glimmer-dsl-libui 0.2.16 → 0.2.17

Sign up to get free protection for your applications and to get access to all the features.
checksums.yaml CHANGED
@@ -1,7 +1,7 @@
1
1
  ---
2
2
  SHA256:
3
- metadata.gz: 8a31446583d7ac10399c0049f7735ad4de97be8142d71acb34bc97606e945754
4
- data.tar.gz: d613addf5ba20feb610d43531288d9c50080d42f2873c14e5195d59b48735021
3
+ metadata.gz: d6e095fec39866bb2bfe5b9d1295a642dfaea6d8014c0fe99e56d038435a4589
4
+ data.tar.gz: c884e58ae378f0a453f0f40ec5e5f61f96b786894eeabf74d954c3fd58329d41
5
5
  SHA512:
6
- metadata.gz: c6bcfd1c455419275e95922115f8e82b9b0918834eab9ad1bf9b975d4ada823806c8822cc9b5f09b032673caca53f8084abed53d53e642d76b13deaa7ad11347
7
- data.tar.gz: d149dc38cfa8456b4557d351ca25e0968daf20dc0a52b0faa9ee66ef2b1f046da8002bd7bf06dd154f1754730a2adc0b4796eb13172ef0cfa040bc1b0dd421a7
6
+ metadata.gz: b4148815da2f069acc297de2b882277cb0026ff2cb9f8175a78e0d8b54cabaec6afc03db5a3be1b8abca89ba3b29727c5b9b0aa3f3b659ae4e36838074eaed9c
7
+ data.tar.gz: 255e3885c541a8bb73a5887ef21e1ec2dcbd8a288c07973cf7c3ae6e17dd31121fa784fc2e8af0a8b5c0ed974831e59ca752f3617a1821c6ec73e0faf6489b8e
data/CHANGELOG.md CHANGED
@@ -1,5 +1,9 @@
1
1
  # Change Log
2
2
 
3
+ ## 0.2.17
4
+
5
+ - Tetris example - basic version with simple color squares
6
+
3
7
  ## 0.2.16
4
8
 
5
9
  - Document all examples with Windows screenshots
data/README.md CHANGED
@@ -1,4 +1,4 @@
1
- # [<img src="https://raw.githubusercontent.com/AndyObtiva/glimmer/master/images/glimmer-logo-hi-res.png" height=85 />](https://github.com/AndyObtiva/glimmer) Glimmer DSL for LibUI 0.2.16
1
+ # [<img src="https://raw.githubusercontent.com/AndyObtiva/glimmer/master/images/glimmer-logo-hi-res.png" height=85 />](https://github.com/AndyObtiva/glimmer) Glimmer DSL for LibUI 0.2.17
2
2
  ## Prerequisite-Free Ruby Desktop Development GUI Library
3
3
  [![Gem Version](https://badge.fury.io/rb/glimmer-dsl-libui.svg)](http://badge.fury.io/rb/glimmer-dsl-libui)
4
4
  [![Join the chat at https://gitter.im/AndyObtiva/glimmer](https://badges.gitter.im/AndyObtiva/glimmer.svg)](https://gitter.im/AndyObtiva/glimmer?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
@@ -284,6 +284,7 @@ Other [Glimmer](https://rubygems.org/gems/glimmer) DSL gems you might be interes
284
284
  - [Basic Draw Text](#basic-draw-text)
285
285
  - [Custom Draw Text](#custom-draw-text)
286
286
  - [Method-Based Custom Keyword](#method-based-custom-keyword)
287
+ - [Tetris](#tetris)
287
288
  - [Applications](#applications)
288
289
  - [Manga2PDF](#manga2pdf)
289
290
  - [Befunge98 GUI](#befunge98-gui)
@@ -376,7 +377,7 @@ gem install glimmer-dsl-libui
376
377
  Or install via Bundler `Gemfile`:
377
378
 
378
379
  ```ruby
379
- gem 'glimmer-dsl-libui', '~> 0.2.16'
380
+ gem 'glimmer-dsl-libui', '~> 0.2.17'
380
381
  ```
381
382
 
382
383
  Add `require 'glimmer-dsl-libui'` at the top, and then `include Glimmer` into the top-level main object for testing or into an actual class for serious usage.
@@ -1076,6 +1077,7 @@ window('Method-Based Custom Keyword') {
1076
1077
  - `table` controls on Windows intentionally get an extra empty row at the end because if any row were to be deleted for the first time, double-deletion happens due to an issue in [libui](https://github.com/andlabs/libui) on Windows.
1077
1078
  - `table` `progress_bar` column on Windows cannot be updated with a positive value if it started initially with `-1` (it ignores update to avoid crashing due to an issue in [libui](https://github.com/andlabs/libui) on Windows.
1078
1079
  - It seems that [libui](https://github.com/andlabs/libui) does not support nesting multiple `area` controls under a `grid` as only the first one shows up in that scenario. To workaround that limitation, use a `vertical_box` with nested `horizontal_box`s instead to include multiple `area`s in a GUI.
1080
+ - As per the code of [examples/basic_transform.rb](#basic-transform), Windows requires different ordering of transforms than Mac and Linux.
1079
1081
 
1080
1082
  ### Original API
1081
1083
 
@@ -6198,6 +6200,134 @@ window('Method-Based Custom Keyword') {
6198
6200
  }.show
6199
6201
  ```
6200
6202
 
6203
+ ### Tetris
6204
+
6205
+ [examples/tetris.rb](examples/tetris.rb)
6206
+
6207
+ Run with this command from the root of the project if you cloned the project:
6208
+
6209
+ ```
6210
+ ruby -r './lib/glimmer-dsl-libui' examples/tetris.rb
6211
+ ```
6212
+
6213
+ Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui):
6214
+
6215
+ ```
6216
+ ruby -r glimmer-dsl-libui -e "require 'examples/tetris'"
6217
+ ```
6218
+
6219
+ Mac
6220
+
6221
+ ![glimmer-dsl-libui-mac-tetris.png](images/glimmer-dsl-libui-mac-tetris.png)
6222
+
6223
+ New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version:
6224
+
6225
+ ```ruby
6226
+ require 'glimmer-dsl-libui'
6227
+
6228
+ require_relative 'tetris/model/game'
6229
+
6230
+ class Tetris
6231
+ include Glimmer
6232
+
6233
+ BLOCK_SIZE = 25
6234
+ BEVEL_CONSTANT = 20
6235
+
6236
+ attr_reader :game
6237
+
6238
+ def initialize
6239
+ @game = Model::Game.new
6240
+ create_gui
6241
+ register_observers
6242
+ end
6243
+
6244
+ def launch
6245
+ @game.start!
6246
+ @main_window.show
6247
+ end
6248
+
6249
+ def create_gui
6250
+ @main_window = window('Glimmer Tetris', Model::Game::PLAYFIELD_WIDTH * BLOCK_SIZE, Model::Game::PLAYFIELD_HEIGHT * BLOCK_SIZE) {
6251
+ playfield(playfield_width: Model::Game::PLAYFIELD_WIDTH, playfield_height: Model::Game::PLAYFIELD_HEIGHT, block_size: BLOCK_SIZE)
6252
+ }
6253
+ end
6254
+
6255
+ def register_observers
6256
+ Glimmer::DataBinding::Observer.proc do |game_over|
6257
+ if game_over
6258
+ show_game_over_dialog
6259
+ else
6260
+ start_moving_tetrominos_down
6261
+ end
6262
+ end.observe(@game, :game_over)
6263
+
6264
+ Model::Game::PLAYFIELD_HEIGHT.times do |row|
6265
+ Model::Game::PLAYFIELD_HEIGHT.times do |column|
6266
+ Glimmer::DataBinding::Observer.proc do |new_color|
6267
+ @blocks[row][column].fill = new_color
6268
+ end.observe(@game.playfield[row][column], :color)
6269
+ end
6270
+ end
6271
+ end
6272
+
6273
+ def playfield(playfield_width: , playfield_height: , block_size: )
6274
+ area {
6275
+ @blocks = playfield_height.times.map do |row|
6276
+ playfield_width.times.map do |column|
6277
+ block(row: row, column: column, block_size: block_size)
6278
+ end
6279
+ end
6280
+
6281
+ on_key_down do |key_event|
6282
+ case key_event
6283
+ in ext_key: :down
6284
+ game.down!
6285
+ in ext_key: :up
6286
+ case game.up_arrow_action
6287
+ when :instant_down
6288
+ game.down!(instant: true)
6289
+ when :rotate_right
6290
+ game.rotate!(:right)
6291
+ when :rotate_left
6292
+ game.rotate!(:left)
6293
+ end
6294
+ in ext_key: :left
6295
+ game.left!
6296
+ in ext_key: :right
6297
+ game.right!
6298
+ in modifier: :shift
6299
+ game.rotate!(:right)
6300
+ in modifier: :control
6301
+ game.rotate!(:left)
6302
+ else
6303
+ # Do Nothing
6304
+ end
6305
+ end
6306
+ }
6307
+ end
6308
+
6309
+ def block(row: , column: , block_size: )
6310
+ path {
6311
+ square(column * block_size, row * block_size, block_size)
6312
+
6313
+ fill Model::Block::COLOR_CLEAR
6314
+ }
6315
+ end
6316
+
6317
+ def start_moving_tetrominos_down
6318
+ Glimmer::LibUI.timer(@game.delay) do
6319
+ @game.down! if !@game.game_over? && !@game.paused?
6320
+ end
6321
+ end
6322
+
6323
+ def show_game_over_dialog
6324
+ msg_box('Game Over', "Score: #{@game.high_scores.first.score}")
6325
+ end
6326
+ end
6327
+
6328
+ Tetris.new.launch
6329
+ ```
6330
+
6201
6331
  ## Applications
6202
6332
 
6203
6333
  Here are some applications built with [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui)
data/VERSION CHANGED
@@ -1 +1 @@
1
- 0.2.16
1
+ 0.2.17
data/bin/girb CHANGED
File without changes
@@ -11,7 +11,7 @@ class MetaExample
11
11
 
12
12
  def examples
13
13
  if @examples.nil?
14
- example_files = Dir.glob(File.join(File.expand_path('.', __dir__), '**', '*.rb'))
14
+ example_files = Dir.glob(File.join(File.expand_path('.', __dir__), '*.rb'))
15
15
  example_file_names = example_files.map { |f| File.basename(f, '.rb') }
16
16
  example_file_names = example_file_names.reject { |f| f == 'meta_example' || f.match(/\d$/) }
17
17
  @examples = example_file_names.map { |f| f.underscore.titlecase }
@@ -110,6 +110,8 @@ class MetaExample
110
110
  FileUtils.mkdir_p(parent_dir)
111
111
  example_file = File.join(parent_dir, "#{selected_example.underscore}.rb")
112
112
  File.write(example_file, @code_entry.text)
113
+ example_supporting_directory = File.expand_path(selected_example.underscore, __dir__)
114
+ FileUtils.cp_r(example_supporting_directory, parent_dir) if Dir.exist?(example_supporting_directory)
113
115
  FileUtils.cp_r(File.expand_path('../icons', __dir__), File.dirname(parent_dir))
114
116
  FileUtils.cp_r(File.expand_path('../sounds', __dir__), File.dirname(parent_dir))
115
117
  run_example(example_file)
@@ -0,0 +1,48 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ class Tetris
23
+ module Model
24
+ class Block
25
+ COLOR_CLEAR = :white
26
+
27
+ attr_accessor :color
28
+
29
+ # Initializes with color. Default color (gray) signifies an empty block
30
+ def initialize(color = COLOR_CLEAR)
31
+ @color = color
32
+ end
33
+
34
+ # Clears block color. `quietly` option indicates if it should not notify observers by setting value quietly via variable not attribute writer.
35
+ def clear
36
+ self.color = COLOR_CLEAR unless self.color == COLOR_CLEAR
37
+ end
38
+
39
+ def clear?
40
+ self.color == COLOR_CLEAR
41
+ end
42
+
43
+ def occupied?
44
+ !clear?
45
+ end
46
+ end
47
+ end
48
+ end
@@ -0,0 +1,306 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ require 'fileutils'
23
+ require 'json'
24
+ require 'glimmer/data_binding/observer'
25
+ require 'glimmer/config'
26
+
27
+ require_relative 'block'
28
+ require_relative 'tetromino'
29
+ require_relative 'past_game'
30
+
31
+ class Tetris
32
+ module Model
33
+ class Game
34
+ PLAYFIELD_WIDTH = 10
35
+ PLAYFIELD_HEIGHT = 20
36
+ PREVIEW_PLAYFIELD_WIDTH = 4
37
+ PREVIEW_PLAYFIELD_HEIGHT = 2
38
+ SCORE_MULTIPLIER = {1 => 40, 2 => 100, 3 => 300, 4 => 1200}
39
+
40
+ attr_reader :playfield_width, :playfield_height
41
+ attr_accessor :game_over, :paused, :preview_tetromino, :lines, :score, :level, :high_scores, :beeping, :added_high_score, :show_high_scores, :up_arrow_action
42
+ alias game_over? game_over
43
+ alias paused? paused
44
+ alias beeping? beeping
45
+ alias added_high_score? added_high_score
46
+
47
+ def initialize(playfield_width = PLAYFIELD_WIDTH, playfield_height = PLAYFIELD_HEIGHT)
48
+ @playfield_width = playfield_width
49
+ @playfield_height = playfield_height
50
+ @high_scores = []
51
+ @show_high_scores = false
52
+ @beeping = true
53
+ @up_arrow_action = :rotate_left
54
+ load_high_scores!
55
+ end
56
+
57
+ def configure_beeper(&beeper)
58
+ @beeper = beeper
59
+ end
60
+
61
+ def game_in_progress?
62
+ !game_over? && !paused?
63
+ end
64
+
65
+ def start!
66
+ self.show_high_scores = false
67
+ self.paused = false
68
+ self.level = 1
69
+ self.score = 0
70
+ self.lines = 0
71
+ reset_playfield
72
+ reset_preview_playfield
73
+ reset_tetrominoes
74
+ preview_next_tetromino!
75
+ consider_adding_tetromino
76
+ self.game_over = false
77
+ end
78
+ alias restart! start!
79
+
80
+ def game_over!
81
+ add_high_score!
82
+ beep
83
+ self.game_over = true
84
+ end
85
+
86
+ def clear_high_scores!
87
+ high_scores.clear
88
+ end
89
+
90
+ def add_high_score!
91
+ self.added_high_score = true
92
+ high_scores.prepend(PastGame.new("Player #{high_scores.count + 1}", score, lines, level))
93
+ end
94
+
95
+ def save_high_scores!
96
+ high_score_file_content = @high_scores.map {|past_game| past_game.to_a.join("\t") }.join("\n")
97
+ FileUtils.mkdir_p(tetris_dir)
98
+ File.write(tetris_high_score_file, high_score_file_content)
99
+ rescue => e
100
+ # Fail safely by keeping high scores in memory if unable to access disk
101
+ Glimmer::Config.logger.error {"Failed to save high scores in: #{tetris_high_score_file}\n#{e.full_message}"}
102
+ end
103
+
104
+ def load_high_scores!
105
+ if File.exist?(tetris_high_score_file)
106
+ self.high_scores = File.read(tetris_high_score_file).split("\n").map {|line| PastGame.new(*line.split("\t")) }
107
+ end
108
+ rescue => e
109
+ # Fail safely by keeping high scores in memory if unable to access disk
110
+ Glimmer::Config.logger.error {"Failed to load high scores from: #{tetris_high_score_file}\n#{e.full_message}"}
111
+ end
112
+
113
+ def tetris_dir
114
+ @tetris_dir ||= File.join(File.expand_path('~'), '.glimmer-tetris')
115
+ end
116
+
117
+ def tetris_high_score_file
118
+ File.join(tetris_dir, "high_scores.txt")
119
+ end
120
+
121
+ def down!(instant: false)
122
+ return unless game_in_progress?
123
+ current_tetromino.down!(instant: instant)
124
+ game_over! if current_tetromino.row <= 0 && current_tetromino.stopped?
125
+ end
126
+
127
+ def right!
128
+ return unless game_in_progress?
129
+ current_tetromino.right!
130
+ end
131
+
132
+ def left!
133
+ return unless game_in_progress?
134
+ current_tetromino.left!
135
+ end
136
+
137
+ def rotate!(direction)
138
+ return unless game_in_progress?
139
+ current_tetromino.rotate!(direction)
140
+ end
141
+
142
+ def current_tetromino
143
+ tetrominoes.last
144
+ end
145
+
146
+ def tetrominoes
147
+ @tetrominoes ||= reset_tetrominoes
148
+ end
149
+
150
+ # Returns blocks in the playfield
151
+ def playfield
152
+ @playfield ||= @original_playfield = @playfield_height.times.map do
153
+ @playfield_width.times.map do
154
+ Block.new
155
+ end
156
+ end
157
+ end
158
+
159
+ # Executes a hypothetical scenario without truly changing playfield permanently
160
+ def hypothetical(&block)
161
+ @playfield = hypothetical_playfield
162
+ block.call
163
+ @playfield = @original_playfield
164
+ end
165
+
166
+ # Returns whether currently executing a hypothetical scenario
167
+ def hypothetical?
168
+ @playfield != @original_playfield
169
+ end
170
+
171
+ def hypothetical_playfield
172
+ @playfield_height.times.map { |row|
173
+ @playfield_width.times.map { |column|
174
+ playfield[row][column].clone
175
+ }
176
+ }
177
+ end
178
+
179
+ def preview_playfield
180
+ @preview_playfield ||= PREVIEW_PLAYFIELD_HEIGHT.times.map {|row|
181
+ PREVIEW_PLAYFIELD_WIDTH.times.map {|column|
182
+ Block.new
183
+ }
184
+ }
185
+ end
186
+
187
+ def preview_next_tetromino!
188
+ self.preview_tetromino = Tetromino.new(self)
189
+ end
190
+
191
+ def calculate_score!(eliminated_lines)
192
+ new_score = SCORE_MULTIPLIER[eliminated_lines] * (level + 1)
193
+ self.score += new_score
194
+ end
195
+
196
+ def level_up!
197
+ self.level += 1 if lines >= self.level*10
198
+ end
199
+
200
+ def delay
201
+ [1.1 - (level.to_i * 0.1), 0.001].max
202
+ end
203
+
204
+ def beep
205
+ @beeper&.call if beeping
206
+ end
207
+
208
+ def instant_down_on_up=(value)
209
+ self.up_arrow_action = :instant_down if value
210
+ end
211
+
212
+ def instant_down_on_up
213
+ self.up_arrow_action == :instant_down
214
+ end
215
+
216
+ def rotate_right_on_up=(value)
217
+ self.up_arrow_action = :rotate_right if value
218
+ end
219
+
220
+ def rotate_right_on_up
221
+ self.up_arrow_action == :rotate_right
222
+ end
223
+
224
+ def rotate_left_on_up=(value)
225
+ self.up_arrow_action = :rotate_left if value
226
+ end
227
+
228
+ def rotate_left_on_up
229
+ self.up_arrow_action == :rotate_left
230
+ end
231
+
232
+ def reset_tetrominoes
233
+ @tetrominoes = []
234
+ end
235
+
236
+ def reset_playfield
237
+ playfield.each do |row|
238
+ row.each do |block|
239
+ block.clear
240
+ end
241
+ end
242
+ end
243
+
244
+ def reset_preview_playfield
245
+ preview_playfield.each do |row|
246
+ row.each do |block|
247
+ block.clear
248
+ end
249
+ end
250
+ end
251
+
252
+ def consider_adding_tetromino
253
+ if tetrominoes.empty? || current_tetromino.stopped?
254
+ preview_tetromino.launch!
255
+ preview_next_tetromino!
256
+ end
257
+ end
258
+
259
+ def consider_eliminating_lines
260
+ eliminated_lines = 0
261
+ playfield.each_with_index do |row, playfield_row|
262
+ if row.all? {|block| !block.clear?}
263
+ eliminated_lines += 1
264
+ shift_blocks_down_above_row(playfield_row)
265
+ end
266
+ end
267
+ if eliminated_lines > 0
268
+ beep
269
+ self.lines += eliminated_lines
270
+ level_up!
271
+ calculate_score!(eliminated_lines)
272
+ end
273
+ end
274
+
275
+ def playfield_remaining_heights(tetromino = nil)
276
+ @playfield_width.times.map do |playfield_column|
277
+ bottom_most_block = tetromino.bottom_most_block_for_column(playfield_column)
278
+ (playfield.each_with_index.detect do |row, playfield_row|
279
+ !row[playfield_column].clear? &&
280
+ (
281
+ tetromino.nil? ||
282
+ bottom_most_block.nil? ||
283
+ (playfield_row > tetromino.row + bottom_most_block[:row_index])
284
+ )
285
+ end || [nil, @playfield_height])[1]
286
+ end.to_a
287
+ end
288
+
289
+ private
290
+
291
+ def shift_blocks_down_above_row(row)
292
+ row.downto(0) do |playfield_row|
293
+ playfield[playfield_row].each_with_index do |block, playfield_column|
294
+ previous_row = playfield[playfield_row - 1]
295
+ previous_block = previous_row[playfield_column]
296
+ block.color = previous_block.color unless block.color == previous_block.color
297
+ end
298
+ end
299
+ playfield[0].each(&:clear)
300
+ end
301
+
302
+ end
303
+
304
+ end
305
+
306
+ end
@@ -0,0 +1,39 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ class Tetris
23
+ module Model
24
+ class PastGame
25
+ attr_accessor :name, :score, :lines, :level
26
+
27
+ def initialize(name, score, lines, level)
28
+ @name = name
29
+ @score = score.to_i
30
+ @lines = lines.to_i
31
+ @level = level.to_i
32
+ end
33
+
34
+ def to_a
35
+ [@name, @score, @lines, @level]
36
+ end
37
+ end
38
+ end
39
+ end
@@ -0,0 +1,329 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ require_relative 'block'
23
+
24
+ require 'matrix'
25
+
26
+ class Tetris
27
+ module Model
28
+ class Tetromino
29
+ ORIENTATIONS = [:north, :east, :south, :west]
30
+
31
+ LETTER_COLORS = {
32
+ I: :cyan,
33
+ J: :blue,
34
+ L: :dark_yellow,
35
+ O: :yellow,
36
+ S: :green,
37
+ T: :magenta,
38
+ Z: :red,
39
+ }
40
+
41
+ attr_reader :game, :letter, :preview
42
+ alias preview? preview
43
+ attr_accessor :orientation, :blocks, :row, :column
44
+
45
+ def initialize(game)
46
+ @game = game
47
+ @letter = LETTER_COLORS.keys.sample
48
+ @orientation = :north
49
+ @blocks = default_blocks
50
+ @preview = true
51
+ new_row = 0
52
+ new_column = (Model::Game::PREVIEW_PLAYFIELD_WIDTH - width)/2
53
+ update_playfield(new_row, new_column)
54
+ end
55
+
56
+ def playfield
57
+ @preview ? game.preview_playfield : game.playfield
58
+ end
59
+
60
+ def launch!
61
+ remove_from_playfield
62
+ @preview = false
63
+ new_row = 1 - height
64
+ new_column = (game.playfield_width - width)/2
65
+ update_playfield(new_row, new_column)
66
+ game.tetrominoes << self
67
+ end
68
+
69
+ def update_playfield(new_row = nil, new_column = nil)
70
+ remove_from_playfield
71
+ if !new_row.nil? && !new_column.nil?
72
+ @row = new_row
73
+ @column = new_column
74
+ add_to_playfield
75
+ end
76
+ end
77
+
78
+ def add_to_playfield
79
+ update_playfield_block do |playfield_row, playfield_column, row_index, column_index|
80
+ playfield[playfield_row][playfield_column].color = blocks[row_index][column_index].color if playfield_row >= 0 && playfield[playfield_row][playfield_column]&.clear? && !blocks[row_index][column_index].clear? && playfield[playfield_row][playfield_column].color != blocks[row_index][column_index].color
81
+ end
82
+ end
83
+
84
+ def remove_from_playfield
85
+ return if @row.nil? || @column.nil?
86
+ update_playfield_block do |playfield_row, playfield_column, row_index, column_index|
87
+ playfield[playfield_row][playfield_column].clear if playfield_row >= 0 && !blocks[row_index][column_index].clear? && playfield[playfield_row][playfield_column]&.color == color
88
+ end
89
+ end
90
+
91
+ def stopped?
92
+ return true if @stopped || @preview
93
+ playfield_remaining_heights = game.playfield_remaining_heights(self)
94
+ result = bottom_most_blocks.any? do |bottom_most_block|
95
+ playfield_column = @column + bottom_most_block[:column_index]
96
+ playfield_remaining_heights[playfield_column] &&
97
+ @row + bottom_most_block[:row_index] >= playfield_remaining_heights[playfield_column] - 1
98
+ end
99
+ if result && !game.hypothetical?
100
+ @stopped = result
101
+ game.consider_eliminating_lines
102
+ @game.consider_adding_tetromino
103
+ end
104
+ result
105
+ end
106
+
107
+ # Returns bottom-most blocks of a tetromino, which could be from multiple rows depending on shape (e.g. T)
108
+ def bottom_most_blocks
109
+ width.times.map do |column_index|
110
+ row_blocks_with_row_index = @blocks.each_with_index.to_a.reverse.detect do |row_blocks, row_index|
111
+ !row_blocks[column_index].clear?
112
+ end
113
+ bottom_most_block = row_blocks_with_row_index[0][column_index]
114
+ bottom_most_block_row = row_blocks_with_row_index[1]
115
+ {
116
+ block: bottom_most_block,
117
+ row_index: bottom_most_block_row,
118
+ column_index: column_index
119
+ }
120
+ end
121
+ end
122
+
123
+ def bottom_most_block_for_column(column)
124
+ bottom_most_blocks.detect {|bottom_most_block| (@column + bottom_most_block[:column_index]) == column}
125
+ end
126
+
127
+ def right_blocked?
128
+ (@column == game.playfield_width - width) ||
129
+ right_most_blocks.any? { |right_most_block|
130
+ (@row + right_most_block[:row_index]) >= 0 &&
131
+ playfield[@row + right_most_block[:row_index]][@column + right_most_block[:column_index] + 1].occupied?
132
+ }
133
+ end
134
+
135
+ # Returns right-most blocks of a tetromino, which could be from multiple columns depending on shape (e.g. T)
136
+ def right_most_blocks
137
+ @blocks.each_with_index.map do |row_blocks, row_index|
138
+ column_block_with_column_index = row_blocks.each_with_index.to_a.reverse.detect do |column_block, column_index|
139
+ !column_block.clear?
140
+ end
141
+ if column_block_with_column_index
142
+ right_most_block = column_block_with_column_index[0]
143
+ {
144
+ block: right_most_block,
145
+ row_index: row_index,
146
+ column_index: column_block_with_column_index[1]
147
+ }
148
+ end
149
+ end.compact
150
+ end
151
+
152
+ def left_blocked?
153
+ (@column == 0) ||
154
+ left_most_blocks.any? { |left_most_block|
155
+ (@row + left_most_block[:row_index]) >= 0 &&
156
+ playfield[@row + left_most_block[:row_index]][@column + left_most_block[:column_index] - 1].occupied?
157
+ }
158
+ end
159
+
160
+ # Returns right-most blocks of a tetromino, which could be from multiple columns depending on shape (e.g. T)
161
+ def left_most_blocks
162
+ @blocks.each_with_index.map do |row_blocks, row_index|
163
+ column_block_with_column_index = row_blocks.each_with_index.to_a.detect do |column_block, column_index|
164
+ !column_block.clear?
165
+ end
166
+ if column_block_with_column_index
167
+ left_most_block = column_block_with_column_index[0]
168
+ {
169
+ block: left_most_block,
170
+ row_index: row_index,
171
+ column_index: column_block_with_column_index[1]
172
+ }
173
+ end
174
+ end.compact
175
+ end
176
+
177
+ def width
178
+ @blocks[0].size
179
+ end
180
+
181
+ def height
182
+ @blocks.size
183
+ end
184
+
185
+ def down!(instant: false)
186
+ launch! if preview?
187
+ unless stopped?
188
+ block_count = 1
189
+ if instant
190
+ remaining_height, bottom_touching_block = remaining_height_and_bottom_touching_block
191
+ block_count = remaining_height - @row
192
+ end
193
+ new_row = @row + block_count
194
+ update_playfield(new_row, @column)
195
+ end
196
+ end
197
+
198
+ def left!
199
+ unless left_blocked?
200
+ new_column = @column - 1
201
+ update_playfield(@row, new_column)
202
+ end
203
+ end
204
+
205
+ def right!
206
+ unless right_blocked?
207
+ new_column = @column + 1
208
+ update_playfield(@row, new_column)
209
+ end
210
+ end
211
+
212
+ # Rotate in specified direcation, which can be :right (clockwise) or :left (counterclockwise)
213
+ def rotate!(direction)
214
+ return if stopped?
215
+ can_rotate = nil
216
+ new_blocks = nil
217
+ game.hypothetical do
218
+ hypothetical_rotated_tetromino = hypothetical_tetromino
219
+ new_blocks = hypothetical_rotated_tetromino.rotate_blocks(direction)
220
+ can_rotate = !hypothetical_rotated_tetromino.stopped? && !hypothetical_rotated_tetromino.right_blocked? && !hypothetical_rotated_tetromino.left_blocked?
221
+ end
222
+ if can_rotate
223
+ remove_from_playfield
224
+ self.orientation = ORIENTATIONS[ORIENTATIONS.rotate(direction == :right ? -1 : 1).index(@orientation)]
225
+ self.blocks = new_blocks
226
+ update_playfield(@row, @column)
227
+ end
228
+ rescue => e
229
+ puts e.full_message
230
+ end
231
+
232
+ def rotate_blocks(direction)
233
+ new_blocks = Matrix[*@blocks].transpose.to_a
234
+ if direction == :right
235
+ new_blocks = new_blocks.map(&:reverse)
236
+ else
237
+ new_blocks = new_blocks.reverse
238
+ end
239
+ Matrix[*new_blocks].to_a
240
+ end
241
+
242
+ def hypothetical_tetromino
243
+ clone.tap do |hypo_clone|
244
+ remove_from_playfield
245
+ hypo_clone.blocks = @blocks.map do |row_blocks|
246
+ row_blocks.map do |column_block|
247
+ column_block.clone
248
+ end
249
+ end
250
+ end
251
+ end
252
+
253
+ def remaining_height_and_bottom_touching_block
254
+ playfield_remaining_heights = game.playfield_remaining_heights(self)
255
+ bottom_most_blocks.map do |bottom_most_block|
256
+ playfield_column = @column + bottom_most_block[:column_index]
257
+ [playfield_remaining_heights[playfield_column] - (bottom_most_block[:row_index] + 1), bottom_most_block]
258
+ end.min_by(&:first)
259
+ end
260
+
261
+ def default_blocks
262
+ case @letter
263
+ when :I
264
+ [
265
+ [block, block, block, block]
266
+ ]
267
+ when :J
268
+ [
269
+ [block, block, block],
270
+ [empty, empty, block],
271
+ ]
272
+ when :L
273
+ [
274
+ [block, block, block],
275
+ [block, empty, empty],
276
+ ]
277
+ when :O
278
+ [
279
+ [block, block],
280
+ [block, block],
281
+ ]
282
+ when :S
283
+ [
284
+ [empty, block, block],
285
+ [block, block, empty],
286
+ ]
287
+ when :T
288
+ [
289
+ [block, block, block],
290
+ [empty, block, empty],
291
+ ]
292
+ when :Z
293
+ [
294
+ [block, block, empty],
295
+ [empty, block, block],
296
+ ]
297
+ end
298
+ end
299
+
300
+ def color
301
+ LETTER_COLORS[@letter]
302
+ end
303
+
304
+ def include_block?(block)
305
+ @blocks.flatten.include?(block)
306
+ end
307
+
308
+ private
309
+
310
+ def block
311
+ Block.new(color)
312
+ end
313
+
314
+ def empty
315
+ Block.new
316
+ end
317
+
318
+ def update_playfield_block(&updater)
319
+ @row.upto(@row + height - 1) do |playfield_row|
320
+ @column.upto(@column + width - 1) do |playfield_column|
321
+ row_index = playfield_row - @row
322
+ column_index = playfield_column - @column
323
+ updater.call(playfield_row, playfield_column, row_index, column_index)
324
+ end
325
+ end
326
+ end
327
+ end
328
+ end
329
+ end
@@ -0,0 +1,124 @@
1
+ # Copyright (c) 2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ require 'glimmer-dsl-libui'
23
+
24
+ require_relative 'tetris/model/game'
25
+
26
+ class Tetris
27
+ include Glimmer
28
+
29
+ BLOCK_SIZE = 25
30
+ BEVEL_CONSTANT = 20
31
+
32
+ attr_reader :game
33
+
34
+ def initialize
35
+ @game = Model::Game.new
36
+ create_gui
37
+ register_observers
38
+ end
39
+
40
+ def launch
41
+ @game.start!
42
+ @main_window.show
43
+ end
44
+
45
+ def create_gui
46
+ @main_window = window('Glimmer Tetris', Model::Game::PLAYFIELD_WIDTH * BLOCK_SIZE, Model::Game::PLAYFIELD_HEIGHT * BLOCK_SIZE) {
47
+ playfield(playfield_width: Model::Game::PLAYFIELD_WIDTH, playfield_height: Model::Game::PLAYFIELD_HEIGHT, block_size: BLOCK_SIZE)
48
+ }
49
+ end
50
+
51
+ def register_observers
52
+ Glimmer::DataBinding::Observer.proc do |game_over|
53
+ if game_over
54
+ show_game_over_dialog
55
+ else
56
+ start_moving_tetrominos_down
57
+ end
58
+ end.observe(@game, :game_over)
59
+
60
+ Model::Game::PLAYFIELD_HEIGHT.times do |row|
61
+ Model::Game::PLAYFIELD_HEIGHT.times do |column|
62
+ Glimmer::DataBinding::Observer.proc do |new_color|
63
+ @blocks[row][column].fill = new_color
64
+ end.observe(@game.playfield[row][column], :color)
65
+ end
66
+ end
67
+ end
68
+
69
+ def playfield(playfield_width: , playfield_height: , block_size: )
70
+ area {
71
+ @blocks = playfield_height.times.map do |row|
72
+ playfield_width.times.map do |column|
73
+ block(row: row, column: column, block_size: block_size)
74
+ end
75
+ end
76
+
77
+ on_key_down do |key_event|
78
+ case key_event
79
+ in ext_key: :down
80
+ game.down!
81
+ in ext_key: :up
82
+ case game.up_arrow_action
83
+ when :instant_down
84
+ game.down!(instant: true)
85
+ when :rotate_right
86
+ game.rotate!(:right)
87
+ when :rotate_left
88
+ game.rotate!(:left)
89
+ end
90
+ in ext_key: :left
91
+ game.left!
92
+ in ext_key: :right
93
+ game.right!
94
+ in modifier: :shift
95
+ game.rotate!(:right)
96
+ in modifier: :control
97
+ game.rotate!(:left)
98
+ else
99
+ # Do Nothing
100
+ end
101
+ end
102
+ }
103
+ end
104
+
105
+ def block(row: , column: , block_size: )
106
+ path {
107
+ square(column * block_size, row * block_size, block_size)
108
+
109
+ fill Model::Block::COLOR_CLEAR
110
+ }
111
+ end
112
+
113
+ def start_moving_tetrominos_down
114
+ Glimmer::LibUI.timer(@game.delay) do
115
+ @game.down! if !@game.game_over? && !@game.paused?
116
+ end
117
+ end
118
+
119
+ def show_game_over_dialog
120
+ msg_box('Game Over', "Score: #{@game.high_scores.first.score}")
121
+ end
122
+ end
123
+
124
+ Tetris.new.launch
Binary file
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: glimmer-dsl-libui
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.2.16
4
+ version: 0.2.17
5
5
  platform: ruby
6
6
  authors:
7
7
  - Andy Maleh
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2021-10-28 00:00:00.000000000 Z
11
+ date: 2021-11-03 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: glimmer
@@ -252,6 +252,11 @@ files:
252
252
  - examples/method_based_custom_keyword.rb
253
253
  - examples/midi_player.rb
254
254
  - examples/simple_notepad.rb
255
+ - examples/tetris.rb
256
+ - examples/tetris/model/block.rb
257
+ - examples/tetris/model/game.rb
258
+ - examples/tetris/model/past_game.rb
259
+ - examples/tetris/model/tetromino.rb
255
260
  - examples/timer.rb
256
261
  - glimmer-dsl-libui.gemspec
257
262
  - icons/glimmer.png