fysh-game 1.0.0

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data/LICENSE ADDED
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+ Copyright (C) 2012 Brian Wherry
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
data/README ADDED
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+ A game package produced through the excellent Pragmatic Studio Ruby Programming Course.
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+
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+ Use 'studio_game' to run with an optional argument of a CSV file containing players.
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+ Knuckleheads High Scores:
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+ Larry............... 1680
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+ Binky............... 1290
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+ Charlie............. 1155
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+ Rawr................ 790
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+ Curly............... 780
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+ Poppy............... 755
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+ Moe................. 720
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+ Klutz............... 447
data/bin/players.csv ADDED
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+ moe,100
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+ larry,60
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+ curly,125
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+ charlie,150
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+ poppy,125
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+ binky,75
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+ #!/usr/bin/env ruby
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+ # studio_game.rb
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+
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+ require_relative '../lib/studio_game/game'
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+
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+ knuckleheads = StudioGame::Game.new("Knuckleheads")
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+ default_player_file = File.join(File.dirname(__FILE__), 'players.csv')
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+ knuckleheads.load_players(ARGV.shift || default_player_file)
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+ clumsy = StudioGame::ClumsyPlayer.new('klutz', 105)
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+ knuckleheads.add_player(clumsy)
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+
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+ rawr = StudioGame::BerserkPlayer.new('rawr', 75)
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+ knuckleheads.add_player(rawr)
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+
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+ loop do
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+ puts "\nHow many game rounds? ('quit' to exit)"
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+ answer = gets.chomp.downcase
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+ case answer
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+ when /^\d+$/
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+ knuckleheads.play(5)
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+ when 'quit', 'exit'
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+ knuckleheads.print_stats
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+ break
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+ else
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+ puts 'Please enter a number or quit.'
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+ end
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+ end
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+
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+ knuckleheads.save_high_scores
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+ # auditable.rb
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+
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+ module StudioGame
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+ module Auditable
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+ def audit
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+ puts "Rolled a #{self.number} (#{self.class})"
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+ end
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+ end
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+ end
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+ # berserk_player.rb
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+
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class BerserkPlayer < Player
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+ def initialize(name, health)
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+ super(name, health)
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+ @times_w00ted = 0
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+ end
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+
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+ def berserk?
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+ @times_w00ted > 5
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+ end
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+
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+ def w00t
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+ super
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+ @times_w00ted += 1
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+ puts "#{@name} is berserk!" if berserk?
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+ end
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+
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+ def blam
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+ if berserk?
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+ w00t
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+ else
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+ super
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+ end
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ berserker = BerserkPlayer.new("berserker", 50)
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+ 6.times { berserker.w00t }
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+ 2.times { berserker.blam }
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+ puts berserker.health
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+ end
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+ end
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+ # clumsy_player.rb
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+
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+ require_relative 'player'
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+
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+ module StudioGame
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+ class ClumsyPlayer < Player
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+
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+ attr_reader :w00t_bonus_factor
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+
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+ def initialize(name, health)
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+ super(name, health)
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+ @w00t_bonus_factor = 5
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+ end
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+
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+ def found_treasure(treasure)
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+ damaged_treasure = Treasure.new(treasure.name, treasure.points / 2)
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+ super(damaged_treasure)
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+ end
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+
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+ def w00t
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+ @w00t_bonus_factor.times { super }
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ clumsy = ClumsyPlayer.new("klutz", 100)
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+ clumsy.found_treasure(hammer)
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ clumsy.found_treasure(crowbar)
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+
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+ clumsy.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+ puts "#{clumsy.points} grand total points"
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+ end
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+ end
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+ # die.rb
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+
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class Die
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def initialize
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+ roll
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+ end
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+
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+ def roll
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+ @number = rand(1..6)
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+ audit
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+ return @number
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+ end
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+ end
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+ end
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+ # game.rb
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+
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+ require_relative 'player'
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+ require_relative 'game_turn'
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+ require_relative 'treasure_trove'
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+ require_relative 'clumsy_player'
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+ require_relative 'berserk_player'
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+ require 'csv'
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+
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+ module StudioGame
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+ class Game
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+ attr_reader :title
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+
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+ def initialize(title)
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+ @title = title
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+ @players = []
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+ end
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+
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+ def add_player(player)
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+ @players << player
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+ end
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+
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+ def load_players(filename)
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+ CSV.foreach(filename) do |line|
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+ player = Player.new(line[0], line[1].to_i)
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+ add_player(player)
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+ end
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+ end
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+
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+ def save_high_scores(filename='high_scores.txt')
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+ File.open(filename, 'w') do |file|
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+ file.puts "Knuckleheads High Scores:"
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+ @players.sort.each do |p|
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+ file.puts high_score_format(p)
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+ end
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+ end
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+ end
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+
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+ def print_name_and_health(player)
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+ puts "#{player.name} (#{player.health})"
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+ end
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+
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+ def total_points
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+ @players.reduce(0) { |sum, player| sum + player.points }
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+ end
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+
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+ def high_score_format(player)
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+ formatted_name = player.name.ljust(20, '.')
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+ "#{formatted_name} #{player.score}"
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+ end
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+
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+ def print_stats
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+ puts "\n#{@title} Statistics:"
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+ strong, wimpy = @players.partition { |p| p.strong? }
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+ puts "\n#{strong.size} strong players:"
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+ strong.each { |s| print_name_and_health(s) }
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+ puts "\n#{wimpy.size} wimpy players:"
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+ wimpy.each { |w| print_name_and_health(w) }
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+ puts "\n#{title} High Scores:"
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+ @players.sort.each do |p|
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+ puts high_score_format(p)
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+ end
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+
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+ @players.each do |player|
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+ puts "\n#{player.name}'s point totals:"
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+
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+ player.each_found_treasure do |treasure|
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+ puts "#{treasure.points} total #{treasure.name} points"
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+ end
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+
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+ puts "#{player.points} grand total points"
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+ end
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+
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+ puts "\nTotal game points: #{total_points}"
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+ end
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+
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+ def sorted_players
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+ @players.sort { |a, b| b <=> a }
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+ end
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+
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+ def play(rounds)
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+ puts "There are #{@players.size} players in #{title}:"
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+ @players.each { |player| puts player }
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+
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+ treasures = TreasureTrove::TREASURES
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+ puts "\nThere are #{treasures.size} treasures to be found:"
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+ treasures.each do |treasure|
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+ puts "A #{treasure.name} is worth #{treasure.points} points"
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+ end
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+
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+ 1.upto(rounds) do |round|
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+ if block_given?
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+ break if yield
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+ end
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+ puts "\nRound #{round}:"
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+ @players.each do |player|
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+ GameTurn.take_turn(player)
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+ puts player
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+ end
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+ end
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+ end
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+ end
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+ end
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+ # game_turn.rb
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+
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+ require_relative 'player'
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+ require_relative 'die'
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+ require_relative 'loaded_die'
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+
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+ module StudioGame
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+ module GameTurn
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+ def self.take_turn(player)
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+ die = Die.new
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+ case die.roll
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+ when 1..2
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+ player.blam
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+ when 3..4
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+ puts "#{player.name} was skipped."
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+ else
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+ player.w00t
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+ end
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+ player.found_treasure(TreasureTrove.random)
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+ end
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+ end
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+ end
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+ # loaded_die.rb
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+
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+ require_relative 'auditable'
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+
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+ module StudioGame
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+ class LoadedDie
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+ include Auditable
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+
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+ attr_reader :number
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+
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+ def roll
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+ numbers = [1, 1, 2, 5, 6, 6]
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+ @number = numbers.sample
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+ audit
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+ @number
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+ end
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+ end
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+ end
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+ # playable.rb
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+
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+ module StudioGame
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+ module Playable
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+ def blam
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+ self.health -= 10
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+ puts "#{name} got blammed!"
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+ end
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+
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+ def w00t
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+ self.health += 15
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+ puts "#{name} got w00ted!"
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+ end
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+
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+ def strong?
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+ self.health > 100
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+ end
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+ end
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+ end
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+ # player.rb
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+
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+ require_relative 'treasure_trove'
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+ require_relative 'playable'
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+
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+ module StudioGame
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+ class Player
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+ include Playable
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+
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+ attr_accessor :health
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+ attr_accessor :name
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+
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+ def initialize(name, health=100)
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+ @name = name.capitalize
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+ @health = health
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+ @found_treasures = Hash.new(0)
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+ end
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+
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+ def to_s
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+ "I'm #{@name} with health = #{@health}, points = #{points} and score = #{score}."
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+ end
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+
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+ def self.from_csv(line)
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+ name, health = line.split(',')
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+ new(name, Integer(health))
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+ end
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+
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+ def <=>(other_player)
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+ other_player.score <=> score
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+ end
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+
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+ def score
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+ @health + points
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+ end
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+
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+ def found_treasure(treasure)
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+ @found_treasures[treasure.name] += treasure.points
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+ puts "#{@name} found a #{treasure.name} worth #{treasure.points} points."
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+ puts "#{@name}'s treasures: #{@found_treasures}"
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+ end
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+
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+ def each_found_treasure
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+ @found_treasures.each do |name, points|
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+ treasure = Treasure.new(name, points)
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+ yield treasure
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+ end
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+ end
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+
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+ def points
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+ @found_treasures.values.reduce(0, :+)
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+ end
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+ end
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+
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+ if __FILE__ == $0
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+ player = Player.new("moe")
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+ puts player.name
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+ puts player.health
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+ player.w00t
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+ puts player.health
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+ player.blam
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+ puts player.health
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+ end
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+ end
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+ # treasure_trove.rb
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+
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+ module StudioGame
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+ Treasure = Struct.new(:name, :points)
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+
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+ module TreasureTrove
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+ TREASURES = [
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+ Treasure.new(:pie, 5),
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+ Treasure.new(:bottle, 25),
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+ Treasure.new(:hammer, 50),
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+ Treasure.new(:skillet, 100),
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+ Treasure.new(:broomstick, 200),
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+ Treasure.new(:crowbar, 400)
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+ ]
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+
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+ def self.random
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+ TREASURES.sample
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+ end
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+ end
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+ end
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+ # berserk_player_spec.rb
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+
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+ require 'studio_game/berserk_player'
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+
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+ module StudioGame
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+ describe BerserkPlayer do
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+
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+ before do
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+ @initial_health = 50
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+ @player = BerserkPlayer.new("berserker", @initial_health)
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+ end
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+
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+ it "does not go berserk when w00ted up to 5 times" do
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+ 1.upto(5) { @player.w00t }
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+
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+ @player.berserk?.should be_false
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+ end
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+
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+ it "goes berserk when w00ted more than 5 times" do
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+ 1.upto(6) { @player.w00t }
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+
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+ @player.berserk?.should be_true
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+ end
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+
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+ it "gets w00ted instead of blammed when it's gone berserk" do
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+ 1.upto(6) { @player.w00t }
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+ 1.upto(2) { @player.blam }
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+
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+ @player.health.should == @initial_health + (8 * 15)
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+ end
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+ end
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+ end
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+ # clumsy_player_spec.rb
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+
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+ require 'studio_game/clumsy_player'
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+
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+ module StudioGame
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+ describe ClumsyPlayer do
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+ before do
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+ @initial_health = 100
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+ @player = ClumsyPlayer.new("klutz", @initial_health)
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+ end
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+
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+ it "only gets half the point value for each treasure" do
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+ @player.points.should == 0
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+
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+ hammer = Treasure.new(:hammer, 50)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+ @player.found_treasure(hammer)
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+
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+ @player.points.should == 75
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+
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+ crowbar = Treasure.new(:crowbar, 400)
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+ @player.found_treasure(crowbar)
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+
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+ @player.points.should == 275
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+
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+ yielded = []
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+ @player.each_found_treasure do |treasure|
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+ yielded << treasure
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+ end
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+
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+ yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)]
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+ end
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+
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+ it "should have a woot bonus factor" do
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+ @player.w00t_bonus_factor.should == 5
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+ end
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+
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+ it "gets five times the benefits of w00ts" do
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+ @player.health.should == 100
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+
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+ @player.w00t
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+
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+ @player.health.should == 175
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+ end
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+ end
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+ end
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+ # game_spec.rb
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+
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+ require 'studio_game/game'
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+
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+ module StudioGame
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+ describe Game do
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+ before do
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+ @game = Game.new("Knuckleheads")
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+
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+ @initial_health = 100
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+ @player = Player.new("moe", @initial_health)
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+
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+ @game.add_player(@player)
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+ end
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+
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+ it "w00ts a player when a high number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(5)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health + (15 * 2)
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+ end
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+
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+ it "skips a player when a medium number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(3)
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+
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+ @game.play(2)
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+
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+ @player.health.should == @initial_health
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+ end
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+
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+ it "blams a player when a low number is rolled" do
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+ Die.any_instance.stub(:roll).and_return(1)
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+
35
+ @game.play(2)
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+
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+ @player.health.should == @initial_health - (10 * 2)
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+ end
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+
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+ it "assigns a treasure for points during a player's turn" do
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+ game = Game.new("Knuckleheads")
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+ player = Player.new("moe")
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+
44
+ game.add_player(player)
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+
46
+ game.play(1)
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+
48
+ player.points.should_not be_zero
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+ end
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+
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+ it "computes total points as the sum of all player points" do
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+ game = Game.new("Knuckleheads")
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+
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+ player1 = Player.new("moe")
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+ player2 = Player.new("larry")
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+
57
+ game.add_player(player1)
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+ game.add_player(player2)
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+
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+ player1.found_treasure(Treasure.new(:hammer, 50))
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+ player1.found_treasure(Treasure.new(:hammer, 50))
62
+ player2.found_treasure(Treasure.new(:crowbar, 400))
63
+
64
+ game.total_points.should == 500
65
+ end
66
+ end
67
+ end
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+ # player_spec.rb
2
+
3
+ require 'studio_game/player'
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+
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+ module StudioGame
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+ describe Player do
7
+ before do
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+ @initial_health = 150
9
+ @player = Player.new('larry', @initial_health)
10
+ end
11
+
12
+ it "has a capitalized name" do
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+ @player.name.should == "Larry"
14
+ end
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+
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+ it "has an initial health" do
17
+ @player.health.should == 150
18
+ end
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+
20
+ it "has a string representation" do
21
+ @player.to_s.should == "I'm Larry with health = 150, points = 0 and score = 150."
22
+ end
23
+
24
+ it "computes a score as the sum of its health and points" do
25
+ @player.found_treasure(Treasure.new(:hammer, 50))
26
+ @player.found_treasure(Treasure.new(:hammer, 50))
27
+
28
+ @player.score.should == 250
29
+ end
30
+
31
+ it "increases health by 15 when w00ted" do
32
+ @player.w00t
33
+
34
+ @player.health.should == @initial_health + 15
35
+ end
36
+
37
+ it "decreases health by 10 when blammed" do
38
+ @player.blam
39
+
40
+ @player.health.should == @initial_health - 10
41
+ end
42
+
43
+ context "has a health attribute of over 100" do
44
+ before do
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+ @player = Player.new('larry', 150)
46
+ end
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+
48
+ it "should be a 'strong' player" do
49
+ @player.should be_strong
50
+ end
51
+ end
52
+
53
+ context "has a health attribute of 100 or below" do
54
+ before do
55
+ @player = Player.new('larry', 100)
56
+ end
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+
58
+ it "should not be strong" do
59
+ @player.should_not be_strong
60
+ end
61
+ end
62
+
63
+ context "in a collection of players" do
64
+ before do
65
+ @player1 = Player.new("moe", 100)
66
+ @player2 = Player.new("larry", 200)
67
+ @player3 = Player.new("curly", 300)
68
+
69
+ @players = [@player1, @player2, @player3]
70
+ end
71
+
72
+ it "is sorted by decreasing score" do
73
+ @players.sort.should == [@player3, @player2, @player1]
74
+ end
75
+ end
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+
77
+ it "computes points as the sum of all treasure points" do
78
+ @player.points.should == 0
79
+
80
+ @player.found_treasure(Treasure.new(:hammer, 50))
81
+
82
+ @player.points.should == 50
83
+
84
+ @player.found_treasure(Treasure.new(:crowbar, 400))
85
+
86
+ @player.points.should == 450
87
+
88
+ @player.found_treasure(Treasure.new(:hammer, 50))
89
+
90
+ @player.points.should == 500
91
+ end
92
+
93
+ it "yields each found treasure and its total points" do
94
+ @player.found_treasure(Treasure.new(:skillet, 100))
95
+ @player.found_treasure(Treasure.new(:skillet, 100))
96
+ @player.found_treasure(Treasure.new(:hammer, 50))
97
+ @player.found_treasure(Treasure.new(:bottle, 5))
98
+ @player.found_treasure(Treasure.new(:bottle, 5))
99
+ @player.found_treasure(Treasure.new(:bottle, 5))
100
+ @player.found_treasure(Treasure.new(:bottle, 5))
101
+ @player.found_treasure(Treasure.new(:bottle, 5))
102
+
103
+ yielded = []
104
+ @player.each_found_treasure do |treasure|
105
+ yielded << treasure
106
+ end
107
+
108
+ yielded.should == [
109
+ Treasure.new(:skillet, 200),
110
+ Treasure.new(:hammer, 50),
111
+ Treasure.new(:bottle, 25)
112
+ ]
113
+ end
114
+
115
+ it "can be created from csv" do
116
+ player = Player.from_csv('Joe,100')
117
+
118
+ player.name.should == 'Joe'
119
+ player.health.should == 100
120
+ end
121
+ end
122
+ end
@@ -0,0 +1,58 @@
1
+ # treasure_trove_spec.rb
2
+
3
+ require 'studio_game/treasure_trove'
4
+
5
+ module StudioGame
6
+ describe Treasure do
7
+
8
+ before do
9
+ @treasure = Treasure.new(:hammer, 50)
10
+ end
11
+
12
+ it "has a name attribute" do
13
+ @treasure.name.should == :hammer
14
+ end
15
+
16
+ it "has a points attribute" do
17
+ @treasure.points.should == 50
18
+ end
19
+
20
+ end
21
+
22
+ describe TreasureTrove do
23
+
24
+ it "has six treasures" do
25
+ TreasureTrove::TREASURES.size.should == 6
26
+ end
27
+
28
+ it "has a pie worth 5 points" do
29
+ TreasureTrove::TREASURES[0].should == Treasure.new(:pie, 5)
30
+ end
31
+
32
+ it "has a bottle worth 25 points" do
33
+ TreasureTrove::TREASURES[1].should == Treasure.new(:bottle, 25)
34
+ end
35
+
36
+ it "has a hammer worth 50 points" do
37
+ TreasureTrove::TREASURES[2].should == Treasure.new(:hammer, 50)
38
+ end
39
+
40
+ it "has a skillet worth 100 points" do
41
+ TreasureTrove::TREASURES[3].should == Treasure.new(:skillet, 100)
42
+ end
43
+
44
+ it "has a broomstick worth 200 points" do
45
+ TreasureTrove::TREASURES[4].should == Treasure.new(:broomstick, 200)
46
+ end
47
+
48
+ it "has a crowbar worth 400 points" do
49
+ TreasureTrove::TREASURES[5].should == Treasure.new(:crowbar, 400)
50
+ end
51
+
52
+ it "returns a random treasure" do
53
+ treasure = TreasureTrove.random
54
+
55
+ TreasureTrove::TREASURES.should include(treasure)
56
+ end
57
+ end
58
+ end
metadata ADDED
@@ -0,0 +1,85 @@
1
+ --- !ruby/object:Gem::Specification
2
+ name: fysh-game
3
+ version: !ruby/object:Gem::Version
4
+ version: 1.0.0
5
+ prerelease:
6
+ platform: ruby
7
+ authors:
8
+ - Kryptyk Fysh
9
+ autorequire:
10
+ bindir: bin
11
+ cert_chain: []
12
+ date: 2012-06-09 00:00:00.000000000 Z
13
+ dependencies:
14
+ - !ruby/object:Gem::Dependency
15
+ name: rspec
16
+ requirement: &19676856 !ruby/object:Gem::Requirement
17
+ none: false
18
+ requirements:
19
+ - - ! '>='
20
+ - !ruby/object:Gem::Version
21
+ version: '0'
22
+ type: :development
23
+ prerelease: false
24
+ version_requirements: *19676856
25
+ description: ! 'A game package produced through the excellent Pragmatic Studio Ruby
26
+ Programming Course.
27
+
28
+
29
+ Use ''studio_game'' to run with an optional argument of a CSV file containing players.'
30
+ email: kryptykfysh@kryptykfysh.co.uk
31
+ executables:
32
+ - studio_game.rb
33
+ extensions: []
34
+ extra_rdoc_files: []
35
+ files:
36
+ - bin/high_scores.txt
37
+ - bin/players.csv
38
+ - bin/studio_game.rb
39
+ - lib/studio_game/auditable.rb
40
+ - lib/studio_game/berserk_player.rb
41
+ - lib/studio_game/clumsy_player.rb
42
+ - lib/studio_game/die.rb
43
+ - lib/studio_game/game.rb
44
+ - lib/studio_game/game_turn.rb
45
+ - lib/studio_game/loaded_die.rb
46
+ - lib/studio_game/playable.rb
47
+ - lib/studio_game/player.rb
48
+ - lib/studio_game/treasure_trove.rb
49
+ - spec/studio_game/berserk_player_spec.rb
50
+ - spec/studio_game/clumsy_player_spec.rb
51
+ - spec/studio_game/game_spec.rb
52
+ - spec/studio_game/player_spec.rb
53
+ - spec/studio_game/treasure_trove_spec.rb
54
+ - LICENSE
55
+ - README
56
+ homepage:
57
+ licenses: []
58
+ post_install_message:
59
+ rdoc_options: []
60
+ require_paths:
61
+ - lib
62
+ required_ruby_version: !ruby/object:Gem::Requirement
63
+ none: false
64
+ requirements:
65
+ - - ! '>='
66
+ - !ruby/object:Gem::Version
67
+ version: '1.9'
68
+ required_rubygems_version: !ruby/object:Gem::Requirement
69
+ none: false
70
+ requirements:
71
+ - - ! '>='
72
+ - !ruby/object:Gem::Version
73
+ version: '0'
74
+ requirements: []
75
+ rubyforge_project:
76
+ rubygems_version: 1.8.16
77
+ signing_key:
78
+ specification_version: 3
79
+ summary: A tutorial game in Ruby
80
+ test_files:
81
+ - spec/studio_game/berserk_player_spec.rb
82
+ - spec/studio_game/clumsy_player_spec.rb
83
+ - spec/studio_game/game_spec.rb
84
+ - spec/studio_game/player_spec.rb
85
+ - spec/studio_game/treasure_trove_spec.rb