gosu_extensions 0.1.26 → 0.1.27
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- data/VERSION +1 -1
- data/lib/core/control.rb +2 -2
- data/lib/gosu_extensions.rb +2 -2
- data/lib/traits/attachable.rb +1 -1
- data/lib/traits/moveable.rb +15 -15
- data/lib/traits/shooter.rb +1 -0
- data/lib/traits/turnable.rb +1 -0
- metadata +2 -2
data/VERSION
CHANGED
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@@ -1 +1 @@
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1
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-
0.1.
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1
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+
0.1.27
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data/lib/core/control.rb
CHANGED
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@@ -20,8 +20,8 @@ class Control
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#
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def handle
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return if @controllable.destroyed?
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23
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-
@mapping.each do |key,
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24
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-
@controllable.send(
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23
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+
@mapping.each do |key, send_params|
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24
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@controllable.send(*send_params) if @window.button_down? key
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end
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end
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27
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data/lib/gosu_extensions.rb
CHANGED
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@@ -14,13 +14,13 @@ rescue LoadError => e
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raise e
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end
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17
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-
require 'resources'
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-
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$:.unshift File.join(File.dirname(__FILE__), '/extensions')
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require 'module'
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require 'numeric'
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$:.unshift File.join(File.dirname(__FILE__), '/core')
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+
require 'resources'
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23
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+
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require 'vector_utilities'
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require 'initializer_hooks'
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26
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data/lib/traits/attachable.rb
CHANGED
data/lib/traits/moveable.rb
CHANGED
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@@ -4,13 +4,13 @@
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4
4
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#
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module Moveable extend Trait
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6
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7
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-
Accelerate = :accelerate
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8
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-
Left = :move_left
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9
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-
Right = :move_right
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10
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-
Up = :move_up
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11
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-
Down = :move_down
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12
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-
Backwards = :backwards
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13
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-
# Jump = :jump
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7
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+
def self::Accelerate strength = 1.0; [:accelerate, strength] end
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8
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+
def self::Left strength = 1.0; [:move_left, strength] end
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9
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+
def self::Right strength = 1.0; [:move_right, strength] end
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10
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+
def self::Up strength = 1.0; [:move_up, strength] end
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11
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+
def self::Down strength = 1.0; [:move_down, strength] end
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12
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def self::Backwards strength = 1.0; [:backwards, strength] end
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# TODO Jump = :jump
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def self.included klass
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klass.extend ClassMethods
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@@ -128,24 +128,24 @@ module Moveable extend Trait
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# Methods for controls.
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#
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-
def accelerate strength = 1
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+
def accelerate strength = 1.0
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self.speed += self.rotation_vector * strength/SUBSTEPS
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end
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-
def
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accelerate -0.5*strength
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136
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-
end
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-
def move_left strength = 1
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def move_left strength = 1.0
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self.speed += CP::Vec2.new(-strength.to_f/SUBSTEPS, 0)
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end
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-
def move_right strength = 1
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def move_right strength = 1.0
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self.speed += CP::Vec2.new(strength.to_f/SUBSTEPS, 0)
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end
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-
def move_up strength = 1
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140
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+
def move_up strength = 1.0
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self.speed += CP::Vec2.new(0, -strength.to_f/SUBSTEPS)
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end
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146
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-
def move_down strength = 1
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143
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+
def move_down strength = 1.0
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self.speed += CP::Vec2.new(0, strength.to_f/SUBSTEPS)
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end
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146
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+
def backwards strength = 1.0
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147
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accelerate -0.5*strength
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148
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end
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# def jump strength = 100
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# self.speed += CP::Vec2.new(0, -strength.to_f/SUBSTEPS) if self.current_speed <= 1
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# end
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data/lib/traits/shooter.rb
CHANGED
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@@ -97,6 +97,7 @@ module Shooter extend Trait
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sometimes :loading, self.shooting_rate do
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projectile = self.shot.shoot_from self
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projectile.rotation = self.muzzle_rotation
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100
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# projectile.velocity = self.muzzle_rotation.normalize
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projectile.speed = self.muzzle_velocity * projectile.velocity + self.speed
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end
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end
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data/lib/traits/turnable.rb
CHANGED