gosu 1.0.0.pre1 → 1.0.0.pre2

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checksums.yaml CHANGED
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@@ -5,11 +5,9 @@ when /^mingw/
5
5
  windows = true
6
6
  when /^darwin/
7
7
  macos = true
8
- when /linux/
9
- linux = true
10
8
  end
11
9
 
12
- if macos or linux
10
+ if not windows
13
11
  puts 'The Gosu gem requires some libraries to be installed system-wide.'
14
12
  puts 'See the following site for a list:'
15
13
  if macos
@@ -54,12 +52,11 @@ if windows
54
52
  $LDFLAGS << " -L../../dependencies/al_soft/x86 -L../../dependencies/SDL/lib/x86"
55
53
  end
56
54
  $LDFLAGS << " -lgdi32 -lwinmm -lOpenGL32 -lOpenAL32 -lSDL2"
55
+ # Link libstdc++ statically to avoid having another DLL dependency when using Ocra.
56
+ $LDFLAGS << " -static-libstdc++"
57
57
  elsif macos
58
58
  # Compile all C++ files as Objective C++ on macOS since mkmf does not support .mm files.
59
59
  $CXXFLAGS << " -x objective-c++ -fobjc-arc -DNDEBUG"
60
- # Prevents issues with Apple's pre-installed Ruby 2.3 on macOS 10.13.
61
- # https://github.com/gosu/gosu/issues/424
62
- $CXXFLAGS << " -Wno-reserved-user-defined-literal"
63
60
 
64
61
  # Explicitly specify libc++ as the standard library.
65
62
  # rvm will sometimes try to override this:
@@ -82,7 +79,7 @@ elsif macos
82
79
  $LDFLAGS.gsub! "-arch i386", ""
83
80
  $ARCH_FLAG.gsub! "-arch i386", ""
84
81
  CONFIG['LDSHARED'].gsub! "-arch i386", ""
85
- elsif linux
82
+ else
86
83
  if /BCM2708/ =~ `cat /proc/cpuinfo`
87
84
  $INCFLAGS << " -I/opt/vc/include/GLES"
88
85
  $INCFLAGS << " -I/opt/vc/include"
@@ -113,21 +110,4 @@ Dir.glob('../../dependencies/**/*.c').each do |dep|
113
110
  end
114
111
  end
115
112
 
116
- # Gem::Version#initialize is apparently broken in some versions of Ruby, so use a local helper.
117
- def ruby_newer_than?(want_version)
118
- have_parts = RUBY_VERSION.split('.').map { |part| part.to_i }
119
- want_parts = want_version.split('.').map { |part| part.to_i }
120
- have_parts << 0 while have_parts.size < want_parts.size
121
- want_parts << 0 while want_parts.size < have_parts.size
122
- (have_parts <=> want_parts) == 1
123
- end
124
-
125
- # In some versions of Ruby/mkmf, the $CXXFLAGS variable does not work.
126
- # We can modify CONFIG instead, and our changes will end up in the Makefile.
127
- # See: http://bugs.ruby-lang.org/issues/8315
128
- # The lower bound was reduced to 1.9.3 here: https://github.com/gosu/gosu/issues/321
129
- if ruby_newer_than?("1.9.2") and not ruby_newer_than?("2.2.0")
130
- CONFIG['CXXFLAGS'] = "#$CFLAGS #$CXXFLAGS"
131
- end
132
-
133
113
  create_makefile "gosu", "../../src"
@@ -1,15 +1,12 @@
1
1
  #pragma once
2
2
 
3
- #include <Gosu/Platform.hpp>
4
-
5
3
  namespace Gosu
6
4
  {
7
- //! List of button ids that can be used with Gosu::Input.
8
- //! This enumeration contains ids for keyboard keys (KB_*),
9
- //! mouse buttons and mouse wheel (MS_*) and gamepad buttons (GP_*).
10
- enum ButtonName
5
+ /// List of button IDs that can be used with Gosu::Input.
6
+ /// This enumeration contains IDs for keyboard keys (KB_*),
7
+ /// mouse buttons and mouse wheel (MS_*), as well as gamepad buttons (GP_*).
8
+ enum Button
11
9
  {
12
- KB_RANGE_BEGIN,
13
10
  KB_ESCAPE = 41,
14
11
  KB_F1 = 58,
15
12
  KB_F2 = 59,
@@ -51,8 +48,8 @@ namespace Gosu
51
48
  KB_DOWN = 81,
52
49
  KB_HOME = 74,
53
50
  KB_END = 77,
54
- KB_PRINTSCREEN = 70,
55
- KB_SCROLLLOCK = 71,
51
+ KB_PRINT_SCREEN = 70,
52
+ KB_SCROLL_LOCK = 71,
56
53
  KB_PAUSE = 72,
57
54
  KB_INSERT = 73,
58
55
  KB_DELETE = 76,
@@ -70,7 +67,7 @@ namespace Gosu
70
67
  KB_COMMA = 54,
71
68
  KB_PERIOD = 55,
72
69
  KB_SLASH = 56,
73
- KB_CAPSLOCK = 57,
70
+ KB_CAPS_LOCK = 57,
74
71
  KB_A = 4,
75
72
  KB_B = 5,
76
73
  KB_C = 6,
@@ -97,7 +94,8 @@ namespace Gosu
97
94
  KB_X = 27,
98
95
  KB_Y = 28,
99
96
  KB_Z = 29,
100
- KB_ISO = 100, // ` on US/UK macOS, < on EU macOS, \ on US/UK Windows
97
+ /// ` on US/UK macOS, < on EU macOS, \ on US/UK Windows
98
+ KB_ISO = 100,
101
99
  KB_NUMPAD_0 = 98,
102
100
  KB_NUMPAD_1 = 89,
103
101
  KB_NUMPAD_2 = 90,
@@ -129,7 +127,6 @@ namespace Gosu
129
127
  MS_OTHER_5,
130
128
  MS_OTHER_6,
131
129
  MS_OTHER_7,
132
- MS_RANGE_END = 0x110,
133
130
 
134
131
  GP_RANGE_BEGIN,
135
132
  GP_DPAD_LEFT = GP_RANGE_BEGIN,
@@ -263,8 +260,14 @@ namespace Gosu
263
260
  GP_3_DOWN,
264
261
  GP_RANGE_END = GP_3_DOWN,
265
262
 
266
- GP_AXES_RANGE_BEGIN,
267
- GP_LEFT_STICK_X_AXIS = GP_AXES_RANGE_BEGIN,
263
+ NUM_GAMEPADS = 4,
264
+ NO_BUTTON = 0xffffffff,
265
+ };
266
+
267
+ /// List of axis IDs that can be used with Gosu::Input.
268
+ enum Axis
269
+ {
270
+ GP_LEFT_STICK_X_AXIS,
268
271
  GP_LEFT_STICK_Y_AXIS,
269
272
  GP_RIGHT_STICK_X_AXIS,
270
273
  GP_RIGHT_STICK_Y_AXIS,
@@ -298,9 +301,7 @@ namespace Gosu
298
301
  GP_3_RIGHT_STICK_Y_AXIS,
299
302
  GP_3_LEFT_TRIGGER_AXIS,
300
303
  GP_3_RIGHT_TRIGGER_AXIS,
301
- GP_AXES_RANGE_END = GP_3_RIGHT_TRIGGER_AXIS,
302
304
 
303
- NUM_GAMEPADS = 4,
304
- NO_BUTTON = 0xffffffff,
305
+ NUM_AXES
305
306
  };
306
307
  }
@@ -1,14 +1,9 @@
1
- //! \file Fwd.hpp
2
- //! Contains forward declarations of all of Gosu's available classes.
3
-
4
1
  #pragma once
5
2
 
6
- //! The library's main namespace.
7
3
  namespace Gosu
8
4
  {
9
5
  class Bitmap;
10
6
  class Buffer;
11
- class Button;
12
7
  class Channel;
13
8
  class Color;
14
9
  class File;
@@ -1,11 +1,9 @@
1
- //! \file Input.hpp
2
- //! Interface of the Input class.
3
-
4
1
  #pragma once
5
2
 
6
3
  #include <Gosu/Fwd.hpp>
7
4
  #include <Gosu/Buttons.hpp>
8
5
  #include <Gosu/Platform.hpp>
6
+ #include <Gosu/Utility.hpp>
9
7
  #include <functional>
10
8
  #include <memory>
11
9
  #include <string>
@@ -13,56 +11,30 @@
13
11
 
14
12
  namespace Gosu
15
13
  {
16
- //! Very lightweight class that identifies a button (keyboard, mouse or other device).
17
- class Button
18
- {
19
- unsigned id_;
20
-
21
- public:
22
- //! For internal use.
23
- explicit Button(unsigned id) : id_(id) {}
24
- //! For internal use.
25
- unsigned id() const { return id_; }
26
-
27
- //! Default constructor; == no_button.
28
- Button() : id_(NO_BUTTON) {}
29
-
30
- //! Conversion from ButtonName constants.
31
- Button(ButtonName name) : id_(name) {}
32
- };
33
-
34
- //! Tests whether two Buttons identify the same physical button.
35
- inline bool operator==(Button lhs, Button rhs) { return lhs.id() == rhs.id(); }
36
- inline bool operator!=(Button lhs, Button rhs) { return !(lhs == rhs); }
37
- inline bool operator<(Button lhs, Button rhs) { return lhs.id() < rhs.id(); }
38
-
39
- //! Struct that saves information about a touch on the surface of a multi-
40
- //! touch device.
41
- //! Available even on non-iPhone platforms to make it easier to compile the
42
- //! same source for multiple platforms.
14
+ /// Struct that saves information about a touch on the surface of a multi-touch device.
15
+ /// (Right now this is only supported on iOS.)
43
16
  struct Touch
44
17
  {
45
- //! Allows for identification of a touch across calls.
18
+ /// Allows for identification of a touch across calls.
46
19
  void* id;
47
- //! Position of a touch on the touch screen.
48
- float x, y;
20
+ /// Position of a touch on the touch screen.
21
+ double x, y;
49
22
  };
50
23
  typedef std::vector<Touch> Touches;
51
24
 
52
- //! Manages initialization and shutdown of the input system. Only one Input
53
- //! instance can exist per application.
54
- class Input
25
+ /// Manages initialization and shutdown of the input system.
26
+ /// Only one Input instance can exist per application.
27
+ class Input : Noncopyable
55
28
  {
56
29
  struct Impl;
57
- // Non-movable (const) to avoid dangling internal references.
58
- const std::unique_ptr<Impl> pimpl;
30
+ std::unique_ptr<Impl> pimpl;
59
31
 
60
32
  public:
61
33
  #ifdef GOSU_IS_IPHONE
62
34
  Input(void* view, float update_interval);
63
35
  void feed_touch_event(std::function<void (Touch)>& callback, void* touches);
64
36
  #else
65
- Input(void* window);
37
+ explicit Input(void* window);
66
38
  bool feed_sdl_event(void* event);
67
39
  #endif
68
40
 
@@ -87,7 +59,8 @@ namespace Gosu
87
59
  //! Updated every tick.
88
60
  static bool down(Button btn);
89
61
 
90
- //! Returns the value of a Gamepad joystick in the range -1.0 thru +1.0 and trigger in the range 0.0 thru +1.0.
62
+ //! Returns the value of a gamepad stick in the range -1.0 through +1.0, or a trigger in the
63
+ //! range 0.0 through +1.0.
91
64
  //! Updated every tick.
92
65
  static double axis(Button btn);
93
66
 
@@ -1,6 +1,3 @@
1
- //! \file Utility.hpp
2
- //! General purpose utility functions.
3
-
4
1
  #pragma once
5
2
 
6
3
  #include <string>
@@ -17,4 +14,18 @@ namespace Gosu
17
14
  //! values such as 'en_US', 'de_DE.UTF-8', 'ja', 'zh-Hans'.
18
15
  //! The first two letters will always be a language code.
19
16
  std::string language();
17
+
18
+ class Noncopyable
19
+ {
20
+ protected:
21
+ Noncopyable() = default;
22
+ ~Noncopyable() = default;
23
+
24
+ public:
25
+ Noncopyable(const Noncopyable& other) = delete;
26
+ Noncopyable& operator=(const Noncopyable& other) = delete;
27
+
28
+ Noncopyable(Noncopyable&& other) = delete;
29
+ Noncopyable& operator=(Noncopyable&& other) = delete;
30
+ };
20
31
  }
@@ -2,9 +2,9 @@
2
2
 
3
3
  #include <string>
4
4
 
5
- #define GOSU_MAJOR_VERSION 0
6
- #define GOSU_MINOR_VERSION 15
7
- #define GOSU_POINT_VERSION 2
5
+ #define GOSU_MAJOR_VERSION 1
6
+ #define GOSU_MINOR_VERSION 0
7
+ #define GOSU_POINT_VERSION 0
8
8
 
9
9
  namespace Gosu
10
10
  {
@@ -1,6 +1,3 @@
1
- //! \file Window.hpp
2
- //! Interface of the Window class.
3
-
4
1
  #pragma once
5
2
 
6
3
  #include <Gosu/Fwd.hpp>
@@ -9,13 +6,6 @@
9
6
  #include <memory>
10
7
  #include <string>
11
8
 
12
- #ifdef GOSU_IS_WIN
13
- #ifndef NOMINMAX
14
- #define NOMINMAX
15
- #endif
16
- #include <windows.h>
17
- #endif
18
-
19
9
  namespace Gosu
20
10
  {
21
11
  //! Convenient all-in-one class that serves as the foundation of a standard Gosu application.
@@ -82,8 +72,8 @@ namespace Gosu
82
72
  //! By default, the window is redrawn all the time.
83
73
  virtual bool needs_redraw() const { return true; }
84
74
 
85
- //! If this function returns true, the system arrow cursor is drawn while over the window.
86
- virtual bool needs_cursor() const { return false; }
75
+ //! If this function returns true, the system cursor will be visible while over the window.
76
+ virtual bool needs_cursor() const { return true; }
87
77
 
88
78
  //! This function is called when the window loses focus on some platforms.
89
79
  //! Most importantly, it is called on the iPhone or iPad when the user locks the screen.
File without changes
File without changes
@@ -32,8 +32,8 @@ module Gosu
32
32
  KB_DOWN = :an_integer
33
33
  KB_END = :an_integer
34
34
 
35
- KB_PRINTSCREEN = :an_integer
36
- KB_SCROLLLOCK = :an_integer
35
+ KB_PRINT_SCREEN = :an_integer
36
+ KB_SCROLL_LOCK = :an_integer
37
37
  KB_PAUSE = :an_integer
38
38
 
39
39
  ##
@@ -75,7 +75,7 @@ module Gosu
75
75
  KB_RIGHT_SHIFT = :an_integer
76
76
  KB_SEMICOLON = :an_integer
77
77
  KB_SLASH = :an_integer
78
- KB_CAPSLOCK = :an_integer
78
+ KB_CAPS_LOCK = :an_integer
79
79
  KB_SPACE = :an_integer
80
80
  KB_TAB = :an_integer
81
81
  KB_UP = :an_integer
@@ -875,7 +875,7 @@ module Gosu
875
875
  def draw; end
876
876
 
877
877
  ##
878
- # This method can be overriden to give the game a chance to opt out of a call to {#draw}; however, the operating system can still force a redraw for any reason.
878
+ # This method can be overridden to give the game a chance to opt out of a call to {#draw}; however, the operating system can still force a redraw for any reason.
879
879
  #
880
880
  # @return [true, false] whether the window needs to be redrawn.
881
881
  #
@@ -883,7 +883,8 @@ module Gosu
883
883
  def needs_redraw?; end
884
884
 
885
885
  ##
886
- # This method can be overriden to control the visibility of the system cursor over your window, e.g., for level editors or other situations where introducing a custom cursor or hiding the default one is not desired.
886
+ # This method can be overridden to control the visibility of the system cursor over your window.
887
+ # The base class implementation returns true.
887
888
  #
888
889
  # @return [true, false] whether the system cursor should be shown.
889
890
  def needs_cursor?; end
@@ -3,6 +3,9 @@
3
3
  #include <Gosu/IO.hpp>
4
4
 
5
5
  #ifdef GOSU_IS_MAC
6
+ // Ignore OpenAL deprecation warnings. If macOS stops shipping OpenAL, it's more likely that we bundle our own version
7
+ // of it than that we switch to another audio API.
8
+ #define OPENAL_DEPRECATED
6
9
  #include <OpenAL/al.h>
7
10
  #else
8
11
  #include <AL/al.h>
@@ -88,6 +88,9 @@ unsigned Gosu_KB_UP = Gosu::KB_UP;
88
88
  unsigned Gosu_KB_DOWN = Gosu::KB_DOWN;
89
89
  unsigned Gosu_KB_HOME = Gosu::KB_HOME;
90
90
  unsigned Gosu_KB_END = Gosu::KB_END;
91
+ unsigned Gosu_KB_PRINT_SCREEN = Gosu::KB_PRINT_SCREEN;
92
+ unsigned Gosu_KB_SCROLL_LOCK = Gosu::KB_SCROLL_LOCK;
93
+ unsigned Gosu_KB_PAUSE = Gosu::KB_PAUSE;
91
94
  unsigned Gosu_KB_INSERT = Gosu::KB_INSERT;
92
95
  unsigned Gosu_KB_DELETE = Gosu::KB_DELETE;
93
96
  unsigned Gosu_KB_PAGE_UP = Gosu::KB_PAGE_UP;
@@ -104,6 +107,7 @@ unsigned Gosu_KB_APOSTROPHE = Gosu::KB_APOSTROPHE;
104
107
  unsigned Gosu_KB_COMMA = Gosu::KB_COMMA;
105
108
  unsigned Gosu_KB_PERIOD = Gosu::KB_PERIOD;
106
109
  unsigned Gosu_KB_SLASH = Gosu::KB_SLASH;
110
+ unsigned Gosu_KB_CAPS_LOCK = Gosu::KB_CAPS_LOCK;
107
111
  unsigned Gosu_KB_A = Gosu::KB_A;
108
112
  unsigned Gosu_KB_B = Gosu::KB_B;
109
113
  unsigned Gosu_KB_C = Gosu::KB_C;
@@ -291,35 +295,35 @@ unsigned Gosu_GP_3_RIGHT = Gosu::GP_3_RIGHT;
291
295
  unsigned Gosu_GP_3_UP = Gosu::GP_3_UP;
292
296
  unsigned Gosu_GP_3_DOWN = Gosu::GP_3_DOWN;
293
297
 
294
- unsigned Gosu_GP_LEFT_STICK_X_AXIS = Gosu::GP_LEFT_STICK_Y_AXIS;
298
+ unsigned Gosu_GP_LEFT_STICK_X_AXIS = Gosu::GP_LEFT_STICK_X_AXIS;
295
299
  unsigned Gosu_GP_LEFT_STICK_Y_AXIS = Gosu::GP_LEFT_STICK_Y_AXIS;
296
300
  unsigned Gosu_GP_RIGHT_STICK_X_AXIS = Gosu::GP_RIGHT_STICK_X_AXIS;
297
301
  unsigned Gosu_GP_RIGHT_STICK_Y_AXIS = Gosu::GP_RIGHT_STICK_Y_AXIS;
298
302
  unsigned Gosu_GP_LEFT_TRIGGER_AXIS = Gosu::GP_LEFT_TRIGGER_AXIS;
299
303
  unsigned Gosu_GP_RIGHT_TRIGGER_AXIS = Gosu::GP_RIGHT_TRIGGER_AXIS;
300
304
 
301
- unsigned Gosu_GP_0_LEFT_STICK_X_AXIS = Gosu::GP_0_LEFT_STICK_Y_AXIS;
305
+ unsigned Gosu_GP_0_LEFT_STICK_X_AXIS = Gosu::GP_0_LEFT_STICK_X_AXIS;
302
306
  unsigned Gosu_GP_0_LEFT_STICK_Y_AXIS = Gosu::GP_0_LEFT_STICK_Y_AXIS;
303
307
  unsigned Gosu_GP_0_RIGHT_STICK_X_AXIS = Gosu::GP_0_RIGHT_STICK_X_AXIS;
304
308
  unsigned Gosu_GP_0_RIGHT_STICK_Y_AXIS = Gosu::GP_0_RIGHT_STICK_Y_AXIS;
305
309
  unsigned Gosu_GP_0_LEFT_TRIGGER_AXIS = Gosu::GP_0_LEFT_TRIGGER_AXIS;
306
310
  unsigned Gosu_GP_0_RIGHT_TRIGGER_AXIS = Gosu::GP_0_RIGHT_TRIGGER_AXIS;
307
311
 
308
- unsigned Gosu_GP_1_LEFT_STICK_X_AXIS = Gosu::GP_1_LEFT_STICK_Y_AXIS;
312
+ unsigned Gosu_GP_1_LEFT_STICK_X_AXIS = Gosu::GP_1_LEFT_STICK_X_AXIS;
309
313
  unsigned Gosu_GP_1_LEFT_STICK_Y_AXIS = Gosu::GP_1_LEFT_STICK_Y_AXIS;
310
314
  unsigned Gosu_GP_1_RIGHT_STICK_X_AXIS = Gosu::GP_1_RIGHT_STICK_X_AXIS;
311
315
  unsigned Gosu_GP_1_RIGHT_STICK_Y_AXIS = Gosu::GP_1_RIGHT_STICK_Y_AXIS;
312
316
  unsigned Gosu_GP_1_LEFT_TRIGGER_AXIS = Gosu::GP_1_LEFT_TRIGGER_AXIS;
313
317
  unsigned Gosu_GP_1_RIGHT_TRIGGER_AXIS = Gosu::GP_1_RIGHT_TRIGGER_AXIS;
314
318
 
315
- unsigned Gosu_GP_2_LEFT_STICK_X_AXIS = Gosu::GP_2_LEFT_STICK_Y_AXIS;
319
+ unsigned Gosu_GP_2_LEFT_STICK_X_AXIS = Gosu::GP_2_LEFT_STICK_X_AXIS;
316
320
  unsigned Gosu_GP_2_LEFT_STICK_Y_AXIS = Gosu::GP_2_LEFT_STICK_Y_AXIS;
317
321
  unsigned Gosu_GP_2_RIGHT_STICK_X_AXIS = Gosu::GP_2_RIGHT_STICK_X_AXIS;
318
322
  unsigned Gosu_GP_2_RIGHT_STICK_Y_AXIS = Gosu::GP_2_RIGHT_STICK_Y_AXIS;
319
323
  unsigned Gosu_GP_2_LEFT_TRIGGER_AXIS = Gosu::GP_2_LEFT_TRIGGER_AXIS;
320
324
  unsigned Gosu_GP_2_RIGHT_TRIGGER_AXIS = Gosu::GP_2_RIGHT_TRIGGER_AXIS;
321
325
 
322
- unsigned Gosu_GP_3_LEFT_STICK_X_AXIS = Gosu::GP_3_LEFT_STICK_Y_AXIS;
326
+ unsigned Gosu_GP_3_LEFT_STICK_X_AXIS = Gosu::GP_3_LEFT_STICK_X_AXIS;
323
327
  unsigned Gosu_GP_3_LEFT_STICK_Y_AXIS = Gosu::GP_3_LEFT_STICK_Y_AXIS;
324
328
  unsigned Gosu_GP_3_RIGHT_STICK_X_AXIS = Gosu::GP_3_RIGHT_STICK_X_AXIS;
325
329
  unsigned Gosu_GP_3_RIGHT_STICK_Y_AXIS = Gosu::GP_3_RIGHT_STICK_Y_AXIS;
@@ -187,7 +187,7 @@ unsigned Gosu_screen_height(Gosu_Window *window)
187
187
 
188
188
  int Gosu_button_down(int btn)
189
189
  {
190
- return Gosu::Input::down((Gosu::ButtonName)btn);
190
+ return Gosu::Input::down((Gosu::Button)btn);
191
191
  }
192
192
 
193
193
  const char *Gosu_button_id_to_char(int id)
@@ -200,13 +200,13 @@ const char *Gosu_button_id_to_char(int id)
200
200
 
201
201
  unsigned Gosu_button_char_to_id(const char *btn)
202
202
  {
203
- return Gosu::Input::char_to_id(btn).id();
203
+ return Gosu::Input::char_to_id(btn);
204
204
  }
205
205
 
206
206
  const char *Gosu_button_name(int btn)
207
207
  {
208
208
  static thread_local std::string name;
209
- name = Gosu::Input::button_name((Gosu::ButtonName)btn);
209
+ name = Gosu::Input::button_name((Gosu::Button)btn);
210
210
  return name.empty() ? nullptr : name.c_str();
211
211
  }
212
212
 
@@ -219,7 +219,7 @@ const char *Gosu_gamepad_name(int id)
219
219
 
220
220
  double Gosu_axis(int btn)
221
221
  {
222
- return Gosu::Input::axis((Gosu::ButtonName)btn);
222
+ return Gosu::Input::axis((Gosu::Button)btn);
223
223
  }
224
224
 
225
225
  int Gosu_fps()
@@ -26,8 +26,7 @@ static void require_sdl_video()
26
26
 
27
27
  static const unsigned NUM_BUTTONS_PER_GAMEPAD =
28
28
  (Gosu::GP_RANGE_END - Gosu::GP_RANGE_BEGIN + 1 - 4) / (Gosu::NUM_GAMEPADS + 1) - 3;
29
- static const unsigned NUM_AXES_PER_GAMEPAD =
30
- (Gosu::GP_AXES_RANGE_END - Gosu::GP_AXES_RANGE_BEGIN + 1) / (Gosu::NUM_GAMEPADS + 1);
29
+ static const unsigned NUM_AXES_PER_GAMEPAD = Gosu::NUM_AXES / (Gosu::NUM_GAMEPADS + 1);
31
30
  static const unsigned NUM_BUTTONS = Gosu::GP_RANGE_END + 1;
32
31
 
33
32
  static array<bool, NUM_BUTTONS> button_states = {false};
@@ -416,17 +415,17 @@ private:
416
415
  GamepadBuffer gamepad;
417
416
 
418
417
  // Poll axes first.
419
- gamepad.axes[GP_LEFT_STICK_X_AXIS - GP_AXES_RANGE_BEGIN] =
418
+ gamepad.axes[GP_LEFT_STICK_X_AXIS] =
420
419
  scale_axis(SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_LEFTX));
421
- gamepad.axes[GP_LEFT_STICK_Y_AXIS - GP_AXES_RANGE_BEGIN] =
420
+ gamepad.axes[GP_LEFT_STICK_Y_AXIS] =
422
421
  scale_axis(SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_LEFTY));
423
- gamepad.axes[GP_RIGHT_STICK_X_AXIS - GP_AXES_RANGE_BEGIN] =
422
+ gamepad.axes[GP_RIGHT_STICK_X_AXIS] =
424
423
  scale_axis(SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX));
425
- gamepad.axes[GP_RIGHT_STICK_Y_AXIS - GP_AXES_RANGE_BEGIN] =
424
+ gamepad.axes[GP_RIGHT_STICK_Y_AXIS] =
426
425
  scale_axis(SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY));
427
- gamepad.axes[GP_LEFT_TRIGGER_AXIS - GP_AXES_RANGE_BEGIN] =
426
+ gamepad.axes[GP_LEFT_TRIGGER_AXIS] =
428
427
  scale_axis(SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_TRIGGERLEFT));
429
- gamepad.axes[GP_RIGHT_TRIGGER_AXIS - GP_AXES_RANGE_BEGIN] =
428
+ gamepad.axes[GP_RIGHT_TRIGGER_AXIS] =
430
429
  scale_axis(SDL_GameControllerGetAxis(controller, SDL_CONTROLLER_AXIS_TRIGGERRIGHT));
431
430
 
432
431
  gamepad.buttons[GP_DPAD_LEFT - GP_RANGE_BEGIN] =
@@ -460,19 +459,19 @@ private:
460
459
  // Just guess that the first four axes are equivalent to two analog sticks.
461
460
  int axes = SDL_JoystickNumAxes(joystick);
462
461
  if (axes > 0) {
463
- gamepad.axes[GP_LEFT_STICK_X_AXIS - GP_AXES_RANGE_BEGIN] =
462
+ gamepad.axes[GP_LEFT_STICK_X_AXIS] =
464
463
  scale_axis(SDL_JoystickGetAxis(joystick, 0));
465
464
  }
466
465
  if (axes > 1) {
467
- gamepad.axes[GP_LEFT_STICK_Y_AXIS - GP_AXES_RANGE_BEGIN] =
466
+ gamepad.axes[GP_LEFT_STICK_Y_AXIS] =
468
467
  scale_axis(SDL_JoystickGetAxis(joystick, 1));
469
468
  }
470
469
  if (axes > 2) {
471
- gamepad.axes[GP_RIGHT_STICK_X_AXIS - GP_AXES_RANGE_BEGIN] =
470
+ gamepad.axes[GP_RIGHT_STICK_X_AXIS] =
472
471
  scale_axis(SDL_JoystickGetAxis(joystick, 2));
473
472
  }
474
473
  if (axes > 3) {
475
- gamepad.axes[GP_RIGHT_STICK_Y_AXIS - GP_AXES_RANGE_BEGIN] =
474
+ gamepad.axes[GP_RIGHT_STICK_Y_AXIS] =
476
475
  scale_axis(SDL_JoystickGetAxis(joystick, 3));
477
476
  }
478
477
 
@@ -501,20 +500,20 @@ private:
501
500
  {
502
501
  gamepad.directions[0] =
503
502
  gamepad.buttons[GP_DPAD_LEFT - GP_RANGE_BEGIN] ||
504
- gamepad.axes[GP_LEFT_STICK_X_AXIS - GP_AXES_RANGE_BEGIN] <= -0.5 ||
505
- gamepad.axes[GP_RIGHT_STICK_X_AXIS - GP_AXES_RANGE_BEGIN] <= -0.5;
503
+ gamepad.axes[GP_LEFT_STICK_X_AXIS] <= -0.5 ||
504
+ gamepad.axes[GP_RIGHT_STICK_X_AXIS] <= -0.5;
506
505
  gamepad.directions[1] =
507
506
  gamepad.buttons[GP_DPAD_RIGHT - GP_RANGE_BEGIN] ||
508
- gamepad.axes[GP_LEFT_STICK_X_AXIS - GP_AXES_RANGE_BEGIN] >= +0.5 ||
509
- gamepad.axes[GP_RIGHT_STICK_X_AXIS - GP_AXES_RANGE_BEGIN] >= +0.5;
507
+ gamepad.axes[GP_LEFT_STICK_X_AXIS] >= +0.5 ||
508
+ gamepad.axes[GP_RIGHT_STICK_X_AXIS] >= +0.5;
510
509
  gamepad.directions[2] =
511
510
  gamepad.buttons[GP_DPAD_UP - GP_RANGE_BEGIN] ||
512
- gamepad.axes[GP_LEFT_STICK_Y_AXIS - GP_AXES_RANGE_BEGIN] <= -0.5 ||
513
- gamepad.axes[GP_RIGHT_STICK_Y_AXIS - GP_AXES_RANGE_BEGIN] <= -0.5;
511
+ gamepad.axes[GP_LEFT_STICK_Y_AXIS] <= -0.5 ||
512
+ gamepad.axes[GP_RIGHT_STICK_Y_AXIS] <= -0.5;
514
513
  gamepad.directions[3] =
515
514
  gamepad.buttons[GP_DPAD_DOWN - GP_RANGE_BEGIN] ||
516
- gamepad.axes[GP_LEFT_STICK_Y_AXIS - GP_AXES_RANGE_BEGIN] >= +0.5 ||
517
- gamepad.axes[GP_RIGHT_STICK_Y_AXIS - GP_AXES_RANGE_BEGIN] >= +0.5;
515
+ gamepad.axes[GP_LEFT_STICK_Y_AXIS] >= +0.5 ||
516
+ gamepad.axes[GP_RIGHT_STICK_Y_AXIS] >= +0.5;
518
517
  }
519
518
  };
520
519
 
@@ -537,12 +536,12 @@ string Gosu::Input::id_to_char(Button btn)
537
536
  {
538
537
  require_sdl_video();
539
538
 
540
- if (btn.id() > KB_RANGE_END) return "";
539
+ if (btn > KB_RANGE_END) return "";
541
540
 
542
541
  // SDL_GetKeyName returns "Space" for this value, but we want the character value.
543
- if (btn.id() == KB_SPACE) return " ";
542
+ if (btn == KB_SPACE) return " ";
544
543
 
545
- SDL_Keycode keycode = SDL_GetKeyFromScancode(static_cast<SDL_Scancode>(btn.id()));
544
+ SDL_Keycode keycode = SDL_GetKeyFromScancode(static_cast<SDL_Scancode>(btn));
546
545
  if (keycode == SDLK_UNKNOWN) return "";
547
546
 
548
547
  const char* name = SDL_GetKeyName(keycode);
@@ -573,7 +572,7 @@ std::string Gosu::Input::button_name(Button btn)
573
572
  {
574
573
  require_sdl_video();
575
574
 
576
- SDL_Keycode keycode = SDL_GetKeyFromScancode(static_cast<SDL_Scancode>(btn.id()));
575
+ SDL_Keycode keycode = SDL_GetKeyFromScancode(static_cast<SDL_Scancode>(btn));
577
576
  return SDL_GetKeyName(keycode);
578
577
  }
579
578
 
@@ -601,17 +600,17 @@ std::string Gosu::Input::gamepad_name(int index)
601
600
 
602
601
  bool Gosu::Input::down(Gosu::Button btn)
603
602
  {
604
- if (btn == NO_BUTTON || btn.id() >= NUM_BUTTONS) return false;
603
+ if (btn == NO_BUTTON || btn >= NUM_BUTTONS) return false;
605
604
 
606
- return button_states[btn.id()];
605
+ return button_states[btn];
607
606
  }
608
607
 
609
608
  double Gosu::Input::axis(Gosu::Button btn)
610
609
  {
611
- unsigned axis_id = btn.id() - GP_LEFT_STICK_X_AXIS;
610
+ unsigned axis_id = btn - GP_LEFT_STICK_X_AXIS;
612
611
 
613
612
  if (axis_id >= axis_states.size()) {
614
- throw std::out_of_range("Invalid axis ID: " + std::to_string(btn.id()));
613
+ throw std::out_of_range("Invalid axis ID: " + std::to_string(btn));
615
614
  }
616
615
 
617
616
  return axis_states[axis_id];
@@ -2174,22 +2174,21 @@ namespace Swig {
2174
2174
 
2175
2175
  /* -------- TYPES TABLE (BEGIN) -------- */
2176
2176
 
2177
- #define SWIGTYPE_p_Gosu__Button swig_types[0]
2178
- #define SWIGTYPE_p_Gosu__Channel swig_types[1]
2179
- #define SWIGTYPE_p_Gosu__Color swig_types[2]
2180
- #define SWIGTYPE_p_Gosu__Font swig_types[3]
2181
- #define SWIGTYPE_p_Gosu__GLTexInfo swig_types[4]
2182
- #define SWIGTYPE_p_Gosu__Image swig_types[5]
2183
- #define SWIGTYPE_p_Gosu__Sample swig_types[6]
2184
- #define SWIGTYPE_p_Gosu__Song swig_types[7]
2185
- #define SWIGTYPE_p_Gosu__TextInput swig_types[8]
2186
- #define SWIGTYPE_p_Gosu__Window swig_types[9]
2187
- #define SWIGTYPE_p_char swig_types[10]
2188
- #define SWIGTYPE_p_double swig_types[11]
2189
- #define SWIGTYPE_p_std__arrayT_double_16_t swig_types[12]
2190
- #define SWIGTYPE_p_std__string swig_types[13]
2191
- static swig_type_info *swig_types[15];
2192
- static swig_module_info swig_module = {swig_types, 14, 0, 0, 0, 0};
2177
+ #define SWIGTYPE_p_Gosu__Channel swig_types[0]
2178
+ #define SWIGTYPE_p_Gosu__Color swig_types[1]
2179
+ #define SWIGTYPE_p_Gosu__Font swig_types[2]
2180
+ #define SWIGTYPE_p_Gosu__GLTexInfo swig_types[3]
2181
+ #define SWIGTYPE_p_Gosu__Image swig_types[4]
2182
+ #define SWIGTYPE_p_Gosu__Sample swig_types[5]
2183
+ #define SWIGTYPE_p_Gosu__Song swig_types[6]
2184
+ #define SWIGTYPE_p_Gosu__TextInput swig_types[7]
2185
+ #define SWIGTYPE_p_Gosu__Window swig_types[8]
2186
+ #define SWIGTYPE_p_char swig_types[9]
2187
+ #define SWIGTYPE_p_double swig_types[10]
2188
+ #define SWIGTYPE_p_std__arrayT_double_16_t swig_types[11]
2189
+ #define SWIGTYPE_p_std__string swig_types[12]
2190
+ static swig_type_info *swig_types[14];
2191
+ static swig_module_info swig_module = {swig_types, 13, 0, 0, 0, 0};
2193
2192
  #define SWIG_TypeQuery(name) SWIG_TypeQueryModule(&swig_module, &swig_module, name)
2194
2193
  #define SWIG_MangledTypeQuery(name) SWIG_MangledTypeQueryModule(&swig_module, &swig_module, name)
2195
2194
 
@@ -3320,7 +3319,7 @@ void SwigDirector_Window::button_down(Gosu::Button arg0) {
3320
3319
  VALUE SWIGUNUSED result;
3321
3320
 
3322
3321
  {
3323
- obj0 = arg0 == Gosu::NO_BUTTON ? Qnil : LONG2NUM((&arg0)->id());
3322
+ obj0 = arg0 == Gosu::NO_BUTTON ? Qnil : LONG2NUM(arg0);
3324
3323
  }
3325
3324
  result = rb_funcall(swig_get_self(), rb_intern("protected_button_down"), 1,obj0);
3326
3325
  }
@@ -3331,7 +3330,7 @@ void SwigDirector_Window::button_up(Gosu::Button arg0) {
3331
3330
  VALUE SWIGUNUSED result;
3332
3331
 
3333
3332
  {
3334
- obj0 = arg0 == Gosu::NO_BUTTON ? Qnil : LONG2NUM((&arg0)->id());
3333
+ obj0 = arg0 == Gosu::NO_BUTTON ? Qnil : LONG2NUM(arg0);
3335
3334
  }
3336
3335
  result = rb_funcall(swig_get_self(), rb_intern("protected_button_up"), 1,obj0);
3337
3336
  }
@@ -10272,14 +10271,14 @@ _wrap_char_to_button_id(int argc, VALUE *argv, VALUE self) {
10272
10271
  }
10273
10272
  {
10274
10273
  try {
10275
- result = Gosu::char_to_button_id(arg1);
10274
+ result = (Gosu::Button)Gosu::char_to_button_id(arg1);
10276
10275
  }
10277
10276
  catch (const std::exception& e) {
10278
10277
  SWIG_exception(SWIG_RuntimeError, e.what());
10279
10278
  }
10280
10279
  }
10281
10280
  {
10282
- vresult = result == Gosu::NO_BUTTON ? Qnil : LONG2NUM((&result)->id());
10281
+ vresult = result == Gosu::NO_BUTTON ? Qnil : LONG2NUM(result);
10283
10282
  }
10284
10283
  return vresult;
10285
10284
  fail:
@@ -11651,7 +11650,6 @@ fail:
11651
11650
 
11652
11651
  /* -------- TYPE CONVERSION AND EQUIVALENCE RULES (BEGIN) -------- */
11653
11652
 
11654
- static swig_type_info _swigt__p_Gosu__Button = {"_p_Gosu__Button", "Gosu::Button *", 0, 0, (void*)0, 0};
11655
11653
  static swig_type_info _swigt__p_Gosu__Channel = {"_p_Gosu__Channel", "Gosu::Channel *", 0, 0, (void*)0, 0};
11656
11654
  static swig_type_info _swigt__p_Gosu__Color = {"_p_Gosu__Color", "Gosu::Color *", 0, 0, (void*)0, 0};
11657
11655
  static swig_type_info _swigt__p_Gosu__Font = {"_p_Gosu__Font", "Gosu::Font *", 0, 0, (void*)0, 0};
@@ -11667,7 +11665,6 @@ static swig_type_info _swigt__p_std__arrayT_double_16_t = {"_p_std__arrayT_doubl
11667
11665
  static swig_type_info _swigt__p_std__string = {"_p_std__string", "std::string *", 0, 0, (void*)0, 0};
11668
11666
 
11669
11667
  static swig_type_info *swig_type_initial[] = {
11670
- &_swigt__p_Gosu__Button,
11671
11668
  &_swigt__p_Gosu__Channel,
11672
11669
  &_swigt__p_Gosu__Color,
11673
11670
  &_swigt__p_Gosu__Font,
@@ -11683,7 +11680,6 @@ static swig_type_info *swig_type_initial[] = {
11683
11680
  &_swigt__p_std__string,
11684
11681
  };
11685
11682
 
11686
- static swig_cast_info _swigc__p_Gosu__Button[] = { {&_swigt__p_Gosu__Button, 0, 0, 0},{0, 0, 0, 0}};
11687
11683
  static swig_cast_info _swigc__p_Gosu__Channel[] = { {&_swigt__p_Gosu__Channel, 0, 0, 0},{0, 0, 0, 0}};
11688
11684
  static swig_cast_info _swigc__p_Gosu__Color[] = { {&_swigt__p_Gosu__Color, 0, 0, 0},{0, 0, 0, 0}};
11689
11685
  static swig_cast_info _swigc__p_Gosu__Font[] = { {&_swigt__p_Gosu__Font, 0, 0, 0},{0, 0, 0, 0}};
@@ -11699,7 +11695,6 @@ static swig_cast_info _swigc__p_std__arrayT_double_16_t[] = { {&_swigt__p_std__
11699
11695
  static swig_cast_info _swigc__p_std__string[] = { {&_swigt__p_std__string, 0, 0, 0},{0, 0, 0, 0}};
11700
11696
 
11701
11697
  static swig_cast_info *swig_cast_initial[] = {
11702
- _swigc__p_Gosu__Button,
11703
11698
  _swigc__p_Gosu__Channel,
11704
11699
  _swigc__p_Gosu__Color,
11705
11700
  _swigc__p_Gosu__Font,
@@ -11969,9 +11964,9 @@ SWIGEXPORT void Init_gosu(void) {
11969
11964
  SWIG_RubyInitializeTrackings();
11970
11965
  rb_define_const(mGosu, "VERSION", SWIG_From_std_string(static_cast< std::string >(Gosu::VERSION)));
11971
11966
  rb_define_const(mGosu, "LICENSES", SWIG_From_std_string(static_cast< std::string >(Gosu::LICENSES)));
11972
- rb_define_const(mGosu, "MAJOR_VERSION", SWIG_From_int(static_cast< int >(0)));
11973
- rb_define_const(mGosu, "MINOR_VERSION", SWIG_From_int(static_cast< int >(15)));
11974
- rb_define_const(mGosu, "POINT_VERSION", SWIG_From_int(static_cast< int >(2)));
11967
+ rb_define_const(mGosu, "MAJOR_VERSION", SWIG_From_int(static_cast< int >(1)));
11968
+ rb_define_const(mGosu, "MINOR_VERSION", SWIG_From_int(static_cast< int >(0)));
11969
+ rb_define_const(mGosu, "POINT_VERSION", SWIG_From_int(static_cast< int >(0)));
11975
11970
  rb_define_module_function(mGosu, "milliseconds", VALUEFUNC(_wrap_milliseconds), -1);
11976
11971
  rb_define_module_function(mGosu, "random", VALUEFUNC(_wrap_random), -1);
11977
11972
  rb_define_module_function(mGosu, "degrees_to_radians", VALUEFUNC(_wrap_degrees_to_radians), -1);
@@ -12163,8 +12158,8 @@ SWIGEXPORT void Init_gosu(void) {
12163
12158
  rb_define_const(mGosu, "KB_DOWN", SWIG_From_int(static_cast< int >(Gosu::KB_DOWN)));
12164
12159
  rb_define_const(mGosu, "KB_HOME", SWIG_From_int(static_cast< int >(Gosu::KB_HOME)));
12165
12160
  rb_define_const(mGosu, "KB_END", SWIG_From_int(static_cast< int >(Gosu::KB_END)));
12166
- rb_define_const(mGosu, "KB_PRINTSCREEN", SWIG_From_int(static_cast< int >(Gosu::KB_PRINTSCREEN)));
12167
- rb_define_const(mGosu, "KB_SCROLLLOCK", SWIG_From_int(static_cast< int >(Gosu::KB_SCROLLLOCK)));
12161
+ rb_define_const(mGosu, "KB_PRINT_SCREEN", SWIG_From_int(static_cast< int >(Gosu::KB_PRINT_SCREEN)));
12162
+ rb_define_const(mGosu, "KB_SCROLL_LOCK", SWIG_From_int(static_cast< int >(Gosu::KB_SCROLL_LOCK)));
12168
12163
  rb_define_const(mGosu, "KB_PAUSE", SWIG_From_int(static_cast< int >(Gosu::KB_PAUSE)));
12169
12164
  rb_define_const(mGosu, "KB_INSERT", SWIG_From_int(static_cast< int >(Gosu::KB_INSERT)));
12170
12165
  rb_define_const(mGosu, "KB_DELETE", SWIG_From_int(static_cast< int >(Gosu::KB_DELETE)));
@@ -12182,7 +12177,7 @@ SWIGEXPORT void Init_gosu(void) {
12182
12177
  rb_define_const(mGosu, "KB_COMMA", SWIG_From_int(static_cast< int >(Gosu::KB_COMMA)));
12183
12178
  rb_define_const(mGosu, "KB_PERIOD", SWIG_From_int(static_cast< int >(Gosu::KB_PERIOD)));
12184
12179
  rb_define_const(mGosu, "KB_SLASH", SWIG_From_int(static_cast< int >(Gosu::KB_SLASH)));
12185
- rb_define_const(mGosu, "KB_CAPSLOCK", SWIG_From_int(static_cast< int >(Gosu::KB_CAPSLOCK)));
12180
+ rb_define_const(mGosu, "KB_CAPS_LOCK", SWIG_From_int(static_cast< int >(Gosu::KB_CAPS_LOCK)));
12186
12181
  rb_define_const(mGosu, "KB_A", SWIG_From_int(static_cast< int >(Gosu::KB_A)));
12187
12182
  rb_define_const(mGosu, "KB_B", SWIG_From_int(static_cast< int >(Gosu::KB_B)));
12188
12183
  rb_define_const(mGosu, "KB_C", SWIG_From_int(static_cast< int >(Gosu::KB_C)));
@@ -55,20 +55,20 @@ void Gosu::WindowForWrapper::draw()
55
55
 
56
56
  void Gosu::WindowForWrapper::default_button_down(unsigned btn)
57
57
  {
58
- Gosu::Window::button_down(Gosu::ButtonName(btn));
58
+ Gosu::Window::button_down(Gosu::Button(btn));
59
59
  }
60
60
 
61
61
  void Gosu::WindowForWrapper::button_down(Gosu::Button btn)
62
62
  {
63
63
  if (button_down_callback != nullptr) {
64
- button_down_callback(btn.id());
64
+ button_down_callback(btn);
65
65
  }
66
66
  }
67
67
 
68
68
  void Gosu::WindowForWrapper::button_up(Gosu::Button btn)
69
69
  {
70
70
  if (button_up_callback != nullptr) {
71
- button_up_callback(btn.id());
71
+ button_up_callback(btn);
72
72
  }
73
73
  }
74
74
 
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: gosu
3
3
  version: !ruby/object:Gem::Version
4
- version: 1.0.0.pre1
4
+ version: 1.0.0.pre2
5
5
  platform: ruby
6
6
  authors:
7
7
  - Julian Raschke
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2020-12-28 00:00:00.000000000 Z
11
+ date: 2020-12-29 00:00:00.000000000 Z
12
12
  dependencies: []
13
13
  description: |2
14
14
  2D game development library.
@@ -186,7 +186,6 @@ files:
186
186
  - dependencies/utf8proc/utf8proc_data.h
187
187
  - ext/gosu/extconf.rb
188
188
  - include/Gosu/Audio.hpp
189
- - include/Gosu/AutoLink.hpp
190
189
  - include/Gosu/Bitmap.hpp
191
190
  - include/Gosu/Buttons.hpp
192
191
  - include/Gosu/Channel.h
@@ -227,12 +226,8 @@ files:
227
226
  - lib/gosu/run.rb
228
227
  - lib/gosu/swig_patches.rb
229
228
  - lib/gosu/zen.rb
230
- - lib/libmpg123.dll
231
- - lib/libsndfile.dll
232
229
  - lib64/OpenAL32.dll
233
230
  - lib64/SDL2.dll
234
- - lib64/libmpg123.dll
235
- - lib64/libsndfile.dll
236
231
  - rdoc/gosu.rb
237
232
  - src/Audio.cpp
238
233
  - src/AudioFile.hpp
@@ -335,7 +330,7 @@ required_ruby_version: !ruby/object:Gem::Requirement
335
330
  requirements:
336
331
  - - ">="
337
332
  - !ruby/object:Gem::Version
338
- version: 1.9.3
333
+ version: 2.5.0
339
334
  required_rubygems_version: !ruby/object:Gem::Requirement
340
335
  requirements:
341
336
  - - ">"
@@ -1,14 +0,0 @@
1
- //! \file AutoLink.hpp
2
- //! Contains pragmas that make MSVC link against all the necessary libraries
3
- //! automatically.
4
-
5
- #ifdef _MSC_VER
6
- #pragma once
7
-
8
- #ifdef NDEBUG
9
- #pragma comment(lib, "Gosu.lib")
10
- #else
11
- #pragma comment(lib, "GosuDebug.lib")
12
- #endif
13
-
14
- #endif
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