gosu 0.7.40-universal-darwin → 0.7.41-universal-darwin

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data/Gosu/Image.hpp CHANGED
@@ -5,9 +5,11 @@
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  #define GOSU_IMAGE_HPP
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  #include <Gosu/Fwd.hpp>
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- #include <Gosu/Bitmap.hpp>
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+ #include <Gosu/Color.hpp>
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+ #include <Gosu/GraphicsBase.hpp>
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  #include <Gosu/TR1.hpp>
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  #include <memory>
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+ #include <vector>
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  namespace Gosu
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  {
@@ -79,7 +81,10 @@ namespace Gosu
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  //! Provides access to the underlying image data object.
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  ImageData& getData() const;
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  };
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-
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+
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+ std::vector<Gosu::Image> loadTiles(Graphics& graphics, const Bitmap& bmp, int tileWidth, int tileHeight, bool tileable);
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+ std::vector<Gosu::Image> loadTiles(Graphics& graphics, const std::wstring& bmp, int tileWidth, int tileHeight, bool tileable);
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+
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  //! Convenience function that splits a BMP or PNG file into an array
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  //! of small rectangles and creates images from them.
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  //! \param tileWidth If positive, specifies the width of one tile in
@@ -89,14 +94,13 @@ namespace Gosu
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  //! Must provide a push_back member function; vector<tr1::shared_ptr<Image>>
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  //! or boost::ptr_vector<Image> are good choices.
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  template<typename Container>
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- void imagesFromTiledBitmap(Graphics& graphics, const std::wstring& filename,
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- int tileWidth, int tileHeight, bool tileable, Container& appendTo)
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+ void imagesFromTiledBitmap(Graphics& graphics, const std::wstring& filename, int tileWidth, int tileHeight, bool tileable, Container& appendTo)
94
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  {
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- Bitmap bmp;
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- loadImageFile(bmp, filename);
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- imagesFromTiledBitmap(graphics, bmp, tileWidth, tileHeight, tileable, appendTo);
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+ std::vector<Gosu::Image> tiles = loadTiles(graphics, filename, tileWidth, tileHeight, tileable);
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+ for (int i = 0, num = tiles.size(); i < num; ++i)
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+ appendTo.push_back(typename Container::value_type(new Gosu::Image(tiles[i])));
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  }
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-
103
+
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  //! Convenience function that splits a bitmap into an area of array
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  //! rectangles and creates images from them.
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  //! \param tileWidth If positive, specifies the width of one tile in
@@ -109,29 +113,9 @@ namespace Gosu
109
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  void imagesFromTiledBitmap(Graphics& graphics, const Bitmap& bmp,
110
114
  int tileWidth, int tileHeight, bool tileable, Container& appendTo)
111
115
  {
112
- int tilesX, tilesY;
113
-
114
- if (tileWidth > 0)
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- tilesX = bmp.width() / tileWidth;
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- else
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- {
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- tilesX = -tileWidth;
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- tileWidth = bmp.width() / tilesX;
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- }
121
-
122
- if (tileHeight > 0)
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- tilesY = bmp.height() / tileHeight;
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- else
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- {
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- tilesY = -tileHeight;
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- tileHeight = bmp.height() / tilesY;
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- }
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-
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- for (int y = 0; y < tilesY; ++y)
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- for (int x = 0; x < tilesX; ++x)
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- appendTo.push_back(typename Container::value_type(new Image(graphics, bmp,
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- x * tileWidth, y * tileHeight, tileWidth, tileHeight,
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- tileable)));
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+ std::vector<Gosu::Image> tiles = loadTiles(graphics, bmp, tileWidth, tileHeight, tileable);
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+ for (int i = 0, num = tiles.size(); i < num; ++i)
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+ appendTo.push_back(typename Container::value_type(new Gosu::Image(tiles[i])));
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  }
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  }
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121
 
data/Gosu/TR1.hpp CHANGED
@@ -1,26 +1,34 @@
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  //! \file TR1.hpp
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- //! Includes all parts of C++03 (TR1) that are relevant for Gosu.
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+ //! Includes all parts of C++03 (TR1) that are relevant for Gosu. It makes available the following members of the std::tr1 namespace: array, bind, function, shared_ptr, uint*_t and int*_t.
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3
 
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  #ifndef GOSU_TR1_HPP
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  #define GOSU_TR1_HPP
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6
 
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- #ifdef _MSC_VER
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+ #include <memory>
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+
9
+ #if defined(_MSC_VER) || defined(_LIBCPP_MEMORY)
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  #include <array>
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- #include <memory>
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  #include <functional>
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  namespace std
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  {
13
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  namespace tr1
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  {
15
- typedef unsigned char uint8_t;
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- typedef unsigned short uint16_t;
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- typedef unsigned int uint32_t;
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- typedef unsigned long long uint64_t;
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- typedef signed char int8_t;
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- typedef signed short int16_t;
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- typedef signed int int32_t;
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- typedef signed long long int64_t;
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- }
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+ typedef unsigned char uint8_t;
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+ typedef unsigned short uint16_t;
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+ typedef unsigned int uint32_t;
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+ typedef unsigned long long uint64_t;
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+ typedef signed char int8_t;
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+ typedef signed short int16_t;
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+ typedef signed int int32_t;
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+ typedef signed long long int64_t;
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+
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+ #ifdef _LIBCPP_MEMORY
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+ using std::array;
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+ using std::bind;
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+ using std::function;
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+ using std::shared_ptr;
30
+ #endif
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+ }
24
32
  }
25
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  #else
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  #include <tr1/array>
@@ -32,7 +40,7 @@
32
40
  {
33
41
  namespace tr1
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  {
35
- using ::int8_t; using ::int16_t; using ::int32_t; using ::int64_t;
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+ using ::int8_t; using ::int16_t; using ::int32_t; using ::int64_t;
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  using ::uint8_t; using ::uint16_t; using ::uint32_t; using ::uint64_t;
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  }
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46
  }
data/Gosu/Version.hpp CHANGED
@@ -3,8 +3,8 @@
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3
 
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  #define GOSU_MAJOR_VERSION 0
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  #define GOSU_MINOR_VERSION 7
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- #define GOSU_POINT_VERSION 40
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- #define GOSU_VERSION "0.7.40"
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+ #define GOSU_POINT_VERSION 41
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+ #define GOSU_VERSION "0.7.41"
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  #define GOSU_COPYRIGHT_NOTICE \
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  " " \
data/Gosu/Window.hpp CHANGED
@@ -105,6 +105,7 @@ namespace Gosu
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  #endif
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107
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  #ifdef GOSU_IS_IPHONE
108
+ void* rootViewController() const;
108
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  // iPhone-only callbacks for touch events.
109
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  // Note that it does not hurt to override them even if you compile
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  // for another platform; if you don't specify "virtual" the code
@@ -121,4 +122,8 @@ namespace Gosu
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  };
122
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  }
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125
+ #ifdef GOSU_IS_IPHONE
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+ Gosu::Window& windowInstance();
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+ #endif
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+
124
129
  #endif
Binary file
Binary file
metadata CHANGED
@@ -1,13 +1,13 @@
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  --- !ruby/object:Gem::Specification
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  name: gosu
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  version: !ruby/object:Gem::Version
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- hash: 83
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+ hash: 81
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  prerelease:
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  segments:
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  - 0
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  - 7
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- - 40
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- version: 0.7.40
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+ - 41
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+ version: 0.7.41
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  platform: universal-darwin
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  authors:
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  - Julian Raschke
@@ -15,7 +15,7 @@ autorequire:
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  bindir: bin
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  cert_chain: []
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18
- date: 2011-11-19 00:00:00 Z
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+ date: 2011-12-17 00:00:00 Z
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  dependencies: []
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  description: " 2D game development library.\n\n Gosu features easy to use and game-friendly interfaces to 2D graphics\n and text (accelerated by 3D hardware), sound samples and music as well as\n keyboard, mouse and gamepad/joystick input.\n\n Also includes demos for integration with RMagick, Chipmunk and OpenGL.\n"