gosu_extensions 0.1.26 → 0.1.27

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data/VERSION CHANGED
@@ -1 +1 @@
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- 0.1.26
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+ 0.1.27
data/lib/core/control.rb CHANGED
@@ -20,8 +20,8 @@ class Control
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  #
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  def handle
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  return if @controllable.destroyed?
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- @mapping.each do |key, command|
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- @controllable.send(command) if @window.button_down? key
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+ @mapping.each do |key, send_params|
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+ @controllable.send(*send_params) if @window.button_down? key
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  end
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  end
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@@ -14,13 +14,13 @@ rescue LoadError => e
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  raise e
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  end
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- require 'resources'
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-
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  $:.unshift File.join(File.dirname(__FILE__), '/extensions')
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  require 'module'
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  require 'numeric'
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  $:.unshift File.join(File.dirname(__FILE__), '/core')
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+ require 'resources'
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+
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  require 'vector_utilities'
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  require 'initializer_hooks'
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@@ -6,7 +6,7 @@ module Attachable extend Trait
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  def move_relative pod
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  self.position = pod.relative_position self
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- self.rotation = pod.rotation
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+ self.rotation = pod.rotation unless self.kind_of? Turnable
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  end
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  end
@@ -4,13 +4,13 @@
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  #
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  module Moveable extend Trait
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- Accelerate = :accelerate
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- Left = :move_left
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- Right = :move_right
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- Up = :move_up
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- Down = :move_down
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- Backwards = :backwards
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- # Jump = :jump
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+ def self::Accelerate strength = 1.0; [:accelerate, strength] end
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+ def self::Left strength = 1.0; [:move_left, strength] end
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+ def self::Right strength = 1.0; [:move_right, strength] end
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+ def self::Up strength = 1.0; [:move_up, strength] end
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+ def self::Down strength = 1.0; [:move_down, strength] end
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+ def self::Backwards strength = 1.0; [:backwards, strength] end
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+ # TODO Jump = :jump
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  def self.included klass
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  klass.extend ClassMethods
@@ -128,24 +128,24 @@ module Moveable extend Trait
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  # Methods for controls.
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  #
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- def accelerate strength = 1
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+ def accelerate strength = 1.0
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  self.speed += self.rotation_vector * strength/SUBSTEPS
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  end
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- def backwards strength = 1
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- accelerate -0.5*strength
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- end
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- def move_left strength = 1
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+ def move_left strength = 1.0
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  self.speed += CP::Vec2.new(-strength.to_f/SUBSTEPS, 0)
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  end
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- def move_right strength = 1
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+ def move_right strength = 1.0
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  self.speed += CP::Vec2.new(strength.to_f/SUBSTEPS, 0)
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  end
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- def move_up strength = 1
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+ def move_up strength = 1.0
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  self.speed += CP::Vec2.new(0, -strength.to_f/SUBSTEPS)
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  end
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- def move_down strength = 1
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+ def move_down strength = 1.0
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  self.speed += CP::Vec2.new(0, strength.to_f/SUBSTEPS)
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  end
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+ def backwards strength = 1.0
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+ accelerate -0.5*strength
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+ end
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  # def jump strength = 100
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  # self.speed += CP::Vec2.new(0, -strength.to_f/SUBSTEPS) if self.current_speed <= 1
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  # end
@@ -97,6 +97,7 @@ module Shooter extend Trait
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  sometimes :loading, self.shooting_rate do
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  projectile = self.shot.shoot_from self
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  projectile.rotation = self.muzzle_rotation
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+ # projectile.velocity = self.muzzle_rotation.normalize
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  projectile.speed = self.muzzle_velocity * projectile.velocity + self.speed
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  end
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  end
@@ -2,6 +2,7 @@
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  #
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  module Turnable extend Trait
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+
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  Left = :turn_left
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  Right = :turn_right
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metadata CHANGED
@@ -5,8 +5,8 @@ version: !ruby/object:Gem::Version
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  segments:
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  - 0
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  - 1
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- - 26
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- version: 0.1.26
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+ - 27
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+ version: 0.1.27
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  platform: ruby
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  authors:
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  - Florian Hanke