gemwarrior 0.12.7 → 0.12.8

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@@ -30,9 +30,8 @@ module Gemwarrior
30
30
  end
31
31
 
32
32
  def start(is_arena = false, is_event = false)
33
- Audio.play_synth(:battle_start)
34
-
35
33
  # begin battle!
34
+ Audio.play_synth(:battle_start)
36
35
  print_battle_header unless is_arena
37
36
 
38
37
  # print opponent announcement, depending on reason for battle
@@ -89,6 +88,7 @@ module Gemwarrior
89
88
  loop do
90
89
  skip_next_monster_attack = false
91
90
 
91
+ # 1. check for death to end battle
92
92
  if monster_dead?
93
93
  result = monster_death
94
94
  return result
@@ -97,35 +97,16 @@ module Gemwarrior
97
97
  return 'death'
98
98
  end
99
99
 
100
- # check for near death
101
- puts " You are almost dead!\n".colorize(:yellow) if player_near_death?
102
- puts " #{monster.name} is almost dead!\n".colorize(:yellow) if monster_near_death?
103
-
104
- puts
105
-
106
- # print health info
107
- print " #{player.name.upcase.ljust(12).colorize(:green)} :: #{player.hp_cur.to_s.rjust(3)} HP"
108
- print " (LVL: #{player.level})" if GameOptions.data['debug_mode']
109
- print "\n"
110
-
111
- print " #{monster.name.upcase.ljust(12).colorize(:red)} :: "
112
- if GameOptions.data['debug_mode'] || player.special_abilities.include?(:rocking_vision)
113
- print "#{monster.hp_cur.to_s.rjust(3)}"
114
- else
115
- print '???'
116
- end
117
- print ' HP'
118
- print " (LVL: #{monster.level})" if GameOptions.data['debug_mode']
119
- print "\n"
120
- puts
100
+ # 2. print general info and display options prompt
101
+ print_near_death_info
102
+ print_combatants_health_info
103
+ print_battle_options_prompt
121
104
 
105
+ # 3. get player action
122
106
  self.player_is_defending = false
123
-
124
- # battle options prompt
125
- print_battle_options
126
107
  player_action = STDIN.gets.chomp.downcase
127
108
 
128
- # player action
109
+ # 4. parse player action
129
110
  case player_action
130
111
  when 'fight', 'f', 'attack', 'a'
131
112
  can_attack = true
@@ -232,7 +213,7 @@ module Gemwarrior
232
213
  next
233
214
  end
234
215
 
235
- # monster action
216
+ # 5. parse monster action
236
217
  monster_attacks_player unless skip_next_monster_attack
237
218
  end
238
219
  end
@@ -581,6 +562,29 @@ module Gemwarrior
581
562
  end
582
563
 
583
564
  # STATUS TEXT
565
+ def print_near_death_info
566
+ puts " You are almost dead!\n".colorize(:yellow) if player_near_death?
567
+ puts " #{monster.name} is almost dead!\n".colorize(:yellow) if monster_near_death?
568
+ puts
569
+ end
570
+
571
+ def print_combatants_health_info
572
+ print " #{player.name.upcase.ljust(12).colorize(:green)} :: #{player.hp_cur.to_s.rjust(3)} HP"
573
+ print " (LVL: #{player.level})" if GameOptions.data['debug_mode']
574
+ print "\n"
575
+
576
+ print " #{monster.name.upcase.ljust(12).colorize(:red)} :: "
577
+ if GameOptions.data['debug_mode'] || player.special_abilities.include?(:rocking_vision)
578
+ print "#{monster.hp_cur.to_s.rjust(3)}"
579
+ else
580
+ print '???'
581
+ end
582
+ print ' HP'
583
+ print " (LVL: #{monster.level})" if GameOptions.data['debug_mode']
584
+ print "\n"
585
+ puts
586
+ end
587
+
584
588
  def print_escape_text
585
589
  print ' '
586
590
  Animation.run(phrase: ESCAPE_TEXT, oneline: false)
@@ -591,7 +595,7 @@ module Gemwarrior
591
595
  print "\n"
592
596
  end
593
597
 
594
- def print_battle_options
598
+ def print_battle_options_prompt
595
599
  puts ' What do you do?'
596
600
  print ' '
597
601
  print "#{'['.colorize(:yellow)}"
@@ -2,5 +2,5 @@
2
2
  # Version of Gem Warrior
3
3
 
4
4
  module Gemwarrior
5
- VERSION = '0.12.7'
5
+ VERSION = '0.12.8'
6
6
  end
metadata CHANGED
@@ -1,7 +1,7 @@
1
1
  --- !ruby/object:Gem::Specification
2
2
  name: gemwarrior
3
3
  version: !ruby/object:Gem::Version
4
- version: 0.12.7
4
+ version: 0.12.8
5
5
  platform: ruby
6
6
  authors:
7
7
  - Michael Chadwick