gamefic-standard 2.2.0 → 2.3.0
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- checksums.yaml +4 -4
- data/CHANGELOG.md +16 -2
- data/gamefic-standard.gemspec +1 -1
- data/lib/gamefic-standard/actions/close.rb +14 -0
- data/lib/gamefic-standard/actions/drop.rb +9 -6
- data/lib/gamefic-standard/actions/enter.rb +4 -0
- data/lib/gamefic-standard/actions/go.rb +20 -15
- data/lib/gamefic-standard/actions/insert.rb +8 -0
- data/lib/gamefic-standard/actions/leave.rb +10 -0
- data/lib/gamefic-standard/actions/lock.rb +21 -0
- data/lib/gamefic-standard/actions/look.rb +11 -10
- data/lib/gamefic-standard/actions/nil.rb +7 -10
- data/lib/gamefic-standard/actions/open.rb +29 -0
- data/lib/gamefic-standard/actions/place.rb +6 -18
- data/lib/gamefic-standard/actions/search.rb +26 -0
- data/lib/gamefic-standard/actions/take.rb +0 -4
- data/lib/gamefic-standard/actions/talk.rb +1 -5
- data/lib/gamefic-standard/actions/unlock.rb +21 -0
- data/lib/gamefic-standard/actions.rb +5 -0
- data/lib/gamefic-standard/entities/character.rb +2 -11
- data/lib/gamefic-standard/entities/container.rb +6 -0
- data/lib/gamefic-standard/{door.rb → entities/door.rb} +0 -9
- data/lib/gamefic-standard/entities/room.rb +1 -15
- data/lib/gamefic-standard/entities/thing.rb +5 -62
- data/lib/gamefic-standard/entities.rb +2 -0
- data/lib/gamefic-standard/give.rb +15 -18
- data/lib/gamefic-standard/modules/lockable.rb +32 -0
- data/lib/gamefic-standard/modules/openable.rb +19 -0
- data/lib/gamefic-standard/modules/standardized.rb +59 -0
- data/lib/gamefic-standard/modules.rb +3 -0
- data/lib/gamefic-standard/pathfinder.rb +0 -2
- data/lib/gamefic-standard/queries.rb +2 -2
- data/lib/gamefic-standard/test.rb +0 -2
- data/lib/gamefic-standard/version.rb +1 -1
- data/lib/gamefic-standard.rb +0 -2
- metadata +14 -29
- data/lib/gamefic-standard/clothing/actions/doff.rb +0 -14
- data/lib/gamefic-standard/clothing/actions/drop.rb +0 -10
- data/lib/gamefic-standard/clothing/actions/inventory.rb +0 -16
- data/lib/gamefic-standard/clothing/actions/wear.rb +0 -21
- data/lib/gamefic-standard/clothing/actions.rb +0 -4
- data/lib/gamefic-standard/clothing/entities/clothing.rb +0 -5
- data/lib/gamefic-standard/clothing/entities/coat.rb +0 -3
- data/lib/gamefic-standard/clothing/entities/gloves.rb +0 -3
- data/lib/gamefic-standard/clothing/entities/hat.rb +0 -3
- data/lib/gamefic-standard/clothing/entities/pants.rb +0 -3
- data/lib/gamefic-standard/clothing/entities/shirt.rb +0 -3
- data/lib/gamefic-standard/clothing/entities/shoes.rb +0 -3
- data/lib/gamefic-standard/clothing/entities.rb +0 -7
- data/lib/gamefic-standard/clothing.rb +0 -4
- data/lib/gamefic-standard/container.rb +0 -27
- data/lib/gamefic-standard/edible.rb +0 -23
- data/lib/gamefic-standard/lockable.rb +0 -98
- data/lib/gamefic-standard/openable.rb +0 -54
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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|
1
1
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---
|
2
2
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SHA256:
|
3
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-
metadata.gz:
|
4
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-
data.tar.gz:
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3
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+
metadata.gz: 4cec02b79dddf5d0d091572a1bcf1f02c3694d1185097ec4872a73575ff8eeb2
|
4
|
+
data.tar.gz: f12ca35e7714a573ae43dff154828a35e48123b839413f58bf267eb6a72e251d
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5
5
|
SHA512:
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6
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-
metadata.gz:
|
7
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-
data.tar.gz:
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6
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+
metadata.gz: c8924d8c3a38a2f8e828a5b3df4ede8fcad15af65f14abbddae13d3be0166e9490c5dc7767e5588a4ccf85f442acf5e780b189700ca3ea3d05a7ce6c27c85abb
|
7
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+
data.tar.gz: '094c6956a318d684e1a8efee452333d376141848e7f1470af3dc168786aacfba2af375c6b3c9cbe5636fb53b2b51a66f47cb3b4d0c6b4ac8cc867abded9a7faf'
|
data/CHANGELOG.md
CHANGED
@@ -1,8 +1,22 @@
|
|
1
|
-
|
1
|
+
## 2.3.0 - September 4, 2021
|
2
|
+
- Use nil actions for untokenized arguments
|
3
|
+
- Fix response to closing closed entities
|
4
|
+
- Working give action
|
5
|
+
- Miscellaneous fixes for new specs
|
6
|
+
- Search action
|
7
|
+
- Separate actions from entities/modules
|
8
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+
- Remove clothing
|
9
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+
- Improve lockable behavior
|
10
|
+
- Remove edible
|
11
|
+
- Remove broken connect method
|
12
|
+
- Leave action opens entered containers
|
13
|
+
- Reduce entity inheritance
|
14
|
+
|
15
|
+
## 2.2.0 - June 21, 2021
|
2
16
|
- Insert, place, and wear try take first
|
3
17
|
- Improved verb recognition
|
4
18
|
- Openable doors
|
5
19
|
|
6
|
-
|
20
|
+
## 2.1.0 - March 7, 2021
|
7
21
|
- Remove sticky attribute
|
8
22
|
- Use set_player_class
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data/gamefic-standard.gemspec
CHANGED
@@ -35,7 +35,7 @@ Gem::Specification.new do |spec|
|
|
35
35
|
spec.executables = spec.files.grep(%r{^exe/}) { |f| File.basename(f) }
|
36
36
|
spec.require_paths = ["lib"]
|
37
37
|
|
38
|
-
spec.add_dependency 'gamefic', '~> 2.
|
38
|
+
spec.add_dependency 'gamefic', '~> 2.2'
|
39
39
|
|
40
40
|
spec.add_development_dependency 'bundler', '~> 2.0'
|
41
41
|
spec.add_development_dependency 'rake', '~> 10.0'
|
@@ -0,0 +1,14 @@
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|
1
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+
Gamefic.script do
|
2
|
+
respond :close, Use.available do |actor, thing|
|
3
|
+
actor.tell "You can't close #{the thing}."
|
4
|
+
end
|
5
|
+
|
6
|
+
respond :close, Use.available(Openable) do |actor, thing|
|
7
|
+
if thing.open?
|
8
|
+
actor.tell "You close #{the thing}."
|
9
|
+
thing.open = false
|
10
|
+
else
|
11
|
+
actor.tell "#{The thing} is already closed."
|
12
|
+
end
|
13
|
+
end
|
14
|
+
end
|
@@ -1,10 +1,13 @@
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|
1
1
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Gamefic.script do
|
2
|
-
respond :drop, Use.
|
3
|
-
|
4
|
-
|
5
|
-
|
6
|
-
|
7
|
-
|
2
|
+
respond :drop, Use.available do |actor, thing|
|
3
|
+
actor.tell "You're not carrying #{the thing}."
|
4
|
+
end
|
5
|
+
|
6
|
+
respond :drop, Gamefic::Query::Descendants.new do |actor, thing|
|
7
|
+
actor.perform :take, thing
|
8
|
+
next unless thing.parent == actor
|
9
|
+
thing.parent = actor.parent
|
10
|
+
actor.tell "You drop #{the thing}."
|
8
11
|
end
|
9
12
|
|
10
13
|
respond :drop, Use.children do |actor, thing|
|
@@ -16,6 +16,10 @@ Gamefic.script do
|
|
16
16
|
actor.tell "You're inside #{the supporter} already."
|
17
17
|
end
|
18
18
|
|
19
|
+
respond :enter, Use.siblings(Container, :enterable?, :closed?) do |actor, container|
|
20
|
+
actor.tell "#{The container} is closed."
|
21
|
+
end
|
22
|
+
|
19
23
|
interpret "get on :thing", "enter :thing"
|
20
24
|
interpret "get in :thing", "enter :thing"
|
21
25
|
end
|
@@ -1,27 +1,32 @@
|
|
1
1
|
Gamefic.script do
|
2
2
|
respond :go, Use.siblings(Portal) do |actor, portal|
|
3
|
-
if
|
4
|
-
actor.
|
3
|
+
if portal.destination.nil?
|
4
|
+
actor.tell "That portal leads nowhere."
|
5
|
+
else
|
6
|
+
actor.parent = portal.destination
|
7
|
+
if !portal.direction.nil?
|
8
|
+
actor.tell "You go #{portal.direction}."
|
9
|
+
end
|
10
|
+
actor.perform :look
|
5
11
|
end
|
12
|
+
end
|
13
|
+
|
14
|
+
respond :go, Use.text do |actor, text|
|
6
15
|
if actor.parent == actor.room
|
7
|
-
|
8
|
-
|
16
|
+
actor.tell "I don't see any way to go \"#{text} from here."
|
17
|
+
else
|
18
|
+
actor.perform :leave
|
19
|
+
if actor.parent == actor.room
|
20
|
+
actor.perform "go #{text}"
|
9
21
|
else
|
10
|
-
actor.
|
11
|
-
if !portal.direction.nil?
|
12
|
-
actor.tell "You go #{portal.direction}."
|
13
|
-
end
|
14
|
-
actor.perform :look
|
22
|
+
actor.proceed
|
15
23
|
end
|
16
24
|
end
|
17
25
|
end
|
18
26
|
|
19
|
-
respond :go, Use.
|
20
|
-
actor.
|
21
|
-
|
22
|
-
|
23
|
-
respond :go do |actor|
|
24
|
-
actor.tell "Where do you want to go?"
|
27
|
+
respond :go, Use.available(Door) do |actor, door|
|
28
|
+
actor.perform :open, door unless door.open?
|
29
|
+
actor.proceed if door.open?
|
25
30
|
end
|
26
31
|
|
27
32
|
interpret "north", "go north"
|
@@ -10,6 +10,14 @@ Gamefic.script do
|
|
10
10
|
actor.tell "You put #{the thing} in #{the receptacle}."
|
11
11
|
end
|
12
12
|
|
13
|
+
respond :insert, Use.available, Use.available(Container) do |actor, _thing, container|
|
14
|
+
if container.open?
|
15
|
+
actor.proceed
|
16
|
+
else
|
17
|
+
actor.tell "#{The container} is closed."
|
18
|
+
end
|
19
|
+
end
|
20
|
+
|
13
21
|
interpret "drop :item in :container", "insert :item :container"
|
14
22
|
interpret "put :item in :container", "insert :item :container"
|
15
23
|
interpret "place :item in :container", "insert :item :container"
|
@@ -8,6 +8,11 @@ Gamefic.script do
|
|
8
8
|
actor.parent = thing.parent
|
9
9
|
end
|
10
10
|
|
11
|
+
respond :leave, Use.parent(Supporter, :enterable?) do |actor, thing|
|
12
|
+
actor.tell "You get off #{the thing}."
|
13
|
+
actor.parent = thing.parent
|
14
|
+
end
|
15
|
+
|
11
16
|
respond :leave, Use.room do |actor, room|
|
12
17
|
portals = room.children.that_are(Portal)
|
13
18
|
if portals.length == 0
|
@@ -23,6 +28,11 @@ Gamefic.script do
|
|
23
28
|
actor.perform :leave, actor.parent
|
24
29
|
end
|
25
30
|
|
31
|
+
respond :leave, Use.parent(Container, :enterable?, :closed?) do |actor, container|
|
32
|
+
actor.perform :open, container
|
33
|
+
actor.proceed if container.open?
|
34
|
+
end
|
35
|
+
|
26
36
|
interpret "exit", "leave"
|
27
37
|
interpret "exit :supporter", "leave :supporter"
|
28
38
|
interpret "get on :supporter", "enter :supporter"
|
@@ -0,0 +1,21 @@
|
|
1
|
+
Gamefic.script do
|
2
|
+
respond :lock, Use.available do |actor, thing|
|
3
|
+
actor.tell "You can't lock #{the thing}."
|
4
|
+
end
|
5
|
+
|
6
|
+
respond :lock, Use.available(Lockable, :has_lock_key?), Use.children do |actor, thing, key|
|
7
|
+
if thing.lock_key == key
|
8
|
+
thing.locked = true
|
9
|
+
actor.tell "You lock ##{the thing} with #{the key}."
|
10
|
+
else
|
11
|
+
actor.tell "You can't lock #{the thing} with #{the key}."
|
12
|
+
end
|
13
|
+
end
|
14
|
+
|
15
|
+
respond :lock, Use.available(Lockable, :has_lock_key?), Use.available do |actor, thing, key|
|
16
|
+
actor.perform :take, key if key.parent != actor
|
17
|
+
actor.proceed if key.parent == actor
|
18
|
+
end
|
19
|
+
|
20
|
+
interpret "lock :container with :key", "lock :container :key"
|
21
|
+
end
|
@@ -1,8 +1,4 @@
|
|
1
1
|
Gamefic.script do
|
2
|
-
respond :look, Use.text do |actor, string|
|
3
|
-
actor.tell "You don't see any \"#{string}\" here."
|
4
|
-
end
|
5
|
-
|
6
2
|
respond :look, Use.text(/^here$/i) do |actor, _|
|
7
3
|
actor.perform :look, actor.room
|
8
4
|
end
|
@@ -14,9 +10,9 @@ Gamefic.script do
|
|
14
10
|
|
15
11
|
respond :look, Use.available(Thing) do |actor, thing|
|
16
12
|
actor.tell thing.description
|
17
|
-
thing.children.that_are(:attached?).that_are(:itemized?).each
|
13
|
+
thing.children.that_are(:attached?).that_are(:itemized?).each do |item|
|
18
14
|
actor.tell "#{An item} is attached to #{the thing}."
|
19
|
-
|
15
|
+
end
|
20
16
|
end
|
21
17
|
|
22
18
|
respond :look, Use.available(Supporter) do |actor, thing|
|
@@ -40,6 +36,11 @@ Gamefic.script do
|
|
40
36
|
actor.tell "You are currently on #{the supporter}."
|
41
37
|
end
|
42
38
|
|
39
|
+
respond :look, Use.available(Thing, Openable) do |actor, thing|
|
40
|
+
actor.proceed
|
41
|
+
actor.tell "#{The thing} is #{thing.open? ? 'open' : 'closed'}."
|
42
|
+
end
|
43
|
+
|
43
44
|
respond :look, Use.room do |actor, room|
|
44
45
|
actor.tell "<strong>#{room.name.cap_first}</strong>"
|
45
46
|
actor.tell room.description if room.has_description?
|
@@ -52,13 +53,13 @@ Gamefic.script do
|
|
52
53
|
with_locales = []
|
53
54
|
chars = room.children.that_are(Character).that_are(:itemized?) - [actor]
|
54
55
|
charsum = []
|
55
|
-
chars.each
|
56
|
+
chars.each do |char|
|
56
57
|
if char.locale_description.nil?
|
57
58
|
charsum.push char
|
58
59
|
else
|
59
60
|
with_locales.push char
|
60
61
|
end
|
61
|
-
|
62
|
+
end
|
62
63
|
if charsum.length > 0
|
63
64
|
actor.tell "#{charsum.join_and.cap_first} #{charsum.length == 1 ? 'is' : 'are'} here."
|
64
65
|
end
|
@@ -85,9 +86,9 @@ Gamefic.script do
|
|
85
86
|
actor.tell "There is an exit #{p.instruction}."
|
86
87
|
else
|
87
88
|
dirs = []
|
88
|
-
portals.each
|
89
|
+
portals.each do |p|
|
89
90
|
dirs.push p.instruction
|
90
|
-
|
91
|
+
end
|
91
92
|
actor.tell "There are exits #{dirs.join_and(', ')}."
|
92
93
|
end
|
93
94
|
end
|
@@ -7,7 +7,13 @@ Gamefic.script do
|
|
7
7
|
if words.length > 1
|
8
8
|
found = Gamefic::Query::Available.new.resolve(actor, words[1..-1].join(' ')).objects
|
9
9
|
if found.empty?
|
10
|
-
|
10
|
+
actions = []
|
11
|
+
actor.playbooks.reverse.each { |p| actions.concat p.actions_for(words[0].to_sym) }
|
12
|
+
if actions.any? { |a| a.queries.one? && !a.queries.first.is_a?(Gamefic::Query::Text) }
|
13
|
+
actor.tell %(I recognize "#{words[0]}" as a verb but don't know what you mean by "#{words[1..-1].join(' ')}.")
|
14
|
+
else
|
15
|
+
actor.tell %(I recognize "#{words[0]}" as a verb but could not understand the rest of your sentence.)
|
16
|
+
end
|
11
17
|
elsif found.one?
|
12
18
|
actor.tell %(I recognize "#{words[0]}" and "#{found.first.name}" but could not understand them together.)
|
13
19
|
else
|
@@ -20,13 +26,4 @@ Gamefic.script do
|
|
20
26
|
actor.tell %(I don't recognize "#{words[0]}" as a verb.)
|
21
27
|
end
|
22
28
|
end
|
23
|
-
|
24
|
-
meta nil, Gamefic::Query::Text.new(/^it$/) do |actor, string|
|
25
|
-
words = string.split_words
|
26
|
-
if verbs(to_s: true).include?(words[0])
|
27
|
-
actor.tell "I'm not sure what you mean by \"it.\""
|
28
|
-
else
|
29
|
-
actor.proceed
|
30
|
-
end
|
31
|
-
end
|
32
29
|
end
|
@@ -0,0 +1,29 @@
|
|
1
|
+
Gamefic.script do
|
2
|
+
respond :open, Use.available do |actor, thing|
|
3
|
+
actor.tell "You can't open #{the thing}."
|
4
|
+
end
|
5
|
+
|
6
|
+
respond :open, Use.available(Openable) do |actor, thing|
|
7
|
+
if thing.open?
|
8
|
+
actor.tell "#{The thing} is already open."
|
9
|
+
else
|
10
|
+
actor.tell "You open #{the thing}."
|
11
|
+
thing.open = true
|
12
|
+
end
|
13
|
+
end
|
14
|
+
|
15
|
+
respond :open, Use.available(Lockable) do |actor, thing|
|
16
|
+
if thing.locked?
|
17
|
+
actor.tell "#{The thing} is locked."
|
18
|
+
else
|
19
|
+
actor.proceed
|
20
|
+
end
|
21
|
+
end
|
22
|
+
|
23
|
+
respond :open, Use.available(Lockable, :has_lock_key?), Use.available do |actor, thing, key|
|
24
|
+
actor.perform :unlock, thing, key
|
25
|
+
actor.perform :open, thing if thing.unlocked?
|
26
|
+
end
|
27
|
+
|
28
|
+
interpret 'open :thing with :key', 'open :thing :key'
|
29
|
+
end
|
@@ -15,22 +15,10 @@ Gamefic.script do
|
|
15
15
|
actor.tell "You put #{the thing} on #{the supporter}."
|
16
16
|
end
|
17
17
|
|
18
|
-
|
19
|
-
|
20
|
-
|
21
|
-
|
22
|
-
|
23
|
-
|
24
|
-
end
|
25
|
-
|
26
|
-
respond :place, Use.text, Use.text do |actor, thing, supporter|
|
27
|
-
actor.tell "I don't know what you mean by \"#{thing}\" or \"#{supporter}.\""
|
28
|
-
end
|
29
|
-
|
30
|
-
interpret "put :thing on :supporter", "place :thing :supporter"
|
31
|
-
interpret "put :thing down on :supporter", "place :thing :supporter"
|
32
|
-
interpret "set :thing on :supporter", "place :thing :supporter"
|
33
|
-
interpret "set :thing down on :supporter", "place :thing :supporter"
|
34
|
-
interpret "drop :thing on :supporter", "place :thing :supporter"
|
35
|
-
interpret "place :thing on :supporter", "place :thing :supporter"
|
18
|
+
interpret 'put :thing on :supporter', 'place :thing :supporter'
|
19
|
+
interpret 'put :thing down on :supporter', 'place :thing :supporter'
|
20
|
+
interpret 'set :thing on :supporter', 'place :thing :supporter'
|
21
|
+
interpret 'set :thing down on :supporter', 'place :thing :supporter'
|
22
|
+
interpret 'drop :thing on :supporter', 'place :thing :supporter'
|
23
|
+
interpret 'place :thing on :supporter', 'place :thing :supporter'
|
36
24
|
end
|
@@ -0,0 +1,26 @@
|
|
1
|
+
Gamefic.script do
|
2
|
+
respond :search, Use.available(Thing) do |actor, thing|
|
3
|
+
actor.perform :look, thing
|
4
|
+
end
|
5
|
+
|
6
|
+
respond :search, Use.available(Receptacle) do |actor, thing|
|
7
|
+
if thing.accessible?
|
8
|
+
itemized = thing.children.that_are_not(:attached?).that_are(:itemized?)
|
9
|
+
if itemized.empty?
|
10
|
+
actor.tell "There's nothing inside #{the thing}."
|
11
|
+
else
|
12
|
+
actor.tell "You see #{itemized.join_and} in #{the thing}." unless itemized.empty?
|
13
|
+
end
|
14
|
+
else
|
15
|
+
actor.tell "You can't see inside #{the thing}."
|
16
|
+
end
|
17
|
+
end
|
18
|
+
|
19
|
+
respond :search, Use.available(Container, :closed?) do |actor, container|
|
20
|
+
actor.perform :open, container
|
21
|
+
actor.proceed if container.open?
|
22
|
+
end
|
23
|
+
|
24
|
+
interpret 'look inside :thing', 'search :thing'
|
25
|
+
interpret 'look in :thing', 'search :thing'
|
26
|
+
end
|
@@ -12,11 +12,7 @@ Gamefic.script do
|
|
12
12
|
end
|
13
13
|
|
14
14
|
respond :talk, Use.available(Character) do |actor, character|
|
15
|
-
|
16
|
-
actor.perform :talk
|
17
|
-
else
|
18
|
-
actor.tell "#{The character} has nothing to say."
|
19
|
-
end
|
15
|
+
actor.tell "#{The character} has nothing to say."
|
20
16
|
end
|
21
17
|
|
22
18
|
interpret "talk to :character", "talk :character"
|
@@ -0,0 +1,21 @@
|
|
1
|
+
Gamefic.script do
|
2
|
+
respond :unlock, Use.available do |actor, thing|
|
3
|
+
actor.tell "You can't unlock #{the thing}."
|
4
|
+
end
|
5
|
+
|
6
|
+
respond :unlock, Use.available(Lockable, :has_lock_key?), Use.children do |actor, thing, key|
|
7
|
+
if thing.lock_key == key
|
8
|
+
thing.locked = false
|
9
|
+
actor.tell "You unlock ##{the thing} with #{the key}."
|
10
|
+
else
|
11
|
+
actor.tell "You can't unlock #{the thing} with #{the key}."
|
12
|
+
end
|
13
|
+
end
|
14
|
+
|
15
|
+
respond :unlock, Use.available(Lockable, :has_lock_key?), Use.available do |actor, _thing, key|
|
16
|
+
actor.perform :take, key if key.parent != actor
|
17
|
+
actor.proceed if key.parent == actor
|
18
|
+
end
|
19
|
+
|
20
|
+
interpret "unlock :container with :key", "unlock :container :key"
|
21
|
+
end
|
@@ -1,11 +1,16 @@
|
|
1
1
|
require 'gamefic-standard/actions/nil'
|
2
2
|
require 'gamefic-standard/actions/drop'
|
3
3
|
require 'gamefic-standard/actions/enter'
|
4
|
+
require 'gamefic-standard/actions/open'
|
5
|
+
require 'gamefic-standard/actions/close'
|
6
|
+
require 'gamefic-standard/actions/lock'
|
7
|
+
require 'gamefic-standard/actions/unlock'
|
4
8
|
require 'gamefic-standard/actions/go'
|
5
9
|
require 'gamefic-standard/actions/insert'
|
6
10
|
require 'gamefic-standard/actions/inventory'
|
7
11
|
require 'gamefic-standard/actions/leave'
|
8
12
|
require 'gamefic-standard/actions/look'
|
13
|
+
require 'gamefic-standard/actions/search'
|
9
14
|
require 'gamefic-standard/actions/place'
|
10
15
|
require 'gamefic-standard/actions/quit'
|
11
16
|
require 'gamefic-standard/actions/take'
|
@@ -1,5 +1,3 @@
|
|
1
|
-
require 'gamefic-standard/openable'
|
2
|
-
|
3
1
|
# An openable portal.
|
4
2
|
#
|
5
3
|
class Door < Portal
|
@@ -40,10 +38,3 @@ class Door < Portal
|
|
40
38
|
rev.locked = locked?
|
41
39
|
end
|
42
40
|
end
|
43
|
-
|
44
|
-
Gamefic.script do
|
45
|
-
respond :go, Use.available(Door) do |actor, door|
|
46
|
-
actor.perform :open, door unless door.open?
|
47
|
-
actor.proceed if door.open?
|
48
|
-
end
|
49
|
-
end
|
@@ -8,9 +8,7 @@ class Room < Thing
|
|
8
8
|
end
|
9
9
|
|
10
10
|
def tell(message)
|
11
|
-
children.each { |c|
|
12
|
-
c.tell message
|
13
|
-
}
|
11
|
+
children.each { |c| c.tell message }
|
14
12
|
end
|
15
13
|
|
16
14
|
def find_portal(direction)
|
@@ -61,15 +59,3 @@ module Gamefic::World
|
|
61
59
|
portal
|
62
60
|
end
|
63
61
|
end
|
64
|
-
|
65
|
-
Room.module_exec self do |plot|
|
66
|
-
# Define the connect method dynamically so the plot is available
|
67
|
-
define_method :connect do |destination, direction = nil, type: Portal, two_way: true|
|
68
|
-
plot.connect self, destination, direction, type: Portal, two_way: true
|
69
|
-
end
|
70
|
-
end
|
71
|
-
class Room
|
72
|
-
# @!method connect destination, direction = nil, type: Portal, two_way: true
|
73
|
-
# Create a portal to connect this room to a destination.
|
74
|
-
# @return [Portal]
|
75
|
-
end
|
@@ -1,64 +1,7 @@
|
|
1
|
-
class
|
1
|
+
class Gamefic::Entity
|
2
2
|
include Grammar::Attributes
|
3
|
-
|
4
|
-
# @return [Boolean]
|
5
|
-
attr_writer :itemized
|
6
|
-
|
7
|
-
# @return [Boolean]
|
8
|
-
attr_writer :portable
|
9
|
-
|
10
|
-
# An optional description to use when itemizing entities in room
|
11
|
-
# descriptions. The locale_description will be used instead of adding
|
12
|
-
# the entity's name to a list.
|
13
|
-
#
|
14
|
-
# @return [String, nil]
|
15
|
-
attr_accessor :locale_description
|
16
|
-
|
17
|
-
set_default itemized: true
|
18
|
-
set_default portable: false
|
19
|
-
|
20
|
-
# Itemized entities are automatically listed in room descriptions.
|
21
|
-
#
|
22
|
-
# @return [Boolean]
|
23
|
-
def itemized?
|
24
|
-
@itemized
|
25
|
-
end
|
26
|
-
|
27
|
-
# Portable entities can be taken with TAKE actions.
|
28
|
-
#
|
29
|
-
# @return [Boolean]
|
30
|
-
def portable?
|
31
|
-
@portable
|
32
|
-
end
|
33
|
-
|
34
|
-
# @return [Boolean]
|
35
|
-
def attached?
|
36
|
-
@attached ||= false
|
37
|
-
end
|
38
|
-
|
39
|
-
# @param bool [Boolean]
|
40
|
-
def attached= bool
|
41
|
-
@attached = if parent.nil?
|
42
|
-
# @todo Log attachment failure
|
43
|
-
false
|
44
|
-
else
|
45
|
-
bool
|
46
|
-
end
|
47
|
-
end
|
48
|
-
|
49
|
-
def parent= new_parent
|
50
|
-
self.attached = false unless new_parent == parent
|
51
|
-
super
|
52
|
-
end
|
53
|
-
|
54
|
-
# The entity's parent room (i.e., the closest ascendant that is a Room).
|
55
|
-
#
|
56
|
-
# @return [Room]
|
57
|
-
def room
|
58
|
-
p = parent
|
59
|
-
until p.is_a?(Room) or p.nil?
|
60
|
-
p = p.parent
|
61
|
-
end
|
62
|
-
p
|
63
|
-
end
|
3
|
+
include Standardized
|
64
4
|
end
|
5
|
+
|
6
|
+
Thing = Gamefic::Entity
|
7
|
+
Thing.set_default itemized: true, portable: false
|
@@ -3,7 +3,9 @@ require 'gamefic-standard/entities/character'
|
|
3
3
|
require 'gamefic-standard/entities/fixture'
|
4
4
|
require 'gamefic-standard/entities/item'
|
5
5
|
require 'gamefic-standard/entities/portal'
|
6
|
+
require 'gamefic-standard/entities/door'
|
6
7
|
require 'gamefic-standard/entities/receptacle'
|
8
|
+
require 'gamefic-standard/entities/container'
|
7
9
|
require 'gamefic-standard/entities/room'
|
8
10
|
require 'gamefic-standard/entities/scenery'
|
9
11
|
require 'gamefic-standard/entities/rubble'
|
@@ -1,23 +1,20 @@
|
|
1
|
-
|
2
|
-
|
3
|
-
|
4
|
-
|
5
|
-
end
|
1
|
+
Gamefic.script do
|
2
|
+
respond :give, Use.available, Gamefic::Query::Children.new do |actor, _character, _gift|
|
3
|
+
actor.tell 'Nothing happens.'
|
4
|
+
end
|
6
5
|
|
7
|
-
respond :give, Use.available(Character), Use.available do |actor, character, gift|
|
8
|
-
|
9
|
-
end
|
6
|
+
respond :give, Use.available(Character), Use.available do |actor, character, gift|
|
7
|
+
actor.tell "#{The character} doesn't want #{the gift}."
|
8
|
+
end
|
10
9
|
|
11
|
-
respond :give, Use.available(Character), Use.available do |actor, _character, gift|
|
12
|
-
|
13
|
-
|
14
|
-
|
15
|
-
|
10
|
+
respond :give, Use.available(Character), Use.available do |actor, _character, gift|
|
11
|
+
if gift.parent != actor
|
12
|
+
actor.perform :take, gift
|
13
|
+
end
|
14
|
+
if gift.parent == actor
|
15
|
+
actor.proceed
|
16
|
+
end
|
16
17
|
end
|
17
|
-
end
|
18
18
|
|
19
|
-
|
20
|
-
actor.tell "You don't see any \"#{character}\" here."
|
19
|
+
interpret 'give :gift to :character', 'give :character :gift'
|
21
20
|
end
|
22
|
-
|
23
|
-
interpret "give :gift to :character", "give :character :gift"
|
@@ -0,0 +1,32 @@
|
|
1
|
+
# A module for entities that are both openable and lockable.
|
2
|
+
#
|
3
|
+
module Lockable
|
4
|
+
include Openable
|
5
|
+
|
6
|
+
attr_accessor :lock_key
|
7
|
+
|
8
|
+
def locked=(bool)
|
9
|
+
@locked = bool
|
10
|
+
if @locked == true
|
11
|
+
self.open = false
|
12
|
+
end
|
13
|
+
end
|
14
|
+
|
15
|
+
def open=(bool)
|
16
|
+
@open = bool
|
17
|
+
@locked = false if @open == true
|
18
|
+
end
|
19
|
+
|
20
|
+
def locked?
|
21
|
+
@locked ||= false
|
22
|
+
end
|
23
|
+
|
24
|
+
def unlocked?
|
25
|
+
!locked?
|
26
|
+
end
|
27
|
+
|
28
|
+
def lock_key?
|
29
|
+
!@lock_key.nil?
|
30
|
+
end
|
31
|
+
alias has_lock_key? lock_key?
|
32
|
+
end
|
@@ -0,0 +1,59 @@
|
|
1
|
+
module Standardized
|
2
|
+
# @return [Boolean]
|
3
|
+
attr_writer :itemized
|
4
|
+
|
5
|
+
# @return [Boolean]
|
6
|
+
attr_writer :portable
|
7
|
+
|
8
|
+
# An optional description to use when itemizing entities in room
|
9
|
+
# descriptions. The locale_description will be used instead of adding
|
10
|
+
# the entity's name to a list.
|
11
|
+
#
|
12
|
+
# @return [String, nil]
|
13
|
+
attr_accessor :locale_description
|
14
|
+
|
15
|
+
# Itemized entities are automatically listed in room descriptions.
|
16
|
+
#
|
17
|
+
# @return [Boolean]
|
18
|
+
def itemized?
|
19
|
+
@itemized
|
20
|
+
end
|
21
|
+
|
22
|
+
# Portable entities can be taken with TAKE actions.
|
23
|
+
#
|
24
|
+
# @return [Boolean]
|
25
|
+
def portable?
|
26
|
+
@portable
|
27
|
+
end
|
28
|
+
|
29
|
+
# @return [Boolean]
|
30
|
+
def attached?
|
31
|
+
@attached ||= false
|
32
|
+
end
|
33
|
+
|
34
|
+
# @param bool [Boolean]
|
35
|
+
def attached= bool
|
36
|
+
@attached = if parent.nil?
|
37
|
+
# @todo Log attachment failure
|
38
|
+
false
|
39
|
+
else
|
40
|
+
bool
|
41
|
+
end
|
42
|
+
end
|
43
|
+
|
44
|
+
def parent= new_parent
|
45
|
+
self.attached = false unless new_parent == parent
|
46
|
+
super
|
47
|
+
end
|
48
|
+
|
49
|
+
# The entity's parent room (i.e., the closest ascendant that is a Room).
|
50
|
+
#
|
51
|
+
# @return [Room]
|
52
|
+
def room
|
53
|
+
p = parent
|
54
|
+
until p.is_a?(Room) or p.nil?
|
55
|
+
p = p.parent
|
56
|
+
end
|
57
|
+
p
|
58
|
+
end
|
59
|
+
end
|
@@ -1,9 +1,7 @@
|
|
1
|
-
# @gamefic.script standard/pathfinder
|
2
1
|
# Pathfinders provide the shortest route between two locations. The
|
3
2
|
# destination needs to be accessible from the origin through portals. Note
|
4
3
|
# that Pathfinders do not take into account portals that characters should
|
5
4
|
# not be able to traverse, such as locked doors.
|
6
|
-
|
7
5
|
class Pathfinder
|
8
6
|
# @return [Room]
|
9
7
|
attr_reader :origin
|
@@ -6,10 +6,10 @@ class Gamefic::Query::Available < Gamefic::Query::Base
|
|
6
6
|
result.concat subquery_accessible(top)
|
7
7
|
end
|
8
8
|
result.delete subject
|
9
|
-
subject.children.each
|
9
|
+
subject.children.each do |c|
|
10
10
|
result.push c
|
11
11
|
result.concat subquery_accessible(c)
|
12
|
-
|
12
|
+
end
|
13
13
|
result
|
14
14
|
end
|
15
15
|
end
|
data/lib/gamefic-standard.rb
CHANGED
metadata
CHANGED
@@ -1,14 +1,14 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: gamefic-standard
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 2.
|
4
|
+
version: 2.3.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Fred Snyder
|
8
8
|
autorequire:
|
9
9
|
bindir: exe
|
10
10
|
cert_chain: []
|
11
|
-
date: 2021-
|
11
|
+
date: 2021-09-04 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
13
|
- !ruby/object:Gem::Dependency
|
14
14
|
name: gamefic
|
@@ -16,20 +16,14 @@ dependencies:
|
|
16
16
|
requirements:
|
17
17
|
- - "~>"
|
18
18
|
- !ruby/object:Gem::Version
|
19
|
-
version: '2.
|
20
|
-
- - ">="
|
21
|
-
- !ruby/object:Gem::Version
|
22
|
-
version: 2.0.3
|
19
|
+
version: '2.2'
|
23
20
|
type: :runtime
|
24
21
|
prerelease: false
|
25
22
|
version_requirements: !ruby/object:Gem::Requirement
|
26
23
|
requirements:
|
27
24
|
- - "~>"
|
28
25
|
- !ruby/object:Gem::Version
|
29
|
-
version: '2.
|
30
|
-
- - ">="
|
31
|
-
- !ruby/object:Gem::Version
|
32
|
-
version: 2.0.3
|
26
|
+
version: '2.2'
|
33
27
|
- !ruby/object:Gem::Dependency
|
34
28
|
name: bundler
|
35
29
|
requirement: !ruby/object:Gem::Requirement
|
@@ -108,40 +102,30 @@ files:
|
|
108
102
|
- gamefic-standard.gemspec
|
109
103
|
- lib/gamefic-standard.rb
|
110
104
|
- lib/gamefic-standard/actions.rb
|
105
|
+
- lib/gamefic-standard/actions/close.rb
|
111
106
|
- lib/gamefic-standard/actions/drop.rb
|
112
107
|
- lib/gamefic-standard/actions/enter.rb
|
113
108
|
- lib/gamefic-standard/actions/go.rb
|
114
109
|
- lib/gamefic-standard/actions/insert.rb
|
115
110
|
- lib/gamefic-standard/actions/inventory.rb
|
116
111
|
- lib/gamefic-standard/actions/leave.rb
|
112
|
+
- lib/gamefic-standard/actions/lock.rb
|
117
113
|
- lib/gamefic-standard/actions/look.rb
|
118
114
|
- lib/gamefic-standard/actions/nil.rb
|
115
|
+
- lib/gamefic-standard/actions/open.rb
|
119
116
|
- lib/gamefic-standard/actions/place.rb
|
120
117
|
- lib/gamefic-standard/actions/quit.rb
|
118
|
+
- lib/gamefic-standard/actions/search.rb
|
121
119
|
- lib/gamefic-standard/actions/take.rb
|
122
120
|
- lib/gamefic-standard/actions/talk.rb
|
121
|
+
- lib/gamefic-standard/actions/unlock.rb
|
123
122
|
- lib/gamefic-standard/actions/wait.rb
|
124
123
|
- lib/gamefic-standard/articles.rb
|
125
|
-
- lib/gamefic-standard/clothing.rb
|
126
|
-
- lib/gamefic-standard/clothing/actions.rb
|
127
|
-
- lib/gamefic-standard/clothing/actions/doff.rb
|
128
|
-
- lib/gamefic-standard/clothing/actions/drop.rb
|
129
|
-
- lib/gamefic-standard/clothing/actions/inventory.rb
|
130
|
-
- lib/gamefic-standard/clothing/actions/wear.rb
|
131
|
-
- lib/gamefic-standard/clothing/entities.rb
|
132
|
-
- lib/gamefic-standard/clothing/entities/clothing.rb
|
133
|
-
- lib/gamefic-standard/clothing/entities/coat.rb
|
134
|
-
- lib/gamefic-standard/clothing/entities/gloves.rb
|
135
|
-
- lib/gamefic-standard/clothing/entities/hat.rb
|
136
|
-
- lib/gamefic-standard/clothing/entities/pants.rb
|
137
|
-
- lib/gamefic-standard/clothing/entities/shirt.rb
|
138
|
-
- lib/gamefic-standard/clothing/entities/shoes.rb
|
139
|
-
- lib/gamefic-standard/container.rb
|
140
124
|
- lib/gamefic-standard/direction.rb
|
141
|
-
- lib/gamefic-standard/door.rb
|
142
|
-
- lib/gamefic-standard/edible.rb
|
143
125
|
- lib/gamefic-standard/entities.rb
|
144
126
|
- lib/gamefic-standard/entities/character.rb
|
127
|
+
- lib/gamefic-standard/entities/container.rb
|
128
|
+
- lib/gamefic-standard/entities/door.rb
|
145
129
|
- lib/gamefic-standard/entities/fixture.rb
|
146
130
|
- lib/gamefic-standard/entities/item.rb
|
147
131
|
- lib/gamefic-standard/entities/portal.rb
|
@@ -155,11 +139,12 @@ files:
|
|
155
139
|
- lib/gamefic-standard/grammar.rb
|
156
140
|
- lib/gamefic-standard/grammar/attributes.rb
|
157
141
|
- lib/gamefic-standard/grammar/pronoun.rb
|
158
|
-
- lib/gamefic-standard/lockable.rb
|
159
142
|
- lib/gamefic-standard/modules.rb
|
160
143
|
- lib/gamefic-standard/modules/enterable.rb
|
144
|
+
- lib/gamefic-standard/modules/lockable.rb
|
145
|
+
- lib/gamefic-standard/modules/openable.rb
|
146
|
+
- lib/gamefic-standard/modules/standardized.rb
|
161
147
|
- lib/gamefic-standard/modules/use.rb
|
162
|
-
- lib/gamefic-standard/openable.rb
|
163
148
|
- lib/gamefic-standard/pathfinder.rb
|
164
149
|
- lib/gamefic-standard/queries.rb
|
165
150
|
- lib/gamefic-standard/test.rb
|
@@ -1,14 +0,0 @@
|
|
1
|
-
Gamefic.script do
|
2
|
-
respond :doff, Gamefic::Query::Children.new(Clothing) do |actor, clothing|
|
3
|
-
if !clothing.attached?
|
4
|
-
actor.tell "You're not wearing #{the clothing}."
|
5
|
-
else
|
6
|
-
clothing.attached = false
|
7
|
-
actor.tell "You take off #{the clothing}."
|
8
|
-
end
|
9
|
-
end
|
10
|
-
|
11
|
-
interpret "remove :clothing", "doff :clothing"
|
12
|
-
interpret "take off :clothing", "doff :clothing"
|
13
|
-
interpret "take :clothing off", "doff :clothing"
|
14
|
-
end
|
@@ -1,16 +0,0 @@
|
|
1
|
-
Gamefic.script do
|
2
|
-
respond :inventory do |actor|
|
3
|
-
if actor.children.length > 0
|
4
|
-
carried = actor.children.that_are_not(:attached?)
|
5
|
-
worn = actor.children.that_are(:attached?)
|
6
|
-
if carried.length > 0
|
7
|
-
actor.tell "You are carrying #{carried.join_and}."
|
8
|
-
end
|
9
|
-
if worn.length > 0
|
10
|
-
actor.tell "You are wearing #{worn.join_and}."
|
11
|
-
end
|
12
|
-
else
|
13
|
-
actor.tell "You aren't carrying anything."
|
14
|
-
end
|
15
|
-
end
|
16
|
-
end
|
@@ -1,21 +0,0 @@
|
|
1
|
-
Gamefic.script do
|
2
|
-
respond :wear, Use.available(Clothing) do |actor, clothing|
|
3
|
-
actor.perform :take, clothing unless clothing.parent == actor
|
4
|
-
next unless clothing.parent == actor
|
5
|
-
if clothing.attached?
|
6
|
-
actor.tell "You're already wearing #{the clothing}."
|
7
|
-
else
|
8
|
-
already = actor.children.that_are(clothing.class).that_are(:attached?)
|
9
|
-
if already.length == 0
|
10
|
-
clothing.attached = true
|
11
|
-
actor.tell "You put on #{the clothing}."
|
12
|
-
else
|
13
|
-
actor.tell "You're already wearing #{an already[0]}."
|
14
|
-
end
|
15
|
-
end
|
16
|
-
end
|
17
|
-
|
18
|
-
interpret "put on :clothing", "wear :clothing"
|
19
|
-
interpret "put :clothing on", "wear :clothing"
|
20
|
-
interpret "don :clothing", "wear :clothing"
|
21
|
-
end
|
@@ -1,7 +0,0 @@
|
|
1
|
-
require 'gamefic-standard/clothing/entities/clothing'
|
2
|
-
require 'gamefic-standard/clothing/entities/coat'
|
3
|
-
require 'gamefic-standard/clothing/entities/gloves'
|
4
|
-
require 'gamefic-standard/clothing/entities/hat'
|
5
|
-
require 'gamefic-standard/clothing/entities/pants'
|
6
|
-
require 'gamefic-standard/clothing/entities/shirt'
|
7
|
-
require 'gamefic-standard/clothing/entities/shoes'
|
@@ -1,27 +0,0 @@
|
|
1
|
-
require 'gamefic-standard/openable'
|
2
|
-
require 'gamefic-standard/lockable'
|
3
|
-
|
4
|
-
# An openable and lockable receptacle.
|
5
|
-
#
|
6
|
-
class Container < Receptacle
|
7
|
-
include Openable
|
8
|
-
include Lockable
|
9
|
-
end
|
10
|
-
|
11
|
-
Gamefic.script do
|
12
|
-
respond :insert, Use.available, Use.available(Container) do |actor, _thing, container|
|
13
|
-
if container.open?
|
14
|
-
actor.proceed
|
15
|
-
else
|
16
|
-
actor.tell "#{The container} is closed."
|
17
|
-
end
|
18
|
-
end
|
19
|
-
|
20
|
-
respond :leave, Use.parent(Container, :enterable?, :closed?) do |actor, container|
|
21
|
-
actor.tell "#{The container} is closed."
|
22
|
-
end
|
23
|
-
|
24
|
-
respond :enter, Use.siblings(Container, :enterable?, :closed?) do |actor, container|
|
25
|
-
actor.tell "#{The container} is closed."
|
26
|
-
end
|
27
|
-
end
|
@@ -1,23 +0,0 @@
|
|
1
|
-
# @gamefic.script standard/edible
|
2
|
-
|
3
|
-
module Edibility
|
4
|
-
attr_writer :edible
|
5
|
-
def edible?
|
6
|
-
@edible ||= false
|
7
|
-
end
|
8
|
-
end
|
9
|
-
|
10
|
-
class Thing
|
11
|
-
include Edibility
|
12
|
-
end
|
13
|
-
|
14
|
-
Gamefic.script do
|
15
|
-
respond :eat, Use.available do |actor, item|
|
16
|
-
actor.tell "You can't eat #{the item}."
|
17
|
-
end
|
18
|
-
|
19
|
-
respond :eat, Use.available(:edible?) do |actor, item|
|
20
|
-
actor.tell "You eat #{the item}."
|
21
|
-
destroy item
|
22
|
-
end
|
23
|
-
end
|
@@ -1,98 +0,0 @@
|
|
1
|
-
# @gamefic.script standard/lockable
|
2
|
-
|
3
|
-
require 'gamefic-standard/openable'
|
4
|
-
|
5
|
-
# A module for entities that are both openable and lockable.
|
6
|
-
#
|
7
|
-
module Lockable
|
8
|
-
include Openable
|
9
|
-
|
10
|
-
attr_accessor :lock_key
|
11
|
-
|
12
|
-
def locked=(bool)
|
13
|
-
@locked = bool
|
14
|
-
if @locked == true
|
15
|
-
self.open = false
|
16
|
-
end
|
17
|
-
end
|
18
|
-
|
19
|
-
def open=(bool)
|
20
|
-
@open = bool
|
21
|
-
@locked = false if @open == true
|
22
|
-
end
|
23
|
-
|
24
|
-
def locked?
|
25
|
-
@locked ||= false
|
26
|
-
end
|
27
|
-
|
28
|
-
def unlocked?
|
29
|
-
!locked?
|
30
|
-
end
|
31
|
-
|
32
|
-
def lock_key?
|
33
|
-
!@lock_key.nil?
|
34
|
-
end
|
35
|
-
alias has_lock_key? lock_key?
|
36
|
-
end
|
37
|
-
|
38
|
-
Gamefic.script do
|
39
|
-
respond :lock, Use.available do |actor, thing|
|
40
|
-
actor.tell "You can't lock #{the thing}."
|
41
|
-
end
|
42
|
-
|
43
|
-
respond :_toggle_lock, Use.available(Lockable, :has_lock_key?) do |actor, thing|
|
44
|
-
verb = thing.locked? ? 'unlock' : 'lock'
|
45
|
-
key = nil
|
46
|
-
if thing.lock_key.parent == actor
|
47
|
-
key = thing.lock_key
|
48
|
-
end
|
49
|
-
if key.nil?
|
50
|
-
actor.tell "You don't have any way to #{verb} #{the thing}."
|
51
|
-
else
|
52
|
-
actor.tell "You #{verb} #{the thing} with #{the key}."
|
53
|
-
thing.locked = !thing.locked?
|
54
|
-
end
|
55
|
-
end
|
56
|
-
|
57
|
-
respond :lock, Use.available(Lockable, :has_lock_key?), Use.children do |actor, thing, key|
|
58
|
-
if thing.lock_key == key
|
59
|
-
actor.perform :_toggle_lock, thing
|
60
|
-
else
|
61
|
-
actor.tell "You can't unlock #{the thing} with #{the key}."
|
62
|
-
end
|
63
|
-
end
|
64
|
-
|
65
|
-
respond :lock, Use.available(Lockable, :has_lock_key?), Use.available do |actor, thing, key|
|
66
|
-
actor.perform :take, key if key.parent != actor
|
67
|
-
actor.proceed if key.parent == actor
|
68
|
-
end
|
69
|
-
|
70
|
-
respond :unlock, Use.available do |actor, thing|
|
71
|
-
actor.tell "You can't unlock #{the thing}."
|
72
|
-
end
|
73
|
-
|
74
|
-
respond :unlock, Use.available(Lockable, :has_lock_key?), Use.children do |actor, thing, key|
|
75
|
-
if thing.lock_key == key
|
76
|
-
actor.perform :_toggle_lock, thing
|
77
|
-
else
|
78
|
-
actor.tell "You can't unlock #{the thing} with #{the key}."
|
79
|
-
end
|
80
|
-
end
|
81
|
-
|
82
|
-
respond :unlock, Use.available(Lockable, :has_lock_key?), Use.available do |actor, thing, key|
|
83
|
-
actor.perform :take, key if key.parent != actor
|
84
|
-
actor.proceed if key.parent == actor
|
85
|
-
end
|
86
|
-
|
87
|
-
respond :open, Use.available(Lockable) do |actor, thing|
|
88
|
-
if thing.locked?
|
89
|
-
actor.tell "#{The thing} is locked."
|
90
|
-
else
|
91
|
-
actor.proceed
|
92
|
-
end
|
93
|
-
end
|
94
|
-
|
95
|
-
interpret "lock :container with :key", "lock :container :key"
|
96
|
-
interpret "unlock :container with :key", "unlock :container :key"
|
97
|
-
interpret "open :container with :key", "unlock :container :key"
|
98
|
-
end
|
@@ -1,54 +0,0 @@
|
|
1
|
-
# @gamefic.script standard/openable
|
2
|
-
|
3
|
-
# A module for entities that are openable.
|
4
|
-
#
|
5
|
-
module Openable
|
6
|
-
def open= bool
|
7
|
-
@open = bool
|
8
|
-
end
|
9
|
-
|
10
|
-
def open?
|
11
|
-
@open ||= false
|
12
|
-
end
|
13
|
-
|
14
|
-
def closed?
|
15
|
-
!open?
|
16
|
-
end
|
17
|
-
|
18
|
-
def accessible?
|
19
|
-
open?
|
20
|
-
end
|
21
|
-
end
|
22
|
-
|
23
|
-
Gamefic.script do
|
24
|
-
respond :open, Use.available do |actor, thing|
|
25
|
-
actor.tell "You can't open #{the thing}."
|
26
|
-
end
|
27
|
-
|
28
|
-
respond :open, Use.available(Openable) do |actor, thing|
|
29
|
-
if thing.open?
|
30
|
-
actor.tell "#{The thing} is already open."
|
31
|
-
else
|
32
|
-
actor.tell "You open #{the thing}."
|
33
|
-
thing.open = true
|
34
|
-
end
|
35
|
-
end
|
36
|
-
|
37
|
-
respond :close, Use.available do |actor, thing|
|
38
|
-
actor.tell "You can't close #{the thing}."
|
39
|
-
end
|
40
|
-
|
41
|
-
respond :close, Use.available(Openable) do |actor, thing|
|
42
|
-
if thing.open?
|
43
|
-
actor.tell "You close #{the thing}."
|
44
|
-
thing.open = false
|
45
|
-
else
|
46
|
-
actor.tell "#{The thing} is already open."
|
47
|
-
end
|
48
|
-
end
|
49
|
-
|
50
|
-
respond :look, Use.available(Thing, Openable) do |actor, thing|
|
51
|
-
actor.proceed
|
52
|
-
actor.tell "#{The thing} is #{thing.open? ? 'open' : 'closed'}."
|
53
|
-
end
|
54
|
-
end
|