imgui-bindings 0.1.3 → 0.1.4
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- checksums.yaml +4 -4
- data/ChangeLog +4 -0
- data/README.md +1 -1
- data/lib/imgui.aarch64.so +0 -0
- data/lib/imgui.dll +0 -0
- data/lib/imgui.dylib +0 -0
- data/lib/imgui.rb +23 -18
- data/lib/imgui.x86_64.so +0 -0
- data/lib/imnodes.aarch64.so +0 -0
- data/lib/imnodes.dll +0 -0
- data/lib/imnodes.dylib +0 -0
- data/lib/imnodes.x86_64.so +0 -0
- metadata +3 -3
checksums.yaml
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data.tar.gz: 3ec44fee4b91bf293c2470f80be0b975eab6715027edb126937048e06c19f353
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metadata.gz: a286359ad4882026a276ba01d1cee4830c2997dc0c700a3b199bd2610d9eecf781cf0c57e15c2e33270e02d5315374e536c84135314701f90b36fb48ddd08bf9
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data.tar.gz: 990ea8cbaaa20a2217173d9be5e5910a9372006b7eb48cbc386d7c675c76bb079a24c0e1536c9cb5ec6d9d5d02cd4863668d18267e12b38283a102c7365239ba
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data/ChangeLog
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data/README.md
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data/lib/imgui.aarch64.so
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data/lib/imgui.dll
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data/lib/imgui.rb
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@@ -223,7 +223,7 @@ ImGuiCond_Appearing = 8 # 1 << 3 # Set the variable if the object/window is a
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# ImGuiConfigFlags_
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# Configuration flags stored in io.ConfigFlags. Set by user/application.
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ImGuiConfigFlags_None = 0 # 0
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ImGuiConfigFlags_NavEnableKeyboard = 1 # 1 << 0 # Master keyboard navigation enable flag.
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ImGuiConfigFlags_NavEnableKeyboard = 1 # 1 << 0 # Master keyboard navigation enable flag. Enable full Tabbing + directional arrows + space/enter to activate.
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ImGuiConfigFlags_NavEnableGamepad = 2 # 1 << 1 # Master gamepad navigation enable flag. Backend also needs to set ImGuiBackendFlags_HasGamepad.
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ImGuiConfigFlags_NavEnableSetMousePos = 4 # 1 << 2 # Instruct navigation to move the mouse cursor. May be useful on TV/console systems where moving a virtual mouse is awkward. Will update io.MousePos and set io.WantSetMousePos=true. If enabled you MUST honor io.WantSetMousePos requests in your backend, otherwise ImGui will react as if the mouse is jumping around back and forth.
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ImGuiConfigFlags_NavNoCaptureKeyboard = 8 # 1 << 3 # Instruct navigation to not set the io.WantCaptureKeyboard flag when io.NavActive is set.
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@@ -329,6 +329,7 @@ ImGuiInputTextFlags_EscapeClearsAll = 1048576 # 1 << 20 # Escape key clears con
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# All our named keys are >= 512. Keys value 0 to 511 are left unused as legacy native/opaque key values (< 1.87).
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# Since >= 1.89 we increased typing (went from int to enum), some legacy code may need a cast to ImGuiKey.
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# Read details about the 1.87 and 1.89 transition : https://github.com/ocornut/imgui/issues/4921
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# Note that "Keys" related to physical keys and are not the same concept as input "Characters", the later are submitted via io.AddInputCharacter().
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ImGuiKey_None = 0 # 0
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ImGuiKey_Tab = 512 # 512 # == ImGuiKey_NamedKey_BEGIN
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ImGuiKey_LeftArrow = 513 # 513
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@@ -482,7 +483,7 @@ ImGuiKey_NamedKey_BEGIN = 512 # 512
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ImGuiKey_NamedKey_END = 652 # ImGuiKey_COUNT
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ImGuiKey_NamedKey_COUNT = 140 # ImGuiKey_NamedKey_END - ImGuiKey_NamedKey_BEGIN
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ImGuiKey_KeysData_SIZE = 652 # ImGuiKey_COUNT # Size of KeysData[]: hold legacy 0..512 keycodes + named keys
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ImGuiKey_KeysData_OFFSET = 0 # 0 #
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ImGuiKey_KeysData_OFFSET = 0 # 0 # Accesses to io.KeysData[] must use (key - ImGuiKey_KeysData_OFFSET) index.
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# ImGuiMouseButton_
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# Identify a mouse button.
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@@ -1526,6 +1527,8 @@ class ImGuiIO < FFI::Struct
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:ConfigWindowsResizeFromEdges, :bool, # = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
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:ConfigWindowsMoveFromTitleBarOnly, :bool, # = false // Enable allowing to move windows only when clicking on their title bar. Does not apply to windows without a title bar.
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:ConfigMemoryCompactTimer, :float, # = 60.0f // Timer (in seconds) to free transient windows/tables memory buffers when unused. Set to -1.0f to disable.
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:ConfigDebugBeginReturnValueOnce, :bool, # = false // First-time calls to Begin()/BeginChild() will return false. NEEDS TO BE SET AT APPLICATION BOOT TIME if you don't want to miss windows.
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:ConfigDebugBeginReturnValueLoop, :bool, # = false // Some calls to Begin()/BeginChild() will return false. Will cycle through window depths then repeat. Suggested use: add "io.ConfigDebugBeginReturnValue = io.KeyShift" in your main loop then occasionally press SHIFT. Windows should be flickering while running.
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:BackendPlatformName, :pointer, # = NULL
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:BackendRendererName, :pointer, # = NULL
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:BackendPlatformUserData, :pointer, # = NULL // User data for platform backend
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@@ -1553,6 +1556,7 @@ class ImGuiIO < FFI::Struct
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:KeyMap, [:int, 652], # [LEGACY] Input: map of indices into the KeysDown[512] entries array which represent your "native" keyboard state. The first 512 are now unused and should be kept zero. Legacy backend will write into KeyMap[] using ImGuiKey_ indices which are always >512.
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:KeysDown, [:bool, 652], # [LEGACY] Input: Keyboard keys that are pressed (ideally left in the "native" order your engine has access to keyboard keys, so you can use your own defines/enums for keys). This used to be [512] sized. It is now ImGuiKey_COUNT to allow legacy io.KeysDown[GetKeyIndex(...)] to work without an overflow.
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:NavInputs, [:float, 16], # [LEGACY] Since 1.88, NavInputs[] was removed. Backends from 1.60 to 1.86 won't build. Feed gamepad inputs via io.AddKeyEvent() and ImGuiKey_GamepadXXX enums.
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:Ctx, :pointer, # Parent UI context (needs to be set explicitly by parent).
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:MousePos, ImVec2.by_value, # Mouse position, in pixels. Set to ImVec2(-FLT_MAX, -FLT_MAX) if mouse is unavailable (on another screen, etc.)
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:MouseDown, [:bool, 5], # Mouse buttons: 0=left, 1=right, 2=middle + extras (ImGuiMouseButton_COUNT == 5). Dear ImGui mostly uses left and right buttons. Other buttons allow us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API.
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:MouseWheel, :float, # Mouse wheel Vertical: 1 unit scrolls about 5 lines text. >0 scrolls Up, <0 scrolls Down. Hold SHIFT to turn vertical scroll into horizontal scroll.
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@@ -1659,6 +1663,7 @@ end
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# - ImGuiInputTextFlags_CallbackResize: Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow.
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class ImGuiInputTextCallbackData < FFI::Struct
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layout(
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:Ctx, :pointer, # Parent UI context
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:EventFlag, :int, # One ImGuiInputTextFlags_Callback* // Read-only
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:Flags, :int, # What user passed to InputText() // Read-only
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:UserData, :pointer, # What user passed to InputText() // Read-only
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@@ -2050,7 +2055,7 @@ module ImGui
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[:igBeginTabBar, [:pointer, :int], :bool],
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[:igBeginTabItem, [:pointer, :pointer, :int], :bool],
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[:igBeginTable, [:pointer, :int, :int, ImVec2.by_value, :float], :bool],
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[:igBeginTooltip, [], :
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[:igBeginTooltip, [], :bool],
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[:igBullet, [], :void],
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[:igBulletText, [:pointer, :varargs], :void],
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[:igButton, [:pointer, ImVec2.by_value], :bool],
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[:igPlotHistogram_FnFloatPtr, [:pointer, :pointer, :pointer, :int, :int, :pointer, :float, :float, ImVec2.by_value], :void],
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[:igPlotLines_FloatPtr, [:pointer, :pointer, :int, :int, :pointer, :float, :float, ImVec2.by_value, :int], :void],
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[:igPlotLines_FnFloatPtr, [:pointer, :pointer, :pointer, :int, :int, :pointer, :float, :float, ImVec2.by_value], :void],
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[:igPopAllowKeyboardFocus, [], :void],
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[:igPopButtonRepeat, [], :void],
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[:igPopClipRect, [], :void],
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[:igPopFont, [], :void],
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[:igPopItemWidth, [], :void],
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[:igPopStyleColor, [:int], :void],
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[:igPopStyleVar, [:int], :void],
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[:igPopTabStop, [], :void],
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[:igPopTextWrapPos, [], :void],
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[:igProgressBar, [:float, ImVec2.by_value, :pointer], :void],
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[:igPushAllowKeyboardFocus, [:bool], :void],
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[:igPushButtonRepeat, [:bool], :void],
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[:igPushClipRect, [ImVec2.by_value, ImVec2.by_value, :bool], :void],
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[:igPushFont, [:pointer], :void],
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[:igPushStyleColor_Vec4, [:int, ImVec4.by_value], :void],
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[:igPushStyleVar_Float, [:int, :float], :void],
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[:igPushStyleVar_Vec2, [:int, ImVec2.by_value], :void],
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[:igPushTabStop, [:bool], :void],
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[:igPushTextWrapPos, [:float], :void],
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[:igRadioButton_Bool, [:pointer, :bool], :bool],
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[:igRadioButton_IntPtr, [:pointer, :pointer, :int], :bool],
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@@ -2624,7 +2629,7 @@ module ImGui
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igBeginTable(str_id, column, flags, outer_size, inner_width)
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end
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# ret:
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# ret: bool
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#
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# Tooltips
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# - Tooltip are windows following the mouse. They do not take focus away.
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end
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# ret: void
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def self.EndTooltip()
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def self.EndTooltip() # only call EndTooltip() if BeginTooltip() returns true!
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igEndTooltip()
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end
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igPlotLines_FnFloatPtr(label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size)
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end
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# ret: void
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def self.PopAllowKeyboardFocus()
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igPopAllowKeyboardFocus()
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end
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# ret: void
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def self.PopButtonRepeat()
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igPopButtonRepeat()
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igPopStyleVar(count)
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end
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# ret: void
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def self.PopTabStop()
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igPopTabStop()
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end
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# ret: void
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def self.PopTextWrapPos()
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igPopTextWrapPos()
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igProgressBar(fraction, size_arg, overlay)
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end
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# arg: allow_keyboard_focus(bool)
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# ret: void
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def self.PushAllowKeyboardFocus(allow_keyboard_focus) # == tab stop enable. Allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
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igPushAllowKeyboardFocus(allow_keyboard_focus)
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end
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# arg: repeat(bool)
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# ret: void
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def self.PushButtonRepeat(repeat) # in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame.
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igPushStyleVar_Vec2(idx, val)
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end
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# arg: tab_stop(bool)
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# ret: void
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def self.PushTabStop(tab_stop) # == tab stop enable. Allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
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igPushTabStop(tab_stop)
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end
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# arg: wrap_local_pos_x(float)
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# ret: void
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def self.PushTextWrapPos(wrap_local_pos_x = 0.0) # push word-wrapping position for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space
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data/lib/imgui.x86_64.so
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data/lib/imnodes.aarch64.so
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data/lib/imnodes.dll
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data/lib/imnodes.dylib
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data/lib/imnodes.x86_64.so
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metadata
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--- !ruby/object:Gem::Specification
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name: imgui-bindings
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version: !ruby/object:Gem::Version
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version: 0.1.
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version: 0.1.4
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platform: ruby
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authors:
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- vaiorabbit
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2023-
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date: 2023-03-21 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: ffi
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
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rubygems_version: 3.4.
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rubygems_version: 3.4.6
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signing_key:
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specification_version: 4
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summary: Bindings for Dear ImGui
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