glimmer-dsl-libui 0.2.16 → 0.2.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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data/CHANGELOG.md CHANGED
@@ -1,5 +1,9 @@
1
1
  # Change Log
2
2
 
3
+ ## 0.2.17
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+
5
+ - Tetris example - basic version with simple color squares
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+
3
7
  ## 0.2.16
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8
 
5
9
  - Document all examples with Windows screenshots
data/README.md CHANGED
@@ -1,4 +1,4 @@
1
- # [<img src="https://raw.githubusercontent.com/AndyObtiva/glimmer/master/images/glimmer-logo-hi-res.png" height=85 />](https://github.com/AndyObtiva/glimmer) Glimmer DSL for LibUI 0.2.16
1
+ # [<img src="https://raw.githubusercontent.com/AndyObtiva/glimmer/master/images/glimmer-logo-hi-res.png" height=85 />](https://github.com/AndyObtiva/glimmer) Glimmer DSL for LibUI 0.2.17
2
2
  ## Prerequisite-Free Ruby Desktop Development GUI Library
3
3
  [![Gem Version](https://badge.fury.io/rb/glimmer-dsl-libui.svg)](http://badge.fury.io/rb/glimmer-dsl-libui)
4
4
  [![Join the chat at https://gitter.im/AndyObtiva/glimmer](https://badges.gitter.im/AndyObtiva/glimmer.svg)](https://gitter.im/AndyObtiva/glimmer?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
@@ -284,6 +284,7 @@ Other [Glimmer](https://rubygems.org/gems/glimmer) DSL gems you might be interes
284
284
  - [Basic Draw Text](#basic-draw-text)
285
285
  - [Custom Draw Text](#custom-draw-text)
286
286
  - [Method-Based Custom Keyword](#method-based-custom-keyword)
287
+ - [Tetris](#tetris)
287
288
  - [Applications](#applications)
288
289
  - [Manga2PDF](#manga2pdf)
289
290
  - [Befunge98 GUI](#befunge98-gui)
@@ -376,7 +377,7 @@ gem install glimmer-dsl-libui
376
377
  Or install via Bundler `Gemfile`:
377
378
 
378
379
  ```ruby
379
- gem 'glimmer-dsl-libui', '~> 0.2.16'
380
+ gem 'glimmer-dsl-libui', '~> 0.2.17'
380
381
  ```
381
382
 
382
383
  Add `require 'glimmer-dsl-libui'` at the top, and then `include Glimmer` into the top-level main object for testing or into an actual class for serious usage.
@@ -1076,6 +1077,7 @@ window('Method-Based Custom Keyword') {
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1077
  - `table` controls on Windows intentionally get an extra empty row at the end because if any row were to be deleted for the first time, double-deletion happens due to an issue in [libui](https://github.com/andlabs/libui) on Windows.
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1078
  - `table` `progress_bar` column on Windows cannot be updated with a positive value if it started initially with `-1` (it ignores update to avoid crashing due to an issue in [libui](https://github.com/andlabs/libui) on Windows.
1078
1079
  - It seems that [libui](https://github.com/andlabs/libui) does not support nesting multiple `area` controls under a `grid` as only the first one shows up in that scenario. To workaround that limitation, use a `vertical_box` with nested `horizontal_box`s instead to include multiple `area`s in a GUI.
1080
+ - As per the code of [examples/basic_transform.rb](#basic-transform), Windows requires different ordering of transforms than Mac and Linux.
1079
1081
 
1080
1082
  ### Original API
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@@ -6198,6 +6200,134 @@ window('Method-Based Custom Keyword') {
6198
6200
  }.show
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6201
  ```
6200
6202
 
6203
+ ### Tetris
6204
+
6205
+ [examples/tetris.rb](examples/tetris.rb)
6206
+
6207
+ Run with this command from the root of the project if you cloned the project:
6208
+
6209
+ ```
6210
+ ruby -r './lib/glimmer-dsl-libui' examples/tetris.rb
6211
+ ```
6212
+
6213
+ Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui):
6214
+
6215
+ ```
6216
+ ruby -r glimmer-dsl-libui -e "require 'examples/tetris'"
6217
+ ```
6218
+
6219
+ Mac
6220
+
6221
+ ![glimmer-dsl-libui-mac-tetris.png](images/glimmer-dsl-libui-mac-tetris.png)
6222
+
6223
+ New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version:
6224
+
6225
+ ```ruby
6226
+ require 'glimmer-dsl-libui'
6227
+
6228
+ require_relative 'tetris/model/game'
6229
+
6230
+ class Tetris
6231
+ include Glimmer
6232
+
6233
+ BLOCK_SIZE = 25
6234
+ BEVEL_CONSTANT = 20
6235
+
6236
+ attr_reader :game
6237
+
6238
+ def initialize
6239
+ @game = Model::Game.new
6240
+ create_gui
6241
+ register_observers
6242
+ end
6243
+
6244
+ def launch
6245
+ @game.start!
6246
+ @main_window.show
6247
+ end
6248
+
6249
+ def create_gui
6250
+ @main_window = window('Glimmer Tetris', Model::Game::PLAYFIELD_WIDTH * BLOCK_SIZE, Model::Game::PLAYFIELD_HEIGHT * BLOCK_SIZE) {
6251
+ playfield(playfield_width: Model::Game::PLAYFIELD_WIDTH, playfield_height: Model::Game::PLAYFIELD_HEIGHT, block_size: BLOCK_SIZE)
6252
+ }
6253
+ end
6254
+
6255
+ def register_observers
6256
+ Glimmer::DataBinding::Observer.proc do |game_over|
6257
+ if game_over
6258
+ show_game_over_dialog
6259
+ else
6260
+ start_moving_tetrominos_down
6261
+ end
6262
+ end.observe(@game, :game_over)
6263
+
6264
+ Model::Game::PLAYFIELD_HEIGHT.times do |row|
6265
+ Model::Game::PLAYFIELD_HEIGHT.times do |column|
6266
+ Glimmer::DataBinding::Observer.proc do |new_color|
6267
+ @blocks[row][column].fill = new_color
6268
+ end.observe(@game.playfield[row][column], :color)
6269
+ end
6270
+ end
6271
+ end
6272
+
6273
+ def playfield(playfield_width: , playfield_height: , block_size: )
6274
+ area {
6275
+ @blocks = playfield_height.times.map do |row|
6276
+ playfield_width.times.map do |column|
6277
+ block(row: row, column: column, block_size: block_size)
6278
+ end
6279
+ end
6280
+
6281
+ on_key_down do |key_event|
6282
+ case key_event
6283
+ in ext_key: :down
6284
+ game.down!
6285
+ in ext_key: :up
6286
+ case game.up_arrow_action
6287
+ when :instant_down
6288
+ game.down!(instant: true)
6289
+ when :rotate_right
6290
+ game.rotate!(:right)
6291
+ when :rotate_left
6292
+ game.rotate!(:left)
6293
+ end
6294
+ in ext_key: :left
6295
+ game.left!
6296
+ in ext_key: :right
6297
+ game.right!
6298
+ in modifier: :shift
6299
+ game.rotate!(:right)
6300
+ in modifier: :control
6301
+ game.rotate!(:left)
6302
+ else
6303
+ # Do Nothing
6304
+ end
6305
+ end
6306
+ }
6307
+ end
6308
+
6309
+ def block(row: , column: , block_size: )
6310
+ path {
6311
+ square(column * block_size, row * block_size, block_size)
6312
+
6313
+ fill Model::Block::COLOR_CLEAR
6314
+ }
6315
+ end
6316
+
6317
+ def start_moving_tetrominos_down
6318
+ Glimmer::LibUI.timer(@game.delay) do
6319
+ @game.down! if !@game.game_over? && !@game.paused?
6320
+ end
6321
+ end
6322
+
6323
+ def show_game_over_dialog
6324
+ msg_box('Game Over', "Score: #{@game.high_scores.first.score}")
6325
+ end
6326
+ end
6327
+
6328
+ Tetris.new.launch
6329
+ ```
6330
+
6201
6331
  ## Applications
6202
6332
 
6203
6333
  Here are some applications built with [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui)
data/VERSION CHANGED
@@ -1 +1 @@
1
- 0.2.16
1
+ 0.2.17
data/bin/girb CHANGED
File without changes
@@ -11,7 +11,7 @@ class MetaExample
11
11
 
12
12
  def examples
13
13
  if @examples.nil?
14
- example_files = Dir.glob(File.join(File.expand_path('.', __dir__), '**', '*.rb'))
14
+ example_files = Dir.glob(File.join(File.expand_path('.', __dir__), '*.rb'))
15
15
  example_file_names = example_files.map { |f| File.basename(f, '.rb') }
16
16
  example_file_names = example_file_names.reject { |f| f == 'meta_example' || f.match(/\d$/) }
17
17
  @examples = example_file_names.map { |f| f.underscore.titlecase }
@@ -110,6 +110,8 @@ class MetaExample
110
110
  FileUtils.mkdir_p(parent_dir)
111
111
  example_file = File.join(parent_dir, "#{selected_example.underscore}.rb")
112
112
  File.write(example_file, @code_entry.text)
113
+ example_supporting_directory = File.expand_path(selected_example.underscore, __dir__)
114
+ FileUtils.cp_r(example_supporting_directory, parent_dir) if Dir.exist?(example_supporting_directory)
113
115
  FileUtils.cp_r(File.expand_path('../icons', __dir__), File.dirname(parent_dir))
114
116
  FileUtils.cp_r(File.expand_path('../sounds', __dir__), File.dirname(parent_dir))
115
117
  run_example(example_file)
@@ -0,0 +1,48 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ class Tetris
23
+ module Model
24
+ class Block
25
+ COLOR_CLEAR = :white
26
+
27
+ attr_accessor :color
28
+
29
+ # Initializes with color. Default color (gray) signifies an empty block
30
+ def initialize(color = COLOR_CLEAR)
31
+ @color = color
32
+ end
33
+
34
+ # Clears block color. `quietly` option indicates if it should not notify observers by setting value quietly via variable not attribute writer.
35
+ def clear
36
+ self.color = COLOR_CLEAR unless self.color == COLOR_CLEAR
37
+ end
38
+
39
+ def clear?
40
+ self.color == COLOR_CLEAR
41
+ end
42
+
43
+ def occupied?
44
+ !clear?
45
+ end
46
+ end
47
+ end
48
+ end
@@ -0,0 +1,306 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ require 'fileutils'
23
+ require 'json'
24
+ require 'glimmer/data_binding/observer'
25
+ require 'glimmer/config'
26
+
27
+ require_relative 'block'
28
+ require_relative 'tetromino'
29
+ require_relative 'past_game'
30
+
31
+ class Tetris
32
+ module Model
33
+ class Game
34
+ PLAYFIELD_WIDTH = 10
35
+ PLAYFIELD_HEIGHT = 20
36
+ PREVIEW_PLAYFIELD_WIDTH = 4
37
+ PREVIEW_PLAYFIELD_HEIGHT = 2
38
+ SCORE_MULTIPLIER = {1 => 40, 2 => 100, 3 => 300, 4 => 1200}
39
+
40
+ attr_reader :playfield_width, :playfield_height
41
+ attr_accessor :game_over, :paused, :preview_tetromino, :lines, :score, :level, :high_scores, :beeping, :added_high_score, :show_high_scores, :up_arrow_action
42
+ alias game_over? game_over
43
+ alias paused? paused
44
+ alias beeping? beeping
45
+ alias added_high_score? added_high_score
46
+
47
+ def initialize(playfield_width = PLAYFIELD_WIDTH, playfield_height = PLAYFIELD_HEIGHT)
48
+ @playfield_width = playfield_width
49
+ @playfield_height = playfield_height
50
+ @high_scores = []
51
+ @show_high_scores = false
52
+ @beeping = true
53
+ @up_arrow_action = :rotate_left
54
+ load_high_scores!
55
+ end
56
+
57
+ def configure_beeper(&beeper)
58
+ @beeper = beeper
59
+ end
60
+
61
+ def game_in_progress?
62
+ !game_over? && !paused?
63
+ end
64
+
65
+ def start!
66
+ self.show_high_scores = false
67
+ self.paused = false
68
+ self.level = 1
69
+ self.score = 0
70
+ self.lines = 0
71
+ reset_playfield
72
+ reset_preview_playfield
73
+ reset_tetrominoes
74
+ preview_next_tetromino!
75
+ consider_adding_tetromino
76
+ self.game_over = false
77
+ end
78
+ alias restart! start!
79
+
80
+ def game_over!
81
+ add_high_score!
82
+ beep
83
+ self.game_over = true
84
+ end
85
+
86
+ def clear_high_scores!
87
+ high_scores.clear
88
+ end
89
+
90
+ def add_high_score!
91
+ self.added_high_score = true
92
+ high_scores.prepend(PastGame.new("Player #{high_scores.count + 1}", score, lines, level))
93
+ end
94
+
95
+ def save_high_scores!
96
+ high_score_file_content = @high_scores.map {|past_game| past_game.to_a.join("\t") }.join("\n")
97
+ FileUtils.mkdir_p(tetris_dir)
98
+ File.write(tetris_high_score_file, high_score_file_content)
99
+ rescue => e
100
+ # Fail safely by keeping high scores in memory if unable to access disk
101
+ Glimmer::Config.logger.error {"Failed to save high scores in: #{tetris_high_score_file}\n#{e.full_message}"}
102
+ end
103
+
104
+ def load_high_scores!
105
+ if File.exist?(tetris_high_score_file)
106
+ self.high_scores = File.read(tetris_high_score_file).split("\n").map {|line| PastGame.new(*line.split("\t")) }
107
+ end
108
+ rescue => e
109
+ # Fail safely by keeping high scores in memory if unable to access disk
110
+ Glimmer::Config.logger.error {"Failed to load high scores from: #{tetris_high_score_file}\n#{e.full_message}"}
111
+ end
112
+
113
+ def tetris_dir
114
+ @tetris_dir ||= File.join(File.expand_path('~'), '.glimmer-tetris')
115
+ end
116
+
117
+ def tetris_high_score_file
118
+ File.join(tetris_dir, "high_scores.txt")
119
+ end
120
+
121
+ def down!(instant: false)
122
+ return unless game_in_progress?
123
+ current_tetromino.down!(instant: instant)
124
+ game_over! if current_tetromino.row <= 0 && current_tetromino.stopped?
125
+ end
126
+
127
+ def right!
128
+ return unless game_in_progress?
129
+ current_tetromino.right!
130
+ end
131
+
132
+ def left!
133
+ return unless game_in_progress?
134
+ current_tetromino.left!
135
+ end
136
+
137
+ def rotate!(direction)
138
+ return unless game_in_progress?
139
+ current_tetromino.rotate!(direction)
140
+ end
141
+
142
+ def current_tetromino
143
+ tetrominoes.last
144
+ end
145
+
146
+ def tetrominoes
147
+ @tetrominoes ||= reset_tetrominoes
148
+ end
149
+
150
+ # Returns blocks in the playfield
151
+ def playfield
152
+ @playfield ||= @original_playfield = @playfield_height.times.map do
153
+ @playfield_width.times.map do
154
+ Block.new
155
+ end
156
+ end
157
+ end
158
+
159
+ # Executes a hypothetical scenario without truly changing playfield permanently
160
+ def hypothetical(&block)
161
+ @playfield = hypothetical_playfield
162
+ block.call
163
+ @playfield = @original_playfield
164
+ end
165
+
166
+ # Returns whether currently executing a hypothetical scenario
167
+ def hypothetical?
168
+ @playfield != @original_playfield
169
+ end
170
+
171
+ def hypothetical_playfield
172
+ @playfield_height.times.map { |row|
173
+ @playfield_width.times.map { |column|
174
+ playfield[row][column].clone
175
+ }
176
+ }
177
+ end
178
+
179
+ def preview_playfield
180
+ @preview_playfield ||= PREVIEW_PLAYFIELD_HEIGHT.times.map {|row|
181
+ PREVIEW_PLAYFIELD_WIDTH.times.map {|column|
182
+ Block.new
183
+ }
184
+ }
185
+ end
186
+
187
+ def preview_next_tetromino!
188
+ self.preview_tetromino = Tetromino.new(self)
189
+ end
190
+
191
+ def calculate_score!(eliminated_lines)
192
+ new_score = SCORE_MULTIPLIER[eliminated_lines] * (level + 1)
193
+ self.score += new_score
194
+ end
195
+
196
+ def level_up!
197
+ self.level += 1 if lines >= self.level*10
198
+ end
199
+
200
+ def delay
201
+ [1.1 - (level.to_i * 0.1), 0.001].max
202
+ end
203
+
204
+ def beep
205
+ @beeper&.call if beeping
206
+ end
207
+
208
+ def instant_down_on_up=(value)
209
+ self.up_arrow_action = :instant_down if value
210
+ end
211
+
212
+ def instant_down_on_up
213
+ self.up_arrow_action == :instant_down
214
+ end
215
+
216
+ def rotate_right_on_up=(value)
217
+ self.up_arrow_action = :rotate_right if value
218
+ end
219
+
220
+ def rotate_right_on_up
221
+ self.up_arrow_action == :rotate_right
222
+ end
223
+
224
+ def rotate_left_on_up=(value)
225
+ self.up_arrow_action = :rotate_left if value
226
+ end
227
+
228
+ def rotate_left_on_up
229
+ self.up_arrow_action == :rotate_left
230
+ end
231
+
232
+ def reset_tetrominoes
233
+ @tetrominoes = []
234
+ end
235
+
236
+ def reset_playfield
237
+ playfield.each do |row|
238
+ row.each do |block|
239
+ block.clear
240
+ end
241
+ end
242
+ end
243
+
244
+ def reset_preview_playfield
245
+ preview_playfield.each do |row|
246
+ row.each do |block|
247
+ block.clear
248
+ end
249
+ end
250
+ end
251
+
252
+ def consider_adding_tetromino
253
+ if tetrominoes.empty? || current_tetromino.stopped?
254
+ preview_tetromino.launch!
255
+ preview_next_tetromino!
256
+ end
257
+ end
258
+
259
+ def consider_eliminating_lines
260
+ eliminated_lines = 0
261
+ playfield.each_with_index do |row, playfield_row|
262
+ if row.all? {|block| !block.clear?}
263
+ eliminated_lines += 1
264
+ shift_blocks_down_above_row(playfield_row)
265
+ end
266
+ end
267
+ if eliminated_lines > 0
268
+ beep
269
+ self.lines += eliminated_lines
270
+ level_up!
271
+ calculate_score!(eliminated_lines)
272
+ end
273
+ end
274
+
275
+ def playfield_remaining_heights(tetromino = nil)
276
+ @playfield_width.times.map do |playfield_column|
277
+ bottom_most_block = tetromino.bottom_most_block_for_column(playfield_column)
278
+ (playfield.each_with_index.detect do |row, playfield_row|
279
+ !row[playfield_column].clear? &&
280
+ (
281
+ tetromino.nil? ||
282
+ bottom_most_block.nil? ||
283
+ (playfield_row > tetromino.row + bottom_most_block[:row_index])
284
+ )
285
+ end || [nil, @playfield_height])[1]
286
+ end.to_a
287
+ end
288
+
289
+ private
290
+
291
+ def shift_blocks_down_above_row(row)
292
+ row.downto(0) do |playfield_row|
293
+ playfield[playfield_row].each_with_index do |block, playfield_column|
294
+ previous_row = playfield[playfield_row - 1]
295
+ previous_block = previous_row[playfield_column]
296
+ block.color = previous_block.color unless block.color == previous_block.color
297
+ end
298
+ end
299
+ playfield[0].each(&:clear)
300
+ end
301
+
302
+ end
303
+
304
+ end
305
+
306
+ end
@@ -0,0 +1,39 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ class Tetris
23
+ module Model
24
+ class PastGame
25
+ attr_accessor :name, :score, :lines, :level
26
+
27
+ def initialize(name, score, lines, level)
28
+ @name = name
29
+ @score = score.to_i
30
+ @lines = lines.to_i
31
+ @level = level.to_i
32
+ end
33
+
34
+ def to_a
35
+ [@name, @score, @lines, @level]
36
+ end
37
+ end
38
+ end
39
+ end
@@ -0,0 +1,329 @@
1
+ # Copyright (c) 2007-2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ require_relative 'block'
23
+
24
+ require 'matrix'
25
+
26
+ class Tetris
27
+ module Model
28
+ class Tetromino
29
+ ORIENTATIONS = [:north, :east, :south, :west]
30
+
31
+ LETTER_COLORS = {
32
+ I: :cyan,
33
+ J: :blue,
34
+ L: :dark_yellow,
35
+ O: :yellow,
36
+ S: :green,
37
+ T: :magenta,
38
+ Z: :red,
39
+ }
40
+
41
+ attr_reader :game, :letter, :preview
42
+ alias preview? preview
43
+ attr_accessor :orientation, :blocks, :row, :column
44
+
45
+ def initialize(game)
46
+ @game = game
47
+ @letter = LETTER_COLORS.keys.sample
48
+ @orientation = :north
49
+ @blocks = default_blocks
50
+ @preview = true
51
+ new_row = 0
52
+ new_column = (Model::Game::PREVIEW_PLAYFIELD_WIDTH - width)/2
53
+ update_playfield(new_row, new_column)
54
+ end
55
+
56
+ def playfield
57
+ @preview ? game.preview_playfield : game.playfield
58
+ end
59
+
60
+ def launch!
61
+ remove_from_playfield
62
+ @preview = false
63
+ new_row = 1 - height
64
+ new_column = (game.playfield_width - width)/2
65
+ update_playfield(new_row, new_column)
66
+ game.tetrominoes << self
67
+ end
68
+
69
+ def update_playfield(new_row = nil, new_column = nil)
70
+ remove_from_playfield
71
+ if !new_row.nil? && !new_column.nil?
72
+ @row = new_row
73
+ @column = new_column
74
+ add_to_playfield
75
+ end
76
+ end
77
+
78
+ def add_to_playfield
79
+ update_playfield_block do |playfield_row, playfield_column, row_index, column_index|
80
+ playfield[playfield_row][playfield_column].color = blocks[row_index][column_index].color if playfield_row >= 0 && playfield[playfield_row][playfield_column]&.clear? && !blocks[row_index][column_index].clear? && playfield[playfield_row][playfield_column].color != blocks[row_index][column_index].color
81
+ end
82
+ end
83
+
84
+ def remove_from_playfield
85
+ return if @row.nil? || @column.nil?
86
+ update_playfield_block do |playfield_row, playfield_column, row_index, column_index|
87
+ playfield[playfield_row][playfield_column].clear if playfield_row >= 0 && !blocks[row_index][column_index].clear? && playfield[playfield_row][playfield_column]&.color == color
88
+ end
89
+ end
90
+
91
+ def stopped?
92
+ return true if @stopped || @preview
93
+ playfield_remaining_heights = game.playfield_remaining_heights(self)
94
+ result = bottom_most_blocks.any? do |bottom_most_block|
95
+ playfield_column = @column + bottom_most_block[:column_index]
96
+ playfield_remaining_heights[playfield_column] &&
97
+ @row + bottom_most_block[:row_index] >= playfield_remaining_heights[playfield_column] - 1
98
+ end
99
+ if result && !game.hypothetical?
100
+ @stopped = result
101
+ game.consider_eliminating_lines
102
+ @game.consider_adding_tetromino
103
+ end
104
+ result
105
+ end
106
+
107
+ # Returns bottom-most blocks of a tetromino, which could be from multiple rows depending on shape (e.g. T)
108
+ def bottom_most_blocks
109
+ width.times.map do |column_index|
110
+ row_blocks_with_row_index = @blocks.each_with_index.to_a.reverse.detect do |row_blocks, row_index|
111
+ !row_blocks[column_index].clear?
112
+ end
113
+ bottom_most_block = row_blocks_with_row_index[0][column_index]
114
+ bottom_most_block_row = row_blocks_with_row_index[1]
115
+ {
116
+ block: bottom_most_block,
117
+ row_index: bottom_most_block_row,
118
+ column_index: column_index
119
+ }
120
+ end
121
+ end
122
+
123
+ def bottom_most_block_for_column(column)
124
+ bottom_most_blocks.detect {|bottom_most_block| (@column + bottom_most_block[:column_index]) == column}
125
+ end
126
+
127
+ def right_blocked?
128
+ (@column == game.playfield_width - width) ||
129
+ right_most_blocks.any? { |right_most_block|
130
+ (@row + right_most_block[:row_index]) >= 0 &&
131
+ playfield[@row + right_most_block[:row_index]][@column + right_most_block[:column_index] + 1].occupied?
132
+ }
133
+ end
134
+
135
+ # Returns right-most blocks of a tetromino, which could be from multiple columns depending on shape (e.g. T)
136
+ def right_most_blocks
137
+ @blocks.each_with_index.map do |row_blocks, row_index|
138
+ column_block_with_column_index = row_blocks.each_with_index.to_a.reverse.detect do |column_block, column_index|
139
+ !column_block.clear?
140
+ end
141
+ if column_block_with_column_index
142
+ right_most_block = column_block_with_column_index[0]
143
+ {
144
+ block: right_most_block,
145
+ row_index: row_index,
146
+ column_index: column_block_with_column_index[1]
147
+ }
148
+ end
149
+ end.compact
150
+ end
151
+
152
+ def left_blocked?
153
+ (@column == 0) ||
154
+ left_most_blocks.any? { |left_most_block|
155
+ (@row + left_most_block[:row_index]) >= 0 &&
156
+ playfield[@row + left_most_block[:row_index]][@column + left_most_block[:column_index] - 1].occupied?
157
+ }
158
+ end
159
+
160
+ # Returns right-most blocks of a tetromino, which could be from multiple columns depending on shape (e.g. T)
161
+ def left_most_blocks
162
+ @blocks.each_with_index.map do |row_blocks, row_index|
163
+ column_block_with_column_index = row_blocks.each_with_index.to_a.detect do |column_block, column_index|
164
+ !column_block.clear?
165
+ end
166
+ if column_block_with_column_index
167
+ left_most_block = column_block_with_column_index[0]
168
+ {
169
+ block: left_most_block,
170
+ row_index: row_index,
171
+ column_index: column_block_with_column_index[1]
172
+ }
173
+ end
174
+ end.compact
175
+ end
176
+
177
+ def width
178
+ @blocks[0].size
179
+ end
180
+
181
+ def height
182
+ @blocks.size
183
+ end
184
+
185
+ def down!(instant: false)
186
+ launch! if preview?
187
+ unless stopped?
188
+ block_count = 1
189
+ if instant
190
+ remaining_height, bottom_touching_block = remaining_height_and_bottom_touching_block
191
+ block_count = remaining_height - @row
192
+ end
193
+ new_row = @row + block_count
194
+ update_playfield(new_row, @column)
195
+ end
196
+ end
197
+
198
+ def left!
199
+ unless left_blocked?
200
+ new_column = @column - 1
201
+ update_playfield(@row, new_column)
202
+ end
203
+ end
204
+
205
+ def right!
206
+ unless right_blocked?
207
+ new_column = @column + 1
208
+ update_playfield(@row, new_column)
209
+ end
210
+ end
211
+
212
+ # Rotate in specified direcation, which can be :right (clockwise) or :left (counterclockwise)
213
+ def rotate!(direction)
214
+ return if stopped?
215
+ can_rotate = nil
216
+ new_blocks = nil
217
+ game.hypothetical do
218
+ hypothetical_rotated_tetromino = hypothetical_tetromino
219
+ new_blocks = hypothetical_rotated_tetromino.rotate_blocks(direction)
220
+ can_rotate = !hypothetical_rotated_tetromino.stopped? && !hypothetical_rotated_tetromino.right_blocked? && !hypothetical_rotated_tetromino.left_blocked?
221
+ end
222
+ if can_rotate
223
+ remove_from_playfield
224
+ self.orientation = ORIENTATIONS[ORIENTATIONS.rotate(direction == :right ? -1 : 1).index(@orientation)]
225
+ self.blocks = new_blocks
226
+ update_playfield(@row, @column)
227
+ end
228
+ rescue => e
229
+ puts e.full_message
230
+ end
231
+
232
+ def rotate_blocks(direction)
233
+ new_blocks = Matrix[*@blocks].transpose.to_a
234
+ if direction == :right
235
+ new_blocks = new_blocks.map(&:reverse)
236
+ else
237
+ new_blocks = new_blocks.reverse
238
+ end
239
+ Matrix[*new_blocks].to_a
240
+ end
241
+
242
+ def hypothetical_tetromino
243
+ clone.tap do |hypo_clone|
244
+ remove_from_playfield
245
+ hypo_clone.blocks = @blocks.map do |row_blocks|
246
+ row_blocks.map do |column_block|
247
+ column_block.clone
248
+ end
249
+ end
250
+ end
251
+ end
252
+
253
+ def remaining_height_and_bottom_touching_block
254
+ playfield_remaining_heights = game.playfield_remaining_heights(self)
255
+ bottom_most_blocks.map do |bottom_most_block|
256
+ playfield_column = @column + bottom_most_block[:column_index]
257
+ [playfield_remaining_heights[playfield_column] - (bottom_most_block[:row_index] + 1), bottom_most_block]
258
+ end.min_by(&:first)
259
+ end
260
+
261
+ def default_blocks
262
+ case @letter
263
+ when :I
264
+ [
265
+ [block, block, block, block]
266
+ ]
267
+ when :J
268
+ [
269
+ [block, block, block],
270
+ [empty, empty, block],
271
+ ]
272
+ when :L
273
+ [
274
+ [block, block, block],
275
+ [block, empty, empty],
276
+ ]
277
+ when :O
278
+ [
279
+ [block, block],
280
+ [block, block],
281
+ ]
282
+ when :S
283
+ [
284
+ [empty, block, block],
285
+ [block, block, empty],
286
+ ]
287
+ when :T
288
+ [
289
+ [block, block, block],
290
+ [empty, block, empty],
291
+ ]
292
+ when :Z
293
+ [
294
+ [block, block, empty],
295
+ [empty, block, block],
296
+ ]
297
+ end
298
+ end
299
+
300
+ def color
301
+ LETTER_COLORS[@letter]
302
+ end
303
+
304
+ def include_block?(block)
305
+ @blocks.flatten.include?(block)
306
+ end
307
+
308
+ private
309
+
310
+ def block
311
+ Block.new(color)
312
+ end
313
+
314
+ def empty
315
+ Block.new
316
+ end
317
+
318
+ def update_playfield_block(&updater)
319
+ @row.upto(@row + height - 1) do |playfield_row|
320
+ @column.upto(@column + width - 1) do |playfield_column|
321
+ row_index = playfield_row - @row
322
+ column_index = playfield_column - @column
323
+ updater.call(playfield_row, playfield_column, row_index, column_index)
324
+ end
325
+ end
326
+ end
327
+ end
328
+ end
329
+ end
@@ -0,0 +1,124 @@
1
+ # Copyright (c) 2021 Andy Maleh
2
+ #
3
+ # Permission is hereby granted, free of charge, to any person obtaining
4
+ # a copy of this software and associated documentation files (the
5
+ # "Software"), to deal in the Software without restriction, including
6
+ # without limitation the rights to use, copy, modify, merge, publish,
7
+ # distribute, sublicense, and/or sell copies of the Software, and to
8
+ # permit persons to whom the Software is furnished to do so, subject to
9
+ # the following conditions:
10
+ #
11
+ # The above copyright notice and this permission notice shall be
12
+ # included in all copies or substantial portions of the Software.
13
+ #
14
+ # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15
+ # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16
+ # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
17
+ # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
18
+ # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
19
+ # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
20
+ # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21
+
22
+ require 'glimmer-dsl-libui'
23
+
24
+ require_relative 'tetris/model/game'
25
+
26
+ class Tetris
27
+ include Glimmer
28
+
29
+ BLOCK_SIZE = 25
30
+ BEVEL_CONSTANT = 20
31
+
32
+ attr_reader :game
33
+
34
+ def initialize
35
+ @game = Model::Game.new
36
+ create_gui
37
+ register_observers
38
+ end
39
+
40
+ def launch
41
+ @game.start!
42
+ @main_window.show
43
+ end
44
+
45
+ def create_gui
46
+ @main_window = window('Glimmer Tetris', Model::Game::PLAYFIELD_WIDTH * BLOCK_SIZE, Model::Game::PLAYFIELD_HEIGHT * BLOCK_SIZE) {
47
+ playfield(playfield_width: Model::Game::PLAYFIELD_WIDTH, playfield_height: Model::Game::PLAYFIELD_HEIGHT, block_size: BLOCK_SIZE)
48
+ }
49
+ end
50
+
51
+ def register_observers
52
+ Glimmer::DataBinding::Observer.proc do |game_over|
53
+ if game_over
54
+ show_game_over_dialog
55
+ else
56
+ start_moving_tetrominos_down
57
+ end
58
+ end.observe(@game, :game_over)
59
+
60
+ Model::Game::PLAYFIELD_HEIGHT.times do |row|
61
+ Model::Game::PLAYFIELD_HEIGHT.times do |column|
62
+ Glimmer::DataBinding::Observer.proc do |new_color|
63
+ @blocks[row][column].fill = new_color
64
+ end.observe(@game.playfield[row][column], :color)
65
+ end
66
+ end
67
+ end
68
+
69
+ def playfield(playfield_width: , playfield_height: , block_size: )
70
+ area {
71
+ @blocks = playfield_height.times.map do |row|
72
+ playfield_width.times.map do |column|
73
+ block(row: row, column: column, block_size: block_size)
74
+ end
75
+ end
76
+
77
+ on_key_down do |key_event|
78
+ case key_event
79
+ in ext_key: :down
80
+ game.down!
81
+ in ext_key: :up
82
+ case game.up_arrow_action
83
+ when :instant_down
84
+ game.down!(instant: true)
85
+ when :rotate_right
86
+ game.rotate!(:right)
87
+ when :rotate_left
88
+ game.rotate!(:left)
89
+ end
90
+ in ext_key: :left
91
+ game.left!
92
+ in ext_key: :right
93
+ game.right!
94
+ in modifier: :shift
95
+ game.rotate!(:right)
96
+ in modifier: :control
97
+ game.rotate!(:left)
98
+ else
99
+ # Do Nothing
100
+ end
101
+ end
102
+ }
103
+ end
104
+
105
+ def block(row: , column: , block_size: )
106
+ path {
107
+ square(column * block_size, row * block_size, block_size)
108
+
109
+ fill Model::Block::COLOR_CLEAR
110
+ }
111
+ end
112
+
113
+ def start_moving_tetrominos_down
114
+ Glimmer::LibUI.timer(@game.delay) do
115
+ @game.down! if !@game.game_over? && !@game.paused?
116
+ end
117
+ end
118
+
119
+ def show_game_over_dialog
120
+ msg_box('Game Over', "Score: #{@game.high_scores.first.score}")
121
+ end
122
+ end
123
+
124
+ Tetris.new.launch
Binary file
metadata CHANGED
@@ -1,14 +1,14 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: glimmer-dsl-libui
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.2.16
4
+ version: 0.2.17
5
5
  platform: ruby
6
6
  authors:
7
7
  - Andy Maleh
8
8
  autorequire:
9
9
  bindir: bin
10
10
  cert_chain: []
11
- date: 2021-10-28 00:00:00.000000000 Z
11
+ date: 2021-11-03 00:00:00.000000000 Z
12
12
  dependencies:
13
13
  - !ruby/object:Gem::Dependency
14
14
  name: glimmer
@@ -252,6 +252,11 @@ files:
252
252
  - examples/method_based_custom_keyword.rb
253
253
  - examples/midi_player.rb
254
254
  - examples/simple_notepad.rb
255
+ - examples/tetris.rb
256
+ - examples/tetris/model/block.rb
257
+ - examples/tetris/model/game.rb
258
+ - examples/tetris/model/past_game.rb
259
+ - examples/tetris/model/tetromino.rb
255
260
  - examples/timer.rb
256
261
  - glimmer-dsl-libui.gemspec
257
262
  - icons/glimmer.png