google-cloud-gaming-v1 0.7.0 → 1.0.0
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- checksums.yaml +4 -4
- data/README.md +3 -143
- data/lib/google/cloud/gaming/v1/version.rb +3 -8
- metadata +16 -229
- data/.yardopts +0 -12
- data/AUTHENTICATION.md +0 -151
- data/lib/google/cloud/gaming/v1/common_pb.rb +0 -63
- data/lib/google/cloud/gaming/v1/game_server_clusters_pb.rb +0 -68
- data/lib/google/cloud/gaming/v1/game_server_clusters_service/client.rb +0 -1168
- data/lib/google/cloud/gaming/v1/game_server_clusters_service/credentials.rb +0 -51
- data/lib/google/cloud/gaming/v1/game_server_clusters_service/operations.rb +0 -770
- data/lib/google/cloud/gaming/v1/game_server_clusters_service/paths.rb +0 -73
- data/lib/google/cloud/gaming/v1/game_server_clusters_service/rest/client.rb +0 -938
- data/lib/google/cloud/gaming/v1/game_server_clusters_service/rest/operations.rb +0 -795
- data/lib/google/cloud/gaming/v1/game_server_clusters_service/rest/service_stub.rb +0 -524
- data/lib/google/cloud/gaming/v1/game_server_clusters_service/rest.rb +0 -54
- data/lib/google/cloud/gaming/v1/game_server_clusters_service.rb +0 -57
- data/lib/google/cloud/gaming/v1/game_server_clusters_service_pb.rb +0 -46
- data/lib/google/cloud/gaming/v1/game_server_clusters_service_services_pb.rb +0 -61
- data/lib/google/cloud/gaming/v1/game_server_configs_pb.rb +0 -56
- data/lib/google/cloud/gaming/v1/game_server_configs_service/client.rb +0 -738
- data/lib/google/cloud/gaming/v1/game_server_configs_service/credentials.rb +0 -51
- data/lib/google/cloud/gaming/v1/game_server_configs_service/operations.rb +0 -770
- data/lib/google/cloud/gaming/v1/game_server_configs_service/paths.rb +0 -73
- data/lib/google/cloud/gaming/v1/game_server_configs_service/rest/client.rb +0 -607
- data/lib/google/cloud/gaming/v1/game_server_configs_service/rest/operations.rb +0 -795
- data/lib/google/cloud/gaming/v1/game_server_configs_service/rest/service_stub.rb +0 -285
- data/lib/google/cloud/gaming/v1/game_server_configs_service/rest.rb +0 -53
- data/lib/google/cloud/gaming/v1/game_server_configs_service.rb +0 -56
- data/lib/google/cloud/gaming/v1/game_server_configs_service_pb.rb +0 -46
- data/lib/google/cloud/gaming/v1/game_server_configs_service_services_pb.rb +0 -55
- data/lib/google/cloud/gaming/v1/game_server_deployments_pb.rb +0 -66
- data/lib/google/cloud/gaming/v1/game_server_deployments_service/client.rb +0 -1259
- data/lib/google/cloud/gaming/v1/game_server_deployments_service/credentials.rb +0 -51
- data/lib/google/cloud/gaming/v1/game_server_deployments_service/operations.rb +0 -770
- data/lib/google/cloud/gaming/v1/game_server_deployments_service/paths.rb +0 -88
- data/lib/google/cloud/gaming/v1/game_server_deployments_service/rest/client.rb +0 -999
- data/lib/google/cloud/gaming/v1/game_server_deployments_service/rest/operations.rb +0 -795
- data/lib/google/cloud/gaming/v1/game_server_deployments_service/rest/service_stub.rb +0 -584
- data/lib/google/cloud/gaming/v1/game_server_deployments_service/rest.rb +0 -54
- data/lib/google/cloud/gaming/v1/game_server_deployments_service.rb +0 -57
- data/lib/google/cloud/gaming/v1/game_server_deployments_service_pb.rb +0 -46
- data/lib/google/cloud/gaming/v1/game_server_deployments_service_services_pb.rb +0 -70
- data/lib/google/cloud/gaming/v1/realms_pb.rb +0 -59
- data/lib/google/cloud/gaming/v1/realms_service/client.rb +0 -947
- data/lib/google/cloud/gaming/v1/realms_service/credentials.rb +0 -51
- data/lib/google/cloud/gaming/v1/realms_service/operations.rb +0 -770
- data/lib/google/cloud/gaming/v1/realms_service/paths.rb +0 -69
- data/lib/google/cloud/gaming/v1/realms_service/rest/client.rb +0 -763
- data/lib/google/cloud/gaming/v1/realms_service/rest/operations.rb +0 -795
- data/lib/google/cloud/gaming/v1/realms_service/rest/service_stub.rb +0 -405
- data/lib/google/cloud/gaming/v1/realms_service/rest.rb +0 -54
- data/lib/google/cloud/gaming/v1/realms_service.rb +0 -57
- data/lib/google/cloud/gaming/v1/realms_service_pb.rb +0 -46
- data/lib/google/cloud/gaming/v1/realms_service_services_pb.rb +0 -56
- data/lib/google/cloud/gaming/v1/rest.rb +0 -40
- data/lib/google/cloud/gaming/v1.rb +0 -48
- data/lib/google-cloud-gaming-v1.rb +0 -21
- data/proto_docs/README.md +0 -4
- data/proto_docs/google/api/client.rb +0 -381
- data/proto_docs/google/api/field_behavior.rb +0 -71
- data/proto_docs/google/api/launch_stage.rb +0 -71
- data/proto_docs/google/api/resource.rb +0 -222
- data/proto_docs/google/cloud/gaming/v1/common.rb +0 -302
- data/proto_docs/google/cloud/gaming/v1/game_server_clusters.rb +0 -386
- data/proto_docs/google/cloud/gaming/v1/game_server_configs.rb +0 -180
- data/proto_docs/google/cloud/gaming/v1/game_server_deployments.rb +0 -301
- data/proto_docs/google/cloud/gaming/v1/realms.rb +0 -191
- data/proto_docs/google/longrunning/operations.rb +0 -164
- data/proto_docs/google/protobuf/any.rb +0 -144
- data/proto_docs/google/protobuf/duration.rb +0 -98
- data/proto_docs/google/protobuf/empty.rb +0 -34
- data/proto_docs/google/protobuf/field_mask.rb +0 -229
- data/proto_docs/google/protobuf/timestamp.rb +0 -127
- data/proto_docs/google/rpc/status.rb +0 -48
checksums.yaml
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data/README.md
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#
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# Tombstone for Ruby gem google-cloud-gaming-v1
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With Game Servers, studios and publishers can deploy and manage their game server infrastructure hosted on multiple Agones clusters around the world through a single interface.
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https://github.com/googleapis/google-cloud-ruby
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This gem is a _versioned_ client. It provides basic client classes for a
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specific version of the Cloud Gaming V1 API. Most users should consider using
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the main client gem,
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[google-cloud-gaming](https://rubygems.org/gems/google-cloud-gaming).
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See the section below titled *Which client should I use?* for more information.
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## Installation
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```
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$ gem install google-cloud-gaming-v1
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```
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## Before You Begin
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In order to use this library, you first need to go through the following steps:
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1. [Select or create a Cloud Platform project.](https://console.cloud.google.com/project)
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1. [Enable billing for your project.](https://cloud.google.com/billing/docs/how-to/modify-project#enable_billing_for_a_project)
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1. [Enable the API.](https://console.cloud.google.com/apis/library/gameservices.googleapis.com)
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1. {file:AUTHENTICATION.md Set up authentication.}
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## Quick Start
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```ruby
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require "google/cloud/gaming/v1"
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client = ::Google::Cloud::Gaming::V1::GameServerClustersService::Client.new
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request = ::Google::Cloud::Gaming::V1::ListGameServerClustersRequest.new # (request fields as keyword arguments...)
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response = client.list_game_server_clusters request
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```
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View the [Client Library Documentation](https://cloud.google.com/ruby/docs/reference/google-cloud-gaming-v1/latest)
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for class and method documentation.
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See also the [Product Documentation](https://cloud.google.com/game-servers)
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for general usage information.
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## Enabling Logging
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To enable logging for this library, set the logger for the underlying [gRPC](https://github.com/grpc/grpc/tree/master/src/ruby) library.
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The logger that you set may be a Ruby stdlib [`Logger`](https://ruby-doc.org/current/stdlibs/logger/Logger.html) as shown below,
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or a [`Google::Cloud::Logging::Logger`](https://cloud.google.com/ruby/docs/reference/google-cloud-logging/latest)
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that will write logs to [Cloud Logging](https://cloud.google.com/logging/). See [grpc/logconfig.rb](https://github.com/grpc/grpc/blob/master/src/ruby/lib/grpc/logconfig.rb)
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and the gRPC [spec_helper.rb](https://github.com/grpc/grpc/blob/master/src/ruby/spec/spec_helper.rb) for additional information.
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Configuring a Ruby stdlib logger:
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```ruby
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require "logger"
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module MyLogger
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LOGGER = Logger.new $stderr, level: Logger::WARN
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def logger
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LOGGER
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end
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end
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# Define a gRPC module-level logger method before grpc/logconfig.rb loads.
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module GRPC
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extend MyLogger
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end
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```
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## Google Cloud Samples
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To browse ready to use code samples check [Google Cloud Samples](https://cloud.google.com/docs/samples).
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## Supported Ruby Versions
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This library is supported on Ruby 2.6+.
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Google provides official support for Ruby versions that are actively supported
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by Ruby Core—that is, Ruby versions that are either in normal maintenance or
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in security maintenance, and not end of life. Older versions of Ruby _may_
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still work, but are unsupported and not recommended. See
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https://www.ruby-lang.org/en/downloads/branches/ for details about the Ruby
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support schedule.
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## Which client should I use?
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Most modern Ruby client libraries for Google APIs come in two flavors: the main
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client library with a name such as `google-cloud-gaming`,
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and lower-level _versioned_ client libraries with names such as
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`google-cloud-gaming-v1`.
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_In most cases, you should install the main client._
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### What's the difference between the main client and a versioned client?
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A _versioned client_ provides a basic set of data types and client classes for
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a _single version_ of a specific service. (That is, for a service with multiple
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versions, there might be a separate versioned client for each service version.)
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Most versioned clients are written and maintained by a code generator.
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The _main client_ is designed to provide you with the _recommended_ client
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interfaces for the service. There will be only one main client for any given
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service, even a service with multiple versions. The main client includes
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factory methods for constructing the client objects we recommend for most
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users. In some cases, those will be classes provided by an underlying versioned
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client; in other cases, they will be handwritten higher-level client objects
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with additional capabilities, convenience methods, or best practices built in.
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Generally, the main client will default to a recommended service version,
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although in some cases you can override this if you need to talk to a specific
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service version.
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### Why would I want to use the main client?
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We recommend that most users install the main client gem for a service. You can
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identify this gem as the one _without_ a version in its name, e.g.
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`google-cloud-gaming`.
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The main client is recommended because it will embody the best practices for
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accessing the service, and may also provide more convenient interfaces or
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tighter integration into frameworks and third-party libraries. In addition, the
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documentation and samples published by Google will generally demonstrate use of
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the main client.
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### Why would I want to use a versioned client?
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You can use a versioned client if you are content with a possibly lower-level
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class interface, you explicitly want to avoid features provided by the main
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client, or you want to access a specific service version not be covered by the
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main client. You can identify versioned client gems because the service version
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is part of the name, e.g. `google-cloud-gaming-v1`.
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### What about the google-apis-<name> clients?
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Client library gems with names that begin with `google-apis-` are based on an
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older code generation technology. They talk to a REST/JSON backend (whereas
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most modern clients talk to a [gRPC](https://grpc.io/) backend) and they may
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not offer the same performance, features, and ease of use provided by more
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modern clients.
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The `google-apis-` clients have wide coverage across Google services, so you
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might need to use one if there is no modern client available for the service.
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However, if a modern client is available, we generally recommend it over the
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older `google-apis-` clients.
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This gem is obsolete because the related Google backend is turned down.
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For more information, see https://cloud.google.com/terms/deprecation.
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#
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# Copyright 2020 Google LLC
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# Copyright 2023 Google LLC
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# Auto-generated by gapic-generator-ruby. DO NOT EDIT!
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module Google
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module Cloud
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module Gaming
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module V1
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VERSION = "0.
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VERSION = "1.0.0"
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end
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end
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end
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metadata
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--- !ruby/object:Gem::Specification
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name: google-cloud-gaming-v1
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version: !ruby/object:Gem::Version
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version: 0.
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version: 1.0.0
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platform: ruby
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authors:
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- Google LLC
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2023-
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dependencies:
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requirement: !ruby/object:Gem::Requirement
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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version: 0.19.1
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- - "<"
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- !ruby/object:Gem::Version
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version: 2.a
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type: :runtime
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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requirements:
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- - ">="
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- !ruby/object:Gem::Version
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version: 0.19.1
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- - "<"
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- !ruby/object:Gem::Version
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version: 2.a
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- !ruby/object:Gem::Dependency
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name: google-cloud-errors
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requirement: !ruby/object:Gem::Requirement
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requirements:
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- - "~>"
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- !ruby/object:Gem::Version
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version: '1.0'
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type: :runtime
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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requirements:
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- - "~>"
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- !ruby/object:Gem::Version
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version: '1.0'
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- !ruby/object:Gem::Dependency
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name: google-style
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requirement: !ruby/object:Gem::Requirement
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requirements:
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- - "~>"
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- !ruby/object:Gem::Version
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version: 1.26.3
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type: :development
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prerelease: false
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version_requirements: !ruby/object:Gem::Requirement
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requirements:
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- - "~>"
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- !ruby/object:Gem::Version
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version: 1.26.3
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- !ruby/object:Gem::Dependency
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name: minitest
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requirement: !ruby/object:Gem::Requirement
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requirements:
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- - "~>"
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- !ruby/object:Gem::Version
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version: '5.16'
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type: :development
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description: With Game Servers, studios and publishers can deploy and manage their
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date: 2023-11-10 00:00:00.000000000 Z
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dependencies: []
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description: This gem is obsolete because the related Google backend is turned down.
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For more information, see https://cloud.google.com/terms/deprecation.
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|
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|
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|
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|
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|
homepage: https://github.com/googleapis/google-cloud-ruby
|
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|
licenses:
|
245
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|
- Apache-2.0
|
246
26
|
metadata: {}
|
247
|
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post_install_message:
|
27
|
+
post_install_message: |2+
|
28
|
+
|
29
|
+
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
30
|
+
The google-cloud-gaming-v1 gem is OBSOLETE.
|
31
|
+
For more information, see:
|
32
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+
https://cloud.google.com/terms/deprecation
|
33
|
+
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
|
34
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|
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rdoc_options: []
|
249
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require_paths:
|
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|
- lib
|
@@ -252,15 +39,15 @@ required_ruby_version: !ruby/object:Gem::Requirement
|
|
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requirements:
|
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|
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|
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version: '2.
|
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version: '2.0'
|
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required_rubygems_version: !ruby/object:Gem::Requirement
|
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|
requirements:
|
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- - ">="
|
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|
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version: '0'
|
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|
requirements: []
|
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rubygems_version: 3.4.
|
49
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rubygems_version: 3.4.19
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signing_key:
|
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specification_version: 4
|
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summary:
|
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summary: This gem is obsolete because the related backend is turned down.
|
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|
data/.yardopts
DELETED
data/AUTHENTICATION.md
DELETED
@@ -1,151 +0,0 @@
|
|
1
|
-
# Authentication
|
2
|
-
|
3
|
-
In general, the google-cloud-gaming-v1 library uses
|
4
|
-
[Service Account](https://cloud.google.com/iam/docs/creating-managing-service-accounts)
|
5
|
-
credentials to connect to Google Cloud services. When running within
|
6
|
-
[Google Cloud Platform environments](#google-cloud-platform-environments) the
|
7
|
-
credentials will be discovered automatically. When running on other
|
8
|
-
environments, the Service Account credentials can be specified by providing the
|
9
|
-
path to the
|
10
|
-
[JSON keyfile](https://cloud.google.com/iam/docs/managing-service-account-keys)
|
11
|
-
for the account (or the JSON itself) in
|
12
|
-
[environment variables](#environment-variables). Additionally, Cloud SDK
|
13
|
-
credentials can also be discovered automatically, but this is only recommended
|
14
|
-
during development.
|
15
|
-
|
16
|
-
## Quickstart
|
17
|
-
|
18
|
-
1. [Create a service account and credentials](#creating-a-service-account).
|
19
|
-
2. Set the [environment variable](#environment-variables).
|
20
|
-
|
21
|
-
```sh
|
22
|
-
export GAMING_CREDENTIALS=path/to/keyfile.json
|
23
|
-
```
|
24
|
-
|
25
|
-
3. Initialize the client.
|
26
|
-
|
27
|
-
```ruby
|
28
|
-
require "google/cloud/gaming/v1"
|
29
|
-
|
30
|
-
client = ::Google::Cloud::Gaming::V1::GameServerClustersService::Client.new
|
31
|
-
```
|
32
|
-
|
33
|
-
## Credential Lookup
|
34
|
-
|
35
|
-
The google-cloud-gaming-v1 library aims to make authentication
|
36
|
-
as simple as possible, and provides several mechanisms to configure your system
|
37
|
-
without requiring **Service Account Credentials** directly in code.
|
38
|
-
|
39
|
-
**Credentials** are discovered in the following order:
|
40
|
-
|
41
|
-
1. Specify credentials in method arguments
|
42
|
-
2. Specify credentials in configuration
|
43
|
-
3. Discover credentials path in environment variables
|
44
|
-
4. Discover credentials JSON in environment variables
|
45
|
-
5. Discover credentials file in the Cloud SDK's path
|
46
|
-
6. Discover GCP credentials
|
47
|
-
|
48
|
-
### Google Cloud Platform environments
|
49
|
-
|
50
|
-
When running on Google Cloud Platform (GCP), including Google Compute Engine
|
51
|
-
(GCE), Google Kubernetes Engine (GKE), Google App Engine (GAE), Google Cloud
|
52
|
-
Functions (GCF) and Cloud Run, **Credentials** are discovered automatically.
|
53
|
-
Code should be written as if already authenticated.
|
54
|
-
|
55
|
-
### Environment Variables
|
56
|
-
|
57
|
-
The **Credentials JSON** can be placed in environment variables instead of
|
58
|
-
declaring them directly in code. Each service has its own environment variable,
|
59
|
-
allowing for different service accounts to be used for different services. (See
|
60
|
-
the READMEs for the individual service gems for details.) The path to the
|
61
|
-
**Credentials JSON** file can be stored in the environment variable, or the
|
62
|
-
**Credentials JSON** itself can be stored for environments such as Docker
|
63
|
-
containers where writing files is difficult or not encouraged.
|
64
|
-
|
65
|
-
The environment variables that google-cloud-gaming-v1
|
66
|
-
checks for credentials are configured on the service Credentials class (such as
|
67
|
-
{::Google::Cloud::Gaming::V1::GameServerClustersService::Credentials}):
|
68
|
-
|
69
|
-
* `GAMING_CREDENTIALS` - Path to JSON file, or JSON contents
|
70
|
-
* `GAMING_KEYFILE` - Path to JSON file, or JSON contents
|
71
|
-
* `GOOGLE_CLOUD_CREDENTIALS` - Path to JSON file, or JSON contents
|
72
|
-
* `GOOGLE_CLOUD_KEYFILE` - Path to JSON file, or JSON contents
|
73
|
-
* `GOOGLE_APPLICATION_CREDENTIALS` - Path to JSON file
|
74
|
-
|
75
|
-
```ruby
|
76
|
-
require "google/cloud/gaming/v1"
|
77
|
-
|
78
|
-
ENV["GAMING_CREDENTIALS"] = "path/to/keyfile.json"
|
79
|
-
|
80
|
-
client = ::Google::Cloud::Gaming::V1::GameServerClustersService::Client.new
|
81
|
-
```
|
82
|
-
|
83
|
-
### Configuration
|
84
|
-
|
85
|
-
The path to the **Credentials JSON** file can be configured instead of storing
|
86
|
-
it in an environment variable. Either on an individual client initialization:
|
87
|
-
|
88
|
-
```ruby
|
89
|
-
require "google/cloud/gaming/v1"
|
90
|
-
|
91
|
-
client = ::Google::Cloud::Gaming::V1::GameServerClustersService::Client.new do |config|
|
92
|
-
config.credentials = "path/to/keyfile.json"
|
93
|
-
end
|
94
|
-
```
|
95
|
-
|
96
|
-
Or globally for all clients:
|
97
|
-
|
98
|
-
```ruby
|
99
|
-
require "google/cloud/gaming/v1"
|
100
|
-
|
101
|
-
::Google::Cloud::Gaming::V1::GameServerClustersService::Client.configure do |config|
|
102
|
-
config.credentials = "path/to/keyfile.json"
|
103
|
-
end
|
104
|
-
|
105
|
-
client = ::Google::Cloud::Gaming::V1::GameServerClustersService::Client.new
|
106
|
-
```
|
107
|
-
|
108
|
-
### Cloud SDK
|
109
|
-
|
110
|
-
This option allows for an easy way to authenticate during development. If
|
111
|
-
credentials are not provided in code or in environment variables, then Cloud SDK
|
112
|
-
credentials are discovered.
|
113
|
-
|
114
|
-
To configure your system for this, simply:
|
115
|
-
|
116
|
-
1. [Download and install the Cloud SDK](https://cloud.google.com/sdk)
|
117
|
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2. Authenticate using OAuth 2.0 `$ gcloud auth application-default login`
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3. Write code as if already authenticated.
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**NOTE:** This is _not_ recommended for running in production. The Cloud SDK
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*should* only be used during development.
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## Creating a Service Account
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Google Cloud requires **Service Account Credentials** to
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connect to the APIs. You will use the **JSON key file** to
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connect to most services with google-cloud-gaming-v1.
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If you are not running this client within
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[Google Cloud Platform environments](#google-cloud-platform-environments), you
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need a Google Developers service account.
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1. Visit the [Google Cloud Console](https://console.cloud.google.com/project).
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2. Create a new project or click on an existing project.
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3. Activate the menu in the upper left and select **APIs & Services**. From
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here, you will enable the APIs that your application requires.
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*Note: You may need to enable billing in order to use these services.*
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4. Select **Credentials** from the side navigation.
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Find the "Create credentials" drop down near the top of the page, and select
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"Service account" to be guided through downloading a new JSON key file.
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If you want to re-use an existing service account, you can easily generate a
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new key file. Just select the account you wish to re-use, click the pencil
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tool on the right side to edit the service account, select the **Keys** tab,
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and then select **Add Key**.
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The key file you download will be used by this library to authenticate API
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requests and should be stored in a secure location.
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