glimmer-dsl-libui 0.4.0 → 0.4.1
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- checksums.yaml +4 -4
- data/CHANGELOG.md +9 -0
- data/README.md +60 -27
- data/VERSION +1 -1
- data/examples/color_the_circles.rb +2 -2
- data/examples/method_based_custom_keyword.rb +2 -2
- data/examples/snake/presenter/grid.rb +5 -3
- data/examples/snake.rb +3 -3
- data/examples/tetris.rb +12 -12
- data/glimmer-dsl-libui.gemspec +0 -0
- metadata +1 -1
checksums.yaml
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data.tar.gz: f76393bfebc577d9ce5e5add450ee70e337b67e7a63be24f5f91e4180d65c0d72c7236680f5843c446161710961ec51aa6520f037fcdcc0fc617d21ac182b850
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data/CHANGELOG.md
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# Change Log
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## 0.4.1
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- Document `observe` keyword
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- Document unidirectional data-binding in more detail (like `:before_read`, `:on_read`, and `:after_read` options)
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- Simplify examples/tetris.rb with `observe` keyword
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- Simplify examples/method_based_custom_keyword.rb with `observe` keyword
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- Simplify examples/color_the_circles.rb with `observe` keyword
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- Simplify examples/snake.rb with `observe` keyword
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## 0.4.0
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- Upgrade to LibUI 0.0.13
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data/README.md
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# [<img src="https://raw.githubusercontent.com/AndyObtiva/glimmer/master/images/glimmer-logo-hi-res.png" height=85 />](https://github.com/AndyObtiva/glimmer) Glimmer DSL for LibUI 0.4.
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# [<img src="https://raw.githubusercontent.com/AndyObtiva/glimmer/master/images/glimmer-logo-hi-res.png" height=85 />](https://github.com/AndyObtiva/glimmer) Glimmer DSL for LibUI 0.4.1
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## Prerequisite-Free Ruby Desktop Development GUI Library
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[![Gem Version](https://badge.fury.io/rb/glimmer-dsl-libui.svg)](http://badge.fury.io/rb/glimmer-dsl-libui)
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[![Join the chat at https://gitter.im/AndyObtiva/glimmer](https://badges.gitter.im/AndyObtiva/glimmer.svg)](https://gitter.im/AndyObtiva/glimmer?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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@@ -233,6 +233,7 @@ Other [Glimmer](https://rubygems.org/gems/glimmer) DSL gems you might be interes
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- [Area Transform Matrix](#area-transform-matrix)
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- [Smart Defaults and Conventions](#smart-defaults-and-conventions)
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- [Custom Keywords](#custom-keywords)
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- [Observer Pattern](#observer-pattern)
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- [Data-Binding](#data-binding)
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- [API Gotchas](#api-gotchas)
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- [Original API](#original-api)
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@@ -371,7 +372,7 @@ gem install glimmer-dsl-libui
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Or install via Bundler `Gemfile`:
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```ruby
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gem 'glimmer-dsl-libui', '~> 0.4.
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gem 'glimmer-dsl-libui', '~> 0.4.1'
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```
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Add `require 'glimmer-dsl-libui'` at the top, and then `include Glimmer` into the top-level main object for testing or into an actual class for serious usage.
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![glimmer-dsl-libui-mac-method-based-custom-keyword.png](images/glimmer-dsl-libui-mac-method-based-custom-keyword.png)
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### Observer Pattern
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The [Observer Design Pattern](https://en.wikipedia.org/wiki/Observer_pattern) (a.k.a. Observer Pattern) is fundamental to building GUIs (Graphical User Interfaces) following the [MVC (Model View Controller) Architectural Pattern](https://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93controller) or any of its variations like [MVP (Model View Presenter)](https://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93presenter). In the original Smalltalk-MVC, the View observes the Model for changes and updates itself accordingly.
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![MVC - Model View Controller](https://www.researchgate.net/profile/Danny-Weyns/publication/269303611/figure/fig2/AS:858133056462866@1581606272800/Smalltalk80-MVC-pattern-View-and-Controller-work-as-a-pair-allowing-the-user-to-interact.ppm)
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[Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) supports the [Observer Design Pattern](https://en.wikipedia.org/wiki/Observer_pattern) via the `observe(model, attribute=nil)` keyword, which can observe `Object` models with attributes, `Hash`es, and `Array`s. It automatically enhances objects as needed to support automatically notifying observers of changes via `observable#notify_observers(attribute)` method:
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- `Object` becomes `Glimmer::DataBinding::ObservableModel`, which supports observing specified `Object` model attributes.
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- `Hash` becomes `Glimmer::DataBinding::ObservableHash`, which supports observing all `Hash` keys or a specific `Hash` key
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- `Array` becomes `Glimmer::DataBinding::ObservableArray`, which supports observing `Array` changes like those done with `push`, `<<`, `delete`, and `map!` methods (all mutation methods).
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Example:
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```ruby
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observe(person, :name) do |new_name|
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@name_label.text = new_name
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end
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```
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That observes a person's name attribute for changes and updates the name `label` `text` property accordingly.
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[Learn about Glimmer's Observer Pattern capabilities and options in more detail at the Glimmer project page.](https://github.com/AndyObtiva/glimmer#data-binding-library)
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See examples of the `observe` keyword at [Color The Circles](#color-the-circles), [Method-Based Custom Keyword](#method-based-custom-keyword), [Snake](#snake), and [Tetris](#tetris).
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### Data-Binding
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[Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) supports unidirectional (one-way) data-binding of any control/shape/attributed-string property via the `<=` symbol (indicating data is moving from the right side, which is the model, to the left side, which is the GUI view object).
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The data-binding API is more precisely: `view_property <= [model, attribute, *options]`
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This is also known as the [Glimmer Shine](https://github.com/AndyObtiva/glimmer-dsl-swt/blob/master/docs/reference/GLIMMER_GUI_DSL_SYNTAX.md#shine) syntax for data-binding, a [Glimmer](https://github.com/AndyObtiva/glimmer)-only unique innovation.
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Example:
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```ruby
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square(0, 0, CELL_SIZE) {
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fill <= [@grid.cells[row][column], :color]
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}
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```
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That is data-binding
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That is data-binding a grid cell color to a `square` shape's `fill` property. That means if the `color` attribute of the grid cell is updated, the `fill` property of the `square` shape is automatically updated accordingly.
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Another Example:
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```ruby
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window {
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title <= [@game, :score, on_read: -> (score) {"Glimmer Snake (Score: #{@game.score})"}]
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}
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```
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That is data-binding
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That is data-binding the `window` `title` property to the `score` attribute of a `@game`, but converting on read from the Model to a `String`.
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Data-binding enables writing very expressive, terse, and declarative code to synchronize View properties with Model attributes instead of pages of imperative code doing the same thing.
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Options include:
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- `before_read {|value| ...}`: performs an operation before reading data from Model to update the View.
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- `on_read {|value| ...}`: converts value read from Model to update the View.
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- `after_read {|converted_value| ...}`: performs an operation after read from Model and updating the View.
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Learn more from data-binding usage in [Snake](#snake) and [Tic Tac Toe](#tic_tac_toe) examples.
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### API Gotchas
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end
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def register_observers
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-
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# observe automatically enhances self to become Glimmer::DataBinding::ObservableModel and notify observer block of score attribute changes
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observe(self, :score) do |new_score|
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Glimmer::LibUI.queue_main do
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@score_label.text = new_score.to_s
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if new_score == -20
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end
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end
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end
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observer.observe(self, :score) # automatically enhances self to become Glimmer::DataBinding::ObservableModel and notify observer on score attribute changes
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end
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def setup_circle_factory
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name_label = label(attribute.to_s.underscore.split('_').map(&:capitalize).join(' '))
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value_label = label(value.to_s)
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}
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observe(model, attribute) do
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value_label.text = model.send(attribute)
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end
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end
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end
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def address(address)
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```ruby
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require 'glimmer-dsl-libui'
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require 'glimmer/data_binding/observer'
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require_relative 'snake/presenter/grid'
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class Snake
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include Glimmer
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CELL_SIZE = 15
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SNAKE_MOVE_DELAY = 0.1
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include Glimmer
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def initialize
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@game = Model::Game.new
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@game.width.times do |column|
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area {
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square(0, 0, CELL_SIZE) {
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fill <= [@grid.cells[row][column], :color]
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fill <= [@grid.cells[row][column], :color] # data-bind square fill to grid cell color
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}
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on_key_up do |area_key_event|
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end
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def register_observers
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observe(@game, :game_over) do |game_over|
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if game_over
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@pause_menu_item.enabled = false
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show_game_over_dialog
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@pause_menu_item.enabled = true
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start_moving_tetrominos_down
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end
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end
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end
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Model::Game::PLAYFIELD_HEIGHT.times do |row|
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Model::Game::PLAYFIELD_WIDTH.times do |column|
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observe(@game.playfield[row][column], :color) do |new_color|
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Glimmer::LibUI.queue_main do
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color = Glimmer::LibUI.interpret_color(new_color)
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block = @playfield_blocks[row][column]
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block[:left_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT}
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block[:border_square].stroke = new_color == Model::Block::COLOR_CLEAR ? COLOR_GRAY : color
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end
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end
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end
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end
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end
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Model::Game::PREVIEW_PLAYFIELD_HEIGHT.times do |row|
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Model::Game::PREVIEW_PLAYFIELD_WIDTH.times do |column|
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observe(@game.preview_playfield[row][column], :color) do |new_color|
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Glimmer::LibUI.queue_main do
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color = Glimmer::LibUI.interpret_color(new_color)
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block = @preview_playfield_blocks[row][column]
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block[:left_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT}
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block[:border_square].stroke = new_color == Model::Block::COLOR_CLEAR ? COLOR_GRAY : color
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end
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end
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end
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end
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end
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observe(@game, :score) do |new_score|
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Glimmer::LibUI.queue_main do
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@score_label.text = new_score.to_s
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end
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end
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end
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observe(@game, :lines) do |new_lines|
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Glimmer::LibUI.queue_main do
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@lines_label.text = new_lines.to_s
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end
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end
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end
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observe(@game, :level) do |new_level|
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Glimmer::LibUI.queue_main do
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@level_label.text = new_level.to_s
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end
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end
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end
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end
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def menu_bar
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data/VERSION
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0.4.
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0.4.1
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@@ -26,7 +26,8 @@ class ColorTheCircles
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end
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def register_observers
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# observe automatically enhances self to become Glimmer::DataBinding::ObservableModel and notify observer block of score attribute changes
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observe(self, :score) do |new_score|
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Glimmer::LibUI.queue_main do
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@score_label.text = new_score.to_s
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if new_score == -20
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@@ -40,7 +41,6 @@ class ColorTheCircles
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end
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end
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end
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observer.observe(self, :score) # automatically enhances self to become Glimmer::DataBinding::ObservableModel and notify observer on score attribute changes
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end
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def setup_circle_factory
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name_label = label(attribute.to_s.underscore.split('_').map(&:capitalize).join(' '))
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value_label = label(value.to_s)
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}
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observe(model, attribute) do
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value_label.text = model.send(attribute)
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end
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end
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end
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def address(address)
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-
require 'glimmer
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require 'glimmer'
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require_relative '../model/game'
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require_relative 'cell'
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class Snake
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module Presenter
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class Grid
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include Glimmer
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attr_reader :game, :cells
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def initialize(game = Model::Game.new)
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Cell.new(grid: self, row: row, column: column)
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end
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|
end
|
17
|
-
|
19
|
+
observe(@game.snake, :vertebrae) do |new_vertebrae|
|
18
20
|
occupied_snake_positions = @game.snake.vertebrae.map {|v| [v.row, v.column]}
|
19
21
|
@cells.each_with_index do |row_cells, row|
|
20
22
|
row_cells.each_with_index do |cell, column|
|
@@ -27,7 +29,7 @@ class Snake
|
|
27
29
|
end
|
28
30
|
end
|
29
31
|
end
|
30
|
-
end
|
32
|
+
end
|
31
33
|
end
|
32
34
|
|
33
35
|
def clear
|
data/examples/snake.rb
CHANGED
@@ -1,12 +1,12 @@
|
|
1
1
|
require 'glimmer-dsl-libui'
|
2
|
-
require 'glimmer/data_binding/observer'
|
3
2
|
|
4
3
|
require_relative 'snake/presenter/grid'
|
5
4
|
|
6
5
|
class Snake
|
6
|
+
include Glimmer
|
7
|
+
|
7
8
|
CELL_SIZE = 15
|
8
9
|
SNAKE_MOVE_DELAY = 0.1
|
9
|
-
include Glimmer
|
10
10
|
|
11
11
|
def initialize
|
12
12
|
@game = Model::Game.new
|
@@ -52,7 +52,7 @@ class Snake
|
|
52
52
|
@game.width.times do |column|
|
53
53
|
area {
|
54
54
|
square(0, 0, CELL_SIZE) {
|
55
|
-
fill <= [@grid.cells[row][column], :color]
|
55
|
+
fill <= [@grid.cells[row][column], :color] # data-bind square fill to grid cell color
|
56
56
|
}
|
57
57
|
|
58
58
|
on_key_up do |area_key_event|
|
data/examples/tetris.rb
CHANGED
@@ -42,7 +42,7 @@ class Tetris
|
|
42
42
|
end
|
43
43
|
|
44
44
|
def register_observers
|
45
|
-
|
45
|
+
observe(@game, :game_over) do |game_over|
|
46
46
|
if game_over
|
47
47
|
@pause_menu_item.enabled = false
|
48
48
|
show_game_over_dialog
|
@@ -50,11 +50,11 @@ class Tetris
|
|
50
50
|
@pause_menu_item.enabled = true
|
51
51
|
start_moving_tetrominos_down
|
52
52
|
end
|
53
|
-
end
|
53
|
+
end
|
54
54
|
|
55
55
|
Model::Game::PLAYFIELD_HEIGHT.times do |row|
|
56
56
|
Model::Game::PLAYFIELD_WIDTH.times do |column|
|
57
|
-
|
57
|
+
observe(@game.playfield[row][column], :color) do |new_color|
|
58
58
|
Glimmer::LibUI.queue_main do
|
59
59
|
color = Glimmer::LibUI.interpret_color(new_color)
|
60
60
|
block = @playfield_blocks[row][column]
|
@@ -65,13 +65,13 @@ class Tetris
|
|
65
65
|
block[:left_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT}
|
66
66
|
block[:border_square].stroke = new_color == Model::Block::COLOR_CLEAR ? COLOR_GRAY : color
|
67
67
|
end
|
68
|
-
end
|
68
|
+
end
|
69
69
|
end
|
70
70
|
end
|
71
71
|
|
72
72
|
Model::Game::PREVIEW_PLAYFIELD_HEIGHT.times do |row|
|
73
73
|
Model::Game::PREVIEW_PLAYFIELD_WIDTH.times do |column|
|
74
|
-
|
74
|
+
observe(@game.preview_playfield[row][column], :color) do |new_color|
|
75
75
|
Glimmer::LibUI.queue_main do
|
76
76
|
color = Glimmer::LibUI.interpret_color(new_color)
|
77
77
|
block = @preview_playfield_blocks[row][column]
|
@@ -82,27 +82,27 @@ class Tetris
|
|
82
82
|
block[:left_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT}
|
83
83
|
block[:border_square].stroke = new_color == Model::Block::COLOR_CLEAR ? COLOR_GRAY : color
|
84
84
|
end
|
85
|
-
end
|
85
|
+
end
|
86
86
|
end
|
87
87
|
end
|
88
88
|
|
89
|
-
|
89
|
+
observe(@game, :score) do |new_score|
|
90
90
|
Glimmer::LibUI.queue_main do
|
91
91
|
@score_label.text = new_score.to_s
|
92
92
|
end
|
93
|
-
end
|
93
|
+
end
|
94
94
|
|
95
|
-
|
95
|
+
observe(@game, :lines) do |new_lines|
|
96
96
|
Glimmer::LibUI.queue_main do
|
97
97
|
@lines_label.text = new_lines.to_s
|
98
98
|
end
|
99
|
-
end
|
99
|
+
end
|
100
100
|
|
101
|
-
|
101
|
+
observe(@game, :level) do |new_level|
|
102
102
|
Glimmer::LibUI.queue_main do
|
103
103
|
@level_label.text = new_level.to_s
|
104
104
|
end
|
105
|
-
end
|
105
|
+
end
|
106
106
|
end
|
107
107
|
|
108
108
|
def menu_bar
|
data/glimmer-dsl-libui.gemspec
CHANGED
Binary file
|