games_dice 0.2.2 → 0.2.3
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- data/README.md +6 -0
- data/lib/games_dice/bunch.rb +89 -52
- data/lib/games_dice/dice.rb +60 -16
- data/lib/games_dice/die_result.rb +63 -24
- data/lib/games_dice/map_rule.rb +2 -2
- data/lib/games_dice/parser.rb +10 -1
- data/lib/games_dice/probabilities.rb +72 -23
- data/lib/games_dice/version.rb +1 -1
- data/spec/bunch_spec.rb +1 -0
- data/spec/complex_die_spec.rb +1 -0
- data/spec/die_spec.rb +1 -0
- data/spec/probability_spec.rb +1 -0
- metadata +4 -4
data/README.md
CHANGED
@@ -197,6 +197,12 @@ Returns the probability of a result less than the integer n.
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probabilities.p_lt( 17 ) # => 0.9953703703703
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probabilities.p_lt( 3 ) # => 0.0
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#### probabilities.expected
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Returns the mean result, weighted by probabality of each value.
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probabilities.expected # => 10.5 (rounded to nearest 1e-9)
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## String Dice Descriptions
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The dice descriptions are a mini-language. A simple six-sided die is described like this:
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data/lib/games_dice/bunch.rb
CHANGED
@@ -1,126 +1,159 @@
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-
# models a
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#
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# This class models a number of identical dice, which may be either GamesDice::Die or
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# GamesDice::ComplexDie objects.
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#
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# An object of this class represents a fixed number of indentical dice that may be rolled and their
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# values summed to make a total for the bunch.
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#
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# @example The ubiquitous '3d6'
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# d = GamesDice::Bunch.new( :ndice => 3, :sides => 6 )
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9
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# d.roll # => 14
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# d.result # => 14
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# d.explain_result # => "2 + 6 + 6 = 14"
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# d.max # => 18
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#
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# @example Roll 5d10, and keep the best 2
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# d = GamesDice::Bunch.new( :ndice => 5, :sides => 10 , :keep_mode => :keep_best, :keep_number => 2 )
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# d.roll # => 18
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# d.result # => 18
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# d.explain_result # => "4, 9, 2, 9, 1. Keep: 9 + 9 = 18"
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#
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class GamesDice::Bunch
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#
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#
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#
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#
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#
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#
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#
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#
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#
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#
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#
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#
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-
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-
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@
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@ndice = Integer(attributes[:ndice])
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# The constructor accepts parameters that are suitable for either GamesDice::Die or GamesDice::ComplexDie
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# and decides which of those classes to instantiate.
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# @param [Hash] options
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# @option options [Integer] :ndice Number of dice in the bunch, *mandatory*
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# @option options [Integer] :sides Number of sides on a single die in the bunch, *mandatory*
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# @option options [String] :name Optional name for the bunch
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# @option options [Array<GamesDice::RerollRule,Array>] :rerolls Optional rules that cause the die to roll again
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# @option options [Array<GamesDice::MapRule,Array>] :maps Optional rules to convert a value into a final result for the die
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# @option options [#rand] :prng Optional alternative source of randomness to Ruby's built-in #rand, passed to GamesDice::Die's constructor
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# @option options [Symbol] :keep_mode Optional, either *:keep_best* or *:keep_worst*
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# @option options [Integer] :keep_number Optional number of dice to keep when :keep_mode is not nil
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# @return [GamesDice::Bunch]
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def initialize( options )
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@name = options[:name].to_s
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@ndice = Integer(options[:ndice])
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raise ArgumentError, ":ndice must be 1 or more, but got #{@ndice}" unless @ndice > 0
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@sides = Integer(
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@sides = Integer(options[:sides])
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raise ArgumentError, ":sides must be 1 or more, but got #{@sides}" unless @sides > 0
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-
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attr = Hash.new
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if
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if options[:prng]
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# We deliberately do not clone this object, it will often be intended that it is shared
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-
prng =
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prng = options[:prng]
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raise ":prng does not support the rand() method" if ! prng.respond_to?(:rand)
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end
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needs_complex_die = false
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if
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if options[:rerolls]
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needs_complex_die = true
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-
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attr[:rerolls] = options[:rerolls].clone
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end
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-
if
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if options[:maps]
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needs_complex_die = true
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-
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attr[:maps] = options[:maps].clone
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end
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if needs_complex_die
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-
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@single_die = GamesDice::ComplexDie.new( @sides,
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attr[:prng] = prng
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@single_die = GamesDice::ComplexDie.new( @sides, attr )
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else
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@single_die = GamesDice::Die.new( @sides, prng )
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end
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case
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case options[:keep_mode]
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when nil then
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@keep_mode = nil
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when :keep_best then
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@keep_mode = :keep_best
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@keep_number = Integer(
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@keep_number = Integer(options[:keep_number] || 1)
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when :keep_worst then
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@keep_mode = :keep_worst
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@keep_number = Integer(
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@keep_number = Integer(options[:keep_number] || 1)
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else
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raise ArgumentError, ":keep_mode can be nil, :keep_best or :keep_worst. Got #{
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raise ArgumentError, ":keep_mode can be nil, :keep_best or :keep_worst. Got #{options[:keep_mode].inspect}"
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end
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end
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#
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# Name to help identify bunch
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# @return [String]
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attr_reader :name
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#
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# Number of dice to roll
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# @return [Integer]
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attr_reader :ndice
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#
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# Individual die from the bunch
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# @return [GamesDice::Die,GamesDice::ComplexDie]
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attr_reader :single_die
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#
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# Can be nil, :keep_best or :keep_worst
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# @return [Symbol,nil]
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attr_reader :keep_mode
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#
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#
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# Number of "best" or "worst" results to select when #keep_mode is not nil.
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# @return [Integer,nil]
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attr_reader :keep_number
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#
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# Result of most-recent roll, or nil if no roll made yet.
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# @return [Integer,nil]
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attr_reader :result
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#
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# @!attribute [r] label
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# Description that will be used in explanations with more than one bunch
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# @return [String]
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def label
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return @name if @name != ''
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return @ndice.to_s + 'd' + @sides.to_s
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end
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-
#
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-
#
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#
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# @!attribute [r] rerolls
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# Sequence of re-roll rules, or nil if re-rolls are not required.
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# @return [Array<GamesDice::RerollRule>, nil]
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def rerolls
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@single_die.rerolls
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end
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#
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# @!attribute [r] maps
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# Sequence of map rules, or nil if mapping is not required.
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# @return [Array<GamesDice::MapRule>, nil]
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def maps
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@single_die.
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@single_die.maps
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end
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#
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# @!attribute [r] result_details
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# After calling #roll, this is an array of GamesDice::DieResult objects. There is one from each #single_die rolled,
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# allowing inspection of how the result was obtained.
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# @return [Array<GamesDice::DieResult>, nil] Sequence of GamesDice::DieResult objects.
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def result_details
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return nil unless @raw_result_details
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@raw_result_details.map { |r| r.is_a?(Fixnum) ? GamesDice::DieResult.new(r) : r }
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end
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-
#
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# @!attribute [r] min
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# Minimum possible result from a call to #roll
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# @return [Integer]
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def min
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n = @keep_mode ? [@keep_number,@ndice].min : @ndice
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return n * @single_die.min
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end
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-
#
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# @!attribute [r] max
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# Maximum possible result from a call to #roll
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# @return [Integer]
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def max
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n = @keep_mode ? [@keep_number,@ndice].min : @ndice
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return n * @single_die.max
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end
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-
#
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-
#
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#
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# Calculates the probability distribution for the bunch. When the bunch is composed of dice with
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# open-ended re-roll rules, there are some arbitrary limits imposed to prevent large amounts of
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# recursion.
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# @return [GamesDice::Probabilities] Probability distribution of bunch.
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def probabilities
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return @probabilities if @probabilities
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@probabilities_complete = true
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@@ -158,7 +191,8 @@ class GamesDice::Bunch
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@probabilities = GamesDice::Probabilities.new( combined_probs )
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end
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#
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# Simulates rolling the bunch of identical dice
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# @return [Integer] Sum of all rolled dice, or sum of all keepers
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def roll
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@result = 0
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@raw_result_details = []
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@@ -184,6 +218,9 @@ class GamesDice::Bunch
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@result = use_dice.inject(0) { |so_far, die_result| so_far + die_result }
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end
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# @!attribute [r] explain_result
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# Explanation of result, or nil if no call to #roll yet.
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# @return [String,nil]
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def explain_result
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return nil unless @result
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data/lib/games_dice/dice.rb
CHANGED
@@ -1,12 +1,36 @@
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# models
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#
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# This class models a combination of GamesDice::Bunch objects plus a fixed offset.
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#
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# An object of this class is a dice "recipe" that specifies the numbers and types of
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# dice that can be rolled to generate an integer value.
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#
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# @example '3d6+6' hitpoints, whatever that means in the game you are playing
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# d = GamesDice::Dice.new( [{:ndice => 3, :sides => 6}], 6, 'Hit points' )
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# d.roll # => 20
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# d.result # => 20
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# d.explain_result # => "3d6: 3 + 5 + 6 = 14. 14 + 6 = 20"
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# d.probabilities.expected # => 16.5
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#
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# @example Roll d20 twice, take best result, and add 5.
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# d = GamesDice::Dice.new( [{:ndice => 2, :sides => 20 , :keep_mode => :keep_best, :keep_number => 1}], 5 )
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# d.roll # => 21
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# d.result # => 21
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# d.explain_result # => "2d20: 4, 16. Keep: 16. 16 + 5 = 21"
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#
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class GamesDice::Dice
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#
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#
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#
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#
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#
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#
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# The first parameter is an array of values that are passed to GamesDice::Bunch constructors.
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# @param [Array<Hash>] bunches Array of options for creating bunches
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# @param [Integer] offset Total offset
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# @param [String] name Optional label for the dice
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# @option bunches [Integer] :ndice Number of dice in the bunch, *mandatory*
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# @option bunches [Integer] :sides Number of sides on a single die in the bunch, *mandatory*
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# @option bunches [String] :name Optional name for the bunch
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# @option bunches [Array<GamesDice::RerollRule,Array>] :rerolls Optional rules that cause the die to roll again
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# @option bunches [Array<GamesDice::MapRule,Array>] :maps Optional rules to convert a value into a final result for the die
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# @option bunches [#rand] :prng Optional alternative source of randomness to Ruby's built-in #rand, passed to GamesDice::Die's constructor
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# @option bunches [Symbol] :keep_mode Optional, either *:keep_best* or *:keep_worst*
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# @option bunches [Integer] :keep_number Optional number of dice to keep when :keep_mode is not nil
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# @option bunches [Integer] :multiplier Optional, defaults to 1, and typically 1 or -1 to describe whether the Bunch total is to be added or subtracted
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# @return [GamesDice::Dice]
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def initialize( bunches, offset = 0, name = '' )
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@name = name
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@offset = offset
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@@ -15,24 +39,29 @@ class GamesDice::Dice
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@result = nil
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end
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#
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# Name to help identify dice
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# @return [String]
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attr_reader :name
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20
45
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21
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-
#
|
22
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-
#
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# Bunches of dice that are components of the object
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# @return [Array<GamesDice::Bunch>]
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23
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attr_reader :bunches
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24
49
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25
|
-
#
|
50
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+
# Multipliers for each bunch of identical dice. Typically 1 or -1 to represent groups of dice that
|
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# are either added or subtracted from the total.
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# @return [Array<Integer>]
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attr_reader :bunch_multipliers
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27
54
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-
#
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# Fixed offset added to sum of all bunches.
|
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# @return [Integer]
|
29
57
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attr_reader :offset
|
30
58
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|
31
|
-
#
|
32
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-
#
|
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# Result of most-recent roll, or nil if no roll made yet.
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# @return [Integer,nil]
|
33
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attr_reader :result
|
34
62
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|
35
|
-
#
|
63
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+
# Simulates rolling dice
|
64
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# @return [Integer] Sum of all rolled dice
|
36
65
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def roll
|
37
66
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@result = @offset + @bunch_multipliers.zip(@bunches).inject(0) do |total,mb|
|
38
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m,b = mb
|
@@ -40,6 +69,9 @@ class GamesDice::Dice
|
|
40
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end
|
41
70
|
end
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42
71
|
|
72
|
+
# @!attribute [r] min
|
73
|
+
# Minimum possible result from a call to #roll
|
74
|
+
# @return [Integer]
|
43
75
|
def min
|
44
76
|
@min ||= @offset + @bunch_multipliers.zip(@bunches).inject(0) do |total,mb|
|
45
77
|
m,b = mb
|
@@ -47,6 +79,9 @@ class GamesDice::Dice
|
|
47
79
|
end
|
48
80
|
end
|
49
81
|
|
82
|
+
# @!attribute [r] max
|
83
|
+
# Maximum possible result from a call to #roll
|
84
|
+
# @return [Integer]
|
50
85
|
def max
|
51
86
|
@max ||= @offset + @bunch_multipliers.zip(@bunches).inject(0) do |total,mb|
|
52
87
|
m,b = mb
|
@@ -54,10 +89,17 @@ class GamesDice::Dice
|
|
54
89
|
end
|
55
90
|
end
|
56
91
|
|
92
|
+
# @!attribute [r] minmax
|
93
|
+
# Convenience method, same as [dice.min, dice.max]
|
94
|
+
# @return [Array<Integer>]
|
57
95
|
def minmax
|
58
96
|
[min,max]
|
59
97
|
end
|
60
98
|
|
99
|
+
# Calculates the probability distribution for the dice. When the dice include components with
|
100
|
+
# open-ended re-roll rules, there are some arbitrary limits imposed to prevent large amounts of
|
101
|
+
# recursion.
|
102
|
+
# @return [GamesDice::Probabilities] Probability distribution of dice.
|
61
103
|
def probabilities
|
62
104
|
return @probabilities if @probabilities
|
63
105
|
probs = @bunch_multipliers.zip(@bunches).inject( GamesDice::Probabilities.new( { @offset => 1.0 } ) ) do |probs, mb|
|
@@ -66,6 +108,8 @@ class GamesDice::Dice
|
|
66
108
|
end
|
67
109
|
end
|
68
110
|
|
111
|
+
# @!attribute [r] explain_result
|
112
|
+
# @return [String,nil] Explanation of result, or nil if no call to #roll yet.
|
69
113
|
def explain_result
|
70
114
|
return nil unless @result
|
71
115
|
explanations = @bunches.map { |bunch| bunch.label + ": " + bunch.explain_result }
|
@@ -1,16 +1,37 @@
|
|
1
|
-
#
|
1
|
+
# This class models the output of GamesDice::ComplexDie.
|
2
|
+
#
|
3
|
+
# An object of the class represents the results of a roll of a ComplexDie, including any re-rolls and
|
4
|
+
# value mapping.
|
5
|
+
#
|
6
|
+
# @example Building up a result manually
|
2
7
|
# dr = GamesDice::DieResult.new
|
3
|
-
# dr.add_roll
|
4
|
-
# dr.add_roll
|
5
|
-
# dr.value # =>
|
6
|
-
# dr.rolls # => [5,4]
|
7
|
-
# dr.roll_reasons # => [:basic
|
8
|
-
# dr
|
9
|
-
#
|
8
|
+
# dr.add_roll 5
|
9
|
+
# dr.add_roll 4, :reroll_replace
|
10
|
+
# dr.value # => 4
|
11
|
+
# dr.rolls # => [5, 4]
|
12
|
+
# dr.roll_reasons # => [:basic, :reroll_replace]
|
13
|
+
# # dr can behave as dr.value due to coercion and support for some operators
|
14
|
+
# dr + 6 # => 10
|
15
|
+
#
|
16
|
+
# @example Using a result from GamesDice::ComplexDie
|
17
|
+
# # An "exploding" six-sided die that needs a result of 8 to score "1 Success"
|
18
|
+
# d = GamesDice::ComplexDie.new( 6, :rerolls => [[6, :<=, :reroll_add]], :maps => [[8, :<=, 1, 'Success']] )
|
19
|
+
# # Generate result object by rolling the die
|
20
|
+
# dr = d.roll
|
21
|
+
# dr.rolls # => [6, 3]
|
22
|
+
# dr.roll_reasons # => [:basic, :reroll_add]
|
23
|
+
# dr.total # => 9
|
24
|
+
# dr.value # => 1
|
25
|
+
# dr.explain_value # => "[6+3] 9 Success"
|
26
|
+
#
|
27
|
+
|
10
28
|
class GamesDice::DieResult
|
11
29
|
include Comparable
|
12
30
|
|
13
|
-
#
|
31
|
+
# Creates new instance of GamesDice::DieResult. The object can be initialised "empty" or with a first result.
|
32
|
+
# @param [Integer,nil] first_roll_result Value for first roll of the die.
|
33
|
+
# @param [Symbol] first_roll_reason Reason for first roll of the die.
|
34
|
+
# @return [GamesDice::DieResult]
|
14
35
|
def initialize( first_roll_result=nil, first_roll_reason=:basic )
|
15
36
|
unless GamesDice::REROLL_TYPES.has_key?(first_roll_reason)
|
16
37
|
raise ArgumentError, "Unrecognised reason for roll #{first_roll_reason}"
|
@@ -29,27 +50,31 @@ class GamesDice::DieResult
|
|
29
50
|
@value = @total
|
30
51
|
end
|
31
52
|
|
32
|
-
|
33
|
-
|
34
|
-
# array of integers
|
53
|
+
# The individual die rolls that combined to generate this result.
|
54
|
+
# @return [Array<Integer>] Un-processed values of each die roll used for this result.
|
35
55
|
attr_reader :rolls
|
36
56
|
|
37
|
-
#
|
57
|
+
# The individual reasons for each roll of the die. See GamesDice::RerollRule for allowed values.
|
58
|
+
# @return [Array<Symbol>] Reasons for each die roll, indexes match the #rolls Array.
|
38
59
|
attr_reader :roll_reasons
|
39
60
|
|
40
|
-
#
|
41
|
-
#
|
61
|
+
# Combined result of all rolls, *before* mapping.
|
62
|
+
# @return [Integer,nil]
|
42
63
|
attr_reader :total
|
43
64
|
|
44
|
-
#
|
65
|
+
# Combined result of all rolls, *after* mapping.
|
66
|
+
# @return [Integer,nil]
|
45
67
|
attr_reader :value
|
46
68
|
|
47
|
-
#
|
69
|
+
# Whether or not #value has been mapped from #total.
|
70
|
+
# @return [Boolean]
|
48
71
|
attr_reader :mapped
|
49
72
|
|
50
|
-
#
|
51
|
-
#
|
52
|
-
#
|
73
|
+
# Adds value from a new roll to the object. GamesDice::DieResult tracks reasons for the roll
|
74
|
+
# and makes the correct adjustment to the total so far. Any mapped value is cleared.
|
75
|
+
# @param [Integer] roll_result Value result from rolling the die.
|
76
|
+
# @param [Symbol] roll_reason Reason for rolling the die.
|
77
|
+
# @return [Integer] Total so far
|
53
78
|
def add_roll( roll_result, roll_reason=:basic )
|
54
79
|
unless GamesDice::REROLL_TYPES.has_key?(roll_reason)
|
55
80
|
raise ArgumentError, "Unrecognised reason for roll #{roll_reason}"
|
@@ -83,14 +108,21 @@ class GamesDice::DieResult
|
|
83
108
|
@value = @total
|
84
109
|
end
|
85
110
|
|
86
|
-
#
|
111
|
+
# Sets value arbitrarily, and notes that the value has been mapped. Used by GamesDice::ComplexDie
|
112
|
+
# when there are one or more GamesDice::MapRule objects to process for a die.
|
113
|
+
# @param [Integer] to_value Replacement value.
|
114
|
+
# @param [String] description Description of what the mapped value represents e.g. "Success"
|
115
|
+
# @return [nil]
|
87
116
|
def apply_map( to_value, description = '' )
|
88
117
|
@mapped = true
|
89
118
|
@value = to_value
|
90
119
|
@map_description = description
|
120
|
+
return
|
91
121
|
end
|
92
122
|
|
93
|
-
#
|
123
|
+
# Generates a text description of how #value is determined. If #value has been mapped, includes the
|
124
|
+
# map description, but does not include the mapped value.
|
125
|
+
# @return [String] Explanation of #value.
|
94
126
|
def explain_value
|
95
127
|
text = ''
|
96
128
|
if @rolls.length < 2
|
@@ -104,39 +136,46 @@ class GamesDice::DieResult
|
|
104
136
|
return text
|
105
137
|
end
|
106
138
|
|
107
|
-
#
|
139
|
+
# @!visibility private
|
140
|
+
# This is mis-named, it doesn't explain the total at all! It is used to generate summaries of keeper dice.
|
108
141
|
def explain_total
|
109
142
|
text = @total.to_s
|
110
143
|
text += ' ' + @map_description if @mapped && @map_description && @map_description.length > 0
|
111
144
|
return text
|
112
145
|
end
|
113
146
|
|
147
|
+
# @!visibility private
|
114
148
|
# all coercions simply use #value (i.e. nil or a Fixnum)
|
115
149
|
def coerce(thing)
|
116
150
|
@value.coerce(thing)
|
117
151
|
end
|
118
152
|
|
153
|
+
# @!visibility private
|
119
154
|
# addition uses #value
|
120
155
|
def +(thing)
|
121
156
|
@value + thing
|
122
157
|
end
|
123
158
|
|
159
|
+
# @!visibility private
|
124
160
|
# subtraction uses #value
|
125
161
|
def -(thing)
|
126
162
|
@value - thing
|
127
163
|
end
|
128
164
|
|
165
|
+
# @!visibility private
|
129
166
|
# multiplication uses #value
|
130
167
|
def *(thing)
|
131
168
|
@value * thing
|
132
169
|
end
|
133
170
|
|
171
|
+
# @!visibility private
|
134
172
|
# comparison <=> uses #value
|
135
173
|
def <=>(other)
|
136
174
|
self.value <=> other
|
137
175
|
end
|
138
176
|
|
139
|
-
#
|
177
|
+
# This is a deep clone, all attributes are cloned.
|
178
|
+
# @return [GamesDice::DieResult]
|
140
179
|
def clone
|
141
180
|
cloned = GamesDice::DieResult.new()
|
142
181
|
cloned.instance_variable_set('@rolls', @rolls.clone)
|
data/lib/games_dice/map_rule.rb
CHANGED
@@ -48,11 +48,11 @@ class GamesDice::MapRule
|
|
48
48
|
# @return [Integer,Range,Object] Object that receives (#trigger_op, die_result)
|
49
49
|
attr_reader :trigger_value
|
50
50
|
|
51
|
-
#
|
51
|
+
# Value that a die will use after the value has been mapped.
|
52
52
|
# @return [Integer]
|
53
53
|
attr_reader :mapped_value
|
54
54
|
|
55
|
-
# Name for mapped value.
|
55
|
+
# Name for mapped value, used in explanations.
|
56
56
|
# @return [String]
|
57
57
|
attr_reader :mapped_name
|
58
58
|
|
data/lib/games_dice/parser.rb
CHANGED
@@ -1,6 +1,11 @@
|
|
1
1
|
require 'parslet'
|
2
2
|
|
3
|
-
#
|
3
|
+
# Based on the parslet gem, this class defines the dice mini-language used by GamesDice.create
|
4
|
+
#
|
5
|
+
# An instance of this class is a parser for the language. There are no user-definable instance
|
6
|
+
# variables.
|
7
|
+
#
|
8
|
+
|
4
9
|
class GamesDice::Parser < Parslet::Parser
|
5
10
|
|
6
11
|
# Parslet rules that define the dice string grammar.
|
@@ -62,6 +67,10 @@ class GamesDice::Parser < Parslet::Parser
|
|
62
67
|
rule(:expressions) { dice_expression.repeat.as(:bunches) }
|
63
68
|
root :expressions
|
64
69
|
|
70
|
+
# Parses a string description in the dice mini-language, and returns data for feeding into
|
71
|
+
# GamesDice::Dice constructore.
|
72
|
+
# @param [String] dice_description Text to parse e.g. '1d6'
|
73
|
+
# @return [Hash] Analysis of dice_description
|
65
74
|
def parse dice_description
|
66
75
|
dice_description = dice_description.to_s.strip
|
67
76
|
# Force first item to start '+' for simpler parse rules
|
@@ -1,49 +1,84 @@
|
|
1
|
-
#
|
1
|
+
# This class models probability distributions for dice systems.
|
2
|
+
#
|
3
|
+
# An object of this class represents a single distribution, which might be the result of a complex
|
4
|
+
# combination of dice.
|
5
|
+
#
|
6
|
+
# @example Distribution for a six-sided die
|
7
|
+
# probs = GamesDice::Probabilities.for_fair_die( 6 )
|
8
|
+
# probs.min # => 1
|
9
|
+
# probs.max # => 6
|
10
|
+
# probs.expected # => 3.5
|
11
|
+
# probs.p_ge( 4 ) # => 0.5
|
12
|
+
#
|
13
|
+
# @example Adding two distributions
|
14
|
+
# pd6 = GamesDice::Probabilities.for_fair_die( 6 )
|
15
|
+
# probs = GamesDice::Probabilities.add_distributions( pd6, pd6 )
|
16
|
+
# probs.min # => 2
|
17
|
+
# probs.max # => 12
|
18
|
+
# probs.expected # => 7.0
|
19
|
+
# probs.p_ge( 10 ) # => 0.16666666666666669
|
20
|
+
#
|
2
21
|
class GamesDice::Probabilities
|
3
|
-
|
4
|
-
#
|
5
|
-
#
|
22
|
+
|
23
|
+
# Creates new instance of GamesDice::Probabilities.
|
24
|
+
# @param [Hash] prob_hash A hash representation of the distribution, each key is an integer result,
|
25
|
+
# and the matching value is probability of getting that result
|
26
|
+
# @return [GamesDice::Probabilities]
|
6
27
|
def initialize( prob_hash = { 0 => 1.0 } )
|
7
|
-
# This should *probably* be validated in future
|
28
|
+
# This should *probably* be validated in future, but that would impact performance
|
8
29
|
@ph = prob_hash
|
9
30
|
end
|
10
31
|
|
11
|
-
#
|
12
|
-
#
|
32
|
+
# @!visibility private
|
33
|
+
# the Hash representation of probabilities.
|
13
34
|
attr_reader :ph
|
14
35
|
|
15
|
-
#
|
36
|
+
# A hash representation of the distribution. Each key is an integer result,
|
37
|
+
# and the matching value is probability of getting that result. A new hash is generated on each
|
38
|
+
# call to this method.
|
39
|
+
# @return [Hash]
|
16
40
|
def to_h
|
17
41
|
@ph.clone
|
18
42
|
end
|
19
43
|
|
44
|
+
# @!attribute [r] min
|
45
|
+
# Minimum result in the distribution
|
46
|
+
# @return [Integer]
|
20
47
|
def min
|
21
48
|
(@minmax ||= @ph.keys.minmax )[0]
|
22
49
|
end
|
23
50
|
|
51
|
+
# @!attribute [r] max
|
52
|
+
# Maximum result in the distribution
|
53
|
+
# @return [Integer]
|
24
54
|
def max
|
25
55
|
(@minmax ||= @ph.keys.minmax )[1]
|
26
56
|
end
|
27
57
|
|
28
|
-
#
|
58
|
+
# @!attribute [r] expected
|
59
|
+
# Expected value of distribution.
|
60
|
+
# @return [Float]
|
29
61
|
def expected
|
30
62
|
@expected ||= @ph.inject(0.0) { |accumulate,p| accumulate + p[0] * p[1] }
|
31
63
|
end
|
32
64
|
|
33
|
-
#
|
34
|
-
#
|
65
|
+
# Probability of result equalling specific target
|
66
|
+
# @param [Integer] target
|
67
|
+
# @return [Float] in range (0.0..1.0)
|
35
68
|
def p_eql target
|
36
69
|
@ph[ Integer(target) ] || 0.0
|
37
70
|
end
|
38
71
|
|
39
|
-
#
|
40
|
-
#
|
72
|
+
# Probability of result being greater than specific target
|
73
|
+
# @param [Integer] target
|
74
|
+
# @return [Float] in range (0.0..1.0)
|
41
75
|
def p_gt target
|
42
76
|
p_ge( Integer(target) + 1 )
|
43
77
|
end
|
44
78
|
|
45
|
-
#
|
46
|
-
#
|
79
|
+
# Probability of result being equal to or greater than specific target
|
80
|
+
# @param [Integer] target
|
81
|
+
# @return [Float] in range (0.0..1.0)
|
47
82
|
def p_ge target
|
48
83
|
target = Integer(target)
|
49
84
|
return @prob_ge[target] if @prob_ge && @prob_ge[target]
|
@@ -54,7 +89,9 @@ class GamesDice::Probabilities
|
|
54
89
|
@prob_ge[target] = @ph.select {|k,v| target <= k}.inject(0.0) {|so_far,pv| so_far + pv[1] }
|
55
90
|
end
|
56
91
|
|
57
|
-
#
|
92
|
+
# Probability of result being equal to or less than specific target
|
93
|
+
# @param [Integer] target
|
94
|
+
# @return [Float] in range (0.0..1.0)
|
58
95
|
def p_le target
|
59
96
|
target = Integer(target)
|
60
97
|
return @prob_le[target] if @prob_le && @prob_le[target]
|
@@ -65,12 +102,16 @@ class GamesDice::Probabilities
|
|
65
102
|
@prob_le[target] = @ph.select {|k,v| target >= k}.inject(0.0) {|so_far,pv| so_far + pv[1] }
|
66
103
|
end
|
67
104
|
|
68
|
-
#
|
105
|
+
# Probability of result being less than specific target
|
106
|
+
# @param [Integer] target
|
107
|
+
# @return [Float] in range (0.0..1.0)
|
69
108
|
def p_lt target
|
70
109
|
p_le( Integer(target) - 1 )
|
71
110
|
end
|
72
111
|
|
73
|
-
#
|
112
|
+
# Distribution for a die with equal chance of rolling 1..N
|
113
|
+
# @param [Integer] sides Number of sides on die
|
114
|
+
# @return [GamesDice::Probabilities]
|
74
115
|
def self.for_fair_die sides
|
75
116
|
sides = Integer(sides)
|
76
117
|
raise ArgumentError, "sides must be at least 1" unless sides > 0
|
@@ -80,8 +121,11 @@ class GamesDice::Probabilities
|
|
80
121
|
GamesDice::Probabilities.new( h )
|
81
122
|
end
|
82
123
|
|
83
|
-
#
|
84
|
-
#
|
124
|
+
# Combines two distributions to create a third, that represents the distribution created when adding
|
125
|
+
# results together.
|
126
|
+
# @param [GamesDice::Probabilities] pd_a First distribution
|
127
|
+
# @param [GamesDice::Probabilities] pd_b Second distribution
|
128
|
+
# @return [GamesDice::Probabilities]
|
85
129
|
def self.add_distributions pd_a, pd_b
|
86
130
|
h = {}
|
87
131
|
pd_a.ph.each do |ka,pa|
|
@@ -94,8 +138,13 @@ class GamesDice::Probabilities
|
|
94
138
|
GamesDice::Probabilities.new( h )
|
95
139
|
end
|
96
140
|
|
97
|
-
#
|
98
|
-
#
|
141
|
+
# Combines two distributions with multipliers to create a third, that represents the distribution
|
142
|
+
# created when adding weighted results together.
|
143
|
+
# @param [Integer] m_a Weighting for first distribution
|
144
|
+
# @param [GamesDice::Probabilities] pd_a First distribution
|
145
|
+
# @param [Integer] m_b Weighting for second distribution
|
146
|
+
# @param [GamesDice::Probabilities] pd_b Second distribution
|
147
|
+
# @return [GamesDice::Probabilities]
|
99
148
|
def self.add_distributions_mult m_a, pd_a, m_b, pd_b
|
100
149
|
h = {}
|
101
150
|
pd_a.ph.each do |ka,pa|
|
@@ -108,4 +157,4 @@ class GamesDice::Probabilities
|
|
108
157
|
GamesDice::Probabilities.new( h )
|
109
158
|
end
|
110
159
|
|
111
|
-
end # class
|
160
|
+
end # class GamesDice::Probabilities
|
data/lib/games_dice/version.rb
CHANGED
data/spec/bunch_spec.rb
CHANGED
data/spec/complex_die_spec.rb
CHANGED
data/spec/die_spec.rb
CHANGED
data/spec/probability_spec.rb
CHANGED
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: games_dice
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.2.
|
4
|
+
version: 0.2.3
|
5
5
|
prerelease:
|
6
6
|
platform: ruby
|
7
7
|
authors:
|
@@ -9,7 +9,7 @@ authors:
|
|
9
9
|
autorequire:
|
10
10
|
bindir: bin
|
11
11
|
cert_chain: []
|
12
|
-
date: 2013-06-
|
12
|
+
date: 2013-06-12 00:00:00.000000000 Z
|
13
13
|
dependencies:
|
14
14
|
- !ruby/object:Gem::Dependency
|
15
15
|
name: rspec
|
@@ -144,7 +144,7 @@ required_ruby_version: !ruby/object:Gem::Requirement
|
|
144
144
|
version: '0'
|
145
145
|
segments:
|
146
146
|
- 0
|
147
|
-
hash:
|
147
|
+
hash: 1797445249921181101
|
148
148
|
required_rubygems_version: !ruby/object:Gem::Requirement
|
149
149
|
none: false
|
150
150
|
requirements:
|
@@ -153,7 +153,7 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
153
153
|
version: '0'
|
154
154
|
segments:
|
155
155
|
- 0
|
156
|
-
hash:
|
156
|
+
hash: 1797445249921181101
|
157
157
|
requirements: []
|
158
158
|
rubyforge_project:
|
159
159
|
rubygems_version: 1.8.24
|