glowstone 1.0.0

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data/.gitignore ADDED
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+ *.gem
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+ *.rbc
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+ .bundle
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+ .config
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+ .yardoc
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+ Gemfile.lock
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+ InstalledFiles
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+ _yardoc
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+ coverage
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+ doc/
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+ lib/bundler/man
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+ pkg
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+ rdoc
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+ spec/reports
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+ test/tmp
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+ test/version_tmp
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+ tmp
data/Gemfile ADDED
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+ source 'https://rubygems.org'
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+
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+ # Specify your gem's dependencies in glowstone.gemspec
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+ gemspec
data/LICENSE ADDED
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+ Copyright (c) 2012 Tom Heinan
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+
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+ MIT License
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+
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+ Permission is hereby granted, free of charge, to any person obtaining
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+ a copy of this software and associated documentation files (the
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+ "Software"), to deal in the Software without restriction, including
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+ without limitation the rights to use, copy, modify, merge, publish,
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+ distribute, sublicense, and/or sell copies of the Software, and to
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+ permit persons to whom the Software is furnished to do so, subject to
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+ the following conditions:
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+
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+ The above copyright notice and this permission notice shall be
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+ included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+ EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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+ MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README.md ADDED
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+ # Glowstone
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+
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+ This tiny gem implements the [GameSpy query protocol](http://int64.org/docs/gamestat-protocols/gamespy2.html) to access pertinent real-time information hidden away inside your Minecraft server. You give Glowstone your server info, and Glowstone gives you:
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+ - which players are currently online
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+ - the base map name and default gamemode
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+ - what plugins you're running
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+ - even more stuff you probably don't care about!
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+
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+ All credit goes to [Dinnerbone](http://dinnerbone.com/) for his [excellent post](http://dinnerbone.com/blog/2011/10/14/minecraft-19-has-rcon-and-query/) on the inner workings of the protocol. Check out his Python implementation [here](https://github.com/Dinnerbone/mcstatus).
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+
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+ ## Installation
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+
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+ Add this line to your application's Gemfile:
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+
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+ gem 'glowstone'
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+
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+ And then execute:
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+
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+ $ bundle
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+
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+ Or install it yourself as:
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+
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+ $ gem install glowstone
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+
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+ ## Usage
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+
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+ Glowstone's interface is super simple. Just instantiate yourself a new server object, like so:
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+
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+ ```ruby
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+ my_server = Glowstone::Server.new "minecraft.tomheinan.com"
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+ ```
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+
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+ ... and Glowstone will whip you up a server object full of all that delicious realtime data you've been craving:
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+
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+ ```ruby
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+ => #<Glowstone::Server:0x007ffe250099b8 @host="minecraft.tomheinan.com", @port=25565, @timeout=3, @socket=#<UDPSocket:fd 8>, @motd="Welcome to Arkenfall!", @gamemode="SMP", @version="1.2.5", @plugins=["CraftBukkit on Bukkit 1.2.5-R4.1-MCPC-SNAPSHOT: mod_MinecraftForge ForgeMod", "AdminCmd 6.0.1 (BUILD 01.06.2012 @ 10:41:06)", "WorldEdit 5.3", "ExtraBiomes XL ForgeMod", "WorldGuard 5.5.3", "PermissionsBukkit 1.6"], @map_name="arkenfall", @num_players=1, @max_players=16, @players=["tomheinan"]>
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+ ```
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+
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+ And that's all there is to it! No fancy bukkit plugins or server-side scripts required. If your server object is particularly long-lived and you find yourself wanting to refresh its data, just do `my_server.refresh` and it'll pull down the latest information for you.
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+
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+ ## Troubleshooting
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+
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+ **Help! I'm not receiving any data!**
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+
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+ The first thing to do is make sure your server is set up to send it. Check your `server.properties` file and make sure the `enable-query` flag is set to `true`. Then, make sure your server's firewall allows connections on UDP port `25565`. If you've changed that value via the `query.port` flag, then you'll also need to specify it when instantiating Glowstone, like so:
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+
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+ ```ruby
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+ my_server = Glowstone::Server.new("myminecraftserver.com", 12345)
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+ ```
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+
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+ ## Contributing
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+
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+ 1. Fork it
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+ 2. Create your feature branch (`git checkout -b my-new-feature`)
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+ 3. Commit your changes (`git commit -am 'Added some feature'`)
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+ 4. Push to the branch (`git push origin my-new-feature`)
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+ 5. Create new Pull Request
data/Rakefile ADDED
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+ #!/usr/bin/env rake
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+ require "bundler/gem_tasks"
data/glowstone.gemspec ADDED
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+ # -*- encoding: utf-8 -*-
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+ require File.expand_path('../lib/glowstone/version', __FILE__)
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+
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+ Gem::Specification.new do |gem|
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+ gem.name = "glowstone"
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+ gem.authors = ["Tom Heinan"]
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+ gem.email = ["me@tomheinan.com"]
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+ gem.description = "Glowstone helps shed light on your Minecraft server!"
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+ gem.summary = "This tiny gem implements the Gamespy query protocol to access pertinent real-time information hidden away inside your Minecraft server."
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+ gem.homepage = "http://tomheinan.com"
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+
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+ gem.files = `git ls-files`.split($\)
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+ gem.executables = gem.files.grep(%r{^bin/}).map{ |f| File.basename(f) }
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+ gem.test_files = gem.files.grep(%r{^(test|spec|features)/})
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+ gem.require_paths = ["lib"]
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+ gem.version = Glowstone::VERSION
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+
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+ gem.add_dependency "bindata", "~> 1.4.5"
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+ end
data/lib/glowstone.rb ADDED
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+ require "glowstone/version"
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+ require "glowstone/server"
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+ require "glowstone/packets"
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+
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+ module Glowstone
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+
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+ MAGIC_BYTES = [0xFE, 0xFD]
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+ REQUEST_BYTE = {:challenge => [0x09], :query => [0x00]}
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+ CLIENT_ID = [0x67, 0x6C, 0x6F, 0x77]
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+ SOCKET_TIMEOUT = 3 # seconds
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+
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+ end
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+ require 'bindata'
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+
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+ class StatusPacket < BinData::Record
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+ endian :big
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+
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+ int8 :request_type
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+ string :client_id, :length => 4
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+
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+ skip :length => 9 # "splitnum\0"
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+ uint8 :world_height # maybe?
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+ skip :length => 10 # "\0hostname\0"
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+ stringz :motd
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+ skip :length => 9 # "gametype\0"
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+ stringz :gametype
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+ skip :length => 26 # "game_id\0MINECRAFT\0version\0"
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+ stringz :version
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+ skip :length => 8 # "plugins\0"
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+ stringz :plugins
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+ skip :length => 4 # "map\0"
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+ stringz :map_name
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+ skip :length => 11 # "numplayers\0"
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+ stringz :num_players
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+ skip :length => 11 # "maxplayers\0"
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+ stringz :max_players
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+ skip :length => 9 # "hostport\0"
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+ stringz :port
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+ stringz :host_label
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+ stringz :host
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+ int8 :na1
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+ int8 :na2
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+ stringz :na3
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+ skip :length => 1
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+ array :players, :type => :stringz, :initial_length => lambda { num_players.to_i }
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+
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+ end
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+ require 'socket'
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+
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+ module Glowstone
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+
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+ class Server
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+
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+ attr_reader :host, :port
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+ attr_accessor :timeout
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+
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+ def initialize(host="localhost", port=25565)
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+ @host = host
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+ @port = port
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+ @timeout = SOCKET_TIMEOUT
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+
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+ @socket = UDPSocket.new
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+ @socket.connect(@host, @port)
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+ refresh
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+ end
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+
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+ def refresh
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+ response = perform_request(MAGIC_BYTES + REQUEST_BYTE[:query] + CLIENT_ID + get_session_id + CLIENT_ID)
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+ status = StatusPacket.read response
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+
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+ @motd = status.motd
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+ @gamemode = status.gametype
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+ @version = status.version
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+ @plugins = status.plugins.split(/;\s*/)
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+ @map_name = status.map_name
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+ @num_players = status.num_players.to_i
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+ @max_players = status.max_players.to_i
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+ @players = status.players
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+
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+ self
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+ end
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+
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+ protected ##################### helper methods and other such shenanigans #
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+
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+ def get_session_id
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+ response = perform_request(MAGIC_BYTES + REQUEST_BYTE[:challenge] + CLIENT_ID)
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+
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+ # the challenge token comes back as a series of bytes that represent the
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+ # integer we want, so we have to convert it to the actual 32bit int
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+ [response.slice(5..-2).to_i].pack("l>").bytes.to_a
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+ end
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+
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+ def perform_request(request)
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+ @socket.send(request.pack("c*"), 0)
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+ packet = if select([@socket], nil, nil, @timeout)
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+ @socket.recvfrom(2048)
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+ end
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+ raise SocketError if packet == nil
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+ packet.first
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+ end
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+
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+ end
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+
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+ end
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+ module Glowstone
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+ VERSION = "1.0.0"
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+ end
metadata ADDED
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+ --- !ruby/object:Gem::Specification
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+ name: glowstone
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+ version: !ruby/object:Gem::Version
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+ version: 1.0.0
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+ prerelease:
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+ platform: ruby
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+ authors:
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+ - Tom Heinan
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+ autorequire:
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+ bindir: bin
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+ cert_chain: []
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+ date: 2012-08-05 00:00:00.000000000 Z
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+ dependencies:
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+ - !ruby/object:Gem::Dependency
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+ name: bindata
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+ requirement: !ruby/object:Gem::Requirement
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+ none: false
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+ requirements:
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+ - - ~>
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+ - !ruby/object:Gem::Version
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+ version: 1.4.5
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+ type: :runtime
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+ prerelease: false
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+ version_requirements: !ruby/object:Gem::Requirement
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+ none: false
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+ requirements:
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+ - - ~>
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+ - !ruby/object:Gem::Version
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+ version: 1.4.5
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+ description: Glowstone helps shed light on your Minecraft server!
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+ email:
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+ - me@tomheinan.com
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+ executables: []
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+ extensions: []
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+ extra_rdoc_files: []
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+ files:
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+ - .gitignore
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+ - Gemfile
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+ - LICENSE
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+ - README.md
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+ - Rakefile
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+ - glowstone.gemspec
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+ - lib/glowstone.rb
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+ - lib/glowstone/packets.rb
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+ - lib/glowstone/server.rb
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+ - lib/glowstone/version.rb
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+ homepage: http://tomheinan.com
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+ licenses: []
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+ post_install_message:
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+ rdoc_options: []
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+ require_paths:
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+ - lib
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+ required_ruby_version: !ruby/object:Gem::Requirement
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+ none: false
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+ requirements:
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+ - - ! '>='
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ required_rubygems_version: !ruby/object:Gem::Requirement
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+ none: false
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+ requirements:
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+ - - ! '>='
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+ - !ruby/object:Gem::Version
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+ version: '0'
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+ requirements: []
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+ rubyforge_project:
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+ rubygems_version: 1.8.23
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+ signing_key:
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+ specification_version: 3
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+ summary: This tiny gem implements the Gamespy query protocol to access pertinent real-time
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+ information hidden away inside your Minecraft server.
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+ test_files: []