gamefic 1.4.0 → 1.4.1
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- checksums.yaml +4 -4
- data/lib/gamefic/engine/base.rb +0 -1
- data/lib/gamefic/keywords.rb +23 -16
- data/lib/gamefic/plot.rb +17 -41
- data/lib/gamefic/plot/scene_mount.rb +3 -24
- data/lib/gamefic/query/base.rb +19 -19
- data/lib/gamefic/scene/multiple_scene.rb +2 -2
- data/lib/gamefic/scene_data.rb +1 -0
- data/lib/gamefic/version.rb +1 -1
- metadata +2 -2
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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SHA1:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 148fd56ec0966aee6fe9af25f63b450b64ecdcc3
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data.tar.gz: f0bee28dabd8400c7c350c5c8a8005b67ce01ebf
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: 913706c95e0814ec1b4d9f39358d5afcb2a09b3a4f9d683684e64e404154e4c5d7735ea837c40dd4433525d3734ad2ba2a312fc23d9376dfb7d5886497a99238
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data.tar.gz: 9ac42568ffb6fc3247dbf386fd42aca1ad0e97d18b195a8ca3154ac8ac634525df10a120d7f28eeb182d8d31a63a9dfb121665640623fc569771b2243a16b0cc
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data/lib/gamefic/engine/base.rb
CHANGED
data/lib/gamefic/keywords.rb
CHANGED
@@ -12,15 +12,14 @@ module Gamefic
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12
12
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end
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13
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self.concat statement.to_s.gsub(/[^a-z0-9]/i, ' ').strip.downcase.split(' ')
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14
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end
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15
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-
# TODO: This routine is stubbed to allow any combination of letters and
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-
# numbers as a keyword. Since we're doing this, there's a distinct
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-
# possibility that the Keywords class can be deprecated.
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-
#self.delete_if { |w|
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-
# w.length < 2 or w == 'an' or w == 'the'
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-
#}
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-
#self.uniq!
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15
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self
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23
16
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end
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+
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# Count the number of matching words in another Keywords array.
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+
# The total includes partial matches; for example, "gre" is a 0.6 match
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+
# for "green".
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#
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+
# @return [Float] The total number of matches
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24
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def found_in(other, fuzzy = false)
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matches = 0.0
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self.each { |my_word|
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@@ -33,14 +32,7 @@ module Gamefic
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matches = matches + (my_word.length.to_f / other_word.length.to_f)
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34
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end
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35
34
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elsif fuzzy
|
36
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-
fuzzy_word = my_word
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37
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-
if fuzzy_word.end_with?('ies')
|
38
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-
fuzzy_word = fuzzy_word[0..-4]
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39
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-
elsif fuzzy_word.end_with?('ae')
|
40
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-
fuzzy_word = fuzzy_word[0..-3]
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-
elsif fuzzy_word.end_with?('s') or fuzzy_word.end_with?('i')
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-
fuzzy_word = fuzzy_word[0..-2]
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-
end
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35
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+
fuzzy_word = fuzzify my_word
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44
36
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if other_word[0, fuzzy_word.length] == fuzzy_word and fuzzy_word.length > 2
|
45
37
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matches = matches + (fuzzy_word.length.to_f / other_word.length.to_f)
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elsif fuzzy_word[0, other_word.length] == other_word and other_word.length > 2
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@@ -50,11 +42,26 @@ module Gamefic
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}
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end
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}
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-
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+
matches
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end
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+
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def to_s
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self.join(' ')
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57
50
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end
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51
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+
|
52
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+
private
|
53
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+
|
54
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+
def fuzzify word
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55
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+
if word.end_with?('ies')
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+
word[0..-4]
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+
elsif word.end_with?('ae')
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+
word[0..-3]
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elsif word.end_with?('s') or word.end_with?('i')
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word[0..-2]
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else
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+
word
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end
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+
end
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65
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end
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66
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67
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end
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data/lib/gamefic/plot.rb
CHANGED
@@ -28,7 +28,7 @@ module Gamefic
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28
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#include Gamefic, Tester, SceneMount, CommandMount, EntityMount, QueryMount, ArticleMount, YouMount, Snapshot
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mount Gamefic, Tester, SceneMount, CommandMount, EntityMount, QueryMount,
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ArticleMount, YouMount, Snapshot, Subplot::Host
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31
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-
expose :script, :introduction, :assert_action,
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expose :script, :introduction, :assert_action,
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:on_update, :on_player_update, :entities, :on_ready, :on_player_ready,
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:players, :scenes, :metadata
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@@ -38,7 +38,6 @@ module Gamefic
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@commands = {}
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@syntaxes = []
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40
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@ready_procs = []
|
41
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-
@before_player_update_procs = []
|
42
41
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@update_procs = []
|
43
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@player_ready = []
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@player_procs = []
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@@ -171,28 +170,20 @@ module Gamefic
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# This method is typically called by the Engine that manages game execution.
|
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171
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def introduce(player)
|
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player.extend Subplot::Feature
|
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+
player.cue :active
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@players.push player
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-
|
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-
@introduction.call(player)
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-
end
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-
# TODO: There should probably be a default state specified
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-
# by the plot, which would be :active by default. We could
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# get it like player.cue nil.
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-
if player.scene.nil?
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-
player.cue :active
|
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-
ready
|
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-
update
|
185
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-
end
|
175
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+
@introduction.call(player) unless @introduction.nil?
|
186
176
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end
|
187
177
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|
188
178
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# Prepare the Plot for the next turn of gameplay.
|
189
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# This method is typically called by the Engine that manages game execution.
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180
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def ready
|
191
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-
@ready_procs.each { |p|
|
192
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-
p.call
|
193
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-
}
|
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+
@ready_procs.each { |p| p.call }
|
194
182
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# Prepare player scenes for the update.
|
195
183
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@players.each { |player|
|
184
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+
this_scene = player.next_scene || player.scene
|
185
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+
player.prepare nil
|
186
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+
player.cue this_scene unless player.scene == this_scene
|
196
187
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@player_ready.each { |block|
|
197
188
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block.call player
|
198
189
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}
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@@ -202,17 +193,7 @@ module Gamefic
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|
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193
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# Update the Plot's current turn of gameplay.
|
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# This method is typically called by the Engine that manages game execution.
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195
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def update
|
205
|
-
@players.each { |
|
206
|
-
@before_player_update_procs.each { |p| p.call player }
|
207
|
-
this_scene = player.next_scene || player.scene
|
208
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-
player.prepare nil
|
209
|
-
if this_scene != player.scene
|
210
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-
player.cue this_scene
|
211
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-
player.queue.shift
|
212
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-
else
|
213
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-
process_input player
|
214
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-
end
|
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-
}
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196
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+
@players.each { |p| process_input p }
|
216
197
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@entities.each { |e| e.update }
|
217
198
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@players.each { |player| update_player player }
|
218
199
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@update_procs.each { |p| p.call }
|
@@ -262,36 +243,26 @@ module Gamefic
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|
262
243
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@player_procs.push block
|
263
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end
|
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245
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|
265
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-
# Add a block to be executed for each player before the turn's update is
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-
# performed.
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-
#
|
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|
-
# @yieldparam [Character]
|
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|
-
def before_player_update &block
|
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|
-
@before_player_update_procs.push block
|
271
|
-
end
|
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-
|
273
246
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private
|
247
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+
|
274
248
|
def process_input player
|
275
249
|
line = player.queue.shift
|
276
250
|
if !line.nil?
|
277
251
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scenes[player.scene].finish player, line
|
278
252
|
end
|
279
253
|
end
|
254
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+
|
280
255
|
def update_player player
|
281
256
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@player_procs.each { |proc|
|
282
257
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proc.call player
|
283
258
|
}
|
284
259
|
end
|
260
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+
|
285
261
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def rem_entity(entity)
|
286
262
|
@entities.delete(entity)
|
287
263
|
@players.delete(entity)
|
288
264
|
end
|
289
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-
|
290
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-
entity.update
|
291
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-
entity.children.each { |e|
|
292
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-
recursive_update e
|
293
|
-
}
|
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-
end
|
265
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+
|
295
266
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def add_syntax syntax
|
296
267
|
if @commands[syntax.verb] == nil
|
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268
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raise "Action \"#{syntax.verb}\" does not exist."
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@@ -310,6 +281,7 @@ module Gamefic
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|
310
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end
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}
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283
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end
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+
|
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285
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def add_action(action)
|
314
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@commands[action.verb] ||= []
|
315
287
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@commands[action.verb].unshift action
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@@ -324,6 +296,7 @@ module Gamefic
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}
|
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generate_default_syntax action
|
326
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|
end
|
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+
|
327
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|
def generate_default_syntax action
|
328
301
|
user_friendly = action.verb.to_s.gsub(/_/, ' ')
|
329
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args = []
|
@@ -341,12 +314,15 @@ module Gamefic
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|
341
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}
|
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add_syntax Syntax.new(user_friendly.strip, "#{action.verb} #{args.join(' ')}")
|
343
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|
end
|
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+
|
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def rem_action(action)
|
345
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@commands[action.verb].delete(action)
|
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end
|
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+
|
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def rem_syntax(syntax)
|
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@syntaxes.delete syntax
|
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|
end
|
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+
|
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def add_entity(entity)
|
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@entities.push entity
|
352
328
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end
|
@@ -14,10 +14,7 @@ module Gamefic
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scenes[key].on_start do |actor, data|
|
15
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data.options.push *choices
|
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end
|
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-
scenes[key].on_finish
|
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-
block.call actor, data unless block.nil?
|
19
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-
actor.cue :active if actor.scene == key and actor.next_scene.nil?
|
20
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-
end
|
17
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+
scenes[key].on_finish &block
|
21
18
|
end
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23
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# Create a yes-or-no scene.
|
@@ -40,10 +37,7 @@ module Gamefic
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scenes[key].on_start do |actor, data|
|
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data.prompt = prompt
|
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39
|
end
|
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-
scenes[key].on_finish
|
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-
block.call actor, data unless block.nil?
|
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|
-
actor.cue :active if actor.scene == key and actor.next_scene.nil?
|
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-
end
|
40
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+
scenes[key].on_finish &block
|
47
41
|
end
|
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|
49
43
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# Create a scene that pauses the game.
|
@@ -77,21 +71,6 @@ module Gamefic
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77
71
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scenes[key].on_start &block
|
78
72
|
end
|
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73
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|
80
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-
# Create a passive scene.
|
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-
# Passive scenes will cue the active scene if another scene
|
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-
# has not been prepared or cued.
|
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-
#
|
84
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-
# @param [Symbol] A unique name for the scene.
|
85
|
-
# @yieldparam [Character]
|
86
|
-
# @yieldparam [Scene::Data::Base]
|
87
|
-
def passive key, &block
|
88
|
-
scenes[key] = Scene::Custom.new
|
89
|
-
scenes[key].on_start do |actor, data|
|
90
|
-
block.call actor, data
|
91
|
-
actor.cue :active if actor.scene == key and actor.next_scene.nil?
|
92
|
-
end
|
93
|
-
end
|
94
|
-
|
95
74
|
# Create a custom scene.
|
96
75
|
#
|
97
76
|
# Custom scenes should always specify the next scene to be cued or
|
@@ -152,7 +131,7 @@ module Gamefic
|
|
152
131
|
# @param key [Symbol] A unique name for the scene.
|
153
132
|
# @param map [Hash] A Hash of options and associated scene keys.
|
154
133
|
def multiple_scene key, map
|
155
|
-
scenes[key] = Scene::
|
134
|
+
scenes[key] = Scene::MultipleScene.new
|
156
135
|
scenes[key].on_start do |actor, data|
|
157
136
|
map.each { |k, v|
|
158
137
|
data.map k, v
|
data/lib/gamefic/query/base.rb
CHANGED
@@ -141,23 +141,7 @@ module Gamefic::Query
|
|
141
141
|
}
|
142
142
|
end
|
143
143
|
def match(description, array)
|
144
|
-
|
145
|
-
tmp = description.split(',', -1)
|
146
|
-
keywords = []
|
147
|
-
first = tmp.shift
|
148
|
-
if first.strip != ''
|
149
|
-
keywords.push first.strip
|
150
|
-
end
|
151
|
-
tmp.each { |t|
|
152
|
-
keywords.push ','
|
153
|
-
if t.strip != ''
|
154
|
-
keywords += t.strip.split_words
|
155
|
-
end
|
156
|
-
}
|
157
|
-
keywords = keywords.join(' ').split_words
|
158
|
-
else
|
159
|
-
keywords = description.split_words
|
160
|
-
end
|
144
|
+
keywords = get_keywords(description)
|
161
145
|
array.each { |e|
|
162
146
|
if e.uid == keywords[0]
|
163
147
|
return Matches.new([e], keywords.shift, keywords.join(' '))
|
@@ -193,14 +177,12 @@ module Gamefic::Query
|
|
193
177
|
end
|
194
178
|
used.push next_word
|
195
179
|
new_results = []
|
196
|
-
most_matches = 0.0
|
197
180
|
possibilities.each { |p|
|
198
181
|
words = Keywords.new(used.last)
|
199
182
|
if words.length > 0
|
200
183
|
matches = words.found_in(p.keywords, (allow_many? or allow_ambiguous?))
|
201
184
|
if matches > 0
|
202
185
|
new_results.push p
|
203
|
-
most_matches = matches
|
204
186
|
end
|
205
187
|
end
|
206
188
|
}
|
@@ -263,5 +245,23 @@ module Gamefic::Query
|
|
263
245
|
return Matches.new([], '', description)
|
264
246
|
end
|
265
247
|
end
|
248
|
+
|
249
|
+
private
|
250
|
+
|
251
|
+
def get_keywords text
|
252
|
+
if text.include?(',')
|
253
|
+
tmp = text.split(',', -1)
|
254
|
+
keywords = []
|
255
|
+
first = tmp.shift
|
256
|
+
keywords.push first.strip unless first.strip == ''
|
257
|
+
tmp.each { |t|
|
258
|
+
keywords.push ','
|
259
|
+
keywords += t.strip.split_words unless t.strip == ''
|
260
|
+
}
|
261
|
+
keywords.join(' ').split_words
|
262
|
+
else
|
263
|
+
text.split_words
|
264
|
+
end
|
265
|
+
end
|
266
266
|
end
|
267
267
|
end
|
@@ -1,6 +1,6 @@
|
|
1
1
|
module Gamefic
|
2
2
|
|
3
|
-
class Scene::MultipleScene < Scene::
|
3
|
+
class Scene::MultipleScene < Scene::MultipleChoice
|
4
4
|
def data_class
|
5
5
|
SceneData::MultipleScene
|
6
6
|
end
|
@@ -8,7 +8,7 @@ module Gamefic
|
|
8
8
|
def finish actor, input
|
9
9
|
data = super
|
10
10
|
unless data.selection.nil?
|
11
|
-
actor.cue data.scene_for(selection)
|
11
|
+
actor.cue data.scene_for(data.selection)
|
12
12
|
end
|
13
13
|
end
|
14
14
|
end
|
data/lib/gamefic/scene_data.rb
CHANGED
data/lib/gamefic/version.rb
CHANGED
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: gamefic
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 1.4.
|
4
|
+
version: 1.4.1
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Fred Snyder
|
8
8
|
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date: 2017-02-
|
11
|
+
date: 2017-02-02 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: thor
|