gabby_studio_game 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/LICENSE.txt +19 -0
- data/README.md +1 -0
- data/bin/players.csv +5 -0
- data/bin/studio_game +56 -0
- data/lib/studio_game/Lesson example codes/Lesson 6.rb +9 -0
- data/lib/studio_game/Lesson example codes/Lessons 1-5.rb +9 -0
- data/lib/studio_game/auditable.rb +7 -0
- data/lib/studio_game/beserk_player.rb +39 -0
- data/lib/studio_game/clumsy_player.rb +27 -0
- data/lib/studio_game/game.rb +108 -0
- data/lib/studio_game/playable.rb +12 -0
- data/lib/studio_game/player.rb +54 -0
- data/lib/studio_game/treasure_trove.rb +24 -0
- metadata +56 -0
checksums.yaml
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---
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SHA256:
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metadata.gz: 9e420ba5cc824544687a2e373d5c8fec45df6044c9fb243fcfc6f44bd953d117
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data.tar.gz: '095495b62e98dc0fcc68da3435f249ab0f790e3ecb8352ca882cc5a0090d07d3'
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SHA512:
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metadata.gz: 7195c5b4f35cb66892fcc781a6a9a1ca0c7804b54f0dd199eeda70c18afc327808b1e4c2b5d68b7e4892b947090f09637a274bb3cab43b78f9f1b1e9449bd499
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data.tar.gz: cc5dd43e7080e9f91444df1b40536b99e1a0738349db9cb979a704187aba60facf5ffe65ea62ee76e0f9ebe1546824ac21b98bf126ce076492227757d565eaee
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data/LICENSE.txt
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Copyright (c) <year> <copyright holders>
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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data/README.md
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Just a good game by me.
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data/bin/players.csv
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data/bin/studio_game
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#!/usr/bin/env ruby
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require_relative "../lib/studio_game/game"
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require_relative "../lib/studio_game/player"
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require_relative "../lib/studio_game/clumsy_player"
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require_relative "../lib/studio_game/beserk_player"
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player_1 = StudioGame::Player.new("finn", 60)
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player_2 = StudioGame::Player.new("lucy", 90)
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player_3 = StudioGame::Player.new("jase")
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player_4 = StudioGame::Player.new("alex", 125)
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game = StudioGame::Game.new("Winner Takes All")
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players_file = File.join(__dir__, "players.csv")
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clumsy = StudioGame::ClumsyPlayer.new("klutz", 105)
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game.add_player(clumsy)
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beserker = StudioGame::BerserkPlayer.new("beserker", 50)
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game.add_player(beserker)
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game.load_players(ARGV.shift || players_file)
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# game.add_player(player_1)
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# game.add_player(player_2)
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# game.add_player(player_3)
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# game.add_player(player_4)
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loop do
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print "How many rounds would you like to play? ('quit' to exit)"
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answer = gets.chomp.downcase
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case answer
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when /^\d+$/
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game.play(answer.to_i)
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when "quit", "exit"
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break
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else
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puts "Please type a number for the rounds you want to play or 'quit'"
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end
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end
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game.print_stats
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game.save_high_scores
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# player_5 = Player.new("Alvin")
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# player_6 = Player.new("Simon")
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# player_7 = Player.new("Bob")
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# game = Game.new("Chipmunks")
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# game.add_player(player_5)
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# game.add_player(player_6)
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# game.add_player(player_7)
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# game.play(2)
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game.print_stats
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require_relative "player"
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module StudioGame
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class BerserkPlayer < Player
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def initialize(name, health = 100)
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super(name, health)
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@boost_count = 0
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end
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def beserk?
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@boost_count < 5
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end
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def boost
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super
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@boost_count += 1
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if beserk?
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puts "#{@name} is beserk!"
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end
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end
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def drain
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if beserk?
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boost
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else
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super
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end
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end
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end
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if __FILE__ == $0
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berserker = BerserkPlayer.new("berserker", 50)
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6.times { berserker.boost }
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2.times { berserker.drain }
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puts berserker.health
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end
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end
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require_relative "player"
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module StudioGame
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class ClumsyPlayer < Player
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def found_treasure(name, points)
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points = points / 2.0
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super(name, points)
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end
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end
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if __FILE__ == $0
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clumsy = ClumsyPlayer.new("klutz")
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clumsy.found_treasure("flute", 50)
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clumsy.found_treasure("flute", 50)
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clumsy.found_treasure("flute", 50)
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clumsy.found_treasure("star", 100)
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clumsy.found_treasures.each do |name, points|
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puts "#{name}: #{points} points"
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end
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puts "#{clumsy.points} total points"
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end
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end
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require_relative "treasure_trove"
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require_relative "auditable"
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module StudioGame
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class Game
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include Auditable
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attr_reader :title
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attr_reader :players
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def initialize(title)
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@title = title
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@players = []
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end
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def load_players(from_file)
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File.readlines(from_file, chomp: true).each do |line|
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player = Player.from_csv(line)
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add_player(player)
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end
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rescue Errno::ENOENT
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puts "No file exists with the name #{from_file}"
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exit 1
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end
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def add_player(player)
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@players.push(player)
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end
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def roll_die
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number = rand(1..6)
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audit(number)
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number
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end
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def play(rounds = 1)
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puts "\nLet's play #{@title}"
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puts "\nThe treasures you can find today are:"
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puts TreasureTrove.treasure_items
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puts "\nBefore playing:"
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puts players
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1.upto(rounds) do |rounds|
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puts "\nRound #{rounds}:"
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@players.each do |player|
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number_rolled = roll_die
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case number_rolled
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when 1..2
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player.drain
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puts "#{player.name} got drained 😩"
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when 3..4
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puts "#{player.name} got skipped"
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else
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player.boost
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puts "#{player.name} got boosted 😁"
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end
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treasure = TreasureTrove.random_treasure
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player.found_treasure(treasure.name, treasure.points)
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puts "#{player.name} found #{treasure.name} worth #{treasure.points}."
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end
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end
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puts "\nAfter playing:"
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puts players
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end
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def sorted_players
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@players.sort_by { |player| player.score}.reverse
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end
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def print_stats
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puts "\n Winner takes all Stats:"
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puts "-" * 40
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puts sorted_players
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@players.each do |player|
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puts "\n#{player.name}'s treasure point totals:"
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player.found_treasures.each do |name, points|
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puts "#{name}: #{points}"
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end
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puts "total: #{player.points}"
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end
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puts "\nHigh Scores:"
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sorted_players.each do |player|
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name = player.name.ljust(20, ".")
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points = player.score.round.to_s.rjust(5)
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puts "#{name}#{points}"
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end
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end
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def save_high_scores(to_file = "high_scores.txt")
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File.open(to_file, "w") do |file|
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file.puts "#{@title} High Scores"
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sorted_players.each do |player|
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name = player.name.ljust(20, ".")
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points = player.score.round.to_s.rjust(5)
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file.puts "#{name}#{points}"
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end
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end
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end
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end
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end
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require_relative "playable"
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module StudioGame
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class Player
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include Playable
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attr_accessor :name
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attr_accessor :health
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attr_reader :found_treasures
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def initialize(name, health = 100)
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@name = name.capitalize
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@health = health
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@found_treasures = Hash.new(0)
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end
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def name=(new_name)
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@name = new_name.capitalize
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end
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def self.from_csv(line)
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name, health = line.split(',')
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Player.new(name, Integer(health))
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rescue ArgumentError
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puts "Ignore invalid health #{health}"
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Player.new(name)
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end
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def found_treasure(name, points)
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@found_treasures[name] += points
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end
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def points
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@found_treasures.values.sum
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end
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def score
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@health + points
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end
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def to_s = "I'm #{@name} I have health: #{@health}, points: #{points} and score: #{score}. I found #{@found_treasures}"
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end
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# Example code to demonstrate what it does:
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if __FILE__ == $0
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player = Player.new("jase")
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puts player.name
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puts player.health
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player.boost
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puts player.health
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player.drain
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puts player.health
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end
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end
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module StudioGame
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module TreasureTrove
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Treasure = Data.define(:name, :points)
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TREASURES = [
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Treasure.new("pie", 10),
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Treasure.new("coin", 25),
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Treasure.new("flute", 50),
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Treasure.new("compass", 65),
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Treasure.new("key", 80),
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Treasure.new("crown", 90),
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Treasure.new("star", 100)
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]
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def self.random_treasure
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TREASURES.sample
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end
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def self.treasure_items
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TREASURES.map {|treasure| "A #{treasure.name} is worth #{treasure.points} points" }
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end
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end
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end
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metadata
ADDED
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--- !ruby/object:Gem::Specification
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name: gabby_studio_game
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version: !ruby/object:Gem::Version
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version: 1.0.0
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platform: ruby
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authors:
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- Gabby Finnegan
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autorequire:
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bindir: bin
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cert_chain: []
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date: 2024-02-07 00:00:00.000000000 Z
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dependencies: []
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description:
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email: gabrielle@cronofy.com
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executables:
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- studio_game
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extensions: []
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extra_rdoc_files: []
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files:
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- LICENSE.txt
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- README.md
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- bin/players.csv
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- bin/studio_game
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- lib/studio_game/Lesson example codes/Lesson 6.rb
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- lib/studio_game/Lesson example codes/Lessons 1-5.rb
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- lib/studio_game/auditable.rb
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- lib/studio_game/beserk_player.rb
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- lib/studio_game/clumsy_player.rb
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- lib/studio_game/game.rb
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- lib/studio_game/playable.rb
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- lib/studio_game/player.rb
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- lib/studio_game/treasure_trove.rb
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homepage: https://gabbystudiogame.com
|
34
|
+
licenses:
|
35
|
+
- MIT
|
36
|
+
metadata: {}
|
37
|
+
post_install_message:
|
38
|
+
rdoc_options: []
|
39
|
+
require_paths:
|
40
|
+
- lib
|
41
|
+
required_ruby_version: !ruby/object:Gem::Requirement
|
42
|
+
requirements:
|
43
|
+
- - ">="
|
44
|
+
- !ruby/object:Gem::Version
|
45
|
+
version: 3.2.0
|
46
|
+
required_rubygems_version: !ruby/object:Gem::Requirement
|
47
|
+
requirements:
|
48
|
+
- - ">="
|
49
|
+
- !ruby/object:Gem::Version
|
50
|
+
version: '0'
|
51
|
+
requirements: []
|
52
|
+
rubygems_version: 3.4.10
|
53
|
+
signing_key:
|
54
|
+
specification_version: 4
|
55
|
+
summary: A really great game
|
56
|
+
test_files: []
|