imgui-bindings 0.1.3 → 0.1.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/ChangeLog +4 -0
- data/README.md +1 -1
- data/lib/imgui.aarch64.so +0 -0
- data/lib/imgui.dll +0 -0
- data/lib/imgui.dylib +0 -0
- data/lib/imgui.rb +23 -18
- data/lib/imgui.x86_64.so +0 -0
- data/lib/imnodes.aarch64.so +0 -0
- data/lib/imnodes.dll +0 -0
- data/lib/imnodes.dylib +0 -0
- data/lib/imnodes.x86_64.so +0 -0
- metadata +3 -3
checksums.yaml
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metadata.gz: 8ecd0711005debbc893498e3512237755a62c489a0355c42b126ca83e9968295
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data.tar.gz: 3ec44fee4b91bf293c2470f80be0b975eab6715027edb126937048e06c19f353
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data.tar.gz: 990ea8cbaaa20a2217173d9be5e5910a9372006b7eb48cbc386d7c675c76bb079a24c0e1536c9cb5ec6d9d5d02cd4863668d18267e12b38283a102c7365239ba
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data/ChangeLog
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data/README.md
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data/lib/imgui.aarch64.so
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data/lib/imgui.rb
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@@ -223,7 +223,7 @@ ImGuiCond_Appearing = 8 # 1 << 3 # Set the variable if the object/window is a
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# ImGuiConfigFlags_
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# Configuration flags stored in io.ConfigFlags. Set by user/application.
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ImGuiConfigFlags_None = 0 # 0
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ImGuiConfigFlags_NavEnableKeyboard = 1 # 1 << 0 # Master keyboard navigation enable flag.
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ImGuiConfigFlags_NavEnableKeyboard = 1 # 1 << 0 # Master keyboard navigation enable flag. Enable full Tabbing + directional arrows + space/enter to activate.
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ImGuiConfigFlags_NavEnableGamepad = 2 # 1 << 1 # Master gamepad navigation enable flag. Backend also needs to set ImGuiBackendFlags_HasGamepad.
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ImGuiConfigFlags_NavEnableSetMousePos = 4 # 1 << 2 # Instruct navigation to move the mouse cursor. May be useful on TV/console systems where moving a virtual mouse is awkward. Will update io.MousePos and set io.WantSetMousePos=true. If enabled you MUST honor io.WantSetMousePos requests in your backend, otherwise ImGui will react as if the mouse is jumping around back and forth.
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ImGuiConfigFlags_NavNoCaptureKeyboard = 8 # 1 << 3 # Instruct navigation to not set the io.WantCaptureKeyboard flag when io.NavActive is set.
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@@ -329,6 +329,7 @@ ImGuiInputTextFlags_EscapeClearsAll = 1048576 # 1 << 20 # Escape key clears con
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# All our named keys are >= 512. Keys value 0 to 511 are left unused as legacy native/opaque key values (< 1.87).
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# Since >= 1.89 we increased typing (went from int to enum), some legacy code may need a cast to ImGuiKey.
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# Read details about the 1.87 and 1.89 transition : https://github.com/ocornut/imgui/issues/4921
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# Note that "Keys" related to physical keys and are not the same concept as input "Characters", the later are submitted via io.AddInputCharacter().
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ImGuiKey_None = 0 # 0
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ImGuiKey_Tab = 512 # 512 # == ImGuiKey_NamedKey_BEGIN
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ImGuiKey_LeftArrow = 513 # 513
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@@ -482,7 +483,7 @@ ImGuiKey_NamedKey_BEGIN = 512 # 512
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ImGuiKey_NamedKey_END = 652 # ImGuiKey_COUNT
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ImGuiKey_NamedKey_COUNT = 140 # ImGuiKey_NamedKey_END - ImGuiKey_NamedKey_BEGIN
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ImGuiKey_KeysData_SIZE = 652 # ImGuiKey_COUNT # Size of KeysData[]: hold legacy 0..512 keycodes + named keys
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ImGuiKey_KeysData_OFFSET = 0 # 0 #
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ImGuiKey_KeysData_OFFSET = 0 # 0 # Accesses to io.KeysData[] must use (key - ImGuiKey_KeysData_OFFSET) index.
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# ImGuiMouseButton_
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# Identify a mouse button.
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@@ -1526,6 +1527,8 @@ class ImGuiIO < FFI::Struct
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:ConfigWindowsResizeFromEdges, :bool, # = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
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:ConfigWindowsMoveFromTitleBarOnly, :bool, # = false // Enable allowing to move windows only when clicking on their title bar. Does not apply to windows without a title bar.
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:ConfigMemoryCompactTimer, :float, # = 60.0f // Timer (in seconds) to free transient windows/tables memory buffers when unused. Set to -1.0f to disable.
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:ConfigDebugBeginReturnValueOnce, :bool, # = false // First-time calls to Begin()/BeginChild() will return false. NEEDS TO BE SET AT APPLICATION BOOT TIME if you don't want to miss windows.
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:ConfigDebugBeginReturnValueLoop, :bool, # = false // Some calls to Begin()/BeginChild() will return false. Will cycle through window depths then repeat. Suggested use: add "io.ConfigDebugBeginReturnValue = io.KeyShift" in your main loop then occasionally press SHIFT. Windows should be flickering while running.
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:BackendPlatformName, :pointer, # = NULL
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:BackendRendererName, :pointer, # = NULL
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:BackendPlatformUserData, :pointer, # = NULL // User data for platform backend
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@@ -1553,6 +1556,7 @@ class ImGuiIO < FFI::Struct
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:KeyMap, [:int, 652], # [LEGACY] Input: map of indices into the KeysDown[512] entries array which represent your "native" keyboard state. The first 512 are now unused and should be kept zero. Legacy backend will write into KeyMap[] using ImGuiKey_ indices which are always >512.
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:KeysDown, [:bool, 652], # [LEGACY] Input: Keyboard keys that are pressed (ideally left in the "native" order your engine has access to keyboard keys, so you can use your own defines/enums for keys). This used to be [512] sized. It is now ImGuiKey_COUNT to allow legacy io.KeysDown[GetKeyIndex(...)] to work without an overflow.
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:NavInputs, [:float, 16], # [LEGACY] Since 1.88, NavInputs[] was removed. Backends from 1.60 to 1.86 won't build. Feed gamepad inputs via io.AddKeyEvent() and ImGuiKey_GamepadXXX enums.
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:Ctx, :pointer, # Parent UI context (needs to be set explicitly by parent).
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:MousePos, ImVec2.by_value, # Mouse position, in pixels. Set to ImVec2(-FLT_MAX, -FLT_MAX) if mouse is unavailable (on another screen, etc.)
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:MouseDown, [:bool, 5], # Mouse buttons: 0=left, 1=right, 2=middle + extras (ImGuiMouseButton_COUNT == 5). Dear ImGui mostly uses left and right buttons. Other buttons allow us to track if the mouse is being used by your application + available to user as a convenience via IsMouse** API.
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:MouseWheel, :float, # Mouse wheel Vertical: 1 unit scrolls about 5 lines text. >0 scrolls Up, <0 scrolls Down. Hold SHIFT to turn vertical scroll into horizontal scroll.
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# - ImGuiInputTextFlags_CallbackResize: Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow.
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class ImGuiInputTextCallbackData < FFI::Struct
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layout(
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:Ctx, :pointer, # Parent UI context
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:EventFlag, :int, # One ImGuiInputTextFlags_Callback* // Read-only
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:Flags, :int, # What user passed to InputText() // Read-only
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:UserData, :pointer, # What user passed to InputText() // Read-only
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[:igBeginTabBar, [:pointer, :int], :bool],
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[:igBeginTabItem, [:pointer, :pointer, :int], :bool],
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[:igBeginTable, [:pointer, :int, :int, ImVec2.by_value, :float], :bool],
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[:igBeginTooltip, [], :
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[:igBeginTooltip, [], :bool],
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[:igBullet, [], :void],
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[:igBulletText, [:pointer, :varargs], :void],
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[:igButton, [:pointer, ImVec2.by_value], :bool],
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[:igPlotHistogram_FnFloatPtr, [:pointer, :pointer, :pointer, :int, :int, :pointer, :float, :float, ImVec2.by_value], :void],
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[:igPlotLines_FloatPtr, [:pointer, :pointer, :int, :int, :pointer, :float, :float, ImVec2.by_value, :int], :void],
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[:igPlotLines_FnFloatPtr, [:pointer, :pointer, :pointer, :int, :int, :pointer, :float, :float, ImVec2.by_value], :void],
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[:igPopAllowKeyboardFocus, [], :void],
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[:igPopButtonRepeat, [], :void],
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[:igPopClipRect, [], :void],
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[:igPopFont, [], :void],
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[:igPopItemWidth, [], :void],
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[:igPopStyleColor, [:int], :void],
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[:igPopStyleVar, [:int], :void],
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[:igPopTabStop, [], :void],
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[:igPopTextWrapPos, [], :void],
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[:igProgressBar, [:float, ImVec2.by_value, :pointer], :void],
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[:igPushAllowKeyboardFocus, [:bool], :void],
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[:igPushButtonRepeat, [:bool], :void],
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[:igPushClipRect, [ImVec2.by_value, ImVec2.by_value, :bool], :void],
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[:igPushFont, [:pointer], :void],
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[:igPushStyleColor_Vec4, [:int, ImVec4.by_value], :void],
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[:igPushStyleVar_Float, [:int, :float], :void],
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[:igPushStyleVar_Vec2, [:int, ImVec2.by_value], :void],
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[:igPushTabStop, [:bool], :void],
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[:igPushTextWrapPos, [:float], :void],
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[:igRadioButton_Bool, [:pointer, :bool], :bool],
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[:igRadioButton_IntPtr, [:pointer, :pointer, :int], :bool],
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igBeginTable(str_id, column, flags, outer_size, inner_width)
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end
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# ret:
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# ret: bool
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#
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# Tooltips
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# - Tooltip are windows following the mouse. They do not take focus away.
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end
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# ret: void
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def self.EndTooltip()
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def self.EndTooltip() # only call EndTooltip() if BeginTooltip() returns true!
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igEndTooltip()
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end
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igPlotLines_FnFloatPtr(label, values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size)
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end
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# ret: void
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def self.PopAllowKeyboardFocus()
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igPopAllowKeyboardFocus()
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end
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# ret: void
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def self.PopButtonRepeat()
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igPopButtonRepeat()
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igPopStyleVar(count)
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end
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# ret: void
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def self.PopTabStop()
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igPopTabStop()
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end
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# ret: void
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def self.PopTextWrapPos()
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igPopTextWrapPos()
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igProgressBar(fraction, size_arg, overlay)
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end
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# ret: void
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def self.PushAllowKeyboardFocus(allow_keyboard_focus) # == tab stop enable. Allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
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igPushAllowKeyboardFocus(allow_keyboard_focus)
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end
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# arg: repeat(bool)
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# ret: void
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def self.PushButtonRepeat(repeat) # in 'repeat' mode, Button*() functions return repeated true in a typematic manner (using io.KeyRepeatDelay/io.KeyRepeatRate setting). Note that you can call IsItemActive() after any Button() to tell if the button is held in the current frame.
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igPushStyleVar_Vec2(idx, val)
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# arg: tab_stop(bool)
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# ret: void
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def self.PushTabStop(tab_stop) # == tab stop enable. Allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
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igPushTabStop(tab_stop)
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end
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def self.PushTextWrapPos(wrap_local_pos_x = 0.0) # push word-wrapping position for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space
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data/lib/imgui.x86_64.so
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data/lib/imnodes.aarch64.so
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metadata
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--- !ruby/object:Gem::Specification
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name: imgui-bindings
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version: !ruby/object:Gem::Version
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version: 0.1.
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version: 0.1.4
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platform: ruby
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authors:
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- vaiorabbit
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2023-
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date: 2023-03-21 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: ffi
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version: '0'
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requirements: []
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rubygems_version: 3.4.
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rubygems_version: 3.4.6
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signing_key:
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specification_version: 4
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summary: Bindings for Dear ImGui
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