glimmer-dsl-libui 0.4.21 → 0.4.22
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- checksums.yaml +4 -4
- data/CHANGELOG.md +6 -0
- data/README.md +65 -29
- data/VERSION +1 -1
- data/examples/tetris/model/game.rb +25 -23
- data/examples/tetris.rb +50 -19
- data/glimmer-dsl-libui.gemspec +0 -0
- metadata +2 -2
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data/CHANGELOG.md
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# Change Log
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## 0.4.22
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- examples/tetris.rb "Show Next Block Preview" menu item under "View" menu
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- examples/tetris.rb "Speed" menu
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- Fix issue with examples/tetris.rb not accelerating upon level ups
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## 0.4.21
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- Pause via spacebar in examples/snake.rb (all versions)
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data/README.md
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# [<img src="https://raw.githubusercontent.com/AndyObtiva/glimmer/master/images/glimmer-logo-hi-res.png" height=85 />](https://github.com/AndyObtiva/glimmer) Glimmer DSL for LibUI 0.4.
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# [<img src="https://raw.githubusercontent.com/AndyObtiva/glimmer/master/images/glimmer-logo-hi-res.png" height=85 />](https://github.com/AndyObtiva/glimmer) Glimmer DSL for LibUI 0.4.22
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## Prerequisite-Free Ruby Desktop Development GUI Library
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[![Gem Version](https://badge.fury.io/rb/glimmer-dsl-libui.svg)](http://badge.fury.io/rb/glimmer-dsl-libui)
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[![Join the chat at https://gitter.im/AndyObtiva/glimmer](https://badges.gitter.im/AndyObtiva/glimmer.svg)](https://gitter.im/AndyObtiva/glimmer?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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[
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[**(Fukuoka Ruby Award Competition 2022 Special Award Winner)**](http://www.digitalfukuoka.jp/topics/187?locale=ja)
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[Glimmer](https://github.com/AndyObtiva/glimmer) DSL for [LibUI](https://github.com/kojix2/LibUI) is a prerequisite-free [MRI Ruby](https://www.ruby-lang.org) desktop development GUI (Graphical User Interface) library. No need to pre-install any prerequisites. Just install the [gem](https://rubygems.org/gems/glimmer-dsl-libui) and have platform-independent native GUI that just works!
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Mac | Windows | Linux
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----|---------|------
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NOTE: [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) is 100% feature-complete and in beta mode (though the C [libui](https://github.com/andlabs/libui) is still mid-alpha). Please help make better by contributing, adopting for small or low risk projects, and providing feedback. The more feedback and issues you report the better.
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**[Glimmer](https://rubygems.org/gems/glimmer) DSL Comparison Table:**
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DSL | Platforms | Native? | Vector Graphics? | Pros | Cons | Prereqs
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----|-----------|---------|------------------|------|------|--------
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[Glimmer DSL for SWT (JRuby Desktop Development GUI Framework)](https://github.com/AndyObtiva/glimmer-dsl-swt) | Mac / Windows / Linux | Yes | Yes (Canvas Shape DSL) | Very Mature / Scaffolding / Native Executable Packaging / Custom Widgets | Slow JRuby Startup Time / Heavy Memory Footprint | Java / JRuby
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[Glimmer DSL for Opal (Pure Ruby Web GUI and Auto-Webifier of Desktop Apps)](https://github.com/AndyObtiva/glimmer-dsl-opal) | All Web Browsers | No | Yes (Canvas Shape DSL) | Simpler than All JavaScript Technologies / Auto-Webify Desktop Apps | Setup Process / Only Rails 5 Support for Now | Rails
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[Glimmer DSL for LibUI (Prerequisite-Free Ruby Desktop Development GUI Library)](https://github.com/AndyObtiva/glimmer-dsl-libui) | Mac / Windows / Linux | Yes | Yes (Area API) | Fast Startup Time / Light Memory Footprint | LibUI is an Incomplete Mid-Alpha Only | None Other Than MRI Ruby
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[Glimmer DSL for Tk (MRI Ruby Desktop Development GUI Library)](https://github.com/AndyObtiva/glimmer-dsl-tk) | Mac / Windows / Linux | Some Native-Themed Widgets (Not Truly Native) | Yes (Canvas) | Fast Startup Time / Light Memory Footprint | Widgets Do Not Look Truly Native, Espcially on Linux | ActiveTcl / MRI Ruby
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[Glimmer DSL for GTK (Ruby-GNOME Desktop Development GUI Library)](https://github.com/AndyObtiva/glimmer-dsl-gtk) | Mac / Windows / Linux | Only on Linux | Yes (Cairo) | Complete Access to GNOME Features on Linux (Forte) | Not Native on Mac and Windows | None Other Than MRI Ruby on Linux / Brew Packages on Mac / MSYS & MING Toolchains on Windows / MRI Ruby
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[Glimmer DSL for FX (FOX Toolkit Ruby Desktop Development GUI Library)](https://github.com/AndyObtiva/glimmer-dsl-fx) | Mac (requires XQuartz) / Windows / Linux | No | Yes (Canvas) | No Prerequisites on Windows (Forte Since Binaries Are Included Out of The Box) | Widgets Do Not Look Native / Mac Usage Obtrusively Starts XQuartz | None Other Than MRI Ruby on Windows / XQuarts on Mac / MRI Ruby
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[Glimmer DSL for JFX (JRuby JavaFX Desktop Development GUI Library)](https://github.com/AndyObtiva/glimmer-dsl-jfx) | Mac / Windows / Linux | No | Yes (javafx.scene.shape and javafx.scene.canvas) | Rich in Custom Widgets | Slow JRuby Startup Time / Heavy Memory Footprint / Widgets Do Not Look Native | Java / JRuby / JavaFX SDK
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[Glimmer DSL for Swing (JRuby Swing Desktop Development GUI Library)](https://github.com/AndyObtiva/glimmer-dsl-swing) | Mac / Windows / Linux | No | Yes (Java2D) | Very Mature | Slow JRuby Startup Time / Heavy Memory Footprint / Widgets Do Not Look Native | Java / JRuby
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[Glimmer DSL for XML (& HTML)](https://github.com/AndyObtiva/glimmer-dsl-xml) | All Web Browsers | No | Yes (SVG) | Programmable / Lighter-weight Than Actual XML | XML Elements Are Sometimes Not Well-Named (Many Types of Input) | None
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[Glimmer DSL for CSS](https://github.com/AndyObtiva/glimmer-dsl-css) | All Web Browsers | No | Yes | Programmable | CSS Is Over-Engineered / Too Many Features To Learn | None
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## Table of Contents
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Or install via Bundler `Gemfile`:
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```ruby
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gem 'glimmer-dsl-libui', '~> 0.4.
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gem 'glimmer-dsl-libui', '~> 0.4.22'
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```
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Test that installation worked by running the [Meta-Example](#examples):
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puts w.title # => aloha
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```
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Controls are wrapped as Ruby proxy objects, having a `#libui` method to obtain the wrapped [LibUI](https://github.com/kojix2/LibUI) Fiddle pointer object. Ruby proxy objects rely on composition (via [Proxy Design Pattern](https://en.wikipedia.org/wiki/Proxy_pattern)) instead of inheritance to shield consumers from having to deal with lower-level details unless absolutely needed.
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Controls are wrapped as Ruby proxy objects, having a `#libui` method to obtain the wrapped [LibUI](https://github.com/kojix2/LibUI) Fiddle pointer object. Ruby proxy objects rely on composition (via [Proxy Design Pattern](https://en.wikipedia.org/wiki/Proxy_pattern)) instead of inheritance to shield consumers from having to deal with lower-level details unless absolutely needed. That said, you can invoke any [LibUI operation](#libui-operations) on the Glimmer proxy object directly and it gets proxied automatically to the wrapped Fiddle pointer object (e.g. `window_proxy.title` gets proxied to `LibUI.window_title(window_proxy.libui).to_s` automatically), so you rarely have to refer to the wrapped `#libui` Fiddle pointer object directly.
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Example (you may copy/paste in [`girb`](#girb-glimmer-irb)):
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```ruby
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w = window('hello world') # => #<Glimmer::LibUI::WindowProxy:0x00007fde4ea39fb0
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w.libui # => #<Fiddle::Pointer:0x00007fde53997980 ptr=0x00007fde51352a60 size=0 free=0x0000000000000000>
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w.title == LibUI.window_title(w.libui).to_s # => true
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```
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### Supported Keywords
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Snake provides an example of building a desktop application [test-first](/spec/examples/snake/model/game_spec.rb) following the MVP ([Model](/examples/snake/model/game.rb) / [View](/examples/snake.rb) / [Presenter](/examples/snake/presenter/grid.rb)) architectural pattern.
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Use arrows to move and spacebar to pause/resume.
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[examples/snake.rb](examples/snake.rb)
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Run with this command from the root of the project if you cloned the project:
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Mac | Windows | Linux
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----|---------|------
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![glimmer-dsl-libui-mac-tetris.png](images/glimmer-dsl-libui-mac-tetris.png)
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![glimmer-dsl-libui-mac-tetris.png](images/glimmer-dsl-libui-mac-tetris.png) | ![glimmer-dsl-libui-windows-tetris.png](images/glimmer-dsl-libui-windows-tetris.png) | ![glimmer-dsl-libui-linux-tetris.png](images/glimmer-dsl-libui-linux-tetris.png)
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New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version:
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Model::Game::PREVIEW_PLAYFIELD_HEIGHT.times do |row|
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Model::Game::PREVIEW_PLAYFIELD_WIDTH.times do |column|
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preview_updater = proc do
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Glimmer::LibUI.queue_main do
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new_color = @game.preview_playfield[row][column].color
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color = Glimmer::LibUI.interpret_color(new_color)
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block = @preview_playfield_blocks[row][column]
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if @game.show_preview_tetromino?
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block[:background_square].fill = color
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block[:top_bevel_edge].fill = {r: color[:r] + 4*BEVEL_CONSTANT, g: color[:g] + 4*BEVEL_CONSTANT, b: color[:b] + 4*BEVEL_CONSTANT}
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block[:right_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT}
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block[:bottom_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT}
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block[:left_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT}
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block[:border_square].stroke = new_color == Model::Block::COLOR_CLEAR ? COLOR_GRAY : color
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else
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transparent_color = {r: 255, g: 255, b: 255, a: 0}
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block[:background_square].fill = transparent_color
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block[:top_bevel_edge].fill = transparent_color
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block[:right_bevel_edge].fill = transparent_color
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block[:bottom_bevel_edge].fill = transparent_color
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block[:left_bevel_edge].fill = transparent_color
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block[:border_square].stroke = transparent_color
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end
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end
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end
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observe(@game.preview_playfield[row][column], :color, &preview_updater)
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observe(@game, :show_preview_tetromino, &preview_updater)
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end
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end
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}
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menu('View') {
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check_menu_item('Show Next Block Preview') {
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checked <=> [@game, :show_preview_tetromino]
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}
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separator_menu_item
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menu_item('Show High Scores') {
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on_clicked do
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show_high_scores
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@game.clear_high_scores!
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}
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}
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separator_menu_item
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}
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menu('Options') {
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radio_menu_item('Instant Down on Up Arrow') {
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radio_menu_item('Instant Down on Up Arrow') {
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checked <=> [@game, :instant_down_on_up]
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}
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radio_menu_item('Rotate Right on Up Arrow') {
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radio_menu_item('Rotate Right on Up Arrow') {
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checked <=> [@game, :rotate_right_on_up]
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}
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radio_menu_item('Rotate Left on Up Arrow') {
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radio_menu_item('Rotate Left on Up Arrow') {
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checked <=> [@game, :rotate_left_on_up]
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}
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}
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block = {}
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bevel_pixel_size = 0.16 * block_size.to_f
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color = Glimmer::LibUI.interpret_color(Model::Block::COLOR_CLEAR)
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area {
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block[:area] = area {
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block[:background_square] = square(0, 0, block_size) {
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fill color
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}
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def score_board(block_size: , &extra_content)
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vertical_box {
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horizontal_box {
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label # filler
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@preview_playfield_blocks = playfield(playfield_width: Model::Game::PREVIEW_PLAYFIELD_WIDTH, playfield_height: Model::Game::PREVIEW_PLAYFIELD_HEIGHT, block_size: block_size)
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label # filler
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}
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horizontal_box {
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label # filler
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grid {
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}
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label # filler
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}
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horizontal_box {
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label # filler
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@preview_playfield_blocks = playfield(playfield_width: Model::Game::PREVIEW_PLAYFIELD_WIDTH, playfield_height: Model::Game::PREVIEW_PLAYFIELD_HEIGHT, block_size: block_size)
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label # filler
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}
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extra_content&.call
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}
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https://github.com/iraamaro/i3off-gtk-ruby
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### Chess
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https://github.com/mikeweber/chess
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## Process
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[Glimmer Process](https://github.com/AndyObtiva/glimmer/blob/master/PROCESS.md)
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data/VERSION
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0.4.
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0.4.22
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PREVIEW_PLAYFIELD_WIDTH = 4
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PREVIEW_PLAYFIELD_HEIGHT = 2
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SCORE_MULTIPLIER = {1 => 40, 2 => 100, 3 => 300, 4 => 1200}
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UP_ARROW_ACTIONS = %i[instant_down rotate_right rotate_left]
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SPEEDS = %i[snail sloth turtle rabbit gorilla bear horse gazelle cheetah falcon]
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SPEED_INITIAL_DELAYS = SPEEDS.each_with_index.inject({}) {|hash, speed_index_pair| hash.merge(speed_index_pair.first => 1.1 - speed_index_pair.last*(0.1)) }
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attr_reader :playfield_width, :playfield_height
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attr_accessor :game_over, :paused, :preview_tetromino, :lines, :score, :level, :high_scores, :beeping, :added_high_score, :show_high_scores, :up_arrow_action
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attr_accessor :game_over, :paused, :preview_tetromino, :lines, :score, :level, :high_scores, :beeping, :added_high_score, :show_high_scores, :up_arrow_action, :show_preview_tetromino, :initial_delay
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alias game_over? game_over
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alias paused? paused
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alias beeping? beeping
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alias added_high_score? added_high_score
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alias show_preview_tetromino? show_preview_tetromino
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def initialize(playfield_width = PLAYFIELD_WIDTH, playfield_height = PLAYFIELD_HEIGHT)
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@initial_delay = SPEED_INITIAL_DELAYS[:snail]
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@playfield_width = playfield_width
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@playfield_height = playfield_height
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@high_scores = []
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56
|
@show_high_scores = false
|
52
57
|
@beeping = true
|
53
58
|
@up_arrow_action = :rotate_left
|
59
|
+
@show_preview_tetromino = true
|
54
60
|
load_high_scores!
|
55
61
|
end
|
56
62
|
|
@@ -200,35 +206,31 @@ class Tetris
|
|
200
206
|
end
|
201
207
|
|
202
208
|
def delay
|
203
|
-
[
|
209
|
+
[@initial_delay - (level.to_i * 0.1), 0.001].max
|
204
210
|
end
|
205
211
|
|
206
212
|
def beep
|
207
213
|
@beeper&.call if beeping
|
208
214
|
end
|
209
|
-
|
210
|
-
|
211
|
-
|
212
|
-
|
213
|
-
|
214
|
-
|
215
|
-
|
216
|
-
|
217
|
-
|
218
|
-
def rotate_right_on_up=(value)
|
219
|
-
self.up_arrow_action = :rotate_right if value
|
220
|
-
end
|
221
|
-
|
222
|
-
def rotate_right_on_up
|
223
|
-
self.up_arrow_action == :rotate_right
|
224
|
-
end
|
225
|
-
|
226
|
-
def rotate_left_on_up=(value)
|
227
|
-
self.up_arrow_action = :rotate_left if value
|
215
|
+
|
216
|
+
SPEED_INITIAL_DELAYS.each do |speed, speed_initial_day|
|
217
|
+
define_method("speed_#{speed}=") do |is_true|
|
218
|
+
self.initial_delay = speed_initial_day if is_true
|
219
|
+
end
|
220
|
+
|
221
|
+
define_method("speed_#{speed}") do
|
222
|
+
self.initial_delay == speed_initial_day
|
223
|
+
end
|
228
224
|
end
|
229
225
|
|
230
|
-
|
231
|
-
|
226
|
+
UP_ARROW_ACTIONS.each do |up_arrow_action_symbol|
|
227
|
+
define_method("#{up_arrow_action_symbol}_on_up=") do |is_true|
|
228
|
+
self.up_arrow_action = up_arrow_action_symbol if is_true
|
229
|
+
end
|
230
|
+
|
231
|
+
define_method("#{up_arrow_action_symbol}_on_up") do
|
232
|
+
self.up_arrow_action == up_arrow_action_symbol
|
233
|
+
end
|
232
234
|
end
|
233
235
|
|
234
236
|
def reset_tetrominoes
|
data/examples/tetris.rb
CHANGED
@@ -5,7 +5,7 @@ require_relative 'tetris/model/game'
|
|
5
5
|
class Tetris
|
6
6
|
include Glimmer
|
7
7
|
|
8
|
-
BLOCK_SIZE = 25
|
8
|
+
BLOCK_SIZE = OS.linux? ? 28 : 25
|
9
9
|
BEVEL_CONSTANT = 20
|
10
10
|
COLOR_GRAY = {r: 192, g: 192, b: 192}
|
11
11
|
|
@@ -71,18 +71,31 @@ class Tetris
|
|
71
71
|
|
72
72
|
Model::Game::PREVIEW_PLAYFIELD_HEIGHT.times do |row|
|
73
73
|
Model::Game::PREVIEW_PLAYFIELD_WIDTH.times do |column|
|
74
|
-
|
74
|
+
preview_updater = proc do
|
75
75
|
Glimmer::LibUI.queue_main do
|
76
|
+
new_color = @game.preview_playfield[row][column].color
|
76
77
|
color = Glimmer::LibUI.interpret_color(new_color)
|
77
78
|
block = @preview_playfield_blocks[row][column]
|
78
|
-
|
79
|
-
|
80
|
-
|
81
|
-
|
82
|
-
|
83
|
-
|
79
|
+
if @game.show_preview_tetromino?
|
80
|
+
block[:background_square].fill = color
|
81
|
+
block[:top_bevel_edge].fill = {r: color[:r] + 4*BEVEL_CONSTANT, g: color[:g] + 4*BEVEL_CONSTANT, b: color[:b] + 4*BEVEL_CONSTANT}
|
82
|
+
block[:right_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT}
|
83
|
+
block[:bottom_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT}
|
84
|
+
block[:left_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT}
|
85
|
+
block[:border_square].stroke = new_color == Model::Block::COLOR_CLEAR ? COLOR_GRAY : color
|
86
|
+
else
|
87
|
+
transparent_color = {r: 255, g: 255, b: 255, a: 0}
|
88
|
+
block[:background_square].fill = transparent_color
|
89
|
+
block[:top_bevel_edge].fill = transparent_color
|
90
|
+
block[:right_bevel_edge].fill = transparent_color
|
91
|
+
block[:bottom_bevel_edge].fill = transparent_color
|
92
|
+
block[:left_bevel_edge].fill = transparent_color
|
93
|
+
block[:border_square].stroke = transparent_color
|
94
|
+
end
|
84
95
|
end
|
85
96
|
end
|
97
|
+
observe(@game.preview_playfield[row][column], :color, &preview_updater)
|
98
|
+
observe(@game, :show_preview_tetromino, &preview_updater)
|
86
99
|
end
|
87
100
|
end
|
88
101
|
|
@@ -130,6 +143,12 @@ class Tetris
|
|
130
143
|
}
|
131
144
|
|
132
145
|
menu('View') {
|
146
|
+
check_menu_item('Show Next Block Preview') {
|
147
|
+
checked <=> [@game, :show_preview_tetromino]
|
148
|
+
}
|
149
|
+
|
150
|
+
separator_menu_item
|
151
|
+
|
133
152
|
menu_item('Show High Scores') {
|
134
153
|
on_clicked do
|
135
154
|
show_high_scores
|
@@ -141,18 +160,28 @@ class Tetris
|
|
141
160
|
@game.clear_high_scores!
|
142
161
|
}
|
143
162
|
}
|
163
|
+
|
164
|
+
separator_menu_item
|
165
|
+
}
|
166
|
+
|
167
|
+
menu('Speed') {
|
168
|
+
Model::Game::SPEEDS.each do |speed|
|
169
|
+
radio_menu_item(speed.to_s.capitalize) {
|
170
|
+
checked <=> [@game, "speed_#{speed}"]
|
171
|
+
}
|
172
|
+
end
|
144
173
|
}
|
145
174
|
|
146
175
|
menu('Options') {
|
147
|
-
radio_menu_item('Instant Down on Up Arrow') {
|
176
|
+
radio_menu_item('Instant Down on Up Arrow') {
|
148
177
|
checked <=> [@game, :instant_down_on_up]
|
149
178
|
}
|
150
179
|
|
151
|
-
radio_menu_item('Rotate Right on Up Arrow') {
|
180
|
+
radio_menu_item('Rotate Right on Up Arrow') {
|
152
181
|
checked <=> [@game, :rotate_right_on_up]
|
153
182
|
}
|
154
183
|
|
155
|
-
radio_menu_item('Rotate Left on Up Arrow') {
|
184
|
+
radio_menu_item('Rotate Left on Up Arrow') {
|
156
185
|
checked <=> [@game, :rotate_left_on_up]
|
157
186
|
}
|
158
187
|
}
|
@@ -199,7 +228,7 @@ class Tetris
|
|
199
228
|
block = {}
|
200
229
|
bevel_pixel_size = 0.16 * block_size.to_f
|
201
230
|
color = Glimmer::LibUI.interpret_color(Model::Block::COLOR_CLEAR)
|
202
|
-
area {
|
231
|
+
block[:area] = area {
|
203
232
|
block[:background_square] = square(0, 0, block_size) {
|
204
233
|
fill color
|
205
234
|
}
|
@@ -275,12 +304,6 @@ class Tetris
|
|
275
304
|
|
276
305
|
def score_board(block_size: , &extra_content)
|
277
306
|
vertical_box {
|
278
|
-
horizontal_box {
|
279
|
-
label # filler
|
280
|
-
@preview_playfield_blocks = playfield(playfield_width: Model::Game::PREVIEW_PLAYFIELD_WIDTH, playfield_height: Model::Game::PREVIEW_PLAYFIELD_HEIGHT, block_size: block_size)
|
281
|
-
label # filler
|
282
|
-
}
|
283
|
-
|
284
307
|
horizontal_box {
|
285
308
|
label # filler
|
286
309
|
grid {
|
@@ -321,6 +344,12 @@ class Tetris
|
|
321
344
|
}
|
322
345
|
label # filler
|
323
346
|
}
|
347
|
+
|
348
|
+
horizontal_box {
|
349
|
+
label # filler
|
350
|
+
@preview_playfield_blocks = playfield(playfield_width: Model::Game::PREVIEW_PLAYFIELD_WIDTH, playfield_height: Model::Game::PREVIEW_PLAYFIELD_HEIGHT, block_size: block_size)
|
351
|
+
label # filler
|
352
|
+
}
|
324
353
|
|
325
354
|
extra_content&.call
|
326
355
|
}
|
@@ -329,9 +358,11 @@ class Tetris
|
|
329
358
|
def start_moving_tetrominos_down
|
330
359
|
unless @tetrominos_start_moving_down
|
331
360
|
@tetrominos_start_moving_down = true
|
332
|
-
|
361
|
+
tetromino_move = proc do
|
333
362
|
@game.down! if !@game.game_over? && !@game.paused?
|
363
|
+
Glimmer::LibUI.timer(@game.delay, repeat: false, &tetromino_move)
|
334
364
|
end
|
365
|
+
Glimmer::LibUI.timer(@game.delay, repeat: false, &tetromino_move)
|
335
366
|
end
|
336
367
|
end
|
337
368
|
|
data/glimmer-dsl-libui.gemspec
CHANGED
Binary file
|
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: glimmer-dsl-libui
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.4.
|
4
|
+
version: 0.4.22
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Andy Maleh
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2022-
|
11
|
+
date: 2022-02-05 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: glimmer
|