gomoku 0.1.0 → 0.2.0
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- checksums.yaml +4 -4
- data/CHANGES.md +9 -0
- data/README.md +18 -4
- data/assets/black_hover.png +0 -0
- data/assets/screenshot.png +0 -0
- data/assets/white_hover.png +0 -0
- data/bin/gomoku +1 -1
- data/lib/gomoku.rb +8 -184
- data/lib/gomoku/board.rb +97 -94
- data/lib/gomoku/computer.rb +34 -23
- data/lib/gomoku/human.rb +22 -14
- data/lib/gomoku/player.rb +23 -9
- data/lib/gomoku/utility.rb +32 -16
- data/lib/gomoku/version.rb +2 -1
- data/lib/gomoku/window.rb +193 -0
- metadata +23 -4
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 88d248a2fc1b72df046fde108c79b03565f66e1b
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data.tar.gz: f66907aafbe1cd6c713b5a958fea7d94ad68c53d
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 29c840f0620434b79d8f583cdf072fc9f2a82cbff1ae98d1cba6fde434a6232b979e5a1d5a3d74e20f8340735d71b9f909218316dd6e27ad77ce6f385b0b9c9d
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data.tar.gz: 0f9b6263e30be9eb827fd3915e692fd73d92c0aba8b4ef7e6d5b5f6aa8e733fffbcfa7bce3322b5f49c62351656bfc1a772e33b72c13901950f4c01c74fe0e3e
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data/CHANGES.md
ADDED
data/README.md
CHANGED
@@ -1,13 +1,27 @@
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# Gomoku
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# Gomoku [![Gem Version](https://badge.fury.io/rb/gomoku.svg)](https://rubygems.org/gems/gomoku) [![Build Status](https://travis-ci.org/dtcristo/gomoku.svg?branch=master)](https://travis-ci.org/dtcristo/gomoku) [![Code Climate](https://codeclimate.com/github/dtcristo/gomoku/badges/gpa.svg)](https://codeclimate.com/github/dtcristo/gomoku) [![Test Coverage](https://codeclimate.com/github/dtcristo/gomoku/badges/coverage.svg)](https://codeclimate.com/github/dtcristo/gomoku/coverage)
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Gomoku is the classic five-in-a-row board game. Challenge a friend or take on the AI. Gomoku is built with [Gosu](https://www.libgosu.org/), the 2D game library for Ruby.
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![Screenshot](https://raw.github.com/dtcristo/gomoku/master/assets/screenshot.png)
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## Installation
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Gosu dependencies (OS X):
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$ brew install sdl2 libogg libvorbis
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For Linux dependencies, read [Getting Started on Linux](https://github.com/gosu/gosu/wiki/Getting-Started-on-Linux).
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Install as a gem:
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$ gem install gomoku
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And
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And play:
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$ gomoku
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## Todo
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* Build basic AI
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* Add menus
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* Add network play
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Binary file
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Binary file
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Binary file
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data/bin/gomoku
CHANGED
data/lib/gomoku.rb
CHANGED
@@ -1,188 +1,12 @@
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require 'gosu'
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require 'gomoku/version'
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require 'gomoku/utility'
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require 'gomoku/board'
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require 'gomoku/human'
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require 'gomoku/computer'
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-
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# Start a new game
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new_game
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end
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def new_game
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# Reset the board
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@board.reset
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# Black goes first
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@turn = :black
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# Setup flag to indicate a turn needs to be processed
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@process_turn = false
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@winner = false
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end
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def needs_cursor?
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true
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end
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def button_down id
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case id
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when Gosu::KbEscape
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close
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when Gosu::MsLeft
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# If no winner, attempt a move
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if !@winner
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# Get the location of the click
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click_r = Utility.y_to_r mouse_y
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click_c = Utility.x_to_c mouse_x
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# Check for black space
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if @board.state[[click_r, click_c]] == :empty
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# Perform move
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@board.state[[click_r, click_c]] = @turn
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# Update turn
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if @turn == :black
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@turn = :white
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else
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@turn = :black
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end
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# Update flag
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@process_turn = true
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end
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else
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# We already have a winner, so start new game
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new_game
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end
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end
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end
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def button_up id
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end
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def update
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case @turn
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when :black
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@black_player.update
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when :white
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@white_player.update
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end
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# If a move has been made, process the turn
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if @process_turn
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# Loop through board cells and check winner, break when found
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catch :break do
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for r in (1..19)
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for c in (1..19)
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win = @board.check_win r, c
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if win != :none
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@winner = true
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@winner_direction = win
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@winner_r = r
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@winner_c = c
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throw :break
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end
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end
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end
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end
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# Done processing, reset flag
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@process_turn = false
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end
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end
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def draw
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@board.draw
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if !@winner
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case @turn
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when :black
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@black_player.draw
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when :white
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@white_player.draw
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end
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else
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# Winner, mark the winning sequence
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# Draw three adjacent 1px lines to make a single 3px line.
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# Worst code I ever wrote.
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case @winner_direction
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when :horizontal
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line_x1_1 = Utility.c_to_x(@winner_c)
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line_y1_1 = Utility.r_to_y(@winner_r) + 20
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line_x1_2 = Utility.c_to_x(@winner_c + 5)
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line_y1_2 = Utility.r_to_y(@winner_r) + 20
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line_x2_1 = line_x1_1
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line_y2_1 = line_y1_1 + 1
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line_x2_2 = line_x1_2
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line_y2_2 = line_y1_2 + 1
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line_x3_1 = line_x1_1
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line_y3_1 = line_y1_1 + 2
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line_x3_2 = line_x1_2
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line_y3_2 = line_y1_2 + 2
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when :vertical
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line_x1_1 = Utility.c_to_x(@winner_c) + 20
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line_y1_1 = Utility.r_to_y(@winner_r)
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line_x1_2 = Utility.c_to_x(@winner_c) + 20
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line_y1_2 = Utility.r_to_y(@winner_r + 5)
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line_x2_1 = line_x1_1 + 1
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line_y2_1 = line_y1_1
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line_x2_2 = line_x1_2 + 1
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line_y2_2 = line_y1_2
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line_x3_1 = line_x1_1 + 2
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line_y3_1 = line_y1_1
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line_x3_2 = line_x1_2 + 2
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line_y3_2 = line_y1_2
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when :diagonal_up
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line_x1_1 = Utility.c_to_x(@winner_c)
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line_y1_1 = Utility.r_to_y(@winner_r + 1)
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line_x1_2 = Utility.c_to_x(@winner_c + 5)
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line_y1_2 = Utility.r_to_y(@winner_r - 5)
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line_x2_1 = line_x1_1
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line_y2_1 = line_y1_1 + 1
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line_x2_2 = line_x1_2 + 1
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line_y2_2 = line_y1_2
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line_x3_1 = line_x1_1 + 1
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line_y3_1 = line_y1_1 + 1
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line_x3_2 = line_x1_2 + 1
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line_y3_2 = line_y1_2 + 1
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when :diagonal_down
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line_x1_1 = Utility.c_to_x(@winner_c)
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line_y1_1 = Utility.r_to_y(@winner_r)
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line_x1_2 = Utility.c_to_x(@winner_c + 5)
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line_y1_2 = Utility.r_to_y(@winner_r + 5)
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line_x2_1 = line_x1_1 + 1
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line_y2_1 = line_y1_1
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line_x2_2 = line_x1_2
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line_y2_2 = line_y1_2 - 1
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line_x3_1 = line_x1_1
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line_y3_1 = line_y1_1 + 1
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line_x3_2 = line_x1_2 - 1
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line_y3_2 = line_y1_2
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end
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-
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# Render the three lines
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draw_line(line_x1_1, line_y1_1, Gosu::Color.argb(0xffff0000), line_x1_2, line_y1_2, Gosu::Color.argb(0xffff0000), 2, :default)
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draw_line(line_x2_1, line_y2_1, Gosu::Color.argb(0xffff0000), line_x2_2, line_y2_2, Gosu::Color.argb(0xffff0000), 2, :default)
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draw_line(line_x3_1, line_y3_1, Gosu::Color.argb(0xffff0000), line_x3_2, line_y3_2, Gosu::Color.argb(0xffff0000), 2, :default)
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end
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end
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# Main Gomoku module
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module Gomoku
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autoload :Board, 'gomoku/board'
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autoload :Computer, 'gomoku/computer'
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autoload :Human, 'gomoku/human'
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autoload :Player, 'gomoku/player'
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autoload :Utility, 'gomoku/utility'
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autoload :Window, 'gomoku/window'
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end
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data/lib/gomoku/board.rb
CHANGED
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module Gomoku
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# Defines the board state and rendering
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class Board
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attr_reader :state
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end
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def reset
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# Default value in @state is invalid move (outside grid)
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@state = Hash.new(:invalid)
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def initialize(window)
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7
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# Setup sprites
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@grid = Gosu::Image.new(window, Utility.asset_path('grid.png'), true)
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@black = Gosu::Image.new(window, Utility.asset_path('black.png'), true)
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@white = Gosu::Image.new(window, Utility.asset_path('white.png'), true)
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@black_hover = Gosu::Image.new(window, Utility.asset_path('black_hover.png'), true)
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@white_hover = Gosu::Image.new(window, Utility.asset_path('white_hover.png'), true)
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end
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def reset
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# Default value in @state is invalid move (outside grid)
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@state = Hash.new(:invalid)
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# Setup blank spaces within grid range
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Board.each_r_c do |r, c|
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@state[[r, c]] = :empty
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22
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end
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22
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end
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-
end
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23
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-
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def draw
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# Draw the empty grid
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@grid.draw(0, 0, 0)
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# Loop through board cells and render stones
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28
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Board.each_r_c do |r, c|
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29
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color = @state[[r, c]]
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30
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draw_stone(color, r, c)
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31
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end
|
32
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+
end
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33
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30
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-
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31
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32
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-
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33
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|
34
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|
34
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def draw_stone(color, r, c)
|
35
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case color
|
36
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when :black
|
37
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@black.draw(Utility.c_to_x(c), Utility.r_to_y(r), 1)
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when :white
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@white.draw(Utility.c_to_x(c), Utility.r_to_y(r), 1)
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35
40
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end
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36
41
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end
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37
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-
end
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41
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-
|
43
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-
|
44
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-
|
43
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def draw_hover(color, r, c)
|
44
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case color
|
45
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when :black
|
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@black_hover.draw(Utility.c_to_x(c), Utility.r_to_y(r), 1)
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when :white
|
48
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+
@white_hover.draw(Utility.c_to_x(c), Utility.r_to_y(r), 1)
|
49
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+
end
|
45
50
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end
|
46
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-
end
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47
51
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|
48
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-
|
49
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-
|
52
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+
def check_win(r, c)
|
53
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+
current = @state[[r, c]]
|
50
54
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|
51
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-
|
52
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-
|
53
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-
return :none
|
54
|
-
end
|
55
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# No winner if we're on an empty cell
|
56
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+
return :none if current == :empty
|
55
57
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|
56
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-
|
57
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-
|
58
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|
59
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|
60
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-
|
61
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-
|
62
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-
|
58
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+
# Test horizontal sequence
|
59
|
+
if c < 16
|
60
|
+
count = 0
|
61
|
+
(0..4).each do |offset|
|
62
|
+
if @state[[r, c + offset]] == current
|
63
|
+
count += 1
|
64
|
+
else break
|
65
|
+
end
|
63
66
|
end
|
67
|
+
# Winner found
|
68
|
+
return :horizontal if count == 5
|
64
69
|
end
|
65
|
-
# Winner found
|
66
|
-
if count == 5
|
67
|
-
return :horizontal
|
68
|
-
end
|
69
|
-
end
|
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70
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|
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|
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|
75
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|
76
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-
|
77
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|
71
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# Test vertical sequence
|
72
|
+
if r < 16
|
73
|
+
count = 0
|
74
|
+
(0..4).each do |offset|
|
75
|
+
if @state[[r + offset, c]] == current
|
76
|
+
count += 1
|
77
|
+
else break
|
78
|
+
end
|
78
79
|
end
|
80
|
+
# Winner found
|
81
|
+
return :vertical if count == 5
|
79
82
|
end
|
80
|
-
# Winner found
|
81
|
-
if count == 5
|
82
|
-
return :vertical
|
83
|
-
end
|
84
|
-
end
|
85
83
|
|
86
|
-
|
87
|
-
|
88
|
-
|
89
|
-
|
90
|
-
|
91
|
-
|
92
|
-
|
84
|
+
# Test diagonal-up sequence
|
85
|
+
if r > 4 && c < 16
|
86
|
+
count = 0
|
87
|
+
(0..4).each do |offset|
|
88
|
+
if @state[[r - offset, c + offset]] == current
|
89
|
+
count += 1
|
90
|
+
else break
|
91
|
+
end
|
93
92
|
end
|
93
|
+
# Winner found
|
94
|
+
return :diagonal_up if count == 5
|
94
95
|
end
|
95
|
-
# Winner found
|
96
|
-
if count == 5
|
97
|
-
return :diagonal_up
|
98
|
-
end
|
99
|
-
end
|
100
96
|
|
101
|
-
|
102
|
-
|
103
|
-
|
104
|
-
|
105
|
-
|
106
|
-
|
107
|
-
|
97
|
+
# Test diagonal-down sequence
|
98
|
+
if r < 16 && c < 16
|
99
|
+
count = 0
|
100
|
+
(0..4).each do |offset|
|
101
|
+
if @state[[r + offset, c + offset]] == current
|
102
|
+
count += 1
|
103
|
+
else break
|
104
|
+
end
|
108
105
|
end
|
106
|
+
# Winner found
|
107
|
+
return :diagonal_down if count == 5
|
109
108
|
end
|
110
|
-
|
111
|
-
|
112
|
-
|
113
|
-
end
|
109
|
+
|
110
|
+
# No winner
|
111
|
+
:none
|
114
112
|
end
|
115
113
|
|
116
|
-
|
117
|
-
|
118
|
-
|
114
|
+
def empty?(r, c)
|
115
|
+
state[[r, c]] == :empty
|
116
|
+
end
|
119
117
|
|
120
|
-
|
121
|
-
|
118
|
+
def self.each_r_c
|
119
|
+
(1..19).each do |r|
|
120
|
+
(1..19).each do |c|
|
121
|
+
yield r, c
|
122
|
+
end
|
123
|
+
end
|
124
|
+
end
|
122
125
|
end
|
123
126
|
end
|
data/lib/gomoku/computer.rb
CHANGED
@@ -1,32 +1,43 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
class Computer < Player
|
4
|
-
|
5
|
-
|
6
|
-
|
7
|
-
|
8
|
-
def update
|
9
|
-
catch :break do
|
10
|
-
for r in (1..19)
|
11
|
-
for c in (1..19)
|
1
|
+
module Gomoku
|
2
|
+
# Computer controlled player
|
3
|
+
class Computer < Player
|
4
|
+
def human?
|
5
|
+
false
|
6
|
+
end
|
12
7
|
|
13
|
-
|
8
|
+
def pick_move
|
9
|
+
@hover_r ||= 1
|
10
|
+
@hover_c ||= 1
|
14
11
|
|
15
|
-
|
16
|
-
# Update turn
|
17
|
-
if @window.turn == :black
|
18
|
-
@window.turn = :white
|
19
|
-
else
|
20
|
-
@window.turn = :black
|
21
|
-
end
|
12
|
+
# Test position and maybe return move here
|
22
13
|
|
23
|
-
|
24
|
-
|
14
|
+
# Update hover location
|
15
|
+
unless hover_next
|
16
|
+
# No new hover
|
17
|
+
move_r = @hover_r
|
18
|
+
move_c = @hover_c
|
19
|
+
@hover_r, @hover_c = 1
|
20
|
+
end
|
21
|
+
[move_r, move_c]
|
22
|
+
end
|
25
23
|
|
26
|
-
|
27
|
-
|
24
|
+
def hover_next
|
25
|
+
r = @hover_r
|
26
|
+
c = @hover_c
|
27
|
+
while r <= 19 && c <= 19
|
28
|
+
if c < 19
|
29
|
+
c += 1
|
30
|
+
else
|
31
|
+
r += 1
|
32
|
+
c = 1
|
33
|
+
end
|
34
|
+
if @board.empty?(r, c)
|
35
|
+
@hover_r = r
|
36
|
+
@hover_c = c
|
37
|
+
return true
|
28
38
|
end
|
29
39
|
end
|
40
|
+
false
|
30
41
|
end
|
31
42
|
end
|
32
43
|
end
|
data/lib/gomoku/human.rb
CHANGED
@@ -1,20 +1,28 @@
|
|
1
|
-
|
1
|
+
module Gomoku
|
2
|
+
# Human controlled player
|
3
|
+
class Human < Player
|
4
|
+
def human?
|
5
|
+
true
|
6
|
+
end
|
2
7
|
|
3
|
-
|
4
|
-
|
5
|
-
|
6
|
-
|
8
|
+
def click(click_r, click_c)
|
9
|
+
@click_r = click_r
|
10
|
+
@click_c = click_c
|
11
|
+
end
|
7
12
|
|
8
|
-
|
9
|
-
|
10
|
-
|
11
|
-
|
12
|
-
|
13
|
+
def update
|
14
|
+
# Update mouse hover location
|
15
|
+
@hover_r = Utility.y_to_r(@window.mouse_y)
|
16
|
+
@hover_c = Utility.x_to_c(@window.mouse_x)
|
17
|
+
end
|
13
18
|
|
14
|
-
|
15
|
-
|
16
|
-
|
17
|
-
|
19
|
+
def pick_move
|
20
|
+
return unless @click_r && @click_c
|
21
|
+
return unless @board.empty?(@click_r, @click_c)
|
22
|
+
move_r = @click_r
|
23
|
+
move_c = @click_c
|
24
|
+
@click_r, @click_c = nil
|
25
|
+
[move_r, move_c]
|
18
26
|
end
|
19
27
|
end
|
20
28
|
end
|
data/lib/gomoku/player.rb
CHANGED
@@ -1,13 +1,27 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
|
5
|
-
|
6
|
-
|
1
|
+
module Gomoku
|
2
|
+
# Defines common functionality for all players
|
3
|
+
class Player
|
4
|
+
def initialize(window, board, color)
|
5
|
+
@window = window
|
6
|
+
@board = board
|
7
|
+
@color = color
|
8
|
+
end
|
7
9
|
|
8
|
-
|
9
|
-
|
10
|
+
def click(_click_r, _click_c)
|
11
|
+
end
|
12
|
+
|
13
|
+
def update
|
14
|
+
end
|
15
|
+
|
16
|
+
def pick_move
|
17
|
+
end
|
10
18
|
|
11
|
-
|
19
|
+
def draw
|
20
|
+
return unless @hover_r && @hover_c
|
21
|
+
return unless Utility.in_range?(@hover_r, @hover_c) &&
|
22
|
+
@board.empty?(@hover_r, @hover_c)
|
23
|
+
# Draw the hover for next piece
|
24
|
+
@board.draw_hover(@color, @hover_r, @hover_c)
|
25
|
+
end
|
12
26
|
end
|
13
27
|
end
|
data/lib/gomoku/utility.rb
CHANGED
@@ -1,22 +1,38 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
|
5
|
-
end
|
1
|
+
module Gomoku
|
2
|
+
# Helper methods
|
3
|
+
module Utility
|
4
|
+
module_function
|
6
5
|
|
7
|
-
|
8
|
-
|
9
|
-
|
6
|
+
def r_to_y(r)
|
7
|
+
r * 40 - 20
|
8
|
+
end
|
10
9
|
|
11
|
-
|
12
|
-
|
13
|
-
|
10
|
+
def c_to_x(c)
|
11
|
+
c * 40 - 20
|
12
|
+
end
|
14
13
|
|
15
|
-
|
16
|
-
|
17
|
-
|
14
|
+
def x_to_c(x)
|
15
|
+
(x.to_i + 20) / 40
|
16
|
+
end
|
17
|
+
|
18
|
+
def y_to_r(y)
|
19
|
+
(y.to_i + 20) / 40
|
20
|
+
end
|
21
|
+
|
22
|
+
def in_range?(r, c)
|
23
|
+
r >= 1 && r <= 19 && c >= 1 && c <= 19
|
24
|
+
end
|
25
|
+
|
26
|
+
def toggle_color(color)
|
27
|
+
if color == :black
|
28
|
+
:white
|
29
|
+
else
|
30
|
+
:black
|
31
|
+
end
|
32
|
+
end
|
18
33
|
|
19
|
-
|
20
|
-
|
34
|
+
def asset_path(asset)
|
35
|
+
File.expand_path("../../../assets/#{asset}", __FILE__)
|
36
|
+
end
|
21
37
|
end
|
22
38
|
end
|
data/lib/gomoku/version.rb
CHANGED
@@ -0,0 +1,193 @@
|
|
1
|
+
module Gomoku
|
2
|
+
# Main Gomoku window and game loop
|
3
|
+
class Window < Gosu::Window
|
4
|
+
def initialize
|
5
|
+
super 800, 800, false
|
6
|
+
self.caption = 'Gomoku'
|
7
|
+
@board = Board.new(self)
|
8
|
+
@black_player = Human.new(self, @board, :black)
|
9
|
+
@white_player = Human.new(self, @board, :white)
|
10
|
+
# @white_player = Computer.new(self, @board, :white)
|
11
|
+
# Start a new game
|
12
|
+
new_game
|
13
|
+
end
|
14
|
+
|
15
|
+
def new_game
|
16
|
+
# Reset the board
|
17
|
+
@board.reset
|
18
|
+
# Black goes first
|
19
|
+
@turn = :black
|
20
|
+
# Setup flag to indicate a turn needs to be processed
|
21
|
+
@done_turn = false
|
22
|
+
@winner = false
|
23
|
+
end
|
24
|
+
|
25
|
+
def needs_cursor?
|
26
|
+
true
|
27
|
+
end
|
28
|
+
|
29
|
+
def button_down(id)
|
30
|
+
case id
|
31
|
+
when Gosu::KbEscape
|
32
|
+
close
|
33
|
+
when Gosu::MsLeft
|
34
|
+
process_click
|
35
|
+
end
|
36
|
+
end
|
37
|
+
|
38
|
+
def process_click
|
39
|
+
if @winner
|
40
|
+
# We already have a winner, so start new game
|
41
|
+
new_game
|
42
|
+
else
|
43
|
+
# Get the location of the click
|
44
|
+
click_r = Utility.y_to_r(mouse_y)
|
45
|
+
click_c = Utility.x_to_c(mouse_x)
|
46
|
+
case @turn
|
47
|
+
when :black
|
48
|
+
@black_player.click(click_r, click_c)
|
49
|
+
when :white
|
50
|
+
@white_player.click(click_r, click_c)
|
51
|
+
end
|
52
|
+
end
|
53
|
+
end
|
54
|
+
|
55
|
+
def button_up(_id)
|
56
|
+
end
|
57
|
+
|
58
|
+
def update
|
59
|
+
case @turn
|
60
|
+
when :black
|
61
|
+
@black_player.update
|
62
|
+
move = @black_player.pick_move
|
63
|
+
when :white
|
64
|
+
@white_player.update
|
65
|
+
move = @white_player.pick_move
|
66
|
+
end
|
67
|
+
# Perform the move
|
68
|
+
do_move(move) if move
|
69
|
+
# Process the turn if done
|
70
|
+
process_turn if @done_turn
|
71
|
+
end
|
72
|
+
|
73
|
+
def do_move(move)
|
74
|
+
r = move[0]
|
75
|
+
c = move[1]
|
76
|
+
# Return if not blank
|
77
|
+
return unless @board.state[[r, c]] == :empty
|
78
|
+
# Perform move
|
79
|
+
@board.state[[r, c]] = @turn
|
80
|
+
# Update turn
|
81
|
+
@turn = Utility.toggle_color(@turn)
|
82
|
+
# Update flag
|
83
|
+
@done_turn = true
|
84
|
+
end
|
85
|
+
|
86
|
+
# Loop through board cells and check winner, break when found
|
87
|
+
def process_turn
|
88
|
+
Board.each_r_c do |r, c|
|
89
|
+
win = @board.check_win(r, c)
|
90
|
+
unless win == :none
|
91
|
+
@winner = true
|
92
|
+
@winner_direction = win
|
93
|
+
@winner_r = r
|
94
|
+
@winner_c = c
|
95
|
+
break
|
96
|
+
end
|
97
|
+
end
|
98
|
+
# Done processing, reset flag
|
99
|
+
@done_turn = false
|
100
|
+
end
|
101
|
+
|
102
|
+
def draw
|
103
|
+
@board.draw
|
104
|
+
if @winner
|
105
|
+
# Mark the winning sequence
|
106
|
+
draw_winner
|
107
|
+
else
|
108
|
+
# No winner, draw the current player
|
109
|
+
case @turn
|
110
|
+
when :black
|
111
|
+
@black_player.draw
|
112
|
+
when :white
|
113
|
+
@white_player.draw
|
114
|
+
end
|
115
|
+
end
|
116
|
+
end
|
117
|
+
|
118
|
+
# Draw three adjacent 1px lines to make a single 3px line.
|
119
|
+
# Worst code I ever wrote.
|
120
|
+
def draw_winner
|
121
|
+
case @winner_direction
|
122
|
+
when :horizontal
|
123
|
+
line_x1_1 = Utility.c_to_x(@winner_c)
|
124
|
+
line_y1_1 = Utility.r_to_y(@winner_r) + 20
|
125
|
+
line_x1_2 = Utility.c_to_x(@winner_c + 5)
|
126
|
+
line_y1_2 = Utility.r_to_y(@winner_r) + 20
|
127
|
+
|
128
|
+
line_x2_1 = line_x1_1
|
129
|
+
line_y2_1 = line_y1_1 + 1
|
130
|
+
line_x2_2 = line_x1_2
|
131
|
+
line_y2_2 = line_y1_2 + 1
|
132
|
+
|
133
|
+
line_x3_1 = line_x1_1
|
134
|
+
line_y3_1 = line_y1_1 + 2
|
135
|
+
line_x3_2 = line_x1_2
|
136
|
+
line_y3_2 = line_y1_2 + 2
|
137
|
+
when :vertical
|
138
|
+
line_x1_1 = Utility.c_to_x(@winner_c) + 20
|
139
|
+
line_y1_1 = Utility.r_to_y(@winner_r)
|
140
|
+
line_x1_2 = Utility.c_to_x(@winner_c) + 20
|
141
|
+
line_y1_2 = Utility.r_to_y(@winner_r + 5)
|
142
|
+
|
143
|
+
line_x2_1 = line_x1_1 + 1
|
144
|
+
line_y2_1 = line_y1_1
|
145
|
+
line_x2_2 = line_x1_2 + 1
|
146
|
+
line_y2_2 = line_y1_2
|
147
|
+
|
148
|
+
line_x3_1 = line_x1_1 + 2
|
149
|
+
line_y3_1 = line_y1_1
|
150
|
+
line_x3_2 = line_x1_2 + 2
|
151
|
+
line_y3_2 = line_y1_2
|
152
|
+
when :diagonal_up
|
153
|
+
line_x1_1 = Utility.c_to_x(@winner_c)
|
154
|
+
line_y1_1 = Utility.r_to_y(@winner_r + 1)
|
155
|
+
line_x1_2 = Utility.c_to_x(@winner_c + 5)
|
156
|
+
line_y1_2 = Utility.r_to_y(@winner_r - 4)
|
157
|
+
|
158
|
+
line_x2_1 = line_x1_1
|
159
|
+
line_y2_1 = line_y1_1 + 1
|
160
|
+
line_x2_2 = line_x1_2 + 1
|
161
|
+
line_y2_2 = line_y1_2
|
162
|
+
|
163
|
+
line_x3_1 = line_x1_1 + 1
|
164
|
+
line_y3_1 = line_y1_1 + 1
|
165
|
+
line_x3_2 = line_x1_2 + 1
|
166
|
+
line_y3_2 = line_y1_2 + 1
|
167
|
+
when :diagonal_down
|
168
|
+
line_x1_1 = Utility.c_to_x(@winner_c)
|
169
|
+
line_y1_1 = Utility.r_to_y(@winner_r)
|
170
|
+
line_x1_2 = Utility.c_to_x(@winner_c + 5)
|
171
|
+
line_y1_2 = Utility.r_to_y(@winner_r + 5)
|
172
|
+
|
173
|
+
line_x2_1 = line_x1_1 + 1
|
174
|
+
line_y2_1 = line_y1_1
|
175
|
+
line_x2_2 = line_x1_2
|
176
|
+
line_y2_2 = line_y1_2 - 1
|
177
|
+
|
178
|
+
line_x3_1 = line_x1_1
|
179
|
+
line_y3_1 = line_y1_1 + 1
|
180
|
+
line_x3_2 = line_x1_2 - 1
|
181
|
+
line_y3_2 = line_y1_2
|
182
|
+
end
|
183
|
+
|
184
|
+
# Render the three lines
|
185
|
+
draw_line(line_x1_1, line_y1_1, Gosu::Color.argb(0xffff0000),
|
186
|
+
line_x1_2, line_y1_2, Gosu::Color.argb(0xffff0000), 2, :default)
|
187
|
+
draw_line(line_x2_1, line_y2_1, Gosu::Color.argb(0xffff0000),
|
188
|
+
line_x2_2, line_y2_2, Gosu::Color.argb(0xffff0000), 2, :default)
|
189
|
+
draw_line(line_x3_1, line_y3_1, Gosu::Color.argb(0xffff0000),
|
190
|
+
line_x3_2, line_y3_2, Gosu::Color.argb(0xffff0000), 2, :default)
|
191
|
+
end
|
192
|
+
end
|
193
|
+
end
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: gomoku
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.
|
4
|
+
version: 0.2.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- David Cristofaro
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2015-
|
11
|
+
date: 2015-07-14 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: gosu
|
@@ -80,6 +80,20 @@ dependencies:
|
|
80
80
|
- - ">="
|
81
81
|
- !ruby/object:Gem::Version
|
82
82
|
version: '0'
|
83
|
+
- !ruby/object:Gem::Dependency
|
84
|
+
name: codeclimate-test-reporter
|
85
|
+
requirement: !ruby/object:Gem::Requirement
|
86
|
+
requirements:
|
87
|
+
- - ">="
|
88
|
+
- !ruby/object:Gem::Version
|
89
|
+
version: '0'
|
90
|
+
type: :development
|
91
|
+
prerelease: false
|
92
|
+
version_requirements: !ruby/object:Gem::Requirement
|
93
|
+
requirements:
|
94
|
+
- - ">="
|
95
|
+
- !ruby/object:Gem::Version
|
96
|
+
version: '0'
|
83
97
|
description:
|
84
98
|
email:
|
85
99
|
executables:
|
@@ -87,11 +101,15 @@ executables:
|
|
87
101
|
extensions: []
|
88
102
|
extra_rdoc_files: []
|
89
103
|
files:
|
104
|
+
- CHANGES.md
|
90
105
|
- LICENSE
|
91
106
|
- README.md
|
92
107
|
- assets/black.png
|
108
|
+
- assets/black_hover.png
|
93
109
|
- assets/grid.png
|
110
|
+
- assets/screenshot.png
|
94
111
|
- assets/white.png
|
112
|
+
- assets/white_hover.png
|
95
113
|
- bin/gomoku
|
96
114
|
- lib/gomoku.rb
|
97
115
|
- lib/gomoku/board.rb
|
@@ -100,6 +118,7 @@ files:
|
|
100
118
|
- lib/gomoku/player.rb
|
101
119
|
- lib/gomoku/utility.rb
|
102
120
|
- lib/gomoku/version.rb
|
121
|
+
- lib/gomoku/window.rb
|
103
122
|
homepage: https://github.com/dtcristo/gomoku
|
104
123
|
licenses:
|
105
124
|
- MIT
|
@@ -110,9 +129,9 @@ require_paths:
|
|
110
129
|
- lib
|
111
130
|
required_ruby_version: !ruby/object:Gem::Requirement
|
112
131
|
requirements:
|
113
|
-
- - "
|
132
|
+
- - "~>"
|
114
133
|
- !ruby/object:Gem::Version
|
115
|
-
version: '
|
134
|
+
version: '2'
|
116
135
|
required_rubygems_version: !ruby/object:Gem::Requirement
|
117
136
|
requirements:
|
118
137
|
- - ">="
|