google-apis-playablelocations_v3 0.1.0

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+ --hide-void-return
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+ --no-private
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+ --verbose
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+ --title=google-apis-playablelocations_v3
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+ --markup-provider=redcarpet
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+ --markup=markdown
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+ --main OVERVIEW.md
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+ lib/google/apis/playablelocations_v3/*.rb
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+ lib/google/apis/playablelocations_v3.rb
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+ -
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+ OVERVIEW.md
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+ CHANGELOG.md
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+ LICENSE.md
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+ # Release history for google-apis-playablelocations_v3
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+
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+ ### v0.1.0 (2021-01-07)
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+
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+ * Regenerated using generator version 0.1.1
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+ * Regenerated from discovery document revision 20201013
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+
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+ # Simple REST client for version V3 of the Playable Locations API
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+
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+ This is a simple client library for version V3 of the Playable Locations API. It provides:
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+
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+ * A client object that connects to the HTTP/JSON REST endpoint for the service.
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+ * Ruby objects for data structures related to the service.
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+ * Integration with the googleauth gem for authentication using OAuth, API keys, and service accounts.
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+ * Control of retry, pagination, and timeouts.
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+
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+ Note that although this client library is supported and will continue to be updated to track changes to the service, it is otherwise considered complete and not under active development. Many Google services, especially Google Cloud Platform services, may provide a more modern client that is under more active development and improvement. See the section below titled *Which client should I use?* for more information.
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+
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+ ## Getting started
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+
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+ ### Before you begin
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+
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+ There are a few setup steps you need to complete before you can use this library:
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+
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+ 1. If you don't already have a Google account, [sign up](https://www.google.com/accounts).
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+ 2. If you have never created a Google APIs Console project, read about [Managing Projects](https://cloud.google.com/resource-manager/docs/creating-managing-projects) and create a project in the [Google API Console](https://console.cloud.google.com/).
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+ 3. Most APIs need to be enabled for your project. [Enable it](https://console.cloud.google.com/apis/library/playablelocations.googleapis.com) in the console.
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+
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+ ### Installation
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+
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+ Add this line to your application's Gemfile:
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+
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+ ```ruby
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+ gem 'google-apis-playablelocations_v3', '~> 0.1'
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+ ```
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+
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+ And then execute:
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+
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+ ```
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+ $ bundle
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+ ```
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+
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+ Or install it yourself as:
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+
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+ ```
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+ $ gem install google-apis-playablelocations_v3
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+ ```
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+
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+ ### Creating a client object
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+
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+ Once the gem is installed, you can load the client code and instantiate a client.
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+
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+ ```ruby
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+ # Load the client
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+ require "google/apis/playablelocations_v3"
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+
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+ # Create a client object
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+ client = Google::Apis::PlayablelocationsV3::PlayableLocationsService.new
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+
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+ # Authenticate calls
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+ client.authentication = # ... use the googleauth gem to create credentials
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+ ```
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+
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+ See the class reference docs for information on the methods you can call from a client.
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+
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+ ## Documentation
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+
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+ More detailed descriptions of the Google simple REST clients are available in two documents.
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+
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+ * The [Usage Guide](https://github.com/googleapis/google-api-ruby-client/blob/master/docs/usage-guide.md) discusses how to make API calls, how to use the provided data structures, and how to work the various features of the client library, including media upload and download, error handling, retries, pagination, and logging.
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+ * The [Auth Guide](https://github.com/googleapis/google-api-ruby-client/blob/master/docs/auth-guide.md) discusses authentication in the client libraries, including API keys, OAuth 2.0, service accounts, and environment variables.
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+
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+ (Note: the above documents are written for the simple REST clients in general, and their examples may not reflect the Playablelocations service in particular.)
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+
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+ For reference information on specific calls in the Playable Locations API, see the {Google::Apis::PlayablelocationsV3::PlayableLocationsService class reference docs}.
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+
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+ ## Which client should I use?
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+
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+ Google provides two types of Ruby API client libraries: **simple REST clients** and **modern clients**.
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+
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+ This library, `google-apis-playablelocations_v3`, is a simple REST client. You can identify these clients by their gem names, which are always in the form `google-apis-<servicename>_<serviceversion>`. The simple REST clients connect to HTTP/JSON REST endpoints and are automatically generated from service discovery documents. They support most API functionality, but their class interfaces are sometimes awkward.
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+
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+ Modern clients are produced by a modern code generator, sometimes combined with hand-crafted functionality. Most modern clients connect to high-performance gRPC endpoints, although a few are backed by REST services. Modern clients are available for many Google services, especially Google Cloud Platform services, but do not yet support all the services covered by the simple clients.
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+
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+ Gem names for modern clients are often of the form `google-cloud-<service_name>`. (For example, [google-cloud-pubsub](https://rubygems.org/gems/google-cloud-pubsub).) Note that most modern clients also have corresponding "versioned" gems with names like `google-cloud-<service_name>-<version>`. (For example, [google-cloud-pubsub-v1](https://rubygems.org/gems/google-cloud-pubsub-v1).) The "versioned" gems can be used directly, but often provide lower-level interfaces. In most cases, the main gem is recommended.
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+
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+ **For most users, we recommend the modern client, if one is available.** Compared with simple clients, modern clients are generally much easier to use and more Ruby-like, support more advanced features such as streaming and long-running operations, and often provide much better performance. You may consider using a simple client instead, if a modern client is not yet available for the service you want to use, or if you are not able to use gRPC on your infrastructure.
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+
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+ The [product documentation](https://developers.google.com/maps/contact-sales/) may provide guidance regarding the preferred client library to use.
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+
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+ ## Supported Ruby versions
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+
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+ This library is supported on Ruby 2.5+.
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+
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+ Google provides official support for Ruby versions that are actively supported by Ruby Core -- that is, Ruby versions that are either in normal maintenance or in security maintenance, and not end of life. Currently, this means Ruby 2.5 and later. Older versions of Ruby _may_ still work, but are unsupported and not recommended. See https://www.ruby-lang.org/en/downloads/branches/ for details about the Ruby support schedule.
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+
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+ ## License
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+
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+ This library is licensed under Apache 2.0. Full license text is available in the {file:LICENSE.md LICENSE}.
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+
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+ ## Support
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+
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+ Please [report bugs at the project on Github](https://github.com/google/google-api-ruby-client/issues). Don't hesitate to [ask questions](http://stackoverflow.com/questions/tagged/google-api-ruby-client) about the client or APIs on [StackOverflow](http://stackoverflow.com).
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+ # Copyright 2020 Google LLC
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+ #
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+ # Licensed under the Apache License, Version 2.0 (the "License");
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+ # you may not use this file except in compliance with the License.
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+ # You may obtain a copy of the License at
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+ #
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+ # http://www.apache.org/licenses/LICENSE-2.0
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+ #
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+ # Unless required by applicable law or agreed to in writing, software
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+ # distributed under the License is distributed on an "AS IS" BASIS,
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+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ # See the License for the specific language governing permissions and
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+ # limitations under the License.
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+
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+ require "google/apis/playablelocations_v3"
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+ # Copyright 2020 Google LLC
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+ #
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+ # Licensed under the Apache License, Version 2.0 (the "License");
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+ # you may not use this file except in compliance with the License.
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+ # You may obtain a copy of the License at
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+ #
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+ # http://www.apache.org/licenses/LICENSE-2.0
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+ #
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+ # Unless required by applicable law or agreed to in writing, software
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+ # distributed under the License is distributed on an "AS IS" BASIS,
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+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ # See the License for the specific language governing permissions and
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+ # limitations under the License.
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+
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+ require 'google/apis/playablelocations_v3/service.rb'
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+ require 'google/apis/playablelocations_v3/classes.rb'
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+ require 'google/apis/playablelocations_v3/representations.rb'
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+ require 'google/apis/playablelocations_v3/gem_version.rb'
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+
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+ module Google
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+ module Apis
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+ # Playable Locations API
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+ #
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+ #
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+ #
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+ # @see https://developers.google.com/maps/contact-sales/
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+ module PlayablelocationsV3
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+ # Version of the Playable Locations API this client connects to.
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+ # This is NOT the gem version.
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+ VERSION = 'V3'
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+ end
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+ end
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+ end
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+ # Copyright 2020 Google LLC
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+ #
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+ # Licensed under the Apache License, Version 2.0 (the "License");
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+ # you may not use this file except in compliance with the License.
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+ # You may obtain a copy of the License at
6
+ #
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+ # http://www.apache.org/licenses/LICENSE-2.0
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+ #
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+ # Unless required by applicable law or agreed to in writing, software
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+ # distributed under the License is distributed on an "AS IS" BASIS,
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+ # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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+ # See the License for the specific language governing permissions and
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+ # limitations under the License.
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+
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+ require 'date'
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+ require 'google/apis/core/base_service'
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+ require 'google/apis/core/json_representation'
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+ require 'google/apis/core/hashable'
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+ require 'google/apis/errors'
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+
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+ module Google
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+ module Apis
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+ module PlayablelocationsV3
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+
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+ # Encapsulates impression event details.
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+ class GoogleMapsPlayablelocationsV3Impression
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+ include Google::Apis::Core::Hashable
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+
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+ # An arbitrary, developer-defined type identifier for each type of game object
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+ # used in your game. Since players interact with differ types of game objects in
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+ # different ways, this field allows you to segregate impression data by type for
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+ # analysis. You should assign a unique `game_object_type` ID to represent a
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+ # distinct type of game object in your game. For example, 1=monster location, 2=
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+ # powerup location.
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+ # Corresponds to the JSON property `gameObjectType`
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+ # @return [Fixnum]
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+ attr_accessor :game_object_type
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+
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+ # Required. The type of impression event.
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+ # Corresponds to the JSON property `impressionType`
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+ # @return [String]
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+ attr_accessor :impression_type
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+
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+ # Required. The name of the playable location.
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+ # Corresponds to the JSON property `locationName`
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+ # @return [String]
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+ attr_accessor :location_name
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+
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+ def initialize(**args)
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+ update!(**args)
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+ end
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+
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+ # Update properties of this object
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+ def update!(**args)
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+ @game_object_type = args[:game_object_type] if args.key?(:game_object_type)
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+ @impression_type = args[:impression_type] if args.key?(:impression_type)
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+ @location_name = args[:location_name] if args.key?(:location_name)
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+ end
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+ end
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+
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+ # A request for logging impressions.
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+ class GoogleMapsPlayablelocationsV3LogImpressionsRequest
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+ include Google::Apis::Core::Hashable
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+
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+ # Client information.
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+ # Corresponds to the JSON property `clientInfo`
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+ # @return [Google::Apis::PlayablelocationsV3::GoogleMapsUnityClientInfo]
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+ attr_accessor :client_info
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+
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+ # Required. Impression event details. The maximum number of impression reports
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+ # that you can log at once is 50.
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+ # Corresponds to the JSON property `impressions`
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+ # @return [Array<Google::Apis::PlayablelocationsV3::GoogleMapsPlayablelocationsV3Impression>]
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+ attr_accessor :impressions
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+
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+ # Required. A string that uniquely identifies the log impressions request. This
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+ # allows you to detect duplicate requests. We recommend that you use UUIDs for
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+ # this value. The value must not exceed 50 characters. You should reuse the `
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+ # request_id` only when retrying a request in case of failure. In this case, the
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+ # request must be identical to the one that failed.
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+ # Corresponds to the JSON property `requestId`
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+ # @return [String]
83
+ attr_accessor :request_id
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+
85
+ def initialize(**args)
86
+ update!(**args)
87
+ end
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+
89
+ # Update properties of this object
90
+ def update!(**args)
91
+ @client_info = args[:client_info] if args.key?(:client_info)
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+ @impressions = args[:impressions] if args.key?(:impressions)
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+ @request_id = args[:request_id] if args.key?(:request_id)
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+ end
95
+ end
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+
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+ # A response for the LogImpressions method. This method returns no data upon
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+ # success.
99
+ class GoogleMapsPlayablelocationsV3LogImpressionsResponse
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+ include Google::Apis::Core::Hashable
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+
102
+ def initialize(**args)
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+ update!(**args)
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+ end
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+
106
+ # Update properties of this object
107
+ def update!(**args)
108
+ end
109
+ end
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+
111
+ # A request for logging your player's bad location reports.
112
+ class GoogleMapsPlayablelocationsV3LogPlayerReportsRequest
113
+ include Google::Apis::Core::Hashable
114
+
115
+ # Client information.
116
+ # Corresponds to the JSON property `clientInfo`
117
+ # @return [Google::Apis::PlayablelocationsV3::GoogleMapsUnityClientInfo]
118
+ attr_accessor :client_info
119
+
120
+ # Required. Player reports. The maximum number of player reports that you can
121
+ # log at once is 50.
122
+ # Corresponds to the JSON property `playerReports`
123
+ # @return [Array<Google::Apis::PlayablelocationsV3::GoogleMapsPlayablelocationsV3PlayerReport>]
124
+ attr_accessor :player_reports
125
+
126
+ # Required. A string that uniquely identifies the log player reports request.
127
+ # This allows you to detect duplicate requests. We recommend that you use UUIDs
128
+ # for this value. The value must not exceed 50 characters. You should reuse the `
129
+ # request_id` only when retrying a request in the case of a failure. In that
130
+ # case, the request must be identical to the one that failed.
131
+ # Corresponds to the JSON property `requestId`
132
+ # @return [String]
133
+ attr_accessor :request_id
134
+
135
+ def initialize(**args)
136
+ update!(**args)
137
+ end
138
+
139
+ # Update properties of this object
140
+ def update!(**args)
141
+ @client_info = args[:client_info] if args.key?(:client_info)
142
+ @player_reports = args[:player_reports] if args.key?(:player_reports)
143
+ @request_id = args[:request_id] if args.key?(:request_id)
144
+ end
145
+ end
146
+
147
+ # A response for the LogPlayerReports method. This method returns no data upon
148
+ # success.
149
+ class GoogleMapsPlayablelocationsV3LogPlayerReportsResponse
150
+ include Google::Apis::Core::Hashable
151
+
152
+ def initialize(**args)
153
+ update!(**args)
154
+ end
155
+
156
+ # Update properties of this object
157
+ def update!(**args)
158
+ end
159
+ end
160
+
161
+ # A report submitted by a player about a playable location that is considered
162
+ # inappropriate for use in the game.
163
+ class GoogleMapsPlayablelocationsV3PlayerReport
164
+ include Google::Apis::Core::Hashable
165
+
166
+ # Language code (in BCP-47 format) indicating the language of the freeform
167
+ # description provided in `reason_details`. Examples are "en", "en-US" or "ja-
168
+ # Latn". For more information, see http://www.unicode.org/reports/tr35/#
169
+ # Unicode_locale_identifier.
170
+ # Corresponds to the JSON property `languageCode`
171
+ # @return [String]
172
+ attr_accessor :language_code
173
+
174
+ # Required. The name of the playable location.
175
+ # Corresponds to the JSON property `locationName`
176
+ # @return [String]
177
+ attr_accessor :location_name
178
+
179
+ # Required. A free-form description detailing why the playable location is
180
+ # considered bad.
181
+ # Corresponds to the JSON property `reasonDetails`
182
+ # @return [String]
183
+ attr_accessor :reason_details
184
+
185
+ # Required. One or more reasons why this playable location is considered bad.
186
+ # Corresponds to the JSON property `reasons`
187
+ # @return [Array<String>]
188
+ attr_accessor :reasons
189
+
190
+ def initialize(**args)
191
+ update!(**args)
192
+ end
193
+
194
+ # Update properties of this object
195
+ def update!(**args)
196
+ @language_code = args[:language_code] if args.key?(:language_code)
197
+ @location_name = args[:location_name] if args.key?(:location_name)
198
+ @reason_details = args[:reason_details] if args.key?(:reason_details)
199
+ @reasons = args[:reasons] if args.key?(:reasons)
200
+ end
201
+ end
202
+
203
+ # Specifies the area to search for playable locations.
204
+ class GoogleMapsPlayablelocationsV3SampleAreaFilter
205
+ include Google::Apis::Core::Hashable
206
+
207
+ # Required. The S2 cell ID of the area you want. This must be between cell level
208
+ # 11 and 14 (inclusive). S2 cells are 64-bit integers that identify areas on the
209
+ # Earth. They are hierarchical, and can therefore be used for spatial indexing.
210
+ # The S2 geometry library is available in a number of languages: * [C++](https://
211
+ # github.com/google/s2geometry) * [Java](https://github.com/google/s2-geometry-
212
+ # library-java) * [Go](https://github.com/golang/geo) * [Python](https://github.
213
+ # com/google/s2geometry/tree/master/src/python)
214
+ # Corresponds to the JSON property `s2CellId`
215
+ # @return [Fixnum]
216
+ attr_accessor :s2_cell_id
217
+
218
+ def initialize(**args)
219
+ update!(**args)
220
+ end
221
+
222
+ # Update properties of this object
223
+ def update!(**args)
224
+ @s2_cell_id = args[:s2_cell_id] if args.key?(:s2_cell_id)
225
+ end
226
+ end
227
+
228
+ # Encapsulates a filter criterion for searching for a set of playable locations.
229
+ class GoogleMapsPlayablelocationsV3SampleCriterion
230
+ include Google::Apis::Core::Hashable
231
+
232
+ # Specifies which `PlayableLocation` fields are returned. `name` (which is used
233
+ # for logging impressions), `center_point` and `place_id` (or `plus_code`) are
234
+ # always returned. The following fields are omitted unless you specify them here:
235
+ # * snapped_point * types Note: The more fields you include, the more expensive
236
+ # in terms of data and associated latency your query will be.
237
+ # Corresponds to the JSON property `fieldsToReturn`
238
+ # @return [String]
239
+ attr_accessor :fields_to_return
240
+
241
+ # Specifies the filters to use when searching for playable locations.
242
+ # Corresponds to the JSON property `filter`
243
+ # @return [Google::Apis::PlayablelocationsV3::GoogleMapsPlayablelocationsV3SampleFilter]
244
+ attr_accessor :filter
245
+
246
+ # Required. An arbitrary, developer-defined identifier of the type of game
247
+ # object that the playable location is used for. This field allows you to
248
+ # specify criteria per game object type when searching for playable locations.
249
+ # You should assign a unique `game_object_type` ID across all `request_criteria`
250
+ # to represent a distinct type of game object. For example, 1=monster location,
251
+ # 2=powerup location. The response contains a map.
252
+ # Corresponds to the JSON property `gameObjectType`
253
+ # @return [Fixnum]
254
+ attr_accessor :game_object_type
255
+
256
+ def initialize(**args)
257
+ update!(**args)
258
+ end
259
+
260
+ # Update properties of this object
261
+ def update!(**args)
262
+ @fields_to_return = args[:fields_to_return] if args.key?(:fields_to_return)
263
+ @filter = args[:filter] if args.key?(:filter)
264
+ @game_object_type = args[:game_object_type] if args.key?(:game_object_type)
265
+ end
266
+ end
267
+
268
+ # Specifies the filters to use when searching for playable locations.
269
+ class GoogleMapsPlayablelocationsV3SampleFilter
270
+ include Google::Apis::Core::Hashable
271
+
272
+ # Restricts the set of playable locations to just the [types](/maps/
273
+ # documentation/gaming/tt/types) that you want.
274
+ # Corresponds to the JSON property `includedTypes`
275
+ # @return [Array<String>]
276
+ attr_accessor :included_types
277
+
278
+ # Specifies the maximum number of playable locations to return. This value must
279
+ # not be greater than 1000. The default value is 100. Only the top-ranking
280
+ # playable locations are returned.
281
+ # Corresponds to the JSON property `maxLocationCount`
282
+ # @return [Fixnum]
283
+ attr_accessor :max_location_count
284
+
285
+ # A set of options that specifies the separation between playable locations.
286
+ # Corresponds to the JSON property `spacing`
287
+ # @return [Google::Apis::PlayablelocationsV3::GoogleMapsPlayablelocationsV3SampleSpacingOptions]
288
+ attr_accessor :spacing
289
+
290
+ def initialize(**args)
291
+ update!(**args)
292
+ end
293
+
294
+ # Update properties of this object
295
+ def update!(**args)
296
+ @included_types = args[:included_types] if args.key?(:included_types)
297
+ @max_location_count = args[:max_location_count] if args.key?(:max_location_count)
298
+ @spacing = args[:spacing] if args.key?(:spacing)
299
+ end
300
+ end
301
+
302
+ # A geographical point suitable for placing game objects in location-based games.
303
+ class GoogleMapsPlayablelocationsV3SamplePlayableLocation
304
+ include Google::Apis::Core::Hashable
305
+
306
+ # An object that represents a latitude/longitude pair. This is expressed as a
307
+ # pair of doubles to represent degrees latitude and degrees longitude. Unless
308
+ # specified otherwise, this must conform to the WGS84 standard. Values must be
309
+ # within normalized ranges.
310
+ # Corresponds to the JSON property `centerPoint`
311
+ # @return [Google::Apis::PlayablelocationsV3::GoogleTypeLatLng]
312
+ attr_accessor :center_point
313
+
314
+ # Required. The name of this playable location.
315
+ # Corresponds to the JSON property `name`
316
+ # @return [String]
317
+ attr_accessor :name
318
+
319
+ # A [place ID] (https://developers.google.com/places/place-id)
320
+ # Corresponds to the JSON property `placeId`
321
+ # @return [String]
322
+ attr_accessor :place_id
323
+
324
+ # A [plus code] (http://openlocationcode.com)
325
+ # Corresponds to the JSON property `plusCode`
326
+ # @return [String]
327
+ attr_accessor :plus_code
328
+
329
+ # An object that represents a latitude/longitude pair. This is expressed as a
330
+ # pair of doubles to represent degrees latitude and degrees longitude. Unless
331
+ # specified otherwise, this must conform to the WGS84 standard. Values must be
332
+ # within normalized ranges.
333
+ # Corresponds to the JSON property `snappedPoint`
334
+ # @return [Google::Apis::PlayablelocationsV3::GoogleTypeLatLng]
335
+ attr_accessor :snapped_point
336
+
337
+ # A collection of [Playable Location Types](/maps/documentation/gaming/tt/types)
338
+ # for this playable location. The first type in the collection is the primary
339
+ # type. Type information might not be available for all playable locations.
340
+ # Corresponds to the JSON property `types`
341
+ # @return [Array<String>]
342
+ attr_accessor :types
343
+
344
+ def initialize(**args)
345
+ update!(**args)
346
+ end
347
+
348
+ # Update properties of this object
349
+ def update!(**args)
350
+ @center_point = args[:center_point] if args.key?(:center_point)
351
+ @name = args[:name] if args.key?(:name)
352
+ @place_id = args[:place_id] if args.key?(:place_id)
353
+ @plus_code = args[:plus_code] if args.key?(:plus_code)
354
+ @snapped_point = args[:snapped_point] if args.key?(:snapped_point)
355
+ @types = args[:types] if args.key?(:types)
356
+ end
357
+ end
358
+
359
+ # A list of PlayableLocation objects that satisfies a single Criterion.
360
+ class GoogleMapsPlayablelocationsV3SamplePlayableLocationList
361
+ include Google::Apis::Core::Hashable
362
+
363
+ # A list of playable locations for this game object type.
364
+ # Corresponds to the JSON property `locations`
365
+ # @return [Array<Google::Apis::PlayablelocationsV3::GoogleMapsPlayablelocationsV3SamplePlayableLocation>]
366
+ attr_accessor :locations
367
+
368
+ def initialize(**args)
369
+ update!(**args)
370
+ end
371
+
372
+ # Update properties of this object
373
+ def update!(**args)
374
+ @locations = args[:locations] if args.key?(:locations)
375
+ end
376
+ end
377
+
378
+ # Life of a query: - When a game starts in a new location, your game server
379
+ # issues a SamplePlayableLocations request. The request specifies the S2 cell,
380
+ # and contains one or more "criteria" for filtering: - Criterion 0: i locations
381
+ # for long-lived bases, or level 0 monsters, or... - Criterion 1: j locations
382
+ # for short-lived bases, or level 1 monsters, ... - Criterion 2: k locations for
383
+ # random objects. - etc (up to 5 criterion may be specified). `
384
+ # PlayableLocationList` will then contain mutually exclusive lists of `
385
+ # PlayableLocation` objects that satisfy each of the criteria. Think of it as a
386
+ # collection of real-world locations that you can then associate with your game
387
+ # state. Note: These points are impermanent in nature. E.g, parks can close, and
388
+ # places can be removed. The response specifies how long you can expect the
389
+ # playable locations to last. Once they expire, you should query the `
390
+ # samplePlayableLocations` API again to get a fresh view of the real world.
391
+ class GoogleMapsPlayablelocationsV3SamplePlayableLocationsRequest
392
+ include Google::Apis::Core::Hashable
393
+
394
+ # Specifies the area to search for playable locations.
395
+ # Corresponds to the JSON property `areaFilter`
396
+ # @return [Google::Apis::PlayablelocationsV3::GoogleMapsPlayablelocationsV3SampleAreaFilter]
397
+ attr_accessor :area_filter
398
+
399
+ # Required. Specifies one or more (up to 5) criteria for filtering the returned
400
+ # playable locations.
401
+ # Corresponds to the JSON property `criteria`
402
+ # @return [Array<Google::Apis::PlayablelocationsV3::GoogleMapsPlayablelocationsV3SampleCriterion>]
403
+ attr_accessor :criteria
404
+
405
+ def initialize(**args)
406
+ update!(**args)
407
+ end
408
+
409
+ # Update properties of this object
410
+ def update!(**args)
411
+ @area_filter = args[:area_filter] if args.key?(:area_filter)
412
+ @criteria = args[:criteria] if args.key?(:criteria)
413
+ end
414
+ end
415
+
416
+ # Response for the SamplePlayableLocations method.
417
+ class GoogleMapsPlayablelocationsV3SamplePlayableLocationsResponse
418
+ include Google::Apis::Core::Hashable
419
+
420
+ # Each PlayableLocation object corresponds to a game_object_type specified in
421
+ # the request.
422
+ # Corresponds to the JSON property `locationsPerGameObjectType`
423
+ # @return [Hash<String,Google::Apis::PlayablelocationsV3::GoogleMapsPlayablelocationsV3SamplePlayableLocationList>]
424
+ attr_accessor :locations_per_game_object_type
425
+
426
+ # Required. Specifies the "time-to-live" for the set of playable locations. You
427
+ # can use this value to determine how long to cache the set of playable
428
+ # locations. After this length of time, your back-end game server should issue a
429
+ # new SamplePlayableLocations request to get a fresh set of playable locations (
430
+ # because for example, they might have been removed, a park might have closed
431
+ # for the day, a business might have closed permanently).
432
+ # Corresponds to the JSON property `ttl`
433
+ # @return [String]
434
+ attr_accessor :ttl
435
+
436
+ def initialize(**args)
437
+ update!(**args)
438
+ end
439
+
440
+ # Update properties of this object
441
+ def update!(**args)
442
+ @locations_per_game_object_type = args[:locations_per_game_object_type] if args.key?(:locations_per_game_object_type)
443
+ @ttl = args[:ttl] if args.key?(:ttl)
444
+ end
445
+ end
446
+
447
+ # A set of options that specifies the separation between playable locations.
448
+ class GoogleMapsPlayablelocationsV3SampleSpacingOptions
449
+ include Google::Apis::Core::Hashable
450
+
451
+ # Required. The minimum spacing between any two playable locations, measured in
452
+ # meters. The minimum value is 30. The maximum value is 1000. Inputs will be
453
+ # rounded up to the next 10 meter interval. The default value is 200m. Set this
454
+ # field to remove tight clusters of playable locations. Note: The spacing is a
455
+ # greedy algorithm. It optimizes for selecting the highest ranking locations
456
+ # first, not to maximize the number of locations selected. Consider the
457
+ # following scenario: * Rank: A: 2, B: 1, C: 3. * Distance: A--200m--B--200m--C
458
+ # If spacing=250, it will pick the highest ranked location [B], not [A, C]. Note:
459
+ # Spacing works within the game object type itself, as well as the previous
460
+ # ones. Suppose three game object types, each with the following spacing: * X:
461
+ # 400m, Y: undefined, Z: 200m. 1. Add locations for X, within 400m of each other.
462
+ # 2. Add locations for Y, without any spacing. 3. Finally, add locations for Z
463
+ # within 200m of each other as well X and Y. The distance diagram between those
464
+ # locations end up as: * From->To. * X->X: 400m * Y->X, Y->Y: unspecified. * Z->
465
+ # X, Z->Y, Z->Z: 200m.
466
+ # Corresponds to the JSON property `minSpacingMeters`
467
+ # @return [Float]
468
+ attr_accessor :min_spacing_meters
469
+
470
+ # Specifies whether the minimum spacing constraint applies to the center-point
471
+ # or to the snapped point of playable locations. The default value is `
472
+ # CENTER_POINT`. If a snapped point is not available for a playable location,
473
+ # its center-point is used instead. Set this to the point type used in your game.
474
+ # Corresponds to the JSON property `pointType`
475
+ # @return [String]
476
+ attr_accessor :point_type
477
+
478
+ def initialize(**args)
479
+ update!(**args)
480
+ end
481
+
482
+ # Update properties of this object
483
+ def update!(**args)
484
+ @min_spacing_meters = args[:min_spacing_meters] if args.key?(:min_spacing_meters)
485
+ @point_type = args[:point_type] if args.key?(:point_type)
486
+ end
487
+ end
488
+
489
+ # Client information.
490
+ class GoogleMapsUnityClientInfo
491
+ include Google::Apis::Core::Hashable
492
+
493
+ # API client name and version. For example, the SDK calling the API. The exact
494
+ # format is up to the client.
495
+ # Corresponds to the JSON property `apiClient`
496
+ # @return [String]
497
+ attr_accessor :api_client
498
+
499
+ # Application ID, such as the package name on Android and the bundle identifier
500
+ # on iOS platforms.
501
+ # Corresponds to the JSON property `applicationId`
502
+ # @return [String]
503
+ attr_accessor :application_id
504
+
505
+ # Application version number, such as "1.2.3". The exact format is application-
506
+ # dependent.
507
+ # Corresponds to the JSON property `applicationVersion`
508
+ # @return [String]
509
+ attr_accessor :application_version
510
+
511
+ # Device model as reported by the device. The exact format is platform-dependent.
512
+ # Corresponds to the JSON property `deviceModel`
513
+ # @return [String]
514
+ attr_accessor :device_model
515
+
516
+ # Language code (in BCP-47 format) indicating the UI language of the client.
517
+ # Examples are "en", "en-US" or "ja-Latn". For more information, see http://www.
518
+ # unicode.org/reports/tr35/#Unicode_locale_identifier.
519
+ # Corresponds to the JSON property `languageCode`
520
+ # @return [String]
521
+ attr_accessor :language_code
522
+
523
+ # Operating system name and version as reported by the OS. For example, "Mac OS
524
+ # X 10.10.4". The exact format is platform-dependent.
525
+ # Corresponds to the JSON property `operatingSystem`
526
+ # @return [String]
527
+ attr_accessor :operating_system
528
+
529
+ # Build number/version of the operating system. e.g., the contents of android.os.
530
+ # Build.ID in Android, or the contents of sysctl "kern.osversion" in iOS.
531
+ # Corresponds to the JSON property `operatingSystemBuild`
532
+ # @return [String]
533
+ attr_accessor :operating_system_build
534
+
535
+ # Platform where the application is running.
536
+ # Corresponds to the JSON property `platform`
537
+ # @return [String]
538
+ attr_accessor :platform
539
+
540
+ def initialize(**args)
541
+ update!(**args)
542
+ end
543
+
544
+ # Update properties of this object
545
+ def update!(**args)
546
+ @api_client = args[:api_client] if args.key?(:api_client)
547
+ @application_id = args[:application_id] if args.key?(:application_id)
548
+ @application_version = args[:application_version] if args.key?(:application_version)
549
+ @device_model = args[:device_model] if args.key?(:device_model)
550
+ @language_code = args[:language_code] if args.key?(:language_code)
551
+ @operating_system = args[:operating_system] if args.key?(:operating_system)
552
+ @operating_system_build = args[:operating_system_build] if args.key?(:operating_system_build)
553
+ @platform = args[:platform] if args.key?(:platform)
554
+ end
555
+ end
556
+
557
+ # An object that represents a latitude/longitude pair. This is expressed as a
558
+ # pair of doubles to represent degrees latitude and degrees longitude. Unless
559
+ # specified otherwise, this must conform to the WGS84 standard. Values must be
560
+ # within normalized ranges.
561
+ class GoogleTypeLatLng
562
+ include Google::Apis::Core::Hashable
563
+
564
+ # The latitude in degrees. It must be in the range [-90.0, +90.0].
565
+ # Corresponds to the JSON property `latitude`
566
+ # @return [Float]
567
+ attr_accessor :latitude
568
+
569
+ # The longitude in degrees. It must be in the range [-180.0, +180.0].
570
+ # Corresponds to the JSON property `longitude`
571
+ # @return [Float]
572
+ attr_accessor :longitude
573
+
574
+ def initialize(**args)
575
+ update!(**args)
576
+ end
577
+
578
+ # Update properties of this object
579
+ def update!(**args)
580
+ @latitude = args[:latitude] if args.key?(:latitude)
581
+ @longitude = args[:longitude] if args.key?(:longitude)
582
+ end
583
+ end
584
+ end
585
+ end
586
+ end