gamefic-mud 0.0.1 → 1.0.0
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- checksums.yaml +5 -5
- data/lib/gamefic-mud.rb +9 -8
- data/lib/gamefic-mud/adapter.rb +9 -0
- data/lib/gamefic-mud/adapter/common.rb +60 -0
- data/lib/gamefic-mud/adapter/tcp.rb +61 -0
- data/lib/gamefic-mud/adapter/websocket.rb +30 -0
- data/lib/gamefic-mud/engine.rb +129 -146
- data/lib/gamefic-mud/state.rb +9 -0
- data/lib/gamefic-mud/state/base.rb +34 -0
- data/lib/gamefic-mud/state/guest.rb +28 -0
- data/lib/gamefic-mud/state/play.rb +22 -0
- data/lib/gamefic-mud/version.rb +5 -5
- metadata +83 -22
- data/lib/gamefic-mud/user.rb +0 -10
- data/lib/gamefic-mud/user/base.rb +0 -32
- data/lib/gamefic-mud/user/state.rb +0 -9
- data/lib/gamefic-mud/user/state/base.rb +0 -23
- data/lib/gamefic-mud/user/state/login.rb +0 -21
- data/lib/gamefic-mud/user/state/play.rb +0 -13
- data/lib/gamefic-mud/user/tcpsocket.rb +0 -19
- data/lib/gamefic-mud/user/websocket.rb +0 -17
checksums.yaml
CHANGED
@@ -1,7 +1,7 @@
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---
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metadata.gz:
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data.tar.gz:
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SHA256:
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metadata.gz: ff2aa9c86a961ebb613299ee247dc201b473c7659c4a035546e4143f0a35b863
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data.tar.gz: 5abc56417d93af1c3dea919e90614672eb4f920024971f52235487399194f2d0
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SHA512:
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metadata.gz:
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data.tar.gz:
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metadata.gz: cb8514110747d8d4d8df20c48e0c6685bc2a6b8961dbdc47c0439fd668c0a8dd75f55eb01e70a847681cc667a01c46ca75f40117f5483e2fa1e14dd3028a0ccd
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data.tar.gz: b5ecc5b4e032a94298c17d9e198883182be82881ecaa5001d7ab6aaa730301b75671347437f813e551c94a7b525e10fa7fdf432374088dda1c2bda020a9f6944
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data/lib/gamefic-mud.rb
CHANGED
@@ -1,8 +1,9 @@
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autoload :
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end
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require 'gamefic'
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module Gamefic
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module Mud
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autoload :Adapter, 'gamefic-mud/adapter'
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autoload :Engine, 'gamefic-mud/engine'
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autoload :State, 'gamefic-mud/state'
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end
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end
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@@ -0,0 +1,60 @@
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module Gamefic
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module Mud
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module Adapter
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# Common attributes and methods of client adapters.
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#
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module Common
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# @return [Plot]
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attr_accessor :plot
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# @return [Actor]
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attr_accessor :character
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# @return [State::Base]
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attr_reader :state
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# @param state [Class<State::Base>]
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# @return [void]
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def start state
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@state = state.new(self)
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@state.start
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end
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def session
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@session ||= {}
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end
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def [] key
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session[key]
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end
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def []= key, value
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session[key] = value
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end
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# @!method send_raw(data)
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# Send raw data to the client outside of the game.
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# Normally, game-related data is sent through the character,
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# usually via `character#tell` or `character#stream`. `#raw_data`
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# allows the engine to communicate with the client outside of the
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# game proper, e.g., to display a login prompt.
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#
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# Adapters should implement this method.
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#
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# @abstract
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# @param data [String] The message text
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# @return [void]
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# @!method update(output)
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# Send a game update to the client. The engine uses this method to
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# broadcast messages and provide data about the current game state.
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#
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# Adapters should implement this method.
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#
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# @abstract
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# @param output [Hash]
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# @return [void]
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end
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end
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end
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end
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require 'html_to_ansi'
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require 'socket'
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module Gamefic
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module Mud
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module Adapter
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# The TCP client adapter module.
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#
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module Tcp
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include Common
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# @return [String]
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attr_reader :ip_addr
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# @return [Integer]
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attr_reader :port
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def post_init
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port, ip = Socket.unpack_sockaddr_in(get_peername)
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@port = port
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@ip_addr = ip
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puts "Connection received from #{ip}:#{port}"
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end
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def receive_data data
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state.process data
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end
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def update output
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# TCP connections are assumed to be terminal clients. Convert messages and options into
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# an HTML block and convert it to ANSI text.
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text = output[:messages]
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unless output[:options].nil?
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list = '<ol>'
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state[:options].each do |o|
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list += "<li>#{o}</li>"
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end
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list += "</ol>"
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text += list
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end
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# @todo The line endings should probably be a function of HtmlToAnsi.
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send_data HtmlToAnsi.convert(text).gsub(/\n/, "\r\n")
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end
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def send_raw data
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send_data data
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end
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def receive_data data
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state.process data.to_s.strip
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end
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def unbind
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54
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puts "Disconnecting from #{ip_addr}:#{port}"
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# @todo Right way to remove player from game?
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plot.destroy character unless character.nil?
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end
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end
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end
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end
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end
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require 'json'
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module Gamefic
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module Mud
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module Adapter
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# The WebSocket client adapter module.
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#
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module Websocket
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include Common
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# @param output [Hash]
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# @return [void]
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def update output
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# Websocket connections are assumed to be rich clients. Send them
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# the entire output hash and let them determine how to render the
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# data.
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send output.to_json
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end
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# @param data [String]
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# @return [void]
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def send_raw data
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# Convert raw text to a hash with a `messages` key so the WebSocket
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# client can rely on a single standard for incoming data.
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update({messages: data})
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end
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end
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end
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end
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end
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data/lib/gamefic-mud/engine.rb
CHANGED
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require '
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@accepts.
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end
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puts "Disconnecting from #{ip_addr}:#{port}"
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plot.destroy user.character unless user.character.nil?
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end
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end
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def start_tcpsocket host:, port:
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EventMachine.start_server host, port, TcpHandler do |conn|
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conn.plot = plot
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conn.user = Gamefic::Mud::User::TcpSocket.new(conn, self)
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conn.user.start Mud::User::State::Login
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end
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puts "Telnet server started on #{host}:#{port}"
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end
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end
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146
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end
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require 'eventmachine'
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require 'em-websocket'
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|
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module Gamefic
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module Mud
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# The MUD server engine. Responsible for handling client connections and
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# updating the game state.
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#
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class Engine
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# @return [Plot]
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attr_reader :plot
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# @param plot [Plot] The game plot
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# @param start [Class<State::Base>] The initial state for new connections
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# @param interval [Numeric] The number of seconds between updates
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def initialize plot, start: State::Guest, interval: 1
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@plot = plot
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@start = start
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@interval = interval
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@web_connections = {}
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@accepts = []
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@connections = []
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end
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+
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25
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# Tell the engine to run a TCP or WebSocket server.
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#
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# @param type [Symbol] :tcpsocket or :websocket
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28
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# @param host [String] The host name
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29
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# @param port [Integer] The port number
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30
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# @return [void]
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def will_accept type: :tcpsocket, host: '0.0.0.0', port: 4342
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@accepts.push({ type: type, host: host, port: port })
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end
|
34
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+
|
35
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# Tell the engine to run a TCP server.
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36
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#
|
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# @param host [String] The host name
|
38
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# @param port [Integer] The port number
|
39
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# @return [void]
|
40
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def will_accept_tcpsocket host: '0.0.0.0', port: 4342
|
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will_accept type: :tcpsocket, host: host, port: port
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end
|
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+
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# Tell the engine to run a WebSocket server.
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45
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#
|
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# @param host [String] The host name
|
47
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# @param port [Integer] The port number
|
48
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# @return [void]
|
49
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def will_accept_websocket host: '0.0.0.0', port: 4343
|
50
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will_accept type: :websocket, host: host, port: port
|
51
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+
end
|
52
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+
|
53
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# Start the engine.
|
54
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#
|
55
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# @return [void]
|
56
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def run
|
57
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+
EM.epoll
|
58
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EM.run do
|
59
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+
trap("TERM") { stop }
|
60
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trap("INT") { stop }
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61
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+
|
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# Start a default TCP server if none are configured
|
63
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will_accept if @accepts.empty?
|
64
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+
|
65
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@accepts.each do |a|
|
66
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if a[:type] == :websocket
|
67
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start_websocket host: a[:host], port: a[:port]
|
68
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+
else
|
69
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+
start_tcpsocket host: a[:host], port: a[:port]
|
70
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+
end
|
71
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+
end
|
72
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+
|
73
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EventMachine.add_periodic_timer @interval do
|
74
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+
plot.update
|
75
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+
plot.ready
|
76
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+
@connections.each do |conn|
|
77
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+
next unless conn.character
|
78
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+
conn.update conn.character.output
|
79
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+
end
|
80
|
+
end
|
81
|
+
end
|
82
|
+
end
|
83
|
+
|
84
|
+
def self.start plot, **options
|
85
|
+
engine = new(plot, **options)
|
86
|
+
yield(engine) if block_given?
|
87
|
+
engine.run
|
88
|
+
end
|
89
|
+
|
90
|
+
# Stop the engine.
|
91
|
+
#
|
92
|
+
# @return [void]
|
93
|
+
def stop
|
94
|
+
puts "Terminating server"
|
95
|
+
EventMachine.stop
|
96
|
+
end
|
97
|
+
|
98
|
+
private
|
99
|
+
|
100
|
+
def start_websocket host:, port:
|
101
|
+
EM::WebSocket.run(host: host, port: port) do |ws|
|
102
|
+
ws.onopen do |_handshake|
|
103
|
+
ws.extend Adapter::Websocket
|
104
|
+
ws.plot = plot
|
105
|
+
ws.start @start
|
106
|
+
@connections.push ws
|
107
|
+
end
|
108
|
+
|
109
|
+
# WebSocket messages are handled here because using `receive_data` in
|
110
|
+
# the adapter raises character encoding errors.
|
111
|
+
ws.onmessage do |msg|
|
112
|
+
ws.state.process msg.to_s.strip
|
113
|
+
end
|
114
|
+
end
|
115
|
+
puts "WebSocket server started on #{host}:#{port}"
|
116
|
+
end
|
117
|
+
|
118
|
+
def start_tcpsocket host:, port:
|
119
|
+
EventMachine.start_server host, port, Adapter::Tcp do |conn|
|
120
|
+
conn.plot = plot
|
121
|
+
conn.start @start
|
122
|
+
@connections.push conn
|
123
|
+
end
|
124
|
+
|
125
|
+
puts "Telnet server started on #{host}:#{port}"
|
126
|
+
end
|
127
|
+
end
|
128
|
+
end
|
129
|
+
end
|
@@ -0,0 +1,34 @@
|
|
1
|
+
module Gamefic
|
2
|
+
module Mud
|
3
|
+
module State
|
4
|
+
# An abstract class for handling client states.
|
5
|
+
#
|
6
|
+
class Base
|
7
|
+
# @return [Adapter::Common]
|
8
|
+
attr_reader :adapter
|
9
|
+
|
10
|
+
# @param adapter [Adapter::Common]
|
11
|
+
def initialize adapter
|
12
|
+
@adapter = adapter
|
13
|
+
end
|
14
|
+
|
15
|
+
# Called when a client's state changes.
|
16
|
+
# Subclasses should implement this method.
|
17
|
+
#
|
18
|
+
# @return [void]
|
19
|
+
def start
|
20
|
+
puts "User started #{self.class}"
|
21
|
+
end
|
22
|
+
|
23
|
+
# Called when a message is received from a client.
|
24
|
+
# Subclasses should implement this method.
|
25
|
+
#
|
26
|
+
# @param message [String]
|
27
|
+
# @return [void]
|
28
|
+
def process message
|
29
|
+
puts "User sent #{message} in #{self.class}"
|
30
|
+
end
|
31
|
+
end
|
32
|
+
end
|
33
|
+
end
|
34
|
+
end
|
@@ -0,0 +1,28 @@
|
|
1
|
+
module Gamefic
|
2
|
+
module Mud
|
3
|
+
module State
|
4
|
+
# A simple introductory state that creates a character with a name
|
5
|
+
# provided by the user. MUDs in production should implement a more
|
6
|
+
# robust version of authentication, but this is sufficient for testing
|
7
|
+
# and development.
|
8
|
+
#
|
9
|
+
class Guest < Base
|
10
|
+
def start
|
11
|
+
adapter.send_raw 'Enter your name: '
|
12
|
+
end
|
13
|
+
|
14
|
+
def process message
|
15
|
+
if message.strip.empty?
|
16
|
+
adapter.send_raw "Blank names are not allowed.\r\n"
|
17
|
+
start
|
18
|
+
else
|
19
|
+
character = adapter.plot.make_player_character
|
20
|
+
character.name = message.strip
|
21
|
+
adapter.character = character
|
22
|
+
adapter.start Mud::State::Play
|
23
|
+
end
|
24
|
+
end
|
25
|
+
end
|
26
|
+
end
|
27
|
+
end
|
28
|
+
end
|
@@ -0,0 +1,22 @@
|
|
1
|
+
module Gamefic
|
2
|
+
module Mud
|
3
|
+
module State
|
4
|
+
# The typical gameplay handler. This state processes client messages as
|
5
|
+
# commands to be executed by the player's character.
|
6
|
+
#
|
7
|
+
class Play < Base
|
8
|
+
def start
|
9
|
+
adapter.plot.introduce adapter.character
|
10
|
+
# Since the game is already running when the player connects, the
|
11
|
+
# plot update flushes messages received in the introduction. We're
|
12
|
+
# working around the problem by sending them here.
|
13
|
+
adapter.update({ messages: adapter.character.messages })
|
14
|
+
end
|
15
|
+
|
16
|
+
def process message
|
17
|
+
adapter.character.queue.push message unless message == ''
|
18
|
+
end
|
19
|
+
end
|
20
|
+
end
|
21
|
+
end
|
22
|
+
end
|
data/lib/gamefic-mud/version.rb
CHANGED
@@ -1,5 +1,5 @@
|
|
1
|
-
module Gamefic
|
2
|
-
module Mud
|
3
|
-
VERSION = '0.0
|
4
|
-
end
|
5
|
-
end
|
1
|
+
module Gamefic
|
2
|
+
module Mud
|
3
|
+
VERSION = '1.0.0'
|
4
|
+
end
|
5
|
+
end
|
metadata
CHANGED
@@ -1,43 +1,105 @@
|
|
1
1
|
--- !ruby/object:Gem::Specification
|
2
2
|
name: gamefic-mud
|
3
3
|
version: !ruby/object:Gem::Version
|
4
|
-
version: 0.0
|
4
|
+
version: 1.0.0
|
5
5
|
platform: ruby
|
6
6
|
authors:
|
7
7
|
- Fred Snyder
|
8
|
-
autorequire:
|
8
|
+
autorequire:
|
9
9
|
bindir: bin
|
10
10
|
cert_chain: []
|
11
|
-
date:
|
11
|
+
date: 2021-07-10 00:00:00.000000000 Z
|
12
12
|
dependencies:
|
13
|
+
- !ruby/object:Gem::Dependency
|
14
|
+
name: em-websocket
|
15
|
+
requirement: !ruby/object:Gem::Requirement
|
16
|
+
requirements:
|
17
|
+
- - "~>"
|
18
|
+
- !ruby/object:Gem::Version
|
19
|
+
version: '0.5'
|
20
|
+
type: :runtime
|
21
|
+
prerelease: false
|
22
|
+
version_requirements: !ruby/object:Gem::Requirement
|
23
|
+
requirements:
|
24
|
+
- - "~>"
|
25
|
+
- !ruby/object:Gem::Version
|
26
|
+
version: '0.5'
|
27
|
+
- !ruby/object:Gem::Dependency
|
28
|
+
name: eventmachine
|
29
|
+
requirement: !ruby/object:Gem::Requirement
|
30
|
+
requirements:
|
31
|
+
- - "~>"
|
32
|
+
- !ruby/object:Gem::Version
|
33
|
+
version: '1.2'
|
34
|
+
type: :runtime
|
35
|
+
prerelease: false
|
36
|
+
version_requirements: !ruby/object:Gem::Requirement
|
37
|
+
requirements:
|
38
|
+
- - "~>"
|
39
|
+
- !ruby/object:Gem::Version
|
40
|
+
version: '1.2'
|
13
41
|
- !ruby/object:Gem::Dependency
|
14
42
|
name: gamefic
|
15
43
|
requirement: !ruby/object:Gem::Requirement
|
16
44
|
requirements:
|
17
|
-
- - "
|
45
|
+
- - "~>"
|
18
46
|
- !ruby/object:Gem::Version
|
19
|
-
version: '
|
47
|
+
version: '2.1'
|
20
48
|
type: :runtime
|
21
49
|
prerelease: false
|
22
50
|
version_requirements: !ruby/object:Gem::Requirement
|
23
51
|
requirements:
|
24
|
-
- - "
|
52
|
+
- - "~>"
|
25
53
|
- !ruby/object:Gem::Version
|
26
|
-
version: '
|
54
|
+
version: '2.1'
|
27
55
|
- !ruby/object:Gem::Dependency
|
28
|
-
name:
|
56
|
+
name: html_to_ansi
|
29
57
|
requirement: !ruby/object:Gem::Requirement
|
30
58
|
requirements:
|
31
59
|
- - "~>"
|
32
60
|
- !ruby/object:Gem::Version
|
33
|
-
version:
|
61
|
+
version: '0.1'
|
34
62
|
type: :runtime
|
35
63
|
prerelease: false
|
36
64
|
version_requirements: !ruby/object:Gem::Requirement
|
37
65
|
requirements:
|
38
66
|
- - "~>"
|
39
67
|
- !ruby/object:Gem::Version
|
40
|
-
version:
|
68
|
+
version: '0.1'
|
69
|
+
- !ruby/object:Gem::Dependency
|
70
|
+
name: rspec
|
71
|
+
requirement: !ruby/object:Gem::Requirement
|
72
|
+
requirements:
|
73
|
+
- - "~>"
|
74
|
+
- !ruby/object:Gem::Version
|
75
|
+
version: '3.5'
|
76
|
+
- - ">="
|
77
|
+
- !ruby/object:Gem::Version
|
78
|
+
version: 3.5.0
|
79
|
+
type: :development
|
80
|
+
prerelease: false
|
81
|
+
version_requirements: !ruby/object:Gem::Requirement
|
82
|
+
requirements:
|
83
|
+
- - "~>"
|
84
|
+
- !ruby/object:Gem::Version
|
85
|
+
version: '3.5'
|
86
|
+
- - ">="
|
87
|
+
- !ruby/object:Gem::Version
|
88
|
+
version: 3.5.0
|
89
|
+
- !ruby/object:Gem::Dependency
|
90
|
+
name: simplecov
|
91
|
+
requirement: !ruby/object:Gem::Requirement
|
92
|
+
requirements:
|
93
|
+
- - "~>"
|
94
|
+
- !ruby/object:Gem::Version
|
95
|
+
version: '0.14'
|
96
|
+
type: :development
|
97
|
+
prerelease: false
|
98
|
+
version_requirements: !ruby/object:Gem::Requirement
|
99
|
+
requirements:
|
100
|
+
- - "~>"
|
101
|
+
- !ruby/object:Gem::Version
|
102
|
+
version: '0.14'
|
41
103
|
description: An engine for running multiplayer games with Gamefic
|
42
104
|
email: fsnyder@gamefic.com
|
43
105
|
executables: []
|
@@ -45,21 +107,21 @@ extensions: []
|
|
45
107
|
extra_rdoc_files: []
|
46
108
|
files:
|
47
109
|
- lib/gamefic-mud.rb
|
110
|
+
- lib/gamefic-mud/adapter.rb
|
111
|
+
- lib/gamefic-mud/adapter/common.rb
|
112
|
+
- lib/gamefic-mud/adapter/tcp.rb
|
113
|
+
- lib/gamefic-mud/adapter/websocket.rb
|
48
114
|
- lib/gamefic-mud/engine.rb
|
49
|
-
- lib/gamefic-mud/
|
50
|
-
- lib/gamefic-mud/
|
51
|
-
- lib/gamefic-mud/
|
52
|
-
- lib/gamefic-mud/
|
53
|
-
- lib/gamefic-mud/user/state/login.rb
|
54
|
-
- lib/gamefic-mud/user/state/play.rb
|
55
|
-
- lib/gamefic-mud/user/tcpsocket.rb
|
56
|
-
- lib/gamefic-mud/user/websocket.rb
|
115
|
+
- lib/gamefic-mud/state.rb
|
116
|
+
- lib/gamefic-mud/state/base.rb
|
117
|
+
- lib/gamefic-mud/state/guest.rb
|
118
|
+
- lib/gamefic-mud/state/play.rb
|
57
119
|
- lib/gamefic-mud/version.rb
|
58
120
|
homepage: http://gamefic.com
|
59
121
|
licenses:
|
60
122
|
- MIT
|
61
123
|
metadata: {}
|
62
|
-
post_install_message:
|
124
|
+
post_install_message:
|
63
125
|
rdoc_options: []
|
64
126
|
require_paths:
|
65
127
|
- lib
|
@@ -74,9 +136,8 @@ required_rubygems_version: !ruby/object:Gem::Requirement
|
|
74
136
|
- !ruby/object:Gem::Version
|
75
137
|
version: '0'
|
76
138
|
requirements: []
|
77
|
-
|
78
|
-
|
79
|
-
signing_key:
|
139
|
+
rubygems_version: 3.1.6
|
140
|
+
signing_key:
|
80
141
|
specification_version: 4
|
81
142
|
summary: Gamefic MUD
|
82
143
|
test_files: []
|
data/lib/gamefic-mud/user.rb
DELETED
@@ -1,32 +0,0 @@
|
|
1
|
-
module Gamefic
|
2
|
-
|
3
|
-
class Mud::User::Base < Gamefic::User::Base
|
4
|
-
attr_accessor :character
|
5
|
-
attr_reader :engine
|
6
|
-
|
7
|
-
def initialize connection, engine
|
8
|
-
@connection = connection
|
9
|
-
@engine = engine
|
10
|
-
@state = Mud::User::State::Base.new(self)
|
11
|
-
end
|
12
|
-
|
13
|
-
def start user_state
|
14
|
-
@state = user_state.new(self)
|
15
|
-
@state.start
|
16
|
-
end
|
17
|
-
|
18
|
-
def process message
|
19
|
-
@state.process message
|
20
|
-
end
|
21
|
-
|
22
|
-
def update data
|
23
|
-
end
|
24
|
-
|
25
|
-
def transmit data
|
26
|
-
end
|
27
|
-
|
28
|
-
def prompt text
|
29
|
-
end
|
30
|
-
end
|
31
|
-
|
32
|
-
end
|
@@ -1,23 +0,0 @@
|
|
1
|
-
module Gamefic
|
2
|
-
|
3
|
-
module Mud::User::State
|
4
|
-
|
5
|
-
class Base
|
6
|
-
attr_reader :user
|
7
|
-
|
8
|
-
def initialize user
|
9
|
-
@user ||= user
|
10
|
-
end
|
11
|
-
|
12
|
-
def start
|
13
|
-
puts "User started #{self.class}"
|
14
|
-
end
|
15
|
-
|
16
|
-
def process message
|
17
|
-
puts "User sent #{message} in #{self.class}"
|
18
|
-
end
|
19
|
-
|
20
|
-
end
|
21
|
-
|
22
|
-
end
|
23
|
-
end
|
@@ -1,21 +0,0 @@
|
|
1
|
-
module Gamefic
|
2
|
-
|
3
|
-
module Mud::User::State
|
4
|
-
|
5
|
-
class Login < Base
|
6
|
-
|
7
|
-
def start
|
8
|
-
user.prompt 'Enter your name:'
|
9
|
-
end
|
10
|
-
|
11
|
-
def process message
|
12
|
-
character = user.engine.plot.make Character, name: message, description: "#{message} is your name."
|
13
|
-
character.connect user
|
14
|
-
user.character = character
|
15
|
-
user.transmit "Welcome, #{message}."
|
16
|
-
user.start Mud::User::State::Play
|
17
|
-
end
|
18
|
-
end
|
19
|
-
|
20
|
-
end
|
21
|
-
end
|
@@ -1,19 +0,0 @@
|
|
1
|
-
require 'gamefic/text'
|
2
|
-
|
3
|
-
module Gamefic
|
4
|
-
|
5
|
-
class Mud::User::TcpSocket < Mud::User::Base
|
6
|
-
def update data
|
7
|
-
transmit "\n" + Gamefic::Text::Html::Conversions.html_to_ansi(data)
|
8
|
-
end
|
9
|
-
|
10
|
-
def transmit data
|
11
|
-
@connection.send_data data
|
12
|
-
end
|
13
|
-
|
14
|
-
def prompt text
|
15
|
-
transmit "\n#{text} "
|
16
|
-
end
|
17
|
-
end
|
18
|
-
|
19
|
-
end
|
@@ -1,17 +0,0 @@
|
|
1
|
-
module Gamefic
|
2
|
-
|
3
|
-
class Mud::User::WebSocket < Mud::User::Base
|
4
|
-
def update data
|
5
|
-
transmit data
|
6
|
-
end
|
7
|
-
|
8
|
-
def transmit data
|
9
|
-
@connection.send data
|
10
|
-
end
|
11
|
-
|
12
|
-
def prompt text
|
13
|
-
transmit "<label class=\"prompt\">#{text}</label>"
|
14
|
-
end
|
15
|
-
end
|
16
|
-
|
17
|
-
end
|