gubby 0.0.1
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- data/.gitignore +17 -0
- data/Gemfile +4 -0
- data/LICENSE.txt +22 -0
- data/README.md +29 -0
- data/Rakefile +1 -0
- data/gubby.gemspec +24 -0
- data/lib/gubby.rb +15 -0
- data/lib/gubby/components/position_2d.rb +26 -0
- data/lib/gubby/extensions/object.rb +11 -0
- data/lib/gubby/game_engine.rb +68 -0
- data/lib/gubby/game_entity.rb +45 -0
- data/lib/gubby/systems/game_system.rb +40 -0
- data/lib/gubby/version.rb +3 -0
- metadata +82 -0
data/.gitignore
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data/Gemfile
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data/LICENSE.txt
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Copyright (c) 2013 Justin Basinger
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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data/README.md
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# Gubby
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TODO: Write a gem description
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## Installation
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Add this line to your application's Gemfile:
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gem 'gubby'
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And then execute:
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$ bundle
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Or install it yourself as:
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$ gem install gubby
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## Usage
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TODO: Write usage instructions here
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## Contributing
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1. Fork it
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2. Create your feature branch (`git checkout -b my-new-feature`)
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3. Commit your changes (`git commit -am 'Add some feature'`)
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4. Push to the branch (`git push origin my-new-feature`)
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5. Create new Pull Request
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data/Rakefile
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require "bundler/gem_tasks"
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data/gubby.gemspec
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# coding: utf-8
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lib = File.expand_path('../lib', __FILE__)
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$LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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require 'gubby/version'
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Gem::Specification.new do |spec|
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spec.name = "gubby"
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spec.version = Gubby::VERSION
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spec.authors = ["Justin Basinger"]
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spec.email = ["justin.m.basinger@gmail.com"]
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spec.description = "This is a system used to create component based objects. Primarily for games, but you don't have to use it just for that if you don't want to."
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spec.summary = "Gubby component system"
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spec.homepage = ""
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spec.license = "MIT"
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spec.files = `git ls-files`.split($/)
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spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
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spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
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spec.require_paths = ["lib"]
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spec.add_development_dependency "bundler", "~> 1.3"
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spec.add_development_dependency "rake"
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end
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data/lib/gubby.rb
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require "gubby/extensions/object"
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require "gubby/version"
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require "gubby/game_engine"
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require "gubby/game_entity"
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require "gubby/components/position_2d"
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require "gubby/systems/game_system"
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#Dir["gubby/extensions/*.rb","gubby/*.rb","gubby/systems/*.rb","gubby/components/*.rb"].each { |f| require File.basename(f,File.extname(f)) }
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module Gubby
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# Bundler: Your code goes here...
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# Me: Don't tell me what to do computer!
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end
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module Gubby
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module Components
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module Position2D
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attr_accessor :x, :y, :z, :angle, :center_x, :center_y, :factor_x, :factor_y
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def Position2D.extend_object(e)
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super(e)
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e.x = 0
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e.y = 0
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e.z = 1
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e.angle = 0
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e.center_x = 0.5
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e.center_y = 0.5
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e.factor_x = 1
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e.factor_y = 1
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end
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end
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end
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end
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module Gubby
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class GameEngine
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attr_accessor :systems
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attr_reader :entities
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def initialize(*systems)
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@systems = []
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@entities = []
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systems.each do |s|
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@systems.push(s)
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end
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end
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def run(command, *args)
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@systems.select{ |s| s.respond_to?(command) }.each do |s|
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s.send(command.to_s, *args)
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end
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end
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def add_entity(e)
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@entities.push(e) unless @entities.include?(e)
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e.engine = self
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@systems.each do |s|
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s.refresh_entity(e)
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end
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end
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def refresh_entity(e)
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@systems.each do |s|
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s.refresh_entity(e)
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end
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end
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def remove_entity(e)
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@entities.delete(e)
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@systems.each do |s|
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if s.entities.include?(e) then
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s.entities.delete(e)
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end
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end
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e.engine = nil
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end
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def [](*selectors)
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found = []
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selectors.each do |s|
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found.concat(@entities.select{|e| e.name == s}) if s.is_a?(String)
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found.concat(@entities.select{|e| e.is_a?(s)}) if s.is_a?(Module)
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end
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return found
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end
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end
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end
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module Gubby
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class GameEntity
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attr_accessor :entity_name,
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:engine
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attr_reader :components
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def initialize(name = nil, *components)
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@components = []
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@entity_name = name unless name.nil?
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add_component(*components)
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end
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def add_component(*components)
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components.each do |c|
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extend(c)
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@components.push(c)
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end
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@engine.refresh_entity(self) unless @engine.nil?
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end
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def remove_component(*components)
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components.each do |c|
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unextend(c)
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@components.delete(c)
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end
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@engine.refresh_entity(self) unless @engine.nil?
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end
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def destroy()
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@engine.remove_entity(self)
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end
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end
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end
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module Gubby
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module Systems
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class GameSystem
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attr_reader :entities
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def initialize(*args)
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@entities = []
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@component_types = args
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end
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def refresh_entity(e)
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#We need to make sure the entity is all the types it needs to be
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is_compatible = true
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@component_types.each do |c|
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is_compatible = is_compatible && e.is_a?(c)
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end
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if is_compatible && !@entities.include?(e)
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@entities.push(e)
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end
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if not is_compatible && @entities.include?(e)
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@entities.delete(e)
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end
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end
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end
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end
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end
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metadata
ADDED
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--- !ruby/object:Gem::Specification
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name: gubby
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version: !ruby/object:Gem::Version
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version: 0.0.1
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prerelease:
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platform: ruby
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authors:
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- Justin Basinger
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2013-04-19 00:00:00.000000000 Z
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dependencies:
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- !ruby/object:Gem::Dependency
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name: bundler
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16
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requirement: &23540316 !ruby/object:Gem::Requirement
|
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none: false
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requirements:
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- - ~>
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- !ruby/object:Gem::Version
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version: '1.3'
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type: :development
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prerelease: false
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version_requirements: *23540316
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- !ruby/object:Gem::Dependency
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name: rake
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requirement: &23540064 !ruby/object:Gem::Requirement
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28
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none: false
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requirements:
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- - ! '>='
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- !ruby/object:Gem::Version
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version: '0'
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type: :development
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prerelease: false
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version_requirements: *23540064
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description: This is a system used to create component based objects. Primarily for
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37
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games, but you don't have to use it just for that if you don't want to.
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38
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email:
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39
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- justin.m.basinger@gmail.com
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40
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executables: []
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41
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extensions: []
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42
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extra_rdoc_files: []
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43
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files:
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44
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- .gitignore
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45
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- Gemfile
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46
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- LICENSE.txt
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47
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- README.md
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48
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- Rakefile
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49
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+
- gubby.gemspec
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50
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- lib/gubby.rb
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51
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- lib/gubby/components/position_2d.rb
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52
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- lib/gubby/extensions/object.rb
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53
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- lib/gubby/game_engine.rb
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54
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- lib/gubby/game_entity.rb
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55
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- lib/gubby/systems/game_system.rb
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- lib/gubby/version.rb
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homepage: ''
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licenses:
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- MIT
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post_install_message:
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rdoc_options: []
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require_paths:
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- lib
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required_ruby_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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- !ruby/object:Gem::Version
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version: '0'
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required_rubygems_version: !ruby/object:Gem::Requirement
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none: false
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requirements:
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- - ! '>='
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- !ruby/object:Gem::Version
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version: '0'
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requirements: []
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rubyforge_project:
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rubygems_version: 1.8.11
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signing_key:
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specification_version: 3
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summary: Gubby component system
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82
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test_files: []
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