gosu_extensions 0.2.6 → 0.2.7
Sign up to get free protection for your applications and to get access to all the features.
- data/VERSION +1 -1
- data/lib/core/game_window.rb +1 -2
- data/lib/core/moveables.rb +3 -3
- data/lib/extensions/numeric.rb +6 -0
- data/lib/traits/hitpoints.rb +0 -3
- data/lib/traits/lives.rb +0 -3
- data/lib/traits/moveable.rb +2 -3
- data/lib/traits/shooter.rb +3 -1
- data/lib/traits/targeting/closest.rb +1 -1
- metadata +2 -2
data/VERSION
CHANGED
@@ -1 +1 @@
|
|
1
|
-
0.2.
|
1
|
+
0.2.7
|
data/lib/core/game_window.rb
CHANGED
@@ -283,7 +283,7 @@ class GameWindow < Gosu::Window
|
|
283
283
|
# Main loop methods.
|
284
284
|
#
|
285
285
|
|
286
|
-
#
|
286
|
+
#
|
287
287
|
#
|
288
288
|
def update
|
289
289
|
@current_loop.call
|
@@ -293,7 +293,6 @@ class GameWindow < Gosu::Window
|
|
293
293
|
proceed if proceed_condition && instance_eval(&proceed_condition)
|
294
294
|
advance_step
|
295
295
|
handle_input
|
296
|
-
# TODO stopped
|
297
296
|
end
|
298
297
|
after_stopping
|
299
298
|
end
|
data/lib/core/moveables.rb
CHANGED
@@ -1,13 +1,13 @@
|
|
1
|
-
#
|
1
|
+
# Holds the moveables that are moved and drawn.
|
2
2
|
#
|
3
3
|
class Moveables
|
4
4
|
|
5
|
+
delegate :each, :to => :@elements
|
6
|
+
|
5
7
|
def initialize elements = []
|
6
8
|
@elements = elements
|
7
9
|
end
|
8
10
|
|
9
|
-
delegate :each, :to => :@elements
|
10
|
-
|
11
11
|
def register moveable
|
12
12
|
@elements << moveable
|
13
13
|
end
|
data/lib/extensions/numeric.rb
CHANGED
data/lib/traits/hitpoints.rb
CHANGED
data/lib/traits/lives.rb
CHANGED
data/lib/traits/moveable.rb
CHANGED
@@ -1,7 +1,5 @@
|
|
1
1
|
# A moveable has a shape, speed etc.
|
2
2
|
#
|
3
|
-
# TODO moveable should only have active components, like accelerate etc. Positioning etc. should go to Thing.
|
4
|
-
#
|
5
3
|
module Moveable extend Trait
|
6
4
|
|
7
5
|
Accelerate = :accelerate; def self.accelerate strength = 1.0; [Accelerate, strength] end
|
@@ -10,7 +8,6 @@ module Moveable extend Trait
|
|
10
8
|
Up = :move_up; def self.up strength = 1.0; [Up, strength] end
|
11
9
|
Down = :move_down; def self.down strength = 1.0; [Down, strength] end
|
12
10
|
Backwards = :backwards; def self.backwards strength = 1.0; [Backwards, strength] end
|
13
|
-
# TODO Jump = :jump
|
14
11
|
|
15
12
|
# Default methods for controls.
|
16
13
|
#
|
@@ -35,6 +32,8 @@ module Moveable extend Trait
|
|
35
32
|
|
36
33
|
# Movement rules
|
37
34
|
#
|
35
|
+
# TODO Move to Sprite?
|
36
|
+
#
|
38
37
|
# Note: Call in method move.
|
39
38
|
#
|
40
39
|
def bounce_off_border_x elasticity = 1.0
|
data/lib/traits/shooter.rb
CHANGED
@@ -5,7 +5,7 @@ module Shooter extend Trait
|
|
5
5
|
manual <<-MANUAL
|
6
6
|
Defines:
|
7
7
|
range <some range> # This is only needed for targeted shooting, e.g. automatic cannons
|
8
|
-
frequency <some shooting frequency>
|
8
|
+
frequency <some shooting frequency>
|
9
9
|
shoots <class:thing>
|
10
10
|
muzzle_position { position calculation } || frontal # a block
|
11
11
|
muzzle_velocity { velocity calculation }
|
@@ -39,6 +39,8 @@ module Shooter extend Trait
|
|
39
39
|
self.shooting_range = amount
|
40
40
|
end
|
41
41
|
end
|
42
|
+
# TODO block
|
43
|
+
#
|
42
44
|
def frequency amount
|
43
45
|
InitializerHooks.register self do
|
44
46
|
self.shooting_rate = ((SUBSTEPS**2).to_f/amount)/2
|