hasu 0.1.4 → 0.1.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +4 -4
- data/README.md +94 -1
- data/examples/chingu/Gemfile +4 -0
- data/examples/chingu/ball.rb +30 -0
- data/examples/chingu/game.rb +20 -0
- data/{example → examples/gosu}/example.rb +0 -0
- data/{example → examples/gosu}/rect.rb +0 -0
- data/lib/hasu/version.rb +1 -1
- data/lib/hasu/window.rb +2 -2
- data/todo +4 -0
- metadata +8 -4
checksums.yaml
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data/README.md
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# Hasu
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Helps you develop [Gosu](http://www.libgosu.org/) games more quickly.
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## How?
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### Hot code loading
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Normally, when you change the code for a Gosu game, you have to close and restart the game for the code to take affect.
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With Hasu, modified source files will be reloaded each time through the game loop.
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### Exception catching
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When an exception bubbles up out of your game loop, Gosu will crash.
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When an exception occurs in a Hasu game, Hasu pauses your game, prints the exception details into your window, and resumes your game once the code that fixes it is loaded.
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### Reset
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Hot code loading unfortunately is worthless for your `initialize` method since your window will only be initialized once,
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Instead of putting your game's setup code in `initialize`, place it in `reset` and press R whenever you want to re-initialize your game state.
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## Using Hasu
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__The above features only work on Ruby 2+, though Hasu will still load on earlier versions (in case you want to pack up your game with Releasy).__
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### 0: Install Hasu
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Add this line to your application's Gemfile:
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gem hasu
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Or install it yourself as:
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$ gem install hasu
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### 1: Subclass `Hasu::Window` (or prepend `Hasu::Guard`).
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Instead of subclassing `Gosu::Window`, use `Hasu::Window`:
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```ruby
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class Game < Hasu::Window
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def initialize
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super(640, 480, false)
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end
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def reset
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# ...
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end
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def update
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# ...
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end
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def draw
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# ...
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end
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end
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```
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If you're using Chingu (or another library which has its own window subclass), you can prepend `Hasu::Guard` onto your window for the same effect:
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```ruby
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class Game < Chingu::Window
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prepend Hasu::Guard
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def initialize
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super(640, 480, false)
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end
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def reset
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# ...
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end
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def update
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# ...
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end
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def draw
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# ...
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end
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end
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```
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### 2: Use `Hasu.load` to require your game's files.
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For the files you want to be hot loaded, use `Hasu.load` instead of `require`.
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```ruby
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Hasu.load "ball.rb"
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```
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### 3: Run your game with `.run`
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Instead of `Game.new.show`, run your Hasu game with `Game.run`.
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class Ball < Chingu::GameObject
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SIZE = 20
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def initialize(*)
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super
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@x = 320
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@y = 240
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@dx = rand * 10
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@dy = rand * 10
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end
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def update
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@x += @dx
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if @x < 0 || @x > 640
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@dx *= -1
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end
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@y += @dy
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if @y < 0 || @y > 480
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@dy *= -1
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end
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end
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def draw
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rect = Chingu::Rect.new(@x - SIZE/2, @y - SIZE/2, SIZE, SIZE)
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$window.draw_rect(rect, Gosu::Color::RED, 0)
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end
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end
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require "chingu"
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require "hasu"
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Hasu.load "ball.rb"
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class Game < Chingu::Window
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prepend Hasu::Guard
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def initialize
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super(640, 480, false)
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reset
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end
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def reset
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Ball.create
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Ball.create
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end
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end
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Game.new.show
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File without changes
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File without changes
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data/lib/hasu/version.rb
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data/lib/hasu/window.rb
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data/todo
ADDED
metadata
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@@ -1,14 +1,14 @@
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--- !ruby/object:Gem::Specification
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name: hasu
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version: !ruby/object:Gem::Version
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version: 0.1.
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version: 0.1.5
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platform: ruby
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authors:
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- Michael Fairley
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autorequire:
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bindir: bin
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cert_chain: []
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date:
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date: 2014-08-29 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: gosu
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@@ -64,13 +64,17 @@ files:
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- LICENSE.txt
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- README.md
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- Rakefile
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-
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- examples/chingu/Gemfile
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- examples/chingu/ball.rb
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- examples/chingu/game.rb
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- examples/gosu/example.rb
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- examples/gosu/rect.rb
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- hasu.gemspec
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- lib/hasu.rb
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- lib/hasu/guard.rb
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- lib/hasu/version.rb
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- lib/hasu/window.rb
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- todo
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homepage: https://github.com/michaelfairley/hasu
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licenses:
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- MIT
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