gosu_extensions 0.1.23 → 0.1.24
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- data/VERSION +1 -1
- data/lib/core/game_window.rb +62 -62
- data/lib/core/scheduling.rb +2 -2
- data/lib/core/wave.rb +35 -0
- data/lib/core/waves.rb +8 -16
- data/lib/gosu_extensions.rb +2 -1
- metadata +4 -3
data/VERSION
CHANGED
@@ -1 +1 @@
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1
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-
0.1.
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1
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+
0.1.24
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data/lib/core/game_window.rb
CHANGED
@@ -28,7 +28,8 @@ class GameWindow < Gosu::Window
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28
28
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:gravity_vector
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29
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attr_reader :environment,
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30
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:moveables,
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31
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-
:font
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31
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+
:font,
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+
:scheduling
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attr_accessor :background_path,
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:background_hard_borders
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35
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@@ -46,15 +47,17 @@ class GameWindow < Gosu::Window
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setup_background
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47
48
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49
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setup_steps
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49
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-
setup_waves
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50
50
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setup_scheduling
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51
51
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setup_font
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52
52
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53
53
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setup_containers
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54
54
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55
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setup_environment
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56
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+
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56
57
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setup_enemies
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57
58
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setup_players
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59
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+
setup_waves
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60
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+
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61
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setup_collisions
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59
62
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60
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install_main_loop
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@@ -158,6 +161,9 @@ class GameWindow < Gosu::Window
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end
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end
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+
# Setup methods
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+
#
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+
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def setup_window
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self.caption = self.class.caption || ""
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end
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@@ -180,14 +186,12 @@ class GameWindow < Gosu::Window
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end
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def setup_containers
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@players = []
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+
@waves = Waves.new self, @scheduling
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end
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def setup_steps
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@step = 0
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@dt = 1.0 / 60.0
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end
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-
def setup_waves
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-
@waves = Waves.new self
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190
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-
end
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def setup_scheduling
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@scheduling = Scheduling.new
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end
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@@ -202,12 +206,11 @@ class GameWindow < Gosu::Window
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@environment.window = self
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@environment.damping = -self.damping + 1 # recalculate the damping such that 0.0 has no damping.
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end
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-
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# Override.
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#
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def setup_players; end
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def setup_enemies; end
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-
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+
def setup_waves; end
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#
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#
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# Example:
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@@ -231,23 +234,20 @@ class GameWindow < Gosu::Window
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@controls << Control.new(self, object)
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end
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-
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-
@step += 1
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-
@waves.check @step # TODO maybe the waves should move into the scheduling
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-
@scheduling.step
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-
end
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-
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-
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-
# Core methods used by the extensions "framework"
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+
# Main loop methods.
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#
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-
# The main loop.
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-
#
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# TODO implement hooks.
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#
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def update
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@current_loop.call
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end
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+
# Advances to the next step in the game.
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+
#
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+
def next_step
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@step += 1
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@scheduling.step
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+
end
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# Each step, this is called to handle any input.
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#
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def handle_input
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@@ -258,7 +258,31 @@ class GameWindow < Gosu::Window
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def step_physics
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@environment.step @dt
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end
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261
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+
# Moves each moveable.
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+
#
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+
def move
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@moveables.move
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end
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+
# Handles the targeting process.
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#
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def targeting
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@moveables.targeting
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+
end
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+
# Remove the shapes that are marked for removal.
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#
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+
def remove_shapes
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@remove_shapes.remove_from @environment, @moveables
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end
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+
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+
# Adding things.
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#
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# Moveables register themselves here.
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#
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+
def register moveable
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@moveables.register moveable
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moveable.add_to @environment
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+
end
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# Things unregister themselves here.
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#
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# Note: Use as follows in a Thing.
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@@ -273,7 +297,6 @@ class GameWindow < Gosu::Window
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def unregister thing
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remove thing.shape
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end
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-
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# Remove this shape the next turn.
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#
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# Note: Internal use. Use unregister to properly remove a moveable.
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@@ -281,6 +304,14 @@ class GameWindow < Gosu::Window
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def remove shape
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282
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@remove_shapes.add shape
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end
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+
# Is the thing registered?
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#
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+
def registered? thing
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@moveables.registered? thing
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+
end
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+
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# Scheduling
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#
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# Run some code at relative time <time>.
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#
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@@ -296,40 +327,16 @@ class GameWindow < Gosu::Window
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@scheduling.add time, &code
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end
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-
# Moves each moveable.
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-
#
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-
def move
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-
@moveables.move
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-
end
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-
# Handles the targeting process.
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-
#
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def targeting
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@moveables.targeting
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-
end
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# Utility Methods
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#
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-
#
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#
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# Example:
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# * x, y = uniform_random_position
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#
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def uniform_random_position
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[rand(self.width), rand(self.height)]
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end
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-
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-
#
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#
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-
# Example:
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# imprint do
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# circle x, y, radius, :fill => true, :color => :black
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# end
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#
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-
def imprint &block
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@background_image.paint &block
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-
end
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-
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# Randomly adds a Thing to a uniform random position.
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#
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def randomly_add type
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@@ -337,32 +344,12 @@ class GameWindow < Gosu::Window
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337
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thing.warp_to *uniform_random_position
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register thing
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end
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-
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-
# Moveables register themselves here.
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-
#
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-
def register moveable
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-
@moveables.register moveable
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-
moveable.add_to @environment
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-
end
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-
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-
# Remove the shapes that are marked for removal.
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-
#
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-
def remove_shapes
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-
@remove_shapes.remove_from @environment, @moveables
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-
end
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-
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# Revives the player if not already in.
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#
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def revive player
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register player unless registered?(player) # player.registered?
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end
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352
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-
# Is the thing registered?
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-
#
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-
def registered? thing
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@moveables.registered? thing
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-
end
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-
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353
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# Drawing methods
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#
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@@ -395,6 +382,19 @@ class GameWindow < Gosu::Window
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def draw_ui
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397
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end
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385
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+
#
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+
#
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# Example:
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# imprint do
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# circle x, y, radius, :fill => true, :color => :black
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390
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+
# end
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391
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+
#
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+
def imprint &block
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+
@background_image.paint &block
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+
end
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395
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+
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+
# Input handling.
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397
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+
#
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399
399
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#
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400
400
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#
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data/lib/core/scheduling.rb
CHANGED
data/lib/core/wave.rb
ADDED
@@ -0,0 +1,35 @@
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1
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+
#
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2
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+
#
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3
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+
class Wave
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4
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+
|
5
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+
attr_reader :generated_type, :execution_amount, :positioning_function
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6
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+
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7
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+
UniformRandom = lambda { |window, instance| instance.warp_to *window.uniform_random_position }
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8
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+
TopBorder = lambda { |window, instance| instance.warp_to rand(window.width), 0 }
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9
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+
RightBorder = lambda { |window, instance| instance.warp_to window.width, rand(window.height) }
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10
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+
BottomBorder = lambda { |window, instance| instance.warp_to rand(window.width), window.height }
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11
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+
LeftBorder = lambda { |window, instance| instance.warp_to 0, rand(window.height) }
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12
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+
|
13
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+
#
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14
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+
#
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15
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+
# Note: The function needs a param generated_type.
|
16
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+
#
|
17
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+
def initialize generated_type, execution_amount = 1, &positioning_function
|
18
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+
@generated_type = generated_type
|
19
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+
@execution_amount = execution_amount
|
20
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+
@positioning_function = positioning_function || UniformRandom
|
21
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+
end
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22
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+
|
23
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+
#
|
24
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+
#
|
25
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+
def for_scheduling window
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26
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+
lambda do
|
27
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+
self.execution_amount.times do
|
28
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+
instance = self.generated_type.new window
|
29
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+
window.register instance
|
30
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+
self.positioning_function.call(window, instance)
|
31
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+
end
|
32
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+
end
|
33
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+
end
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34
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+
|
35
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+
end
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data/lib/core/waves.rb
CHANGED
@@ -2,33 +2,25 @@
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|
2
2
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#
|
3
3
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class Waves
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4
4
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|
5
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-
|
6
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-
#
|
7
|
-
def initialize window
|
8
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-
@window = window
|
9
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-
@waves = {}
|
10
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-
end
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5
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+
attr_reader :window, :scheduling
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11
6
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|
12
7
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#
|
13
8
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#
|
14
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-
def
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15
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-
@
|
16
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-
@
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9
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+
def initialize window, scheduling
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10
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+
@window = window
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11
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+
@scheduling = scheduling
|
17
12
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end
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18
13
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|
19
14
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#
|
20
15
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#
|
21
|
-
def
|
22
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-
|
23
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-
types = @waves[time]
|
24
|
-
types.each { |amount, type| amount.times { @window.randomly_add type } }
|
25
|
-
end
|
16
|
+
def add time, generated_type, times, &generation
|
17
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+
add_wave time, Wave.new(generated_type, times, &generation)
|
26
18
|
end
|
27
19
|
|
28
20
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#
|
29
21
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#
|
30
|
-
def
|
31
|
-
|
22
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+
def add_wave time, wave
|
23
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+
scheduling.add time, wave.for_scheduling(window)
|
32
24
|
end
|
33
25
|
|
34
26
|
end
|
data/lib/gosu_extensions.rb
CHANGED
@@ -30,11 +30,12 @@ require 'it_is_a'
|
|
30
30
|
|
31
31
|
require 'moveables'
|
32
32
|
require 'remove_shapes'
|
33
|
+
require 'wave'
|
34
|
+
require 'waves'
|
33
35
|
require 'scheduling'
|
34
36
|
require 'game_window'
|
35
37
|
require 'control'
|
36
38
|
require 'controls'
|
37
|
-
require 'waves'
|
38
39
|
require 'layer'
|
39
40
|
|
40
41
|
$:.unshift File.join(File.dirname(__FILE__), '/traits')
|
metadata
CHANGED
@@ -5,8 +5,8 @@ version: !ruby/object:Gem::Version
|
|
5
5
|
segments:
|
6
6
|
- 0
|
7
7
|
- 1
|
8
|
-
-
|
9
|
-
version: 0.1.
|
8
|
+
- 24
|
9
|
+
version: 0.1.24
|
10
10
|
platform: ruby
|
11
11
|
authors:
|
12
12
|
- Florian Hanke
|
@@ -14,7 +14,7 @@ autorequire:
|
|
14
14
|
bindir: bin
|
15
15
|
cert_chain: []
|
16
16
|
|
17
|
-
date: 2010-04-
|
17
|
+
date: 2010-04-08 00:00:00 +02:00
|
18
18
|
default_executable:
|
19
19
|
dependencies:
|
20
20
|
- !ruby/object:Gem::Dependency
|
@@ -66,6 +66,7 @@ files:
|
|
66
66
|
- lib/core/trait.rb
|
67
67
|
- lib/core/traits.rb
|
68
68
|
- lib/core/vector_utilities.rb
|
69
|
+
- lib/core/wave.rb
|
69
70
|
- lib/core/waves.rb
|
70
71
|
- lib/extensions/module.rb
|
71
72
|
- lib/extensions/numeric.rb
|