games_dice 0.0.1 → 0.0.2
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- data/lib/games_dice.rb +1 -0
- data/lib/games_dice/die_result.rb +162 -0
- data/lib/games_dice/version.rb +1 -1
- data/spec/die_result_spec.rb +261 -0
- data/spec/die_spec.rb +1 -1
- metadata +5 -2
data/lib/games_dice.rb
CHANGED
@@ -0,0 +1,162 @@
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# returned by any complex die roll (i.e. one that may be subject to re-rolls or adjustments to each die)
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# dr = GamesDice::DieResult.new
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3
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# dr.add_roll(5)
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4
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# dr.add_roll(4,:reroll_add)
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5
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# dr.value # => 9
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# dr.rolls # => [5,4]
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7
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# dr.roll_reasons # => [:basic,:reroll_add]
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8
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# dr + 5 # => 14
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# As the last example implies, GamesDice::DieResult objects coerce to the #value attribute
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class GamesDice::DieResult
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include Comparable
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# allowed reasons for making a roll, and symbol to use before number in #explain
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REASONS = {
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:basic => ',',
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:reroll_add => '+',
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:reroll_new_die => '*', # TODO: This needs to be flagged *before* value, and maybe linked to cause
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:reroll_new_keeper => '*',
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:reroll_subtract => '-',
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:reroll_replace => '|',
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:reroll_use_best => '/',
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:reroll_use_worst => '\\',
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}
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# first_roll_result is optional value of first roll of the die
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def initialize( first_roll_result=nil, first_roll_reason=:basic )
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unless REASONS.has_key?(first_roll_reason)
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raise ArgumentError, "Unrecognised reason for roll #{first_roll_reason}"
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end
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if (first_roll_result)
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@rolls = [Integer(first_roll_result)]
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@roll_reasons = [first_roll_reason]
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@total = @rolls[0]
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else
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@rolls = []
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@roll_reasons = []
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@total = nil
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end
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@mapped = false
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@value = @total
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end
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public
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# array of integers
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attr_reader :rolls
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# array of symbol reasons for making roll
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attr_reader :roll_reasons
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# combined numeric value of all rolls, nil if nothing calculated yet. Often the same number as
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# #result, but may be different if there has been a call to #apply_map
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attr_reader :total
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# overall result of applying all rolls, nil if nothing calculated yet
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attr_reader :value
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# true if #apply_map has been called, and no more roll results added since
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attr_reader :mapped
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# stores the value of a simple die roll. roll_result should be an Integer,
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# roll_reason is an optional symbol description of why the roll was made
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# #total and #value are calculated based on roll_reason
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def add_roll( roll_result, roll_reason=:basic )
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unless REASONS.has_key?(roll_reason)
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raise ArgumentError, "Unrecognised reason for roll #{roll_reason}"
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end
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@rolls << Integer(roll_result)
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@roll_reasons << roll_reason
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if @rolls.length == 1
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@total = 0
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end
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case roll_reason
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when :basic
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@total = roll_result
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when :reroll_add
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@total += roll_result
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when :reroll_subtract
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81
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@total -= roll_result
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when :reroll_new_die
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@total = roll_result
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when :reroll_new_keeper
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@total = roll_result
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when :reroll_replace
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@total = roll_result
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when :reroll_use_best
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@total = [@value,roll_result].max
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90
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when :reroll_use_worst
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@total = [@value,roll_result].min
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92
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end
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93
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@mapped = false
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@value = @total
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end
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# sets #value arbitrarily intended for use by GamesDice::MapRule objects
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def apply_map( to_value, description = '' )
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@mapped = true
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@value = to_value
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@map_description = description
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end
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# returns a string summary of how #value was obtained, showing all contributing rolls
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def explain_value
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text = ''
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108
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if @rolls.length < 2
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text = @total.to_s
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else
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text = '[' + @rolls[0].to_s
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text = (1..@rolls.length-1).inject( text ) { |so_far,i| so_far + REASONS[@roll_reasons[i]] + @rolls[i].to_s }
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text += '] ' + @total.to_s
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end
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text += ' ' + @map_description if @mapped && @map_description && @map_description.length > 0
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return text
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end
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119
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# returns a string summary of the #total, including effect of any maps that been applied
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def explain_total
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text = @total.to_s
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text += ' ' + @map_description if @mapped && @map_description && @map_description.length > 0
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return text
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end
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126
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# all coercions simply use #value (i.e. nil or a Fixnum)
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def coerce(thing)
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@value.coerce(thing)
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end
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131
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# addition uses #value
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132
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def +(thing)
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@value + thing
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end
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# subtraction uses #value
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def -(thing)
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@value - thing
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end
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141
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# multiplication uses #value
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def *(thing)
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@value * thing
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end
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# comparison <=> uses #value
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def <=>(other)
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self.value <=> other
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end
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150
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# implements a deep clone (used for recursive probability calculations)
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def clone
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cloned = GamesDice::DieResult.new()
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154
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cloned.instance_variable_set('@rolls', @rolls.clone)
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cloned.instance_variable_set('@roll_reasons', @roll_reasons.clone)
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cloned.instance_variable_set('@total', @total)
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cloned.instance_variable_set('@value', @value)
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cloned.instance_variable_set('@mapped', @mapped)
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cloned.instance_variable_set('@map_description', @map_description)
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cloned
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end
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end
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data/lib/games_dice/version.rb
CHANGED
@@ -0,0 +1,261 @@
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1
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require 'games_dice'
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describe GamesDice::DieResult do
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describe ".new" do
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it "should work without parameters to represent 'no results yet'" do
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die_result = GamesDice::DieResult.new()
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die_result.value.should == nil
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die_result.rolls.should == []
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die_result.roll_reasons.should == []
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end
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it "should work with a single Integer param to represent an initial result" do
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die_result = GamesDice::DieResult.new(8)
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die_result.value.should == 8
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die_result.rolls.should == [8]
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die_result.roll_reasons.should == [:basic]
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end
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it "should not accept a param that cannot be coerced to Integer" do
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lambda { GamesDice::DieResult.new([]) }.should raise_error( TypeError )
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lambda { GamesDice::DieResult.new('N') }.should raise_error( ArgumentError )
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end
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it "should not accept unknown reasons for making a roll" do
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lambda { GamesDice::DieResult.new(8,'wooo') }.should raise_error( ArgumentError )
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lambda { GamesDice::DieResult.new(8,:frabulous) }.should raise_error( ArgumentError )
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end
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end
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describe "#add_roll" do
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context "starting from 'no results yet'" do
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let(:die_result) { GamesDice::DieResult.new() }
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it "should create an initial result" do
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die_result.add_roll(5)
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die_result.value.should == 5
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die_result.rolls.should == [5]
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die_result.roll_reasons.should == [:basic]
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end
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it "should accept non-basic reasons for the first roll" do
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die_result.add_roll(4,:reroll_subtract)
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die_result.value.should == -4
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die_result.rolls.should == [4]
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die_result.roll_reasons.should == [:reroll_subtract]
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end
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it "should not accept a first param that cannot be coerced to Integer" do
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lambda { die_result.add_roll([]) }.should raise_error( TypeError )
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lambda { die_result.add_roll('N') }.should raise_error( ArgumentError )
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end
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it "should not accept an unsupported second param" do
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lambda { die_result.add_roll(5,[]) }.should raise_error( ArgumentError )
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lambda { die_result.add_roll(15,:bam) }.should raise_error( ArgumentError )
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end
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end
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context "starting with an initial result" do
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let(:die_result) { GamesDice::DieResult.new(7) }
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it "should not accept a first param that cannot be coerced to Integer" do
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lambda { die_result.add_roll([]) }.should raise_error( TypeError )
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lambda { die_result.add_roll('N') }.should raise_error( ArgumentError )
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end
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it "should not accept an unsupported second param" do
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lambda { die_result.add_roll(5,[]) }.should raise_error( ArgumentError )
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lambda { die_result.add_roll(15,:bam) }.should raise_error( ArgumentError )
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end
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context "add another basic roll" do
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it "should replace an initial result, as if the die were re-rolled" do
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die_result.add_roll(5)
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die_result.value.should == 5
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die_result.rolls.should == [7,5]
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die_result.roll_reasons.should == [:basic, :basic]
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end
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end
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85
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86
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context "exploding dice" do
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it "should add to value when exploding up" do
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die_result.add_roll( 6, :reroll_add )
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89
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die_result.value.should == 13
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die_result.rolls.should == [7,6]
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die_result.roll_reasons.should == [:basic, :reroll_add]
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end
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it "should subtract from value when exploding down" do
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die_result.add_roll( 4, :reroll_subtract )
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die_result.value.should == 3
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die_result.rolls.should == [7,4]
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die_result.roll_reasons.should == [:basic, :reroll_subtract]
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end
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end
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context "re-roll dice" do
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it "should optionally replace roll unconditionally" do
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die_result.add_roll( 2, :reroll_replace )
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die_result.value.should == 2
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die_result.rolls.should == [7,2]
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die_result.roll_reasons.should == [:basic, :reroll_replace]
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die_result.add_roll( 5, :reroll_replace )
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110
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die_result.value.should == 5
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111
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die_result.rolls.should == [7,2,5]
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112
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die_result.roll_reasons.should == [:basic, :reroll_replace, :reroll_replace]
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end
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114
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it "should optionally use best roll" do
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die_result.add_roll( 2, :reroll_use_best )
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117
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die_result.value.should == 7
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118
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die_result.rolls.should == [7,2]
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119
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die_result.roll_reasons.should == [:basic, :reroll_use_best]
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120
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121
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die_result.add_roll( 9, :reroll_use_best )
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122
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die_result.value.should == 9
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123
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die_result.rolls.should == [7,2,9]
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124
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die_result.roll_reasons.should == [:basic, :reroll_use_best, :reroll_use_best]
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end
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127
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it "should optionally use worst roll" do
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die_result.add_roll( 4, :reroll_use_worst )
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die_result.value.should == 4
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die_result.rolls.should == [7,4]
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die_result.roll_reasons.should == [:basic, :reroll_use_worst]
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+
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133
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die_result.add_roll( 5, :reroll_use_worst )
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die_result.value.should == 4
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135
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die_result.rolls.should == [7,4,5]
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136
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die_result.roll_reasons.should == [:basic, :reroll_use_worst, :reroll_use_worst]
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137
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end
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end
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139
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|
140
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context "combinations of reroll reasons" do
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141
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it "should correctly handle valid reasons for extra rolls in combination" do
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142
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die_result.add_roll( 10, :reroll_add )
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143
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die_result.add_roll( 3, :reroll_subtract)
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144
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die_result.value.should == 14
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145
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die_result.rolls.should == [7,10,3]
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146
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die_result.roll_reasons.should == [:basic, :reroll_add, :reroll_subtract]
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147
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+
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148
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die_result.add_roll( 12, :reroll_replace )
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149
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die_result.value.should == 12
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150
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die_result.rolls.should == [7,10,3,12]
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151
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die_result.roll_reasons.should == [:basic, :reroll_add, :reroll_subtract, :reroll_replace]
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152
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+
|
153
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die_result.add_roll( 9, :reroll_use_best )
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154
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die_result.value.should == 12
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155
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die_result.rolls.should == [7,10,3,12,9]
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156
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die_result.roll_reasons.should == [:basic, :reroll_add, :reroll_subtract, :reroll_replace, :reroll_use_best]
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157
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+
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158
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die_result.add_roll( 15, :reroll_add)
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159
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die_result.value.should == 27
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160
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die_result.rolls.should == [7,10,3,12,9,15]
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161
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die_result.roll_reasons.should == [:basic, :reroll_add, :reroll_subtract, :reroll_replace, :reroll_use_best, :reroll_add]
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162
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end
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163
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end
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164
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+
|
165
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end
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166
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+
|
167
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end
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168
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|
169
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describe "#explain_value" do
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170
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let(:die_result) { GamesDice::DieResult.new() }
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171
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|
172
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it "should be empty string for 'no results yet'" do
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173
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die_result.explain_value.should == ''
|
174
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+
end
|
175
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+
|
176
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it "should be a simple stringified number when there is one die roll" do
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177
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die_result.add_roll(3)
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178
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die_result.explain_value.should == '3'
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179
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end
|
180
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+
|
181
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it "should describe all single rolls made and how they combine" do
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182
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die_result.add_roll(6)
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183
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die_result.explain_value.should == '6'
|
184
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+
|
185
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die_result.add_roll(5,:reroll_add)
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186
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die_result.explain_value.should == '[6+5] 11'
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187
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+
|
188
|
+
die_result.add_roll(2,:reroll_replace)
|
189
|
+
die_result.explain_value.should == '[6+5|2] 2'
|
190
|
+
|
191
|
+
die_result.add_roll(7,:reroll_subtract)
|
192
|
+
die_result.explain_value.should == '[6+5|2-7] -5'
|
193
|
+
|
194
|
+
die_result.add_roll(4,:reroll_use_worst)
|
195
|
+
die_result.explain_value.should == '[6+5|2-7\\4] -5'
|
196
|
+
|
197
|
+
die_result.add_roll(3,:reroll_use_best)
|
198
|
+
die_result.explain_value.should == '[6+5|2-7\\4/3] 3'
|
199
|
+
|
200
|
+
end
|
201
|
+
|
202
|
+
end
|
203
|
+
|
204
|
+
it "should combine via +,- and * intuitively based on #value" do
|
205
|
+
die_result = GamesDice::DieResult.new(7)
|
206
|
+
(die_result + 3).should == 10
|
207
|
+
(4 + die_result).should == 11
|
208
|
+
(die_result - 2).should == 5
|
209
|
+
(9 - die_result).should == 2
|
210
|
+
|
211
|
+
(die_result + 7.7).should == 14.7
|
212
|
+
(4.1 + die_result).should == 11.1
|
213
|
+
|
214
|
+
(die_result * 2).should == 14
|
215
|
+
(1 * die_result).should == 7
|
216
|
+
|
217
|
+
other_die_result = GamesDice::DieResult.new(6)
|
218
|
+
other_die_result.add_roll(6,:reroll_add)
|
219
|
+
(die_result + other_die_result).should == 19
|
220
|
+
(other_die_result - die_result).should == 5
|
221
|
+
end
|
222
|
+
|
223
|
+
it "should support comparison with >,<,>=,<= as if it were an integer, based on #value" do
|
224
|
+
die_result = GamesDice::DieResult.new(7)
|
225
|
+
|
226
|
+
(die_result > 3).should be_true
|
227
|
+
(14 > die_result).should be_true
|
228
|
+
(die_result >= 7).should be_true
|
229
|
+
(9.5 >= die_result).should be_true
|
230
|
+
(die_result < 3).should be_false
|
231
|
+
(14 < die_result).should be_false
|
232
|
+
(die_result <= 8).should be_true
|
233
|
+
(14 <= die_result).should be_false
|
234
|
+
|
235
|
+
other_die_result = GamesDice::DieResult.new(6)
|
236
|
+
other_die_result.add_roll(6,:reroll_add)
|
237
|
+
(die_result > other_die_result).should be_false
|
238
|
+
(other_die_result > die_result).should be_true
|
239
|
+
(die_result >= other_die_result).should be_false
|
240
|
+
(other_die_result >= die_result).should be_true
|
241
|
+
(die_result < other_die_result).should be_true
|
242
|
+
(other_die_result < die_result).should be_false
|
243
|
+
(die_result <= other_die_result).should be_true
|
244
|
+
(other_die_result <= die_result).should be_false
|
245
|
+
|
246
|
+
end
|
247
|
+
|
248
|
+
it "should sort, based on #value" do
|
249
|
+
die_results = [
|
250
|
+
GamesDice::DieResult.new(7), GamesDice::DieResult.new(5), GamesDice::DieResult.new(8), GamesDice::DieResult.new(3)
|
251
|
+
]
|
252
|
+
|
253
|
+
die_results.sort!
|
254
|
+
|
255
|
+
die_results[0].value.should == 3
|
256
|
+
die_results[1].value.should == 5
|
257
|
+
die_results[2].value.should == 7
|
258
|
+
die_results[3].value.should == 8
|
259
|
+
end
|
260
|
+
|
261
|
+
end
|
data/spec/die_spec.rb
CHANGED
metadata
CHANGED
@@ -1,7 +1,7 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: games_dice
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.0.
|
4
|
+
version: 0.0.2
|
5
5
|
prerelease:
|
6
6
|
platform: ruby
|
7
7
|
authors:
|
@@ -9,7 +9,7 @@ authors:
|
|
9
9
|
autorequire:
|
10
10
|
bindir: bin
|
11
11
|
cert_chain: []
|
12
|
-
date: 2013-04-
|
12
|
+
date: 2013-04-09 00:00:00.000000000 Z
|
13
13
|
dependencies:
|
14
14
|
- !ruby/object:Gem::Dependency
|
15
15
|
name: rspec
|
@@ -44,7 +44,9 @@ files:
|
|
44
44
|
- games_dice.gemspec
|
45
45
|
- lib/games_dice.rb
|
46
46
|
- lib/games_dice/die.rb
|
47
|
+
- lib/games_dice/die_result.rb
|
47
48
|
- lib/games_dice/version.rb
|
49
|
+
- spec/die_result_spec.rb
|
48
50
|
- spec/die_spec.rb
|
49
51
|
homepage: ''
|
50
52
|
licenses: []
|
@@ -71,5 +73,6 @@ signing_key:
|
|
71
73
|
specification_version: 3
|
72
74
|
summary: Simulates and explains dice rolls from a variety of game systems.
|
73
75
|
test_files:
|
76
|
+
- spec/die_result_spec.rb
|
74
77
|
- spec/die_spec.rb
|
75
78
|
has_rdoc:
|