else
|
7
|
+
lower_case_and_underscored_word.first.downcase + camelize(lower_case_and_underscored_word)[1..-1]
|
8
|
+
end
|
9
|
+
end
|
10
|
+
|
11
|
+
end
|
12
|
+
end
|
@@ -0,0 +1,62 @@
|
|
1
|
+
module Chingu
|
2
|
+
module Traits
|
3
|
+
module RotationCenter
|
4
|
+
#
|
5
|
+
# returns [center_x, center_y] (see Gosu::Image#draw_rot)
|
6
|
+
#
|
7
|
+
@@rotation_centers = {
|
8
|
+
:top_left => [0,0],
|
9
|
+
:left_top => [0,0],
|
10
|
+
|
11
|
+
:center_left => [0,0.5],
|
12
|
+
:middle_left => [0,0.5],
|
13
|
+
:left_center => [0,0.5],
|
14
|
+
:left_middle => [0,0.5],
|
15
|
+
|
16
|
+
:bottom_left => [0,1],
|
17
|
+
:left_bottom => [0,1],
|
18
|
+
|
19
|
+
:top_center => [0.5,0],
|
20
|
+
:top_middle => [0.5,0],
|
21
|
+
:center_top => [0.5,0],
|
22
|
+
:middle_top => [0.5,0],
|
23
|
+
|
24
|
+
:center_center => [0.5,0.5],
|
25
|
+
:middle_middle => [0.5,0.5],
|
26
|
+
:center => [0.5,0.5],
|
27
|
+
:middle => [0.5,0.5],
|
28
|
+
|
29
|
+
:bottom_center => [0.5,1],
|
30
|
+
:bottom_middle => [0.5,1],
|
31
|
+
:center_bottom => [0.5,1],
|
32
|
+
:middle_bottom => [0.5,1],
|
33
|
+
|
34
|
+
:top_right => [1,0],
|
35
|
+
:right_top => [1,0],
|
36
|
+
|
37
|
+
:center_right => [1,0.5],
|
38
|
+
:middle_right => [1,0.5],
|
39
|
+
:right_center => [1,0.5],
|
40
|
+
:right_middle => [1,0.5],
|
41
|
+
|
42
|
+
:bottom_right => [1,1],
|
43
|
+
:right_bottom => [1,1]
|
44
|
+
}
|
45
|
+
|
46
|
+
#
|
47
|
+
# Sets @center_x and @center_y according to given alignment. Available alignments are:
|
48
|
+
#
|
49
|
+
# :top_left, :center_left, :bottom_left, :top_center,
|
50
|
+
# :center_center, :bottom_center, :top_right, :center_right and :bottom_right
|
51
|
+
#
|
52
|
+
# They're also available in the opposite order with the same meaning.
|
53
|
+
# They're also available (hey, hashlookups are speedy) with "middle" instead of "center" since
|
54
|
+
# those 2 words basicly have the same meaning and are both understandable.
|
55
|
+
#
|
56
|
+
def rotation_center(alignment)
|
57
|
+
@center_x, @center_y = @@rotation_centers[alignment.to_sym]
|
58
|
+
end
|
59
|
+
|
60
|
+
end
|
61
|
+
end
|
62
|
+
end
|
data/lib/chingu/window.rb
CHANGED
@@ -107,12 +107,12 @@ module Chingu
|
|
107
107
|
|
108
108
|
|
109
109
|
#
|
110
|
-
# Call update(
|
110
|
+
# Call update() on all game objects belonging to the main window.
|
111
111
|
#
|
112
112
|
update_game_objects
|
113
113
|
|
114
114
|
#
|
115
|
-
# Call update(
|
115
|
+
# Call update() on all game objects belonging to the current game state.
|
116
116
|
#
|
117
117
|
update_game_state_manager
|
118
118
|
end
|
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: ippa-chingu
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.5.
|
4
|
+
version: 0.5.3
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- ippa
|
@@ -83,6 +83,7 @@ files:
|
|
83
83
|
- lib/chingu/game_states/pause.rb
|
84
84
|
- lib/chingu/gfx_helpers.rb
|
85
85
|
- lib/chingu/helpers.rb
|
86
|
+
- lib/chingu/inflector.rb
|
86
87
|
- lib/chingu/input.rb
|
87
88
|
- lib/chingu/named_resource.rb
|
88
89
|
- lib/chingu/parallax.rb
|
@@ -94,10 +95,12 @@ files:
|
|
94
95
|
- lib/chingu/traits/deprecated_visual.rb
|
95
96
|
- lib/chingu/traits/effect.rb
|
96
97
|
- lib/chingu/traits/input.rb
|
98
|
+
- lib/chingu/traits/rotation_center.rb
|
97
99
|
- lib/chingu/traits/velocity.rb
|
98
100
|
- lib/chingu/window.rb
|
99
101
|
has_rdoc: false
|
100
102
|
homepage: http://github.com/ippa/chingu/tree/master
|
103
|
+
licenses:
|
101
104
|
post_install_message:
|
102
105
|
rdoc_options:
|
103
106
|
- --main
|
@@ -119,7 +122,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
119
122
|
requirements: []
|
120
123
|
|
121
124
|
rubyforge_project: chingu
|
122
|
-
rubygems_version: 1.
|
125
|
+
rubygems_version: 1.3.5
|
123
126
|
signing_key:
|
124
127
|
specification_version: 3
|
125
128
|
summary: Game framework built on top of the OpenGL accelerated game lib Gosu
|