gosu 0.7.38 → 0.7.39
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- data/Gosu/Graphics.hpp +4 -3
- data/Gosu/Image.hpp +2 -2
- data/Gosu/ImageData.hpp +2 -2
- data/Gosu/Version.hpp +2 -2
- data/GosuImpl/Audio/AudioOpenAL.cpp +0 -1
- data/GosuImpl/Audio/OggFile.hpp +3 -6
- data/GosuImpl/Graphics/ClipRectStack.hpp +88 -0
- data/GosuImpl/Graphics/Common.hpp +39 -4
- data/GosuImpl/Graphics/DrawOp.hpp +35 -58
- data/GosuImpl/Graphics/DrawOpQueue.hpp +61 -124
- data/GosuImpl/Graphics/GosuView.mm +1 -1
- data/GosuImpl/Graphics/Graphics.cpp +29 -24
- data/GosuImpl/Graphics/LargeImageData.cpp +2 -2
- data/GosuImpl/Graphics/LargeImageData.hpp +2 -2
- data/GosuImpl/Graphics/Macro.hpp +62 -60
- data/GosuImpl/Graphics/RenderState.hpp +126 -38
- data/GosuImpl/Graphics/TexChunk.cpp +23 -16
- data/GosuImpl/Graphics/TexChunk.hpp +3 -11
- data/GosuImpl/Graphics/Texture.cpp +4 -4
- data/GosuImpl/Input/AccelerometerReader.hpp +1 -1
- data/GosuImpl/RubyGosu.swg +2 -2
- data/GosuImpl/RubyGosu_wrap.cxx +23 -7
- data/GosuImpl/Utility.cpp +4 -0
- data/GosuImpl/WindowX.cpp +42 -6
- data/examples/Tutorial.rb +3 -3
- data/lib/gosu.rb +4 -4
- metadata +16 -8
data/Gosu/Graphics.hpp
CHANGED
@@ -67,8 +67,6 @@ namespace Gosu
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|
67
67
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//! Schedules a custom GL functor to be executed at a certain Z level.
|
68
68
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//! The functor is called in a clean GL context (as given by beginGL/endGL).
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69
69
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//! Gosu's rendering up to the Z level may not yet have been glFlush()ed.
|
70
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-
//! Note: Unlike normal drawing operations on the same Z level, the order
|
71
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-
//! of custom GL functors is NOT DEFINED.
|
72
70
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//! Note: You may not call any Gosu rendering functions from within the
|
73
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//! functor, and you must schedule it from within Window::draw's call tree.
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74
72
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void scheduleGL(const std::tr1::function<void()>& functor, ZPos z);
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@@ -81,8 +79,11 @@ namespace Gosu
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81
79
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//! Starts recording a macro. Cannot be nested.
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82
80
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void beginRecording();
|
83
81
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//! Finishes building the macro and returns it as a drawable object.
|
82
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+
//! The width and height affect nothing about the recording process,
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83
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+
//! the resulting macro will simply return these values when you ask
|
84
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+
//! it.
|
84
85
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//! Most usually, the return value is passed to Image::Image().
|
85
|
-
std::auto_ptr<Gosu::ImageData> endRecording();
|
86
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+
std::auto_ptr<Gosu::ImageData> endRecording(int width, int height);
|
86
87
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|
87
88
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//! Pushes one transformation onto the transformation stack.
|
88
89
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void pushTransform(const Transform& transform);
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data/Gosu/Image.hpp
CHANGED
@@ -87,7 +87,7 @@ namespace Gosu
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|
87
87
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//! \param tileHeight See tileWidth.
|
88
88
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//! \param appendTo STL container to which the images will be appended.
|
89
89
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//! Must provide a push_back member function; vector<tr1::shared_ptr<Image>>
|
90
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-
//! or
|
90
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+
//! or boost::ptr_vector<Image> are good choices.
|
91
91
|
template<typename Container>
|
92
92
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void imagesFromTiledBitmap(Graphics& graphics, const std::wstring& filename,
|
93
93
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int tileWidth, int tileHeight, bool tileable, Container& appendTo)
|
@@ -104,7 +104,7 @@ namespace Gosu
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104
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//! \param tileHeight See tileWidth.
|
105
105
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//! \param appendTo STL container to which the images will be appended.
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106
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//! Must provide a push_back member function; std::vector<std::tr1::shared_ptr<Image>>
|
107
|
-
//! or
|
107
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+
//! or boost::ptr_vector<Image> are good choices.
|
108
108
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template<typename Container>
|
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109
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void imagesFromTiledBitmap(Graphics& graphics, const Bitmap& bmp,
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110
110
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int tileWidth, int tileHeight, bool tileable, Container& appendTo)
|
data/Gosu/ImageData.hpp
CHANGED
@@ -38,8 +38,8 @@ namespace Gosu
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|
38
38
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{
|
39
39
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}
|
40
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|
41
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-
virtual
|
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-
virtual
|
41
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+
virtual int width() const = 0;
|
42
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+
virtual int height() const = 0;
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43
43
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|
44
44
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virtual void draw(double x1, double y1, Color c1,
|
45
45
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double x2, double y2, Color c2,
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data/Gosu/Version.hpp
CHANGED
data/GosuImpl/Audio/OggFile.hpp
CHANGED
@@ -4,7 +4,6 @@
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4
4
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#include <GosuImpl/Audio/AudioFile.hpp>
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5
5
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#include <Gosu/IO.hpp>
|
6
6
|
#include <vorbis/vorbisfile.h>
|
7
|
-
#include <cassert>
|
8
7
|
#include <algorithm>
|
9
8
|
#include <stdexcept>
|
10
9
|
|
@@ -91,14 +90,12 @@ namespace Gosu
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|
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90
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result = ov_read(&file_, ptr + size, length - size,
|
92
91
|
OGG_ENDIANNESS, 2 /* 16-bit */,
|
93
92
|
1 /* signed */, §ion);
|
94
|
-
assert(section == 0);
|
95
93
|
if (result > 0)
|
96
94
|
size += result;
|
95
|
+
else if (result < 0)
|
96
|
+
throw std::runtime_error("error reading vorbis stream");
|
97
97
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else
|
98
|
-
|
99
|
-
throw std::runtime_error("error reading vorbis stream");
|
100
|
-
else
|
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|
-
break;
|
98
|
+
break;
|
102
99
|
}
|
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100
|
|
104
101
|
return size;
|
@@ -0,0 +1,88 @@
|
|
1
|
+
#ifndef GOSUIMPL_GRAPHICS_CLIPRECTSTACK_HPP
|
2
|
+
#define GOSUIMPL_GRAPHICS_CLIPRECTSTACK_HPP
|
3
|
+
|
4
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+
class Gosu::ClipRectStack
|
5
|
+
{
|
6
|
+
std::vector<ClipRect> stack;
|
7
|
+
bool hasEffectiveRect; // is effectiveRect valid?
|
8
|
+
ClipRect effectiveRect;
|
9
|
+
|
10
|
+
void updateEffectiveRect()
|
11
|
+
{
|
12
|
+
// Nothing to do, no clipping in place.
|
13
|
+
if (stack.empty())
|
14
|
+
{
|
15
|
+
hasEffectiveRect = false;
|
16
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+
return;
|
17
|
+
}
|
18
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+
|
19
|
+
ClipRect result = { 0, 0, 0x7fffffff, 0x7fffffff };
|
20
|
+
for (int i = 0, end = stack.size(); i < end; ++i)
|
21
|
+
{
|
22
|
+
const ClipRect& rect = stack[i];
|
23
|
+
int resultRight = std::min(result.x + result.width, rect.x + rect.width);
|
24
|
+
int resultBottom = std::min(result.y + result.height, rect.y + rect.height);
|
25
|
+
result.x = std::max(result.x, rect.x);
|
26
|
+
result.y = std::max(result.y, rect.y);
|
27
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+
|
28
|
+
if (result.x >= resultRight || result.y >= resultBottom)
|
29
|
+
{
|
30
|
+
// We have clipped the world away!
|
31
|
+
hasEffectiveRect = false;
|
32
|
+
return;
|
33
|
+
}
|
34
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+
|
35
|
+
result.width = resultRight - result.x;
|
36
|
+
result.height = resultBottom - result.y;
|
37
|
+
}
|
38
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+
|
39
|
+
// On the iPhone, we may have to multiple everything by 2 for retina displays.
|
40
|
+
// TODO: This should be handled by a global transform.
|
41
|
+
int fac = clipRectBaseFactor();
|
42
|
+
result.x *= fac, result.y *= fac, result.width *= fac, result.height *= fac;
|
43
|
+
|
44
|
+
// Normal clipping.
|
45
|
+
effectiveRect = result;
|
46
|
+
hasEffectiveRect = true;
|
47
|
+
}
|
48
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+
|
49
|
+
public:
|
50
|
+
ClipRectStack()
|
51
|
+
: hasEffectiveRect(false)
|
52
|
+
{
|
53
|
+
}
|
54
|
+
|
55
|
+
void beginClipping(int x, int y, int width, int height)
|
56
|
+
{
|
57
|
+
ClipRect rect = { x, y, width, height };
|
58
|
+
stack.push_back(rect);
|
59
|
+
updateEffectiveRect();
|
60
|
+
}
|
61
|
+
|
62
|
+
void endClipping()
|
63
|
+
{
|
64
|
+
stack.pop_back();
|
65
|
+
updateEffectiveRect();
|
66
|
+
}
|
67
|
+
|
68
|
+
void swap(ClipRectStack& other)
|
69
|
+
{
|
70
|
+
stack.swap(other.stack); // don't trust ADL :/
|
71
|
+
std::swap(hasEffectiveRect, other.hasEffectiveRect);
|
72
|
+
std::swap(effectiveRect, other.effectiveRect);
|
73
|
+
}
|
74
|
+
|
75
|
+
const ClipRect* maybeEffectiveRect() const
|
76
|
+
{
|
77
|
+
return hasEffectiveRect ? &effectiveRect : 0;
|
78
|
+
}
|
79
|
+
|
80
|
+
bool clippedWorldAway() const
|
81
|
+
{
|
82
|
+
// When we have no effective rect but the stack is not empty, we have clipped
|
83
|
+
// the whole world away and don't need to render things.
|
84
|
+
return !hasEffectiveRect && !stack.empty();
|
85
|
+
}
|
86
|
+
};
|
87
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+
|
88
|
+
#endif
|
@@ -24,19 +24,54 @@
|
|
24
24
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#include <list>
|
25
25
|
#include <vector>
|
26
26
|
|
27
|
+
namespace Gosu
|
28
|
+
{
|
29
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+
struct RenderState;
|
30
|
+
class RenderStateManager;
|
31
|
+
|
32
|
+
const GLuint NO_TEXTURE = static_cast<GLuint>(-1);
|
33
|
+
const unsigned NO_CLIPPING = 0xffffffff;
|
34
|
+
|
35
|
+
// In various places in Gosu, width==NO_CLIPPING conventionally means
|
36
|
+
// that no clipping should happen.
|
37
|
+
struct ClipRect
|
38
|
+
{
|
39
|
+
int x, y, width, height;
|
40
|
+
|
41
|
+
bool operator==(const ClipRect& other) const
|
42
|
+
{
|
43
|
+
// No clipping
|
44
|
+
return (width == NO_CLIPPING && other.width == NO_CLIPPING) ||
|
45
|
+
// Clipping, but same
|
46
|
+
(x == other.x && y == other.y && width == other.width && height == other.height);
|
47
|
+
}
|
48
|
+
};
|
49
|
+
}
|
50
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+
|
51
|
+
#include <GosuImpl/Graphics/RenderState.hpp>
|
52
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+
|
27
53
|
namespace Gosu
|
28
54
|
{
|
29
55
|
class Texture;
|
30
56
|
class TexChunk;
|
31
|
-
class
|
57
|
+
class ClipRectStack;
|
32
58
|
struct DrawOp;
|
33
59
|
class DrawOpQueue;
|
34
60
|
typedef std::list<Transform> Transforms;
|
35
61
|
typedef std::vector<DrawOpQueue> DrawOpQueueStack;
|
36
62
|
class Macro;
|
37
|
-
|
38
|
-
|
39
|
-
|
63
|
+
struct ArrayVertex
|
64
|
+
{
|
65
|
+
GLfloat texCoords[2];
|
66
|
+
GLuint color;
|
67
|
+
GLfloat vertices[3];
|
68
|
+
};
|
69
|
+
struct VertexArray
|
70
|
+
{
|
71
|
+
RenderState renderState;
|
72
|
+
std::vector<ArrayVertex> vertices;
|
73
|
+
};
|
74
|
+
typedef std::list<VertexArray> VertexArrays;
|
40
75
|
|
41
76
|
template<typename T>
|
42
77
|
bool isPToTheLeftOfAB(T xa, T ya,
|
@@ -5,26 +5,20 @@
|
|
5
5
|
#include <Gosu/Color.hpp>
|
6
6
|
#include <GosuImpl/Graphics/Common.hpp>
|
7
7
|
#include <GosuImpl/Graphics/TexChunk.hpp>
|
8
|
-
#include <
|
8
|
+
#include <cassert>
|
9
9
|
|
10
10
|
namespace Gosu
|
11
11
|
{
|
12
|
-
struct ArrayVertex
|
13
|
-
{
|
14
|
-
float texCoords[2];
|
15
|
-
unsigned color;
|
16
|
-
float vertices[3];
|
17
|
-
};
|
18
|
-
typedef std::vector<ArrayVertex> VertexArray;
|
19
|
-
|
20
12
|
struct DrawOp
|
21
13
|
{
|
14
|
+
// For sorting before drawing the queue.
|
22
15
|
ZPos z;
|
23
|
-
|
24
|
-
Gosu::Transform* transform;
|
25
|
-
int clipX, clipY;
|
26
|
-
unsigned clipWidth, clipHeight;
|
27
16
|
|
17
|
+
RenderState renderState;
|
18
|
+
// Only valid if renderState.texName != NO_TEXTURE
|
19
|
+
GLfloat top, left, bottom, right;
|
20
|
+
|
21
|
+
// TODO: Merge with Gosu::ArrayVertex.
|
28
22
|
struct Vertex
|
29
23
|
{
|
30
24
|
float x, y;
|
@@ -32,19 +26,17 @@ namespace Gosu
|
|
32
26
|
Vertex() {}
|
33
27
|
Vertex(float x, float y, Color c) : x(x), y(y), c(c) {}
|
34
28
|
};
|
35
|
-
|
36
29
|
Vertex vertices[4];
|
37
|
-
unsigned usedVertices;
|
38
|
-
const TexChunk* chunk;
|
39
|
-
AlphaMode mode;
|
40
30
|
|
41
|
-
|
42
|
-
|
43
|
-
{
|
44
|
-
}
|
31
|
+
// Number of vertices used, or: complement index of code block
|
32
|
+
int verticesOrBlockIndex;
|
45
33
|
|
46
|
-
void perform(
|
34
|
+
void perform(const DrawOp* next) const
|
47
35
|
{
|
36
|
+
// This should not be called on GL code ops.
|
37
|
+
assert (verticesOrBlockIndex >= 2);
|
38
|
+
assert (verticesOrBlockIndex <= 4);
|
39
|
+
|
48
40
|
#ifdef GOSU_IS_IPHONE
|
49
41
|
static const unsigned MAX_AUTOGROUP = 24;
|
50
42
|
|
@@ -70,17 +62,9 @@ namespace Gosu
|
|
70
62
|
}
|
71
63
|
#endif
|
72
64
|
|
73
|
-
|
74
|
-
|
75
|
-
current.setAlphaMode(mode);
|
76
|
-
|
77
|
-
if (chunk)
|
65
|
+
#ifdef GOSU_IS_IPHONE
|
66
|
+
if (renderState.texName != NO_TEXTURE)
|
78
67
|
{
|
79
|
-
current.setTexName(chunk->texName());
|
80
|
-
|
81
|
-
#ifdef GOSU_IS_IPHONE
|
82
|
-
float left, top, right, bottom;
|
83
|
-
chunk->getCoords(left, top, right, bottom);
|
84
68
|
spriteTexcoords[spriteCounter*12 + 0] = left;
|
85
69
|
spriteTexcoords[spriteCounter*12 + 1] = top;
|
86
70
|
spriteTexcoords[spriteCounter*12 + 2] = right;
|
@@ -94,27 +78,21 @@ namespace Gosu
|
|
94
78
|
spriteTexcoords[spriteCounter*12 + 9] = bottom;
|
95
79
|
spriteTexcoords[spriteCounter*12 + 10] = right;
|
96
80
|
spriteTexcoords[spriteCounter*12 + 11] = bottom;
|
97
|
-
#endif
|
98
81
|
}
|
99
|
-
|
100
|
-
|
101
|
-
|
82
|
+
#endif
|
83
|
+
|
102
84
|
#ifndef GOSU_IS_IPHONE
|
103
|
-
if (
|
85
|
+
if (verticesOrBlockIndex == 2)
|
104
86
|
glBegin(GL_LINES);
|
105
|
-
else if (
|
87
|
+
else if (verticesOrBlockIndex == 3)
|
106
88
|
glBegin(GL_TRIANGLES);
|
107
|
-
else if (
|
89
|
+
else // if (verticesOrBlockIndex == 4)
|
108
90
|
glBegin(GL_QUADS);
|
109
|
-
|
110
|
-
float left, top, right, bottom;
|
111
|
-
if (chunk)
|
112
|
-
chunk->getCoords(left, top, right, bottom);
|
113
91
|
|
114
|
-
for (unsigned i = 0; i <
|
92
|
+
for (unsigned i = 0; i < verticesOrBlockIndex; i++)
|
115
93
|
{
|
116
94
|
glColor4ubv(reinterpret_cast<const GLubyte*>(&vertices[i].c));
|
117
|
-
if (
|
95
|
+
if (renderState.texName != NO_TEXTURE)
|
118
96
|
switch (i)
|
119
97
|
{
|
120
98
|
case 0:
|
@@ -149,10 +127,7 @@ namespace Gosu
|
|
149
127
|
}
|
150
128
|
|
151
129
|
++spriteCounter;
|
152
|
-
if (spriteCounter == MAX_AUTOGROUP
|
153
|
-
chunk == 0 or next->chunk == 0 or next->transform != transform or
|
154
|
-
next->chunk->texName() != chunk->texName() or next->mode != mode or
|
155
|
-
clipWidth != NO_CLIPPING or next->clipWidth != NO_CLIPPING)
|
130
|
+
if (spriteCounter == MAX_AUTOGROUP || next == 0 || !(next->renderState == renderState))
|
156
131
|
{
|
157
132
|
glDrawArrays(GL_TRIANGLES, 0, 6 * spriteCounter);
|
158
133
|
//if (spriteCounter > 1)
|
@@ -162,10 +137,15 @@ namespace Gosu
|
|
162
137
|
#endif
|
163
138
|
}
|
164
139
|
|
165
|
-
void compileTo(
|
140
|
+
void compileTo(VertexArrays& vas) const
|
166
141
|
{
|
167
|
-
|
142
|
+
if (vas.empty() || !(vas.back().renderState == renderState))
|
143
|
+
{
|
144
|
+
vas.push_back(VertexArray());
|
145
|
+
vas.back().renderState = renderState;
|
146
|
+
}
|
168
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|
+
ArrayVertex result[4];
|
169
149
|
for (int i = 0; i < 4; ++i)
|
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150
|
{
|
171
151
|
result[i].vertices[0] = vertices[i].x;
|
@@ -173,15 +153,12 @@ namespace Gosu
|
|
173
153
|
result[i].vertices[2] = 0;
|
174
154
|
result[i].color = vertices[i].c.abgr();
|
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155
|
}
|
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|
-
|
177
|
-
float left, top, right, bottom;
|
178
|
-
chunk->getCoords(left, top, right, bottom);
|
179
|
-
result[0].texCoords[0] = left, result[0].texCoords[1] = top;
|
156
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+
result[0].texCoords[0] = left, result[0].texCoords[1] = top;
|
180
157
|
result[1].texCoords[0] = right, result[1].texCoords[1] = top;
|
181
158
|
result[2].texCoords[0] = right, result[2].texCoords[1] = bottom;
|
182
|
-
result[3].texCoords[0] = left,
|
183
|
-
|
184
|
-
|
159
|
+
result[3].texCoords[0] = left, result[3].texCoords[1] = bottom;
|
160
|
+
|
161
|
+
vas.back().vertices.insert(vas.back().vertices.end(), result, result + 4);
|
185
162
|
}
|
186
163
|
|
187
164
|
bool operator<(const DrawOp& other) const
|
@@ -3,6 +3,7 @@
|
|
3
3
|
|
4
4
|
#include <Gosu/TR1.hpp>
|
5
5
|
#include <GosuImpl/Graphics/Common.hpp>
|
6
|
+
#include <GosuImpl/Graphics/ClipRectStack.hpp>
|
6
7
|
#include <GosuImpl/Graphics/DrawOp.hpp>
|
7
8
|
#include <cassert>
|
8
9
|
#include <algorithm>
|
@@ -11,184 +12,120 @@
|
|
11
12
|
|
12
13
|
class Gosu::DrawOpQueue
|
13
14
|
{
|
15
|
+
ClipRectStack clipRectStack;
|
16
|
+
|
14
17
|
typedef std::vector<DrawOp> DrawOps;
|
15
18
|
DrawOps ops;
|
16
|
-
typedef std::
|
17
|
-
|
18
|
-
|
19
|
-
struct ClipRect
|
20
|
-
{
|
21
|
-
int x, y;
|
22
|
-
unsigned width, height;
|
23
|
-
};
|
24
|
-
std::vector<ClipRect> clipRectStack;
|
25
|
-
ClipRect effectiveRect;
|
26
|
-
bool haveEffectiveRect; // is effectiveRect valid?
|
19
|
+
typedef std::vector<std::tr1::function<void()> > GLBlocks;
|
20
|
+
GLBlocks glBlocks;
|
27
21
|
|
28
|
-
void updateEffectiveRect()
|
29
|
-
{
|
30
|
-
if (clipRectStack.empty())
|
31
|
-
{
|
32
|
-
haveEffectiveRect = false;
|
33
|
-
return;
|
34
|
-
}
|
35
|
-
|
36
|
-
ClipRect result = { 0, 0, 0x7fffffff, 0x7fffffff };
|
37
|
-
for (int i = 0; i < clipRectStack.size(); ++i)
|
38
|
-
{
|
39
|
-
const ClipRect& rect = clipRectStack[i];
|
40
|
-
int right = std::min<int>(result.x + result.width, rect.x + rect.width);
|
41
|
-
int bottom = std::min<int>(result.y + result.height, rect.y + rect.height);
|
42
|
-
result.x = std::max<int>(result.x, rect.x);
|
43
|
-
result.y = std::max<int>(result.y, rect.y);
|
44
|
-
|
45
|
-
if (result.x >= right || result.y >= bottom)
|
46
|
-
{
|
47
|
-
haveEffectiveRect = false;
|
48
|
-
return;
|
49
|
-
}
|
50
|
-
|
51
|
-
result.width = right - result.x;
|
52
|
-
result.height = bottom - result.y;
|
53
|
-
}
|
54
|
-
|
55
|
-
int fac = clipRectBaseFactor();
|
56
|
-
result.x *= fac, result.y *= fac, result.width *= fac, result.height *= fac;
|
57
|
-
|
58
|
-
effectiveRect = result;
|
59
|
-
haveEffectiveRect = true;
|
60
|
-
}
|
61
|
-
|
62
22
|
public:
|
63
|
-
DrawOpQueue() : haveEffectiveRect(false) {}
|
64
|
-
|
65
23
|
// I really wish I would trust ADL. :|
|
66
24
|
void swap(DrawOpQueue& other)
|
67
25
|
{
|
68
26
|
clipRectStack.swap(other.clipRectStack);
|
69
|
-
std::swap(effectiveRect, other.effectiveRect);
|
70
|
-
std::swap(haveEffectiveRect, other.haveEffectiveRect);
|
71
27
|
ops.swap(other.ops);
|
72
|
-
|
28
|
+
glBlocks.swap(other.glBlocks);
|
73
29
|
}
|
74
30
|
|
75
|
-
void scheduleDrawOp(DrawOp op
|
31
|
+
void scheduleDrawOp(DrawOp op)
|
76
32
|
{
|
33
|
+
if (clipRectStack.clippedWorldAway())
|
34
|
+
return;
|
35
|
+
|
77
36
|
#ifdef GOSU_IS_IPHONE
|
78
37
|
// No triangles, no lines supported
|
79
|
-
assert (op.
|
38
|
+
assert (op.verticesOrBlockIndex == 4);
|
80
39
|
#endif
|
81
40
|
|
82
|
-
if (
|
83
|
-
|
84
|
-
op.clipX = effectiveRect.x;
|
85
|
-
op.clipY = effectiveRect.y;
|
86
|
-
op.clipWidth = effectiveRect.width;
|
87
|
-
op.clipHeight = effectiveRect.height;
|
88
|
-
}
|
89
|
-
else if (!clipRectStack.empty())
|
90
|
-
// When we have no effect rect but the stack is not empty, we have clipped
|
91
|
-
// the whole world away and don't need to render things.
|
92
|
-
return;
|
93
|
-
|
94
|
-
op.z = z;
|
41
|
+
if (const ClipRect* cr = clipRectStack.maybeEffectiveRect())
|
42
|
+
op.renderState.clipRect = *cr;
|
95
43
|
ops.push_back(op);
|
96
44
|
}
|
97
45
|
|
98
|
-
void scheduleGL(std::tr1::function<void()>
|
46
|
+
void scheduleGL(Transform& transform, std::tr1::function<void()> glBlock, ZPos z)
|
99
47
|
{
|
100
|
-
|
48
|
+
// TODO: Document this case: Clipped-away GL blocks are *not* being run.
|
49
|
+
if (clipRectStack.clippedWorldAway())
|
50
|
+
return;
|
51
|
+
|
52
|
+
int complementOfBlockIndex = ~(int)glBlocks.size();
|
53
|
+
glBlocks.push_back(glBlock);
|
54
|
+
|
55
|
+
DrawOp op;
|
56
|
+
op.renderState.transform = &transform;
|
57
|
+
op.verticesOrBlockIndex = complementOfBlockIndex;
|
58
|
+
if (const ClipRect* cr = clipRectStack.maybeEffectiveRect())
|
59
|
+
op.renderState.clipRect = *cr;
|
60
|
+
op.z = z;
|
61
|
+
ops.push_back(op);
|
101
62
|
}
|
102
63
|
|
103
|
-
void beginClipping(int x, int y,
|
64
|
+
void beginClipping(int x, int y, int width, int height)
|
104
65
|
{
|
105
|
-
|
106
|
-
clipRectStack.push_back(rect);
|
107
|
-
updateEffectiveRect();
|
66
|
+
clipRectStack.beginClipping(x, y, width, height);
|
108
67
|
}
|
109
68
|
|
110
69
|
void endClipping()
|
111
70
|
{
|
112
|
-
clipRectStack.
|
113
|
-
updateEffectiveRect();
|
71
|
+
clipRectStack.endClipping();
|
114
72
|
}
|
115
73
|
|
116
74
|
void performDrawOpsAndCode()
|
117
75
|
{
|
118
|
-
// Allows us to make some assumptions.
|
119
|
-
if (ops.empty())
|
120
|
-
{
|
121
|
-
for (CodeMap::iterator it = code.begin(), end = code.end(); it != end; ++it)
|
122
|
-
it->second();
|
123
|
-
return;
|
124
|
-
}
|
125
|
-
|
126
76
|
// Apply Z-Ordering.
|
127
77
|
std::stable_sort(ops.begin(), ops.end());
|
128
78
|
|
129
|
-
|
130
|
-
|
131
|
-
|
132
|
-
|
133
|
-
CodeMap::const_iterator it = code.begin();
|
79
|
+
RenderStateManager manager;
|
80
|
+
#ifdef GOSU_IS_IPHONE
|
81
|
+
if (ops.empty())
|
82
|
+
return;
|
134
83
|
|
135
|
-
|
84
|
+
DrawOps::const_iterator current = ops.begin(), last = ops.end() - 1;
|
85
|
+
for (; current != last; ++current)
|
136
86
|
{
|
137
|
-
|
138
|
-
|
139
|
-
|
140
|
-
|
141
|
-
|
142
|
-
|
143
|
-
|
144
|
-
|
145
|
-
|
146
|
-
|
147
|
-
|
148
|
-
|
149
|
-
if (current <= last)
|
87
|
+
manager.setRenderState(current->renderState);
|
88
|
+
current->perform(&*(current + 1));
|
89
|
+
}
|
90
|
+
manager.setRenderState(last->renderState);
|
91
|
+
last->perform(0);
|
92
|
+
#else
|
93
|
+
for (DrawOps::const_iterator current = ops.begin(), last = ops.end();
|
94
|
+
current != last; ++current)
|
95
|
+
{
|
96
|
+
manager.setRenderState(current->renderState);
|
97
|
+
if (current->verticesOrBlockIndex >= 0)
|
150
98
|
{
|
151
|
-
//
|
152
|
-
|
153
|
-
while (current < last)
|
154
|
-
{
|
155
|
-
DrawOps::const_iterator next = current + 1;
|
156
|
-
current->perform(renderState, &*next);
|
157
|
-
current = next;
|
158
|
-
}
|
159
|
-
last->perform(renderState, 0);
|
160
|
-
++current;
|
99
|
+
// Normal DrawOp, no GL code
|
100
|
+
current->perform(0); // next unused on desktop
|
161
101
|
}
|
162
|
-
|
163
|
-
// Draw next code, or break if there is none
|
164
|
-
if (it == code.end())
|
165
|
-
break;
|
166
102
|
else
|
167
103
|
{
|
168
|
-
|
169
|
-
|
104
|
+
// GL code
|
105
|
+
int blockIndex = ~current->verticesOrBlockIndex;
|
106
|
+
assert (blockIndex >= 0);
|
107
|
+
assert (blockIndex < glBlocks.size());
|
108
|
+
glBlocks[blockIndex]();
|
109
|
+
manager.enforceAfterUntrustedGL();
|
170
110
|
}
|
171
111
|
}
|
112
|
+
#endif
|
172
113
|
}
|
173
114
|
|
174
115
|
void clear()
|
175
116
|
{
|
176
|
-
|
177
|
-
//clipRectStack.clear();
|
178
|
-
//effectiveRect.reset();
|
179
|
-
code.clear();
|
117
|
+
glBlocks.clear();
|
180
118
|
ops.clear();
|
181
119
|
}
|
182
120
|
|
183
|
-
void compileTo(
|
121
|
+
void compileTo(VertexArrays& vas)
|
184
122
|
{
|
185
|
-
if (!
|
123
|
+
if (!glBlocks.empty())
|
186
124
|
throw std::logic_error("Custom code cannot be recorded into a macro");
|
187
125
|
|
188
|
-
va.reserve(ops.size());
|
189
126
|
std::stable_sort(ops.begin(), ops.end());
|
190
127
|
for (DrawOps::const_iterator op = ops.begin(), end = ops.end(); op != end; ++op)
|
191
|
-
op->compileTo(
|
128
|
+
op->compileTo(vas);
|
192
129
|
}
|
193
130
|
};
|
194
131
|
|