gubby 0.0.1

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+ *.gem
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+ *.rbc
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+ .bundle
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+ .config
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+ .yardoc
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+ Gemfile.lock
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+ InstalledFiles
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+ _yardoc
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+ coverage
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+ doc/
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+ lib/bundler/man
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+ pkg
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+ rdoc
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+ spec/reports
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+ test/tmp
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+ test/version_tmp
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+ tmp
data/Gemfile ADDED
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+ source 'https://rubygems.org'
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+
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+ # Specify your gem's dependencies in gubby.gemspec
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+ gemspec
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+ Copyright (c) 2013 Justin Basinger
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+
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+ MIT License
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+
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+ Permission is hereby granted, free of charge, to any person obtaining
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+ a copy of this software and associated documentation files (the
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+ "Software"), to deal in the Software without restriction, including
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+ without limitation the rights to use, copy, modify, merge, publish,
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+ distribute, sublicense, and/or sell copies of the Software, and to
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+ permit persons to whom the Software is furnished to do so, subject to
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+ the following conditions:
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+
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+ The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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+ # Gubby
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+
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+ TODO: Write a gem description
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+
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+ ## Installation
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+
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+ Add this line to your application's Gemfile:
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+
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+ gem 'gubby'
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+
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+ And then execute:
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+
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+ $ bundle
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+
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+ Or install it yourself as:
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+
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+ $ gem install gubby
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+
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+ ## Usage
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+
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+ TODO: Write usage instructions here
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+
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+ ## Contributing
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+
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+ 1. Fork it
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+ 2. Create your feature branch (`git checkout -b my-new-feature`)
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+ 3. Commit your changes (`git commit -am 'Add some feature'`)
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+ 4. Push to the branch (`git push origin my-new-feature`)
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+ 5. Create new Pull Request
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+ require "bundler/gem_tasks"
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+ # coding: utf-8
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+ lib = File.expand_path('../lib', __FILE__)
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+ $LOAD_PATH.unshift(lib) unless $LOAD_PATH.include?(lib)
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+ require 'gubby/version'
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+
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+ Gem::Specification.new do |spec|
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+ spec.name = "gubby"
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+ spec.version = Gubby::VERSION
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+ spec.authors = ["Justin Basinger"]
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+ spec.email = ["justin.m.basinger@gmail.com"]
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+ spec.description = "This is a system used to create component based objects. Primarily for games, but you don't have to use it just for that if you don't want to."
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+ spec.summary = "Gubby component system"
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+ spec.homepage = ""
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+ spec.license = "MIT"
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+
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+ spec.files = `git ls-files`.split($/)
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+ spec.executables = spec.files.grep(%r{^bin/}) { |f| File.basename(f) }
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+ spec.test_files = spec.files.grep(%r{^(test|spec|features)/})
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+ spec.require_paths = ["lib"]
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+
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+ spec.add_development_dependency "bundler", "~> 1.3"
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+ spec.add_development_dependency "rake"
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+
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+ end
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+ require "gubby/extensions/object"
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+ require "gubby/version"
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+ require "gubby/game_engine"
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+ require "gubby/game_entity"
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+ require "gubby/components/position_2d"
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+ require "gubby/systems/game_system"
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+
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+ #Dir["gubby/extensions/*.rb","gubby/*.rb","gubby/systems/*.rb","gubby/components/*.rb"].each { |f| require File.basename(f,File.extname(f)) }
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+
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+
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+
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+ module Gubby
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+ # Bundler: Your code goes here...
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+ # Me: Don't tell me what to do computer!
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+ end
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+
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+ module Gubby
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+
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+ module Components
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+
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+ module Position2D
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+
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+ attr_accessor :x, :y, :z, :angle, :center_x, :center_y, :factor_x, :factor_y
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+
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+ def Position2D.extend_object(e)
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+ super(e)
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+ e.x = 0
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+ e.y = 0
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+ e.z = 1
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+ e.angle = 0
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+ e.center_x = 0.5
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+ e.center_y = 0.5
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+ e.factor_x = 1
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+ e.factor_y = 1
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+ end
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+
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+ end
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+
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+ end
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+
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+ end
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+
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+ class Object
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+
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+ def unextend(mod)
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+
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+ metaclass = class << self; self end
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+ mod.instance_methods.each {|method_name| metaclass.class_eval { undef_method(method_name.to_sym) }}
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+
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+ end
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+
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+ end
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+
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+ module Gubby
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+ class GameEngine
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+
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+ attr_accessor :systems
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+ attr_reader :entities
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+
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+ def initialize(*systems)
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+ @systems = []
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+ @entities = []
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+
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+ systems.each do |s|
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+
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+ @systems.push(s)
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+
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+ end
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+
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+ end
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+
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+ def run(command, *args)
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+
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+ @systems.select{ |s| s.respond_to?(command) }.each do |s|
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+ s.send(command.to_s, *args)
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+ end
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+
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+ end
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+
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+ def add_entity(e)
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+ @entities.push(e) unless @entities.include?(e)
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+ e.engine = self
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+ @systems.each do |s|
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+ s.refresh_entity(e)
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+ end
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+ end
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+
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+ def refresh_entity(e)
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+ @systems.each do |s|
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+ s.refresh_entity(e)
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+ end
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+ end
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+
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+ def remove_entity(e)
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+ @entities.delete(e)
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+ @systems.each do |s|
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+ if s.entities.include?(e) then
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+ s.entities.delete(e)
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+ end
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+ end
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+ e.engine = nil
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+ end
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+
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+ def [](*selectors)
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+
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+ found = []
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+
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+ selectors.each do |s|
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+
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+ found.concat(@entities.select{|e| e.name == s}) if s.is_a?(String)
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+ found.concat(@entities.select{|e| e.is_a?(s)}) if s.is_a?(Module)
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+
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+ end
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+
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+ return found
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+
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+ end
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+
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+ end
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+ end
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+
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+ module Gubby
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+ class GameEntity
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+
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+ attr_accessor :entity_name,
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+ :engine
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+
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+ attr_reader :components
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+
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+ def initialize(name = nil, *components)
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+
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+ @components = []
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+ @entity_name = name unless name.nil?
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+ add_component(*components)
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+
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+ end
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+
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+ def add_component(*components)
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+
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+ components.each do |c|
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+ extend(c)
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+ @components.push(c)
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+ end
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+
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+ @engine.refresh_entity(self) unless @engine.nil?
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+
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+ end
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+
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+ def remove_component(*components)
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+
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+ components.each do |c|
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+ unextend(c)
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+ @components.delete(c)
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+ end
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+
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+ @engine.refresh_entity(self) unless @engine.nil?
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+
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+ end
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+
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+ def destroy()
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+ @engine.remove_entity(self)
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+ end
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+
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+ end
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+ end
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+
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+ module Gubby
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+
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+ module Systems
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+
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+ class GameSystem
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+
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+ attr_reader :entities
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+
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+ def initialize(*args)
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+
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+ @entities = []
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+ @component_types = args
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+
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+ end
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+
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+ def refresh_entity(e)
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+
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+ #We need to make sure the entity is all the types it needs to be
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+ is_compatible = true
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+
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+ @component_types.each do |c|
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+ is_compatible = is_compatible && e.is_a?(c)
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+ end
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+
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+ if is_compatible && !@entities.include?(e)
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+ @entities.push(e)
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+ end
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+
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+ if not is_compatible && @entities.include?(e)
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+ @entities.delete(e)
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+ end
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+
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+ end
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+
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+ end
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+
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+ end
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+
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+ end
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+ module Gubby
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+ VERSION = "0.0.1"
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+ end
metadata ADDED
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+ --- !ruby/object:Gem::Specification
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+ name: gubby
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+ version: !ruby/object:Gem::Version
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+ version: 0.0.1
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+ prerelease:
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+ platform: ruby
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+ authors:
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+ - Justin Basinger
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+ autorequire:
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+ bindir: bin
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+ cert_chain: []
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+ date: 2013-04-19 00:00:00.000000000 Z
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+ dependencies:
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+ - !ruby/object:Gem::Dependency
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+ name: bundler
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+ requirement: &23540316 !ruby/object:Gem::Requirement
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+ none: false
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+ requirements:
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+ - - ~>
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+ - !ruby/object:Gem::Version
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+ version: '1.3'
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+ type: :development
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+ prerelease: false
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+ version_requirements: *23540316
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+ - !ruby/object:Gem::Dependency
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+ name: rake
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+ requirement: &23540064 !ruby/object:Gem::Requirement
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+ none: false
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+ requirements:
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+ - - ! '>='
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ type: :development
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+ prerelease: false
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+ version_requirements: *23540064
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+ description: This is a system used to create component based objects. Primarily for
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+ games, but you don't have to use it just for that if you don't want to.
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+ email:
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+ - justin.m.basinger@gmail.com
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+ executables: []
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+ extensions: []
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+ extra_rdoc_files: []
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+ files:
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+ - .gitignore
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+ - Gemfile
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+ - LICENSE.txt
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+ - README.md
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+ - Rakefile
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+ - gubby.gemspec
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+ - lib/gubby.rb
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+ - lib/gubby/components/position_2d.rb
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+ - lib/gubby/extensions/object.rb
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+ - lib/gubby/game_engine.rb
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+ - lib/gubby/game_entity.rb
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+ - lib/gubby/systems/game_system.rb
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+ - lib/gubby/version.rb
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+ homepage: ''
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+ licenses:
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+ - MIT
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+ post_install_message:
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+ rdoc_options: []
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+ require_paths:
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+ - lib
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+ required_ruby_version: !ruby/object:Gem::Requirement
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+ none: false
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+ requirements:
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+ - - ! '>='
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ required_rubygems_version: !ruby/object:Gem::Requirement
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+ none: false
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+ requirements:
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+ - - ! '>='
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ requirements: []
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+ rubyforge_project:
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+ rubygems_version: 1.8.11
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+ signing_key:
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+ specification_version: 3
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+ summary: Gubby component system
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+ test_files: []