hlockey 6 → 7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
checksums.yaml CHANGED
@@ -1,7 +1,7 @@
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data/data/election.json CHANGED
@@ -1,11 +1,15 @@
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  {
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+ "Bribery": {
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+ "Lootboxes": "Allow betting for votes.",
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+ "Make Laws": "Write down the rules of the game.",
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+ "We Do A Little Losing": "Recognize the losingest teams with an underbracket."
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+ },
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  "Treasure": {
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  "Dave": "The worst stat on your team is set to 4.5.",
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  "Nice": "Boost your worst player by 0.69 in every stat.",
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  "Vengabus": "All your team's stats are boosted by your team's losses * 0.005.",
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  "Shared Training": "All teams in your division get +0.3 in each stat on each player.",
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- "Theft": "Your worst player steals 0.3 in every stat from the champion team's best player.",
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- "Shadow Lock": "Draft a new player to shadows, then give all your shadows the Locked mod (can not move positions)."
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+ "Theft": "Your worst player steals 0.3 in every stat from the champion team's best player."
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  },
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  "Coaching": {
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  "Please Block Shots": "Move your team's best defensive player to goalie.",
@@ -13,7 +17,6 @@
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  "Draft": "Add a new random player to your shadows.",
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  "Small Gamble": "All your team's stats go up or down by 0.5 at random.",
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  "Big Gamble": "All your team's stats go up or down by 1.0 at random.",
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- "Revolution": "Your team's best player and worst player split their stats evenly.",
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  "Clock Wise": "Rotate each player on the roster to the position clockwise of them.",
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  "Clock Unwise": "Rotate each player on the roster to the position counterclockwise of them."
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  }
@@ -0,0 +1,189 @@
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+ {
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+ "infinite": true,
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+ "start_time": [
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+ 2024,
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+ 2,
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+ 17,
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+ 9,
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+ 0,
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+ 0
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+ ],
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+ "divisions": {
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+ "Left": [
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+ {
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+ "name": "Sticks",
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+ "color": "#998779",
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+ "emoji": "🥁",
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+ "motto": "We Will Beat You",
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+ "stadium": {
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+ "full_name": "Percussion Park",
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+ "hlockey_type": "Infinite"
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+ },
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+ "roster": {
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+ "lwing": {
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+ "name": "Lip",
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+ "stats": {
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+ "offense": 0.3181884534688606,
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+ "defense": 4.580524160569896,
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+ "agility": 0.15640073646139452
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+ }
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+ },
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+ "center": {
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+ "name": "Chop",
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+ "stats": {
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+ "offense": 4.875252577856671,
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+ "defense": 0.8094921670921873,
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+ "agility": 2.678991072719285
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+ }
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+ },
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+ "rwing": {
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+ "name": "Bread",
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+ "stats": {
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+ "offense": 0.5278068643819789,
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+ "defense": 1.2335354031153034,
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+ "agility": 1.4444282175174545
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+ }
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+ },
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+ "ldef": {
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+ "name": "Slap",
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+ "stats": {
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+ "offense": 4.329623167456419,
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+ "defense": 3.902526905905031,
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+ "agility": 1.0818908808981431
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+ }
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+ },
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+ "goalie": {
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+ "name": "Dip",
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+ "stats": {
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+ "offense": 4.92858426903441,
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+ "defense": 1.7756137682749134,
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+ "agility": 4.928007605788166
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+ }
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+ },
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+ "rdef": {
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+ "name": "Dynamite",
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+ "stats": {
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+ "offense": 0.8646781011971444,
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+ "defense": 2.6208562009642753,
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+ "agility": 3.680570600416569
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+ }
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+ }
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+ },
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+ "shadows": [
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+ {
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+ "name": "Gear",
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+ "stats": {
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+ "offense": 3.1065463132077498,
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+ "defense": 2.5388468723736346,
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+ "agility": 0.39565973708324376
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+ }
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+ },
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+ {
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+ "name": "Walking",
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+ "stats": {
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+ "offense": 2.6359786567435273,
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+ "defense": 3.320740955624657,
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+ "agility": 0.5425365383826708
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+ }
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+ },
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+ {
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+ "name": "Swizzle",
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+ "stats": {
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+ "offense": 4.444577026661491,
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+ "defense": 3.524067671097182,
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+ "agility": 3.470221005477506
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+ }
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+ }
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+ ]
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+ }
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+ ],
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+ "Right": [
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+ {
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+ "name": "Rocks",
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+ "color": "#779184",
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+ "emoji": "🗿",
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+ "motto": "Rock Solid",
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+ "stadium": {
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+ "full_name": "Stone Island Arena",
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+ "hlockey_type": "Infinite"
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+ },
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+ "roster": {
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+ "lwing": {
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+ "name": "Sandstone",
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+ "stats": {
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+ "offense": 0.6029529674877171,
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+ "defense": 2.6262559080400045,
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+ "agility": 1.0985317197638573
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+ }
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+ },
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+ "center": {
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+ "name": "Basalt",
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+ "stats": {
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+ "offense": 2.779460944444192,
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+ "defense": 2.9027784198992794,
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+ "agility": 1.8943564825874586
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+ }
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+ },
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+ "rwing": {
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+ "name": "Diorite",
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+ "stats": {
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+ "offense": 2.7705966853706885,
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+ "defense": 1.1853552989454719,
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+ "agility": 2.4384286228744436
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+ }
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+ },
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+ "ldef": {
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+ "name": "Obsidian",
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+ "stats": {
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+ "offense": 1.0776592042101774,
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+ "defense": 2.0089471749684815,
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+ "agility": 3.4387370564240842
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+ }
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+ },
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+ "goalie": {
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+ "name": "Coal",
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+ "stats": {
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+ "offense": 3.014303638737823,
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+ "defense": 2.125462646021839,
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+ "agility": 1.2453998715920045
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+ }
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+ },
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+ "rdef": {
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+ "name": "Flint",
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+ "stats": {
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+ "offense": 4.4103267416711525,
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+ "defense": 1.3047233085627012,
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+ "agility": 2.832114238418354
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+ }
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+ }
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+ },
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+ "shadows": [
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+ {
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+ "name": "Slate",
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+ "stats": {
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+ "offense": 3.9197087896075318,
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+ "defense": 4.724128827526378,
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+ "agility": 1.2102827884457974
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+ }
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+ },
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+ {
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+ "name": "Marble",
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+ "stats": {
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+ "offense": 2.8179962040363367,
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+ "defense": 4.141585991287005,
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+ "agility": 2.586546588041913
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+ }
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+ },
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+ {
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+ "name": "Quartzite",
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+ "stats": {
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+ "offense": 4.113451181841506,
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+ "defense": 4.656377884252652,
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+ "agility": 0.44657994069096096
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+ }
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+ }
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+ ]
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+ }
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+ ]
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+ }
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+ }
@@ -1,5 +1,6 @@
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  {
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  "Format": "First is the regular season, with matchups lasting 3 games.\nTeams play 3 matchups against every team in their subleague (warm / cool).\nAfter that, they play 1 matchup against the rest of the teams.\nThis adds up to 37 matchups, or 111 games.\nAfter the regular season is the playoffs, with matchups lasting 5 games.\nThe playoffs are a single-elimination tournament.\nThe top teams in each division as well as the top 4 non-division leaders go to playoffs.\nPlayoffs are perfectly seeded (best team plays worst team, etc).\nPlayoffs have 3 matchups, or 15 games.",
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  "Elections": "During each season, everyone can vote on the website for things that change the league.\nBriberies effect the entire league.\nTreasures are won on a raffle between the teams.\nCoachings are given to each team, with teams getting the coaching they vote for the most.",
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- "Weather": "Hlockey has different weathers which effect the games, similar to Blaseball.\nAudacity causes players to take shots regardless of the state of the game.\nChicken swaps a random roster player with a random shadow player for the rest of the game.\nIncline adds a random amount of score to a favored team's goals.\nStars gives the losing team +0.5 score at the end of each period.\nSunset makes each team's goals worth less the more the team scores.\nWaves swaps a roster player (most likely worst) with a random shadow player permanently."
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+ "Weather": "Hlockey has different weathers which effect the games, similar to Blaseball.\nAudacity causes players to take shots regardless of the state of the game.\nChicken swaps a random roster player with a random shadow player for the rest of the game.\nIncline adds a random amount of score to a favored team's goals.\nStars gives the losing team +0.5 score at the end of each period.\nSunset makes each team's goals worth less the more the team scores.\nWaves swaps a roster player (most likely worst) with a random shadow player permanently.",
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+ "Credits": "Hlockey would not be where it is today without the support of the community surrounding it as well as the wider Blaseball community.\nFor a more complete list of all the people and projects that inspired Hlockey, please see the \"Inspirations\" section of the project's readme (https://codeberg.org/LavenderPerry/hlockey/src/branch/main/readme.md#inspirations)"
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  }