hlockey 6 → 7

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data/data/election.json CHANGED
@@ -1,11 +1,15 @@
1
1
  {
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+ "Bribery": {
3
+ "Lootboxes": "Allow betting for votes.",
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+ "Make Laws": "Write down the rules of the game.",
5
+ "We Do A Little Losing": "Recognize the losingest teams with an underbracket."
6
+ },
2
7
  "Treasure": {
3
8
  "Dave": "The worst stat on your team is set to 4.5.",
4
9
  "Nice": "Boost your worst player by 0.69 in every stat.",
5
10
  "Vengabus": "All your team's stats are boosted by your team's losses * 0.005.",
6
11
  "Shared Training": "All teams in your division get +0.3 in each stat on each player.",
7
- "Theft": "Your worst player steals 0.3 in every stat from the champion team's best player.",
8
- "Shadow Lock": "Draft a new player to shadows, then give all your shadows the Locked mod (can not move positions)."
12
+ "Theft": "Your worst player steals 0.3 in every stat from the champion team's best player."
9
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  },
10
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  "Coaching": {
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  "Please Block Shots": "Move your team's best defensive player to goalie.",
@@ -13,7 +17,6 @@
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  "Draft": "Add a new random player to your shadows.",
14
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  "Small Gamble": "All your team's stats go up or down by 0.5 at random.",
15
19
  "Big Gamble": "All your team's stats go up or down by 1.0 at random.",
16
- "Revolution": "Your team's best player and worst player split their stats evenly.",
17
20
  "Clock Wise": "Rotate each player on the roster to the position clockwise of them.",
18
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  "Clock Unwise": "Rotate each player on the roster to the position counterclockwise of them."
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  }
@@ -0,0 +1,189 @@
1
+ {
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+ "infinite": true,
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+ "start_time": [
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+ 2024,
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+ 2,
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+ 17,
7
+ 9,
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+ 0,
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+ 0
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+ ],
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+ "divisions": {
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+ "Left": [
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+ {
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+ "name": "Sticks",
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+ "color": "#998779",
16
+ "emoji": "🥁",
17
+ "motto": "We Will Beat You",
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+ "stadium": {
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+ "full_name": "Percussion Park",
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+ "hlockey_type": "Infinite"
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+ },
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+ "roster": {
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+ "lwing": {
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+ "name": "Lip",
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+ "stats": {
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+ "offense": 0.3181884534688606,
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+ "defense": 4.580524160569896,
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+ "agility": 0.15640073646139452
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+ }
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+ },
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+ "center": {
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+ "name": "Chop",
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+ "stats": {
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+ "offense": 4.875252577856671,
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+ "defense": 0.8094921670921873,
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+ "agility": 2.678991072719285
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+ }
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+ },
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+ "rwing": {
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+ "name": "Bread",
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+ "stats": {
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+ "offense": 0.5278068643819789,
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+ "defense": 1.2335354031153034,
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+ "agility": 1.4444282175174545
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+ }
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+ },
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+ "ldef": {
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+ "name": "Slap",
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+ "stats": {
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+ "offense": 4.329623167456419,
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+ "defense": 3.902526905905031,
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+ "agility": 1.0818908808981431
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+ }
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+ },
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+ "goalie": {
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+ "name": "Dip",
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+ "stats": {
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+ "offense": 4.92858426903441,
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+ "defense": 1.7756137682749134,
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+ "agility": 4.928007605788166
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+ }
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+ },
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+ "rdef": {
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+ "name": "Dynamite",
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+ "stats": {
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+ "offense": 0.8646781011971444,
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+ "defense": 2.6208562009642753,
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+ "agility": 3.680570600416569
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+ }
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+ }
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+ },
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+ "shadows": [
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+ {
74
+ "name": "Gear",
75
+ "stats": {
76
+ "offense": 3.1065463132077498,
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+ "defense": 2.5388468723736346,
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+ "agility": 0.39565973708324376
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+ }
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+ },
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+ {
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+ "name": "Walking",
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+ "stats": {
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+ "offense": 2.6359786567435273,
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+ "defense": 3.320740955624657,
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+ "agility": 0.5425365383826708
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+ }
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+ },
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+ {
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+ "name": "Swizzle",
91
+ "stats": {
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+ "offense": 4.444577026661491,
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+ "defense": 3.524067671097182,
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+ "agility": 3.470221005477506
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+ }
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+ }
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+ ]
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+ }
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+ ],
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+ "Right": [
101
+ {
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+ "name": "Rocks",
103
+ "color": "#779184",
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+ "emoji": "🗿",
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+ "motto": "Rock Solid",
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+ "stadium": {
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+ "full_name": "Stone Island Arena",
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+ "hlockey_type": "Infinite"
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+ },
110
+ "roster": {
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+ "lwing": {
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+ "name": "Sandstone",
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+ "stats": {
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+ "offense": 0.6029529674877171,
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+ "defense": 2.6262559080400045,
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+ "agility": 1.0985317197638573
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+ }
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+ },
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+ "center": {
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+ "name": "Basalt",
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+ "stats": {
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+ "offense": 2.779460944444192,
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+ "defense": 2.9027784198992794,
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+ "agility": 1.8943564825874586
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+ }
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+ },
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+ "rwing": {
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+ "name": "Diorite",
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+ "stats": {
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+ "offense": 2.7705966853706885,
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+ "defense": 1.1853552989454719,
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+ "agility": 2.4384286228744436
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+ }
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+ },
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+ "ldef": {
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+ "name": "Obsidian",
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+ "stats": {
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+ "offense": 1.0776592042101774,
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+ "defense": 2.0089471749684815,
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+ "agility": 3.4387370564240842
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+ }
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+ },
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+ "goalie": {
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+ "name": "Coal",
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+ "stats": {
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+ "offense": 3.014303638737823,
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+ "defense": 2.125462646021839,
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+ "agility": 1.2453998715920045
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+ }
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+ },
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+ "rdef": {
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+ "name": "Flint",
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+ "stats": {
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+ "offense": 4.4103267416711525,
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+ "defense": 1.3047233085627012,
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+ "agility": 2.832114238418354
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+ }
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+ }
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+ },
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+ "shadows": [
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+ {
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+ "name": "Slate",
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+ "stats": {
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+ "offense": 3.9197087896075318,
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+ "defense": 4.724128827526378,
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+ "agility": 1.2102827884457974
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+ }
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+ },
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+ {
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+ "name": "Marble",
171
+ "stats": {
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+ "offense": 2.8179962040363367,
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+ "defense": 4.141585991287005,
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+ "agility": 2.586546588041913
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+ }
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+ },
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+ {
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+ "name": "Quartzite",
179
+ "stats": {
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+ "offense": 4.113451181841506,
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+ "defense": 4.656377884252652,
182
+ "agility": 0.44657994069096096
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+ }
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+ }
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+ ]
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+ }
187
+ ]
188
+ }
189
+ }
@@ -1,5 +1,6 @@
1
1
  {
2
2
  "Format": "First is the regular season, with matchups lasting 3 games.\nTeams play 3 matchups against every team in their subleague (warm / cool).\nAfter that, they play 1 matchup against the rest of the teams.\nThis adds up to 37 matchups, or 111 games.\nAfter the regular season is the playoffs, with matchups lasting 5 games.\nThe playoffs are a single-elimination tournament.\nThe top teams in each division as well as the top 4 non-division leaders go to playoffs.\nPlayoffs are perfectly seeded (best team plays worst team, etc).\nPlayoffs have 3 matchups, or 15 games.",
3
3
  "Elections": "During each season, everyone can vote on the website for things that change the league.\nBriberies effect the entire league.\nTreasures are won on a raffle between the teams.\nCoachings are given to each team, with teams getting the coaching they vote for the most.",
4
- "Weather": "Hlockey has different weathers which effect the games, similar to Blaseball.\nAudacity causes players to take shots regardless of the state of the game.\nChicken swaps a random roster player with a random shadow player for the rest of the game.\nIncline adds a random amount of score to a favored team's goals.\nStars gives the losing team +0.5 score at the end of each period.\nSunset makes each team's goals worth less the more the team scores.\nWaves swaps a roster player (most likely worst) with a random shadow player permanently."
4
+ "Weather": "Hlockey has different weathers which effect the games, similar to Blaseball.\nAudacity causes players to take shots regardless of the state of the game.\nChicken swaps a random roster player with a random shadow player for the rest of the game.\nIncline adds a random amount of score to a favored team's goals.\nStars gives the losing team +0.5 score at the end of each period.\nSunset makes each team's goals worth less the more the team scores.\nWaves swaps a roster player (most likely worst) with a random shadow player permanently.",
5
+ "Credits": "Hlockey would not be where it is today without the support of the community surrounding it as well as the wider Blaseball community.\nFor a more complete list of all the people and projects that inspired Hlockey, please see the \"Inspirations\" section of the project's readme (https://codeberg.org/LavenderPerry/hlockey/src/branch/main/readme.md#inspirations)"
5
6
  }