gosu 0.7.3-universal-darwin8.0

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data/LICENSE ADDED
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+ Copyright (C) 2004-2007 Julian Raschke, Jan Lücker and all contributors.
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a
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+ copy of this software and associated documentation files (the "Software"),
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+ to deal in the Software without restriction, including without limitation
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+ the rights to use, copy, modify, merge, publish, distribute, sublicense,
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+ and/or sell copies of the Software, and to permit persons to whom the
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+ Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+ FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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+ DEALINGS IN THE SOFTWARE.
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+
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+ Julian Raschke julian@raschke.de
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+ Jan Lücker jan.luecker@gmx.de
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+ http://code.google.com/p/gosu/
data/README ADDED
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+ Moin moin, dear Gosu user!
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+
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+ * The latest documentation on how to install/set up Gosu can be found on:
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+ http://code.google.com/p/gosu/wiki/DocsOverview
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+
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+ * Try completing to the tutorial there if you don't know how to start out!
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+
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+ * If you have any questions or feedback,
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+ leave a comment on one of Gosu's wiki page,
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+ mail me at julian@raschke.de,
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+ or try your luck in #gosu on irc.freenode.org.
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+
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+ We hope you'll enjoy using Gosu!
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+ require 'gosu'
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+
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+ module ZOrder
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+ Background, Stars, Player, UI = *0..3
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+ end
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+
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+ class Player
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+ attr_reader :score
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+
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+ def initialize(window)
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+ @image = Gosu::Image.new(window, "media/Starfighter.bmp", false)
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+ @beep = Gosu::Sample.new(window, "media/Beep.wav")
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+ @x = @y = @vel_x = @vel_y = @angle = 0.0
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+ @score = 0
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+ end
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+
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+ def warp(x, y)
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+ @x, @y = x, y
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+ end
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+
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+ def turn_left
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+ @angle -= 4.5
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+ end
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+
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+ def turn_right
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+ @angle += 4.5
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+ end
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+
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+ def accelerate
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+ @vel_x += Gosu::offset_x(@angle, 0.5)
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+ @vel_y += Gosu::offset_y(@angle, 0.5)
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+ end
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+
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+ def move
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+ @x += @vel_x
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+ @y += @vel_y
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+ @x %= 640
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+ @y %= 480
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+
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+ @vel_x *= 0.95
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+ @vel_y *= 0.95
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+ end
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+
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+ def draw
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+ @image.draw_rot(@x, @y, ZOrder::Player, @angle)
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+ end
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+
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+ def collect_stars(stars)
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+ stars.reject! do |star|
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+ if Gosu::distance(@x, @y, star.x, star.y) < 35 then
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+ @score += 10
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+ @beep.play
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+ true
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+ else
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+ false
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+ end
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+ end
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+ end
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+ end
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+
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+ class Star
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+ attr_reader :x, :y
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+
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+ def initialize(animation)
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+ @animation = animation
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+ @color = Gosu::Color.new(0xff000000)
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+ @color.red = rand(255 - 40) + 40
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+ @color.green = rand(255 - 40) + 40
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+ @color.blue = rand(255 - 40) + 40
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+ @x = rand * 640
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+ @y = rand * 480
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+ end
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+
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+ def draw
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+ img = @animation[Gosu::milliseconds / 100 % @animation.size];
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+ img.draw(@x - img.width / 2.0, @y - img.height / 2.0,
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+ ZOrder::Stars, 1, 1, @color, :additive)
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+ end
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+ end
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+
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+ class GameWindow < Gosu::Window
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+ def initialize
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+ super(640, 480, false, 20)
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+ self.caption = "Gosu Tutorial Game"
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+
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+ @background_image = Gosu::Image.new(self, "media/Space.png", true)
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+
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+ @player = Player.new(self)
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+ @player.warp(320, 240)
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+
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+ @star_anim = Gosu::Image::load_tiles(self, "media/Star.png", 25, 25, false)
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+ @stars = Array.new
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+
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+ @font = Gosu::Font.new(self, Gosu::default_font_name, 20)
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+ end
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+
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+ def update
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+ if button_down? Gosu::Button::KbLeft or button_down? Gosu::Button::GpLeft then
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+ @player.turn_left
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+ end
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+ if button_down? Gosu::Button::KbRight or button_down? Gosu::Button::GpRight then
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+ @player.turn_right
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+ end
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+ if button_down? Gosu::Button::KbUp or button_down? Gosu::Button::GpButton0 then
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+ @player.accelerate
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+ end
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+ @player.move
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+ @player.collect_stars(@stars)
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+
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+ if rand(100) < 4 and @stars.size < 25 then
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+ @stars.push(Star.new(@star_anim))
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+ end
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+ end
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+
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+ def draw
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+ @background_image.draw(0, 0, ZOrder::Background)
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+ @player.draw
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+ @stars.each { |star| star.draw }
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+ @font.draw("Score: #{@player.score}", 10, 10, ZOrder::UI, 1.0, 1.0, 0xffffff00)
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+ end
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+
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+ def button_down(id)
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+ if id == Gosu::Button::KbEscape
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+ close
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+ end
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+ end
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+ end
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+
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+ window = GameWindow.new
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+ window.show
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metadata ADDED
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+ --- !ruby/object:Gem::Specification
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+ rubygems_version: 0.9.4
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+ specification_version: 1
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+ name: gosu
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+ version: !ruby/object:Gem::Version
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+ version: 0.7.3
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+ date: 2007-08-10 00:00:00 +02:00
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+ summary: 2D game development library.
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+ require_paths:
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+ - lib
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+ email: julian@raschke.de
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+ homepage: http://code.google.com/p/gosu/
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+ rubyforge_project:
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+ description: "2D game development library. The library features easy to use and game-friendly
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+ interfaces to 2D graphics and text (accelerated by 3D hardware), sound samples
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+ and music as well as keyboard, mouse and gamepad/joystick input."
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+ autorequire:
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+ default_executable:
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+ bindir: bin
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+ has_rdoc: false
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+ required_ruby_version: !ruby/object:Gem::Version::Requirement
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+ requirements:
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+ -
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+ - ">="
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+ - !ruby/object:Gem::Version
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+ version: 1.8.1
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+ version:
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+ platform: universal-darwin8.0
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+ signing_key:
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+ cert_chain:
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+ post_install_message:
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+ authors:
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+ - Julian Raschke
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+ - Jan Luecker
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+ files:
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+ - examples/media/Beep.wav
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+ - examples/media/CptnRuby Gem.png
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+ - examples/media/CptnRuby Map.txt
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+ - examples/media/CptnRuby Tileset.bmp
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+ - examples/media/CptnRuby.png
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+ - examples/media/Space.png
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+ - examples/media/Star.png
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+ - examples/media/Starfighter.bmp
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+ - examples/Tutorial.rb
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+ - lib/gosu.bundle
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+ - README
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+ - LICENSE
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+ test_files: []
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+ rdoc_options: []
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+ extra_rdoc_files: []
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+ executables: []
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+ extensions: []
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+ requirements: []
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+ dependencies: []